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- # Configuration file
- Auto-use {
- # Specifies the delay to wait before using the selected item. [range: 0 ~ 1000, default: 0]
- I:Delay=150
- # Determines whether or not Auto-use will drop an item if the player's hotbar is full. [default: true]
- B:"Drop Hotbar Item"=true
- # Specifies the item that should be used to heal the player. [default: splash_potion]
- S:Item=splash_potion
- # Specifies the health at which Auto-use will heal the player. [range: 0.5 ~ 9.5, default: 6.0]
- S:Threshold=6.0
- }
- Blink {
- # Specifies whether or not to spawn a client-side entity at the player's last server position. [default: true]
- B:"Position Entity"=true
- }
- Boat {
- # Specifies the key that should be used to make the player go down while boat flying. [default: LMENU]
- S:"Down Key"=LMENU
- # Specifies the speed at which the player will move while boat flying. [range: 0.1 ~ 6.0, default: 0.6]
- S:Speed=0.6
- }
- Breadcrumbs {
- # Determines whether or not to enable line smoothing. [default: true]
- B:Anti-aliasing=true
- # Determines whether or not to disable depth testing. [default: true]
- B:"Disable Depth"=true
- # Determines the thickness of the breadcrumb lines. [range: 0.5 ~ 3.0, default: 1.0]
- S:"Line Width"=1.0
- }
- Command {
- # Indicates that the chat message is a client command. [default: .]
- S:Prefix=.
- # Determines whether or not to send unknown commands as chat messages. [default: false]
- B:"Send as Chat"=false
- }
- "Creative Drop" {
- # Specifies the time to wait before dropping the next stack of items. [range: 0 ~ 1000, default: 0]
- I:Delay=50
- # Determines whether or not to drop items with legitimate stack sizes. [default: false]
- B:"Legitimate Stacks"=true
- # Determines whether or not to drop items with NaN movement speed. [default: false]
- B:NaN=false
- }
- Derp {
- # Determines whether or not to swing the player's arm. [default: false]
- B:Swing=false
- }
- Elytra {
- # Specifies the speed at which the player will move while elytra flying. [range: 0.1 ~ 6.0, default: 0.6]
- S:Speed=0.6
- }
- "Fast Bow" {
- # Determines whether or not to send extra packets to make Fast Bow faster. [default: false]
- B:"Extra Movement"=true
- # Specifies how long to wait the player must wait before right-clicking again. [range: 0 ~ 3, default: 0]
- I:"Right-click Delay"=2
- # Specifies how long to wait before shooting the bow. [range: 0 ~ 20, default: 20]
- I:"Shoot Delay"=16
- }
- "Fast Interact" {
- # Determines whether or not to switch to the player's best tool. [default: true]
- B:Auto-tool=true
- # Specifies the threshold of damage the block will break at. [range: 0.7 ~ 0.9, default: 0.7]
- S:"Break Threshold"=0.8
- # Specifies the delay that Fast Interact will wait until before hitting another block. [range: 0 ~ 4, default: 0]
- I:"Hit Delay"=1
- # Specifies how long to wait the player must wait before right-clicking again. [range: 0 ~ 3, default: 0]
- I:"Right-click Delay"=2
- }
- Fighter {
- # Determines whether or not Fighter should attack animals. [default: false]
- B:Animals=false
- # Specifies how long Fighter will wait before attacking. [range: 0 ~ 10000, default: 0]
- I:"Attack Delay"=63
- # Determines whether or not to make the player block. [default: true]
- B:Auto-block=true
- # Determines whether or not Fighter will land critical hits. [default: true]
- B:Criticals=true
- # Determines whether or not to disable Fighter when the player dies. [default: true]
- B:"Disable on Death"=true
- # Specifies how long Fighter will wait before attacking a recently spawned entity. [range: 0 ~ 200, default: 0]
- I:"Entity Age"=0
- # Determines how much Fighter will increment the player's rotations. [range: 10.0 ~ 180.0, default: 180.0]
- S:FOV=180.0
- # Determines whether or not Fighter will attack friends. [default: false]
- B:Friends=false
- # Determines whether or not Fighter will attack invisible entities. [default: true]
- B:"Invisible Entities"=true
- # Determines whether or not to lock onto entities. [default: false]
- B:Lockview=false
- # Determines whether or not Fighter should attack mobs. [default: true]
- B:Mobs=true
- # Determines whether or not to register attacks on the target more frequently. [default: true]
- B:"More Attacks"=true
- # Determines whether or not Fighter should attack players. [default: true]
- B:Players=true
