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  1. tmp_08 00000008
  2. rapid_fire_flag? 00000009
  3. number_of_projectiles 00000016
  4. bullet_counter_per_shot 00000017
  5. game_mode 00000018
  6. routine_index_for_ending? 00000019
  7. permanent_frame_counter 0000001A
  8. demo_mode_flag 0000001C
  9. index_ppu_mapping_tile 00000021
  10. number_of_players 00000022
  11. pause_state_flag 00000025
  12. demo_level? 00000027
  13. various_delays_low 0000002A
  14. various_delays_hi 0000002B
  15. current_weapon_strenght 0000002F
  16. current_level 00000030
  17. game_competion_count 00000031
  18. player_1_lives 00000032
  19. players_2_lives 00000033
  20. randomizer 00000034
  21. indoor_screen_clear_flag 00000037
  22. game_over_flag_player_1 00000038
  23. game_over_flag_player_2 00000039
  24. continues_remaining 0000003A
  25. score_for_extra_life_low 0000003C
  26. score_for_extra_life_hi 0000003D
  27. outdoor_indoor_horizontal_vertical 00000040
  28. level_scrolling_type 00000041
  29. boss_tile? 00000048
  30. pallete_for_cycling_bg_tiles? 0000004C
  31. pallete_code_2_for_bg_tiles 00000052
  32. pallete_code_3_for_bg_tiles 00000053
  33. screen_for_stop_scrolling 00000058
  34. screen_number 00000064
  35. scrolling_offset 00000065
  36. level_scrolling 00000068
  37. spirte_data_offset 00000069
  38. auto_scroll_counter 00000076
  39. eagle_weapon_flash_timer 0000007D
  40. enemy_data_offset? 00000082
  41. enemy_cycles_counter 00000088
  42. enemy_attack_switch 0000008E
  43. player_X_velocity 00000098
  44. current_weapon 000000AA
  45. current_weapon_pl2 000000AB
  46. B_weapon_effect_timer 000000B0
  47. player_animation_frame_water 000000B2
  48. player_death_flag? 000000B4
  49. player_animation_frame2 000000BC
  50. player_aim 000000C2
  51. player_Y_velocity 000000C6
  52. electrocution_counter? 000000C8
  53. player_animation_frame 000000D6
  54. controller_1_pressed_btn 000000F5
  55. vertical_scroll_offs 000000FC
  56. horizontal_scroll_offs 000000FD
  57. sound_index 00000122
  58. enemy_sprite_code 0000030A
  59. enemy_8_sprite_c 00000312
  60. enemy_9_sprite_c 00000313
  61. player_position_Y 0000031A
  62. enemy_position_Y 00000324
  63. player_position_X 00000334
  64. enemy_position_X 0000033E
  65. enemy_sprites_attr 00000358
  66. player_bullet_tile_code 00000368
  67. bullet_owner 00000448
  68. enemy_routine_index 000004B8
  69. enemy_velocity_Y_hi 000004E8
  70. enemy_9_Y_velocity_hi 000004F1
  71. enemy_velocity_Y_low 000004F8
  72. enemy_9_Y_velocity_low 00000501
  73. enemy_velocity_X_hi 00000508
  74. enemy_9_X_velocity_hi 00000511
  75. enemy_velocity_X_low 00000518
  76. enemy_9_X_velocity_low 00000521
  77. enemy_type 00000528
  78. enemy_frame_animation_delay_counter 00000538
  79. enemy_9_animation_frame_delay_counter 00000541
  80. delay_between_attacks 00000558
  81. enemy_animation_frame_code 00000568
  82. object_hp 00000578
  83. collision_explosion_score 00000588
  84. enemy_attrs 000005A8
  85. bullet_type 000005B8
  86. delay_between_bullets__bullet_angle 000005C8
  87. enemy_bullet_counter 000005E8
  88. hiscore_low 000007E0
  89. hiscore_hi 000007E1
  90. player_score_low 000007E2
  91. player_score_hi 000007E3
  92. player_2_score_low 000007E4
  93. player_2_score_hi 000007E5
  94. saved_bank 000007ED
  95. PPU_CTRL_REG1 00002000
  96. PPU_CTRL_REG2 00002001
  97. PPU_STATUS 00002002
  98. PPU_SPR_ADDR 00002003
  99. PPU_SPR_DATA 00002004
  100. PPU_SCROLL_REG 00002005
  101. PPU_ADDRESS 00002006
  102. PPU_DATA 00002007
  103. SND_SQUARE1_REG 00004000
  104. pAPU_Pulse1_Ramp_Control_Reg 00004001
  105. pAPU_Pulse1_(FT)_Reg 00004002
  106. pAPU_Pulse1_(CT)_Reg 00004003
