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- <?xml version="1.0" ?>
- <spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
- <config
- Debug="true"
- ShowGearSwaps="false"
- ShowSpellInfo="false"
- />
- <variables clear="True">
- <!-- ### [Include Variables] ### -->
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='Return:Variables']/*" />
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='Lock_Weapon:Variables']/*" />
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='Lock_Enchantment:Variables']/*" />
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='Adjust_Group:Variables']/*" />
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='Update_Trigger:Variables']/*" />
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='IdleMode_Trigger:Variables']/*" />
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='CombatMode_Trigger:Variables']/*" />
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='PhysicalDefense_Trigger:Variables']/*" />
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='MagicalDefense_Trigger:Variables']/*" />
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='CastingMode_Trigger:Variables']/*" />
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='Class_Triggers:Treasure_Hunter_Variables']/*" />
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='Class_Triggers:Pet_Variables']/*" />
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='Class_Triggers:Ranged_Attack_Variables']/*" />
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='Obi:Variables']/*" />
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='Twilight_Cape:Variables']/*" />
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='Zodiac_Ring:Variables']/*" />
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='Sorcerer_Tonban:Variables']/*" />
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='Cast_Time_Reduction:Variables']/*" />
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='Sleep_Duration:Variables']/*" />
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='Magian_Staves:Variables']/*" />
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='Elemental_Staves:Variables']/*" />
- <!-- ### [Custom Activation Variables] ### -->
- <var name="Activation(Lock_Weapon)">ON</var>
- <var name="Activation(Lock_Enchantment)">ON</var>
- <!-- ### [Custom Mode Variables] ### -->
- <!-- Combined Idle Modes -->
- <var name="Mode(Idle)">Primary</var>
- <var name="Armor(Pet:Idle)">BlankSet</var>
- <var name="Armor(Idle)">BlankSet</var>
- <var name="Movement(Idle)">Movement</var>
- <!-- Mode: Idle -->
- <var name="Mode(Idle:Current#)">01</var>
- <var name="Mode(Idle:Max#)">03</var>
- <var name="Mode(Idle:01)">Primary</var>
- <var name="Mode(Idle:02)">Secondary</var>
- <var name="Mode(Idle:03)">Tertiary</var>
- <!-- Combined Combat Modes -->
- <var name="Mode(Weapon_Type)">None</var>
- <var name="Mode(Ranged_Weapon_Type)">None</var>
- <var name="Mode(Engaged)">Primary</var>
- <var name="Armor(Pet:Engaged)">BlankSet</var>
- <var name="Armor(Engaged)">BlankSet</var>
- <var name="Movement(Engaged)">BlankSet</var>
- <!-- Mode: Engaged -->
- <var name="Mode(Engaged:Current#)">01</var>
- <var name="Mode(Engaged:Max#)">03</var>
- <var name="Mode(Engaged:01)">Primary</var>
- <var name="Mode(Engaged:02)">Secondary</var>
- <var name="Mode(Engaged:03)">Tertiary</var>
- <!-- Mode: Weapon Skill -->
- <var name="Mode(Weapon_Skill)">Primary</var>
- <var name="Mode(Weapon_Skill:Current#)">01</var>
- <var name="Mode(Weapon_Skill:Max#)">03</var>
- <var name="Mode(Weapon_Skill:01)">Primary</var>
- <var name="Mode(Weapon_Skill:02)">Secondary</var>
- <var name="Mode(Weapon_Skill:03)">Tertiary</var>
- <!-- Mode: Physical Defense -->
- <var name="Mode(Physical_Defense)">Primary</var>
- <var name="Mode(Physical_Defense:Current#)">01</var>
- <var name="Mode(Physical_Defense:Max#)">03</var>
- <var name="Mode(Physical_Defense:01)">Primary</var>
- <var name="Mode(Physical_Defense:02)">Secondary</var>
- <var name="Mode(Physical_Defense:03)">Tertiary</var>
- <!-- Mode: Magical Defense -->
- <var name="Mode(Magical_Defense)">Primary</var>
- <var name="Mode(Magical_Defense:Current#)">01</var>
- <var name="Mode(Magical_Defense:Max#)">03</var>
- <var name="Mode(Magical_Defense:01)">Primary</var>
- <var name="Mode(Magical_Defense:02)">Secondary</var>
- <var name="Mode(Magical_Defense:03)">Tertiary</var>
- <!-- Mode: Cure -->
- <var name="Mode(Cure)">Potency</var>
- <var name="Mode(Cure:Current#)">01</var>
- <var name="Mode(Cure:Max#)">03</var>
- <var name="Mode(Cure:01)">Primary</var>
- <var name="Mode(Cure:02)">Secondary</var>
- <var name="Mode(Cure:03)">Tertiary</var>
- <!-- Mode: Pet -->
- <var name="Mode(Pet_Name)">BlankSet</var>
- <var name="Mode(Pet:Current#)">01</var>
- <var name="Mode(Pet:Max#)">03</var>
- <var name="Mode(Pet:01)">Primary</var>
- <var name="Mode(Pet:02)">Secondary</var>
- <var name="Mode(Pet:03)">Tertiary</var>
- <!-- Mode: Ranged Attack -->
- <var name="Mode(Ranged_Attack)">Primary</var>
- <var name="Mode(Ranged_Attack_Name)">BlankSet</var>
- <var name="Mode(Ranged_Attack:Current#)">01</var>
- <var name="Mode(Ranged_Attack:Max#)">03</var>
- <var name="Mode(Ranged_Attack:01)">Primary</var>
- <var name="Mode(Ranged_Attack:02)">Secondary</var>
- <var name="Mode(Ranged_Attack:03)">Tertiary</var>
- <!-- ### [Custom Cast Time Reduction Variables] ### -->
- <!-- Activate or Deactivate the use of Fast Cast Gear [ON/OFF] -->
- <var name="Activation(CTR)">ON</var>
- <var name="CTR(Avoid_These_Spells)">Protect*|Shell*|Deodorize|Sneak|Invisible"</var>
- <!-- Cast Time Reduction Value for each set (Use Decimals) -->
- <var name="CTR(Gear:Minimum)">0.12</var>
- <var name="CTR(Gear:Medium)">0.20</var>
- <var name="CTR(Gear:Maximum)">0.50</var>
- <!-- Cast Time Reduction traits for main -->
- <var name="CTR(Fast_Cast:Trait)">0</var>
- <var name="CTR(Fire:Trait)">0</var>
- <var name="CTR(Earth:Trait)">0</var>
- <var name="CTR(Water:Trait)">0</var>
- <var name="CTR(Wind:Trait)">0</var>
- <var name="CTR(Ice:Trait)">0</var>
- <var name="CTR(Thunder:Trait)">0</var>
- <var name="CTR(Light:Trait)">0</var>
- <var name="CTR(Dark:Trait)">0</var>
- <var name="CTR(BlackMagic:Trait)">0</var>
- <var name="CTR(WhiteMagic:Trait)">0</var>
- <var name="CTR(BlueMagic:Trait)">0</var>
- <var name="CTR(SummonerPact:Trait)">0</var>
- <var name="CTR(BardSong:Trait)">0</var>
- <var name="CTR(Ninjutsu:Trait)">0</var>
- <var name="CTR(DarkMagic:Trait)">0</var>
- <var name="CTR(ElementalMagic:Trait)">0</var>
- <var name="CTR(EnfeeblingMagic:Trait)">0</var>
- <var name="CTR(EnhancingMagic:Trait)">0</var>
- <var name="CTR(HealingMagic:Trait)">0</var>
- <var name="CTR(DivineMagic:Trait)">0</var>
- <!-- Set the preferred minimum fast cast time you would like to use (In seconds) -->
- <var name="CTR(Minimum_Cast_Time:Base)">1.25</var>
- <!-- ### [Class Specific Buffs] ### -->
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='Black_Mage_Buffs:Variables']/*" />
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='Blue_Mage_Buffs:Variables']/*" />
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='Bard_Buffs:Variables']/*" />
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='Beastmaster_Buffs:Variables']/*" />
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='Corsair_Buffs:Variables']/*" />
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='Dancer_Buffs:Variables']/*" />
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='Dragoon_Buffs:Variables']/*" />
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='Dark_Knight_Buffs:Variables']/*" />
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='Monk_Buffs:Variables']/*" />
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='Ninja_Buffs:Variables']/*" />
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='Paladin_Buffs:Variables']/*" />
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='Puppetmaster_Buffs:Variables']/*" />
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='Red_Mage_Buffs:Variables']/*" />
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='Ranger_Buffs:Variables']/*" />
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='Samurai_Buffs:Variables']/*" />
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='Scholar_Buffs:Variables']/*" />
