Advertisement
Guest User

Untitled

a guest
Jul 8th, 2016
172
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 17.43 KB | None | 0 0
  1. 10:54:28: CLR host plugin strings not found, dynamically loading 4 strings
  2. 10:54:28: CLRHost::Initialize() attempting to load and start the .NET runtime (null)
  3. 10:54:28: CLRHost::Initialize() Found version v2.0.50727 .NET runtime
  4. 10:54:28: CLRHost::Initialize() Found version v4.0.30319 .NET runtime
  5. 10:54:28: CLRHost::Initialize() attempting to use v4.0.30319 .NET runtime
  6. 10:54:29: CLRHost::LoadInteropLibrary() load the assembly plugins\CLRHostPlugin\CLRHost.Interop.dll
  7. 10:54:29: CLRHost::LoadPlugins() attempting to load the plugin assembly CLRBrowserSourcePlugin
  8. 10:54:30: CLRHost::LoadPlugins() successfully added CLR plugin [Type: CLRBrowserSourcePlugin.CLRBrowserSourcePlugin, Name: CLR Browser Source Plugin]
  9. 10:54:30: CLRHost::LoadPlugins() attempting to load the plugin assembly CLRHostPlugin
  10. 10:54:30: CLRHost::LoadPlugins() failed to load the assembly CLRHostPlugin: 0x80131018
  11. 10:54:30: Server Ping plugin strings not found, dynamically loading 24 strings
  12. 10:54:45: Open Broadcaster Software v0.657b - 64bit ( ^ω^)
  13. 10:54:45: -------------------------------
  14. 10:54:45: CPU Name: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
  15. 10:54:45: CPU Speed: 3998MHz
  16. 10:54:45: Physical Memory: 32709MB Total, 27247MB Free
  17. 10:54:45: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
  18. 10:54:45: monitor 1: pos={0, 0}, size={2560, 1440}
  19. 10:54:45: Windows Version: 10.0 Build 10240 (revision 16384)
  20. 10:54:45: Aero is Enabled
  21. 10:54:45: -------------------------------
  22. 10:54:45: OBS Modules:
  23. 10:54:45: Base Address Module
  24. 10:54:45: 0000000051830000 OBS.exe
  25. 10:54:45: 0000000096A10000 OBSApi.dll
  26. 10:54:45: 000000009C820000 CLRHostPlugin.dll
  27. 10:54:45: 000000009C7D0000 DShowPlugin.dll
  28. 10:54:45: 000000009C120000 GraphicsCapture.dll
  29. 10:54:45: 00000000A0300000 NoiseGate.dll
  30. 10:54:45: 000000009C040000 PSVPlugin.dll
  31. 10:54:45: 000000009C010000 scenesw.dll
  32. 10:54:45: 000000009BFE0000 ServerPingPlugin.dll
  33. 10:54:45: ------------------------------------------
  34. 10:54:45: Adapter 1
  35. 10:54:45: Video Adapter: NVIDIA GeForce GTX 980
  36. 10:54:45: Video Adapter Dedicated Video Memory: 4007002112
  37. 10:54:45: Video Adapter Shared System Memory: 4264531968
  38. 10:54:45: Video Adapter Output 1: pos={0, 0}, size={2560, 1440}, attached=true
  39. 10:54:45: =====Stream Start: 2016-07-08, 10:54:45===============================================
  40. 10:54:45: Multithreaded optimizations: On
  41. 10:54:45: Base resolution: 1920x1080
  42. 10:54:45: Output resolution: 1280x720
  43. 10:54:45: ------------------------------------------
  44. 10:54:45: Loading up D3D10 on NVIDIA GeForce GTX 980 (Adapter 1)...