  107. SND_SQUARE2_REG 00004004
  108. pAPU_Pulse2_Ramp_Control_Reg 00004005
  109. pAPU_Pulse2_(FT)_Reg 00004006
  110. pAPU_Pulse2_(CT)_Reg 00004007
  111. SND_TRIANGLE_REG 00004008
  112. pAPU_Triangle_Control_Reg2 00004009
  113. pAPU_Triangle_Frequency_Reg1 0000400A
  114. pAPU_Triangle_Frequency_Reg2 0000400B
  115. SND_NOISE_REG 0000400C
  116. Unused 0000400D
  117. pAPU_Noise_Frequency_Reg1 0000400E
  118. pAPU_Noise_Frequency_Reg2 0000400F
  119. SND_DELTA_REG 00004010
  120. pAPU_Delta_Modulation_DA_Reg 00004011
  121. pAPU_Delta_Modulation_Address_Reg 00004012
  122. pAPU_Delta_Modulation_Data_Length_Reg 00004013
  123. SPR_DMA 00004014
  124. SND_MASTERCTRL_REG 00004015
  125. JOYPAD_PORT1 00004016
  126. JOYPAD_PORT2 00004017
  127. weapon_item_routine_1 00008007
  128. weapon_item_velocity 0000805C
  129. weapon_item_routine_2 00008068
  130. weapon_item_routine_3 00008100
  131. set_spr_attrs 0000811C
  132. items_sprite_codes 00008140
  133. enemy_bullet_pointers 00008147
  134. enemy_bullet_1 0000814F
  135. bullet_collision_box? 0000815B
  136. enemy_bullet_2 00008161
  137. or_fireballs_pallete_code_miirror 000081A6
  138. bullet_sprite_codes 000081D8
  139. bullet_enemy_pallete_code 000081DE
  140. enemy_bullet_3 000081E4
  141. some_tiles? 00008202
  142. weapon_box_pointers 00008205
  143. weapon_box_1 0000821B
  144. weapon_box_2 00008225
  145. weapon_box_3 00008248
  146. weapon_box_frame_codes 000082AD
  147. weapon_box_4 000082B0
  148. weapon_box_5 000082BD
  149. weapon_tile_code_destructed 000082F5
  150. weapon_zeppelin_pointers 00008305
  151. weapon_zeppelin_1 0000830B
  152. weapon_zeppelin_velocity 00008355
  153. weapon_zeppelin_2 0000835D
  154. weapon_zeppelin_3 00008376
  155. gray_turret_pointers 00008379
  156. gray_turret_1 0000838D
  157. gray_turret_2 00008397
  158. gray_turret_3 000083AC
  159. gray_turret_4 000083D5
  160. turret_bullets_per_attack 00008420
  161. gray_turret_5 0000842E
  162. gray_turret_delay_rotation 0000846B
  163. gray_turret_pause_attack 0000846F
  164. gray_turret_bullet_initial_pos 00008473
  165. gray_turret_6 00008482
  166. gray_turret_7 0000848F
  167. red_turret_pointers 000084B8
  168. red_turret_1 000084CA
  169. red_turret_2 000084D4
  170. red_turret_3 000084E8
  171. red_turret_tile_mapping 0000852C
  172. red_turret_4 00008537
  173. red_turret_bullet_initial_offs 000085CB
  174. red_turret_5 000085D1
  175. red_turret_6 000085E1
  176. running_man_pointers 00008608
  177. running_man_1 0000861E
  178. running_man 0000865D
  179. running_man_2 00008665
  180. running_man_3 000086AF
  181. running_man_jumping_table? 000087F3
  182. running_man_jumping_velocities 000087FB
  183. running_man_4 00008803
  184. running_man_10 0000888C
  185. running_man_11 000088A1
  186. running_man_5 000088C3
  187. running_man_6 00008900
  188. running_man_sprites_code 0000893A
  189. rifle_man_pointers 00008946
  190. rifle_man_1 00008958
  191. rifle_man_2 00008982
  192. rifle_man_table_1 000089CC
  193. rifle_man_table_2 000089CF
  194. rifle_man_3 000089D2
  195. rifle_man_shooting_tiles_code 00008AA7
  196. rifle_man_standing_Y_offsets 00008AAA
  197. rifle_man_standing_X_offsets 00008AAD
  198. bullet_speed_code 00008AB0
  199. rifle_man_4 00008AB3
  200. rifle_man_5 00008AF1
  201. rifle_man_6 00008AFC
  202. rifle_man_sprites_code 00008B37
  203. regular_hiding_rifle_man_sprites_code 00008B3B
  204. boss_hiding_rifle_man_sprites_code 00008B42
  205. bomb_turret_level_1_pointers 00008B49
  206. bomb_turret_level_1_1 00008B55
  207. bomb_turret_level_1_2 00008B5C
  208. bombs_initial_X_velocity 00008B92
  209. bombs_turrets_tile_codes 00008BB9
