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May 30th, 2013
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  1. if (isServer) then {
  2.  
  3. _vehicle_9 = objNull;
  4. if (true) then
  5. {
  6. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3898.8379, 10555.603, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  7. _vehicle_9 = _this;
  8. _this setDir -21.087812;
  9. _this setPos [3898.8379, 10555.603, -3.0517578e-005];
  10. };
  11.  
  12. _vehicle_13 = objNull;
  13. if (true) then
  14. {
  15. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3890.8237, 10546.012, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  16. _vehicle_13 = _this;
  17. _this setDir -77.489861;
  18. _this setPos [3890.8237, 10546.012, 3.0517578e-005];
  19. };
  20.  
  21. _vehicle_17 = objNull;
  22. if (true) then
  23. {
  24. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3883.054, 10578.112, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  25. _vehicle_17 = _this;
  26. _this setDir -10.256044;
  27. _this setPos [3883.054, 10578.112, 9.1552734e-005];
  28. };
  29.  
  30. _vehicle_21 = objNull;
  31. if (true) then
  32. {
  33. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3870.6377, 10569.896], [], 0, "CAN_COLLIDE"];
  34. _vehicle_21 = _this;
  35. _this setDir -54.163792;
  36. _this setPos [3870.6377, 10569.896];
  37. };
  38.  
  39. _vehicle_25 = objNull;
  40. if (true) then
  41. {
  42. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3897.2529, 10578.572, 0.00012207031], [], 0, "CAN_COLLIDE"];
  43. _vehicle_25 = _this;
  44. _this setDir 7.3794346;
  45. _this setPos [3897.2529, 10578.572, 0.00012207031];
  46. };
  47.  
  48. _vehicle_31 = objNull;
  49. if (true) then
  50. {
  51. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3882.0979, 10534.546, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  52. _vehicle_31 = _this;
  53. _this setDir -32.268925;
  54. _this setPos [3882.0979, 10534.546, 3.0517578e-005];
  55. };
  56.  
  57. _vehicle_32 = objNull;
  58. if (true) then
  59. {
  60. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3868.2839, 10528.416, 0.0043640137], [], 0, "CAN_COLLIDE"];
  61. _vehicle_32 = _this;
  62. _this setDir -14.684631;
  63. _this setPos [3868.2839, 10528.416, 0.0043640137];
  64. };
  65.  
  66. _vehicle_35 = objNull;
  67. if (true) then
  68. {
  69. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3861.8538, 10559.026, 0.00021362305], [], 0, "CAN_COLLIDE"];
  70. _vehicle_35 = _this;
  71. _this setDir -46.264206;
  72. _this setPos [3861.8538, 10559.026, 0.00021362305];
  73. };
  74.  
  75. _vehicle_36 = objNull;
  76. if (true) then
  77. {
  78. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3849.9307, 10549.743, -0.0076599121], [], 0, "CAN_COLLIDE"];
  79. _vehicle_36 = _this;
  80. _this setDir -28.679886;
  81. _this setPos [3849.9307, 10549.743, -0.0076599121];
  82. };
  83.  
  84. _vehicle_39 = objNull;
  85. if (true) then
  86. {
  87. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3828.0273, 10519.366, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  88. _vehicle_39 = _this;
  89. _this setDir 31.387438;
  90. _this setPos [3828.0273, 10519.366, 9.1552734e-005];
  91. };
  92.  
  93. _vehicle_40 = objNull;
  94. if (true) then
  95. {
  96. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3837.0198, 10547.773, 0.025482178], [], 0, "CAN_COLLIDE"];
  97. _vehicle_40 = _this;
  98. _this setDir 11.568907;
  99. _this setPos [3837.0198, 10547.773, 0.025482178];
  100. };
  101.  
  102. _vehicle_43 = objNull;
  103. if (true) then
  104. {
  105. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3854.7878, 10523.089, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  106. _vehicle_43 = _this;
  107. _this setDir -32.268925;
  108. _this setPos [3854.7878, 10523.089, 9.1552734e-005];
  109. };
  110.  