  45. 10:54:45: ------------------------------------------
  46. 10:54:45: Audio Format: 48000 Hz
  47. 10:54:45: ------------------------------------------
  48. 10:54:45: Audio Channels: 2 Ch
  49. 10:54:45: Playback device {0.0.0.00000000}.{78b476f7-a756-4375-a2f2-c61a5574da8f}
  50. 10:54:45: ------------------------------------------
  51. 10:54:45: Using desktop audio input: Reproduktory (Realtek High Definition Audio)
  52. 10:54:45: Global Audio time adjust: 0
  53. 10:54:45: Using 7.1 surround speaker setup
  54. 10:54:46: ------------------------------------------
  55. 10:54:46: Using auxilary audio input: Mikrofon (SteelSeries Siberia 800)
  56. 10:54:46: Mic time offset: 1500
  57. 10:54:46: ------------------------------------------
  58. 10:54:46: Audio Encoding: AAC
  59. 10:54:46: bitrate: 128
  60. 10:54:46: Using graphics capture
  61. 10:54:46: Using Window Capture
  62. 10:54:46: Using bitmap image
  63. 10:54:46: ------------------------------------------
  64. 10:54:46: device: Elgato Game Capture HD,
  65. 10:54:46: device id {39F50F4C-99E1-464A-B6F9-D605B4FB5918},
  66. 10:54:46: chosen type: UYVY, usingFourCC: false, res: 1280x720 - 1280x720, frameIntervals: 333333-333333
  67. 10:54:46: use buffering: true - 10000, fourCC: 'UYVY'
  68. 10:54:46:
  69. 10:54:46: device audio info - bits per sample: 16, channels: 2, samples per sec: 48000, block size: 4
  70. 10:54:47: Using directshow input
  71. 10:54:48: Scene buffering time set to 700
  72. 10:54:48: ------------------------------------------
  73. 10:54:48: Video Encoding: x264
  74. 10:54:48: fps: 30
  75. 10:54:48: width: 1280, height: 720
  76. 10:54:48: preset: veryfast
  77. 10:54:48: profile: main
  78. 10:54:48: keyint: 60
  79. 10:54:48: CBR: yes
  80. 10:54:48: CFR: yes
  81. 10:54:48: max bitrate: 2000
  82. 10:54:48: buffer size: 2000
  83. 10:54:48: ------------------------------------------
  84. 10:54:49: Audio timestamp for device 'Elgato Game Capture HD' was behind target timestamp by 455
  85. 10:54:50: Using RTMP service: Twitch
  86. 10:54:50: Server selection: rtmp://live-prg.twitch.tv/app
  87. 10:54:50: Interface: Intel(R) Ethernet Connection (2) I218-V (ethernet, 1000 mbps)
  88. 10:54:50: Completed handshake with rtmp://live-prg.twitch.tv/app in 435 ms.
  89. 10:54:51: SO_SNDBUF was at 65536
  90. 10:55:21: Total frames encoded: 965, total frames duplicated: 0 (0.00%)
  91. 10:55:21: Total frames rendered: 990, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
  92. 10:55:21: ~RTMPPublisher: Packet flush completed in 116 ms
  93. 10:55:21: ~RTMPPublisher: Send thread terminated in 0 ms
  94. 10:55:21: RTMPPublisher::SocketLoop: Graceful loop exit
  95. 10:55:21: ~RTMPPublisher: Socket thread terminated in 0 ms
  96. 10:55:23:
  97. 10:55:23: Profiler time results:
  98. 10:55:23:
  99. 10:55:23: ==============================================================
  100. 10:55:23: video thread frame - [100%] [avg time: 0.974 ms] [children: 59%] [unaccounted: 41%]
  101. 10:55:23: | scene->Preprocess - [52.1%] [avg time: 0.507 ms]
  102. 10:55:23: | GPU download and conversion - [6.98%] [avg time: 0.068 ms] [children: 6.47%] [unaccounted: 0.513%]
  103. 10:55:23: | | flush - [5.85%] [avg time: 0.057 ms]
  104. 10:55:23: | | CopyResource - [0.411%] [avg time: 0.004 ms]
