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- Patch ROC en 1.01 - 1.27b
- https://pastebin.com/aM13CQRD
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- WARCRAFT III: REIGN OF CHAOS VERSION HISTORY
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- Patch 1.27b
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- Specific Changes & Improvements
- - Bug fixes and general maintenance
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- Patch 1.27
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- Specific Changes & Improvements
- - Throw away that old PowerPC Mac in the closet, we’ve created a new installer to support Mac 10.10 and 10.11
- - Improved compatibility with Windows 7, 8.1, and 10
- - Fixed a crash caused by Chain Lightning
- Known Issues
- - Windows 8.1 and 10 saved games are still stored in a location that requires running as system admin
- - Some graphical issues with the cinematics are still occurring
- - Changes to gamma settings will not take effect in windowed mode
- - Cyrillic characters are still not displaying
- - Disabled ambient sound while a MIDI issue is being resolved
- - Mac 10.9 and earlier are not supported
- - Mac build does not support the editor
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- Patch 1.26
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- FIXES
- - Hex will no longer provide a speed boost to a Hero if cast at the end of
- Metamorphosis or Chemical Rage effects.
- - Reverted the fix "Hex will no longer extend the duration of Metamorphosis."
- - Fixed an issue where some Mac patches could lead to disconnections during
- Battle.net games.
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- Patch 1.25b
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- FIXES
- - Fixed an issue where players were able to ally with opponents when
- alliances were locked ("share hack").
- - A gold exploit with buildings has been fixed.
- - Widescreen (stretched) resolutions should now be available in the Video options.
- - Scroll of Town Portal will no longer be consumed when casting fails
- when used at the same time that your Hero is Hexed.
- - You can now purchase items from shops while Hexed.
- - Hex will no longer extend the duration of Metamorphosis.
- - Hex will no longer disable mana or health regeneration of Heroes.
- - Wisps Detonate ability will no longer drain mana from Heroes while under
- the effects of Potion of Invulnerability.
- - Warcraft III will now write its registry keys on launch.
- BALANCE CHANGES
- Humans
- - Improved Masonry Upgrade health boost decreased from 20% to 10% for all 3 levels
- - Siege Engine Level increased from 2 to 3
- - Rifleman HP increased from 505 to 535
- Orcs
- - Blade master Wind Walk duration reduced from 20/40/60 to 20/35/50
- - Raider Ensnare Cooldown increased from 12 to 16
- - Spirit Wolf Rank 1 Wolf Level decreased from 3 to 2
- Night Elves
- - Warden Shadow Strike mana cost increased from 65 to 75
- - Druid of the Talon Faerie Fire duration decreased from 120 to 90
- Items
- - Ivory Tower gold cost increased from 30 to 40.
- - Tome of Experience now gives Heroes 100 experience points, down from 150
- - Orb of Venom poison duration decreased from 8 to 6
- NOTE: Replays are incompatible between major game revisions. (1.24e replays
- cannot be viewed with the 1.25 version of Warcraft III.)
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- Patch 1.25 (PTR)
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- Patch 1.24e
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- FIXES
- - Fixed an exploit rendering buildings non-interactable ("tower hack").
- - Fixed an exploit allowing a player to bypass a summon ability's
- cooldown ("summon/cooldown hack").
- - Fixed a client crash related to workers failing to build in an
- unintended way ("new crash hack").
- - Fixed an exploit allowing the Blood Mages's Phoenix to be resurrected
- instantly ("phoenix hack").
- - Fixed a bug allowing players to select an invalid matchmaking race
- resulting in all the player's units and buildings becoming sheep
- ("sheep hack").
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- Patch 1.24d
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- FIXES
- - Fixed a client crash related to queuing too many invalid build commands
- ("crash hack").
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- Patch 1.24c
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- FIXES
- - Fixed a problem with the "Chapter Six: The Culling" human campaign map
- that was preventing it from loading.
- - Fixed an issue that allowed JASS functions to return incorrect values
- under certain conditions.
- - Fixed an issue that caused the TriggerEvaluate native to return
- incorrect values under certain conditions.
- - Fixed a minor memory leak when using GroupEnum natives.
- - Fixed a crash when using the CreateImage native on PPC Mac.
- - Updated Mac World Editor to work with recent JASS changes.
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- Patch 1.24b
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- PC WORLD EDITOR CHANGES
- - Increased max map file size from 4 MB to 8 MB.
- - Added the ability to store hashtable handles in a hashtable.
- - Added GetSpellTargetX and GetSpellTargetY natives.
- - Added a new base handle type “Agent” of which many types now extend from.
- - Added a SaveAgentHandle native which can be used for saving most handle types.
- - Added a JASS optimization dealing with global variable change events.
- FIXES
- - Fixed a few false positives caused by the "return bug" fix.
- - Fixed a crash related to hashtable reference counting.
- - “Shadowing” global variables with local variables no longer is possible.
- - Fixed a type conversion dealing with operators (i.e. adding a handle with an integer).
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- Patch 1.24
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- PC WORLD EDITOR CHANGES
- - Added new JASS hash table functions to replace the lost functionality from
- fixing unsafe type casting.
- - Hash Table - Save Item Handle
- - Hash Table - Save Unit Handle
- - ...
- - Hash Table - Load Item Handle
- - Hash Table - Load Unit Handle
- - ...
- - Hash Table - Get Handle ID
- FIXES
- - Fixed an exploit related to unsafe type casting that allowed users to
- execute arbitrary code in maps.
- - Fixed the JASS unsafe type casting exploit ("return bug").
- - Fixed several World Editor crashes.
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- Patch 1.23
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- FEATURES
- - Battle.net now uses a new banner ad system.
- FIXES
- - Fixed an exploit where an altered custom map would be seen identical to
- the original custom map.
- - Fixed an issue where some patches could not apply on Intel Macs.
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- Patch 1.22
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- FEATURES
- - There is now a replay auto-save feature in the options menu. Replays
- are automatically saved to the "replay" folder.
- - The game is now automatically saved in the event of a potential
- disconnect. These saved games are placed in the "save" folder.
- - Player color selection can now be limited by the number of players in
- the game using an option in the "Advanced Options" screen during game
- creation.
- - Added an option to always show unit and building health bars.
- - You can now enable and disable the display of minimap signals
- from players and other observers using chat commands:
- /showminimapsignals and /hideminimapsignals.
- - Added a new in-game cheat "maxfps" to limit the maximum frame rate to
- the given number. Example: "maxfps 30" will set the maximum frame rate
- to 30 FPS.
- BALANCE CHANGES
- HUMAN
- - Scout Tower repair rate changed from 12 to 20.
- - Knight damage increased: Attack cooldown changed from 1.50 to
- 1.40 and base damage increased from 25 to 28 (Average damage is 34).
- UNDEAD
- - Increased Ziggurat base armor from 1 to 5.
- - Reduced the build time of the Necropolis from 120 to 100.
- NIGHT ELF
- - Reduce the Orb of venom poison duration from 10 seconds to 8 seconds.
- - Increase the experience gain from Dryads from Level 2 (40xp) to
- Level 3 (60 xp).
- FIXES
- - The cooldown on unlimited usable items (example: the staff of
- preservation) now persists after the item is dropped or traded.
- - A cooldown exploit with potions has been fixed.
- - When you unburrow a Crypt Fiend, its auto-cast will no longer be toggled
- off.
- - An exploit bug in which items could lose their cooldowns when transferred
- between heroes has been fixed.
- - Fixed DotA-specific sound effects on Intel Macs.
- - Fixed sound falloff on Intel Macs. Distant sounds should now still be
- audible.
- MAPS
- - New maps from contest winners:
- - (2)MeltingValley
- - (2)RoadToStratholme
- - (4)CentaurGrove
- - (4)TidewaterGlades
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- Patch 1.21b
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- FEATURES
- - The game no longer requires the CD to play.
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- Patch 1.21
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- FEATURES
- - The game now runs natively on both PowerPC-based and Intel-based Macs.
- - Player can now view frames per second using the "/fps" chat command.
- FIXES
- - Fixed a timing problem with the game on PCs with dual-core CPUs.
- - Fixed a crash that could occur with the Frost Breath ability.
- - Fixed a crash that could happen in multiplayer games.