  210. bomb_turret_level_1_3 00008BBF
  211. door_plate_with_siren_pointers 00008BC9
  212. door_plate_1 00008BD7
  213. door_plate_6 00008BDF
  214. door_plate_7 00008BE9
  215. barricade_destroyed_explosion_offset 00008C31
  216. exploding_bridge_table_pointers 00008C52
  217. tiles_code_after_destruction 00008CE0
  218. cloud_Y_offset 00008CE8
  219. cloud_X_offset 00008CEC
  220. green_guys_generator 00008D19
  221. group_of_4_running_guys 00008DAD
  222. level_2_4_enemy_cycles_pointers 00008DCF
  223. level_2_enemy_cycles 00008DD3
  224. level_4_enemy_cycles 00008E09
  225. boss_I_base_eye 00008E67
  226. boss1_delay_between_attacks 00008EFC
  227. boss1_tile_mapping 00008F00
  228. boss1_tile_mapping_hitted 00008F04
  229. boss1_sphere_projectile_pointers 00008F35
  230. sphere_projectile_mirroring 00008F7E
  231. rollers_pointers 00008F82
  232. y_positions_change_tile_mapping 00008FC6
  233. grenades_ptrs 00008FC9
  234. delay_before_changing_mapping_table 00009049
  235. grenade_tile_maping_pallete 0000904E
  236. wall_cannon_ptrs 0000908C
  237. wall_cannon_deployment_delays 000090A4
  238. wall_cannon_opening_tile_mapping_code 000090EB
  239. base_core_pointers 00009110
  240. core_opening_delay 0000915B
  241. base_enemies_hp 0000915F
  242. core_opening_tile_mapping 000091CC
  243. tile_map_destroyed_core 00009233
  244. core_destroyed 0000923B
  245. boss1_appears? 00009251
  246. running_guy_pointers 000092BA
  247. jumping_guys_pointers 00009370
  248. jumping_guy_Y_velocity_jumping 00009423
  249. seeking_guy_ptrs 0000945A
  250. group_of_4_ptrs 00009531
  251. group_of_4_stop_attack_distance 00009576
  252. group_of_4_delays 000095B6
  253. rollers_generation 000095C2
  254. rollers_pattern_pointers 00009630
  255. roller_type_a 00009634
  256. roller_type_b 0000966D
  257. rollers_X_velocities 00009735
  258. rock_platform_pointer 000097E5
  259. rock_platform_moving_flames_velocities 0000980C
  260. rock_platform_moving_flames_boundaries 00009814
  261. moving_flames_pointers 0000983C
  262. falling_rock_generator_pointers 00009857
  263. falling_rock_ptrs 0000987D
  264. falling_rock_mirroring 00009914
  265. boss_mouth_ptrs 00009918
  266. opening_closing_mouth_tile_mapping? 0000999C
  267. mouth_projectile_type_and_angle 000099EC
  268. delay_between_mouth_attack 00009A11
  269. explosions_replacing_tiles_x_y_code_Y_pos 00009A62
  270. explosions_replacing_tiles_x_y_code_X_pos 00009A70
  271. explosions_replacing_tiles_x_y_code_tiles_codes 00009A7E
  272. boss_arm 00009A8C
  273. boss_gemini_pointers 00009EF5
  274. boss_gemini_1 00009F03
  275. boss_gemini_2 00009F25
  276. boss_gemini_3 00009F3D
  277. boss_gemini_tile_mapping 00009FF5
  278. boss_gemini_delays? 00009FFB
  279. boss_gemini_4 00009FFF
  280. boss_gemini_5 0000A038
  281. boss_gemini_7 0000A042
  282. spinning_bubbles_pointers 0000A051
  283. spin_bubl_initial_speed? 0000A090
  284. spin_bubl_x_y_velocity? 0000A109
  285. spin_bubl_speeds? 0000A145
  286. red_blue_guy_pointers 0000A149
  287. rb_guy_stop_pos 0000A17E
  288. blue_guy_X_velocity_jumping 0000A241
  289. red_shooting_guy_ptrs 0000A25A
  290. rb_guys_generator 0000A2FE
  291. grenade_generation_ptrs 0000A384
  292. grenade_ptrs 0000A3AB
  293. grenade_mapping 0000A40A
  294. tank_pointers 0000A40E
  295. tank_cannon_tile 0000A5A0
  296. tank_bullets 0000A5A3
  297. tank_change_pallete 0000A680
  298. tank_pallete 0000A695
  299. boss_allien_carrier_ptrs 0000A69A
  300. boss_allien_carrier_1 0000A6B2
  301. boss_allien_carrier_2 0000A6C3
  302. possible_boss_X_pos 0000A6E2
  303. boss_allien_carrier_3 0000A6E6
  304. relative_x_y_pos_of_carrier_tile_parts 0000A71B
