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NCP and ViaVersion-compatible lanius.cfg as of 9/28/2016

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  1. # Configuration file
  2.  
  3. Auto-use {
  4. # Specifies the delay to wait before using the selected item. [range: 0 ~ 1000, default: 0]
  5. I:Delay=150
  6.  
  7. # Determines whether or not Auto-use will drop an item if the player's hotbar is full. [default: true]
  8. B:"Drop Hotbar Item"=true
  9.  
  10. # Specifies the item that should be used to heal the player. [default: splash_potion]
  11. S:Item=splash_potion
  12.  
  13. # Specifies the health at which Auto-use will heal the player. [range: 0.5 ~ 9.5, default: 6.0]
  14. S:Threshold=6.0
  15. }
  16.  
  17.  
  18. Blink {
  19. # Specifies whether or not to spawn a client-side entity at the player's last server position. [default: true]
  20. B:"Position Entity"=true
  21. }
  22.  
  23.  
  24. Boat {
  25. # Specifies the key that should be used to make the player go down while boat flying. [default: LMENU]
  26. S:"Down Key"=LMENU
  27.  
  28. # Specifies the speed at which the player will move while boat flying. [range: 0.1 ~ 6.0, default: 0.6]
  29. S:Speed=0.6
  30. }
  31.  
  32.  
  33. Breadcrumbs {
  34. # Determines whether or not to enable line smoothing. [default: true]
  35. B:Anti-aliasing=true
  36.  
  37. # Determines whether or not to disable depth testing. [default: true]
  38. B:"Disable Depth"=true
  39.  
  40. # Determines the thickness of the breadcrumb lines. [range: 0.5 ~ 3.0, default: 1.0]
  41. S:"Line Width"=1.0
  42. }
  43.  
  44.  
  45. Command {
  46. # Indicates that the chat message is a client command. [default: .]
  47. S:Prefix=.
  48.  
  49. # Determines whether or not to send unknown commands as chat messages. [default: false]
  50. B:"Send as Chat"=false
  51. }
  52.  
  53.  
  54. "Creative Drop" {
  55. # Specifies the time to wait before dropping the next stack of items. [range: 0 ~ 1000, default: 0]
  56. I:Delay=50
  57.  
  58. # Determines whether or not to drop items with legitimate stack sizes. [default: false]
  59. B:"Legitimate Stacks"=true
  60.  
  61. # Determines whether or not to drop items with NaN movement speed. [default: false]
  62. B:NaN=false
  63. }
  64.  
  65.  
  66. Derp {
  67. # Determines whether or not to swing the player's arm. [default: false]
  68. B:Swing=false
  69. }
  70.  
  71.  
  72. Elytra {
  73. # Specifies the speed at which the player will move while elytra flying. [range: 0.1 ~ 6.0, default: 0.6]
  74. S:Speed=0.6
  75. }
  76.  
  77.  
  78. "Fast Bow" {
  79. # Determines whether or not to send extra packets to make Fast Bow faster. [default: false]
  80. B:"Extra Movement"=true
  81.  
  82. # Specifies how long to wait the player must wait before right-clicking again. [range: 0 ~ 3, default: 0]
  83. I:"Right-click Delay"=2
  84.  
  85. # Specifies how long to wait before shooting the bow. [range: 0 ~ 20, default: 20]
  86. I:"Shoot Delay"=16
  87. }
  88.  
  89.  
  90. "Fast Interact" {
  91. # Determines whether or not to switch to the player's best tool. [default: true]
  92. B:Auto-tool=true
  93.  
  94. # Specifies the threshold of damage the block will break at. [range: 0.7 ~ 0.9, default: 0.7]
  95. S:"Break Threshold"=0.8
  96.  
  97. # Specifies the delay that Fast Interact will wait until before hitting another block. [range: 0 ~ 4, default: 0]
  98. I:"Hit Delay"=1
  99.  
  100. # Specifies how long to wait the player must wait before right-clicking again. [range: 0 ~ 3, default: 0]
  101. I:"Right-click Delay"=2
  102. }
  103.  
  104.  
  105. Fighter {
  106. # Determines whether or not Fighter should attack animals. [default: false]
  107. B:Animals=false
  108.  
  109. # Specifies how long Fighter will wait before attacking. [range: 0 ~ 10000, default: 0]
  110. I:"Attack Delay"=63
  111.  