  105. 10:55:23: | | conversion to 4:2:0 - [0.205%] [avg time: 0.002 ms]
  106. 10:55:23: Convert444Threads - [100%] [avg time: 0.492 ms] [children: 99.4%] [unaccounted: 0.61%]
  107. 10:55:23: | Convert444toNV12 - [99.4%] [avg time: 0.489 ms]
  108. 10:55:23: encoder thread frame - [100%] [avg time: 0.686 ms] [children: 2.33%] [unaccounted: 97.7%]
  109. 10:55:23: | sending stuff out - [2.33%] [avg time: 0.016 ms]
  110. 10:55:23: ==============================================================
  111. 10:55:23:
  112. 10:55:23:
  113. 10:55:23: Profiler CPU results:
  114. 10:55:23:
  115. 10:55:23: ==============================================================
  116. 10:55:23: video thread frame - [cpu time: avg 0.505 ms, total 500 ms] [avg calls per frame: 1]
  117. 10:55:23: | scene->Preprocess - [cpu time: avg 0.205 ms, total 203.125 ms] [avg calls per frame: 1]
  118. 10:55:23: | GPU download and conversion - [cpu time: avg 0.031 ms, total 31.25 ms] [avg calls per frame: 1]
  119. 10:55:23: | | flush - [cpu time: avg 0.015 ms, total 15.625 ms] [avg calls per frame: 1]
  120. 10:55:23: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  121. 10:55:23: | | conversion to 4:2:0 - [cpu time: avg 0.016 ms, total 15.625 ms] [avg calls per frame: 1]
  122. 10:55:23: Convert444Threads - [cpu time: avg 0.299 ms, total 578.125 ms] [avg calls per frame: 2]
  123. 10:55:23: | Convert444toNV12 - [cpu time: avg 0.291 ms, total 562.5 ms] [avg calls per frame: 2]
  124. 10:55:23: encoder thread frame - [cpu time: avg 0.372 ms, total 359.375 ms] [avg calls per frame: 1]
  125. 10:55:23: | sending stuff out - [cpu time: avg 0.016 ms, total 15.625 ms] [avg calls per frame: 1]
  126. 10:55:23: ==============================================================
  127. 10:55:23:
  128. 10:55:23: =====Stream End: 2016-07-08, 10:55:23=================================================
  129. 10:55:26: ~RTMPPublisher: Final socket shutdown completed in 5017 ms
  130. 10:55:26: Average send payload: 6322 bytes, average send interval: 23 ms
  131. 10:55:26: Number of times waited to send: 0, Waited for a total of 0 bytes
  132. 10:55:26: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
  133. 10:55:26: Number of bytes sent: 7859282
  134. 10:55:40: =====Stream Start: 2016-07-08, 10:55:40===============================================
  135. 10:55:40: Multithreaded optimizations: On
  136. 10:55:40: Base resolution: 1920x1080
  137. 10:55:40: Output resolution: 1280x720
  138. 10:55:40: ------------------------------------------
  139. 10:55:40: Loading up D3D10 on NVIDIA GeForce GTX 980 (Adapter 1)...
  140. 10:55:40: ------------------------------------------
  141. 10:55:40: Audio Format: 48000 Hz
  142. 10:55:40: ------------------------------------------
  143. 10:55:40: Audio Channels: 2 Ch
  144. 10:55:40: Playback device {0.0.0.00000000}.{78b476f7-a756-4375-a2f2-c61a5574da8f}
  145. 10:55:40: ------------------------------------------
  146. 10:55:40: Using desktop audio input: Reproduktory (Realtek High Definition Audio)
  147. 10:55:40: Global Audio time adjust: 0
  148. 10:55:40: Using 7.1 surround speaker setup
  149. 10:55:40: ------------------------------------------
  150. 10:55:40: Using auxilary audio input: Mikrofon (SteelSeries Siberia 800)
  151. 10:55:40: Mic time offset: 1500
