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- local role = UnitGroupRolesAssigned(self.unit)
- if(role == 'TANK' or role == 'HEALER' or role == 'DAMAGER') then
- lfdrole:SetTexCoord(GetTexCoordsForRoleSmallCircle(role))
- lfdrole:Show()
- else
- lfdrole:Hide()
- end
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