  111. _vehicle_47 = objNull;
  112. if (true) then
  113. {
  114. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3800.5134, 10519.227, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  115. _vehicle_47 = _this;
  116. _this setDir 156.56807;
  117. _this setPos [3800.5134, 10519.227, 6.1035156e-005];
  118. };
  119.  
  120. _vehicle_48 = objNull;
  121. if (true) then
  122. {
  123. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3815.1067, 10523.152, 0.069488525], [], 0, "CAN_COLLIDE"];
  124. _vehicle_48 = _this;
  125. _this setDir 174.15236;
  126. _this setPos [3815.1067, 10523.152, 0.069488525];
  127. };
  128.  
  129. _vehicle_55 = objNull;
  130. if (true) then
  131. {
  132. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3778.8518, 10497.987, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  133. _vehicle_55 = _this;
  134. _this setDir 120.31408;
  135. _this setPos [3778.8518, 10497.987, 3.0517578e-005];
  136. };
  137.  
  138. _vehicle_56 = objNull;
  139. if (true) then
  140. {
  141. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3788.3159, 10510.649, 0.097214103], [], 0, "CAN_COLLIDE"];
  142. _vehicle_56 = _this;
  143. _this setDir 134.01463;
  144. _this setPos [3788.3159, 10510.649, 0.097214103];
  145. };
  146.  
  147. _vehicle_59 = objNull;
  148. if (true) then
  149. {
  150. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3764.7139, 10480.86, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  151. _vehicle_59 = _this;
  152. _this setDir 27.068398;
  153. _this setPos [3764.7139, 10480.86, 6.1035156e-005];
  154. };
  155.  
  156. _vehicle_60 = objNull;
  157. if (true) then
  158. {
  159. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3752.2087, 10489.386, 0.23812866], [], 0, "CAN_COLLIDE"];
  160. _vehicle_60 = _this;
  161. _this setDir 41.196239;
  162. _this setPos [3752.2087, 10489.386, 0.23812866];
  163. };
  164.  
  165. _vehicle_65 = objNull;
  166. if (true) then
  167. {
  168. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3740.634, 10499.932, 0.00018310547], [], 0, "CAN_COLLIDE"];
  169. _vehicle_65 = _this;
  170. _this setDir 44.41605;
  171. _this setPos [3740.634, 10499.932, 0.00018310547];
  172. };
  173.  
  174. _vehicle_66 = objNull;
  175. if (true) then
  176. {
  177. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3731.5469, 10511.709, 0.17828369], [], 0, "CAN_COLLIDE"];
  178. _vehicle_66 = _this;
  179. _this setDir 62.00032;
  180. _this setPos [3731.5469, 10511.709, 0.17828369];
  181. };
  182.  
  183. _vehicle_70 = objNull;
  184. if (true) then
  185. {
  186. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3738.7373, 10538.198, 0.19085693], [], 0, "CAN_COLLIDE"];
  187. _vehicle_70 = _this;
  188. _this setDir 110.01056;
  189. _this setPos [3738.7373, 10538.198, 0.19085693];
  190. };
  191.  
  192. _vehicle_73 = objNull;
  193. if (true) then
  194. {
  195. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3758.2734, 10562.345, 0.26440704], [], 0, "CAN_COLLIDE"];
  196. _vehicle_73 = _this;
  197. _this setDir -25.911587;
  198. _this setPos [3758.2734, 10562.345, 0.26440704];
  199. };
  200.  
  201. _vehicle_74 = objNull;
  202. if (true) then
  203. {
  204. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3746.2351, 10551.87, 0.13998413], [], 0, "CAN_COLLIDE"];
  205. _vehicle_74 = _this;
  206. _this setDir -62.334835;
  207. _this setPos [3746.2351, 10551.87, 0.13998413];
  208. };
  209.  