- - Fixed an exploit that could happen in multiplayer games.
- Important Note on Patching for Mac Players: The file layout inside the
- game folder is changed significantly by Patch 1.21. As a result, in order
- to be able to install the Frozen Throne expansion from CD, you must
- install Reign of Chaos first, then install Frozen Throne from CD, and then
- patch to version 1.21, in that order. If you patch to v1.21 and then
- attempt to install Frozen Throne after that, it will not install
- correctly.
- MAPS
- - New maps:
- - (2)SecretValley
- - (6)BomberCommand
- - (4)LostTemple (RoC)
- - The 4 Forest Troll Berserkers by the natural expansions now drop Level
- 2 Permanent instead of Level 2 Charged items
- - (4)TurtleRock
- - The 4 Ogre Warriors along the outer pathways now drop Level 2
- Permanent instead of Level 2 Charged items
- - (6)GnollWood
- - The 4 Gnoll Brutes by the central Item Shops now drop Level 2
- Permanent instead of Level 2 Charged items
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- Patch 1.20e
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- FIXES
- - Fixed an exploit that could happen in multiplayer games.
- MAPS
- - Replays saved with older versions of a map are no longer compatible.
- - (2)TerenasStand
- - Added some trees to high ground above Red start location to prevent
- a siege unit attack imbalance.
- - Replaced Mercenary Camp type from Village to Lordaeron Summer.
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- Patch 1.20d
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- FIXES
- - Fixed an exploit that could happen in multiplayer games.
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- Patch 1.20c
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- FIXES
- - Fixed a crash that could happen in multiplayer games.
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- Patch 1.20b
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- FIXES
- - Fixed a crash that could happen in multiplayer games.
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- Patch 1.20
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- NOTES
- - Patched to be compatible with fixes in The Frozen Throne.
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- Patch 1.19b
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- FIXES
- - Fixed a crash that could happen in multiplayer games.
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- Patch 1.19
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- MAPS
- - (2)Plunder Isle
- - Added ground anti-air creep to both center goldmines.
- - Added ground anti-air creep to both center Goblin Merchants.
- - (6)Scorched Basin
- - Removed center creep camp and neutral building.
- - Reduced the creep level of the two center goldmines from a Red
- camp to Green camps.
- - Opened up all choke points on the map.
- - Added trees to all start locations to ensure better balance with
- all races.
- - (8)Golems In The Mist
- - Removed the center creep and Neutral building.
- - (8)Plains Of Snow
- - 3 of the 4 center goldmine creep camps dropped a level 5 charged
- item, now all 4 drop a level 5 charged items.
- - Added a Goblin Merchant between Teal and Purple start locations. Also
- increased the item drop to level 3 charged items instead of level 2
- charged items.
- - Added a Goblin Merchant between Pink and Green start locations. Also
- increased the item drop to level 3 charged items instead of level 2
- charged items.
- BALANCE CHANGES
- - Creep-dropped item sell prices have been standardized. Items of the
- same level will now always sell for the same amount.
- - Ensnare duration reduced from 15 seconds to 12 seconds.
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- - PATCH 1.18
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- FIXES
- - Fixed a problem that prevented selection sounds from playing when
- units were drag-selected.
- - Fixed a problem that caused Gargoyles to become stuck in Stone Form.
- - Fixed a problem with Dark Ritual or Death Pact leaving an unusable
- corpse.
- - Fixed a problem that caused a player's units to continue to harvest
- resources after they were dropped and no one has control of them.
- - Fixed a problem that allowed Magic Immune units to take Magical damage
- from missiles that were in flight as they became Magic Immune.
- - Fixed a problem that caused Heroes holding items that increase their
- primary attribute to display an increase in their base damage on the
- info panel. Their actual damage was not affected.
- - Fixed a problem with Metamorphosis that allowed the timer to remain
- active after the Hero had died.
- - Fixed a problem with Goblin Zeppelins being considered Undead instead of
- Mechanical in custom maps.
- WORLD EDITOR FEATURES
- Trigger Editor
- - Added new unit states:
- - Plagued
- - Snared
- - Stunned
- - Poisoned
- - Polymorphed
- - Sleeping
- - Resistant
- - Ethereal
- - Magic Immune
- WORLD EDITOR FIXES
- - Fixed custom buff support for Inferno.
- - Fixed multiple-level support for Shadowmeld.
- - Fixed Rain of Chaos' order id.
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- - PATCH 1.17
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- FEATURES
- - A "Profile" button has been added to the Battle.net toolbar. You can now
- look at your profile from the Battle.net news page without ever entering
- chat.
- - Replays now display their version number in the Replay selection screen.
- FIXES
- - Fixed a problem that caused some instant spells cast after a targeted
- spell to execute before the targeted spell.
- - Fixed problems with the Melee AI when it attempted to use certain
- instant spells.
- - Fixed a problem with Morphing units re-executing commands that were
- interrupted by the morph timer expiring.
- - Fixed an exploit that would allow players to track enemy units under
- the fog of war with queued move commands.
- - Fixed a problem with units following enemy units and never proceeding
- to the next order when they moved underneath the fog.
- - Fixed a problem with Envenomed Spears wearing off too early if the
- affected unit was also affected by Slow Poison.
- - Fixed the invisibility transition time for levels 2 and 3 of Wind Walk.
- - Fixed Devour such that devoured units now give experience to the owner of
- the Kodo Beast if it gets polymorphed/hexed and instantly digests the unit.
- - Fixed rally points such that friendly units will no longer cancel rally
- orders to Heroes that teleport or Mirror Image.
- - Fixed illusions so they now get correct damage, armor, life, and mana
- bonuses consistent with the original units.
- - Fixed an issue with morphed units that could cause them to cost food when
- revived by Animated Dead if they had died in their morphed form.
- - Fixed upgrading buildings such that they now receive the correct hit point
- bonus from the Masonry upgrade.
- - Fixed a problem that could cause manually cast arrow abilities to
- occasionally fail.
- - Fixed channeling units so they will auto-queue orders issued to the entire
- selection except for Stop and Hide. Orders issued to the selected subgroup
- will break channeling (so you can teleport out of the area while
- channeling).
- - Fixed units in the middle of a non-channeling spell such that they will now
- auto-queue all orders until the spell is complete.
- - Fixed observers so they now recieve notifications when ANY player's forces
- are under attack.
- - Fixed Hero icons so their order is now consistent throughout the game.
- - Fixed replay speeds so they can once again be changed while the replay
- is paused.
- MAPS
- - (6)Dark Forest - Cleaned up some trees to provide wider areas for larger
- groups to path through. The creep camp guarding the top middle expansion
- gold mine no longer attacks units that path nearby.
- BALANCE CHANGES
- General
- - Haunted and Entangled Gold Mines are now indicated on the minimap.
- - Line damage spells such as Shockwave and Carrion Swarm no longer damage
- a targeted friendly unit.
- - Arrow abilities set to autocast now override Orb effects.
- - Default autocast spells (like Bloodlust) that require research will now
- have autocast enabled when the research completes.
- - Repairing an upgrading building now uses the repair time and cost of the
- original building.
- - Harvesting, building, and repairing workers are the only units left
- behind by a teleport.
- - Multiple units casting the same spell now distribute the load more
- efficiently.
- - Missile spells no longer wake creeps when launched. Instead, the creeps
- now wake when a spell hits.
- - Constructing Peasants are now included in group selections. A
- constructing Peasant will automatically queue all orders unless it is
- the only unit selected, or until it receives a Stop order.
- - Channeling ultimates now cancel invulnerability. If an invulnerability
- spell is used while channeling, channeling will end.
- - Damage-capped AOE spells now have a seperate cap for friendly, enemy,
- and neutral units.
- - Enemy units now take damage from Lightning Shielded illusions.
- - If a unit is rallied to a unit/Hero that dies, the rallied unit will
- now continue to move towards the last spot the rally target occupied.
- Human
- - Divine Shield can no longer be deactivated.
- Undead
- - Banshee attack range increased to 600 from 500.
- - Units raised by Animate Dead are now invulnerable to dispels as well as
- damage.
- - Unsummoning an upgraded building now provides resources for the original
- building in addition to the cost of the upgrade (before it was just the
- cost of the upgrade).
