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TheInsidiousOne

Budget Pack 2

Sep 21st, 2018
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  1. [BGP2-EN001] Morpheus Knight
  2. ★★★★
  3. DREAM
  4. Warrior/Tuner/Effect
  5. ATK 1600
  6. DEF 1800
  7. When this card is Normal Summoned: You can Set 1 "Morpheus" Trap directly from your Deck to your Spell & Trap Zone. You can target 1 DREAM monster you control that began the Duel in the Extra Deck; reduce its Level by 4, and if you do, Special Summon this card from your GY, but banish this card if it leaves the field. You can only use this effect of "Morpheus Knight" once per turn.
  8.  
  9. [BGP2-EN002] Morpheus Phantom
  10. ★★★
  11. DREAM
  12. Zombie/Effect
  13. ATK 1300
  14. DEF 1000
  15. If you control a DREAM monster other than "Morpheus Phantom", you can Special Summon this card (from your hand). If this card is sent from the field to the GY: You can Set 1 "Morpheus" Trap directly from your Deck to your Spell & Trap Zone. You can only use this effect of "Morpheus Phantom" once per turn.
  16.  
  17. [BGP2-EN003] Morpheus Slumberfiend
  18. DREAM
  19. Fiend/Tuner/Effect
  20. ATK 200
  21. DEF 600
  22. If a DREAM monster(s) you control would be destroyed, you can discard this card instead of destroying 1 of those monsters. You can target 1 DREAM monster you control that began the Duel in the Extra Deck; reduce its Level by 1, and if you do, Special Summon this card from your GY, but banish this card if it leaves the field. You can only use this effect of "Morpheus Slumberfiend" once per turn.
  23.  
  24. [BGP2-EN004] Morpheus Bear
  25. ★★★
  26. DREAM
  27. Beast/Tuner/Effect
  28. ATK 1200
  29. DEF 900
  30. If this card is Normal or Special Summoned: You can add 1 "Morpheus" monster from your Deck to your hand, except "Morpheus Bear". You can target 1 DREAM monster you control that began the Duel in the Extra Deck; reduce its Level by 3, and if you do, Special Summon this card from your GY, but banish this card if it leaves the field. You can only use each effect of "Morpheus Bear" once per turn.
  31.  
  32. [BGP2-EN005] Morpheus Elf
  33. ★★★★
  34. DREAM
  35. Spellcaster/Effect
  36. ATK 1200
  37. DEF 1400
  38. If this card is in your hand: You can target 1 face-up monster your opponent controls; this turn, negate its effect(s), then Special Summon this card. You can only use this effect of "Morpheus Elf" once per turn.
  39.  
  40. [BGP2-EN006] Morpheus Sheep
  41. ★★★
  42. DREAM
  43. Beast/Tuner/Effect
  44. ATK 1000
  45. DEF 1500
  46. If you activate a Trap Card (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can Special Summon 1 "Morpheus" monster from your Deck in Defense Position, except "Morpheus Sheep". You cannot Special Summon other monsters the turn you activate this effect, except DREAM monsters from the Extra Deck. You can only use each effect of "Morpheus Sheep" once per turn.
  47.  
  48. [BGP2-EN007] Prime Evil Mephisto - Prince of Lies
  49. ★★★★★★★
  50. DREAM
  51. Spellcaster/Synchro/Effect
  52. ATK 2500
  53. DEF 2000
  54. 1 Tuner + 1+ non-Tuner DREAM monsters
  55. Gains 300 ATK/DEF for each face-up "Morpheus" Trap Card you control. You can activate "Morpheus" Trap Cards the turn they are Set. When your opponent activates a Trap Card while this card is in your GY (Quick Effect): You can send 1 face-up Trap Card you control to the GY; negate the activation, and if you do, destroy that card, then Special Summon this card, but return it to the Extra Deck if it leaves the field. You can only use this effect of "Prime Evil Mephisto - Prince of Lies" once per turn.
  56.  
  57. [BGP2-EN008] Morpheus Supplies
  58. Normal Spell
  59. Target 1 "Morpheus" Spell/Trap in your GY, except "Morpheus Supplies"; Set it to your field, then send 1 Spell/Trap your opponent controls to the GY. You can only activate 1 "Morpheus Supplies" per turn.