  210. _vehicle_79 = objNull;
  211. if (true) then
  212. {
  213. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3809.9084, 10576.666, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  214. _vehicle_79 = _this;
  215. _this setDir -267.05701;
  216. _this setPos [3809.9084, 10576.666, 6.1035156e-005];
  217. };
  218.  
  219. _vehicle_80 = objNull;
  220. if (true) then
  221. {
  222. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3812.9648, 10590.896, 0.568573], [], 0, "CAN_COLLIDE"];
  223. _vehicle_80 = _this;
  224. _this setDir -248.76877;
  225. _this setPos [3812.9648, 10590.896, 0.568573];
  226. };
  227.  
  228. _vehicle_83 = objNull;
  229. if (true) then
  230. {
  231. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3825.4421, 10553.122, 0.00018310547], [], 0, "CAN_COLLIDE"];
  232. _vehicle_83 = _this;
  233. _this setDir 34.468029;
  234. _this setPos [3825.4421, 10553.122, 0.00018310547];
  235. };
  236.  
  237. _vehicle_84 = objNull;
  238. if (true) then
  239. {
  240. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3814.3723, 10563.378, 0.40261841], [], 0, "CAN_COLLIDE"];
  241. _vehicle_84 = _this;
  242. _this setDir 52.052299;
  243. _this setPos [3814.3723, 10563.378, 0.40261841];
  244. };
  245.  
  246. _vehicle_87 = objNull;
  247. if (true) then
  248. {
  249. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3793.8896, 10601.35, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  250. _vehicle_87 = _this;
  251. _this setDir 175.83421;
  252. _this setPos [3793.8896, 10601.35, 3.0517578e-005];
  253. };
  254.  
  255. _vehicle_88 = objNull;
  256. if (true) then
  257. {
  258. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3808.0999, 10599.203, 0.66418457], [], 0, "CAN_COLLIDE"];
  259. _vehicle_88 = _this;
  260. _this setDir 194.18745;
  261. _this setPos [3808.0999, 10599.203, 0.66418457];
  262. };
  263.  
  264. _vehicle_91 = objNull;
  265. if (true) then
  266. {
  267. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3781.0205, 10580.809, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  268. _vehicle_91 = _this;
  269. _this setDir -62.7976;
  270. _this setPos [3781.0205, 10580.809, 6.1035156e-005];
  271. };
  272.  
  273. _vehicle_92 = objNull;
  274. if (true) then
  275. {
  276. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3771.7551, 10570.249, 0.36676025], [], 0, "CAN_COLLIDE"];
  277. _vehicle_92 = _this;
  278. _this setDir -34.325459;
  279. _this setPos [3771.7551, 10570.249, 0.36676025];
  280. };
  281.  
  282. _vehicle_95 = objNull;
  283. if (true) then
  284. {
  285. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3784.8816, 10593.16, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  286. _vehicle_95 = _this;
  287. _this setDir -80.938957;
  288. _this setPos [3784.8816, 10593.16, 3.0517578e-005];
  289. };
  290.  
  291. _vehicle_103 = objNull;
  292. if (true) then
  293. {
  294. _this = createVehicle ["Land_Misc_deerstand", [3885.2664, 10541.709, 0.00018310547], [], 0, "CAN_COLLIDE"];
  295. _vehicle_103 = _this;
  296. _this setDir -39.401684;
  297. _this setPos [3885.2664, 10541.709, 0.00018310547];
  298. };
  299.  
  300. _vehicle_111 = objNull;
  301. if (true) then
  302. {
  303. _this = createVehicle ["Land_Misc_deerstand", [3810.6833, 10594.261, -0.00012207031], [], 0, "CAN_COLLIDE"];
  304. _vehicle_111 = _this;
  305. _this setDir -150.29059;
  306. _this setPos [3810.6833, 10594.261, -0.00012207031];
  307. };
  308.  
