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Patch ROC en 1.01 - 1.27b

Feb 24th, 2020
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  1. Patch ROC en 1.01 - 1.27b
  2. https://pastebin.com/aM13CQRD
  3.  
  4. --------------------------------------------------------------------------
  5. WARCRAFT III: REIGN OF CHAOS VERSION HISTORY
  6. --------------------------------------------------------------------------
  7.  
  8. --------------------------------------------------------------------------
  9. Patch 1.27b
  10. --------------------------------------------------------------------------
  11.  
  12. Specific Changes & Improvements
  13. - Bug fixes and general maintenance
  14.  
  15. --------------------------------------------------------------------------
  16. Patch 1.27
  17. --------------------------------------------------------------------------
  18.  
  19. Specific Changes & Improvements
  20. - Throw away that old PowerPC Mac in the closet, we’ve created a new installer to support Mac 10.10 and 10.11
  21. - Improved compatibility with Windows 7, 8.1, and 10
  22. - Fixed a crash caused by Chain Lightning
  23.  
  24. Known Issues
  25.  
  26. - Windows 8.1 and 10 saved games are still stored in a location that requires running as system admin
  27. - Some graphical issues with the cinematics are still occurring
  28. - Changes to gamma settings will not take effect in windowed mode
  29. - Cyrillic characters are still not displaying
  30. - Disabled ambient sound while a MIDI issue is being resolved
  31. - Mac 10.9 and earlier are not supported
  32. - Mac build does not support the editor
  33.  
  34. --------------------------------------------------------------------------
  35. Patch 1.26
  36. --------------------------------------------------------------------------
  37.  
  38. FIXES
  39.  
  40. - Hex will no longer provide a speed boost to a Hero if cast at the end of
  41. Metamorphosis or Chemical Rage effects.
  42. - Reverted the fix "Hex will no longer extend the duration of Metamorphosis."
  43. - Fixed an issue where some Mac patches could lead to disconnections during
  44. Battle.net games.
  45.  
  46. --------------------------------------------------------------------------
  47. Patch 1.25b
  48. --------------------------------------------------------------------------
  49.  
  50. FIXES
  51.  
  52. - Fixed an issue where players were able to ally with opponents when
  53. alliances were locked ("share hack").
  54. - A gold exploit with buildings has been fixed.
  55. - Widescreen (stretched) resolutions should now be available in the Video options.
  56. - Scroll of Town Portal will no longer be consumed when casting fails
  57. when used at the same time that your Hero is Hexed.
  58. - You can now purchase items from shops while Hexed.
  59. - Hex will no longer extend the duration of Metamorphosis.
  60. - Hex will no longer disable mana or health regeneration of Heroes.
  61. - Wisps Detonate ability will no longer drain mana from Heroes while under
  62. the effects of Potion of Invulnerability.
  63. - Warcraft III will now write its registry keys on launch.
  64.  
  65.  
  66. BALANCE CHANGES
  67.  
  68. Humans
  69. - Improved Masonry Upgrade health boost decreased from 20% to 10% for all 3 levels
  70. - Siege Engine Level increased from 2 to 3
  71. - Rifleman HP increased from 505 to 535
  72.  
  73. Orcs
  74. - Blade master Wind Walk duration reduced from 20/40/60 to 20/35/50
  75. - Raider Ensnare Cooldown increased from 12 to 16
  76. - Spirit Wolf Rank 1 Wolf Level decreased from 3 to 2
  77.  
  78. Night Elves
  79. - Warden Shadow Strike mana cost increased from 65 to 75
  80. - Druid of the Talon Faerie Fire duration decreased from 120 to 90
  81.  
  82. Items
  83. - Ivory Tower gold cost increased from 30 to 40.
  84. - Tome of Experience now gives Heroes 100 experience points, down from 150
  85. - Orb of Venom poison duration decreased from 8 to 6
  86.  
  87. NOTE: Replays are incompatible between major game revisions. (1.24e replays
  88. cannot be viewed with the 1.25 version of Warcraft III.)
  89.  
  90. --------------------------------------------------------------------------
  91. Patch 1.25 (PTR)
  92. --------------------------------------------------------------------------
  93.  
  94. --------------------------------------------------------------------------
  95. Patch 1.24e
  96. --------------------------------------------------------------------------
  97.  
  98. FIXES
  99.  
  100. - Fixed an exploit rendering buildings non-interactable ("tower hack").
  101. - Fixed an exploit allowing a player to bypass a summon ability's
  102. cooldown ("summon/cooldown hack").
  103. - Fixed a client crash related to workers failing to build in an
  104. unintended way ("new crash hack").
  105. - Fixed an exploit allowing the Blood Mages's Phoenix to be resurrected
  106. instantly ("phoenix hack").
  107. - Fixed a bug allowing players to select an invalid matchmaking race
  108. resulting in all the player's units and buildings becoming sheep
  109. ("sheep hack").
  110.  
  111. --------------------------------------------------------------------------
  112. Patch 1.24d
  113. --------------------------------------------------------------------------
  114.  
  115. FIXES
  116.  
  117. - Fixed a client crash related to queuing too many invalid build commands
  118. ("crash hack").
  119.  
  120. --------------------------------------------------------------------------
  121. Patch 1.24c
  122. --------------------------------------------------------------------------
  123.  
  124. FIXES
  125.  
  126. - Fixed a problem with the "Chapter Six: The Culling" human campaign map
  127. that was preventing it from loading.
  128. - Fixed an issue that allowed JASS functions to return incorrect values
  129. under certain conditions.
  130. - Fixed an issue that caused the TriggerEvaluate native to return
  131. incorrect values under certain conditions.
  132. - Fixed a minor memory leak when using GroupEnum natives.
  133. - Fixed a crash when using the CreateImage native on PPC Mac.
  134. - Updated Mac World Editor to work with recent JASS changes.
  135.  
  136. --------------------------------------------------------------------------
  137. Patch 1.24b
  138. --------------------------------------------------------------------------
  139.  
  140. PC WORLD EDITOR CHANGES
  141.  
  142. - Increased max map file size from 4 MB to 8 MB.
  143. - Added the ability to store hashtable handles in a hashtable.
  144. - Added GetSpellTargetX and GetSpellTargetY natives.
  145. - Added a new base handle type “Agent” of which many types now extend from.
  146. - Added a SaveAgentHandle native which can be used for saving most handle types.
  147. - Added a JASS optimization dealing with global variable change events.
  148.  
  149. FIXES
  150.  
  151. - Fixed a few false positives caused by the "return bug" fix.
  152. - Fixed a crash related to hashtable reference counting.
  153. - “Shadowing” global variables with local variables no longer is possible.
  154. - Fixed a type conversion dealing with operators (i.e. adding a handle with an integer).
  155.  
  156. --------------------------------------------------------------------------
  157. Patch 1.24
  158. --------------------------------------------------------------------------
  159.  
  160. PC WORLD EDITOR CHANGES
  161.  
  162. - Added new JASS hash table functions to replace the lost functionality from
  163. fixing unsafe type casting.
  164. - Hash Table - Save Item Handle
  165. - Hash Table - Save Unit Handle
  166. - ...
  167. - Hash Table - Load Item Handle
  168. - Hash Table - Load Unit Handle
  169. - ...
  170. - Hash Table - Get Handle ID
  171.  
  172. FIXES
  173.  
  174. - Fixed an exploit related to unsafe type casting that allowed users to
  175. execute arbitrary code in maps.
  176. - Fixed the JASS unsafe type casting exploit ("return bug").
  177. - Fixed several World Editor crashes.
  178.  
  179. --------------------------------------------------------------------------
  180. Patch 1.23
  181. --------------------------------------------------------------------------
  182.  
  183. FEATURES
  184.  
  185. - Battle.net now uses a new banner ad system.
  186.  
  187. FIXES
  188.  
  189. - Fixed an exploit where an altered custom map would be seen identical to
  190. the original custom map.
  191. - Fixed an issue where some patches could not apply on Intel Macs.
  192.  
  193. --------------------------------------------------------------------------
  194. Patch 1.22
  195. --------------------------------------------------------------------------
  196.  
  197. FEATURES
  198.  
  199. - There is now a replay auto-save feature in the options menu. Replays
  200. are automatically saved to the "replay" folder.
  201. - The game is now automatically saved in the event of a potential
  202. disconnect. These saved games are placed in the "save" folder.
  203. - Player color selection can now be limited by the number of players in
  204. the game using an option in the "Advanced Options" screen during game
  205. creation.
  206. - Added an option to always show unit and building health bars.
  207. - You can now enable and disable the display of minimap signals
  208. from players and other observers using chat commands:
  209. /showminimapsignals and /hideminimapsignals.
  210. - Added a new in-game cheat "maxfps" to limit the maximum frame rate to
  211. the given number. Example: "maxfps 30" will set the maximum frame rate
  212. to 30 FPS.
  213.  
  214. BALANCE CHANGES
  215.  
  216. HUMAN
  217. - Scout Tower repair rate changed from 12 to 20.
  218. - Knight damage increased: Attack cooldown changed from 1.50 to
  219. 1.40 and base damage increased from 25 to 28 (Average damage is 34).
  220.  
  221. UNDEAD
  222. - Increased Ziggurat base armor from 1 to 5.
  223. - Reduced the build time of the Necropolis from 120 to 100.
  224.  
  225. NIGHT ELF
  226. - Reduce the Orb of venom poison duration from 10 seconds to 8 seconds.
  227. - Increase the experience gain from Dryads from Level 2 (40xp) to
  228. Level 3 (60 xp).
  229.  
  230. FIXES
  231.  
  232. - The cooldown on unlimited usable items (example: the staff of
  233. preservation) now persists after the item is dropped or traded.
  234. - A cooldown exploit with potions has been fixed.
  235. - When you unburrow a Crypt Fiend, its auto-cast will no longer be toggled
  236. off.