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='Summoner_Buffs:Variables']/*" />
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='Thief_Buffs:Variables']/*" />
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='Warrior_Buffs:Variables']/*" />
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='White_Mage_Buffs:Variables']/*" />
- </variables>
- <sets>
- <!-- ##### [Primary Group] ###### -->
- <group name="Primary" default="true">
- <!-- xxxxxxx [Standard Sets] xxxxxx -->
- <!-- Do not edit this -->
- <set name="BlankSet*" />
- <!-- Place movement%+ gear here -->
- <set name="Movement">
- <legs>Blood Cuisses</legs>
- </set>
- <!-- Place all the haste gear you can use here -->
- <set name="Haste">
- <slot>Equip</slot>
- </set>
- <!-- Place your maximum HP gear here -->
- <set name="HP">
- <slot>Equip</slot>
- </set>
- <!-- Place your Treasure Hunter gear here -->
- <set name="Treasure_Hunter">
- <slot>Equip</slot>
- </set>
- <!-- Place your ranged weapon for grabbing mobs/gears here -->
- <set name="Ranged_Weapon">
- <slot>Equip</slot>
- </set>
- <!-- xxxxxxx [Idle] xxxxxx -->
- <set name="Idle:Primary">
- <main>Empty</main>
- <sub>Empty</sub>
- <range>Empty</range>
- <ammo>Empty</ammo>
- <head>Empty</head>
- <neck>Empty</neck>
- <lear>Empty</lear>
- <rear>Empty</rear>
- <body>Empty</body>
- <hands>Empty</hands>
- <lring>Empty</lring>
- <rring>Empty</rring>
- <back>Empty</back>
- <waist>Empty</waist>
- <legs>Empty</legs>
- <feet>Empty</feet>
- </set>
- <set name="Idle:Secondary">
- <main>Empty</main>
- <sub>Empty</sub>
- <range>Empty</range>
- <ammo>Empty</ammo>
- <head>Empty</head>
- <neck>Empty</neck>
- <lear>Empty</lear>
- <rear>Empty</rear>
- <body>Empty</body>
- <hands>Empty</hands>
- <lring>Empty</lring>
- <rring>Empty</rring>
- <back>Empty</back>
- <waist>Empty</waist>
- <legs>Empty</legs>
- <feet>Empty</feet>
- </set>
- <set name="Idle:Tertiary">
- <main>Empty</main>
- <sub>Empty</sub>
- <range>Empty</range>
- <ammo>Empty</ammo>
- <head>Empty</head>
- <neck>Empty</neck>
- <lear>Empty</lear>
- <rear>Empty</rear>
- <body>Empty</body>
- <hands>Empty</hands>
- <lring>Empty</lring>
- <rring>Empty</rring>
- <back>Empty</back>
- <waist>Empty</waist>
- <legs>Empty</legs>
- <feet>Empty</feet>
- </set>
- <!-- xxxxxxx [Melee] xxxxxx -->
- <set name="WeaponType:Primary">
- <main>Empty</main>
- <sub>Empty</sub>
- <range>Empty</range>
- <ammo>Empty</ammo>
- <head>Empty</head>
- <neck>Empty</neck>
- <lear>Empty</lear>
- <rear>Empty</rear>
- <body>Empty</body>
- <hands>Empty</hands>
- <lring>Empty</lring>
- <rring>Empty</rring>
- <back>Empty</back>
- <waist>Empty</waist>
- <legs>Empty</legs>
- <feet>Empty</feet>
- </set>
- <set name="WeaponType:Secondary">
- <main>Empty</main>
- <sub>Empty</sub>
- <range>Empty</range>
- <ammo>Empty</ammo>
- <head>Empty</head>
- <neck>Empty</neck>
- <lear>Empty</lear>
- <rear>Empty</rear>
- <body>Empty</body>
- <hands>Empty</hands>
- <lring>Empty</lring>
- <rring>Empty</rring>
- <back>Empty</back>
- <waist>Empty</waist>
- <legs>Empty</legs>
- <feet>Empty</feet>
- </set>
- <set name="WeaponType:Tertiary">
- <main>Empty</main>
- <sub>Empty</sub>
- <range>Empty</range>
- <ammo>Empty</ammo>
- <head>Empty</head>
- <neck>Empty</neck>
- <lear>Empty</lear>
- <rear>Empty</rear>
- <body>Empty</body>
- <hands>Empty</hands>
- <lring>Empty</lring>
- <rring>Empty</rring>
- <back>Empty</back>
- <waist>Empty</waist>
- <legs>Empty</legs>
- <feet>Empty</feet>
- </set>
- <!-- xxxxxxx [Physical Defense] xxxxxx -->
- <set name="Physical_Defense:Primary">
- <main>Empty</main>
- <sub>Empty</sub>
- <range>Empty</range>
- <ammo>Empty</ammo>
- <head>Empty</head>
- <neck>Empty</neck>
- <lear>Empty</lear>
- <rear>Empty</rear>
- <body>Empty</body>
- <hands>Empty</hands>
- <lring>Empty</lring>
- <rring>Empty</rring>
- <back>Empty</back>
- <waist>Empty</waist>
- <legs>Empty</legs>
- <feet>Empty</feet>
- </set>
- <set name="Physical_Defense:Secondary">
- <main>Empty</main>
- <sub>Empty</sub>
- <range>Empty</range>
- <ammo>Empty</ammo>
- <head>Empty</head>
- <neck>Empty</neck>
- <lear>Empty</lear>
- <rear>Empty</rear>
- <body>Empty</body>
- <hands>Empty</hands>
- <lring>Empty</lring>
- <rring>Empty</rring>
- <back>Empty</back>
- <waist>Empty</waist>
- <legs>Empty</legs>
- <feet>Empty</feet>
- </set>
- <set name="Physical_Defense:Tertiary">
- <main>Empty</main>
- <sub>Empty</sub>
- <range>Empty</range>
- <ammo>Empty</ammo>
- <head>Empty</head>
- <neck>Empty</neck>
- <lear>Empty</lear>
- <rear>Empty</rear>
- <body>Empty</body>
- <hands>Empty</hands>
- <lring>Empty</lring>
- <rring>Empty</rring>
- <back>Empty</back>
- <waist>Empty</waist>
- <legs>Empty</legs>
- <feet>Empty</feet>
- </set>
- <!-- xxxxxxx [Magical Defense] xxxxxx -->
- <set name="Magical_Defense:Primary">
- <main>Empty</main>
- <sub>Empty</sub>
- <range>Empty</range>
- <ammo>Empty</ammo>
- <head>Empty</head>
- <neck>Empty</neck>
- <lear>Empty</lear>
- <rear>Empty</rear>
- <body>Empty</body>
- <hands>Empty</hands>
- <lring>Empty</lring>
- <rring>Empty</rring>
- <back>Empty</back>
- <waist>Empty</waist>
- <legs>Empty</legs>
- <feet>Empty</feet>
- </set>
- <set name="Magical_Defense:Secondary">
- <main>Empty</main>
- <sub>Empty</sub>
- <range>Empty</range>
- <ammo>Empty</ammo>
- <head>Empty</head>
- <neck>Empty</neck>
- <lear>Empty</lear>
- <rear>Empty</rear>
- <body>Empty</body>
- <hands>Empty</hands>
- <lring>Empty</lring>
- <rring>Empty</rring>
- <back>Empty</back>
- <waist>Empty</waist>
- <legs>Empty</legs>
- <feet>Empty</feet>
- </set>
- <set name="Magical_Defense:Tertiary">
- <main>Empty</main>
- <sub>Empty</sub>
- <range>Empty</range>
- <ammo>Empty</ammo>
- <head>Empty</head>
- <neck>Empty</neck>
- <lear>Empty</lear>
- <rear>Empty</rear>
- <body>Empty</body>
- <hands>Empty</hands>
- <lring>Empty</lring>
- <rring>Empty</rring>
- <back>Empty</back>
- <waist>Empty</waist>
- <legs>Empty</legs>
- <feet>Empty</feet>
- </set>
- <set name="Magical_Defense:Fire">
- <main>Empty</main>
- <sub>Empty</sub>
- <range>Empty</range>
- <ammo>Empty</ammo>
- <head>Empty</head>
- <neck>Empty</neck>
- <lear>Empty</lear>
- <rear>Empty</rear>
- <body>Empty</body>
- <hands>Empty</hands>
- <lring>Empty</lring>
- <rring>Empty</rring>
- <back>Empty</back>
- <waist>Empty</waist>
- <legs>Empty</legs>
- <feet>Empty</feet>
- </set>
- <set name="Magical_Defense:Earth">
- <main>Empty</main>
- <sub>Empty</sub>
- <range>Empty</range>
- <ammo>Empty</ammo>
- <head>Empty</head>
- <neck>Empty</neck>
- <lear>Empty</lear>
- <rear>Empty</rear>
- <body>Empty</body>
- <hands>Empty</hands>
- <lring>Empty</lring>
- <rring>Empty</rring>
- <back>Empty</back>
- <waist>Empty</waist>
- <legs>Empty</legs>
- <feet>Empty</feet>
- </set>
- <set name="Magical_Defense:Water">
- <main>Empty</main>
- <sub>Empty</sub>
- <range>Empty</range>
- <ammo>Empty</ammo>
- <head>Empty</head>
- <neck>Empty</neck>
- <lear>Empty</lear>
- <rear>Empty</rear>
- <body>Empty</body>
- <hands>Empty</hands>
- <lring>Empty</lring>
- <rring>Empty</rring>
- <back>Empty</back>
- <waist>Empty</waist>
- <legs>Empty</legs>
- <feet>Empty</feet>
- </set>
- <set name="Magical_Defense:Wind">
- <main>Empty</main>
- <sub>Empty</sub>
- <range>Empty</range>
- <ammo>Empty</ammo>
- <head>Empty</head>
- <neck>Empty</neck>
- <lear>Empty</lear>
- <rear>Empty</rear>
- <body>Empty</body>
- <hands>Empty</hands>
- <lring>Empty</lring>
- <rring>Empty</rring>
- <back>Empty</back>
- <waist>Empty</waist>
- <legs>Empty</legs>
- <feet>Empty</feet>
- </set>
- <set name="Magical_Defense:Ice">
- <main>Empty</main>
- <sub>Empty</sub>
- <range>Empty</range>
- <ammo>Empty</ammo>
- <head>Empty</head>
- <neck>Empty</neck>
- <lear>Empty</lear>
- <rear>Empty</rear>
- <body>Empty</body>
- <hands>Empty</hands>
- <lring>Empty</lring>
- <rring>Empty</rring>
- <back>Empty</back>
- <waist>Empty</waist>
- <legs>Empty</legs>
- <feet>Empty</feet>
- </set>
- <set name="Magical_Defense:Thunder">
- <main>Empty</main>
- <sub>Empty</sub>
- <range>Empty</range>
- <ammo>Empty</ammo>
- <head>Empty</head>
- <neck>Empty</neck>
- <lear>Empty</lear>
- <rear>Empty</rear>
- <body>Empty</body>
- <hands>Empty</hands>
- <lring>Empty</lring>
- <rring>Empty</rring>
- <back>Empty</back>
- <waist>Empty</waist>
- <legs>Empty</legs>
- <feet>Empty</feet>
- </set>
- <set name="Magical_Defense:Light">
- <main>Empty</main>
- <sub>Empty</sub>