  112. # Determines whether or not to make the player block. [default: true]
  113. B:Auto-block=true
  114.  
  115. # Determines whether or not Fighter will land critical hits. [default: true]
  116. B:Criticals=true
  117.  
  118. # Determines whether or not to disable Fighter when the player dies. [default: true]
  119. B:"Disable on Death"=true
  120.  
  121. # Specifies how long Fighter will wait before attacking a recently spawned entity. [range: 0 ~ 200, default: 0]
  122. I:"Entity Age"=0
  123.  
  124. # Determines how much Fighter will increment the player's rotations. [range: 10.0 ~ 180.0, default: 180.0]
  125. S:FOV=180.0
  126.  
  127. # Determines whether or not Fighter will attack friends. [default: false]
  128. B:Friends=false
  129.  
  130. # Determines whether or not Fighter will attack invisible entities. [default: true]
  131. B:"Invisible Entities"=true
  132.  
  133. # Determines whether or not to lock onto entities. [default: false]
  134. B:Lockview=false
  135.  
  136. # Determines whether or not Fighter should attack mobs. [default: true]
  137. B:Mobs=true
  138.  
  139. # Determines whether or not to register attacks on the target more frequently. [default: true]
  140. B:"More Attacks"=true
  141.  
  142. # Determines whether or not Fighter should attack players. [default: true]
  143. B:Players=true
  144.  
  145. # Determines how far Fighter can reach from the player. [range: 1.0 ~ 6.0, default: 6.0]
  146. S:Radius=4.4
  147.  
  148. # Determines the percentage of strength Fighter will attack at. [range: 0.0 ~ 1.0, default: 1.0]
  149. S:"Strength Threshold"=0.0
  150.  
  151. # Determines whether or not to swing the player's item. [default: true]
  152. B:Swing=true
  153.  
  154. # Specifies how long Fighter will wait before switching to another entity. [range: 0 ~ 10000, default: 0]
  155. I:"Switch Delay"=300
  156.  
  157. # Specifies the team that Fighter should ignore. [default: none]
  158. S:Team=none
  159. }
  160.  
  161.  
  162. Flight {
  163. # Determines whether or not to execute the pre-1.9 flight bypass. [default: false]
  164. B:Levitation=true
  165.  
  166. # Specifies the speed the player will fly at. [range: 0.1 ~ 6.0, default: 0.6]
  167. S:Speed=0.6
  168.  
  169. # Determines whether or not to move the player based on their rotations. [default: false]
  170. B:Three-dimensional=false
  171. }
  172.  
  173.  
  174. Freecam {
  175. # Specifies the speed at which the camera will move. [range: 0.1 ~ 6.0, default: 0.6]
  176. S:Speed=0.6
  177.  
  178. # Determines whether or not to move the camera based on its rotations. [default: false]
  179. B:Three-dimensional=false
  180. }
  181.  
  182.  
  183. HUD {
  184. # Specifies the key that should be used to open the click GUI. [default: RSHIFT]
  185. S:"Click GUI Key"=RSHIFT
  186.  
  187. # Determines whether or not to display the enabled routines in the HUD. [default: true]
  188. B:"Enabled Routines"=true
  189.  
  190. # Determines whether or not to render items into the HUD. [default: true]
  191. B:Items=true
  192.  
  193. # Determines whether or not to display the tab GUI in the HUD. [default: true]
  194. B:"Tab GUI"=true
  195.  
  196. # Determines whether or not to display the watermark in the HUD. [default: false]
  197. B:Watermark=false
  198. }
  199.  
  200.  
  201. "Long Jump" {
  202. # Specifies the multiplier for the player's velocity. [range: 1.1 ~ 9.0, default: 9.0]
  203. S:Multiplier=9.0
  204. }
  205.  
  206.  
  207. "Name Tags" {
  208. # Determines whether or not custom name tags should be used. [default: true]
  209. B:"Custom Tags"=true
  210.  
  211. # Specifies how long Name Tags will wait before rendering a name tag on a recently spawned entity. [range: 0 ~ 200, default: 0]
  212. I:"Entity Age"=0
  213.  
  214. # Determines whether or not Name Tags should put name tags above invisible players. [default: true]
  215. B:"Invisible Players"=true
  216.  