  237. - An exploit bug in which items could lose their cooldowns when transferred
  238. between heroes has been fixed.
  239. - Fixed DotA-specific sound effects on Intel Macs.
  240. - Fixed sound falloff on Intel Macs. Distant sounds should now still be
  241. audible.
  242.  
  243. MAPS
  244.  
  245. - New maps from contest winners:
  246. - (2)MeltingValley
  247. - (2)RoadToStratholme
  248. - (4)CentaurGrove
  249. - (4)TidewaterGlades
  250.  
  251. --------------------------------------------------------------------------
  252. Patch 1.21b
  253. --------------------------------------------------------------------------
  254.  
  255. FEATURES
  256.  
  257. - The game no longer requires the CD to play.
  258.  
  259. --------------------------------------------------------------------------
  260. Patch 1.21
  261. --------------------------------------------------------------------------
  262.  
  263. FEATURES
  264.  
  265. - The game now runs natively on both PowerPC-based and Intel-based Macs.
  266. - Player can now view frames per second using the "/fps" chat command.
  267.  
  268. FIXES
  269.  
  270. - Fixed a timing problem with the game on PCs with dual-core CPUs.
  271. - Fixed a crash that could occur with the Frost Breath ability.
  272. - Fixed a crash that could happen in multiplayer games.
  273. - Fixed an exploit that could happen in multiplayer games.
  274.  
  275. Important Note on Patching for Mac Players: The file layout inside the
  276. game folder is changed significantly by Patch 1.21. As a result, in order
  277. to be able to install the Frozen Throne expansion from CD, you must
  278. install Reign of Chaos first, then install Frozen Throne from CD, and then
  279. patch to version 1.21, in that order. If you patch to v1.21 and then
  280. attempt to install Frozen Throne after that, it will not install
  281. correctly.
  282.  
  283. MAPS
  284.  
  285. - New maps:
  286. - (2)SecretValley
  287. - (6)BomberCommand
  288. - (4)LostTemple (RoC)
  289. - The 4 Forest Troll Berserkers by the natural expansions now drop Level
  290. 2 Permanent instead of Level 2 Charged items
  291. - (4)TurtleRock
  292. - The 4 Ogre Warriors along the outer pathways now drop Level 2
  293. Permanent instead of Level 2 Charged items
  294. - (6)GnollWood
  295. - The 4 Gnoll Brutes by the central Item Shops now drop Level 2
  296. Permanent instead of Level 2 Charged items
  297.  
  298. --------------------------------------------------------------------------
  299. Patch 1.20e
  300. --------------------------------------------------------------------------
  301.  
  302. FIXES
  303.  
  304. - Fixed an exploit that could happen in multiplayer games.
  305.  
  306. MAPS
  307.  
  308. - Replays saved with older versions of a map are no longer compatible.
  309.  
  310. - (2)TerenasStand
  311. - Added some trees to high ground above Red start location to prevent
  312. a siege unit attack imbalance.
  313. - Replaced Mercenary Camp type from Village to Lordaeron Summer.
  314.  
  315. --------------------------------------------------------------------------
  316. Patch 1.20d
  317. --------------------------------------------------------------------------
  318.  
  319. FIXES
  320.  
  321. - Fixed an exploit that could happen in multiplayer games.
  322.  
  323. --------------------------------------------------------------------------
  324. Patch 1.20c
  325. --------------------------------------------------------------------------
  326.  
  327. FIXES
  328.  
  329. - Fixed a crash that could happen in multiplayer games.
  330.  
  331. --------------------------------------------------------------------------
  332. Patch 1.20b
  333. --------------------------------------------------------------------------
  334.  
  335. FIXES
  336.  
  337. - Fixed a crash that could happen in multiplayer games.
  338.  
  339. --------------------------------------------------------------------------
  340. Patch 1.20
  341. --------------------------------------------------------------------------
  342.  
  343. NOTES
  344.  
  345. - Patched to be compatible with fixes in The Frozen Throne.
  346.  
  347. --------------------------------------------------------------------------
  348. Patch 1.19b
  349. --------------------------------------------------------------------------
  350.  
  351. FIXES
  352.  
  353. - Fixed a crash that could happen in multiplayer games.
  354.  
  355. --------------------------------------------------------------------------
  356. Patch 1.19
  357. --------------------------------------------------------------------------
  358.  
  359. MAPS
  360.  
  361. - (2)Plunder Isle
  362. - Added ground anti-air creep to both center goldmines.
  363. - Added ground anti-air creep to both center Goblin Merchants.
  364.  
  365. - (6)Scorched Basin
  366. - Removed center creep camp and neutral building.
  367. - Reduced the creep level of the two center goldmines from a Red
  368. camp to Green camps.
  369. - Opened up all choke points on the map.
  370. - Added trees to all start locations to ensure better balance with
  371. all races.
  372.  
  373. - (8)Golems In The Mist
  374. - Removed the center creep and Neutral building.
  375.  
  376. - (8)Plains Of Snow
  377. - 3 of the 4 center goldmine creep camps dropped a level 5 charged
  378. item, now all 4 drop a level 5 charged items.
  379. - Added a Goblin Merchant between Teal and Purple start locations. Also
  380. increased the item drop to level 3 charged items instead of level 2
  381. charged items.
  382. - Added a Goblin Merchant between Pink and Green start locations. Also
  383. increased the item drop to level 3 charged items instead of level 2
  384. charged items.
  385.  
  386.  
  387. BALANCE CHANGES
  388.  
  389. - Creep-dropped item sell prices have been standardized. Items of the
  390. same level will now always sell for the same amount.
  391. - Ensnare duration reduced from 15 seconds to 12 seconds.
  392.  
  393. --------------------------------------------------------------------------
  394. - PATCH 1.18
  395. --------------------------------------------------------------------------
  396.  
  397. FIXES
  398.  
  399. - Fixed a problem that prevented selection sounds from playing when
  400. units were drag-selected.
  401. - Fixed a problem that caused Gargoyles to become stuck in Stone Form.
  402. - Fixed a problem with Dark Ritual or Death Pact leaving an unusable
  403. corpse.
  404. - Fixed a problem that caused a player's units to continue to harvest
  405. resources after they were dropped and no one has control of them.
  406. - Fixed a problem that allowed Magic Immune units to take Magical damage
  407. from missiles that were in flight as they became Magic Immune.
  408. - Fixed a problem that caused Heroes holding items that increase their
  409. primary attribute to display an increase in their base damage on the
  410. info panel. Their actual damage was not affected.
  411. - Fixed a problem with Metamorphosis that allowed the timer to remain
  412. active after the Hero had died.
  413. - Fixed a problem with Goblin Zeppelins being considered Undead instead of
  414. Mechanical in custom maps.
  415.  
  416. WORLD EDITOR FEATURES
  417.  
  418. Trigger Editor
  419. - Added new unit states:
  420. - Plagued
  421. - Snared
  422. - Stunned
  423. - Poisoned
  424. - Polymorphed
  425. - Sleeping
  426. - Resistant
  427. - Ethereal
  428. - Magic Immune
  429.  
  430. WORLD EDITOR FIXES
  431.  
  432. - Fixed custom buff support for Inferno.
  433. - Fixed multiple-level support for Shadowmeld.
  434. - Fixed Rain of Chaos' order id.
  435.  
  436. --------------------------------------------------------------------------
  437. - PATCH 1.17
  438. --------------------------------------------------------------------------
  439.  
  440. FEATURES
  441.  
  442. - A "Profile" button has been added to the Battle.net toolbar. You can now
  443. look at your profile from the Battle.net news page without ever entering
  444. chat.
  445. - Replays now display their version number in the Replay selection screen.
  446.  
  447.  
  448. FIXES
  449.  
  450. - Fixed a problem that caused some instant spells cast after a targeted
  451. spell to execute before the targeted spell.
  452. - Fixed problems with the Melee AI when it attempted to use certain
  453. instant spells.
  454. - Fixed a problem with Morphing units re-executing commands that were
  455. interrupted by the morph timer expiring.
  456. - Fixed an exploit that would allow players to track enemy units under
  457. the fog of war with queued move commands.
  458. - Fixed a problem with units following enemy units and never proceeding
  459. to the next order when they moved underneath the fog.
  460. - Fixed a problem with Envenomed Spears wearing off too early if the
  461. affected unit was also affected by Slow Poison.
  462. - Fixed the invisibility transition time for levels 2 and 3 of Wind Walk.
  463. - Fixed Devour such that devoured units now give experience to the owner of
  464. the Kodo Beast if it gets polymorphed/hexed and instantly digests the unit.
  465. - Fixed rally points such that friendly units will no longer cancel rally
  466. orders to Heroes that teleport or Mirror Image.
  467. - Fixed illusions so they now get correct damage, armor, life, and mana
  468. bonuses consistent with the original units.
  469. - Fixed an issue with morphed units that could cause them to cost food when
  470. revived by Animated Dead if they had died in their morphed form.
  471. - Fixed upgrading buildings such that they now receive the correct hit point
  472. bonus from the Masonry upgrade.
  473. - Fixed a problem that could cause manually cast arrow abilities to
  474. occasionally fail.
  475. - Fixed channeling units so they will auto-queue orders issued to the entire
  476. selection except for Stop and Hide. Orders issued to the selected subgroup
  477. will break channeling (so you can teleport out of the area while
  478. channeling).
  479. - Fixed units in the middle of a non-channeling spell such that they will now
  480. auto-queue all orders until the spell is complete.
  481. - Fixed observers so they now recieve notifications when ANY player's forces
  482. are under attack.
  483. - Fixed Hero icons so their order is now consistent throughout the game.
  484. - Fixed replay speeds so they can once again be changed while the replay
  485. is paused.
  486.  
  487.  
  488. MAPS
  489.  
  490. - (6)Dark Forest - Cleaned up some trees to provide wider areas for larger
  491. groups to path through. The creep camp guarding the top middle expansion
  492. gold mine no longer attacks units that path nearby.
