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KitsapCharles

Captain of Fortune

Jan 20th, 2012
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  1. [code]
  2. <RulesElement name="Captain of Fortune" type="Paragon Path" internal-id="ID_FMP_PARAGON_PATH_577" source="Martial Power 2" revision-date="8/27/2010 12:43:53 PM" >
  3. <Prereqs> Warlord </Prereqs>
  4. <print-prereqs> Warlord </print-prereqs>
  5. <Flavor> "Fortune is on our side. It is up to us to seize our chance!" </Flavor>
  6. <specific name="Power Name"> Exploits </specific>
  7. <specific name="Class Features"> ID_FMP_CLASS_FEATURE_2300, ID_FMP_CLASS_FEATURE_2301, ID_FMP_CLASS_FEATURE_2302 </specific>
  8. <specific name="Powers"> ID_FMP_POWER_11008,ID_FMP_POWER_11009,ID_FMP_POWER_11010 </specific>
  9. <specific name="_DisplayPowers"> ID_FMP_POWER_11008,ID_FMP_POWER_11009,ID_FMP_POWER_11010 </specific>
  10. <rules>
  11. <grant name="ID_FMP_CLASS_FEATURE_2300" type="Class Feature" Level="11" />
  12. <grant name="ID_FMP_CLASS_FEATURE_2301" type="Class Feature" Level="11" />
  13. <grant name="ID_FMP_CLASS_FEATURE_2302" type="Class Feature" Level="16" />
  14. <grant name="ID_FMP_POWER_11008" type="Power" Level="11" />
  15. <grant name="ID_FMP_POWER_11009" type="Power" Level="20" />
  16. <grant name="ID_FMP_POWER_11010" type="Power" Level="12" />
  17. </rules>
  18. You believe that a great destiny awaits anyone who has the audacity to take fate into his or her own hands. Self-awareness, confidence, and a sharp eye for opportunity allow a hero to reach a destiny, yet sometimes destiny needs a little bit of help. And that&apos;s where you come in.
  19.  
  20. You teach your comrades and followers the principles of self-empowerment to help them reach for greater heights. You believe that someone who is alert and grabs opportunities as they come can triumph against any adversary. A force of balance is at work within the world, and fortune, fate, luck, or chance&#x2014;whatever you care to call it&#x2014;gathers around the bold like an invisible mantle. Fortune rarely smiles for long on those who prey on others or who stand on the side of iniquity; their day of ill fortune comes eventually. You intend to be there when it does.
  21.  
  22. Those you lead see you as a good luck charm. They feel empowered in your presence, believing that you have a supernatural gift that improves their chances. You, on the other hand, understand that luck is made, not found. You know that if luck and fate do guide the destinies of you and your friends, without the proper effort and outlook, those destinies will never be fulfilled.
  23. </RulesElement>
  24. <RulesElement name="Presence of Greatness" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2302" source="Martial Power 2" revision-date="10/5/2010 1:47:06 PM" >
  25. <Category> 16 </Category>
  26. <specific name="Short Description" />
  27. <specific name="Level"> 16 </specific>
  28. <rules>
  29. <textstring name="Action Point" value="Presence of Greatness:You can spend two action points during an encounter, but no more than one per round" />
  30. </rules>
  31. You can spend two action points during an encounter, but no more than one per round.
  32. </RulesElement>
  33. [/code]
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