  305. boss_allien_carrier_4 0000A723
  306. bays_closing_seqeunce_tiles 0000A759
  307. boss_allien_carrier_5 0000A761
  308. boss_allien_carrier_6 0000A7FD
  309. boss_allien_carrier_7 0000A817
  310. boss_allien_carrier_8 0000A82C
  311. boss_allien_carrier_9 0000A834
  312. boss_allien_carrier_10 0000A83F
  313. boss_allien_carrier_11 0000A857
  314. boss_allien_carrier_final_explosion_offset 0000A8AB
  315. boss_allien_carrier_12 0000A8B5
  316. flying_saucer_ptrs 0000A8EC
  317. flying_saucer_1 0000A8FA
  318. flying_saucer_2 0000A905
  319. flying_saucer_Y_velocity_going_down_180 0000A916
  320. flying_saucer_3 0000A922
  321. flying_saucer_4 0000A94C
  322. drop_bomb_ptrs 0000A96C
  323. pipe_joint_ptrs 0000A983
  324. pipe_joint_1 0000A985
  325. energy_beam_down_ptrs 0000A999
  326. energy_beam_delay_between_bursts 0000A9C4
  327. energy_beam_possible_lenght 0000AA0B
  328. energy_beam_left_ptrs 0000AA4D
  329. energy_beam_right_ptrs 0000AA9C
  330. energy_beam_tiles_mapping 0000AB4E
  331. boss_robot_ptrrs 0000AB7F
  332. boss_robot_0 0000AB93
  333. boss_robot_1 0000ABB3
  334. boss_robot_2 0000ABBF
  335. possible_x_velocities_jumping 0000AC6F
  336. boss_robot_walk_speed 0000AC77
  337. boss_robot_3 0000AC7B
  338. change_pallete_according_to_hp 0000AC93
  339. boss_robot_4 0000ACD4
  340. boss_robot_landing 0000ACE5
  341. apply_gravity_and_x_boundaries_check 0000ACF9
  342. boss_robot_5 0000AD16
  343. explosion_offsets 0000AD93
  344. useless_branch 0000ADA0
  345. spiked_disk_projectile_ptrs 0000AE42
  346. spiked_disk_projectile_0 0000AE48
  347. spiked_disk_projectile_1 0000AE8A
  348. mech_claw_ptrs 0000AEBB
  349. possible_delays_before_going_down 0000AEE1
  350. possible_claw_lenghts 0000AF2C
  351. claw_tile_pointers 0000AFA2
  352. raising_spike_wall_ptrs 0000AFCA
  353. distance_emergency_and_subsequent_delays 0000B000
  354. possbile_delays_between_emergence_step 0000B008
  355. raising_spike_wall 0000B072
  356. spiked_wall_ptrs 0000B0FB
  357. cart_generator 0000B11E
  358. moving_cart_ptrs 0000B17A
  359. collision_detection? 0000B1D5
  360. immobile_cart_ptrs 0000B1D9
  361. X_cart_velocity_when_step 0000B1ED
  362. armored_door_ptrs 0000B203
  363. armored_door_0 0000B211
  364. armored_door_1 0000B219
  365. armored_door_2 0000B228
  366. destroyed_door_tiles 0000B272
  367. mortar_launcher_ptrs 0000B274
  368. mortar_launcher_1 0000B284
  369. mortar_launcher_2 0000B29A
  370. mortar_launcher_3 0000B2C3
  371. mortar_launcher_4 0000B2EF
  372. mortar_launcher_5 0000B30F
  373. enemy_generator_ptrs 0000B32E
  374. enemy_generator_0 0000B338
  375. enemy_generator_1 0000B33C
  376. number_enemy_generates 0000B38B
  377. enemy_generator_2 0000B38F
  378. enemy_generator_3 0000B3D0
  379. delays_between_door_opened 0000B3F1
  380. enemy_generator_4 0000B3F5
  381. door_tile_mapping 0000B41E
  382. alien_guardian_ptrs 0000B424
  383. multiply_A_by_10 0000B446
  384. alien_guardian_1 0000B44B
  385. calculate_heart_hp 0000B461
  386. alien_guardian_2 0000B47C
  387. alien_guardian_3 0000B545
  388. alien_guardian_6 0000B572
  389. guardian_heart_tiles 0000B5A8
  390. alien_guardian_7 0000B5D8
  391. alien_guardian_8 0000B601
  392. alien_guardian_9 0000B623
  393. alien_guardian_10 0000B643
  394. alien_guardian_11 0000B676
  395. alien_guardian_4 0000B69B
  396. alien_guardian_5 0000B6B2
  397. alien_foetus_ptrs 0000B6E2
  398. alien_foetus_0 0000B6EC
  399. alien_foetus_2 0000B736
  400. alien_mouth_ptrs 0000B7F6
  401. alien_mouth_0 0000B802
  402. alien_mouth_1 0000B81F
  403. alien_mouth_2 0000B85E
  404. white_sentient_blob_ptrs 0000B868
  405. alien_sprte_code_tile 0000B9EA
  406. alien_spider_ptrs 0000BA2B