  493.  
  494.  
  495. BALANCE CHANGES
  496.  
  497. General
  498. - Haunted and Entangled Gold Mines are now indicated on the minimap.
  499. - Line damage spells such as Shockwave and Carrion Swarm no longer damage
  500. a targeted friendly unit.
  501. - Arrow abilities set to autocast now override Orb effects.
  502. - Default autocast spells (like Bloodlust) that require research will now
  503. have autocast enabled when the research completes.
  504. - Repairing an upgrading building now uses the repair time and cost of the
  505. original building.
  506. - Harvesting, building, and repairing workers are the only units left
  507. behind by a teleport.
  508. - Multiple units casting the same spell now distribute the load more
  509. efficiently.
  510. - Missile spells no longer wake creeps when launched. Instead, the creeps
  511. now wake when a spell hits.
  512. - Constructing Peasants are now included in group selections. A
  513. constructing Peasant will automatically queue all orders unless it is
  514. the only unit selected, or until it receives a Stop order.
  515. - Channeling ultimates now cancel invulnerability. If an invulnerability
  516. spell is used while channeling, channeling will end.
  517. - Damage-capped AOE spells now have a seperate cap for friendly, enemy,
  518. and neutral units.
  519. - Enemy units now take damage from Lightning Shielded illusions.
  520. - If a unit is rallied to a unit/Hero that dies, the rallied unit will
  521. now continue to move towards the last spot the rally target occupied.
  522.  
  523. Human
  524. - Divine Shield can no longer be deactivated.
  525.  
  526. Undead
  527. - Banshee attack range increased to 600 from 500.
  528. - Units raised by Animate Dead are now invulnerable to dispels as well as
  529. damage.
  530. - Unsummoning an upgraded building now provides resources for the original
  531. building in addition to the cost of the upgrade (before it was just the
  532. cost of the upgrade).
  533.  
  534. Orc
  535. - Experience granted for killing the Spirit Wolves summoned by the spell
  536. Feral Spirit increased by approximately 40%.
  537. - Wind Walk now allows the Blademaster to walk through units.
  538. - Wind Walk's backstab damage reduced to 40/70/100 from 50/85/120.
  539. - Chain Lightning will now jump to sleeping targets if the primary target
  540. is also asleep.
  541.  
  542. Night Elf
  543. - Abolish Magic no longer auto-dispels hero spells.
  544. - Abolish Magic no longer removes positive buffs on friendlies or negative
  545. buffs on enemies when manually cast (it already did this for autocast).
  546. - Rejuvination can now target magic immune units.
  547. - Level-1 Entangling Roots base duration reduced to 9 seconds from 12, but
  548. level-3 Entangling Roots damage increased to 25 per second from 15 per
  549. second.
  550. - Faerie Fire armor debuff reduced to 4 from 5.
  551. - Ancient Protector's attack now uses a homing missile.
  552. - The Huntress' bouncing attacks will no longer bounce back to the initial
  553. target.
  554.  
  555. Items
  556. - All Orbs now affect magic-immune units.
  557. - Targeting an unwalkable location with a Scroll of Town Portal will now
  558. try to place units as close to that location as possible. If no valid
  559. location can be found, the units will be teleported to an area around
  560. the town hall.
  561.  
  562.  
  563. NOTES: Replays are incompatible between major game revisions (1.16
  564. replays cannot be viewed with the 1.17 version of Warcraft III).
  565. Custom save games will not load from version 1.16.
  566.  
  567.  
  568. --------------------------------------------------------------------------
  569. - PATCH 1.16
  570. --------------------------------------------------------------------------
  571.  
  572. BALANCE CHANGES
  573.  
  574. Orc
  575. - Bladestorm mana cost reduced to 200 from 250.
  576.  
  577. Items
  578. - Shared cooldown of 20 seconds added on all summoning items.
  579. - Wand of Lightning Shield given 10-second cooldown.
  580. - Sentry Ward item duration reduced to 5 minutes from 10 minutes.
  581.  
  582. NOTES: Replays are incompatible between major game revisions (1.15 replays
  583. cannot be viewed with the 1.16 version of Warcraft III). Custom save games
  584. will not load from version 1.15.
  585.  
  586.  
  587. --------------------------------------------------------------------------
  588. - PATCH 1.15
  589. --------------------------------------------------------------------------
  590.  
  591. FEATURES
  592.  
  593. - The matchmaking system has been significantly updated. New accounts should
  594. more quickly begin playing against opponents of equivalent skill level.
  595. - Display of channel moderators has changed.
  596. - Ladder information is now more clearly separated in your user profile.
  597. - Free For All (FFA) games are now anonymous. Account names and player levels
  598. will no longer be displayed to other participants. Other players will be
  599. displayed as "Player X", where X is the number of the player in the game.
  600. - Added an on/off button for the "Alt" formation toggle functionality to the
  601. Options --> Gameplay menu. The option is "On" by default.
  602. - Added a "Worker Selection" button that appears beneath the construction
  603. progress indicator for Night Elf and Orc buildings. This allows Orc and
  604. Night Elf players to re-select workers that are currently constructing a
  605. building and give them additional way-pointed orders.
  606. - Added the ability for users to double-click replay files (*.w3g files) from
  607. system directories. Doing so will automatically launch the game and load the
  608. appropriate replay.
  609. - Buff and debuff icons (not including auras) now flash when their duration
  610. has 10 or fewer seconds remaining.
  611. - Buff icons will display in the tooltip when a group-selected unit is high-
  612. lighted in the info panel.
  613.  
  614. FIXES
  615.  
  616. - Fixed an issue with cargo-based structures/units (Entangled Gold Mines, Orc
  617. Burrows, Goblin Zeppelins, etc.) which could cause units to get stuck
  618. inside permanently.
  619. - Fixed a problem where water elementals that died during Mass Teleport were
  620. not being properly removed from the game.
  621. - Fixed an issue that caused hit point bars not to show up properly for some
  622. teams when viewing replays.
  623. - Fixed an issue that caused the Anti-magic Shell art to display incorrectly
  624. on Crypt Fiends after they unburrow.
  625. - Fixed a problem where a Scroll of Town Portal could be wasted if the
  626. targeted town hall was destroyed before the spell completed. The Hero now
  627. retains the Scroll if the spell doesn't complete.
  628. - Fixed an issue with the "Observers on Defeat" functionality that caused
  629. units not to be displayed on the minimap.
  630. - Fixed an issue that could cause the Web and Ensnare graphics to display
  631. improperly.
  632. - Fixed a problem with the Scroll of Town Portal which did not allow Heroes to
  633. regenerate the appropriate hit points and mana while the spell was being
  634. cast.
  635. - Fixed Shockwave's damage radius to 125.
  636. - Fixed an issue with Militia in which units ordered "Back to Work" could
  637. change back into Militia when arriving back at the town hall.
  638. - Acolytes harvesting from a Haunted Gold Mine with the Entangling Roots buff
  639. now register as idle like other peons.
  640. - Fixed Lightning Shield so that if two units with Lightning Shields overlap
  641. each other, they both correctly take damage.
  642. - Fixed an issue with Animate Dead which in some cases caused the spell to
  643. transfer the unit upgrades to the new owner.
  644.  
  645. MAPS
  646.  
  647. - (2)Plunder Isle - Added some trees to the north and south location near the
  648. Goblin Merchant to prevent the player from making purchases without engaging
  649. the creep guarding the building. Cleared some room around the Goblin
  650. Merchant to prevent Archer cheese.
  651.  
  652. BALANCE CHANGES
  653.  
  654. Human
  655. - Mass Teleport cooldown increased to 20 seconds from 15 seconds.
  656. - Bash % chance to hit increased by 5% across all levels.
  657. - Slow mana cost increased to 50 from 40.
  658.  
  659. Undead
  660. - Frost Nova cold effect now lasts 2/3/4 seconds against Heroes. It previously
  661. lasted 4/6/8 seconds against Heroes.
  662. - Animate Dead mana cost reduced to 175 from 250.
  663. - Death Coil cooldown increased to 6 seconds from 5 seconds.
  664. - Possession damage multiplier reduced to 166% from 225%.
  665.  
  666. Orc
  667. - Feral Spirit cooldown increased from 25 to 30.
  668. - Wind Walk bonus damage increased to 50/85/120 from 50/75/100.
  669.  
  670. Night Elf
  671. - Force of Nature casting range increased to 800 from 700.
  672. - Faerie Fire mana cost increased to 45 from 35.
  673.  
  674. Items
  675. - Red Drake Egg is now a level-4 charged item, down from 5.
  676. - Talisman of the Wild is now a level-5 charged item, up from 4.
  677. - Legion Doom-Horn is now a level-5 permanent item, up from being a level-4
  678. permanent item.
  679. - Wand of Lightning Shield reduced to 2 charges from 3.
  680.  
  681. Miscellaneous
  682. - All autocast buffs and debuffs cast by racial units now have a cooldown of 1
  683. second. Before, some had cooldowns of 0 seconds, while others had cooldowns
  684. of 1 second. This change does not include Priest Heal.
  685. - To purchase from a neutral shop or Mercenary Camp, a valid unit or Hero must
  686. now be within 450 distance units, down from 600 distance units. Note that
  687. this change does not affect racial shops.
  688.  
  689. WORLD EDITOR FEATURES/IMPROVEMENTS
  690.  
  691. General
  692. - Reduced minimum map size to 32 (was 64).
  693.  
  694. WORLD EDITOR FIXES
  695.  
  696. General
  697. - Object Properties dialogs now properly load facing angles between 270-360
  698. degrees.
  699.  
  700. Trigger Editor
  701. - Dialogs will now respond to clicking the 12th button.
  702. - Compile errors in the custom script section will no longer disable all
  703. triggers or lead to an infinite loop of error messages.
  704.  
  705. Object Editor
  706. - Warnings about resetting objects now properly refer to the current tab.