- <range>Empty</range>
- <ammo>Empty</ammo>
- <head>Empty</head>
- <neck>Empty</neck>
- <lear>Empty</lear>
- <rear>Empty</rear>
- <body>Empty</body>
- <hands>Empty</hands>
- <lring>Empty</lring>
- <rring>Empty</rring>
- <back>Empty</back>
- <waist>Empty</waist>
- <legs>Empty</legs>
- <feet>Empty</feet>
- </set>
- <set name="Magical_Defense:Dark">
- <main>Empty</main>
- <sub>Empty</sub>
- <range>Empty</range>
- <ammo>Empty</ammo>
- <head>Empty</head>
- <neck>Empty</neck>
- <lear>Empty</lear>
- <rear>Empty</rear>
- <body>Empty</body>
- <hands>Empty</hands>
- <lring>Empty</lring>
- <rring>Empty</rring>
- <back>Empty</back>
- <waist>Empty</waist>
- <legs>Empty</legs>
- <feet>Empty</feet>
- </set>
- <set name="Magical_Defense:None|Magical_Defense:All|Magical_Defense:Any">
- <main>Empty</main>
- <sub>Empty</sub>
- <range>Empty</range>
- <ammo>Empty</ammo>
- <head>Empty</head>
- <neck>Empty</neck>
- <lear>Empty</lear>
- <rear>Empty</rear>
- <body>Empty</body>
- <hands>Empty</hands>
- <lring>Empty</lring>
- <rring>Empty</rring>
- <back>Empty</back>
- <waist>Empty</waist>
- <legs>Empty</legs>
- <feet>Empty</feet>
- </set>
- <!-- xxxxxxx [Pet] xxxxxx -->
- <set name="Pet:Primary">
- <main>Empty</main>
- <sub>Empty</sub>
- <range>Empty</range>
- <ammo>Empty</ammo>
- <head>Empty</head>
- <neck>Empty</neck>
- <lear>Empty</lear>
- <rear>Empty</rear>
- <body>Empty</body>
- <hands>Empty</hands>
- <lring>Empty</lring>
- <rring>Empty</rring>
- <back>Empty</back>
- <waist>Empty</waist>
- <legs>Empty</legs>
- <feet>Empty</feet>
- </set>
- <set name="Pet:Secondary">
- <main>Empty</main>
- <sub>Empty</sub>
- <range>Empty</range>
- <ammo>Empty</ammo>
- <head>Empty</head>
- <neck>Empty</neck>
- <lear>Empty</lear>
- <rear>Empty</rear>
- <body>Empty</body>
- <hands>Empty</hands>
- <lring>Empty</lring>
- <rring>Empty</rring>
- <back>Empty</back>
- <waist>Empty</waist>
- <legs>Empty</legs>
- <feet>Empty</feet>
- </set>
- <set name="Pet:Tertiary">
- <main>Empty</main>
- <sub>Empty</sub>
- <range>Empty</range>
- <ammo>Empty</ammo>
- <head>Empty</head>
- <neck>Empty</neck>
- <lear>Empty</lear>
- <rear>Empty</rear>
- <body>Empty</body>
- <hands>Empty</hands>
- <lring>Empty</lring>
- <rring>Empty</rring>
- <back>Empty</back>
- <waist>Empty</waist>
- <legs>Empty</legs>
- <feet>Empty</feet>
- </set>
- <!-- xxxxxxx [Ranged Attack] xxxxxx -->
- <set name="Ranged_Attack:Primary">
- <main>Empty</main>
- <sub>Empty</sub>
- <range>Empty</range>
- <ammo>Empty</ammo>
- <head>Empty</head>
- <neck>Empty</neck>
- <lear>Empty</lear>
- <rear>Empty</rear>
- <body>Empty</body>
- <hands>Empty</hands>
- <lring>Empty</lring>
- <rring>Empty</rring>
- <back>Empty</back>
- <waist>Empty</waist>
- <legs>Empty</legs>
- <feet>Empty</feet>
- </set>
- <set name="Ranged_Attack:Secondary">
- <main>Empty</main>
- <sub>Empty</sub>
- <range>Empty</range>
- <ammo>Empty</ammo>
- <head>Empty</head>
- <neck>Empty</neck>
- <lear>Empty</lear>
- <rear>Empty</rear>
- <body>Empty</body>
- <hands>Empty</hands>
- <lring>Empty</lring>
- <rring>Empty</rring>
- <back>Empty</back>
- <waist>Empty</waist>
- <legs>Empty</legs>
- <feet>Empty</feet>
- </set>
- <set name="Ranged_Attack:Tertiary">
- <main>Empty</main>
- <sub>Empty</sub>
- <range>Empty</range>
- <ammo>Empty</ammo>
- <head>Empty</head>
- <neck>Empty</neck>
- <lear>Empty</lear>
- <rear>Empty</rear>
- <body>Empty</body>
- <hands>Empty</hands>
- <lring>Empty</lring>
- <rring>Empty</rring>
- <back>Empty</back>
- <waist>Empty</waist>
- <legs>Empty</legs>
- <feet>Empty</feet>
- </set>
- <!-- xxxxxxx [Weapon Skill] xxxxxx -->
- <set name="WeaponSkillName:Primary">
- <main>Empty</main>
- <sub>Empty</sub>
- <range>Empty</range>
- <ammo>Empty</ammo>
- <head>Empty</head>
- <neck>Empty</neck>
- <lear>Empty</lear>
- <rear>Empty</rear>
- <body>Empty</body>
- <hands>Empty</hands>
- <lring>Empty</lring>
- <rring>Empty</rring>
- <back>Empty</back>
- <waist>Empty</waist>
- <legs>Empty</legs>
- <feet>Empty</feet>
- </set>
- <set name="WeaponSkillName:Secondary">
- <main>Empty</main>
- <sub>Empty</sub>
- <range>Empty</range>
- <ammo>Empty</ammo>
- <head>Empty</head>
- <neck>Empty</neck>
- <lear>Empty</lear>
- <rear>Empty</rear>
- <body>Empty</body>
- <hands>Empty</hands>
- <lring>Empty</lring>
- <rring>Empty</rring>
- <back>Empty</back>
- <waist>Empty</waist>
- <legs>Empty</legs>
- <feet>Empty</feet>
- </set>
- <set name="WeaponSkillName:Tertiary">
- <main>Empty</main>
- <sub>Empty</sub>
- <range>Empty</range>
- <ammo>Empty</ammo>
- <head>Empty</head>
- <neck>Empty</neck>
- <lear>Empty</lear>
- <rear>Empty</rear>
- <body>Empty</body>
- <hands>Empty</hands>
- <lring>Empty</lring>
- <rring>Empty</rring>
- <back>Empty</back>
- <waist>Empty</waist>
- <legs>Empty</legs>
- <feet>Empty</feet>
- </set>
- <!-- xxxxxxx [Dire Cast] xxxxxx -->
- <set name="Dire_Cast(1)">
- <main>Empty</main>
- <sub>Empty</sub>
- <range>Empty</range>
- <ammo>Empty</ammo>
- <head>Empty</head>
- <neck>Empty</neck>
- <lear>Empty</lear>
- <rear>Empty</rear>
- <body>Empty</body>
- <hands>Empty</hands>
- <lring>Empty</lring>
- <rring>Empty</rring>
- <back>Empty</back>
- <waist>Empty</waist>
- <legs>Empty</legs>
- <feet>Empty</feet>
- </set>
- <set name="Dire_Cast(2)">
- <main>Empty</main>
- <sub>Empty</sub>
- <range>Empty</range>
- <ammo>Empty</ammo>
- <head>Empty</head>
- <neck>Empty</neck>
- <lear>Empty</lear>
- <rear>Empty</rear>
- <body>Empty</body>
- <hands>Empty</hands>
- <lring>Empty</lring>
- <rring>Empty</rring>
- <back>Empty</back>
- <waist>Empty</waist>
- <legs>Empty</legs>
- <feet>Empty</feet>
- </set>
- <!-- xxxxxxx [Climate Gear] xxxxxx -->
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='Climate:Sets']/*" />
- <!-- xxxxxxx [Cast Time Reduction] xxxxxx -->
- <set name="Cast_Time_Reduction(Minimum)">
- <main>Empty</main>
- <sub>Empty</sub>
- <range>Empty</range>
- <ammo>Empty</ammo>
- <head>Empty</head>
- <neck>Empty</neck>
- <lear>Empty</lear>
- <rear>Empty</rear>
- <body>Empty</body>
- <hands>Empty</hands>
- <lring>Empty</lring>
- <rring>Empty</rring>
- <back>Empty</back>
- <waist>Empty</waist>
- <legs>Empty</legs>
- <feet>Empty</feet>
- </set>
- <set name="Cast_Time_Reduction(Medium)">
- <main>Empty</main>
- <sub>Empty</sub>
- <range>Empty</range>
- <ammo>Empty</ammo>
- <head>Empty</head>
- <neck>Empty</neck>
- <lear>Empty</lear>
- <rear>Empty</rear>
- <body>Empty</body>
- <hands>Empty</hands>
- <lring>Empty</lring>
- <rring>Empty</rring>
- <back>Empty</back>
- <waist>Empty</waist>
- <legs>Empty</legs>
- <feet>Empty</feet>
- </set>
- <set name="Cast_Time_Reduction(Maximum)">
- <main>Empty</main>
- <sub>Empty</sub>
- <range>Empty</range>
- <ammo>Empty</ammo>
- <head>Empty</head>
- <neck>Empty</neck>
- <lear>Empty</lear>
- <rear>Empty</rear>
- <body>Empty</body>
- <hands>Empty</hands>
- <lring>Empty</lring>
- <rring>Empty</rring>
- <back>Empty</back>
- <waist>Empty</waist>
- <legs>Empty</legs>
- <feet>Empty</feet>
- </set>
- <!-- xxxxxxx [Job Abilities (Precast)] xxxxxx -->
- <!-- Black Mage -->
- <set name="Manafont(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Elemental Seal(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Manawall(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Enmity Douse(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Manawell(Precast)">
- <slot>EquipExample</slot>
- </set>
- <!-- Blue Mage -->
- <set name="Azure Lore(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Burst Affinity(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Chain Affinity(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Convergence(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Diffusion(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Efflux(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Unbridled Learning(Precast)">
- <slot>EquipExample</slot>
- </set>
- <!-- Bard -->
- <set name="Soul Voice(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Pianissimo(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Nightingale(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Troubadour(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Tenuto(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Marcato(Precast)">
- <slot>EquipExample</slot>
- </set>
- <!-- Beastmaster -->
