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Smash UMD Wii U Rules

Sep 2nd, 2015
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  1. Smash Wii U
  2.  
  3. A. Game Settings
  4. ● Stocks: 3
  5. ● Time Limit: 8 minutes
  6. ● Customs and Equipment Off (Mii Fighters are allowed)
  7. ● Double Elimination Bracket
  8. ● All sets are best-of-three games. Winners, Losers and Grand Finals are best-of-five unless time does not permit
  9.  
  10. B. Stage List
  11.  
  12. Starter Stages
  13.  
  14. ● Smashville
  15. ● Battlefield[/Miiverse]*
  16. ● Dream Land 64
  17. ● Town and City
  18. ● Palutena's Temple Ω[/Final Destination/Other Ω]*
  19.  
  20. Counterpick Stages
  21.  
  22. ● Lylat Cruise
  23. ● Duck Hunt
  24.  
  25.  
  26. ● *=For Game 1, the first stage listed is the stage played on, barring mutual agreement on another variant. For subsequent games, the player making the selection chooses which of the versions listed to go to. In striking and banning, removing Final Destination or Battlefield removes its alternative choices (Omega stages and Miiverse, respectively). Omega versions of stages that are banned are also banned when counterpicking an Omega.
  27.  
  28.  
  29. C. Additional Rules
  30.  
  31. ● Stage Striking: ​Players eliminate stages from the Starter (Neutral) list until there is one stage remaining. The player who wins a game of Rock/Paper/Scissors will strike first. Then the other player strikes two stages. Then the first player strikes one more stage and the remaining stage is used for the first game of the set.
  32.  
  33. ● Stage Bans: ​After each game of the set, before counterpicking, the player who won the previous game may ban one stage from either the starter or counter-pick list. This rule is not in effect for best of 5 sets.
  34.  
  35. ● Dave’s Stupid Rule: ​A player may not pick any stage they previously won on during the set.
  36.  
  37. ● Pausing: Pausing at any time without TO instruction results in a stock loss for the player that pauses.
  38.  
  39. ● Port Priority: Controller ports are to be selected by the players before the match. If there are conflicts, the Game and Watch hammer method should be used to determine who selects first. Controller ports may only be switched in between games by the player who lost the previous game.
  40.  
  41. ● Suicide Moves: Suicide Moves that result in a kill on all player's last stocks result in a win for the player performing the move regardless of what the game screen may reveal. Sudden Death does not count.
  42.  
  43. ● Gentleman’s Rule: Any stage, even those not on the legal stage list, may be played on if all players agree.
  44.  
  45. ● Timed-out matches: Games/Matches that are played to time are resolved by comparing (in order) stocks then damage percentages. If all players have identical stock counts and damage at the end of a game, a one-stock, three-minute tie-breaker game is played with the same characters on the same stage. The winner of this tie-breaker is considered to be the winner of the game it resulted from.
  46.  
  47. ● Stalling is banned: The act of stalling is the act of intentionally making the game unplayable, such as becoming invisible, continuing infinites, performing chain grabs, using uninterruptible moves past 300%, and reaching a position on the stage that your opponent can never reach. Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character and must be wary about accidentally triggering one of these effects.
  48.  
  49. ● Order of selection during matches:
  50.  
  51. Before the initial game, characters are selected first. Players may request a blind selection for character. If any player requests a blind selection, a third party will be privately informed of each player's selection separately and then will confirm those selections aloud as the players choose them. Stage striking is done as outlined above following character selection.
  52.  
  53. After the first/second/third/fourth games, the player who won the previous game bans three stages observing the rules outlined above. Those who lost the previous game then choose from the eligible remaining stages (observing Dave's Stupid Rule as necessary). The player who won the previous game then declare and select their characters. Following that, those who lost the previous game declare and select their characters. The game is then played on the stage selected.
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