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May 24th, 2016
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  1. comments = {"The hero appears"}
  2. commands = {"..........................................."}
  3. randomdialogue = {"[func:EnemyDialogueEnding][next]"}
  4.  
  5. sprite = "empty" --Always PNG. Extension is added automatically.
  6. name = "Nimbus"
  7. hp = 1000
  8. atk = 99
  9. def = -10
  10. check = "..."
  11. dialogbubble = "right" -- See documentation for what bubbles you have available.
  12. canspare = false
  13. cancheck = true
  14. -- Happens after the slash animation but before
  15. function HandleAttack(attackstatus)
  16. if attackstatus == -1 then
  17. -- player pressed fight but didn't press Z afterwards
  18. else
  19. -- player did actually attack
  20. if hp < 1 then
  21. currentdialogue = {"Ha ha ha. \nDid you \nReally think \nI would let \nYou end this\nUniverse?\nDon'tttt\nWorrrry\nYou'lllllll\n be deaddddd\n soon... \nenough...."
  22. "Thissss\nUniverse...WiLl LiVE\n onnnnnnnnn"[func:EndLife]"}
  23. hp = 1
  24. end
  25. function EndLife()
  26. Kill()
  27. end
  28.  
  29. end
  30. end
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