  152. 10:55:40: ------------------------------------------
  153. 10:55:40: Audio Encoding: AAC
  154. 10:55:40: bitrate: 128
  155. 10:55:40: Using graphics capture
  156. 10:55:40: Using Window Capture
  157. 10:55:40: Using bitmap image
  158. 10:55:40: ------------------------------------------
  159. 10:55:40: device: Elgato Game Capture HD,
  160. 10:55:40: device id {39F50F4C-99E1-464A-B6F9-D605B4FB5918},
  161. 10:55:40: chosen type: UYVY, usingFourCC: false, res: 1280x720 - 1280x720, frameIntervals: 333333-333333
  162. 10:55:40: use buffering: true - 10000, fourCC: 'UYVY'
  163. 10:55:40:
  164. 10:55:40: device audio info - bits per sample: 16, channels: 2, samples per sec: 48000, block size: 4
  165. 10:55:42: Using directshow input
  166. 10:55:42: Scene buffering time set to 700
  167. 10:55:42: ------------------------------------------
  168. 10:55:42: Video Encoding: x264
  169. 10:55:42: fps: 30
  170. 10:55:42: width: 1280, height: 720
  171. 10:55:42: preset: veryfast
  172. 10:55:42: profile: main
  173. 10:55:42: keyint: 60
  174. 10:55:42: CBR: yes
  175. 10:55:42: CFR: yes
  176. 10:55:42: max bitrate: 2000
  177. 10:55:42: buffer size: 2000
  178. 10:55:42: ------------------------------------------
  179. 10:55:43: Audio timestamp for device 'Elgato Game Capture HD' was behind target timestamp by 445
  180. 10:55:44: Using RTMP service: Twitch
  181. 10:55:44: Server selection: rtmp://live-prg.twitch.tv/app
  182. 10:55:44: Interface: Intel(R) Ethernet Connection (2) I218-V (ethernet, 1000 mbps)
  183. 10:55:45: Completed handshake with rtmp://live-prg.twitch.tv/app in 415 ms.
  184. 10:55:46: SO_SNDBUF was at 65536
  185. 10:56:50: Using text output
  186. 11:02:32: Trying to hook process: League of Legends.exe
  187. 11:02:35: SharedTexCapture hooked
  188. 11:03:17: SharedTexCapture hooked
  189. 11:05:44: GraphicsCaptureSource::NewCapture: eliminating old capture
  190. 11:05:44: SharedTexCapture hooked
  191. 11:07:35: GraphicsCaptureSource::NewCapture: eliminating old capture
  192. 11:07:35: SharedTexCapture hooked
  193. 11:17:08: FlushBufferedVideo: Flushing 38 packets over 1234 ms
  194. 11:17:09: Total frames encoded: 38582, total frames duplicated: 494 (1.28%)
  195. 11:17:09: Total frames rendered: 38165, number of late frames: 41 (0.11%) (it's okay for some frames to be late)
  196. 11:17:09: ~RTMPPublisher: Packet flush completed in 120 ms
  197. 11:17:09: ~RTMPPublisher: Send thread terminated in 0 ms
  198. 11:17:09: RTMPPublisher::SocketLoop: Graceful loop exit
  199. 11:17:09: ~RTMPPublisher: Socket thread terminated in 0 ms
  200. 11:17:11:
  201. 11:17:11: Profiler time results:
  202. 11:17:11:
  203. 11:17:11: ==============================================================
  204. 11:17:11: video thread frame - [100%] [avg time: 1.596 ms] [children: 61%] [unaccounted: 39%]
  205. 11:17:11: | scene->Preprocess - [54.4%] [avg time: 0.868 ms]
  206. 11:17:11: | GPU download and conversion - [6.58%] [avg time: 0.105 ms] [children: 6.08%] [unaccounted: 0.501%]
  207. 11:17:11: | | flush - [5.51%] [avg time: 0.088 ms]
  208. 11:17:11: | | CopyResource - [0.376%] [avg time: 0.006 ms]
  209. 11:17:11: | | conversion to 4:2:0 - [0.188%] [avg time: 0.003 ms]
  210. 11:17:11: Convert444Threads - [100%] [avg time: 0.577 ms] [children: 99.5%] [unaccounted: 0.52%]
