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Feb 21st, 2017
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  1. local role = UnitGroupRolesAssigned(self.unit)
  2. if(role == 'TANK' or role == 'HEALER' or role == 'DAMAGER') then
  3. lfdrole:SetTexCoord(GetTexCoordsForRoleSmallCircle(role))
  4. lfdrole:Show()
  5. else
  6. lfdrole:Hide()
  7. end
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