  309. _vehicle_113 = objNull;
  310. if (true) then
  311. {
  312. _this = createVehicle ["Land_A_FuelStation_Shed", [3798.1887, 10588.321, 0.34782752], [], 0, "CAN_COLLIDE"];
  313. _vehicle_113 = _this;
  314. _this setDir 11.662139;
  315. _this setPos [3798.1887, 10588.321, 0.34782752];
  316. };
  317.  
  318. _vehicle_114 = objNull;
  319. if (true) then
  320. {
  321. _this = createVehicle ["Land_A_Hospital", [3756.2295, 10510.709, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  322. _vehicle_114 = _this;
  323. _this setDir 221.12093;
  324. _this setPos [3756.2295, 10510.709, -3.0517578e-005];
  325. };
  326.  
  327. _vehicle_116 = objNull;
  328. if (true) then
  329. {
  330. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3774.6626, 10485.577, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  331. _vehicle_116 = _this;
  332. _this setDir -73.217552;
  333. _this setPos [3774.6626, 10485.577, 6.1035156e-005];
  334. };
  335.  
  336. _vehicle_126 = objNull;
  337. if (true) then
  338. {
  339. _this = createVehicle ["Land_A_FuelStation_Feed", [3789.5706, 10591.713, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  340. _vehicle_126 = _this;
  341. _this setDir -74.811089;
  342. _this setPos [3789.5706, 10591.713, 3.0517578e-005];
  343. };
  344.  
  345. _vehicle_129 = objNull;
  346. if (true) then
  347. {
  348. _this = createVehicle ["Land_A_FuelStation_Feed", [3788.7173, 10588.588, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  349. _vehicle_129 = _this;
  350. _this setDir -74.811089;
  351. _this setPos [3788.7173, 10588.588, 6.1035156e-005];
  352. };
  353.  
  354. _vehicle_131 = objNull;
  355. if (true) then
  356. {
  357. _this = createVehicle ["Land_A_FuelStation_Feed", [3800.666, 10590.577, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  358. _vehicle_131 = _this;
  359. _this setDir -76.727585;
  360. _this setPos [3800.666, 10590.577, -6.1035156e-005];
  361. };
  362.  
  363. _vehicle_133 = objNull;
  364. if (true) then
  365. {
  366. _this = createVehicle ["Land_A_FuelStation_Feed", [3799.7749, 10586.555, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  367. _vehicle_133 = _this;
  368. _this setDir -74.811089;
  369. _this setPos [3799.7749, 10586.555, 9.1552734e-005];
  370. };
  371.  
  372. _vehicle_141 = objNull;
  373. if (true) then
  374. {
  375. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3842.1418, 10518.021, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  376. _vehicle_141 = _this;
  377. _this setDir 161.18883;
  378. _this setPos [3842.1418, 10518.021, -6.1035156e-005];
  379. };
  380.  
  381. _vehicle_157 = objNull;
  382. if (true) then
  383. {
  384. _this = createVehicle ["Hhedgehog_concreteBig", [3899.8474, 10575.26, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  385. _vehicle_157 = _this;
  386. _this setDir -177.41283;
  387. _this setPos [3899.8474, 10575.26, 3.0517578e-005];
  388. };
  389.  
  390. _vehicle_160 = objNull;
  391. if (true) then
  392. {
  393. _this = createVehicle ["Hhedgehog_concreteBig", [3901.6323, 10563.386, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  394. _vehicle_160 = _this;
  395. _this setDir 62.842529;
  396. _this setPos [3901.6323, 10563.386, 9.1552734e-005];
  397. };
  398.  
  399. _vehicle_168 = objNull;
  400. if (true) then
  401. {
  402. _this = createVehicle ["Hhedgehog_concreteBig", [3888.1213, 10558.155], [], 0, "CAN_COLLIDE"];
  403. _vehicle_168 = _this;
  404. _this setDir 64.801826;
  405. _this setPos [3888.1213, 10558.155];
  406. };
  407.  
