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Summer 2015 Hard

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Aug 25th, 2015
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  1. e-1 (blue lock)
  2. -kikuzuki, hiei, mikuma, kiso, jintsuu, yukikaze.
  3. *kikuzuki for easy pathing
  4.  
  5. e-2 (blue lock)
  6. suijou butai
  7. -mutsu, hiei, choukai, mikuma, chiyoda (fcf), hiyou
  8. -suzuya, kumano, kiso, jintsuu, yukikaze, shigure (I fucked up. Should have saved yuki and shigu for e-3/e-6)
  9. *no more than 2 heavy ships (BB and CV)
  10. *no AS requirement on this map, go all out on attack planes
  11.  
  12. e-3 (green lock)
  13. kidou butai
  14. -yamato, musashi, kaga, akagi, junyou (fcf), chitose
  15. -abukuma (flagship torp cutin), kitakami, haguro, maya (aaci), ayanami, yuudachi (aaci) (Fucked up. Too trigger happy because I heard these 2 allows CLT in e-6. Found out later that the route is bullshit)
  16. *2 CVL needed.
  17. *go all out as this is a difficult map
  18. *use torpedo bombers in largest slots or risk losing all of them. Large slot torpedo bombers also do a lot of airstrike damage.
  19. *aircraft heavy map, bring AACI
  20. *the preceding 3 points applies to e-6 and e-7 as well.
  21.  
  22. e-4 (yellow lock)
  23. -kongou, haruna, fusou, shimakaze, fubuki (aaci), ryuujou (day route) (chipping)
  24. -kongou, haruna, fusou, tone, souryuu, ryuujou (night route) (final run)
  25. *kongou+haruna or hiei+kirishima will start at node B
  26. *BDFHZ route rules:
  27. Do you have Ryuujou?
  28. Y: 2DD + 3whatever
  29. N: Do you have the kongou pairs (Kongou+Haruna OR Hiei+Kirishima)?
  30. Y: 2DD + 2whatever
  31. N: Do you have yuudachi+akatsuki or harusame?
  32. Y: 2BB + 2whatever
  33. *no more than 4 heavy ships (BB and CV) on night route. Aside from that you can use whatever you want.
  34. *installation boss, equip sanshikidan, wurfgerat and only red planes (force CV to attack trash)
  35. *use the yasen route only on last run
  36.  
  37. e-5 (orange lock)
  38. -nachi, chikuma, ooi, unryuu, akatsuki, hibiki
  39. *needs 2DD and 1CAV for easy routing (BEDFIKZ). You can bring 3whatever along.
  40. *alternatively bring akitsushima
  41.  
  42. e-6 (green lock)
  43. kidou butai
  44. -yamato, musashi, kaga, akagi, zuikaku, hiryuu (fcf)
  45. -abukuma (flagship torp cutin), kirishima, haguro, maya (aaci), ayanami (torp cutin), hatsushimo (mixed cutin+aaci)
  46. *CEGFJKZ is easier.
  47. *The following setup forces you onto node A, allowing you to use CLT but leads to a night battle (not recommended)
  48. 1) Yuudachi + Ayanami
  49. 2) Fubuki + Furutaka
  50. 3) Hiei + Kirishima
  51.  
  52. e-7 (blue, green, and yellow lock)
  53. kidou butai (chipping, more airstrike power, more shelling power in 2nd fleet)
  54. -yamato, musashi, kaga, junyou (fcf), chitose, chiyoda
  55. -myoukou/haguro, kongou, maya, abukuma, shigure, yukikaze
  56. kidou butai (last kill, all out torpedo cutin in 2nd fleet)
  57. -yamato, musashi, kaga, junyou (fcf), chitose, maya (aaci)
  58. -myoukou (flagship, 2x torp, 1x red, lookouts), shigure, ayanami (torp cutin), kongou, abukuma (torp cutin), yukikaze
  59. suijou butai (for debuffing)
  60. -akitsumaru (fcf), nagato, hiei, kirishima, junyou, chiyoda
  61. -kongou, ashigara, haguro, abukuma, yuudachi, ayanami
  62. *boss can be debuffed by S-ranking nodes x and y around 3 times each. Effect stacks and resets at midnight JP time.
  63. *can use easy mode to debuff then switch to hard mode althought for obvious reasons this works only once.
  64. *random compass at the beginning, node D and node J
  65. *suijou butai goes south 75% of the time.
  66. *akitsumaru in the main fleet will guarantee going south with suijou butai and guarantees going from D to H, allowing you to get both X and Y in one sortie. There is however a small chance to get sent to node A (dead end). This is the composition you want to use to debuff the boss. Bring sanshiki as they are both installation types.
  67. *kidou butai goes north 75% of the time and is the route you'll want to use to get to the boss.
  68. *EGJM/LZ is the route you want to take.
  69. *node J will go to M most of the time with kidou butai but has a small (5%?) chance to route to L (much harder).
  70. *node J won't go to Y (off course) if:
  71. CVL: MUST have 2 or 3
  72. CV: Can have 1 or fewer.
  73. BB: Can have 2 or fewer in main fleet. Can have 1 or fewer in escort fleet.
  74. *highest AS is at node M with 396.
  75.  
  76.  
  77. ***reseved ships:
  78. Nagato, Yamashiro, Shoukaku, Ooyodo
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