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- main()
- {
- maps\mp\_load::main();
- game["allies"] = "marines";
- game["axis"] = "opfor";
- game["attackers"] = "axis";
- game["defenders"] = "allies";
- game["allies_soldiertype"] = "desert";
- game["axis_soldiertype"] = "desert";
- setdvar("g_speed" ,"220");
- setdvar( "r_specularcolorscale", "1" );
- setdvar("r_glowbloomintensity0",".1");
- setdvar("r_glowbloomintensity1",".1");
- setdvar("r_glowskybleedintensity0",".1");
- thread messages();
- thread secretteleport();
- thread insecretdoor();
- thread gun_secret();
- thread trap_3_1();
- }
- addtriggers()
- {
- addTriggerToList("trigger_secretspot");
- addTriggerToList("gun_secret_trigger");
- addTriggerToList("trigger_insecretdoor");
- addTriggerToList("trigger_trap_3");
- }
- addTriggerToList( name )
- {
- if( !isDefined( level.trapTriggers ) )
- level.trapTriggers = [];
- level.trapTriggers[level.trapTriggers.size] = getEnt( name, "targetname" );
- }
- gun_secret()
- {
- trigger=getent("gun_secret_trigger","targetname");
- door=getent("gun_secret","targetname");
- while(1)
- {
- trigger waittill("trigger", player);
- door notsolid();
- trigger delete();
- }
- }
- messages()
- {
- wait 10;
- iprintlnBold("^1Welcome To Carpet");
- wait 1;
- }
- insecretdoor()
- {
- trigger=getent("trigger_insecretdoor","targetname");
- door=getent("insecretdoor","targetname");
- while(1)
- {
- trigger waittill("trigger", player);
- door delete();
- trigger delete();
- }
- }
- secretteleport()
- {
- trigger=getent("trigger_secretspot","targetname");
- spot=getent("secretspot","targetname");
- while(1)
- {
- trigger waittill("trigger", player);
- player SetOrigin( spot.origin );
- player setplayerangles(spot.angles );
- }
- }
- trap_3_1()
- {
- trigger=getEnt("trigger_trap_3", "targetname");
- trap=getEnt("trap_3_1", "targetname");
- trigger waittill("trigger", player);
- wait 1;
- trap notsolid();
- trap hide();
- wait 10;
- trap solid();
- trap show();
- trigger delete();
- }
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