  408. _vehicle_174 = objNull;
  409. if (true) then
  410. {
  411. _this = createVehicle ["Land_Fort_Watchtower_EP1", [3893.4141, 10559.971, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  412. _vehicle_174 = _this;
  413. _this setDir 159.78366;
  414. _this setPos [3893.4141, 10559.971, 6.1035156e-005];
  415. };
  416.  
  417. _vehicle_183 = objNull;
  418. if (true) then
  419. {
  420. _this = createVehicle ["Land_ladder", [3799.2134, 10593.717, -0.32957155], [], 0, "CAN_COLLIDE"];
  421. _vehicle_183 = _this;
  422. _this setDir 191.81464;
  423. _this setPos [3799.2134, 10593.717, -0.32957155];
  424. };
  425.  
  426. _vehicle_647 = objNull;
  427. if (true) then
  428. {
  429. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3732.1436, 10525.21], [], 0, "CAN_COLLIDE"];
  430. _vehicle_647 = _this;
  431. _this setDir 123.11219;
  432. _this setPos [3732.1436, 10525.21];
  433. };
  434.  
  435. _vehicle_673 = objNull;
  436. if (true) then
  437. {
  438. _this = createVehicle ["MAP_Ind_IlluminantTower", [10382.871, 13374.048, -0.00022888184], [], 0, "CAN_COLLIDE"];
  439. _vehicle_673 = _this;
  440. _this setDir -50.841137;
  441. _this setPos [10382.871, 13374.048, -0.00022888184];
  442. };
  443.  
  444. _vehicle_683 = objNull;
  445. if (true) then
  446. {
  447. _this = createVehicle ["MAP_Mil_ControlTower_dam", [10371.242, 13369.477, -0.52280515], [], 0, "CAN_COLLIDE"];
  448. _vehicle_683 = _this;
  449. _this setDir -45.215363;
  450. _this setPos [10371.242, 13369.477, -0.52280515];
  451. };
  452.  
  453. _vehicle_693 = objNull;
  454. if (true) then
  455. {
  456. _this = createVehicle ["MAP_fortified_nest_big", [10328.386, 13384.198, 0.7577042], [], 0, "CAN_COLLIDE"];
  457. _vehicle_693 = _this;
  458. _this setDir -582.11554;
  459. _this setPos [10328.386, 13384.198, 0.7577042];
  460. };
  461.  
  462. _vehicle_920 = objNull;
  463. if (true) then
  464. {
  465. _this = createVehicle ["MAP_HBarrier5", [10367.507, 13433.173, 0.00019836426], [], 0, "CAN_COLLIDE"];
  466. _vehicle_920 = _this;
  467. _this setDir 38.601036;
  468. _this setPos [10367.507, 13433.173, 0.00019836426];
  469. };
  470.  
  471. _vehicle_922 = objNull;
  472. if (true) then
  473. {
  474. _this = createVehicle ["Land_fuel_tank_small", [10391.231, 13397.66, 0.00028991699], [], 0, "CAN_COLLIDE"];
  475. _vehicle_922 = _this;
  476. _this setDir -41.644409;
  477. _this setPos [10391.231, 13397.66, 0.00028991699];
  478. };
  479.  
  480. _vehicle_927 = objNull;
  481. if (true) then
  482. {
  483. _this = createVehicle ["Land_A_FuelStation_Shed", [10388.33, 13386.23, -0.12683754], [], 0, "CAN_COLLIDE"];
  484. _vehicle_927 = _this;
  485. _this setDir -72.382797;
  486. _this setPos [10388.33, 13386.23, -0.12683754];
  487. };
  488.  