  707.  
  708. NOTES: Replays are incompatible between major game revisions (1.14 replays
  709. cannot be viewed with the 1.15 version of Warcraft III). Custom save games
  710. will not load from version 1.14.
  711.  
  712.  
  713. --------------------------------------------------------------------------
  714. - PATCH 1.14b
  715. --------------------------------------------------------------------------
  716.  
  717. FIXES
  718.  
  719. - Fixed an issue with recalling control groups and quickly pressing 'TAB'
  720. to change your selected subgroup.
  721.  
  722. --------------------------------------------------------------------------
  723. - PATCH 1.14
  724. --------------------------------------------------------------------------
  725.  
  726. FIXES
  727. - Fixed an issue that caused Scroll of Town Portal to always place your
  728. units to the lower right side of your town hall instead of the location
  729. you clicked.
  730. - Fixed an issue that caused a unit to permanently lose 75% of its attack
  731. speed if it was Polymorphed while under the effects of Unholy Frenzy.
  732. - Fixed an issue that caused the Call to Arms command not to work if you
  733. clicked the button an EVEN number of times.
  734. - Fixed an issue with Hero and unit ability orders in which, under certain
  735. conditions, ability orders would not be dispatched properly, causing
  736. "lag" or unresponsiveness.
  737.  
  738. BALANCE CHANGES
  739.  
  740. Neutral Units
  741. - Summoned Treants no longer give large gold bounties.
  742.  
  743. NOTES: Replays are incompatible between major game revisions (1.13 replays
  744. cannot be viewed with the 1.14 version of Warcraft III).
  745.  
  746.  
  747. --------------------------------------------------------------------------
  748. - PATCH 1.13b
  749. --------------------------------------------------------------------------
  750.  
  751. FIXES
  752.  
  753. - Fixed an issue related to copy protection.
  754.  
  755. ANNOUNCEMENT
  756.  
  757. We are aware of some new issues that came up with the release of the 1.13
  758. patch. We will be releasing a 1.14 patch in the near future that addresses
  759. some of these issues, including:
  760.  
  761. - Custom save games from version 1.12 (including those from Orc Act I)
  762. incorrectly recognize Hero Agility, causing slow attack speeds after the
  763. 1.13 patch is applied. This will be fixed in the 1.14 patch.
  764. - Town Portal always places your units to the lower right side of your town
  765. hall instead of the location you clicked, as it previously did. This will
  766. be fixed in the 1.14 patch.
  767. - If you research the Skeletal Mage upgrade, then you will no longer be able
  768. to use the Raise Dead skill on the corpses inside a Meat Wagon. This will
  769. be fixed in the 1.14 patch.
  770. - When a unit with Unholy Frenzy is Polymorphed or Hexed, the unit
  771. permanently loses 75% of its attack speed. This will be fixed in the 1.14
  772. patch.
  773. - If an Orc player uses the spell Spirit Link, and one of the linked units is
  774. a Troll Berserker with the Berserk ability active, then all units linked
  775. with that Troll will take the increased damage penalty associated with the
  776. Berserk ability. This will be fixed in the 1.14 patch.
  777. - If a unit casting a channeling spell dies from Mana Flare, the channeled
  778. spell lingers in the area permanently. This will be fixed in the 1.14
  779. patch.
  780. - The Call to Arms command does not work if you click the button an EVEN
  781. number of times. This will be fixed in the 1.14 patch.
  782. * Any other confirmed issues that we can fix in time for the release of the
  783. 1.14 patch.
  784.  
  785. Regarding balance, we are currently assessing the state of balance of 1.13
  786. based on user feedback, online testing, and the review of replays. Although
  787. we will make some number of balance changes in 1.14, these have yet to be
  788. determined.
  789.  
  790. We appreciate the community's patience and support in our endeavor to further
  791. tune the play balance, enhance the feature set, and increase the stability
  792. of Warcraft III: Reign of Chaos and Warcraft III: The Frozen Throne.
  793.  
  794. - Blizzard Entertainment
  795.  
  796.  
  797. --------------------------------------------------------------------------
  798. - PATCH 1.13
  799. --------------------------------------------------------------------------
  800.  
  801. FEATURES
  802.  
  803. - Warcraft III now supports binding an email address to your Battle.net account
  804. so that you can recover your password at a later stage, similar to the
  805. functionality that was added to D2.
  806.  
  807. MAPS
  808.  
  809. - (2)Plunder Isle - Added some ground-based anti-air units to the Dragon camps;
  810. also added some trees to the top start location.
  811. - (4)Lost Temple - Adjusted item drop in center area. Expansion gold mines
  812. should be a bit tougher. Each player's expansion gold mine now has one melee
  813. creep. The Goblin Merchant camp is now tougher and has anti-air.
  814.  
  815. BALANCE CHANGES
  816.  
  817. Human
  818. - Storm Bolt stun is now 5 seconds vs. units and 3 seconds vs. Heroes at all
  819. levels. Previously, it had this level of stun at level 1, but went up 2
  820. seconds vs. units and one second vs. Heroes each level. Additionally,
  821. level-2 and level-3 damage are now 225 and 350, respectively.
  822. - Blizzard is now damage capped. This damage cap is invoked when Blizzard hits
  823. more than 5 targets.
  824. - Holy Light mana cost reduced to 65 from 75.
  825.  
  826. Orc
  827. - Stasis Trap area of effect reduced to 400 from 500.
  828. - Shockwave now has a damage cap of roughly 12 units affected. Note that this
  829. limit will not typically be reached except in team games.
  830.  
  831. Night Elf
  832. - Detonate mana drain reduced to 50 from 100.
  833. - Eating trees now heals 500 hit points over 30 seconds, up from 200
  834. hit points over 10 seconds.
  835.  
  836. Neutral Buildings and Units
  837. - Creep Bloodlust mana cost increased to 75 from 50.
  838. - Creeps with Faerie Fire always use the creep version of Faerie Fire now.
  839. Additionally, creep Faerie Fire cooldown increased to 8 from 5.
  840. - Creep Curse cooldown increased to 8 from 5.
  841. - Thunder Lizard cost increased to 6 food from 5, and 150 lumber from
  842. 80 lumber.
  843.  
  844. Items
  845. - Sentry Wards now have 2 charges, down from 3.
  846. - Anti-magic Potion duration increased to 15 from 10.
  847. - Healing Wards and Ankh of Reincarnation are now level-4 items (down from 5).
  848. - Red Drake Egg, Stone Token and Spiked Collar are now level-5 items, up from
  849. level 4.
  850.  
  851. Other
  852. - We have made modifications to how gold is mined. Although these changes are
  853. somewhat difficult to describe, the effect is that in almost all cases, 5
  854. peons are required for an Orc or Human to mine a gold mine at maximum
  855. efficiency (assuming the town hall equivalent is as close as possible).
  856.  
  857. WORLD EDITOR FEATURES/IMPROVEMENTS
  858.  
  859. General
  860. - Map-specific option for game data set to be used (custom vs. melee).
  861. - Model selection dialog now includes all doodad/destructible variations.
  862. - Added preference for "Automatically zoom Previewer to fit new models" (Visual
  863. tab).
  864. - Added "Advanced->Reset Fixed Object Heights" option. (Turn off to preserve
  865. any fixed object heights [set via ctrl-page up/down] while moving them.)
  866. - Increased maximum texture space for tilesets (was 12, now 13).
  867.  
  868. Trigger Editor
  869. - Increased maximum length of trigger comments (was 640, now 2048).
  870. - "Event Response - Triggering Player" is now valid during "Dialog - Dialog
  871. Button Click" events.
  872. - Added special doodad animation tags "show" and "hide".
  873. - Added Map Flag value "Observers on defeat".
  874.  
  875. Sound Editor
  876. - Added Edit->Find command (works on sound/music list and variable list).
  877.  
  878. Object Editor
  879. - Option to sort objects by name only (View->Sort Objects By Name).
  880. - Holding down Shift while modifying a numerical value will disable all min/max
  881. limits for that field (use with caution; this can potentially crash the
  882. game!).
  883. - Tech Item dialog allows selection of special multi-unit "Equivalents" (any
  884. Altar, etc.).
  885. - New unit fields for tier-based tech tree requirements.
  886.  
  887. WORLD EDITOR FIXES
  888.  
  889. General
  890. - Item Tables dialog is accessible from Unit Properties dialog.
  891. - Pre-placed summoned units count towards creep camp minimap icons.
  892. - "Extra->Cinematic Arthas" model file reference is invalid.
  893. - Game lock-up when decreasing level of "Attribute Bonus" ability.
  894. - Excessive performance loss when units and start locations overlap.
  895. - Doodad "fixed height" status is not preserved across undo operations.
  896. - Pre-placed random units may have their team color set to red in game,
  897. regardless of owner.
  898. - Unit Properties dialog does not display mana value for buildings with mana.
  899. - Moving a start location which is on top of another start location can cause
  900. duplicate start locations.
  901. - Random Group references used for dropped items are not displayed properly in
  902. the Object Manager.
  903. - View menu does not always refresh properly after changing layers.
  904. - Advanced->Adjust Cliff Levels does not adjust water height along with
  905. terrain.
  906.  
  907. Trigger Editor
  908. - Unit event "Uses an item" does not fire for items with unlimited charges.
  909. - Attempting to enable a trigger does not properly validate that the trigger
  910. script compiles.
  911. - Action "Skip Remaining Actions" can cause compile errors if used as a parameter
  912. to another function.
  913. - "Event Response - Target Point Of Issued Order" becomes reset after a "Wait"
  914. action.
  915. - Function menu appears in the dialog for setting variable initial values.
  916. - "Automatically create unknown variables when pasting" option does not work for
  917. "Set Variable" actions.
  918. - Deleting functions may corrupt the strings within other "cut" functions
  919. (manifest after pasting).
  920. - "Event Response - Learned Skill Level" result is off by one for all levels
  921. greater than one.