  60.  
  61. [BGP2-EN009] Morpheus Chain
  62. Continuous Trap
  63. If you control no DREAM monsters, destroy this card. Your opponent cannot Special Summon monsters from the Extra Deck, unless they pay 1000 LP, also mosnters Special Summoned from the Extrs Deck cannot attack and they have their effect(s) negated, except DREAM monsters.
  64.  
  65. [BGP2-EN010] Morpheus Laser
  66. Continuous Trap
  67. Activate this card by targeting 1 DREAM monster you control. At the start of the Damage Step, if it battles an opponent's Special Summoned monster: You can destroy that opponent's monster, and if you do, the targeted monster gains ATK equal to the original ATK of the destroyed monster, until the end of this turn.
  68.  
  69. [BGP2-EN011] Morpheus Blockade
  70. Continuous Trap
  71. Activate this card by targeting 1 DREAM monster you control; it cannot be destroyed by battle or by your opponent's card effects. When that monster leaves the field, destroy this card.
  72.  
  73. [BGP2-EN012] Morpheus Cycle
  74. Continuous Trap
  75. If you control no DREAM Synchro Monsters, destroy this card. Once, if a monster(s) is Special Summoned from the Extra Deck to your opponent's side of the field: You can target 1 of those monsters; it cannot attack or change its battle position. While this card is face-up in your Spell & Trap Zone, your opponent can only activate 1 Spell/Trap each turn.
  76.  
  77. [BGP2-EN013] Infinite Impermanence
  78. [BGP2-EN014] Evenly Matched
  79. [BGP2-EN015] Mirror Force
  80.  
  81. [BGP2-EN016] Digipod Centibit
  82. ★★★
  83. LIGHT
  84. Cyberse/Effect
  85. ATK 1500
  86. DEF 500
  87. If this card is in Attack Position: You can change this card's battle position, and if you do, Special Summon 1 "Digipod" monster from your Deck in Defense Position, except "Digipod Centibit". You can only use this effect of "Digipod Centibit" once per turn. You can banish this card from your GY, then target 1 "Digipod" monster in your GY, except "Digipod Centibit"; Special Summon it. You can only use this effect of "Digipod Centibit" once per turn.
  88.  
  89. [BGP2-EN017] Digipod Cocoondenser
  90. ★★★
  91. LIGHT
  92. Cyberse/Effect
  93. ATK 0
  94. DEF 2000
  95. If this card is Special Summoned: You can add 1 "Digipod" Spell/Trap from your Deck to your hand. You can only use this effect of "Digipod Cocoondenser" once per turn. During your opponent's turn: You can banish this card from your GY; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect).
  96.  
  97. [BGP2-EN018] Digipod LEDybug
  98. ★★★
  99. LIGHT
  100. Cyberse/Effect
  101. ATK 500
  102. DEF 0
  103. If this card is in your hand: You can target 1 "Digipod" monster you control; it loses 500 ATK, and if you do, Special Summon this card in Defense Position. If this card is used for the Link Summon of a "Digipod" Link Monster: You can target 1 "Digipod" monster in your GY, except "Digipod LEDybug"; Special Summon it. You can only use each effect of "Digipod LEDybug" once per turn.
  104.  
  105. [BGP2-EN019] Digipod Websolder
  106. ★★★
  107. LIGHT
  108. Cyberse/Effect
  109. ATK 500
  110. DEF 1500
  111. Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can Special Summon 1 "Digipod" monster from your hand, except "Digipod Websolder". You can banish this card from your GY; Special Summon 1 "Digipod" monster from your Deck in Defense Position, except "Digipod Websolder". You can only use this effect of "Digipod Websolder" once per turn.
  112.  