  489. _vehicle_946 = objNull;
  490. if (true) then
  491. {
  492. _this = createVehicle ["Land_A_FuelStation_Feed", [10392.155, 13391.219, -0.40756226], [], 0, "CAN_COLLIDE"];
  493. _vehicle_946 = _this;
  494. _this setDir -160.77481;
  495. _this setPos [10392.155, 13391.219, -0.40756226];
  496. };
  497.  
  498. _vehicle_948 = objNull;
  499. if (true) then
  500. {
  501. _this = createVehicle ["Land_ladder", [10390.123, 13395.91, -0.27445984], [], 0, "CAN_COLLIDE"];
  502. _vehicle_948 = _this;
  503. _this setDir 200.1501;
  504. _this setPos [10390.123, 13395.91, -0.27445984];
  505. };
  506.  
  507. _vehicle_955 = objNull;
  508. if (true) then
  509. {
  510. _this = createVehicle ["Land_A_FuelStation_Feed", [10387.678, 13392.737, -0.00019836426], [], 0, "CAN_COLLIDE"];
  511. _vehicle_955 = _this;
  512. _this setDir -160.77481;
  513. _this setPos [10387.678, 13392.737, -0.00019836426];
  514. };
  515.  
  516. _vehicle_957 = objNull;
  517. if (true) then
  518. {
  519. _this = createVehicle ["Land_A_FuelStation_Feed", [10384.54, 13381.377, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  520. _vehicle_957 = _this;
  521. _this setDir -160.77481;
  522. _this setPos [10384.54, 13381.377, -9.1552734e-005];
  523. };
  524.  
  525. _vehicle_959 = objNull;
  526. if (true) then
  527. {
  528. _this = createVehicle ["Land_A_FuelStation_Feed", [10388.982, 13379.988, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  529. _vehicle_959 = _this;
  530. _this setDir -160.77481;
  531. _this setPos [10388.982, 13379.988, -3.0517578e-005];
  532. };
  533.  
  534. _vehicle_964 = objNull;
  535. if (true) then
  536. {
  537. _this = createVehicle ["MAP_A_GeneralStore_01a", [10311.934, 13340.729, -0.020481275], [], 0, "CAN_COLLIDE"];
  538. _vehicle_964 = _this;
  539. _this setDir 11.174859;
  540. _this setPos [10311.934, 13340.729, -0.020481275];
  541. };
  542.  
  543. _vehicle_965 = objNull;
  544. if (true) then
  545. {
  546. _this = createVehicle ["MAP_A_Office01", [10345.7, 13347.261, 0.083671443], [], 0, "CAN_COLLIDE"];
  547. _vehicle_965 = _this;
  548. _this setDir -216.86806;
  549. _this setPos [10345.7, 13347.261, 0.083671443];
  550. };
  551.  
  552. _vehicle_968 = objNull;
  553. if (true) then
  554. {
  555. _this = createVehicle ["Land_A_Hospital", [10356.281, 13418.217, 0.17982116], [], 0, "CAN_COLLIDE"];
  556. _vehicle_968 = _this;
  557. _this setDir 43.973537;
  558. _this setPos [10356.281, 13418.217, 0.17982116];
  559. };
  560.  
  561. _vehicle_973 = objNull;
  562. if (true) then
  563. {
  564. _this = createVehicle ["Hhedgehog_concreteBig", [10297.468, 13402.588, -0.077731892], [], 0, "CAN_COLLIDE"];
  565. _vehicle_973 = _this;
  566. _this setDir -19.588385;
  567. _this setPos [10297.468, 13402.588, -0.077731892];
  568. };
  569.  
  570. _vehicle_975 = objNull;
  571. if (true) then
  572. {
  573. _this = createVehicle ["Hhedgehog_concreteBig", [10314.908, 13419.081, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  574. _vehicle_975 = _this;
  575. _this setDir 254.54984;
  576. _this setPos [10314.908, 13419.081, -4.5776367e-005];
  577. };
  578.  
