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- public static void CreateWorld()
- {
- NoiseGenerator.generateNoise(2, 22, .085, .3); //Tells the generator to make a freshly generated map based on the parameters
- for (int i = 0; i < WorldSize.X; i++)
- {
- for (int y = 0; y < WorldSize.Y; y++)
- {
- Lists.TileHeightArray[i, y] = (float)NoiseGenerator.Noise(i, y); //Goes through the whole map, assigning the correct height values
- }
- }
- }
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