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  1. [00:01:15]: Could not find anim build try
  2. [00:01:15]: [string "scripts/util.lua"]:292: Could not find an asset matching images/avatars/avatar_try.xml in any of the search paths.
  3. LUA ERROR stack traceback:
  4. =[C]:-1 in (global) assert (C) <-1--1>
  5. scripts/util.lua:292 in (global) resolvefilepath (Lua) <290-294>
  6. filepath = images/avatars/avatar_try.xml
  7. resolved = nil
  8. scripts/widgets/image.lua:27 in (method) SetTexture (Lua) <23-34>
  9. self =
  10. enabled = true
  11. focus_target = false
  12. shown = true
  13. focus_flow_args = table: 2F2ABC00
  14. inst = 113300 - (valid:true)
  15. focus = false
  16. focus_flow = table: 2F2ABC50
  17. name = Image
  18. children = table: 2F2AA828
  19. callbacks = table: 2F2AADF0
  20. atlas = images/avatars/avatar_try.xml
  21. tex = avatar_try.tex
  22. default_tex = avatar_unknown.tex
  23. scripts/widgets/image.lua:11 in (field) _ctor (Lua) <3-13>
  24. self =
  25. enabled = true
  26. focus_target = false
  27. shown = true
  28. focus_flow_args = table: 2F2ABC00
  29. inst = 113300 - (valid:true)
  30. focus = false
  31. focus_flow = table: 2F2ABC50
  32. name = Image
  33. children = table: 2F2AA828
  34. callbacks = table: 2F2AADF0
  35. atlas = images/avatars/avatar_try.xml
  36. tex = avatar_try.tex
  37. default_tex = avatar_unknown.tex
  38. scripts/class.lua:181 in (upvalue) Image (Lua) <171-184>
  39. class_tbl = table: 176508E0
  40. arg = nil
  41. obj = Image - :
  42. scripts/widgets/playerbadge.lua:31 in (field) _ctor (Lua) <7-34>
  43. self =
  44. shown = true
  45. is_mod_character = true
  46. isFE = false
  47. userflags = 0
  48. inst = 113296 - (valid:true)
  49. focus = false
  50. children = table: 2F3608F0
  51. prefabname = try
  52. focus_flow_args = table: 2F2E0168
  53. focus_target = false
  54. root = root
  55. headbg = Image - images/avatars.xml:avatar_bg.tex
  56. name = PlayerBadge
  57. enabled = true
  58. focus_flow = table: 2F2E0078
  59. ishost = true
  60. callbacks = table: 2F360AD0
  61. icon = target
  62. prefab = try
  63. colour = table: 2EC0F9C0
  64. ishost = true
  65. userflags = 0
  66. scripts/class.lua:181 in (upvalue) PlayerBadge (Lua) <171-184>
  67. class_tbl = table: 0D0F7280
  68. arg = nil
  69. obj = PlayerBadge
  70. scripts/widgets/worldresettimer.lua:36 in (field) _ctor (Lua) <10-70>
  71. self =
  72. callbacks = table: 2F381DB0
  73. inst = 113290 - (valid:true)
  74. focus = false
  75. children = table: 2F380898
  76. focus_flow_args = table: 2F387148
  77. focus_target = false
  78. started = false
  79. root = root
  80. owner = 113242 - try (valid:true)
  81. leftroot = leftroot
  82. countdown_message = Text -
  83. enabled = true
  84. name = WorldResetTimer
  85. y_pos = -250
  86. focus_flow = table: 2F387120
  87. title = Text -
  88. shown = true
  89. bg = Image - images/fepanels_dst.xml:wide_panel.tex
  90. owner = 113242 - try (valid:true)
  91. row2height = 75
  92. scripts/class.lua:181 in (upvalue) WorldResetTimer (Lua) <171-184>
  93. class_tbl = table: 0D0F74B0
  94. arg = nil
  95. obj = WorldResetTimer
  96. scripts/widgets/controls.lua:64 in (field) _ctor (Lua) <30-143>
  97. self =
  98. top_root = top_scale_root
  99. callbacks = table: 2EDC0340
  100. bottomright_root = br_scale_root
  101. attackhint = followtext
  102. saving = Saving
  103. inst = 113268 - (valid:true)
  104. focus = false
  105. topright_root = top_scale_root
  106. children = table: 2EDC0930
  107. blackoverlay = Image - images/global.xml:square.tex
  108. focus_flow_args = table: 2EDC2E60
  109. focus_target = false
  110. owner = 113242 - try (valid:true)
  111. groundactionhint = followtext
  112. left_root = left_scale_root
  113. bottom_root = bottom_scale_root
  114. name = Controls
  115. enabled = true
  116. focus_flow = table: 2EDC2B90
  117. containerroot =
  118. shown = true
  119. playeractionhint = followtext
  120. owner = 113242 - try (valid:true)
  121. scripts/class.lua:181 in (upvalue) Controls (Lua) <171-184>
  122. class_tbl = table: 0D0F7870
  123. arg = nil
  124. obj = Controls
  125. scripts/screens/playerhud.lua:195 in (method) SetMainCharacter (Lua) <189-217>
  126. self =
  127. fireover = FireOver
  128. shown = true
  129. overlayroot = overlays
  130. inst = 113245 - (valid:true)
  131.  
  132. [00:01:15]: SCRIPT ERROR! Showing error screen
  133. [00:01:15]: [Scatter] SPAWNING PLAYER AT: (121.93, 0.00, 189.02)
  134. [00:01:15]: Serialize session to session/08800001C0BF630E/KU_36T0s0bm
  135. [00:01:17]: QueryServerComplete no callback
  136. [00:01:18]: QueryServerComplete no callback
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