- Orc
- - Experience granted for killing the Spirit Wolves summoned by the spell
- Feral Spirit increased by approximately 40%.
- - Wind Walk now allows the Blademaster to walk through units.
- - Wind Walk's backstab damage reduced to 40/70/100 from 50/85/120.
- - Chain Lightning will now jump to sleeping targets if the primary target
- is also asleep.
- Night Elf
- - Abolish Magic no longer auto-dispels hero spells.
- - Abolish Magic no longer removes positive buffs on friendlies or negative
- buffs on enemies when manually cast (it already did this for autocast).
- - Rejuvination can now target magic immune units.
- - Level-1 Entangling Roots base duration reduced to 9 seconds from 12, but
- level-3 Entangling Roots damage increased to 25 per second from 15 per
- second.
- - Faerie Fire armor debuff reduced to 4 from 5.
- - Ancient Protector's attack now uses a homing missile.
- - The Huntress' bouncing attacks will no longer bounce back to the initial
- target.
- Items
- - All Orbs now affect magic-immune units.
- - Targeting an unwalkable location with a Scroll of Town Portal will now
- try to place units as close to that location as possible. If no valid
- location can be found, the units will be teleported to an area around
- the town hall.
- NOTES: Replays are incompatible between major game revisions (1.16
- replays cannot be viewed with the 1.17 version of Warcraft III).
- Custom save games will not load from version 1.16.
- --------------------------------------------------------------------------
- - PATCH 1.16
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- BALANCE CHANGES
- Orc
- - Bladestorm mana cost reduced to 200 from 250.
- Items
- - Shared cooldown of 20 seconds added on all summoning items.
- - Wand of Lightning Shield given 10-second cooldown.
- - Sentry Ward item duration reduced to 5 minutes from 10 minutes.
- NOTES: Replays are incompatible between major game revisions (1.15 replays
- cannot be viewed with the 1.16 version of Warcraft III). Custom save games
- will not load from version 1.15.
- --------------------------------------------------------------------------
- - PATCH 1.15
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- FEATURES
- - The matchmaking system has been significantly updated. New accounts should
- more quickly begin playing against opponents of equivalent skill level.
- - Display of channel moderators has changed.
- - Ladder information is now more clearly separated in your user profile.
- - Free For All (FFA) games are now anonymous. Account names and player levels
- will no longer be displayed to other participants. Other players will be
- displayed as "Player X", where X is the number of the player in the game.
- - Added an on/off button for the "Alt" formation toggle functionality to the
- Options --> Gameplay menu. The option is "On" by default.
- - Added a "Worker Selection" button that appears beneath the construction
- progress indicator for Night Elf and Orc buildings. This allows Orc and
- Night Elf players to re-select workers that are currently constructing a
- building and give them additional way-pointed orders.
- - Added the ability for users to double-click replay files (*.w3g files) from
- system directories. Doing so will automatically launch the game and load the
- appropriate replay.
- - Buff and debuff icons (not including auras) now flash when their duration
- has 10 or fewer seconds remaining.
- - Buff icons will display in the tooltip when a group-selected unit is high-
- lighted in the info panel.
- FIXES
- - Fixed an issue with cargo-based structures/units (Entangled Gold Mines, Orc
- Burrows, Goblin Zeppelins, etc.) which could cause units to get stuck
- inside permanently.
- - Fixed a problem where water elementals that died during Mass Teleport were
- not being properly removed from the game.
- - Fixed an issue that caused hit point bars not to show up properly for some
- teams when viewing replays.
- - Fixed an issue that caused the Anti-magic Shell art to display incorrectly
- on Crypt Fiends after they unburrow.
- - Fixed a problem where a Scroll of Town Portal could be wasted if the
- targeted town hall was destroyed before the spell completed. The Hero now
- retains the Scroll if the spell doesn't complete.
- - Fixed an issue with the "Observers on Defeat" functionality that caused
- units not to be displayed on the minimap.
- - Fixed an issue that could cause the Web and Ensnare graphics to display
- improperly.
- - Fixed a problem with the Scroll of Town Portal which did not allow Heroes to
- regenerate the appropriate hit points and mana while the spell was being
- cast.
- - Fixed Shockwave's damage radius to 125.
- - Fixed an issue with Militia in which units ordered "Back to Work" could
- change back into Militia when arriving back at the town hall.
- - Acolytes harvesting from a Haunted Gold Mine with the Entangling Roots buff
- now register as idle like other peons.
- - Fixed Lightning Shield so that if two units with Lightning Shields overlap
- each other, they both correctly take damage.
- - Fixed an issue with Animate Dead which in some cases caused the spell to
- transfer the unit upgrades to the new owner.
- MAPS
- - (2)Plunder Isle - Added some trees to the north and south location near the
- Goblin Merchant to prevent the player from making purchases without engaging
- the creep guarding the building. Cleared some room around the Goblin
- Merchant to prevent Archer cheese.
- BALANCE CHANGES
- Human
- - Mass Teleport cooldown increased to 20 seconds from 15 seconds.
- - Bash % chance to hit increased by 5% across all levels.
- - Slow mana cost increased to 50 from 40.
- Undead
- - Frost Nova cold effect now lasts 2/3/4 seconds against Heroes. It previously
- lasted 4/6/8 seconds against Heroes.
- - Animate Dead mana cost reduced to 175 from 250.
- - Death Coil cooldown increased to 6 seconds from 5 seconds.
- - Possession damage multiplier reduced to 166% from 225%.
- Orc
- - Feral Spirit cooldown increased from 25 to 30.
- - Wind Walk bonus damage increased to 50/85/120 from 50/75/100.
- Night Elf
- - Force of Nature casting range increased to 800 from 700.
- - Faerie Fire mana cost increased to 45 from 35.
- Items
- - Red Drake Egg is now a level-4 charged item, down from 5.
- - Talisman of the Wild is now a level-5 charged item, up from 4.
- - Legion Doom-Horn is now a level-5 permanent item, up from being a level-4
- permanent item.
- - Wand of Lightning Shield reduced to 2 charges from 3.
- Miscellaneous
- - All autocast buffs and debuffs cast by racial units now have a cooldown of 1
- second. Before, some had cooldowns of 0 seconds, while others had cooldowns
- of 1 second. This change does not include Priest Heal.
- - To purchase from a neutral shop or Mercenary Camp, a valid unit or Hero must
- now be within 450 distance units, down from 600 distance units. Note that
- this change does not affect racial shops.
- WORLD EDITOR FEATURES/IMPROVEMENTS
- General
- - Reduced minimum map size to 32 (was 64).
- WORLD EDITOR FIXES
- General
- - Object Properties dialogs now properly load facing angles between 270-360
- degrees.
- Trigger Editor
- - Dialogs will now respond to clicking the 12th button.
- - Compile errors in the custom script section will no longer disable all
- triggers or lead to an infinite loop of error messages.
- Object Editor
- - Warnings about resetting objects now properly refer to the current tab.
- NOTES: Replays are incompatible between major game revisions (1.14 replays
- cannot be viewed with the 1.15 version of Warcraft III). Custom save games
- will not load from version 1.14.
- --------------------------------------------------------------------------
- - PATCH 1.14b
- --------------------------------------------------------------------------
- FIXES
- - Fixed an issue with recalling control groups and quickly pressing 'TAB'
- to change your selected subgroup.
- --------------------------------------------------------------------------
- - PATCH 1.14
- --------------------------------------------------------------------------
- FIXES
- - Fixed an issue that caused Scroll of Town Portal to always place your
- units to the lower right side of your town hall instead of the location
- you clicked.
- - Fixed an issue that caused a unit to permanently lose 75% of its attack
- speed if it was Polymorphed while under the effects of Unholy Frenzy.
- - Fixed an issue that caused the Call to Arms command not to work if you
- clicked the button an EVEN number of times.
- - Fixed an issue with Hero and unit ability orders in which, under certain
- conditions, ability orders would not be dispatched properly, causing
- "lag" or unresponsiveness.
- BALANCE CHANGES
- Neutral Units
- - Summoned Treants no longer give large gold bounties.
- NOTES: Replays are incompatible between major game revisions (1.13 replays
- cannot be viewed with the 1.14 version of Warcraft III).