- <set name="Familiar(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Charm(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Reward(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Call Beast(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Sic(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Tame(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Snarl(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Feral Howl(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Killer Instinct(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Spur(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Run Wild(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Pet_TP: Offensive">
- <slot>EquipExample</slot>
- </set>
- <set name="Pet_TP: Debuff">
- <slot>EquipExample</slot>
- </set>
- <set name="Pet_TP: Buff">
- <slot>EquipExample</slot>
- </set>
- <set name="Pet_TP: Healing">
- <slot>EquipExample</slot>
- </set>
- <!-- Corsair -->
- <set name="Wild Card(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Phantom Roll(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Blitzer's Roll(Precast)">
- <slot>Equip</slot>
- </set>
- <set name="Caster's Roll(Precast)">
- <slot>Equip</slot>
- </set>
- <set name="Courser's Roll(Precast)">
- <slot>Equip</slot>
- </set>
- <set name="Tactician's Roll(Precast)">
- <slot>Equip</slot>
- </set>
- <set name="Quick Draw(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Random Deal(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Snake Eye(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Fold(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Triple Shot(Precast)">
- <slot>EquipExample</slot>
- </set>
- <!-- Dancer -->
- <set name="Trance(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="*Samba*(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Feather Step(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="*Step(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Healing Waltz(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="*Waltz*(Precast:Primary)">
- <slot>EquipExample</slot>
- </set>
- <set name="*Waltz*(Precast:Secondary)">
- <slot>EquipExample</slot>
- </set>
- <set name="*Waltz*(Precast:Tertiary)">
- <slot>EquipExample</slot>
- </set>
- <set name="*Jig(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Animated Flourish(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Desperate Flourish(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Violent Flourish(Precast:Recast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Violent Flourish(Precast:mAccuracy)">
- <slot>EquipExample</slot>
- </set>
- <set name="Climactic Flourish(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Striking Flourish(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Reverse Flourish(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="*Flourish(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Saber Dance(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Fan Dance(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Presto(Precast)">
- <slot>EquipExample</slot>
- </set>
- <!-- Dragoon -->
- <set name="Spirit Surge(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Call Wyvern(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Ancient Circle(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Jump(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="High Jump(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Spirit Jump(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Soul Jump(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Super Jump(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Spirit Link(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Deep Breathing(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Angon(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Dragon Breaker(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Smiting Breath(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Restoring Breath(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Steady Wing(Precast)">
- <slot>EquipExample</slot>
- </set>
- <!-- Dark Knight -->
- <set name="Blood Weapon(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Arcana Circle(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Last Resort(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Weapon Bash(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Souleater(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Dark Seal(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Diabolic Eye(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Nether Void(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Arcane Crest(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Scarlet Delirium(Precast)">
- <slot>EquipExample</slot>
- </set>
- <!-- Monk -->
- <set name="Hundred Fists(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Boost(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Dodge(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Focus(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Chi Blast(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Counterstance(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Footwork(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Mantra(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Formless Strikes(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Perfect Counter(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Impetus(Precast)">
- <slot>EquipExample</slot>
- </set>
- <!-- Ninja -->
- <set name="Mijin Gakure(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Yonin(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Innin(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Sange(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Futae(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Issekigan(Precast)">
- <slot>EquipExample</slot>
- </set>
- <!-- Paladin -->
- <set name="Invincible(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Holy Circle(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Shield Bash(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Sentinel(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Cover(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Rampart(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Fealty(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Chivalry(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Divine Emblem(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Sepulcher(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Palisade(Precast)">
- <slot>EquipExample</slot>
- </set>
- <!-- Puppetmaster -->
- <set name="Overdrive(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="*Maneuver(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Repair(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Maintenance(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Ventriloquy(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Role Reversal(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Tactical Switch(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Cooldown(Precast)">
- <slot>EquipExample</slot>
- </set>
- <!-- Red Mage -->
- <set name="Chainspell(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Convert(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Composure(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Saboteur(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Spontaneity(Precast)">
- <slot>EquipExample</slot>
- </set>
- <!-- Ranger -->
- <set name="Eagle Eye Shot(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Sharpshot(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Camouflage(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Barrage(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Shadowbind(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Velocity Shot(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Unlimited Shot(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Flashy Shot(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Stealth Shot(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Double Shot(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Bounty Shot(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Decoy Shot(Precast)">
- <slot>EquipExample</slot>
- </set>
- <!-- Samurai -->
