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  1. Barbarian 2.15b taunt list
  2.  
  3. Taunts, 1v1 on tiny land map, forced strategies (civs):
  4.  
  5. General requirements: land and tiny map, game time less than 10min
  6. 17 - Scout+archer flush (any but Aztec/Goth/Maya/Inca).
  7. 21 - Drush. Game time must be less than 3min.
  8. 22 - Monk+Mangonel push
  9. 23 - Eternal drush (any but saracens, requires normal drush to already be chosen -> taunt 21 first). Note that this strategy will fail badly if no enemy building is sighted.
  10. 28 - Aztec eagles&monks / Mayan/Incan eaglerush.
  11. 29 - Castle push at arena (any civ with ranged unique unit).
  12. 30 - Mush (any).
  13. 32 - FC+xbow (any but Spanish/Hun).
  14. 33 - Castle drop (any but Aztec/Hun).
  15. 38 - Saracen all-in krush/Hun CA rush/Frank heavy krush
  16. 40 - Goth castle drop + boom.
  17. 41 - Jaguar boom (Aztec).
  18. 42 - Fast imp (Aztec/Maya/Turk).
  19.  
  20. Team gaming/other
  21. 3-6 - Gives the particular resource if there is extra. These have usually no effect before the game time is over 40-50min.
  22. 19 - Cancels the effect of taunt 31 (if sent by a human).
  23. 22 - Calls army sent by taunts 222/223 home and enables attacking and defending.
  24. 31 - Starts a blind attack that lasts 5min. Accepted only from human allies after 20min (1min in DM) of game. Will fail if Barbarian has been told to defend a wonder.
  25. 32 - Forces picking a rushing strategy if used during first 10 minutes of game (from human allies).
  26. 33 - Stops slinging (however takes effect only after the game time is over 20min)/Forces picking a booming strategy if used during first 10 minutes of game (from human allies).
  27. 34 - Changes strategy to war galley rush (pre-35min)/enables and increases navy training.
  28. 35 - Prevents training more navy for 10min as long as the strategy doesn't directly request any.
  29. 36 - Blocks attacking for 3min and causes retreating if an attack is going on (by humans, game time >20min, 1min in DM)
  30. 37 - Attempts to build a wonder if it seems to be possible
  31. 38 - Switches the strategy to feudal age sling. The sling will stop automatically at 50min at non-islands map/at 37min at islands. Must be sent when feudal hasn't been clicked yet.
  32. 40 - Allows flaring a position for market for 10 seconds. Barbarian must have free villagers (to be tasked as builders) and enough wood. Note: This disables independent market placing to corners, so it's better to place multiple.
  33. 148 - Deletes buildings at the flared position with 4-tile radius. Use with caution. Teams must be locked.
  34. 188 - Shares sheep on LN if possible.
  35. 199 - Deletes some warships and prevents training new for a while (use with caution, must be used repeatedly to delete notable amount of navy).
  36. 222 - Allows sending army to the flared position for 10 seconds. Keep in mind that this will block attacking and proper defending for 6 minutes.
  37. 223 - Allows sending navy to the flared position for 10 seconds. Since this command has lower priority Barbarian may decide to retreat on its own.
  38. 230 - Forces picking monk rush if used during first 10 minutes of game (from human allies).
  39. 230+[enemy player number] - Assigns a fixed target player for 10 minutes. For example with taunt 233 the target will be player 3. Note: Player number isn't the color.
  40. 239 - Chats current target and focus players (the enemy player which is used for military comparison).
  41. 249 - Chats the stockpiles and population to the ally.
  42. 250 - Chats the version and strategy.
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