- --------------------------------------------------------------------------
- - PATCH 1.13b
- --------------------------------------------------------------------------
- FIXES
- - Fixed an issue related to copy protection.
- ANNOUNCEMENT
- We are aware of some new issues that came up with the release of the 1.13
- patch. We will be releasing a 1.14 patch in the near future that addresses
- some of these issues, including:
- - Custom save games from version 1.12 (including those from Orc Act I)
- incorrectly recognize Hero Agility, causing slow attack speeds after the
- 1.13 patch is applied. This will be fixed in the 1.14 patch.
- - Town Portal always places your units to the lower right side of your town
- hall instead of the location you clicked, as it previously did. This will
- be fixed in the 1.14 patch.
- - If you research the Skeletal Mage upgrade, then you will no longer be able
- to use the Raise Dead skill on the corpses inside a Meat Wagon. This will
- be fixed in the 1.14 patch.
- - When a unit with Unholy Frenzy is Polymorphed or Hexed, the unit
- permanently loses 75% of its attack speed. This will be fixed in the 1.14
- patch.
- - If an Orc player uses the spell Spirit Link, and one of the linked units is
- a Troll Berserker with the Berserk ability active, then all units linked
- with that Troll will take the increased damage penalty associated with the
- Berserk ability. This will be fixed in the 1.14 patch.
- - If a unit casting a channeling spell dies from Mana Flare, the channeled
- spell lingers in the area permanently. This will be fixed in the 1.14
- patch.
- - The Call to Arms command does not work if you click the button an EVEN
- number of times. This will be fixed in the 1.14 patch.
- * Any other confirmed issues that we can fix in time for the release of the
- 1.14 patch.
- Regarding balance, we are currently assessing the state of balance of 1.13
- based on user feedback, online testing, and the review of replays. Although
- we will make some number of balance changes in 1.14, these have yet to be
- determined.
- We appreciate the community's patience and support in our endeavor to further
- tune the play balance, enhance the feature set, and increase the stability
- of Warcraft III: Reign of Chaos and Warcraft III: The Frozen Throne.
- - Blizzard Entertainment
- --------------------------------------------------------------------------
- - PATCH 1.13
- --------------------------------------------------------------------------
- FEATURES
- - Warcraft III now supports binding an email address to your Battle.net account
- so that you can recover your password at a later stage, similar to the
- functionality that was added to D2.
- MAPS
- - (2)Plunder Isle - Added some ground-based anti-air units to the Dragon camps;
- also added some trees to the top start location.
- - (4)Lost Temple - Adjusted item drop in center area. Expansion gold mines
- should be a bit tougher. Each player's expansion gold mine now has one melee
- creep. The Goblin Merchant camp is now tougher and has anti-air.
- BALANCE CHANGES
- Human
- - Storm Bolt stun is now 5 seconds vs. units and 3 seconds vs. Heroes at all
- levels. Previously, it had this level of stun at level 1, but went up 2
- seconds vs. units and one second vs. Heroes each level. Additionally,
- level-2 and level-3 damage are now 225 and 350, respectively.
- - Blizzard is now damage capped. This damage cap is invoked when Blizzard hits
- more than 5 targets.
- - Holy Light mana cost reduced to 65 from 75.
- Orc
- - Stasis Trap area of effect reduced to 400 from 500.
- - Shockwave now has a damage cap of roughly 12 units affected. Note that this
- limit will not typically be reached except in team games.
- Night Elf
- - Detonate mana drain reduced to 50 from 100.
- - Eating trees now heals 500 hit points over 30 seconds, up from 200
- hit points over 10 seconds.
- Neutral Buildings and Units
- - Creep Bloodlust mana cost increased to 75 from 50.
- - Creeps with Faerie Fire always use the creep version of Faerie Fire now.
- Additionally, creep Faerie Fire cooldown increased to 8 from 5.
- - Creep Curse cooldown increased to 8 from 5.
- - Thunder Lizard cost increased to 6 food from 5, and 150 lumber from
- 80 lumber.
- Items
- - Sentry Wards now have 2 charges, down from 3.
- - Anti-magic Potion duration increased to 15 from 10.
- - Healing Wards and Ankh of Reincarnation are now level-4 items (down from 5).
- - Red Drake Egg, Stone Token and Spiked Collar are now level-5 items, up from
- level 4.
- Other
- - We have made modifications to how gold is mined. Although these changes are
- somewhat difficult to describe, the effect is that in almost all cases, 5
- peons are required for an Orc or Human to mine a gold mine at maximum
- efficiency (assuming the town hall equivalent is as close as possible).
- WORLD EDITOR FEATURES/IMPROVEMENTS
- General
- - Map-specific option for game data set to be used (custom vs. melee).
- - Model selection dialog now includes all doodad/destructible variations.
- - Added preference for "Automatically zoom Previewer to fit new models" (Visual
- tab).
- - Added "Advanced->Reset Fixed Object Heights" option. (Turn off to preserve
- any fixed object heights [set via ctrl-page up/down] while moving them.)
- - Increased maximum texture space for tilesets (was 12, now 13).
- Trigger Editor
- - Increased maximum length of trigger comments (was 640, now 2048).
- - "Event Response - Triggering Player" is now valid during "Dialog - Dialog
- Button Click" events.
- - Added special doodad animation tags "show" and "hide".
- - Added Map Flag value "Observers on defeat".
- Sound Editor
- - Added Edit->Find command (works on sound/music list and variable list).
- Object Editor
- - Option to sort objects by name only (View->Sort Objects By Name).
- - Holding down Shift while modifying a numerical value will disable all min/max
- limits for that field (use with caution; this can potentially crash the
- game!).
- - Tech Item dialog allows selection of special multi-unit "Equivalents" (any
- Altar, etc.).
- - New unit fields for tier-based tech tree requirements.
- WORLD EDITOR FIXES
- General
- - Item Tables dialog is accessible from Unit Properties dialog.
- - Pre-placed summoned units count towards creep camp minimap icons.
- - "Extra->Cinematic Arthas" model file reference is invalid.
- - Game lock-up when decreasing level of "Attribute Bonus" ability.
- - Excessive performance loss when units and start locations overlap.
- - Doodad "fixed height" status is not preserved across undo operations.
- - Pre-placed random units may have their team color set to red in game,
- regardless of owner.
- - Unit Properties dialog does not display mana value for buildings with mana.
- - Moving a start location which is on top of another start location can cause
- duplicate start locations.
- - Random Group references used for dropped items are not displayed properly in
- the Object Manager.
- - View menu does not always refresh properly after changing layers.
- - Advanced->Adjust Cliff Levels does not adjust water height along with
- terrain.
- Trigger Editor
- - Unit event "Uses an item" does not fire for items with unlimited charges.
- - Attempting to enable a trigger does not properly validate that the trigger
- script compiles.
- - Action "Skip Remaining Actions" can cause compile errors if used as a parameter
- to another function.
- - "Event Response - Target Point Of Issued Order" becomes reset after a "Wait"
- action.
- - Function menu appears in the dialog for setting variable initial values.
- - "Automatically create unknown variables when pasting" option does not work for
- "Set Variable" actions.
- - Deleting functions may corrupt the strings within other "cut" functions
- (manifest after pasting).
- - "Event Response - Learned Skill Level" result is off by one for all levels
- greater than one.
- - Variables dialog sorting by Initial Value does not sort properly.
- - Map Flag value "Observer chat" is obsolete and causes compile errors.
- Sound Editor
- - There is no way to remove imported sounds.
- Object Editor
- - Custom "Required Animation Names" values do not display properly in the editor
- (works in game).
- - Character limit on extended tooltip fields is too small (was 300, now 1024).
- - Custom values of "Techtree - Requirements - Levels" field are not loaded
- properly in game.
- - Hotkey field not allowed to be empty.
- - Changing an object "category" does not automatically refresh the field list, if
- necessary.
- - "Stats - Build Time" values less than 8 cause Heroes to be unable to revive.
- - Object tabs do not always refresh properly after importing "all" object data
- file.
- - Buildings with no pathing map crash the game.
- - Auto Fill dialog allows any character for hotkey fields.