  407. alien_spider_1 0000BA3B
  408. calucate_spider_hp_and_others_var 0000BA6F
  409. alien_spider_4 0000BA8C
  410. alien_spider_5 0000BB2A
  411. alien_spider_2 0000BB44
  412. alien_spider_3 0000BB68
  413. spider_spawn_ptrs 0000BBB7
  414. spider_spawn_1 0000BBC3
  415. spider_spawn_2 0000BBF0
  416. spider_spawn_3 0000BC6D
  417. heart_ptrs 0000BC82
  418. heart_1 0000BC92
  419. heart_2 0000BC9D
  420. heart_3 0000BCB4
  421. heart_6 0000BCEB
  422. heart_7 0000BCF8
  423. heart_8 0000BD02
  424. explos_pos_to_relat_heart 0000BD34
  425. heart_4 0000BD4C
  426. level1_music_ptrs 00014001
  427. level2_music_ptrs 00014011
  428. level_more_2_music? 00014021
  429. sound_music_entry_point 000140D5
  430. music_track_instruments? 000142CD
  431. note_pitch_freq 000146D5
  432. sound_code_2 00014A02
  433. sound_code_4 00014A0A
  434. music_code_26_intro_tune_square_1 00015195
  435. music_code_27_intro_tune_square_2 000151AB
  436. music_code_28_intro_tune_triangle 000151C3
  437. music_intro_tune_noise_pcm 000151D3
  438. draw_sprites 00016E9D
  439. draw_hud_sprites 00016FC0
  440. sprites_pointers 00017030
  441. sprite_code_2 000171CF
  442. sprite_code_3 000171E4
  443. sprite_code_4 000171F9
  444. sprite_code_5 0001720E
  445. sprite_code_6 0001721A
  446. sprite_code_7 00017226
  447. sprite_code_8 00017229
  448. sprite_code_9 0001723A
  449. sprite_code_10 00017247
  450. sprite_code_11 00017258
  451. sprite_code_12 00017269
  452. sprite_code_13 0001727A
  453. sprite_code_14 0001728A
  454. sprite_code_15 0001729A
  455. sprite_code_16 000172AA
  456. sprite_code_17 000172B6
  457. sprite_code_18 000172C2
  458. sprite_code_19 000172CE
  459. sprite_code_20 000172DE
  460. sprite_code_21 000172EE
  461. sprite_code_22 000172FE
  462. sprite_code_23 0001730E
  463. sprite_code_24 0001731F
  464. sprite_code_25 00017328
  465. sprite_code_26 00017331
  466. sprite_code_27 0001733A
  467. sprite_code_28 0001734A
  468. sprite_code_29 00017356
  469. bullet_type_0_3_M_turret_man_bullet 00017366
  470. sprite_code_31 00017369
  471. sprite_code_32 0001736C
  472. sprite_code_33 0001736F
  473. bullet_type_1_2 00017372
  474. sprite_code_35 00017375
  475. sprite_code_36 00017378
  476. sprite_code_37 00017381
  477. sprite_code_38 00017384
  478. sprite_code_40 00017395
  479. sprite_code_41 000173A6
  480. sprite_code_42 000173B2
  481. sprite_code_43 000173C3
  482. sprite_code_44 000173DC
  483. sprite_code_45 000173E8
  484. sprite_code_46 000173FD
  485. sprite_code_47 00017412
  486. sprite_code_48 00017423
  487. sprite_code_49 00017430
  488. sprite_code_50 00017438
  489. sprite_code_51 00017440
  490. sprite_code_52 00017448
  491. R_weapon_item 00017450
  492. M_weapon_item 00017458
  493. sprite_code_55 00017479
  494. rifle_man_hiding_middle_frame 00017587
  495. weapon_zeppelin 000175F0
  496. bullet_type_4 00017853
  497. boss_robot_arm_partial 00017A44
  498. size_16 00017A59
  499. boss_robot_disk 00017AFC
  500. alien_spider_frame_1 00017B17
  501. alien_spider_frame_2 00017B30
  502. alien_spider_frame_3 00017B51
  503. alien_spider_out_of_spawn 00017B6E
  504. size_16_0 00017B77
  505. boss_robot_walking_frame 00017BD0
  506. size_15 00017C19
  507. level1_data_ptrs 00020001
  508. l1_first_screen 0002001D
  509. l1_last_screen_before_boss 000201B0
  510. l1_boss_screen 000201D6
  511. level2_data_ptrs 00020206
  512. levels4_data_ptrs 00020236
  513. l2_normal_room 00020276
  514. l2_room_with_big_core 000202A4
  515. l2_room_holes_for_roller_rows 000202D2
  516. level3_data_ptrs 000204CE
  517. level5_data_ptrs 0002068F
  518. level6_data_ptrs 00020925
  519. level7_data_ptrs 00020B81