  211. 11:17:11: | Convert444toNV12 - [99.5%] [avg time: 0.574 ms]
  212. 11:17:11: encoder thread frame - [100%] [avg time: 1.146 ms] [children: 2.71%] [unaccounted: 97.3%]
  213. 11:17:11: | sending stuff out - [2.71%] [avg time: 0.031 ms]
  214. 11:17:11: ==============================================================
  215. 11:17:11:
  216. 11:17:11:
  217. 11:17:11: Profiler CPU results:
  218. 11:17:11:
  219. 11:17:11: ==============================================================
  220. 11:17:11: video thread frame - [cpu time: avg 0.606 ms, total 23156.3 ms] [avg calls per frame: 1]
  221. 11:17:11: | scene->Preprocess - [cpu time: avg 0.167 ms, total 6390.63 ms] [avg calls per frame: 1]
  222. 11:17:11: | GPU download and conversion - [cpu time: avg 0.054 ms, total 2078.13 ms] [avg calls per frame: 1]
  223. 11:17:11: | | flush - [cpu time: avg 0.036 ms, total 1406.25 ms] [avg calls per frame: 1]
  224. 11:17:11: | | CopyResource - [cpu time: avg 0.008 ms, total 328.125 ms] [avg calls per frame: 1]
  225. 11:17:11: | | conversion to 4:2:0 - [cpu time: avg 0.003 ms, total 140.625 ms] [avg calls per frame: 1]
  226. 11:17:11: Convert444Threads - [cpu time: avg 0.533 ms, total 40687.5 ms] [avg calls per frame: 2]
  227. 11:17:11: | Convert444toNV12 - [cpu time: avg 0.53 ms, total 40484.4 ms] [avg calls per frame: 2]
  228. 11:17:11: encoder thread frame - [cpu time: avg 0.514 ms, total 19828.1 ms] [avg calls per frame: 1]
  229. 11:17:11: | sending stuff out - [cpu time: avg 0.011 ms, total 437.5 ms] [avg calls per frame: 1]
  230. 11:17:11: ==============================================================
  231. 11:17:11:
  232. 11:17:11: =====Stream End: 2016-07-08, 11:17:11=================================================
  233. 11:17:14: ~RTMPPublisher: Final socket shutdown completed in 4991 ms
  234. 11:17:14: Average send payload: 5964 bytes, average send interval: 22 ms
  235. 11:17:14: Number of times waited to send: 0, Waited for a total of 0 bytes
  236. 11:17:14: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
  237. 11:17:14: Number of bytes sent: 342195573
  238. 11:20:58: CLR host plugin instance deleted; removing dynamically loaded localization strings
  239. 11:20:58: Server Ping plugin instance deleted; removing dynamically loaded localization strings
  240. 11:20:58: Terminating 0x2428
  241. 11:20:58: Terminating 0x2918
  242.  
  243.  
  244. Last game capture log:
  245. 2016-07-08, 11:02:32: we're booting up:
  246. 11:02:32: CaptureThread: attached to process League of Legends.exe
  247. 11:02:33: D3D9 Present
  248. 11:02:33: DXGI Present
  249. 11:02:33: GL Present
  250. 11:02:33: DirectDraw capture: Windows 8 not supported yet
  251. 11:02:33: (half life scientist) everything.. seems to be in order
  252. 11:02:34: D3D9EndScene called
  253. 11:02:34: D3DPRESENT_PARAMETERS {
  254. 11:02:34: BackBufferWidth: 2560
  255. 11:02:34: BackBufferHeight: 1440
  256. 11:02:34: BackBufferFormat: D3DFMT_X8R8G8B8
  257. 11:02:34: BackBufferCount: 1
  258. 11:02:34: MultiSampleType: D3DMULTISAMPLE_NONE
  259. 11:02:34: MultiSampleQuality: 0
  260. 11:02:34: SwapEffect: D3DSWAPEFFECT_DISCARD
  261. 11:02:34: hDeviceWindow: 7735406
  262. 11:02:34: Windowed: true
  263. 11:02:34: EnableAutoDepthStencil: false