- - "Art - Scaling Value" is not applied to building placement cursor in game.
- - Pasting "True" values over "False" values does not work.
- NOTES: Replays are incompatible between major game revisions (1.12 replays
- cannot be viewed with the 1.13 version of Warcraft III). Custom save games
- will not load from version 1.12.
- --------------------------------------------------------------------------
- - PATCH 1.12
- --------------------------------------------------------------------------
- FIXES
- - Anti-air creeps have been added to each Mercenary Camp in the map
- (4)Tranquil Paths (Reign of Chaos).
- - Wyvern hit points have been reduced from 600 to 570.
- - Halls of the Dead and Black Citadel attack cooldown have been reduced
- from 2.0 to 1.5.
- - The multiplayer custom map desync that occurs between Reign of Chaos and
- Frozen Throne players has been fixed.
- NOTES: Replays are incompatible between major game revisions (1.11 replays
- cannot be viewed with the 1.12 version of Warcraft III). Custom save games will
- not load from version 1.11.
- --------------------------------------------------------------------------
- - PATCH 1.11
- --------------------------------------------------------------------------
- FIXES
- - Campaign unit damage has been adjusted to match 1.01 values.
- - Some custom maps would crash because they had pre-1.10 data embedded in them.
- - Czech-only: fixed a crash with the display news items.
- - Graphical errors related to the Gryphon Unit within the Teen Version have now
- been fixed.
- - Fixed a number of text strings within our localized versions.
- - Fixed a number of hotkeys within our localized versions.
- --------------------------------------------------------------------------
- - PATCH 1.10
- --------------------------------------------------------------------------
- REIGN OF CHAOS PATCH 1.10 FOREWORD
- The 1.10 patch is an upgrade to Reign of Chaos in preparation for the
- upcoming release of Warcraft III: The Frozen Throne, available on July 1st.
- This patch contains numerous new features and upgrades to Reign of Chaos,
- as well as several balance changes. Due to these significant changes we have
- moved the version number from 1.06 up to 1.10. We look forward to hearing
- community feedback on the new features and improved game balance. See you on
- Battle.net!
- - Blizzard Entertainment
- FEATURES
- - Upgrades and units can be queued in the same queue chain.
- - Buildings can now be queued.
- - A graphic placeholder is displayed to notify where a building is going to
- be constructed after the command to queue the building has been given.
- - Minimap filters now "remember" your preferences so you no longer have
- to toggle them on or off in every game.
- - A creep camp minimap filter has been added. When it is used, small circular
- graphics are displayed on the minimap representing the location of creep
- camps.
- - Added a third minimap "ally" filter that changes the colors displayed for
- allies in the minimap.
- - When using "ally" settings, the colors for the player, enemies, and allies
- now properly adjust in the world frame.
- - Improved defeat conditions address "hide the farm" strategies.
- - An "Occupied" graphic now appears over Orc Burrows, Goblin Zeppelins,
- Entangled Gold Mines, etc. This allows players to quickly tell how many
- units are currently occupying a structure or transport.
- - Hero icons for allied players are now displayed on your console if an ally
- drops from a game or shares unit control.
- - Flying Unit Improvements: We have turned off collision detection for flying
- units so that they can now easily pass through each other. This will allow
- air units to move about more smoothly than before. We have also added
- "separation behavior" so air units will break out of clusters once they
- reach a destination.
- - Upgrade & Research Complete alerts now include text messages that indicate
- which upgrade has just finished.
- - Added player handicaps that allow players to limit their units' maximum hit
- points prior to a game starting.
- - Easy AI effectiveness has been further reduced. Combined with handicaps,
- the AI can now be severely limited.
- - Normal & Hard AI strategies have been improved. The AI now chooses between
- a few different build orders per race (mass casters, mass Gargoyles, etc.),
- which include varying numbers of Heroes.
- - Holding the ALT key displays the health bars for all units on screen.
- Alternately, holding the "[" key will display friendly unit health bars,
- while the "]" key will display enemy unit health bars exclusively.
- - Players can now quickly reply to the last "tell" command received by using
- the "/r" command from in the game (if connected to Battle.net).
- - Waypoints now have a graphical representation in the world frame and on the
- minimap.
- - Increased the number of waypoints that can be placed at one time.
- - Shops have been given an improved interface which now allow players to
- select which Hero or unit is purchasing items, units, or services.
- - Added the ability to see the inventory of the purchasing Hero when the shop
- is selected.
- - Added the ability to sell items back to shops.
- - A new resource indicator is displayed for players whose teammates leave in
- the middle of a game. The indicator appears in the top right corner of the
- screen and allows players to see the allied army's current resources.
- - Players can now transfer resources to the allied army of a teammate who
- left the game.
- - Tomes are now "powerups". This means that if you right-click on them
- with a Hero selected, the Hero will now automatically use them rather than
- pick them up.
- - In-game chat messages now display who will be the recipient(s)
- (All, Allies, a specific player, etc.).
- - Buildings can now be assigned to a single hotkey and can be "tabbed" through
- similar to unit subgroups.
- - Battle.net: Players can now search for AMM opponents while continuing to chat
- on Battle.net.
- - Battle.net: Players can alt-tab while searching for a game. Once a game has
- been found, Warcraft III will automatically maximize.
- - Battle.net: Players can now veto a limited number of maps using the thumbs
- up/thumbs down system.
- - Battle.net: Players can now filter custom games to only show game types they
- want to play.
- - Battle.net: Players can now select their icon from icons they have unlocked.
- They can also see how many wins are required for each icon.
- - Observers can now use minimap pings to alert other observers to points of
- interest.
- - A new type of observer has been added called the "referee." A referee can
- chat with the players in the game.
- - Improved creep AI.
- - Players can now modify hotkeys. Please see the CustomKeyInfo.txt file found
- in your Warcraft III installation directory for further information.
- - Town portals can now be "aimed" to a particular area around the town hall.
- Players can also double-click on the Scroll of Town Portal to quickly
- teleport to the highest upgraded town hall.
- - Rally points can now be given waypoints to avoid running into creep camps
- while rallying new units.
- - Units "following" other units now inherit the behavior of the unit they are
- following. If the unit they are following goes into attack mode, they will
- drop into attack mode as well.
- - A Hero channeling a spell will not stop casting the spell when a group
- containing this Hero is given a new command. The Hero must be individually
- selected in order to be given another command.
- - Undead Acolytes and Night Elf Wisps that are rallied to an incomplete
- Entangled or Haunted Gold Mine will now automatically begin to mine once the
- structure is completed.
- MAPS
- - All multiplayer maps that were shipped with the original product have
- been patched to have improved item drop tables.
- - Some maps have been additionally improved with other minor enhancements.
- - Tranquil Paths now has random creeps.
- BALANCE CHANGES
- Humans
- - Devotion now gives 1.5/3/4.5 armor per level.
- - Thunder Clap damage reduced to 60/100/140 from 70/110/150.
- - Gyrocopter damage increased to 27-32 from 25-30.
- - Powerbuild effectiveness has been reduced to 60% of its previous strength
- in terms of how much speed additional Peasants add when supporting the
- construction of a building. Note that the cost increase per additional
- Peasant is unchanged.
- Undead
- - Shade speed increased to 350 from 270, but hit points reduced to 125
- from 250.
- - Animate Dead's duration reduced to 40 from 120, cooldown reduced from
- 180 to 240. Additionally, animated units are invulnerable, but can
- still be dispelled.
- - Death Pact and Dark Ritual can now be used on invulnerable units.
- - Carrion Swarm max damage reduced to 300/600/1000 from 375/700/1000 and
- damage per target reduced to 75/125/200 from 100/150/200.
- - Halls of the Dead and Black Citadel attack cooldown is now 2 seconds
- up from 1 second, and their damage has been reduced by 33% as well.
- - Gargoyle attack versus air decreased to 1d11 + 43 from 1d13 + 50 to
- reflect new air pathing changes.
- Orcs
- - Wind Walk now has a cooldown of 5 seconds, costs 75 mana at all levels
- (changed from 100/75/25), and deals "backstab" damage. When a Blademaster
- attacks while using Wind Walk, he deals bonus damage to his victim.
- - Lightning Shield range increased to 600 from 500.