  922. - Variables dialog sorting by Initial Value does not sort properly.
  923. - Map Flag value "Observer chat" is obsolete and causes compile errors.
  924.  
  925. Sound Editor
  926. - There is no way to remove imported sounds.
  927.  
  928. Object Editor
  929. - Custom "Required Animation Names" values do not display properly in the editor
  930. (works in game).
  931. - Character limit on extended tooltip fields is too small (was 300, now 1024).
  932. - Custom values of "Techtree - Requirements - Levels" field are not loaded
  933. properly in game.
  934. - Hotkey field not allowed to be empty.
  935. - Changing an object "category" does not automatically refresh the field list, if
  936. necessary.
  937. - "Stats - Build Time" values less than 8 cause Heroes to be unable to revive.
  938. - Object tabs do not always refresh properly after importing "all" object data
  939. file.
  940. - Buildings with no pathing map crash the game.
  941. - Auto Fill dialog allows any character for hotkey fields.
  942. - "Art - Scaling Value" is not applied to building placement cursor in game.
  943. - Pasting "True" values over "False" values does not work.
  944.  
  945. NOTES: Replays are incompatible between major game revisions (1.12 replays
  946. cannot be viewed with the 1.13 version of Warcraft III). Custom save games
  947. will not load from version 1.12.
  948.  
  949.  
  950. --------------------------------------------------------------------------
  951. - PATCH 1.12
  952. --------------------------------------------------------------------------
  953.  
  954. FIXES
  955.  
  956. - Anti-air creeps have been added to each Mercenary Camp in the map
  957. (4)Tranquil Paths (Reign of Chaos).
  958. - Wyvern hit points have been reduced from 600 to 570.
  959. - Halls of the Dead and Black Citadel attack cooldown have been reduced
  960. from 2.0 to 1.5.
  961. - The multiplayer custom map desync that occurs between Reign of Chaos and
  962. Frozen Throne players has been fixed.
  963.  
  964.  
  965. NOTES: Replays are incompatible between major game revisions (1.11 replays
  966. cannot be viewed with the 1.12 version of Warcraft III). Custom save games will
  967. not load from version 1.11.
  968.  
  969.  
  970. --------------------------------------------------------------------------
  971. - PATCH 1.11
  972. --------------------------------------------------------------------------
  973.  
  974. FIXES
  975.  
  976. - Campaign unit damage has been adjusted to match 1.01 values.
  977. - Some custom maps would crash because they had pre-1.10 data embedded in them.
  978. - Czech-only: fixed a crash with the display news items.
  979. - Graphical errors related to the Gryphon Unit within the Teen Version have now
  980. been fixed.
  981. - Fixed a number of text strings within our localized versions.
  982. - Fixed a number of hotkeys within our localized versions.
  983.  
  984.  
  985. --------------------------------------------------------------------------
  986. - PATCH 1.10
  987. --------------------------------------------------------------------------
  988.  
  989. REIGN OF CHAOS PATCH 1.10 FOREWORD
  990.  
  991. The 1.10 patch is an upgrade to Reign of Chaos in preparation for the
  992. upcoming release of Warcraft III: The Frozen Throne, available on July 1st.
  993. This patch contains numerous new features and upgrades to Reign of Chaos,
  994. as well as several balance changes. Due to these significant changes we have
  995. moved the version number from 1.06 up to 1.10. We look forward to hearing
  996. community feedback on the new features and improved game balance. See you on
  997. Battle.net!
  998.  
  999. - Blizzard Entertainment
  1000.  
  1001. FEATURES
  1002.  
  1003. - Upgrades and units can be queued in the same queue chain.
  1004. - Buildings can now be queued.
  1005. - A graphic placeholder is displayed to notify where a building is going to
  1006. be constructed after the command to queue the building has been given.
  1007. - Minimap filters now "remember" your preferences so you no longer have
  1008. to toggle them on or off in every game.
  1009. - A creep camp minimap filter has been added. When it is used, small circular
  1010. graphics are displayed on the minimap representing the location of creep
  1011. camps.
  1012. - Added a third minimap "ally" filter that changes the colors displayed for
  1013. allies in the minimap.
  1014. - When using "ally" settings, the colors for the player, enemies, and allies
  1015. now properly adjust in the world frame.
  1016. - Improved defeat conditions address "hide the farm" strategies.
  1017. - An "Occupied" graphic now appears over Orc Burrows, Goblin Zeppelins,
  1018. Entangled Gold Mines, etc. This allows players to quickly tell how many
  1019. units are currently occupying a structure or transport.
  1020. - Hero icons for allied players are now displayed on your console if an ally
  1021. drops from a game or shares unit control.
  1022. - Flying Unit Improvements: We have turned off collision detection for flying
  1023. units so that they can now easily pass through each other. This will allow
  1024. air units to move about more smoothly than before. We have also added
  1025. "separation behavior" so air units will break out of clusters once they
  1026. reach a destination.
  1027. - Upgrade & Research Complete alerts now include text messages that indicate
  1028. which upgrade has just finished.
  1029. - Added player handicaps that allow players to limit their units' maximum hit
  1030. points prior to a game starting.
  1031. - Easy AI effectiveness has been further reduced. Combined with handicaps,
  1032. the AI can now be severely limited.
  1033. - Normal & Hard AI strategies have been improved. The AI now chooses between
  1034. a few different build orders per race (mass casters, mass Gargoyles, etc.),
  1035. which include varying numbers of Heroes.
  1036. - Holding the ALT key displays the health bars for all units on screen.
  1037. Alternately, holding the "[" key will display friendly unit health bars,
  1038. while the "]" key will display enemy unit health bars exclusively.
  1039. - Players can now quickly reply to the last "tell" command received by using
  1040. the "/r" command from in the game (if connected to Battle.net).
  1041. - Waypoints now have a graphical representation in the world frame and on the
  1042. minimap.
  1043. - Increased the number of waypoints that can be placed at one time.
  1044. - Shops have been given an improved interface which now allow players to
  1045. select which Hero or unit is purchasing items, units, or services.
  1046. - Added the ability to see the inventory of the purchasing Hero when the shop
  1047. is selected.
  1048. - Added the ability to sell items back to shops.
  1049. - A new resource indicator is displayed for players whose teammates leave in
  1050. the middle of a game. The indicator appears in the top right corner of the
  1051. screen and allows players to see the allied army's current resources.
  1052. - Players can now transfer resources to the allied army of a teammate who
  1053. left the game.
  1054. - Tomes are now "powerups". This means that if you right-click on them
  1055. with a Hero selected, the Hero will now automatically use them rather than
  1056. pick them up.
  1057. - In-game chat messages now display who will be the recipient(s)
  1058. (All, Allies, a specific player, etc.).
  1059. - Buildings can now be assigned to a single hotkey and can be "tabbed" through
  1060. similar to unit subgroups.
  1061. - Battle.net: Players can now search for AMM opponents while continuing to chat
  1062. on Battle.net.
  1063. - Battle.net: Players can alt-tab while searching for a game. Once a game has
  1064. been found, Warcraft III will automatically maximize.
  1065. - Battle.net: Players can now veto a limited number of maps using the thumbs
  1066. up/thumbs down system.
  1067. - Battle.net: Players can now filter custom games to only show game types they
  1068. want to play.
  1069. - Battle.net: Players can now select their icon from icons they have unlocked.
  1070. They can also see how many wins are required for each icon.
  1071. - Observers can now use minimap pings to alert other observers to points of
  1072. interest.
  1073. - A new type of observer has been added called the "referee." A referee can
  1074. chat with the players in the game.
  1075. - Improved creep AI.
  1076. - Players can now modify hotkeys. Please see the CustomKeyInfo.txt file found
  1077. in your Warcraft III installation directory for further information.
  1078. - Town portals can now be "aimed" to a particular area around the town hall.
  1079. Players can also double-click on the Scroll of Town Portal to quickly
  1080. teleport to the highest upgraded town hall.
  1081. - Rally points can now be given waypoints to avoid running into creep camps
  1082. while rallying new units.
  1083. - Units "following" other units now inherit the behavior of the unit they are
  1084. following. If the unit they are following goes into attack mode, they will
  1085. drop into attack mode as well.
  1086. - A Hero channeling a spell will not stop casting the spell when a group
  1087. containing this Hero is given a new command. The Hero must be individually
  1088. selected in order to be given another command.
  1089. - Undead Acolytes and Night Elf Wisps that are rallied to an incomplete
  1090. Entangled or Haunted Gold Mine will now automatically begin to mine once the
  1091. structure is completed.
  1092.  
  1093. MAPS
  1094.  
  1095. - All multiplayer maps that were shipped with the original product have
  1096. been patched to have improved item drop tables.
  1097. - Some maps have been additionally improved with other minor enhancements.
  1098. - Tranquil Paths now has random creeps.
  1099.  
  1100. BALANCE CHANGES
  1101.  
  1102. Humans
  1103. - Devotion now gives 1.5/3/4.5 armor per level.
  1104. - Thunder Clap damage reduced to 60/100/140 from 70/110/150.
  1105. - Gyrocopter damage increased to 27-32 from 25-30.
  1106. - Powerbuild effectiveness has been reduced to 60% of its previous strength
  1107. in terms of how much speed additional Peasants add when supporting the
  1108. construction of a building. Note that the cost increase per additional
  1109. Peasant is unchanged.
  1110.  
  1111. Undead
  1112. - Shade speed increased to 350 from 270, but hit points reduced to 125
  1113. from 250.
  1114. - Animate Dead's duration reduced to 40 from 120, cooldown reduced from
  1115. 180 to 240. Additionally, animated units are invulnerable, but can
  1116. still be dispelled.
  1117. - Death Pact and Dark Ritual can now be used on invulnerable units.
  1118. - Carrion Swarm max damage reduced to 300/600/1000 from 375/700/1000 and
  1119. damage per target reduced to 75/125/200 from 100/150/200.