- # Determines how far Fighter can reach from the player. [range: 1.0 ~ 6.0, default: 6.0]
- S:Radius=4.4
- # Determines the percentage of strength Fighter will attack at. [range: 0.0 ~ 1.0, default: 1.0]
- S:"Strength Threshold"=0.0
- # Determines whether or not to swing the player's item. [default: true]
- B:Swing=true
- # Specifies how long Fighter will wait before switching to another entity. [range: 0 ~ 10000, default: 0]
- I:"Switch Delay"=300
- # Specifies the team that Fighter should ignore. [default: none]
- S:Team=none
- }
- Flight {
- # Determines whether or not to execute the pre-1.9 flight bypass. [default: false]
- B:Levitation=true
- # Specifies the speed the player will fly at. [range: 0.1 ~ 6.0, default: 0.6]
- S:Speed=0.6
- # Determines whether or not to move the player based on their rotations. [default: false]
- B:Three-dimensional=false
- }
- Freecam {
- # Specifies the speed at which the camera will move. [range: 0.1 ~ 6.0, default: 0.6]
- S:Speed=0.6
- # Determines whether or not to move the camera based on its rotations. [default: false]
- B:Three-dimensional=false
- }
- HUD {
- # Specifies the key that should be used to open the click GUI. [default: RSHIFT]
- S:"Click GUI Key"=RSHIFT
- # Determines whether or not to display the enabled routines in the HUD. [default: true]
- B:"Enabled Routines"=true
- # Determines whether or not to render items into the HUD. [default: true]
- B:Items=true
- # Determines whether or not to display the tab GUI in the HUD. [default: true]
- B:"Tab GUI"=true
- # Determines whether or not to display the watermark in the HUD. [default: false]
- B:Watermark=false
- }
- "Long Jump" {
- # Specifies the multiplier for the player's velocity. [range: 1.1 ~ 9.0, default: 9.0]
- S:Multiplier=9.0
- }
- "Name Tags" {
- # Determines whether or not custom name tags should be used. [default: true]
- B:"Custom Tags"=true
- # Specifies how long Name Tags will wait before rendering a name tag on a recently spawned entity. [range: 0 ~ 200, default: 0]
- I:"Entity Age"=0
- # Determines whether or not Name Tags should put name tags above invisible players. [default: true]
- B:"Invisible Players"=true
- # Specifies the value to scale the name tags by. [range: 0.0 ~ 10.0, default: 9.0]
- S:"Scale Multiplier"=9.0
- }
- Network {
- # Determines whether or not to prevent the player's rotations from being reset. [default: true]
- B:"No Rotation Set"=true
- }
- Noclip {
- # Specifies the maximum distance that the player can noclip through in one move. [range: 0.1 ~ 10.0, default: 10.0]
- S:"Maximum Distance"=10.0
- # Specifies the speed the player will noclip at. [range: 0.1 ~ 6.0, default: 0.6]
- S:Speed=0.6
- # Determines whether or not to move the player based on their rotations. [default: false]
- B:Three-dimensional=false
- }
- Regeneration {
- # Determines whether or not Regeneration will remove fire. [default: true]
- B:Anti-burn=true
- # Determines whether or not Regeneration will remove bad potion effects. [default: true]
- B:Anti-potion=true
- }
- Revive {
- # Determines whether or not to respawn the player at their death location using /sethome. [default: false]
- B:Home=false
- }
- Routine {
- # Determines whether or not Anti-cactus is enabled. [default: false]
- B:"Anti-cactus Enabled"=false
- # Determines whether or not Auto-break is enabled. [default: false]
- B:"Auto-break Enabled"=false
- # Determines whether or not Auto-use is enabled. [default: false]
- B:"Auto-use Enabled"=false
- # Determines whether or not Blink is enabled. [default: false]
- B:"Blink Enabled"=false
- # Determines whether or not Boat is enabled. [default: false]
- B:"Boat Enabled"=false
- # Determines whether or not Breadcrumbs is enabled. [default: false]
- B:"Breadcrumbs Enabled"=false
- # Determines whether or not Creative Drop is enabled. [default: false]
- B:"Creative Drop Enabled"=false
- # Determines whether or not Derp is enabled. [default: false]
- B:"Derp Enabled"=false
- # Determines whether or not Elytra is enabled. [default: false]
- B:"Elytra Enabled"=false
- # Determines whether or not Fast Bow is enabled. [default: false]
- B:"Fast Bow Enabled"=false
- # Determines whether or not Fast Interact is enabled. [default: false]
- B:"Fast Interact Enabled"=false
- # Determines whether or not Fighter is enabled. [default: false]
- B:"Fighter Enabled"=false