  113. [BGP2-EN020] Digipod Corebage
  114. LIGHT
  115. Cyberse/Link/Effect
  116. ATK 2200
  117. LINK-3
  118. BL B BR
  119. 2+ LIGHT Cyberse monsters
  120. If this card is Special Summoned by the effect of "Digipod Matrix": You can target 1 Defense Position monster your opponent controls; destroy it. You can only use this effect of "Digipod Corebage" once per turn. Once per turn, before damage calculation, if this card battles an opponent's monster with higher ATK than it: You can make this card unable to be destroyed by that battle, also you take no battle damage from that battle. After that damage calculation, Special Summon 1 "Digipod Token" (Level 3/LIGHT/Cyberse/1000 ATK/0 DEF) to your zone this card points to in Defense Position.
  121.  
  122. [BGP2-EN021] Digipod Rhinosebus
  123. LIGHT
  124. Cyberse/Link/Effect
  125. ATK 2600
  126. LINK-4
  127. T BL B BR
  128. 2+ LIGHT Cyberse monsters
  129. If this card is Special Summoned by the effect of "Digipod Matrix": You can target 1 Attack Position monster your opponent controls; change its ATK to 0. You can only use this effect of "Digipod Rhinosebus" once per turn. Once per turn, during the Damage Step, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can negate the activation, and if you do, this card gains 500 ATK until the end of this turn.
  130.  
  131. [BGP2-EN022] Digipod Scaradiator
  132. LIGHT
  133. Cyberse/Link/Effect
  134. ATK 1800
  135. LINK-2
  136. BL BR
  137. 2 LIGHT Cyberse monsters
  138. If this card is Link Summoned: You can add 1 "Digipod Matrix" from your Deck or GY to your hand. You can only use this effect of "Digipod Scaradiator" once per turn. Once per turn (Quick Effect): You can target 1 Attack Position monster your opponent controls; change its battle position, and if you do, change its DEF to 0, until the end of this turn.
  139.  
  140. [BGP2-EN023] Digipod Matrix
  141. Field Spell
  142. All "Digipod" monsters you control gain 300 ATK. You can banish 1 "Digipod" monster with a Level from your GY, then target 1 "Digipod" Link Monster you control; banish it, and if you do, Special Summon 1 "Digipod" Link Monster from your Extra Deck with 1 Link Rating higher than that monster. (This is treated as a Link Summon.) You can only use this effect of "Digipod Matrix" once per turn.
  143.  
  144. [BGP2-EN024] Digipod Signal
  145. Quick-Play Spell
  146. When your opponent activates a Spell/Trap or monster effect that would destroy a monster(s) on the field, while you control another "Digipod" card (except during the Damage Step): Negate the activation, and if you do, destroy it.
  147.  
  148. [BGP2-EN025] Digipod Emergency
  149. Normal Trap
  150. Immediately after this effect resolves, Link Summon 1 Cyberse Link Monster using "Digipod" monsters in your hand as materials, but return it to the Extra Deck at the end of your next turn. You can only activate 1 "Digipod Emergency" per turn.
  151.  
  152. [BGP2-EN026] Backup Secretary
  153. [BGP2-EN027] Backup Operator
  154. [BGP2-EN028] Cyberse Converter
  155. [BGP2-EN029] Lady Debug
  156. [BGP2-EN030] Encode Talker
  157.  
  158. [BGP2-EN031] Incarnak - Agido
  159. ★★★★
  160. EARTH
  161. Fairy/Effect
  162. ATK 1500
  163. DEF 1300
  164. If you control no monsters, you can Special Summon this card (from your hand). When this card is Special Summoned: You can add 1 "Incarnak" monster from your Deck to your hand, except "Incarnak - Agido". You can only use this effect of "Incarnak - Agido" once per turn. Your opponent cannot target "Incarnak" monsters you control for attacks, except this one.
  165.  
  166. [BGP2-EN032] Incarnak - Kelbek
  167. ★★★★
  168. EARTH
  169. Fairy/Effect
  170. ATK 1500
  171. DEF 1800
  172. If you control an "Incarnak" monster, you can Special Summon this card (from your hand). When this card is Special Summoned: You can target 1 "Incarnak" monster you control; it gains 500 ATK. You can only use this effect of "Incarnak - Kelbek" once per turn. Your opponent cannot target "Incarnak" monsters you control with a card effect, except this one.
  173.  