  579. _vehicle_979 = objNull;
  580. if (true) then
  581. {
  582. _this = createVehicle ["Base_WarfareBBarrier10xTall", [10355.063, 13441.543, 0.00045776367], [], 0, "CAN_COLLIDE"];
  583. _vehicle_979 = _this;
  584. _this setDir 45.123199;
  585. _this setPos [10355.063, 13441.543, 0.00045776367];
  586. };
  587.  
  588. _vehicle_981 = objNull;
  589. if (true) then
  590. {
  591. _this = createVehicle ["Base_WarfareBBarrier10xTall", [10365.798, 13431.085, -0.00010681152], [], 0, "CAN_COLLIDE"];
  592. _vehicle_981 = _this;
  593. _this setDir 43.240322;
  594. _this setPos [10365.798, 13431.085, -0.00010681152];
  595. };
  596.  
  597. _vehicle_983 = objNull;
  598. if (true) then
  599. {
  600. _this = createVehicle ["Base_WarfareBBarrier10xTall", [10376.517, 13420.004, 4.5776367e-005], [], 0, "CAN_COLLIDE"];
  601. _vehicle_983 = _this;
  602. _this setDir -132.1432;
  603. _this setPos [10376.517, 13420.004, 4.5776367e-005];
  604. };
  605.  
  606. _vehicle_985 = objNull;
  607. if (true) then
  608. {
  609. _this = createVehicle ["Base_WarfareBBarrier10xTall", [10386.771, 13408.796, 7.6293945e-005], [], 0, "CAN_COLLIDE"];
  610. _vehicle_985 = _this;
  611. _this setDir -133.82986;
  612. _this setPos [10386.771, 13408.796, 7.6293945e-005];
  613. };
  614.  
  615. _vehicle_987 = objNull;
  616. if (true) then
  617. {
  618. _this = createVehicle ["Base_WarfareBBarrier10xTall", [10394.61, 13396.292, 0.0001373291], [], 0, "CAN_COLLIDE"];
  619. _vehicle_987 = _this;
  620. _this setDir -111.13041;
  621. _this setPos [10394.61, 13396.292, 0.0001373291];
  622. };
  623.  
  624. _vehicle_989 = objNull;
  625. if (true) then
  626. {
  627. _this = createVehicle ["Base_WarfareBBarrier10xTall", [10397.364, 13381.795, -7.6293945e-005], [], 0, "CAN_COLLIDE"];
  628. _vehicle_989 = _this;
  629. _this setDir -91.331024;
  630. _this setPos [10397.364, 13381.795, -7.6293945e-005];
  631. };
  632.  
  633. _vehicle_991 = objNull;
  634. if (true) then
  635. {
  636. _this = createVehicle ["Base_WarfareBBarrier10xTall", [10302.654, 13328.403, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  637. _vehicle_991 = _this;
  638. _this setDir -167.04016;
  639. _this setPos [10302.654, 13328.403, -3.0517578e-005];
  640. };
  641.  
  642. _vehicle_993 = objNull;
  643. if (true) then
  644. {
  645. _this = createVehicle ["Base_WarfareBBarrier10xTall", [10317.509, 13326.797, 0.00044250488], [], 0, "CAN_COLLIDE"];
  646. _vehicle_993 = _this;
  647. _this setDir 0.4203811;
  648. _this setPos [10317.509, 13326.797, 0.00044250488];
  649. };
  650.  
  651. _vehicle_995 = objNull;
  652. if (true) then
  653. {
  654. _this = createVehicle ["Base_WarfareBBarrier10xTall", [10332.367, 13328.106, 0.00015258789], [], 0, "CAN_COLLIDE"];
  655. _vehicle_995 = _this;
  656. _this setDir -9.9405718;
  657. _this setPos [10332.367, 13328.106, 0.00015258789];
  658. };
  659.  
