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runaos

defrag con_filters

Oct 9th, 2011
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  1. con_filter0 "(?!.*(entered the game.|spectators.|connected)$)(^\.\.\.loading|^E:\\Games|^(\.\.\.[\w\s]*?)?W?GL_|^OpenAL\s|^loaded\s|^-{3,7}[\w\s\(\)]{8,}-{3,7}?$|^-{0,40}-$|^[\w\s]{0,18}?Devices?:|^Hostname|^IP:|^ ALC? Ext|^Loading (vm|dll)|^File \x22vm|VM file|^\w*? loaded in|^\d* \w*s \w*d|^Opening IP|^Winsock |^Sound init|^WaveIn on|^Wave File|^DirectSound|^Allocated |^=+ \w+ =+$|^RE_Shut|^Hunk_|^PIXELFORMAT|^MODE: -?\d|^GAMMA:|^rendering pr|^texturemode|^picmip: |^texture bits|^multitexture|^compiled vertex|^texenv add|^compressed tex|^Forcing gl|^\d+\.?\d* (shader|code|MB s|seconds|files in)|^gamename:|^gamedate|^\d teams with|^stitched |^\.\.\.loaded|^CL_Init|^Com_Touch|^AAS shutdown|^\d+ msec to draw|resolved to \d+\.\d+\.\d+\.\d+\:\d+$|^Gametype chang|^defrag\/[\w-]+\.pk3$|^\*+$|^Initializing|^CPU: Intel|^Current sea|^handle \d+|^Shader[\w\s]+mage$|^Server: [\w-_]+$|^Resolving\s)"
  2. con_filter1 "(?!.*(entered the game.|spectators.|connected)$)(^Com_QueueEvent: overflow$|^ERROR: Disc|^Not found: demos|^WARNING: |^Warning: Server reports|^Trying to load|^\w+ doesn't have a spawn function$|^\w+ skin load fail|^Failed to load (skin|dll|model)|^trying (textures|models|icons)|You might not be able to join the game$|^Go to the setti|^ignoring )|^Com_sprintf: Output length 4096 too short"
  3. con_filter2 "^(\s)+(JOY|AUX|WORLD)"
  4. con_filter3 "(?!.*(entered the game.|spectators.|connected)$)(^Couldn't|^Dumped console|^execing|^Restored:|^Delta from |^Stopped demo|^recording to|^Wrote screenshots|^Issuing Command:|^Delta parseEntitiesNum too old.$)"
  5. con_filter4 "(?!.*(entered the game.|spectators.|connected)$)(^Cvar: )"
  6. con_filter5 "^$|^\d\d:\d\d:\d\d\s*$"
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