- - Ensnare duration increased to 15 from 12, and range increased to 500
- from 400.
- - Feral Spirit mana cost reduced to 75 from 100 and cooldown increased to
- 25 from 15.
- - Shockwave area of effect width reduced to 250 from 300.
- - Chain Lightning base damage reduced to 85/125/180 from 100/140/180.
- - Tauren Chieftain speed increased to 270 from 250.
- - The Tauren Chieftain now has a smaller collision size: 32 down from 48.
- This means that he takes up less space on the ground.
- - Wyvern hit points increased to 600 from 500.
- - Wyvern poison now lasts 25 seconds and deals 4 damage a second.
- - Headhunter cooldown reduced to 2.26 from 2.34.
- - Berserker Strength now requires a Stronghold instead of a Fortress.
- - Mirror Image cost reduced to 125 from 150.
- Night Elves
- - Dryad damage increased from 15-17 to 16-18.
- - Entangle now prevents an affected unit from attacking, and interrupts
- channeling spells such as Blizzard and Starfall. However, its duration
- has been reduced to 12(3)/24(4)/36(5) (unit(Hero)).
- - Treants created by Force of Nature now benefit from the Nature's Blessing
- upgrade.
- - Mana Burn cooldown is now 7/6/5 seconds by level, down from 7/7/7 seconds
- by level.
- - Tranquility cooldown reduced to 60 from 120.
- - Tranquility mana cost reduced to 125 from 200.
- - Cyclone no longer affects mechanical units.
- - Rejuvenation can now be cast on units at full health.
- - Ancients now attack while rooted.
- - Hippogryph attack decreased from 1d9 + 37 to 1d7 + 31 to reflect new
- air pathing changes.
- - Chimaera splash increments reduced by 50 for quarter, 25 for half. This
- effectively means that Chimaeras will do less splash damage than previously.
- Items
- - Items have been revamped with new level tables. Items now have a level
- from 1 to 8, along with one of several categories. Items of levels 1 to 6
- can be charged items, permanent items, or powerups. Items of level 7 or
- higher are artifacts.
- Examples: Wand of Lightning Shield (charged), Stone Token (charged), Ring
- of Protection +2 (permanent), Tome of Strength +2 (powerup), Mask of Death
- (artifact).
- - You can now sell items at the Goblin Merchant by right-clicking on an item,
- and then "dropping" it onto a Goblin Merchant.
- - Scroll of Town Portal now takes 5 seconds to use. During this time it is
- being "channeled", and the Hero using it cannot be attacked or stunned.
- Under no circumstances can the town portal be aborted once started.
- - Wand of Illusion can no longer be cast on hostile units. This change was
- made to prevent players from cheesing high level creep camps by using Wand
- of Illusion on high level creeps, and then using this illusionary creep to
- tank the damage.
- - Boots of Speed no longer stack--two Boots of Speed will make a Hero just
- as fast as one.
- Other
- - When "attack-moving", air units now prefer to attack other air units more
- often than previously.
- - Creeps that are not in combat now ignore flying units. This means that if
- you move flying units around using "move" instead of "attack move", creeps
- will generally not attack them.
- - Creeps can no longer be dragged via constant attacks--they eventually give
- up and return to their start location.
- - Goblin Sappers now deal 750 damage to buildings, 250 damage to all units,
- and 185 damage to Heroes. These values are reduced by armor values such as
- '5 armor', but do not interact with armor types (e.g. 'Medium armor').
- - Units in a transport killed over ground will "spill out" over a wider
- area. This means that surrounding a webbed transport and killing it will
- generally not kill the passengers.
- NOTES: Replays are incompatible between major game revisions. (1.06 replays
- cannot be viewed with the 1.10 version of Warcraft III.) Custom save games will
- not load from versions 1.06 and below.
- --------------------------------------------------------------------------
- - PATCH 1.06
- --------------------------------------------------------------------------
- BALANCE CHANGES
- Improved Counterability
- Unarmored Light Medium Heavy Fortified Hero
- Normal 100% 150% 100% 100% 50% 100%
- Piercing 150% 75% 100% 150% 35% 50%
- Siege 150% 50% 100% 100% 150% 50%
- Magic 75% 100% 200% 100% 50% 50%
- Hero 100% 100% 100% 100% 50% 100%
- You can find further information related to armor and damage types on our
- web site at http://www.battle.net/war3/basics/armorandweapontypes.shtml
- Spellcaster Rebalance
- - Most spellcasters (Sorceress, Priest, Shaman, Witch Doctor, Necromancer,
- Banshee, Druid of the Talon) have been re-balanced. In general, units
- with piercing damage rip up spellcasters, while basic melee units, such
- as Ghouls or Footmen, are weak against spellcasters. The specific
- changes to the units in question are:
- * They have a new armor type, unarmored, which takes bonus damage from
- siege and piercing attacks.
- * They also have a new damage type, magic, which does reduced damage to
- fortified and hero armor, but does bonus damage against medium armor.
- * They had their damage adjusted, typically downwards.
- * They no longer gain damage as they go up in level, and gain less
- hitpoints as they go up in level (but start with more hitpoints when
- initially built)
- * Many autocast buffs and debuff costs reduced.
- * Casters, including Dryads, have had their mana regeneration rates
- boosted by 30%.
- Hero Damage
- - Heroes now have an aptly named hero damage type. It deals 100% damage
- to everything except fortified armor, to which it deals 50% damage. Hero
- damage was added so that heroes no longer strongly counter ranged units
- such as Archers and Crypt Fiends.
- Advanced Structures
- - Most advanced technology structures had their build times reduced. This
- reduction ranged from 20 seconds for especially underused structures, to
- 10 seconds for less underused structures. For instance, the Slaughterhouse
- builds 20 seconds faster now, while the Arcane Sanctum build time was only
- reduced 10 seconds.
- Humans
- - Flares now cost 75/25 to research, down from 100/50.
- - Inner Fire cost increased to 35, from 25.
- - Slow cost reduced to 40 from 50.
- - Slow duration vs heroes reduced to 10 seconds from 20 seconds.
- - Thunderclap debuff is 50% at all levels, and lasts 5/3 at all levels.
- Undead
- - Curse now causes a 33% chance to miss, up from 25%.
- - Curse now lasts 2 minutes, up from 1 minute.
- - Curse cost reduced to 40 mana from 50.
- - Web lasts 12 seconds, down from 20 seconds, and has a cooldown of 12
- seconds, down from 20 seconds.
- - Carrion Swarm max damage increased to 375/700/1000 from 300/550/800.
- - Carrion Swarm no longer hits wards.
- - Boneyard cost reduced to 250/100 from 350/125.
- - Acolytes now have 220 health, up from 180.
- - Necropolis cost reduced to 300 gold, down from 350 gold.
- - Black Citadel now has 2000 hitpoints, down from 2300.
- - Halls of the Dead now has 1750 hitpoints, down from 2000.
- Orcs
- - Bloodlust cost reduced from 50 mana to 40 mana.
- - Raiders now have light armor instead of heavy armor.
- - Raider Ensnare lasts 12 seconds, down from 20 seconds, and has a cooldown
- of 12 seconds, down from 20 seconds.
- - Bladestorm cooldown reduced to 3 minutes, down from 4 minutes.
- Night Elves
- - Cyclone duration on units increased to 15 from 10.
- - Faerie Fire cost reduced to 35 from 75.
- - Chimaera Roost cost reduced to 230/70 from 280/100
- - Ancients temporarily lose their fortified armor when they uproot,
- becoming medium armor units.
- - Dryads now have the unarmored armor type. This change was made to
- further specialize Dryads as melee killers, but allow piercing damage
- units, such as Crypt Fiends and Archers, to counter them more
- effectively.
- - Dryad hitpoints increased to 435 from 380.
- Other
- - All basic siege units (Mortar Teams, Catapults, etc.) have had their night
- sight increased to 1100 from 1000.
- Creeps
- - Creep-cast Polymorph duration reduced to 25.
- - Creep autocast Heal heals 12 hp a cast not 15.
- - Lightning Lizards, Thunder Lizards and Storm Wyrms no longer friendly
- fire - their attacks only hit hostile targets.