  520. level8_data_ptrs 00020E47
  521. level8_last_screen 00020FEF
  522. indoor_levels_boss_rooms 00021013
  523. ind_level2_boss_roon 00021017
  524. ind_level4_boss_roon 00021057
  525. intro_screen 00021097
  526. compressed_alternate_graph_data_for_lvl1 00021252
  527. level_headers 00023319
  528. l2_header 00023339
  529. l3_header 00023359
  530. l4_header 00023379
  531. l5_header 00023399
  532. l6_header 000233B9
  533. l7_header 000233D9
  534. l8_header 000233F9
  535. enemy_group_ptrs_hi 00023513
  536. running_man_generation 00023537
  537. running_man_generation_base_value 00023579
  538. running_man_generation_ptrs? 000237BB
  539. enemy_group_ptrs_l1 0002382B
  540. enemy_group_ptrs_l2 000238AA
  541. enemy_group_ptrs_l3 0002390D
  542. l3_boss_obj 000239A4
  543. enemy_group_ptrs_l4 000239AF
  544. enemy_group_ptrs_l5 00023A48
  545. enemy_group_ptrs_l6 00023B24
  546. enemy_group_ptrs_l7 00023BB7
  547. enemy_group_ptrs_l8 00023CA9
  548. block_tile_mapping_level_1 0002C001
  549. extra_tile_mapping_level_1 0002C3B1
  550. pallete_tile_mapping_level1 0002C671
  551. extra_tile_mapping_level_2_4 0002C6E1
  552. block_tile_mapping_level_2_4 0002C718
  553. pallete_tile_mapping_level2_4 0002CE78
  554. block_tile_mapping_level3? 0002D368
  555. extra_tile_mapping_level_6 0002DDD8
  556. block_tile_mapping_level_6 0002DE1E
  557. extra_tile_mapping_level_7 0002E56E
  558. block_tile_mapping_level_7 0002E5AA
  559. pallete_tile_mapping_level_8 0002F4EA
  560. block_tile_mapping_level_2_4_boss_room 0002F57A
  561. end_level_auto_move_ptrs 0002FE82
  562. character_medals_power_ups_explosions 00038001
  563. character_facing_up 000385AE
  564. base_2_graphic 000387A1
  565. compres_graph_data_code_08 0003886C
  566. compres_graph_data_code_09 000399CD
  567. base_graphic 000399FC
  568. horizontal_flip 0003A003
  569. compres_graph_data_code_0f 0003A346
  570. compres_graph_data_code_11 0003A3E7
  571. compres_graph_data_code_12 0003A940
  572. cg_intro_level_title_game_over_screens 0003AA2D
  573. ending_ptrs 0003B8BE
  574. fade_after_heart_defeated? 0003B92E
  575. helicopter_scene 0003B941
  576. ending_ptrs_2 0003B949
  577. explosions_sprite 0003BA43
  578. helicopter_sprites_c 0003BA47
  579. tile_mapping_pallete_mapping_after_destruction 0003BA67
  580. credit_roll 0003BAE3
  581. ending_credits 0003BB95
  582. line_skip 0003BC27
  583. Staff 0003BC29
  584. programmers 0003BC34
  585. UMEZAKI 0003BC41
  586. KISHIWADA 0003BC4C
  587. PRESENTED_BY 0003BD3F
  588. KONAMI 0003BD4D
  589. CONGRATULATIONS 0003BD55
  590. YOU_VE_DESTROYED_THE_VILE_RED 0003BD67
  591. FALCON_AND_SAVED_THE_UNIVERSE 0003BD86
  592. CONSIDER_YOURSELF_A_HERO 0003BDA6
  593. character_when_immobile_prone_weapon_zeppelin 00044001
  594. cg_character_in_level3 00044A61
  595. compres_graph_data_code_0b 000453E0
  596. compres_graph_data_code_19 0004631B
  597. compres_graph_data_code_1a 00046500
  598. cg_turrets_gray_and_red 00046814
  599. cg_end_scene 00046DDF
  600. compres_graph_data_code_18 0004730D
  601. demo_inputs_ptrs 000473D2
  602. demo_1pl 000473DE
  603. demo_2pl 00047438
  604. demo_lvl2_pl1 0004748A
  605. demo_lvl2_pl2 000474FC
  606. demo_lvl3_pl1 00047540
  607. demo_lvl3_pl2 000475B2
  608. compres_graph_data_code_0c 00050001
  609. compres_graph_data_code_0d 00050CDC
  610. compres_graph_data_code_0e 00051BD6
  611. turret_guy 0005307A
  612. cg_weapon_box 0005315C
  613. text_data_ptrs 00053262
  614. txt_stage 00053294
  615. txt_game_over 0005329E
  616. txt_game_over_1pl 000532AA
  617. txt_game_over_2pl 000532B6
  618. txt_continue_end 000532C2
  619. txt_play_select 000532D3
  620. txt_1_player 000532E1