  1120. - Halls of the Dead and Black Citadel attack cooldown is now 2 seconds
  1121. up from 1 second, and their damage has been reduced by 33% as well.
  1122. - Gargoyle attack versus air decreased to 1d11 + 43 from 1d13 + 50 to
  1123. reflect new air pathing changes.
  1124.  
  1125. Orcs
  1126. - Wind Walk now has a cooldown of 5 seconds, costs 75 mana at all levels
  1127. (changed from 100/75/25), and deals "backstab" damage. When a Blademaster
  1128. attacks while using Wind Walk, he deals bonus damage to his victim.
  1129. - Lightning Shield range increased to 600 from 500.
  1130. - Ensnare duration increased to 15 from 12, and range increased to 500
  1131. from 400.
  1132. - Feral Spirit mana cost reduced to 75 from 100 and cooldown increased to
  1133. 25 from 15.
  1134. - Shockwave area of effect width reduced to 250 from 300.
  1135. - Chain Lightning base damage reduced to 85/125/180 from 100/140/180.
  1136. - Tauren Chieftain speed increased to 270 from 250.
  1137. - The Tauren Chieftain now has a smaller collision size: 32 down from 48.
  1138. This means that he takes up less space on the ground.
  1139. - Wyvern hit points increased to 600 from 500.
  1140. - Wyvern poison now lasts 25 seconds and deals 4 damage a second.
  1141. - Headhunter cooldown reduced to 2.26 from 2.34.
  1142. - Berserker Strength now requires a Stronghold instead of a Fortress.
  1143. - Mirror Image cost reduced to 125 from 150.
  1144.  
  1145. Night Elves
  1146. - Dryad damage increased from 15-17 to 16-18.
  1147. - Entangle now prevents an affected unit from attacking, and interrupts
  1148. channeling spells such as Blizzard and Starfall. However, its duration
  1149. has been reduced to 12(3)/24(4)/36(5) (unit(Hero)).
  1150. - Treants created by Force of Nature now benefit from the Nature's Blessing
  1151. upgrade.
  1152. - Mana Burn cooldown is now 7/6/5 seconds by level, down from 7/7/7 seconds
  1153. by level.
  1154. - Tranquility cooldown reduced to 60 from 120.
  1155. - Tranquility mana cost reduced to 125 from 200.
  1156. - Cyclone no longer affects mechanical units.
  1157. - Rejuvenation can now be cast on units at full health.
  1158. - Ancients now attack while rooted.
  1159. - Hippogryph attack decreased from 1d9 + 37 to 1d7 + 31 to reflect new
  1160. air pathing changes.
  1161. - Chimaera splash increments reduced by 50 for quarter, 25 for half. This
  1162. effectively means that Chimaeras will do less splash damage than previously.
  1163.  
  1164. Items
  1165. - Items have been revamped with new level tables. Items now have a level
  1166. from 1 to 8, along with one of several categories. Items of levels 1 to 6
  1167. can be charged items, permanent items, or powerups. Items of level 7 or
  1168. higher are artifacts.
  1169. Examples: Wand of Lightning Shield (charged), Stone Token (charged), Ring
  1170. of Protection +2 (permanent), Tome of Strength +2 (powerup), Mask of Death
  1171. (artifact).
  1172. - You can now sell items at the Goblin Merchant by right-clicking on an item,
  1173. and then "dropping" it onto a Goblin Merchant.
  1174. - Scroll of Town Portal now takes 5 seconds to use. During this time it is
  1175. being "channeled", and the Hero using it cannot be attacked or stunned.
  1176. Under no circumstances can the town portal be aborted once started.
  1177. - Wand of Illusion can no longer be cast on hostile units. This change was
  1178. made to prevent players from cheesing high level creep camps by using Wand
  1179. of Illusion on high level creeps, and then using this illusionary creep to
  1180. tank the damage.
  1181. - Boots of Speed no longer stack--two Boots of Speed will make a Hero just
  1182. as fast as one.
  1183.  
  1184. Other
  1185. - When "attack-moving", air units now prefer to attack other air units more
  1186. often than previously.
  1187. - Creeps that are not in combat now ignore flying units. This means that if
  1188. you move flying units around using "move" instead of "attack move", creeps
  1189. will generally not attack them.
  1190. - Creeps can no longer be dragged via constant attacks--they eventually give
  1191. up and return to their start location.
  1192. - Goblin Sappers now deal 750 damage to buildings, 250 damage to all units,
  1193. and 185 damage to Heroes. These values are reduced by armor values such as
  1194. '5 armor', but do not interact with armor types (e.g. 'Medium armor').
  1195. - Units in a transport killed over ground will "spill out" over a wider
  1196. area. This means that surrounding a webbed transport and killing it will
  1197. generally not kill the passengers.
  1198.  
  1199. NOTES: Replays are incompatible between major game revisions. (1.06 replays
  1200. cannot be viewed with the 1.10 version of Warcraft III.) Custom save games will
  1201. not load from versions 1.06 and below.
  1202.  
  1203.  
  1204. --------------------------------------------------------------------------
  1205. - PATCH 1.06
  1206. --------------------------------------------------------------------------
  1207.  
  1208. BALANCE CHANGES
  1209.  
  1210. Improved Counterability
  1211. Unarmored Light Medium Heavy Fortified Hero
  1212. Normal 100% 150% 100% 100% 50% 100%
  1213. Piercing 150% 75% 100% 150% 35% 50%
  1214. Siege 150% 50% 100% 100% 150% 50%
  1215. Magic 75% 100% 200% 100% 50% 50%
  1216. Hero 100% 100% 100% 100% 50% 100%
  1217.  
  1218. You can find further information related to armor and damage types on our
  1219. web site at http://www.battle.net/war3/basics/armorandweapontypes.shtml
  1220.  
  1221. Spellcaster Rebalance
  1222. - Most spellcasters (Sorceress, Priest, Shaman, Witch Doctor, Necromancer,
  1223. Banshee, Druid of the Talon) have been re-balanced. In general, units
  1224. with piercing damage rip up spellcasters, while basic melee units, such
  1225. as Ghouls or Footmen, are weak against spellcasters. The specific
  1226. changes to the units in question are:
  1227. * They have a new armor type, unarmored, which takes bonus damage from
  1228. siege and piercing attacks.
  1229. * They also have a new damage type, magic, which does reduced damage to
  1230. fortified and hero armor, but does bonus damage against medium armor.
  1231. * They had their damage adjusted, typically downwards.
  1232. * They no longer gain damage as they go up in level, and gain less
  1233. hitpoints as they go up in level (but start with more hitpoints when
  1234. initially built)
  1235. * Many autocast buffs and debuff costs reduced.
  1236. * Casters, including Dryads, have had their mana regeneration rates
  1237. boosted by 30%.
  1238.  
  1239. Hero Damage
  1240. - Heroes now have an aptly named hero damage type. It deals 100% damage
  1241. to everything except fortified armor, to which it deals 50% damage. Hero
  1242. damage was added so that heroes no longer strongly counter ranged units
  1243. such as Archers and Crypt Fiends.
  1244.  
  1245. Advanced Structures
  1246. - Most advanced technology structures had their build times reduced. This
  1247. reduction ranged from 20 seconds for especially underused structures, to
  1248. 10 seconds for less underused structures. For instance, the Slaughterhouse
  1249. builds 20 seconds faster now, while the Arcane Sanctum build time was only
  1250. reduced 10 seconds.
  1251.  
  1252. Humans
  1253. - Flares now cost 75/25 to research, down from 100/50.
  1254. - Inner Fire cost increased to 35, from 25.
  1255. - Slow cost reduced to 40 from 50.
  1256. - Slow duration vs heroes reduced to 10 seconds from 20 seconds.
  1257. - Thunderclap debuff is 50% at all levels, and lasts 5/3 at all levels.
  1258.  
  1259. Undead
  1260. - Curse now causes a 33% chance to miss, up from 25%.
  1261. - Curse now lasts 2 minutes, up from 1 minute.
  1262. - Curse cost reduced to 40 mana from 50.
  1263. - Web lasts 12 seconds, down from 20 seconds, and has a cooldown of 12
  1264. seconds, down from 20 seconds.
  1265. - Carrion Swarm max damage increased to 375/700/1000 from 300/550/800.
  1266. - Carrion Swarm no longer hits wards.
  1267. - Boneyard cost reduced to 250/100 from 350/125.
  1268. - Acolytes now have 220 health, up from 180.
  1269. - Necropolis cost reduced to 300 gold, down from 350 gold.
  1270. - Black Citadel now has 2000 hitpoints, down from 2300.
  1271. - Halls of the Dead now has 1750 hitpoints, down from 2000.
  1272.  
  1273. Orcs
  1274. - Bloodlust cost reduced from 50 mana to 40 mana.
  1275. - Raiders now have light armor instead of heavy armor.
  1276. - Raider Ensnare lasts 12 seconds, down from 20 seconds, and has a cooldown
  1277. of 12 seconds, down from 20 seconds.
  1278. - Bladestorm cooldown reduced to 3 minutes, down from 4 minutes.
  1279.  
  1280. Night Elves
  1281. - Cyclone duration on units increased to 15 from 10.
  1282. - Faerie Fire cost reduced to 35 from 75.
  1283. - Chimaera Roost cost reduced to 230/70 from 280/100
  1284. - Ancients temporarily lose their fortified armor when they uproot,
  1285. becoming medium armor units.
  1286. - Dryads now have the unarmored armor type. This change was made to
  1287. further specialize Dryads as melee killers, but allow piercing damage
  1288. units, such as Crypt Fiends and Archers, to counter them more
  1289. effectively.
  1290. - Dryad hitpoints increased to 435 from 380.
  1291.  
  1292. Other
  1293. - All basic siege units (Mortar Teams, Catapults, etc.) have had their night
  1294. sight increased to 1100 from 1000.
  1295.  