- # Determines whether or not Flight is enabled. [default: false]
- B:"Flight Enabled"=false
- # Determines whether or not Freecam is enabled. [default: false]
- B:"Freecam Enabled"=false
- # Determines whether or not Item Spoof is enabled. [default: false]
- B:"Item Spoof Enabled"=false
- # Determines whether or not Jesus is enabled. [default: false]
- B:"Jesus Enabled"=false
- # Determines whether or not Lag Compensation is enabled. [default: false]
- B:"Lag Compensation Enabled"=true
- # Determines whether or not Long Jump is enabled. [default: false]
- B:"Long Jump Enabled"=false
- # Determines whether or not Name Tags is enabled. [default: false]
- B:"Name Tags Enabled"=false
- # Determines whether or not No Fall is enabled. [default: false]
- B:"No Fall Enabled"=false
- # Determines whether or not No Swing is enabled. [default: false]
- B:"No Swing Enabled"=false
- # Determines whether or not No Weather is enabled. [default: false]
- B:"No Weather Enabled"=false
- # Determines whether or not NoCheatPlus is enabled. [default: false]
- B:"NoCheatPlus Enabled"=true
- # Determines whether or not Noclip is enabled. [default: false]
- B:"Noclip Enabled"=false
- # Determines whether or not Regeneration is enabled. [default: false]
- B:"Regeneration Enabled"=false
- # Determines whether or not Revive is enabled. [default: false]
- B:"Revive Enabled"=false
- # Determines whether or not Search is enabled. [default: false]
- B:"Search Enabled"=false
- # Determines whether or not Sneak is enabled. [default: false]
- B:"Sneak Enabled"=false
- # Determines whether or not Speed is enabled. [default: false]
- B:"Speed Enabled"=false
- # Determines whether or not Step is enabled. [default: false]
- B:"Step Enabled"=false
- # Determines whether or not to display a toggle message when a routine is toggled. [default: false]
- B:"Toggle Messages"=false
- # Determines whether or not Tracers is enabled. [default: false]
- B:"Tracers Enabled"=false
- # Determines whether or not Velocity is enabled. [default: false]
- B:"Velocity Enabled"=false
- # Determines whether or not ViaVersion is enabled. [default: false]
- B:"ViaVersion Enabled"=true
- }
- Search {
- # Determines the thickness of the outlines' lines. [range: 1.0 ~ 3.0, default: 1.5]
- S:"Line Width"=1.5
- # Determines whether or not Search will bypass Orebfuscator. [default: false]
- B:Orebfuscator=false
- }
- Sneak {
- # Determines whether or not the player should sneak server-sidedly. [default: true]
- B:Packet=true
- }
- Speed {
- # Specifies the height that is considered a colliding jump. [range: 0.0 ~ 10.2, default: 1.2]
- S:"Colliding Jump Height"=1.2
- # Specifies the speed the player will move at. [range: 0.1 ~ 9.0, default: 1.3]
- S:Multiplier=1.3
- # Determines whether or not Speed will prevent the player from slowing down while using items and while walking on soul sand. [default: true]
- B:"No Slowdown"=true
- # Determines whether or not to teleport the player to the ground. [default: true]
- B:Y-port=true
- }
- Step {
- # Specifies the maximum height of a block that can be stepped over. [range: 0.6 ~ 9.0, default: 1.0]
- S:Height=1.0
- }
- Tracers {
- # Determines whether or not Tracers should highlight animals. [default: false]
- B:Animals=false
- # Determines whether or not to enable line smoothing. [default: true]
- B:Anti-aliasing=true
- # Specifies how long Tracers will wait before rendering a tracer for a recently spawned entity. [range: 0 ~ 200, default: 0]
- I:"Entity Age"=0
- # Determines whether or not Tracers should highlight invisible entities. [default: true]
- B:"Invisible Entities"=true
- # Determines the thickness of the tracer lines. [range: 1.0 ~ 3.0, default: 1.5]
- S:"Line Width"=1.5
- # Determines whether or not Tracers should highlight mobs. [default: false]
- B:Mobs=false
- # Determines whether or not Tracers should highlight players. [default: true]
- B:Players=true
- # Specifies the team that Tracers should ignore. [default: none]
- S:Team=none
- # Determines whether or not Minecraft's glow ESP will be used. [default: true]
- B:"Use Glow"=true
- }
- Velocity {
- # Specifies how much to multiply received h-velocity by. [range: -9.0 ~ 9.0, default: 0.0]
- S:H-multiplier=0.0
- # Specifies how much to multiply received y-velocity by. [range: -9.0 ~ 9.0, default: 0.0]
- S:Y-multiplier=0.0
- }
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