  264. 11:02:34: AutoDepthStencilFormat: D3DFMT_D24S8
  265. 11:02:34: Flags: None
  266. 11:02:34: FullScreen_RefreshRateInHz: 0
  267. 11:02:34: PresentationInterval: 2147483648
  268. 11:02:34: };
  269. 11:02:34: successfully set up d3d9 hooks
  270. 11:02:34: D3D9Present called
  271. 11:02:35: DoD3D9GPUHook: success
  272. 11:02:41: D3DSURFACE_DESC {
  273. 11:02:41: Format: D3DFMT_X8R8G8B8
  274. 11:02:41: Type: D3DRTYPE_SURFACE
  275. 11:02:41: Usage: D3DUSAGE_RENDERTARGET
  276. 11:02:41: Pool: D3DPOOL_DEFAULT
  277. 11:02:41: MultiSampleType: D3DMULTISAMPLE_NONE
  278. 11:02:41: MultiSampleQuality: 0
  279. 11:02:41: Width: 2560
  280. 11:02:41: Height: 1440
  281. 11:02:41: };
  282. 11:02:41: successfully capturing d3d9 frames via GPU
  283. 11:03:16: ---------------------- Cleared D3D9 Capture ----------------------
  284. 11:03:16: received restart event, capturing
  285. 11:03:17: DoD3D9GPUHook: success
  286. 11:03:17: D3D9EndScene called
  287. 11:03:17: D3D9Present called
  288. 11:03:17: D3DSURFACE_DESC {
  289. 11:03:17: Format: D3DFMT_X8R8G8B8
  290. 11:03:17: Type: D3DRTYPE_SURFACE
  291. 11:03:17: Usage: D3DUSAGE_RENDERTARGET
  292. 11:03:17: Pool: D3DPOOL_DEFAULT
  293. 11:03:17: MultiSampleType: D3DMULTISAMPLE_NONE
  294. 11:03:17: MultiSampleQuality: 0
  295. 11:03:17: Width: 2560
  296. 11:03:17: Height: 1440
  297. 11:03:17: };
  298. 11:03:17: successfully capturing d3d9 frames via GPU
  299. 11:03:17: DirectDraw capture: Windows 8 not supported yet
  300. 11:05:43: D3D9Reset called
  301. 11:05:43: ---------------------- Cleared D3D9 Capture ----------------------
  302. 11:05:43: successfully set up d3d9 hooks
  303. 11:05:43: D3D9EndScene called
  304. 11:05:43: D3D9Present called
  305. 11:05:44: DoD3D9GPUHook: success
  306. 11:05:44: D3DSURFACE_DESC {
  307. 11:05:44: Format: D3DFMT_X8R8G8B8
  308. 11:05:44: Type: D3DRTYPE_SURFACE
  309. 11:05:44: Usage: D3DUSAGE_RENDERTARGET
  310. 11:05:44: Pool: D3DPOOL_DEFAULT
  311. 11:05:44: MultiSampleType: D3DMULTISAMPLE_NONE
  312. 11:05:44: MultiSampleQuality: 0
  313. 11:05:44: Width: 2560
  314. 11:05:44: Height: 1440
  315. 11:05:44: };
  316. 11:05:44: successfully capturing d3d9 frames via GPU
  317. 11:05:46: DirectDraw capture: Windows 8 not supported yet
  318. 11:07:34: D3D9Reset called
  319. 11:07:34: ---------------------- Cleared D3D9 Capture ----------------------
  320. 11:07:34: DirectDraw capture: Windows 8 not supported yet
  321. 11:07:34: successfully set up d3d9 hooks
  322. 11:07:35: D3D9EndScene called
  323. 11:07:35: D3D9Present called
  324. 11:07:35: DoD3D9GPUHook: success
  325. 11:07:35: D3DSURFACE_DESC {
  326. 11:07:35: Format: D3DFMT_X8R8G8B8
  327. 11:07:35: Type: D3DRTYPE_SURFACE
  328. 11:07:35: Usage: D3DUSAGE_RENDERTARGET
  329. 11:07:35: Pool: D3DPOOL_DEFAULT
  330. 11:07:35: MultiSampleType: D3DMULTISAMPLE_NONE
  331. 11:07:35: MultiSampleQuality: 0
  332. 11:07:35: Width: 2560
  333. 11:07:35: Height: 1440
  334. 11:07:35: };
  335. 11:07:35: successfully capturing d3d9 frames via GPU
  336. 11:17:09: ---------------------- Cleared D3D9 Capture ----------------------
  337. 11:17:09: D3D9EndScene called
  338. 11:17:09: D3D9Present called
  339. 11:17:11: DirectDraw capture: Windows 8 not supported yet
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement