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Oct 10th, 2015
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C# 1.89 KB | None | 0 0
  1. main()
  2. {
  3.  maps\mp\_load::main();
  4.  
  5.  game["allies"] = "marines";
  6.  game["axis"] = "opfor";
  7.  game["attackers"] = "axis";
  8.  game["defenders"] = "allies";
  9.  game["allies_soldiertype"] = "desert";
  10.  game["axis_soldiertype"] = "desert";
  11.  
  12.     setdvar("g_speed" ,"220");
  13.    
  14.     setdvar( "r_specularcolorscale", "1" );
  15.  
  16.     setdvar("r_glowbloomintensity0",".1");
  17.     setdvar("r_glowbloomintensity1",".1");
  18.     setdvar("r_glowskybleedintensity0",".1");
  19.  
  20.     thread messages();
  21.     thread secretteleport();
  22.     thread insecretdoor();
  23.     thread gun_secret();
  24.     thread trap_3_1();
  25.    
  26. }
  27. addtriggers()
  28. {
  29.     addTriggerToList("trigger_secretspot");
  30.     addTriggerToList("gun_secret_trigger");
  31.     addTriggerToList("trigger_insecretdoor");
  32.     addTriggerToList("trigger_trap_3");
  33. }
  34.  
  35. addTriggerToList( name )
  36. {
  37.   if( !isDefined( level.trapTriggers ) )
  38.       level.trapTriggers = [];
  39.   level.trapTriggers[level.trapTriggers.size] = getEnt( name, "targetname" );
  40. }
  41.  
  42. gun_secret()
  43. {
  44. trigger=getent("gun_secret_trigger","targetname");
  45. door=getent("gun_secret","targetname");
  46. while(1)
  47. {
  48. trigger waittill("trigger", player);
  49. door notsolid();
  50. trigger delete();
  51.  
  52. }
  53. }
  54.  
  55. messages()
  56. {
  57. wait 10;
  58. iprintlnBold("^1Welcome To Carpet");
  59. wait 1;
  60. }
  61.  
  62. insecretdoor()
  63. {
  64. trigger=getent("trigger_insecretdoor","targetname");
  65. door=getent("insecretdoor","targetname");
  66. while(1)
  67. {
  68. trigger waittill("trigger", player);
  69. door delete();
  70. trigger delete();
  71.  
  72. }
  73. }
  74.  
  75. secretteleport()
  76. {
  77. trigger=getent("trigger_secretspot","targetname");
  78. spot=getent("secretspot","targetname");
  79. while(1)
  80. {
  81. trigger waittill("trigger", player);
  82. player SetOrigin( spot.origin );
  83. player setplayerangles(spot.angles );
  84. }
  85. }
  86.  
  87. trap_3_1()
  88. {
  89. trigger=getEnt("trigger_trap_3", "targetname");
  90. trap=getEnt("trap_3_1", "targetname");
  91. trigger waittill("trigger", player);
  92. wait 1;
  93. trap notsolid();
  94. trap hide();
  95. wait 10;
  96. trap solid();
  97. trap show();
  98. trigger delete();
  99. }
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