  217. # Specifies the value to scale the name tags by. [range: 0.0 ~ 10.0, default: 9.0]
  218. S:"Scale Multiplier"=9.0
  219. }
  220.  
  221.  
  222. Network {
  223. # Determines whether or not to prevent the player's rotations from being reset. [default: true]
  224. B:"No Rotation Set"=true
  225. }
  226.  
  227.  
  228. Noclip {
  229. # Specifies the maximum distance that the player can noclip through in one move. [range: 0.1 ~ 10.0, default: 10.0]
  230. S:"Maximum Distance"=10.0
  231.  
  232. # Specifies the speed the player will noclip at. [range: 0.1 ~ 6.0, default: 0.6]
  233. S:Speed=0.6
  234.  
  235. # Determines whether or not to move the player based on their rotations. [default: false]
  236. B:Three-dimensional=false
  237. }
  238.  
  239.  
  240. Regeneration {
  241. # Determines whether or not Regeneration will remove fire. [default: true]
  242. B:Anti-burn=true
  243.  
  244. # Determines whether or not Regeneration will remove bad potion effects. [default: true]
  245. B:Anti-potion=true
  246. }
  247.  
  248.  
  249. Revive {
  250. # Determines whether or not to respawn the player at their death location using /sethome. [default: false]
  251. B:Home=false
  252. }
  253.  
  254.  
  255. Routine {
  256. # Determines whether or not Anti-cactus is enabled. [default: false]
  257. B:"Anti-cactus Enabled"=false
  258.  
  259. # Determines whether or not Auto-break is enabled. [default: false]
  260. B:"Auto-break Enabled"=false
  261.  
  262. # Determines whether or not Auto-use is enabled. [default: false]
  263. B:"Auto-use Enabled"=false
  264.  
  265. # Determines whether or not Blink is enabled. [default: false]
  266. B:"Blink Enabled"=false
  267.  
  268. # Determines whether or not Boat is enabled. [default: false]
  269. B:"Boat Enabled"=false
  270.  
  271. # Determines whether or not Breadcrumbs is enabled. [default: false]
  272. B:"Breadcrumbs Enabled"=false
  273.  
  274. # Determines whether or not Creative Drop is enabled. [default: false]
  275. B:"Creative Drop Enabled"=false
  276.  
  277. # Determines whether or not Derp is enabled. [default: false]
  278. B:"Derp Enabled"=false
  279.  
  280. # Determines whether or not Elytra is enabled. [default: false]
  281. B:"Elytra Enabled"=false
  282.  
  283. # Determines whether or not Fast Bow is enabled. [default: false]
  284. B:"Fast Bow Enabled"=false
  285.  
  286. # Determines whether or not Fast Interact is enabled. [default: false]
  287. B:"Fast Interact Enabled"=false
  288.  
  289. # Determines whether or not Fighter is enabled. [default: false]
  290. B:"Fighter Enabled"=false
  291.  
  292. # Determines whether or not Flight is enabled. [default: false]
  293. B:"Flight Enabled"=false
  294.  
  295. # Determines whether or not Freecam is enabled. [default: false]
  296. B:"Freecam Enabled"=false
  297.  
  298. # Determines whether or not Item Spoof is enabled. [default: false]
  299. B:"Item Spoof Enabled"=false
  300.  
  301. # Determines whether or not Jesus is enabled. [default: false]
  302. B:"Jesus Enabled"=false
  303.  
  304. # Determines whether or not Lag Compensation is enabled. [default: false]
  305. B:"Lag Compensation Enabled"=true
  306.  
  307. # Determines whether or not Long Jump is enabled. [default: false]
  308. B:"Long Jump Enabled"=false
  309.  
  310. # Determines whether or not Name Tags is enabled. [default: false]
  311. B:"Name Tags Enabled"=false
  312.  
  313. # Determines whether or not No Fall is enabled. [default: false]
  314. B:"No Fall Enabled"=false
  315.  
  316. # Determines whether or not No Swing is enabled. [default: false]
  317. B:"No Swing Enabled"=false
  318.  
  319. # Determines whether or not No Weather is enabled. [default: false]
  320. B:"No Weather Enabled"=false
  321.  
  322. # Determines whether or not NoCheatPlus is enabled. [default: false]
  323. B:"NoCheatPlus Enabled"=true
  324.  
