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- comments = {"The hero appears"}
- commands = {"..........................................."}
- randomdialogue = {"[func:EnemyDialogueEnding][next]"}
- sprite = "empty" --Always PNG. Extension is added automatically.
- name = "Nimbus"
- hp = 1000
- atk = 99
- def = -10
- check = "..."
- dialogbubble = "right" -- See documentation for what bubbles you have available.
- canspare = false
- cancheck = true
- -- Happens after the slash animation but before
- function HandleAttack(attackstatus)
- if attackstatus == -1 then
- -- player pressed fight but didn't press Z afterwards
- else
- -- player did actually attack
- if hp < 1 then
- currentdialogue = {"Ha ha ha. \nDid you \nReally think \nI would let \nYou end this\nUniverse?\nDon'tttt\nWorrrry\nYou'lllllll\n be deaddddd\n soon... \nenough...."
- "Thissss\nUniverse...WiLl LiVE\n onnnnnnnnn"[func:EndLife]"}
- hp = 1
- end
- function EndLife()
- Kill()
- end
- end
- end
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