  1296. Creeps
  1297. - Creep-cast Polymorph duration reduced to 25.
  1298. - Creep autocast Heal heals 12 hp a cast not 15.
  1299. - Lightning Lizards, Thunder Lizards and Storm Wyrms no longer friendly
  1300. fire - their attacks only hit hostile targets.
  1301. - Lightning Lizard damage reduced from 1d8 + 16 to 1d8 + 14
  1302. - Thunder Lizard damage reduced from 1d11+30 to 1d8+26.
  1303. - Centaur Impaler hitpoints reduced to 350 from 450.
  1304.  
  1305. Items
  1306. - Anhk of Reincarnation is now a level 7 item.
  1307. - Potion of Restoration now heals 500 health and 200 mana, rather than fully
  1308. replenishing a hero's health and mana.
  1309. - Scroll of Restoration now heals 300 health and 150 mana, rather than fully
  1310. replenishing all targets health and mana.
  1311. - Tome of Experience is now a level 5 item
  1312. - Scroll of Protection cost reduced to 150
  1313.  
  1314. NOTES: Replays are incompatible between major game revisions (1.05 replays
  1315. cannot be viewed with the 1.06 version of Warcraft III).
  1316.  
  1317. --------------------------------------------------------------------------
  1318. - PATCH 1.05
  1319. --------------------------------------------------------------------------
  1320.  
  1321. FIXES
  1322.  
  1323. - Fixed a problem with viewing certain replays.
  1324.  
  1325. --------------------------------------------------------------------------
  1326. - PATCH 1.04c
  1327. --------------------------------------------------------------------------
  1328.  
  1329. FIXES
  1330.  
  1331. - Dates now use the system date format.
  1332. - Fixed some issues related to IME text input.
  1333. - Fixed some minor text wrapping issues that were occurring with Asian languages.
  1334. - Fixed an issue that allowed players to keep Castles and Keeps alive for
  1335. abnormal lengths of time while those buildings were under attack.
  1336.  
  1337. --------------------------------------------------------------------------
  1338. - PATCH 1.04
  1339. --------------------------------------------------------------------------
  1340.  
  1341. FIXES
  1342.  
  1343. - Fixed an issue related to full shared unit control and allied play that could
  1344. cause one or more players to lose the ability to train or upgrade their own
  1345. units.
  1346. - Fixed an issue that caused the experience point bars in Battle.net profiles
  1347. to improperly reflect recently gained or lost points.
  1348. - Fixed a graphic issue related to the ladder profile and the scroll bar.
  1349.  
  1350. BALANCE CHANGES
  1351.  
  1352. Humans
  1353. - Divine Shield duration increased to 15/30/45 from 10/20/30.
  1354. - Divine Shield cooldown changed to 35/50/65 from 60/60/60.
  1355. - Avatar cooldown increased to 180 from 120.
  1356. - Resurrection mana cost reduced to 200 from 250.
  1357. - Sorceress acquisition range increased to 700 from 600, improving the
  1358. frequency with which Slow is auto-cast.
  1359.  
  1360. Undead
  1361. - Banshee acquisition range increased to 700 from 500, improving the frequency
  1362. with which Curse is auto-cast.
  1363. - Anti-magic Shell is once again dispellable. A summoned unit under a shell
  1364. does not take damage from the dispel, but will lose the shell.
  1365. - Anti-magic Shell mana cost reduced to 50 from 75.
  1366. - Sleep duration decreased on Hero units to 5/10/15 from 10/20/30.
  1367. - Web duration decreased on Hero units to 7 from 20.
  1368. - Animate Dead mana cost reduced to 250 from 300.
  1369. - Player-controlled Ghouls no longer turn off pathing against units when they
  1370. are instructed to harvest lumber.
  1371. - Possession now takes 1 second to cast, up from 0.
  1372.  
  1373. Orcs
  1374. - Wards are no longer hit by Huntress Moon Glaive bounce.
  1375. - Critical Strike no longer receives damage from Thorns Aura. However, the
  1376. Blademaster's base attack associated with a Critical Strike still interacts
  1377. with Thorns appropriately.
  1378.  
  1379. Night Elves
  1380. - Thorns no longer interacts with Critical Strike.
  1381. - Mana Burn mana cost reduced to 50 from 75.
  1382. - Mana Burn drain amount reduced to 50/100/150 from 100/200/300.
  1383. - Mana Burn cooldown reduced to 7 from 9.
  1384. - Huntress damage reduced to 1d3+14 from 1d3+15.
  1385. - Metamorphosis cooldown increased to 180 from 120.
  1386. - Cyclone duration reduced to 10/5.5 from 30/6 (normal unit/Hero units).
  1387. - Starfall cooldown increased to 180 from 120.
  1388. - Druid of the Talon (in Night Elf form) acquisition range increased to 700
  1389. from 600, improving the frequency with which Faerie Fire is auto-cast.
  1390. - Ballista Impaling Bolt no longer functions with "Attack Ground."
  1391. - Ancient Protector cost reduced to 160/80 from 240/100.
  1392. - Ancient Protector hit points increased to 600 from 550.
  1393. - Ancient Protector armor decreased to 1 from 2.
  1394. - Ancient Protector minimum range reduced to 0 from 200.
  1395. - Ancient Protector ranged attack damage reduced to 1d10+44 from 1d13+51.
  1396. - Ancient Protector damage type changed to pierce from siege.
  1397. - Ancient Protector splash damage reduced.
  1398.  
  1399. Creeps
  1400. - Murloc Mutant damage increased to 1d5+24 from 1d2+12.
  1401.  
  1402. MAP CHANGES
  1403.  
  1404. - Many minor changes were made to many maps due to the balance changes made in
  1405. patch 1.03 and patch 1.04. Some examples include:
  1406. (4) Lost Temple - Added more shallow water to the islands. Center creep camp
  1407. is a bit harder. Added Ogre Magi to the corner Ogre creep camps.
  1408. (6) Moonglade - Reduced all creep camps approximately 2 levels.
  1409. (8) The Crucible - All start locations should now be very similar, close to
  1410. trees with enough room to build. All Goblin Merchant creep camps are
  1411. now farther off the main path.
  1412. (10) Dustwallow Keys - Fixed the choke point in the bottom left. Moved
  1413. Razormane creeps off the main paths.
  1414. (12) Ice Crown - Fixed the creep levels so that all camps are equal.
  1415.  
  1416. NOTES: Replays are incompatible between major game revisions. (1.03 replays
  1417. cannot be viewed with the 1.04 version of Warcraft III.) Custom save games will
  1418. not load from versions 1.03 and below.
  1419.  
  1420.  
  1421. --------------------------------------------------------------------------
  1422. - PATCH 1.03
  1423. --------------------------------------------------------------------------
  1424.  
  1425. NEW FEATURES
  1426.  
  1427. - Each AI player can now be set to one of three different settings:
  1428. Easy, Normal, and Insane.
  1429. - Allied AI will teleport to human allies' towns when the towns are under
  1430. attack.
  1431. - Allied AI will ping the minimap to indicate where they are going to attack
  1432. next.
  1433. - Messages can now be sent when the "Waiting for Players" dialog is up.
  1434. - Added PowerPC optimizations and MacOS X 10.2 specific acceleration to the
  1435. graphics engine.
  1436.  
  1437. FIXES
  1438.  
  1439. - Fixed an issue with building reimbursement that could credit a player twice
  1440. for canceling a building.
  1441. - Fixed a crash that could occur when the system date was set to > 2038.
  1442. - Fixed map loading crash that could result from custom units that sell too
  1443. many items.
  1444. - Fixed crash with Avance Sound cards. The fix requires a minor change to your
  1445. registry. If you are experiencing this problem, please contact our technical
  1446. support staff.
  1447. - Fixed a crash that could occur when loading a corrupted save file.
  1448. - Fixed a crash that could occur on custom maps during some unit creation
  1449. events.
  1450. - Fixed an issue causing localized versions of maps to be passed unnecessar-
  1451. ily.
  1452. - Fixed Mass Teleport crash that could result from a target unit's dying
  1453. before spell completes.
  1454. - Fixed save/load map interaction that could result in an unresponsive game.
  1455. - Fixed an issue related to unit selection and upgrading Human towers.
  1456. - Fixed an issue with Dreadlord that could cause him to not take damage
  1457. from Unholy Frenzy if he had the Sleep skill.
  1458. - Fixed some AI mining issues that could occur when their original town
  1459. hall was destroyed.
  1460. - Fixed an AMM chat message bug that could disconnect you if an AMM team
  1461. game message was sent just before game launch.
  1462. - Fixed an issue that allowed players to save after choosing "Continue" in a
  1463. single-player mission.
  1464. - Fixed a supply issue related to the Demon Hunter and his Metamorphosis
  1465. ability.
  1466. - Fixed Zeppelin drop exploit as a method of building locating through fog
  1467. of war.
  1468. - Fixed an issue with saving while "Waiting for Players" dialog was up that
  1469. could result in a soft lock.
  1470. - Fixed an issue that could create an invincible Mountain King.
  1471. - Fixed an issue related to graphical display of auras from aura-generating
  1472. items.
  1473. - Fixed an issue with Anti-magic Shell so it now properly interacts with
  1474. magic-immune and non-magic-immune summoned units.
  1475. - Fixed disappearance of Sentinel owl in conjunction w/ AOE-targeting
  1476. circle.
  1477. - Fixed an issue with Huntress' bouncing missile that would allow it to hit
  1478. a secondary target even if it missed the primary target.
  1479. - Fixed an issue with rooted Ancients that would cause them to trigger
  1480. Goblin Land Mines.
  1481. - Fixed an issue related to Hero illusions' carrying a Ring of Protection.
  1482. - Fixed an issue with Town Portal spell art.
  1483. - Fixed an issue with hit point/mana upgrades and Polymorph.
  1484. - Fixed an issue with the Abolish Magic ability and allies.