  325. # Determines whether or not Noclip is enabled. [default: false]
  326. B:"Noclip Enabled"=false
  327.  
  328. # Determines whether or not Regeneration is enabled. [default: false]
  329. B:"Regeneration Enabled"=false
  330.  
  331. # Determines whether or not Revive is enabled. [default: false]
  332. B:"Revive Enabled"=false
  333.  
  334. # Determines whether or not Search is enabled. [default: false]
  335. B:"Search Enabled"=false
  336.  
  337. # Determines whether or not Sneak is enabled. [default: false]
  338. B:"Sneak Enabled"=false
  339.  
  340. # Determines whether or not Speed is enabled. [default: false]
  341. B:"Speed Enabled"=false
  342.  
  343. # Determines whether or not Step is enabled. [default: false]
  344. B:"Step Enabled"=false
  345.  
  346. # Determines whether or not to display a toggle message when a routine is toggled. [default: false]
  347. B:"Toggle Messages"=false
  348.  
  349. # Determines whether or not Tracers is enabled. [default: false]
  350. B:"Tracers Enabled"=false
  351.  
  352. # Determines whether or not Velocity is enabled. [default: false]
  353. B:"Velocity Enabled"=false
  354.  
  355. # Determines whether or not ViaVersion is enabled. [default: false]
  356. B:"ViaVersion Enabled"=true
  357. }
  358.  
  359.  
  360. Search {
  361. # Determines the thickness of the outlines' lines. [range: 1.0 ~ 3.0, default: 1.5]
  362. S:"Line Width"=1.5
  363.  
  364. # Determines whether or not Search will bypass Orebfuscator. [default: false]
  365. B:Orebfuscator=false
  366. }
  367.  
  368.  
  369. Sneak {
  370. # Determines whether or not the player should sneak server-sidedly. [default: true]
  371. B:Packet=true
  372. }
  373.  
  374.  
  375. Speed {
  376. # Specifies the height that is considered a colliding jump. [range: 0.0 ~ 10.2, default: 1.2]
  377. S:"Colliding Jump Height"=1.2
  378.  
  379. # Specifies the speed the player will move at. [range: 0.1 ~ 9.0, default: 1.3]
  380. S:Multiplier=1.3
  381.  
  382. # Determines whether or not Speed will prevent the player from slowing down while using items and while walking on soul sand. [default: true]
  383. B:"No Slowdown"=true
  384.  
  385. # Determines whether or not to teleport the player to the ground. [default: true]
  386. B:Y-port=true
  387. }
  388.  
  389.  
  390. Step {
  391. # Specifies the maximum height of a block that can be stepped over. [range: 0.6 ~ 9.0, default: 1.0]
  392. S:Height=1.0
  393. }
  394.  
  395.  
  396. Tracers {
  397. # Determines whether or not Tracers should highlight animals. [default: false]
  398. B:Animals=false
  399.  
  400. # Determines whether or not to enable line smoothing. [default: true]
  401. B:Anti-aliasing=true
  402.  
  403. # Specifies how long Tracers will wait before rendering a tracer for a recently spawned entity. [range: 0 ~ 200, default: 0]
  404. I:"Entity Age"=0
  405.  
  406. # Determines whether or not Tracers should highlight invisible entities. [default: true]
  407. B:"Invisible Entities"=true
  408.  
  409. # Determines the thickness of the tracer lines. [range: 1.0 ~ 3.0, default: 1.5]
  410. S:"Line Width"=1.5
  411.  
  412. # Determines whether or not Tracers should highlight mobs. [default: false]
  413. B:Mobs=false
  414.  
  415. # Determines whether or not Tracers should highlight players. [default: true]
  416. B:Players=true
  417.  
  418. # Specifies the team that Tracers should ignore. [default: none]
  419. S:Team=none
  420.  
  421. # Determines whether or not Minecraft's glow ESP will be used. [default: true]
  422. B:"Use Glow"=true
  423. }
  424.  
  425.  
  426. Velocity {
  427. # Specifies how much to multiply received h-velocity by. [range: -9.0 ~ 9.0, default: 0.0]
  428. S:H-multiplier=0.0
  429.  
  430. # Specifies how much to multiply received y-velocity by. [range: -9.0 ~ 9.0, default: 0.0]
  431. S:Y-multiplier=0.0
  432. }
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