- <set name="Meikyo Shisui(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Warding Circle(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Third Eye(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Hasso(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Meditate(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Seigan(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Sekkanoki(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Shikikoyo(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Blade Bash(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Sengikori(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Hamanoha(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Hagakure(Precast)">
- <slot>EquipExample</slot>
- </set>
- <!-- Scholar -->
- <set name="Tabula Rasa(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Light Arts(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Addendum: White(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Penury(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Celerity(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Accession(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Rapture(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Altruism(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Tranquility(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Perpetuance(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Dark Arts(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Addendum: Black(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Parsimony(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Alacrity(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Manifestation(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Ebullience(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Focalization(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Equanimity(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Immanence(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Sublimation(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Modus Veritas(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Enlightenment(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Libra(Precast)">
- <slot>EquipExample</slot>
- </set>
- <!-- Summoner -->
- <set name="Astral Flow(Precast)">
- <slot>Equip</slot>
- </set>
- <set name="Blood Pact:Physical(Precast)">
- <slot>Equip</slot>
- </set>
- <set name="Blood Pact:Nuke(Precast)">
- <slot>Equip</slot>
- </set>
- <set name="Blood Pact:Enfeeble(Precast)">
- <slot>Equip</slot>
- </set>
- <set name="Blood Pact:Defensive(Precast)">
- <slot>Equip</slot>
- </set>
- <set name="Elemental Siphon(Precast)">
- <slot>Equip</slot>
- </set>
- <set name="Avatar's Favor(Precast)">
- <slot>Equip</slot>
- </set>
- <set name="Mana Cede(Precast)">
- <slot>Equip</slot>
- </set>
- <!-- Thief -->
- <set name="Perfect Dodge(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Steal(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Sneak Attack(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Flee(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Trick Attack(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Hide(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Accomplice(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Collaborator(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Assassin’s Charge(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Feint(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Conspirator(Precast)">
- <slot>EquipExample</slot>
- </set>
- <!-- Warrior -->
- <set name="Mighty Strikes(Precast)">
- <slot>EquipName</slot>
- </set>
- <set name="Provoke(Precast)">
- <slot>EquipName</slot>
- </set>
- <set name="Berserk(Precast)">
- <slot>EquipName</slot>
- </set>
- <set name="Defender(Precast)">
- <slot>EquipName</slot>
- </set>
- <set name="Warcry(Precast)">
- <slot>EquipName</slot>
- </set>
- <set name="Aggressor(Precast)">
- <slot>EquipName</slot>
- </set>
- <set name="Retaliation(Precast)">
- <slot>EquipName</slot>
- </set>
- <set name="Warrior’s Charge(Precast)">
- <slot>EquipName</slot>
- </set>
- <set name="Tomahawk(Precast)">
- <slot>EquipName</slot>
- </set>
- <set name="Restraint(Precast)">
- <slot>EquipName</slot>
- </set>
- <set name="Blood Rage(Precast)">
- <slot>EquipName</slot>
- </set>
- <!-- White Mage -->
- <set name="Benediction(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Divine Seal(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Afflatus Solace(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Afflatus Misery(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Martyr(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Devotion(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Divine Caress(Precast)">
- <slot>EquipExample</slot>
- </set>
- <set name="Sacrosanctity(Precast)">
- <slot>EquipExample</slot>
- </set>
- <!-- xxxxxxx [Job Abilities (Active)] xxxxxx -->
- <!-- Black Mage -->
- <set name="Manafont(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Elemental_Seal(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Manawall(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Manawell(Active)">
- <slot>Equip</slot>
- </set>
- <!-- Blue Mage -->
- <set name="Azure_Lore(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Burst_Affinity(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Chain_Affinity(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Convergence(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Efflux(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Unbridled_Learning(Active)">
- <slot>Equip</slot>
- </set>
- <!-- Bard -->
- <set name="Soul_Voice(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Pianissimo(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Nightingale(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Troubadour(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Tenuto(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Marcato(Active)">
- <slot>Equip</slot>
- </set>
- <!-- Beastmaster -->
- <set name="Familiar(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Killer_Instinct(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Spur(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Run_Wild(Active)">
- <slot>Equip</slot>
- </set>
- <!-- Corsair -->
- <set name="Snake_Eye(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Triple_Shot(Active)">
- <slot>Equip</slot>
- </set>
- <!-- Dancer -->
- <set name="Trance(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Saber_Dance(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Fan_Dance(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Presto(Active)">
- <slot>Equip</slot>
- </set>
- <!-- Dragoon -->
- <set name="Spirit_Surge(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Ancient_Circle(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Deep_Breathing(Active)">
- <slot>Equip</slot>
- </set>
- <!-- Dark Knight -->
- <set name="Blood_Weapon(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Arcana_Circle(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Last_Resort(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Souleater(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Dark_Seal(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Diabolic_Eye(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Nether_Void(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Scarlet_Delirium(Active)">
- <slot>Equip</slot>
- </set>
- <!-- Monk -->
- <set name="Hundred_Fists(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Boost(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Dodge(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Focus(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Counterstance(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Footwork(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Mantra(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Formless_Strikes(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Perfect_Counter(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Impetus(Active)">
- <slot>Equip</slot>
- </set>
- <!-- Ninja -->
- <set name="Yonin(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Innin(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Futae(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Issekigan(Active)">