- - Lightning Lizard damage reduced from 1d8 + 16 to 1d8 + 14
- - Thunder Lizard damage reduced from 1d11+30 to 1d8+26.
- - Centaur Impaler hitpoints reduced to 350 from 450.
- Items
- - Anhk of Reincarnation is now a level 7 item.
- - Potion of Restoration now heals 500 health and 200 mana, rather than fully
- replenishing a hero's health and mana.
- - Scroll of Restoration now heals 300 health and 150 mana, rather than fully
- replenishing all targets health and mana.
- - Tome of Experience is now a level 5 item
- - Scroll of Protection cost reduced to 150
- NOTES: Replays are incompatible between major game revisions (1.05 replays
- cannot be viewed with the 1.06 version of Warcraft III).
- --------------------------------------------------------------------------
- - PATCH 1.05
- --------------------------------------------------------------------------
- FIXES
- - Fixed a problem with viewing certain replays.
- --------------------------------------------------------------------------
- - PATCH 1.04c
- --------------------------------------------------------------------------
- FIXES
- - Dates now use the system date format.
- - Fixed some issues related to IME text input.
- - Fixed some minor text wrapping issues that were occurring with Asian languages.
- - Fixed an issue that allowed players to keep Castles and Keeps alive for
- abnormal lengths of time while those buildings were under attack.
- --------------------------------------------------------------------------
- - PATCH 1.04
- --------------------------------------------------------------------------
- FIXES
- - Fixed an issue related to full shared unit control and allied play that could
- cause one or more players to lose the ability to train or upgrade their own
- units.
- - Fixed an issue that caused the experience point bars in Battle.net profiles
- to improperly reflect recently gained or lost points.
- - Fixed a graphic issue related to the ladder profile and the scroll bar.
- BALANCE CHANGES
- Humans
- - Divine Shield duration increased to 15/30/45 from 10/20/30.
- - Divine Shield cooldown changed to 35/50/65 from 60/60/60.
- - Avatar cooldown increased to 180 from 120.
- - Resurrection mana cost reduced to 200 from 250.
- - Sorceress acquisition range increased to 700 from 600, improving the
- frequency with which Slow is auto-cast.
- Undead
- - Banshee acquisition range increased to 700 from 500, improving the frequency
- with which Curse is auto-cast.
- - Anti-magic Shell is once again dispellable. A summoned unit under a shell
- does not take damage from the dispel, but will lose the shell.
- - Anti-magic Shell mana cost reduced to 50 from 75.
- - Sleep duration decreased on Hero units to 5/10/15 from 10/20/30.
- - Web duration decreased on Hero units to 7 from 20.
- - Animate Dead mana cost reduced to 250 from 300.
- - Player-controlled Ghouls no longer turn off pathing against units when they
- are instructed to harvest lumber.
- - Possession now takes 1 second to cast, up from 0.
- Orcs
- - Wards are no longer hit by Huntress Moon Glaive bounce.
- - Critical Strike no longer receives damage from Thorns Aura. However, the
- Blademaster's base attack associated with a Critical Strike still interacts
- with Thorns appropriately.
- Night Elves
- - Thorns no longer interacts with Critical Strike.
- - Mana Burn mana cost reduced to 50 from 75.
- - Mana Burn drain amount reduced to 50/100/150 from 100/200/300.
- - Mana Burn cooldown reduced to 7 from 9.
- - Huntress damage reduced to 1d3+14 from 1d3+15.
- - Metamorphosis cooldown increased to 180 from 120.
- - Cyclone duration reduced to 10/5.5 from 30/6 (normal unit/Hero units).
- - Starfall cooldown increased to 180 from 120.
- - Druid of the Talon (in Night Elf form) acquisition range increased to 700
- from 600, improving the frequency with which Faerie Fire is auto-cast.
- - Ballista Impaling Bolt no longer functions with "Attack Ground."
- - Ancient Protector cost reduced to 160/80 from 240/100.
- - Ancient Protector hit points increased to 600 from 550.
- - Ancient Protector armor decreased to 1 from 2.
- - Ancient Protector minimum range reduced to 0 from 200.
- - Ancient Protector ranged attack damage reduced to 1d10+44 from 1d13+51.
- - Ancient Protector damage type changed to pierce from siege.
- - Ancient Protector splash damage reduced.
- Creeps
- - Murloc Mutant damage increased to 1d5+24 from 1d2+12.
- MAP CHANGES
- - Many minor changes were made to many maps due to the balance changes made in
- patch 1.03 and patch 1.04. Some examples include:
- (4) Lost Temple - Added more shallow water to the islands. Center creep camp
- is a bit harder. Added Ogre Magi to the corner Ogre creep camps.
- (6) Moonglade - Reduced all creep camps approximately 2 levels.
- (8) The Crucible - All start locations should now be very similar, close to
- trees with enough room to build. All Goblin Merchant creep camps are
- now farther off the main path.
- (10) Dustwallow Keys - Fixed the choke point in the bottom left. Moved
- Razormane creeps off the main paths.
- (12) Ice Crown - Fixed the creep levels so that all camps are equal.
- NOTES: Replays are incompatible between major game revisions. (1.03 replays
- cannot be viewed with the 1.04 version of Warcraft III.) Custom save games will
- not load from versions 1.03 and below.
- --------------------------------------------------------------------------
- - PATCH 1.03
- --------------------------------------------------------------------------
- NEW FEATURES
- - Each AI player can now be set to one of three different settings:
- Easy, Normal, and Insane.
- - Allied AI will teleport to human allies' towns when the towns are under
- attack.
- - Allied AI will ping the minimap to indicate where they are going to attack
- next.
- - Messages can now be sent when the "Waiting for Players" dialog is up.
- - Added PowerPC optimizations and MacOS X 10.2 specific acceleration to the
- graphics engine.
- FIXES
- - Fixed an issue with building reimbursement that could credit a player twice
- for canceling a building.
- - Fixed a crash that could occur when the system date was set to > 2038.
- - Fixed map loading crash that could result from custom units that sell too
- many items.
- - Fixed crash with Avance Sound cards. The fix requires a minor change to your
- registry. If you are experiencing this problem, please contact our technical
- support staff.
- - Fixed a crash that could occur when loading a corrupted save file.
- - Fixed a crash that could occur on custom maps during some unit creation
- events.
- - Fixed an issue causing localized versions of maps to be passed unnecessar-
- ily.
- - Fixed Mass Teleport crash that could result from a target unit's dying
- before spell completes.
- - Fixed save/load map interaction that could result in an unresponsive game.
- - Fixed an issue related to unit selection and upgrading Human towers.
- - Fixed an issue with Dreadlord that could cause him to not take damage
- from Unholy Frenzy if he had the Sleep skill.
- - Fixed some AI mining issues that could occur when their original town
- hall was destroyed.
- - Fixed an AMM chat message bug that could disconnect you if an AMM team
- game message was sent just before game launch.
- - Fixed an issue that allowed players to save after choosing "Continue" in a
- single-player mission.
- - Fixed a supply issue related to the Demon Hunter and his Metamorphosis
- ability.
- - Fixed Zeppelin drop exploit as a method of building locating through fog
- of war.
- - Fixed an issue with saving while "Waiting for Players" dialog was up that
- could result in a soft lock.
- - Fixed an issue that could create an invincible Mountain King.
- - Fixed an issue related to graphical display of auras from aura-generating
- items.
- - Fixed an issue with Anti-magic Shell so it now properly interacts with
- magic-immune and non-magic-immune summoned units.
- - Fixed disappearance of Sentinel owl in conjunction w/ AOE-targeting
- circle.
- - Fixed an issue with Huntress' bouncing missile that would allow it to hit
- a secondary target even if it missed the primary target.
- - Fixed an issue with rooted Ancients that would cause them to trigger
- Goblin Land Mines.
- - Fixed an issue related to Hero illusions' carrying a Ring of Protection.
- - Fixed an issue with Town Portal spell art.
- - Fixed an issue with hit point/mana upgrades and Polymorph.
- - Fixed an issue with the Abolish Magic ability and allies.
- - Fixed an issue with poison that could kill a unit. Poison, by itself,
- should only take a unit to the brink of death.
- - Fixed an issue related to the interaction of Shift-adding units to a group
- and unit deaths.