  621. txt_2_players 000532EC
  622. txt_rest_1pl 000532F8
  623. txt_rest_2pl 00053302
  624. txt_hi 0005330C
  625. txt_1p 00053319
  626. txt_2p 00053326
  627. pallete_for_intro_screen_before_guys_appear 00053333
  628. txt_jungle____not_used 00053356
  629. txt_base1 00053360
  630. txt_waterfall 0005336A
  631. txt_base2 00053376
  632. txt_snow_field 00053380
  633. txt_energy_zone 0005338D
  634. txt_hangar 0005339B
  635. txt_aleins_lair 000533A5
  636. pallete_for_intro_screen 000533B4
  637. weapon_routine_ptrs 00053441
  638. standard_weapon 00053455
  639. standard_weapon_R? 00053460
  640. m_Weapon 0005346E
  641. m_Weapon_R? 00053476
  642. f_weapon 000534AE
  643. f_weapon_R? 000534B9
  644. s_weapon 000534CA
  645. l_weapon 00053508
  646. laser_bullets_delay 0005355D
  647. weapon_sounds_tbl 000535A7
  648. weapon_bullet_types 000535AB
  649. initial_bullets_offset 000535F2
  650. outdoor_init_bullet 000535FA
  651. outdoor_init_bullet_jumping 0005360E
  652. indoor_init_bullet 00053626
  653. indoor_init_bullet_jumping 0005363A
  654. player_bullet_velocity 000536DD
  655. standard_m_s_normal 000536E9
  656. standard_m_s_rapid 00053719
  657. f_weapon_velocity_rapid 00053749
  658. f_weapon_velocity_normal 00053779
  659. bullet_velocity_table? 000538BA
  660. bullet_velocity_table1? 0005390A
  661. init_bullet 00053BE8
  662. RESET 00060001 P
  663. NMI 00060060 P
  664. IRQ 000600B5 P
  665. reset_ppu_address_and_parametrs 00060117
  666. load_bank_Y 00060139
  667. restore_previous_bank 0006013F
  668. load_saved_bank 0006014C
  669. play_sound 0006016B
  670. load_boss_tiles 000601F9
  671. load_level_graphics 00060201
  672. load_graphic_group 00060204
  673. draw_text_string 00060217
  674. main_game_routine 0006023B
  675. Y_pos_cursor_title 00060272
  676. increase_game_mode 00060305
  677. set_game_mode_to_A_and_delay_to_240 0006030E
  678. decrease_delay_by_1 00060315
  679. set_delay_to_240 00060328
  680. konami_code 00060351
  681. controller_input 0006035B
  682. switch_between_players 000603DB
  683. return_to_intro_after_pressing_in_demo 000603E7
  684. play_intro_tune_and_dispaly_title_screen 000603F9
  685. init_memory_28_EF 0006047F
  686. player_score? 000604A8
  687. only_99_lifes_no_more 0006050C
  688. tile_switch_mapping_palletes 000606D3
  689. go_to_routine_A_follow_jsr 00060857
  690. advance_read_address_00_01__A_bytes 00060892
  691. select_pointer_from_grachic_group_and_retrieve 000608C4
  692. graphic_group_ptrs 000608E3
  693. gg_l1 000608FD
  694. gg_l2 00060905
  695. gg_l3 0006090D
  696. gg_l4 00060916
  697. gg_l5 0006091E
  698. gg_l6 00060926
  699. gg_l7 0006092E
  700. gg_l8 00060936
  701. gg_l2_bossroom 0006093B
  702. gg_l4_bossroom 00060940
  703. gg_intro 00060946
  704. gg_intro_and_mapping 00060948
  705. gg_ending 0006094B
  706. gg_data_ptrs 00060950
  707. reset_name_table_0_1_to_0 000609A1
  708. normal_string_loops 000609FD
  709. RLE_loop 00060A2C
  710. flip_routine 00060A36
  711. draw_scores 00060AC1
  712. flashing_speed_of_score_before_level 00060B2E
  713. for_reset_ppu_name_table_to_0 00060B36
  714. draw_text_string2 00060B60
  715. reset_ppu_tile_mapping_index 00060BB9
  716. ppu_pattern_table_control 00060BC6
  717. name_table_drawing 00060BC9
  718. alternate_graohic_loading 00060CB8
  719. table_for_alternate_graphics 00060D2C
  720. electric_barrier? 00060DBF
  721. main_game_ptrs 00060E35
  722. load_level_headers 00060E4B
  723. display_status_screen 00060E7E
  724. vertical_adjustment_and_music_theme 00060EC8
  725. end_of_level? 00060F2E
  726. game_over 00060F6E
  727. pause_game 00061038
  728. load_boss_room_indoor 00061064