- <slot>Equip</slot>
- </set>
- <!-- Paladin -->
- <set name="Invincible(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Holy_Circle(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Sentinel(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Cover(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Rampart(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Fealty(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Chivalry(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Divine_Emblem(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Palisade(Active)">
- <slot>Equip</slot>
- </set>
- <!-- Puppetmaster -->
- <set name="Overdrive(Active)">
- <slot>Equip</slot>
- </set>
- <!-- Red Mage -->
- <set name="Chainspell(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Convert(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Composure(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Saboteur(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Spontaneity(Active)">
- <slot>Equip</slot>
- </set>
- <!-- Ranger -->
- <set name="Sharpshot(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Camouflage(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Barrage(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Velocity_Shot(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Unlimited_Shot(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Flashy_Shot(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Stealth_Shot(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Double_Shot(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Decoy_Shot(Active)">
- <slot>Equip</slot>
- </set>
- <!-- Samurai -->
- <set name="Meikyo_Shisui(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Warding_Circle(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Third_Eye(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Hasso(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Seigan(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Sekkanoki(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Shikikoyo(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Sengikori(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Hagakure(Active)">
- <slot>Equip</slot>
- </set>
- <!-- Scholar -->
- <set name="Tabula_Rasa(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Light_Arts(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Addendum:White(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Penury(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Celerity(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Accession(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Rapture(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Altruism(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Tranquility(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Perpetuance(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Dark_Arts(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Addendum:Black(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Parsimony(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Alacrity(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Manifestation(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Ebullience(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Focalization(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Equanimity(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Immanence(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Sublimation(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Enlightenment(Active)">
- <slot>Equip</slot>
- </set>
- <!-- Summoner -->
- <set name="Astral_Flow(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Avatars_Favor(Active)">
- <slot>Equip</slot>
- </set>
- <!-- Thief -->
- <set name="Perfect_Dodge(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Sneak_Attack(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Trick_Attack(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Hide(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Assassins_Charge(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Feint(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Conspirator(Active)">
- <slot>Equip</slot>
- </set>
- <!-- Warrior -->
- <set name="Mighty_Strikes(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Berserk(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Defender(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Warcry(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Aggressor(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Retaliation(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Warriors_Charge(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Restraint(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Blood_Rage(Active)">
- <slot>Equip</slot>
- </set>
- <!-- White Mage -->
- <set name="Divine_Seal(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Afflatus_Solace(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Afflatus_Misery(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Divine_Caress(Active)">
- <slot>Equip</slot>
- </set>
- <set name="Sacrosanctity(Active)">
- <slot>Equip</slot>
- </set>
- <!-- xxxxxxx [Magic: Dark Magic] xxxxxx -->
- <set name="DarkMagic(Skill)">
- <slot>Equip</slot>
- </set>
- <set name="DarkMagic(mAccuracy)" baseset="DarkMagic(Skill)">
- <slot>Equip</slot>
- </set>
- <set name="DarkMagic(Recast)" baseset="DarkMagic(mAccuracy)">
- <slot>Equip</slot>
- </set>
- <set name="Absorb-*" baseset="DarkMagic(mAccuracy)">
- <slot>Equip</slot>
- </set>
- <set name="Dread Spikes" baseset="HP">
- <slot>Equip</slot>
- </set>
- <set name="Kaustra" baseset="ElementalMagic(Nuke:Potency)">
- <slot>Equip</slot>
- </set>
- <set name="Bio III">
- <slot>Equip</slot>
- </set>
- <!-- xxxxxxx [Magic: Divine Magic] xxxxxx -->
- <set name="DivineMagic(Skill)">
- <slot>Equip</slot>
- </set>
- <set name="DivineMagic(mAccuracy)" baseset="DivineMagic(Skill)">
- <slot>Equip</slot>
- </set>
- <set name="DivineMagic(Recast)" baseset="Haste">
- <slot>Equip</slot>
- </set>
- <set name="DivineMagic(Nuke)" baseset="DivineMagic(mAccuracy)">
- <slot>Equip</slot>
- </set>
- <set name="Banish*">
- <slot>Equip</slot>
- </set>
- <!-- xxxxxxx [Magic: Elemental Magic] xxxxxx -->
- <set name="ElementalMagic(Skill)">
- <slot>Equip</slot>
- </set>
- <set name="ElementalMagic(Nuke:Potency)" baseset="ElementalMagic(Skill)">
- <slot>Equip</slot>
- </set>
- <set name="ElementalMagic(Nuke:mAccuracy)" baseset="ElementalMagic(Nuke:Potency)">
- <slot>Equip</slot>
- </set>
- <set name="ElementalMagic(Nuke:Enmity)" baseset="ElementalMagic(Nuke:Potency)">
- <slot>Equip</slot>
- </set>
- <set name="ElementalMagic(Cumulative)">
- <slot>Equip</slot>
- </set>
- <set name="ElementalMagic(Elemental_Debuffs)" baseset="ElementalMagic(Skill)">
- <slot>Equip</slot>
- </set>
- <set name="ElementalMagic(Helix)">
- <slot>Equip</slot>
- </set>
- <set name="Ancient Magic">
- <slot>Equip</slot>
- </set>
- <set name="Meteor">
- <slot>Equip</slot>
- </set>
- <set name="Impact">
- <slot>Equip</slot>
- </set>
- <!-- xxxxxxx [Magic: Enfeebling Magic] xxxxxx -->
- <set name="EnfeeblingMagic(Skill)">
- <slot>Equip</slot>
- </set>
- <set name="EnfeeblingMagic(INT:Potency)" baseset="EnfeeblingMagic(Skill)">
- <slot>Equip</slot>
- </set>
- <set name="EnfeeblingMagic(INT:mAccuracy)" baseset="EnfeeblingMagic(INT:Potency)">
- <slot>Equip</slot>
- </set>
- <set name="EnfeeblingMagic(MND:Potency)" baseset="EnfeeblingMagic(Skill)">
- <slot>Equip</slot>
- </set>
- <set name="EnfeeblingMagic(MND:mAccuracy)" baseset="EnfeeblingMagic(MND:Potency)">
- <slot>Equip</slot>
- </set>
- <set name="Dia III">
- <slot>Equip</slot>
- </set>
- <set name="Slow II">
- <slot>Equip</slot>
- </set>
- <set name="Paralyze II">
- <slot>Equip</slot>
- </set>
- <set name="Blind II">
- <slot>Equip</slot>
- </set>
- <!-- xxxxxxx [Magic: Enhancing Magic] xxxxxx -->
- <set name="EnhancingMagic(Skill)">
- <slot>Equip</slot>
- </set>
- <set name="EnhancingMagic(Recast)">
- <slot>Equip</slot>
- </set>
- <set name="EnhancingMagic(INT:Spikes)">
- <slot>Equip</slot>
- </set>
- <set name="Protectra V">
- <slot>Equip</slot>
- </set>
- <set name="Shellra V">
- <slot>Equip</slot>
- </set>
- <set name="Barspell">
- <slot>Equip</slot>
- </set>