  174. [BGP2-EN033] Incarnak - Keldo
  175. ★★★★
  176. EARTH
  177. Fairy/Effect
  178. ATK 1200
  179. DEF 1600
  180. If this card is Normal Summoned: You can Special Summon 1 "Incarak" monster from your hand, except "Incarnak - Keldo". If you control another "Incarnak" monster: You can target 1 Spell/Trap your opponent controls; destroy it. You can only use this effect of "Incarnak - Keldo" once per turn. If another "Incarnak" monster you control would be destroyed, you can destroy this card, instead.
  181.  
  182. [BGP2-EN034] Incarnak - Mudora
  183. ★★★★
  184. EARTH
  185. Fairy/Effect
  186. ATK 1500
  187. DEF 1800
  188. If this card is Normal Summoned: You can target 1 "Incarnak" monster in your GY, except "Incarnak - Mudora"; Special Summon that target. If you control another "Incarnak" monster: You can target 1 monster your opponent controls; banish it. You can only use this effect of "Incarnak - Mudora" once per turn. During damage calculation (in either player's turn), if an "Incarnak" monster you control battles an opponent's monster: You can send this card from your hand to the GY; the ATK of your monster becomes double its original ATK, during that damage calculation only.
  189.  
  190. [BGP2-EN035] Incarnak - Zolga
  191. ★★★★
  192. EARTH
  193. Fairy/Effect
  194. ATK 1700
  195. DEF 1200
  196. When you Normal or Special Summon an "Incarnak" monster (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Incarnak - Zolga" once per turn. "Incarnak" monsters you control gain 100 ATK for each "Incarnak" monster you control. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Incarnak" monster from your Deck, except "Incarnak - Zolga".
  197.  
  198. [BGP2-EN036] Incarnak Guardian - Serket
  199. ★★★★
  200. EARTH
  201. Fairy/Xyz/Effect
  202. ATK 2500
  203. DEF 2000
  204. 2+ Level 4 EARTH monsters
  205. Gains 200 ATK/DEF for each "Incarnak" card attached to it as material. If this card battles an opponent's monster: You can detach 1 material from this card; negate your opponent's battling monster's effects until the end of the Damage Step, also your opponent's monster's ATK/DEF become half their current ATK/DEF. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can target 2 Level 4 "Incarnak" monsters in your GY; Special Summon them.
  206.  
  207. [BGP2-EN037] Incarnak Shrine of the Tomb Protectors
  208. Field Spell
  209. All "Incarnak" monsters you control gain 500 ATK/DEF. Your opponent cannot activate cards or effects if you Normal or Special Summon an "Incarnak" monster(s). While you control 2 or more "Incarnak" monsters, your opponent cannot activate card effects from the GY. If this card in the Field Zone is destroyed by a card effect: You can add 1 "Incarnak" card from your Deck to your hand, except "Incarnak Shrine of the Tomb Protectors".
  210.  
  211. [BGP2-EN038] Incarnak Vision
  212. Quick-Play Spell
  213. Target 1 "Incarnak" monster on the field; return it to the hand, and if you do, Special Summon 1 "Incarnak" monster from your hand. If an "Incarnak" monster(s) you control would be destroyed, you can banish this card from your GY instead of destroying 1 of those monsters.
  214.  
  215. [BGP2-EN039] Incarnak Dungeon
  216. Continuous Trap
  217. If you control no "Incarnak" monsters, destroy this card. Once, if a monster(s) is Special Summoned from the Extra Deck to your opponent's side of the field: You can target 1 of those monsters; it cannot attack or change its battle position. While this card is face-up in your Spell & Trap Zone, your opponent can only activate 1 Spell/Trap each turn.
  218.  
  219. [BGP2-EN040] Incarnak Willpower
  220. Normal Trap Card
  221. When an opponent's monster declares an attack on an "Incarnak" monster you control: Special Summon 1 "Incarnak" monster from your hand, then negate the attack.
  222.  
  223. [BGP2-EN041] Giant Rat
  224. [BGP2-EN042] Hecatrice
  225. [BGP2-EN043] Valhalla, Hall of the Fallen
  226. [BGP2-EN044] Xyz Reborn
  227. [BGP2-EN045] Wonder Xyz
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