  729. pallete_modification_special 00061105
  730. level2_boss_room_pallete 0006118A
  731. level4_boss_room_pallete 0006118E
  732. flashing_effect_for_pallete 00061192
  733. level1_mountains_and_more? 00061196
  734. ending_scene_tbl 0006119A
  735. alternate_collisions_limits_and_palettes_table 0006119E
  736. pallete_tables 00061225
  737. palletes 00061227
  738. lifes_transition_after_one_game_over 000613FB
  739. weapon_strenght_table 0006149B
  740. spawn_position_index 000614BB
  741. spawn_Y_pos 00061524
  742. spawn_X_pos 0006152C
  743. x_velocity_on_dying 000615EB
  744. apply_X_acceleration_to_X_velocity 000615FB
  745. electrocution? 0006170E
  746. player_state? 0006193A
  747. player_death 000619FA
  748. vertical_scrolling 00061BC4
  749. indoor 00061BDB
  750. determine_tile_collision 00061FFF
  751. PE_collision_detect 000621A6
  752. B_weapon 00062316
  753. check_for_R_weapon 00062325
  754. MFSL_weapon 0006232D
  755. bullet_hit_sound_tbl 0006240C
  756. execute_enemy_X_routine 00062659
  757. get_ptrs_for_enemy_routine 00062689
  758. common_enemy_routines_ptrs 000626A8
  759. lvl1_ptrs_enemies 000626C8
  760. lvl2_4_ptrs_enemies 000626CE
  761. lvl3_ptrs_enemies 000626F0
  762. lvl5_ptrs_enemies 000626FC
  763. lvl6_ptrs_enemies 0006270A
  764. lvl7_ptrs_enemies 00062714
  765. lvl8_ptrs_enemies 00062726
  766. set_EAFD_counter 0006278B
  767. advance_next_routine 0006278E
  768. remove_enemy 00062809
  769. set_routine_index_to_A 0006281A
  770. explosion_types_ptrs 00062823
  771. explosion_tile_mappings 0006282B
  772. apply_velocity_and_scrolling_adjusty 00062837
  773. weapon_item? 00062883
  774. add_scrolling_to_enemy_position 000628A7
  775. add_X_scrolling_to_enemy_Y_pos 000628B9
  776. set_x_y_velocity_to_0 000628CD
  777. set_Y_velocity_to_0 000628D0
  778. set_x_velocity_to_0 000628D9
  779. apply_Y_acceleration_and_velocity 000628E2
  780. apply_X_acceleration_and_velocity 0006290A
  781. reverse_X_direction 0006291E
  782. reverse_Y_direction 00062930
  783. score? 00062942
  784. enemy_routine_index_destroyed 000629AD
  785. lvl1_ei_destr 000629BF
  786. lvl2_ei_destr 000629C1
  787. lvl3_ei_destr 000629CA
  788. lvl5_ei_destr 000629CD
  789. lvl6_ei_destr 000629D1
  790. lvl7_ei_destr 000629D4
  791. lvl8_ei_destr 000629D9
  792. eagle_weapon_effect_destroy_all_enemies 000629E5
  793. bit_mask_table 00062AA7
  794. create_explosion_type_89 00062AB3
  795. play_snd_and_set_delay_to_ff 00062AEA
  796. set_delay_to_a_and_remove_enemy 00062AF6
  797. set_598_bits_0_and_4 00062B07
  798. add_A_to_Y_position 00062B1F
  799. add_A_to_X_position 00062B27
  800. set_0_0_position 00062B2F
  801. set_x_y_relative_enemy_pos 00062B32
  802. add_10_to_Y_velocity 00062B40
  803. add_A_to_Y_velocity 00062B42
  804. generate_enemy 00062B52
  805. generate_projectile_or_enemy_at_relative_x_y 00062B57
  806. draw_4x4_tile 00062BB5
  807. find_next_enemy_slot 00062DCE
  808. set_5b8_5c8_5d8_5e8_to_0 00062DF8
  809. init_enemy_attrs 00062E47
  810. enemy_attrs_table 00062E8D
  811. triple_cannon_ptrs 00062FB7
  812. bullet_starting_X_pos 00063042
  813. bullet_type_angle 00063045
  814. wall_plating_ptrs 00063077
  815. turret_man_ptrs 000630BD
  816. turrent_man_bullet_ptrs 00063119
  817. scuba_diver_ptrs 0006313B
  818. mortat_shot_ptrs 000631C4
  819. bullet_generation 000632BE
  820. no_enemy_slot_available 0006332F
  821. bullet_angle_indexes 0006337F
  822. bullet_angle_x_y_velocities? 00063398
  823. bullet_speeds_ptrs 000633AC
  824. impossible_bullet_speed? 00063415
  825. projectile_aim? 0006352C
  826. spin_bubl_project_ptrs? 000635AC
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