- <set name="Stoneskin">
- <slot>Equip</slot>
- </set>
- <set name="Refresh*">
- <slot>Equip</slot>
- </set>
- <set name="Regen*">
- <slot>Equip</slot>
- </set>
- <set name="*storm">
- <slot>Equip</slot>
- </set>
- <!-- xxxxxxx [Magic: Healing Magic] xxxxxx -->
- <set name="HealingMagic(Skill)">
- <slot>Equip</slot>
- </set>
- <set name="HealingMagic(Recast)" baseset="Haste">
- <slot>Equip</slot>
- </set>
- <set name="HealingMagic(Cure:Primary)">
- <slot>Equip</slot>
- </set>
- <set name="HealingMagic(Cure:Secondary)" baseset="HealingMagic(Cure:Primary)">
- <slot>Equip</slot>
- </set>
- <set name="HealingMagic(Cure:Tertiary)" baseset="HealingMagic(Cure:Primary)">
- <slot>Equip</slot>
- </set>
- <set name="HealingMagic(Curaga:Primary)" baseset="HealingMagic(Cure:Primary)">
- <slot>Equip</slot>
- </set>
- <set name="HealingMagic(Curaga:Secondary)" baseset="HealingMagic(Cure:Secondary)">
- <slot>Equip</slot>
- </set>
- <set name="HealingMagic(Curaga:Tertiary)" baseset="HealingMagic(Cure:Tertiary)">
- <slot>Equip</slot>
- </set>
- <!-- xxxxxxx [Magic: Blue Magic] xxxxxx -->
- <!-- Basic Blue Magic Sets -->
- <set name="BlueMagic(Skill)">
- <slot>Equip</slot>
- </set>
- <set name="BlueMagic(Recast)">
- <slot>Equip</slot>
- </set>
- <set name="BlueMagic(Magical:mAccuracy)">
- <slot>Equip</slot>
- </set>
- <set name="BlueMagic(Physical:mAccuracy)">
- <slot>Equip</slot>
- </set>
- <set name="BlueMagic(Magical:Breath)">
- <slot>Equip</slot>
- </set>
- <!-- Magical Spell Cures-->
- <set name="BlueMagic(Magical:Cure:Primary)">
- <slot>Equip</slot>
- </set>
- <set name="BlueMagic(Magical:Cure:Secondary)">
- <slot>Equip</slot>
- </set>
- <set name="BlueMagic(Magical:Cure:Tertiary)">
- <slot>Equip</slot>
- </set>
- <set name="BlueMagic(White Wind)">
- <slot>Equip</slot>
- </set>
- <!-- Magical: Base sets -->
- <set name="BlueMagic(Magical:dINT):*">
- <slot>Equip</slot>
- </set>
- <set name="BlueMagic(Magical:dMND):*">
- <slot>Equip</slot>
- </set>
- <set name="BlueMagic(Magical:dCHR):*">
- <slot>Equip</slot>
- </set>
- <!-- Magical(dINT): STR WSC% -->
- <set name="BlueMagic(Leafstorm):*">
- <slot>Equip</slot>
- </set>
- <set name="BlueMagic(Blazing Bound):*">
- <slot>Equip</slot>
- </set>
- <!-- Magical(dINT): STR+DEX WSC% -->
- <set name="BlueMagic(Gates of Hades):BlankSet">
- <slot>Equip</slot>
- </set>
- <set name="BlueMagic(Gates of Hades):Burst_Affinity">
- <slot>Equip</slot>
- </set>
- <!-- Magical(dINT): DEX WSC% -->
- <set name="BlueMagic(Charged Whisker):BlankSet">
- <slot>Equip</slot>
- </set>
- <set name="BlueMagic(Charged Whisker):Burst_Affinity">
- <slot>Equip</slot>
- </set>
- <!-- Magical(dINT): VIT WSC% -->
- <set name="BlueMagic(Thermal Pulse):BlankSet">
- <slot>Equip</slot>
- </set>
- <set name="BlueMagic(Thermal Pulse):Burst_Affinity">
- <slot>Equip</slot>
- </set>
- <!-- Magical (dINT): INT WSC% -->
- <set name="BlueMagic(Dark Orb):BlankSet">
- <slot>Equip</slot>
- </set>
- <set name="BlueMagic(Dark Orb):Burst_Affinity">
- <slot>Equip</slot>
- </set>
- <!-- Magical(dINT): INT+MND WSC% -->
- <set name="BlueMagic(Thunderbolt):BlankSet">
- <slot>Equip</slot>
- </set>
- <set name="BlueMagic(Thunderbolt):Burst_Affinity">
- <slot>Equip</slot>
- </set>
- <!-- Magical(dINT): MND WSC% -->
- <set name="BlueMagic(Everyone's Grudge):BlankSet">
- <slot>Equip</slot>
- </set>
- <set name="BlueMagic(Everyone's Grudge):Burst_Affinity">
- <slot>Equip</slot>
- </set>
- <!-- Magical(dMND): MND WSC% -->
- <set name="BlueMagic(Magic Hammer):*">
- <slot>Equip</slot>
- </set>
- <!-- Magical(dCHR): CHR WSC% -->
- <set name="BlueMagic(Eyes on Me):*">
- <slot>Equip</slot>
- </set>
- <!-- Physical: STR WSC% -->
- <set name="BlueMagic(Physical):*">
- <slot>Equip</slot>
- </set>
- <set name="BlueMagic(Quadrastrike):BlankSet">
- <slot>Equip</slot>
- </set>
- <set name="BlueMagic(Quadrastrike):Chain_Affinity">
- <slot>Equip</slot>
- </set>
- <set name="BlueMagic(Heavy Strike):BlankSet">
- <slot>Equip</slot>
- </set>
- <set name="BlueMagic(Heavy Strike):Chain_Affinity">
- <slot>Equip</slot>
- </set>
- <!-- Physical: STR+DEX WSC% -->
- <set name="BlueMagic(Goblin Rush):BlankSet">
- <slot>Equip</slot>
- </set>
- <set name="BlueMagic(Goblin Rush):Chain_Affinity">
- <slot>Equip</slot>
- </set>
- <!-- Physical: STR+VIT WSC% -->
- <set name="BlueMagic(Quadratic Continuum):BlankSet">
- <slot>Equip</slot>
- </set>
- <set name="BlueMagic(Quadratic Continuum)">
- <slot>Equip</slot>
- </set>
- <set name="BlueMagic(Cannonball):BlankSet">
- <slot>Equip</slot>
- </set>
- <set name="BlueMagic(Cannonball):Chain_Affinity">
- <slot>Equip</slot>
- </set>
- <!-- Physical: STR+MND WSC% -->
- <set name="BlueMagic(Whirl of Rage):BlankSet">
- <slot>Equip</slot>
- </set>
- <set name="BlueMagic(Whirl of Rage):Chain_Affinity">
- <slot>Equip</slot>
- </set>
- <!-- Physical: DEX WSC% -->
- <set name="BlueMagic(Vanity Dive):BlankSet">
- <slot>Equip</slot>
- </set>
- <set name="BlueMagic(Vanity Dive):Chain_Affinity">
- <slot>Equip</slot>
- </set>
- <!-- Physical: DEX+INT WSC% -->
- <set name="BlueMagic(Amorphic Spikes):BlankSet">
- <slot>Equip</slot>
- </set>
- <set name="BlueMagic(Amorphic Spikes):Chain_Affinity">
- <slot>Equip</slot>
- </set>
- <!-- Physical: VIT WSC% -->
- <set name="BlueMagic(Sub-zero Smash):*">
- <slot>Equip</slot>
- </set>
- <!-- Physical: VIT+STR WSC% -->
- <set name="BlueMagic(Delta Thrust):*">
- <slot>Equip</slot>
- </set>
- <!-- Physical: AGI WSC% -->
- <set name="BlueMagic(Benthic Typhoon):*">
- <slot>Equip</slot>
- </set>
- <!-- Physical: Stun -->
- <set name="BlueMagic(Sudden Lunge:Recast)">
- <slot>Equip</slot>
- </set>
- <set name="BlueMagic(Sudden Lunge:mAccuracy)">
- <slot>Equip</slot>
- </set>
- <!-- xxxxxxx [Magic: Song] xxxxxx -->
- <set name="Song(Wind)">
- <slot>Equip</slot>
- </set>
- <set name="Song(String)">
- <slot>Equip</slot>
- </set>
- <set name="Song(*Minne*)" baseset="Song(String)">
- <slot>Equip</slot>
- </set>
- <set name="Song(*Minuet*)" baseset="Song(String)">
- <slot>Equip</slot>
- </set>
- <set name="Song(*Paeon*)" baseset="Song(String)">
- <slot>Equip</slot>
- </set>
- <set name="Song(*Requiem*)" baseset="Song(String)">
- <slot>Equip</slot>
- </set>
- <set name="Song(*Threnody*)" baseset="Song(String)">
- <slot>Equip</slot>
- </set>
- <set name="Song(*Mambo*)" baseset="Song(String)">
- <slot>Equip</slot>
- </set>
- <set name="Song(*Etude*)" baseset="Song(String)">
- <slot>Equip</slot>
- </set>
- <set name="Song(*Ballad*)" baseset="Song(String)">
- <slot>Equip</slot>
- </set>
- <set name="Song(*Lullaby*)" baseset="Song(String)">
- <slot>Equip</slot>
- </set>
- <set name="Song(*Elegy*)" baseset="Song(String)">
- <slot>Equip</slot>
- </set>
- <set name="Song(*Prelude*)" baseset="Song(String)">
- <slot>Equip</slot>
- </set>
- <set name="Song(*Carol*)" baseset="Song(String)">
- <slot>Equip</slot>
- </set>
- <set name="Song(*March*)" baseset="Song(String)">
- <slot>Equip</slot>
- </set>
- <set name="Song(*Scherzo*)" baseset="Song(String)">
- <slot>Equip</slot>
- </set>
- <set name="Song(*Mazurka*)" baseset="Song(String)">
- <slot>Equip</slot>
- </set>
- <set name="Daurdabla(Active)">
- <range>Daurdabla</range>
- </set>
- <!-- xxxxxxx [Magic: Ninjutsu] xxxxxx -->
- <set name="Ninjutsu(Skill)">
- <slot>Equip</slot>
- </set>
- <set name="Ninjutsu(Nuke:Potency)" baseset="Ninjutsu(Skill)">
- <slot>Equip</slot>
- </set>
- <set name="Ninjutsu(Nuke:mAccuracy)" baseset="Ninjutsu(Nuke:Potency)">
- <slot>Equip</slot>
- </set>
- <set name="Ninjutsu(Nuke:Enmity)" baseset="Ninjutsu(Nuke:Potency)">
- <slot>Equip</slot>
- </set>
- <set name="Ninjutsu(INT:mAccuracy)" baseset="Ninjutsu(Skill)">
- <slot>Equip</slot>
- </set>
- <set name="Ninjutsu(Recast)" baseset="Haste">
- <slot>Equip</slot>
- </set>
- <set name="Utsusemi*">
- <slot>Equip</slot>
- </set>
- <set name="Migawari*">
- <slot>Equip</slot>
- </set>
- <!-- xxxxxxx [Additional Gear Sets] xxxxxx -->
- </group>
- <!-- ##### Abyssea Group ###### -->
- <group name="Abyssea" inherit="Primary" />
- <!-- ##### Voidwatch Group ###### -->
- <group name="Voidwatch" inherit="Primary" />
- </sets>
- <rules>
- <!-- ##### [Return Rules] ##### -->
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='Return:Rule']/*" />
- <!-- ##### [Automatic Update Rules] ##### -->
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='Auto_Update_Equipment:Rule']/*" />