  1485. - Fixed an issue with poison that could kill a unit. Poison, by itself,
  1486. should only take a unit to the brink of death.
  1487. - Fixed an issue related to the interaction of Shift-adding units to a group
  1488. and unit deaths.
  1489. - Fixed an issue related to replays, selection circles, and changing player
  1490. perspective.
  1491. - Fixed an issue with Cyclone and moving units creating aerial footprints.
  1492. - Fixed keyboard screen scroll and "Waiting for Players" interaction.
  1493. - Fixed several minor text and tooltip issues.
  1494. - Fixed a few improper combat sound assignments on creeps and NPCs.
  1495. - Frost Wyrm attack now also slows air units.
  1496. - AI Keepers of the Grove no longer cast Force of Nature on different cliff
  1497. levels.
  1498. - Night Elf AI now uses the Wisp's Renew ability effectively.
  1499. - Disease (Plague) and poison no longer wake sleeping units.
  1500. - Moon Glaive bounce no longer hits invisible units.
  1501. - Demon Hunter's attack while in Demon Form no longer damages self or allies.
  1502. - Upgraded building shadows no longer update through the fog of war.
  1503. - Necklace of Spell Immunity no longer drops a Blademaster's Wind Walk.
  1504. - Observers no longer gain full player UI when entering a loaded game.
  1505. - Observers no longer get gold/lumber/supply UI when selecting neutral
  1506. buildings.
  1507. - Fog of war updates properly now if you are alt-tabbed out of game.
  1508. - War3 now warns you when you save game or screenshot or profile if there's
  1509. not enough available disk space.
  1510. - Improved "We're Under Attack" messages so they trigger at more appropriate
  1511. times.
  1512.  
  1513. WORLD EDITOR FIXES
  1514.  
  1515. - Fixed Macintosh World Editor crash.
  1516. - Added Unit Editor field for building upgrades.
  1517. - Increased number of possible dialog buttons from 5 to 12.
  1518. - Added blank entries for all units that don't normally have abilities or
  1519. attacks, allowing a user to potentially add these through the Unit Editor.
  1520. - Added Unit Editor field to set unit sounds to that of another unit type.
  1521. - Reorganized limits on pre-placed neutral units. Neutral hostile
  1522. buildings now count towards the "unit" limit of 512, and only passive
  1523. buildings count towards the "building" limit of 96.
  1524. - Fixed bug where map auto-save could bypass object limit checks.
  1525. - Fixed Sound Editor bug that would sometimes delete an imported sound file
  1526. from the map if it was imported from outside the War3 directory and the
  1527. Test Map feature was used before the map was saved.
  1528. - Fixed force issue that would cause Force 11 when you selected Force 10
  1529. for a trigger in the editor.
  1530.  
  1531. BALANCE CHANGES
  1532.  
  1533. Humans
  1534. - Brilliance Aura has been reworked, and is no longer % based. It now adds
  1535. a fixed amount of mana per second to units under its power -- .75, 1.5,
  1536. and 2.25 respectively by level. While it's just as effective with mass spell-
  1537. casters, players will find it is less powerful (though still exceedingly
  1538. useful) with Heroes.
  1539. - Divine Shield now costs 25 mana, down from 75.
  1540. - Blizzard no longer goes up in radius as the level of the ability increases.
  1541. - Water elementals now last 60 seconds, down from 75.
  1542.  
  1543. Undead
  1544. - Gargoyles' ground attack was substantially upgraded. They now do 21-24
  1545. damage, up from 16-18 damage. They also have less armor (3, down from 5),
  1546. but also hit harder against air units, doing 51-63 damage, up from 46-57
  1547. damage. Note that they are still just as effective against air units as
  1548. they were before, but their ground attack has been much improved.
  1549. - Death Pact now costs 50 mana (down from 75), and can be cast twice as
  1550. frequently as before (15 seconds cooldown from 30).
  1551. - Lich Heroes now have far more hit points, as they now have 15 str + 2/level,
  1552. up from 13 + 1.6/level.
  1553. - Frost Armor is now an auto-cast spell which will target units under attack
  1554. if auto-casting is enabled. Frost Armor also costs less mana -- 40 down
  1555. from 50.
  1556. - The Spirit Tower Upgrade now costs 160/40, up from 120/40.
  1557. - Crypt Fiends' attack was slightly improved.
  1558.  
  1559. Orcs
  1560. - Headhunters have more hit points (350, up from 280), but also strike more
  1561. slowly.
  1562. - Stasis Trap no longer stuns friendly units, but has a shorter duration
  1563. (6 seconds, down from 12 seconds). Stasis Traps, when they are set off,
  1564. also destroy other Stasis Traps within their area of effect.
  1565. - Kodo Beasts now have 1000 hit points, up from 790 hit points. They also
  1566. attack more slowly than before.
  1567. - Orc Barracks cost less lumber: 50, down from 70.
  1568. - Watch Towers now do 16-18 damage, down from 19-22 damage.
  1569. - Grunts now have 700 hit points, up 20 from 680.
  1570. - Shaman's attack is far less powerful. They attack somewhat more slowly,
  1571. and also do 11-12 damage, down from 14-16 damage.
  1572. - Stasis Ward and Sentry Ward no longer inhibit movement or building
  1573. construction.
  1574.  
  1575. Night Elves
  1576. - Sentinel can now be removed from a tree with various dispels (Wand of
  1577. Negation, Dryads, etc.), as well by attacking the tree with a peon or siege
  1578. unit (previously, the tree had to be destroyed -- now it merely has to be
  1579. damaged).
  1580. - Mana Burn no longer affects units with Mana Burn (Demon Hunters, Satyr
  1581. Soulstealers, Felhounds, etc.).
  1582. - Thorns is now a %-based ability that reflects 10%, 20% or 30% of melee
  1583. damage dealt by level.
  1584. - Wisp's sight radius increased by 25%.
  1585. - Detonate now does 225 damage against summoned creatures, up from 150.
  1586. - Non-tree buildings now have 5 armor, up from 2.
  1587. - Ballistae now have an "Attack Ground" command.
  1588. - Force of Nature cooldown reduced to 20 seconds, down from 30 seconds.
  1589. - Treants now last 60 seconds, down from 75 seconds.
  1590. - Eating trees now gives a constant, non-stacking healing effect for 10
  1591. seconds.
  1592. - Moon Wells now spend mana on health and mana replenishment separately. For
  1593. instance, if you sent a 0-mana, nearly dead Demon Hunter to a Moon Well,
  1594. and the Moon Well had 100 mana, your DH would gain 25 mana, and 100 health.
  1595. Before, the Hero would gain 200 health and 50 mana. This change does not
  1596. affect the benefits of healing a unit without mana.
  1597.  
  1598. Creeps
  1599. - All melee creeps in between levels 1 and 5 are slightly more powerful.
  1600. - All creeps of level 6 or higher now have Hero magic resistance.
  1601. - Creeps of level 7 or higher will behave more intelligently in general.
  1602. - All creeps of level 7 or higher now deal Chaos damage.
  1603. - Level 10 Dragons no longer have spell immunity.
  1604. - Many minor creep balance tweaks to damage and abilities.
  1605. - Mercenaries are now more accurately priced in general, which in most
  1606. cases amounts to price decreases.
  1607.  
  1608. Items
  1609. - Scepter of Mastery no longer will drop randomly in multiplayer maps.
  1610. - Tome of Power, Mask of Death both increased in level (8 to 9 and 8 to 10
  1611. respectively).
  1612. - Wand of Lightning Shield is now a level-3 item, down from level 6.
  1613. - Sentry Ward item now comes with 3 charges, down from 5.
  1614. - Periapt of Vitality now gives 150 hps, up from 100.
  1615. - Pendant of Mana now gives 250 mana, down from 300.
  1616. - Tome of Experience now gives Heroes 150 experience points, down from 200.
  1617.  
  1618. NOTE: Replays are incompatible between major game revisions. (1.02 replays
  1619. cannot be viewed with the 1.03 version of Warcraft III.)
  1620.  
  1621.  
  1622. --------------------------------------------------------------------------
  1623. - PATCH 1.02a
  1624. --------------------------------------------------------------------------
  1625.  
  1626. - Added localized Battle.net messages.
  1627.  
  1628.  
  1629. --------------------------------------------------------------------------
  1630. - PATCH 1.02
  1631. --------------------------------------------------------------------------
  1632.  
  1633. FIXES
  1634.  
  1635. - Fixed an issue that allowed players to abuse dragons with Devour.
  1636. - Fixed an issue with dragons that could cause them to divert attacks.
  1637.  
  1638. BALANCE CHANGES
  1639.  
  1640. - Necklace of Immunity, Tome of Greater Experience, and Goblin Land Mines
  1641. no longer randomly drop in multiplayer games.
  1642. - Scroll of Resurrection & Scroll of Animate Dead item level increased.
  1643. - Bridges are no longer destroyable on the (6)Stromguarde.w3m map.
  1644.  
  1645. NOTE: Replays are incompatible between major game revisions. (1.01 replays
  1646. cannot be viewed with the 1.02 version of Warcraft III.)
  1647.  
  1648.  
  1649. --------------------------------------------------------------------------
  1650. - PATCH 1.01c
  1651. --------------------------------------------------------------------------
  1652.  
  1653. - Fixed an issue with copy protection for certain DVD drives.
  1654.  
  1655.  
  1656. --------------------------------------------------------------------------
  1657. - PATCH 1.01b
  1658. --------------------------------------------------------------------------
  1659. - Fixed a problem where players were disconnected from a game as it was
  1660. starting and thus getting a loss.
  1661.  
  1662.  
  1663. --------------------------------------------------------------------------
  1664. - PATCH 1.01
  1665. --------------------------------------------------------------------------
  1666.  
  1667. ** Welcome to Warcraft III and improved Battle.net! **
  1668.  
  1669. This patch contains various data and code updates necessary for play on
  1670. Battle.net as well as some minor balance changes.
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