- - Fixed an issue related to replays, selection circles, and changing player
- perspective.
- - Fixed an issue with Cyclone and moving units creating aerial footprints.
- - Fixed keyboard screen scroll and "Waiting for Players" interaction.
- - Fixed several minor text and tooltip issues.
- - Fixed a few improper combat sound assignments on creeps and NPCs.
- - Frost Wyrm attack now also slows air units.
- - AI Keepers of the Grove no longer cast Force of Nature on different cliff
- levels.
- - Night Elf AI now uses the Wisp's Renew ability effectively.
- - Disease (Plague) and poison no longer wake sleeping units.
- - Moon Glaive bounce no longer hits invisible units.
- - Demon Hunter's attack while in Demon Form no longer damages self or allies.
- - Upgraded building shadows no longer update through the fog of war.
- - Necklace of Spell Immunity no longer drops a Blademaster's Wind Walk.
- - Observers no longer gain full player UI when entering a loaded game.
- - Observers no longer get gold/lumber/supply UI when selecting neutral
- buildings.
- - Fog of war updates properly now if you are alt-tabbed out of game.
- - War3 now warns you when you save game or screenshot or profile if there's
- not enough available disk space.
- - Improved "We're Under Attack" messages so they trigger at more appropriate
- times.
- WORLD EDITOR FIXES
- - Fixed Macintosh World Editor crash.
- - Added Unit Editor field for building upgrades.
- - Increased number of possible dialog buttons from 5 to 12.
- - Added blank entries for all units that don't normally have abilities or
- attacks, allowing a user to potentially add these through the Unit Editor.
- - Added Unit Editor field to set unit sounds to that of another unit type.
- - Reorganized limits on pre-placed neutral units. Neutral hostile
- buildings now count towards the "unit" limit of 512, and only passive
- buildings count towards the "building" limit of 96.
- - Fixed bug where map auto-save could bypass object limit checks.
- - Fixed Sound Editor bug that would sometimes delete an imported sound file
- from the map if it was imported from outside the War3 directory and the
- Test Map feature was used before the map was saved.
- - Fixed force issue that would cause Force 11 when you selected Force 10
- for a trigger in the editor.
- BALANCE CHANGES
- Humans
- - Brilliance Aura has been reworked, and is no longer % based. It now adds
- a fixed amount of mana per second to units under its power -- .75, 1.5,
- and 2.25 respectively by level. While it's just as effective with mass spell-
- casters, players will find it is less powerful (though still exceedingly
- useful) with Heroes.
- - Divine Shield now costs 25 mana, down from 75.
- - Blizzard no longer goes up in radius as the level of the ability increases.
- - Water elementals now last 60 seconds, down from 75.
- Undead
- - Gargoyles' ground attack was substantially upgraded. They now do 21-24
- damage, up from 16-18 damage. They also have less armor (3, down from 5),
- but also hit harder against air units, doing 51-63 damage, up from 46-57
- damage. Note that they are still just as effective against air units as
- they were before, but their ground attack has been much improved.
- - Death Pact now costs 50 mana (down from 75), and can be cast twice as
- frequently as before (15 seconds cooldown from 30).
- - Lich Heroes now have far more hit points, as they now have 15 str + 2/level,
- up from 13 + 1.6/level.
- - Frost Armor is now an auto-cast spell which will target units under attack
- if auto-casting is enabled. Frost Armor also costs less mana -- 40 down
- from 50.
- - The Spirit Tower Upgrade now costs 160/40, up from 120/40.
- - Crypt Fiends' attack was slightly improved.
- Orcs
- - Headhunters have more hit points (350, up from 280), but also strike more
- slowly.
- - Stasis Trap no longer stuns friendly units, but has a shorter duration
- (6 seconds, down from 12 seconds). Stasis Traps, when they are set off,
- also destroy other Stasis Traps within their area of effect.
- - Kodo Beasts now have 1000 hit points, up from 790 hit points. They also
- attack more slowly than before.
- - Orc Barracks cost less lumber: 50, down from 70.
- - Watch Towers now do 16-18 damage, down from 19-22 damage.
- - Grunts now have 700 hit points, up 20 from 680.
- - Shaman's attack is far less powerful. They attack somewhat more slowly,
- and also do 11-12 damage, down from 14-16 damage.
- - Stasis Ward and Sentry Ward no longer inhibit movement or building
- construction.
- Night Elves
- - Sentinel can now be removed from a tree with various dispels (Wand of
- Negation, Dryads, etc.), as well by attacking the tree with a peon or siege
- unit (previously, the tree had to be destroyed -- now it merely has to be
- damaged).
- - Mana Burn no longer affects units with Mana Burn (Demon Hunters, Satyr
- Soulstealers, Felhounds, etc.).
- - Thorns is now a %-based ability that reflects 10%, 20% or 30% of melee
- damage dealt by level.
- - Wisp's sight radius increased by 25%.
- - Detonate now does 225 damage against summoned creatures, up from 150.
- - Non-tree buildings now have 5 armor, up from 2.
- - Ballistae now have an "Attack Ground" command.
- - Force of Nature cooldown reduced to 20 seconds, down from 30 seconds.
- - Treants now last 60 seconds, down from 75 seconds.
- - Eating trees now gives a constant, non-stacking healing effect for 10
- seconds.
- - Moon Wells now spend mana on health and mana replenishment separately. For
- instance, if you sent a 0-mana, nearly dead Demon Hunter to a Moon Well,
- and the Moon Well had 100 mana, your DH would gain 25 mana, and 100 health.
- Before, the Hero would gain 200 health and 50 mana. This change does not
- affect the benefits of healing a unit without mana.
- Creeps
- - All melee creeps in between levels 1 and 5 are slightly more powerful.
- - All creeps of level 6 or higher now have Hero magic resistance.
- - Creeps of level 7 or higher will behave more intelligently in general.
- - All creeps of level 7 or higher now deal Chaos damage.
- - Level 10 Dragons no longer have spell immunity.
- - Many minor creep balance tweaks to damage and abilities.
- - Mercenaries are now more accurately priced in general, which in most
- cases amounts to price decreases.
- Items
- - Scepter of Mastery no longer will drop randomly in multiplayer maps.
- - Tome of Power, Mask of Death both increased in level (8 to 9 and 8 to 10
- respectively).
- - Wand of Lightning Shield is now a level-3 item, down from level 6.
- - Sentry Ward item now comes with 3 charges, down from 5.
- - Periapt of Vitality now gives 150 hps, up from 100.
- - Pendant of Mana now gives 250 mana, down from 300.
- - Tome of Experience now gives Heroes 150 experience points, down from 200.
- NOTE: Replays are incompatible between major game revisions. (1.02 replays
- cannot be viewed with the 1.03 version of Warcraft III.)
- --------------------------------------------------------------------------
- - PATCH 1.02a
- --------------------------------------------------------------------------
- - Added localized Battle.net messages.
- --------------------------------------------------------------------------
- - PATCH 1.02
- --------------------------------------------------------------------------
- FIXES
- - Fixed an issue that allowed players to abuse dragons with Devour.
- - Fixed an issue with dragons that could cause them to divert attacks.
- BALANCE CHANGES
- - Necklace of Immunity, Tome of Greater Experience, and Goblin Land Mines
- no longer randomly drop in multiplayer games.
- - Scroll of Resurrection & Scroll of Animate Dead item level increased.
- - Bridges are no longer destroyable on the (6)Stromguarde.w3m map.
- NOTE: Replays are incompatible between major game revisions. (1.01 replays
- cannot be viewed with the 1.02 version of Warcraft III.)
- --------------------------------------------------------------------------
- - PATCH 1.01c
- --------------------------------------------------------------------------
- - Fixed an issue with copy protection for certain DVD drives.
- --------------------------------------------------------------------------
- - PATCH 1.01b
- --------------------------------------------------------------------------
- - Fixed a problem where players were disconnected from a game as it was
- starting and thus getting a loss.
- --------------------------------------------------------------------------
- - PATCH 1.01
- --------------------------------------------------------------------------
- ** Welcome to Warcraft III and improved Battle.net! **
- This patch contains various data and code updates necessary for play on
- Battle.net as well as some minor balance changes.
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