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- /**
- * Used by the NPC class to store wedding information
- */
- struct NPC_Marriage : public Shared
- {
- Character *partner[2];
- bool partner_accepted[2];
- bool request_accepted;
- unsigned char state;
- double last_execution;
- NPC_Marriage() : request_accepted(false), state(1), last_execution(0.0)
- {
- for (int i = 0; i < 2; ++i) partner_accepted[i] = false;
- }
- };
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