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  1. MachineId:8476981042CBD85DEB5DB48C1A6D236D
  2. EpicAccountId:604eaff0e4e243ca9e1550d6aad47206
  3.  
  4. Unknown exception - code 00000001 (first/second chance not available)
  5.  
  6. "Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.10\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 239]
  7. Direct3DDevice->CreateTex
  8.  
  9. UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\misc\outputdevice.cpp:374]
  10. UE4Editor_D3D11RHI!VerifyD3D11CreateTextureResult() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:227]
  11. UE4Editor_D3D11RHI!SafeCreateTexture2D() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\windows\d3d11rhi\private\d3d11texture.cpp:434]
  12. UE4Editor_D3D11RHI!FD3D11DynamicRHI::CreateD3D11Texture2D<FD3D11BaseTexture2D>() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\windows\d3d11rhi\private\d3d11texture.cpp:693]
  13. UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHICreateTexture2D() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\windows\d3d11rhi\private\d3d11texture.cpp:979]
  14. UE4Editor_RHI!FRHICommandListImmediate::CreateTexture2D() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\rhi\public\rhicommandlist.h:2196]
  15. UE4Editor_Renderer!RHICreateTexture2D() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\rhi\public\rhicommandlist.h:2829]
  16. UE4Editor_Renderer!RHICreateTargetableShaderResource2D() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\rhi\public\rhiutilities.h:303]
  17. UE4Editor_Renderer!FRenderTargetPool::FindFreeElement() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\renderer\private\postprocess\rendertargetpool.cpp:266]
  18. UE4Editor_Renderer!FRenderingCompositeOutput::RequestSurface() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\renderer\private\postprocess\renderingcompositiongraph.cpp:902]
  19. UE4Editor_Renderer!FRCPassPostProcessSelectionOutlineColor::Process() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\renderer\private\postprocess\postprocessselectionoutline.cpp:35]
  20. UE4Editor_Renderer!FRenderingCompositionGraph::RecursivelyProcess() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\renderer\private\postprocess\renderingcompositiongraph.cpp:568]
  21. UE4Editor_Renderer!FRenderingCompositePassContext::Process() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\renderer\private\postprocess\renderingcompositiongraph.cpp:180]
  22. UE4Editor_Renderer!FPostProcessing::Process() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\renderer\private\postprocess\postprocessing.cpp:1661]
  23. UE4Editor_Renderer!FDeferredShadingSceneRenderer::Render() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:1330]
  24. UE4Editor_Renderer!RenderViewFamily_RenderThread() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\renderer\private\scenerendering.cpp:1582]
  25. UE4Editor_Renderer!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`20'::EURCMacro_FDrawSceneCommand>::ExecuteTask() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\public\async\taskgraphinterfaces.h:779]
  26. UE4Editor_Core!FTaskThread::ProcessTasks() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\async\taskgraph.cpp:539]
  27. UE4Editor_Core!FTaskThread::ProcessTasksUntilQuit() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\async\taskgraph.cpp:340]
  28. UE4Editor_RenderCore!RenderingThreadMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\rendercore\private\renderingthread.cpp:310]
  29. UE4Editor_RenderCore!FRenderingThread::Run() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\rendercore\private\renderingthread.cpp:411]
  30. UE4Editor_Core!FRunnableThreadWin::Run() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:74]
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