- <!-- ##### [Cancel Buffs Rules] ##### -->
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='Cancel_Buffs:Rule']/*" />
- <!-- ##### [Configure Variables and Lock Equipment] ##### -->
- <!-- Lock Rules -->
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='Lock_Weapon:Rule']/*" />
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='Lock_Enchantment:Rule']/*" />
- <!-- ##### Buff Active Variable Changes ##### -->
- <!-- Check for Job Abilities Active -->
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='Black_Mage_Buffs:Rule']/*" />
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='Blue_Mage_Buffs:Rule']/*" />
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='Bard_Buffs:Rule']/*" />
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='Beastmaster_Buffs:Rule']/*" />
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='Corsair_Buffs:Rule']/*" />
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='Dancer_Buffs:Rule']/*" />
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='Dragoon_Buffs:Rule']/*" />
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='Dark_Knight_Buffs:Rule']/*" />
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='Monk_Buffs:Rule']/*" />
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='Ninja_Buffs:Rule']/*" />
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='Paladin_Buffs:Rule']/*" />
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='Puppetmaster_Buffs:Rule']/*" />
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='Red_Mage_Buffs:Rule']/*" />
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='Ranger_Buffs:Rule']/*" />
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='Samurai_Buffs:Rule']/*" />
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='Scholar_Buffs:Rule']/*" />
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='Summoner_Buffs:Rule']/*" />
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='Thief_Buffs:Rule']/*" />
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='Warrior_Buffs:Rule']/*" />
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='White_Mage_Buffs:Rule']/*" />
- <!-- Area Variable Changes -->
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='Adjust_Group:Rule']/*" />
- <!-- ##### [Trigger Rules] ##### -->
- <if Type="Trigger">
- <cancelspell />
- <!-- ### [Update] ### -->
- <if Spell="Update">
- <!-- Include: Determines what to do when update is used -->
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='Update_Trigger:Rule']/*" />
- <!-- Equips sets -->
- <if Status="Idle">
- <equip set="%Status:$Mode(%Status)|$Armor(Pet:%Status)|$Armor(%Status)|$Movement(%Status)" />
- </if>
- <elseif Status="Engaged">
- <equip set="$Mode(Weapon_Type):$Mode(%Status)|$Armor(Pet:%Status)|$Armor(%Status)|$Movement(%Status)" />
- </elseif>
- <elseif Status="Resting">
- <equip set="%Status" />
- </elseif>
- </if>
- <!-- ### [Reset] ### -->
- <elseif Spell="Reset">
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='Reset_Trigger:Rule']/*" />
- </elseif>
- <!-- ### [IdleMode] ### -->
- <elseif Spell="IdleMode">
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='IdleMode_Trigger:Rule']/*" />
- </elseif>
- <!-- ### [CycleIdleMode] ### -->
- <elseif Spell="CycleIdleMode">
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='CycleIdleMode_Trigger:Rule']/*" />
- </elseif>
- <!-- ### [CombatMode] ### -->
- <elseif Spell="CombatMode">
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='CombatMode_Trigger:Rule']/*" />
- </elseif>
- <!-- ### [CycleCombatMode] ### -->
- <elseif Spell="CycleCombatMode">
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='CycleCombatMode_Trigger:Rule']/*" />
- </elseif>
- <!-- ### [PhysicalDefense] ### -->
- <elseif Spell="PhysicalDefense">
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='PhysicalDefense_Trigger:Rule']/*" />
- </elseif>
- <!-- ### [MagicalDefense] ### -->
- <elseif Spell="MagicalDefense">
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='MagicalDefense_Trigger:Rule']/*" />
- </elseif>
- <!-- ### [CastingMode] ### -->
- <elseif Spell="CastingMode">
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='CastingMode_Trigger:Rule']/*" />
- </elseif>
- <!-- ### [CycleCastingMode] ### -->
- <elseif Spell="CycleCastingMode">
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='CycleCastingMode_Trigger:Rule']/*" />
- </elseif>
- <!-- ### [Elemental Triggers] ### -->
- <elseif Spell="%SpellElementTrigger|%SpellElementElementTrigger">
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='Elemental_Triggers:Rule']/*" />
- </elseif>
- <!-- ### [Class Specific Triggers] ### -->
- <elseif Spell="ClassTrigger">
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='Class_Triggers:Treasure_Hunter_Mode']/*" />
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='Class_Triggers:Pet_Mode']/*" />
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='Class_Triggers:Ranged_Attack_Mode']/*" />
- </elseif>
- <!-- ### [Grand Update Command] ### -->
- <if notSpell="Update">
- <command>Update</command>
- </if>
- </if>
- <!-- ##### [Ranged Attacks] ###### -->
- <if commandprefix="/range">
- <!-- Snapshot gear -->
- <equip when="precast" set="Snapshot" />
- <!-- Ranged Attack Set -->
- <equip when="midcast" set="$Mode(Ranged_Weapon_Type):$Mode(Ranged_Attack)" />
- </if>
- <if commandprefix="/range">
- <castdelay delay="1" />
- <equip when="precast" set="Ranged_Weapon" />
- </if>
- <!-- ##### [Instant Player Actions] ##### -->
- <elseif Type="Scholar|Corsair*|Samba|Waltz|Step|Flourish*|Jig|JobAbility|WeaponSkill">
- <!-- ### [Precast Variable Changes] ### -->
- <!-- ### [Scholar Abilities] ### -->
- <if Type="Scholar" />
- <!-- ### [Corsair Abilities] ### -->
- <if Type="CorsairShot" />
- <elseif Type="CorsairRoll" />
- <!-- ### [Dancer Abilities] ### -->
- <if Type="Samba" />
- <elseif Type="Waltz" />
- <elseif Type="Step" />
- <elseif Type="Flourish*" />
- <elseif Type="Jig" />
- <!-- ### [Job Abilities] ### -->
- <if Type="JobAbility" />
- <!-- ### [Weapon Skills] ### -->
- <if Type="WeaponSkill" />
- <!-- ### [Aftercast Variable Changes] ### -->
- </elseif>
- <!-- ##### [Casting Player Actions] ##### -->
- <elseif Type="BlackMagic|WhiteMagic|BlueMagic|SummonerPact|BardSong|Ninjutsu">
- <!-- ### [Precast Variable Changes] ### -->
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='Obi:Rule']/*" />
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='Twilight_Cape:Rule']/*" />
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='Zodiac_Ring:Rule']/*" />
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='Sorcerer_Tonban:Rule']/*" />
- <!-- ### [Black Magic] ### -->
- <if Type="BlackMagic">
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='Cast_Time_Reduction:Impact']/*" />
- <else>
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='Cast_Time_Reduction:BlackMagic']/*" />
- </else>
- </if>
- <!-- ### [White Magic] ### -->
- <if Type="WhiteMagic">
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='Cast_Time_Reduction:WhiteMagic']/*" />
- </if>
- <!-- ### [Blue Magic] ### -->
- <if Type="BlueMagic">
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='Cast_Time_Reduction:BlueMagic']/*" />
- </if>
- <!-- ### [Summoning Magic] ### -->
- <if Type="SummonerPact">
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='Cast_Time_Reduction:SummonerPact']/*" />
- </if>
- <!-- ### [Bard Song] ### -->
- <if Type="BardSong">
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='Cast_Time_Reduction:BardSong']/*" />
- </if>
- <!-- ### [Ninjutsu] ### -->
- <if Type="Ninjutsu">
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='Cast_Time_Reduction:Ninjutsu']/*" />
- </if>
- <!-- ### [Aftercast Variable Changes] ### -->
- <xi:include href="Yugl-IncludeX.xml" xpointer="//include[@name='Sleep_Duration:Rule']/*" />
- </elseif>
- <!-- ##### [Instant Pet Actions] ##### -->
- <elseif Type="PetCommand|BloodPact*">
- <!-- ### [Precast Variable Changes] ### -->
- <!-- ### [Pet Commands] ### -->
- <if Type="PetCommand" />
- <!-- ### [Blood Pacts] ### -->
- <if Type="BloodPactRage" />
- <elseif Type="BloodPactWard" />
- <!-- ### [Aftercast Variable Changes] ### -->
- </elseif>
- </rules>
- </spellcast>
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