  660. _vehicle_997 = objNull;
  661. if (true) then
  662. {
  663. _this = createVehicle ["Base_WarfareBBarrier10xTall", [10346.125, 13333.647, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  664. _vehicle_997 = _this;
  665. _this setDir -34.325459;
  666. _this setPos [10346.125, 13333.647, -6.1035156e-005];
  667. };
  668.  
  669. _vehicle_999 = objNull;
  670. if (true) then
  671. {
  672. _this = createVehicle ["Base_WarfareBBarrier10xTall", [10358.314, 13342.131, -0.00016784668], [], 0, "CAN_COLLIDE"];
  673. _vehicle_999 = _this;
  674. _this setDir -34.325459;
  675. _this setPos [10358.314, 13342.131, -0.00016784668];
  676. };
  677.  
  678. _vehicle_1001 = objNull;
  679. if (true) then
  680. {
  681. _this = createVehicle ["Base_WarfareBBarrier10xTall", [10371.351, 13351.019, 0.00035095215], [], 0, "CAN_COLLIDE"];
  682. _vehicle_1001 = _this;
  683. _this setDir -34.325459;
  684. _this setPos [10371.351, 13351.019, 0.00035095215];
  685. };
  686.  
  687. _vehicle_1003 = objNull;
  688. if (true) then
  689. {
  690. _this = createVehicle ["Base_WarfareBBarrier10xTall", [10383.896, 13359.711, -0.00022888184], [], 0, "CAN_COLLIDE"];
  691. _vehicle_1003 = _this;
  692. _this setDir -34.325459;
  693. _this setPos [10383.896, 13359.711, -0.00022888184];
  694. };
  695.  
  696. _vehicle_1005 = objNull;
  697. if (true) then
  698. {
  699. _this = createVehicle ["Base_WarfareBBarrier10xTall", [10393.738, 13369.028, 0.00019836426], [], 0, "CAN_COLLIDE"];
  700. _vehicle_1005 = _this;
  701. _this setDir -54.01437;
  702. _this setPos [10393.738, 13369.028, 0.00019836426];
  703. };
  704.  
  705. _vehicle_1007 = objNull;
  706. if (true) then
  707. {
  708. _this = createVehicle ["Base_WarfareBBarrier10xTall", [10290.542, 13334.788, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  709. _vehicle_1007 = _this;
  710. _this setDir 41.902851;
  711. _this setPos [10290.542, 13334.788, -3.0517578e-005];
  712. };
  713.  
  714. _vehicle_1009 = objNull;
  715. if (true) then
  716. {
  717. _this = createVehicle ["Base_WarfareBBarrier10xTall", [10285.803, 13347.467, -0.00051879883], [], 0, "CAN_COLLIDE"];
  718. _vehicle_1009 = _this;
  719. _this setDir -83.203438;
  720. _this setPos [10285.803, 13347.467, -0.00051879883];
  721. };
  722.  
  723. _vehicle_1014 = objNull;
  724. if (true) then
  725. {
  726. _this = createVehicle ["Base_WarfareBBarrier10xTall", [10287.715, 13363.451, 7.6293945e-005], [], 0, "CAN_COLLIDE"];
  727. _vehicle_1014 = _this;
  728. _this setDir -83.203438;
  729. _this setPos [10287.715, 13363.451, 7.6293945e-005];
  730. };
  731.  
  732. _vehicle_1016 = objNull;
  733. if (true) then
  734. {
  735. _this = createVehicle ["Base_WarfareBBarrier10xTall", [10342.419, 13446.642, 0.00057983398], [], 0, "CAN_COLLIDE"];
  736. _vehicle_1016 = _this;
  737. _this setDir -4.3973608;
  738. _this setPos [10342.419, 13446.642, 0.00057983398];
  739. };
  740.  
  741. _vehicle_1018 = objNull;
  742. if (true) then
  743. {
  744. _this = createVehicle ["Base_WarfareBBarrier10xTall", [10330.891, 13440.018, -0.0005645752], [], 0, "CAN_COLLIDE"];
  745. _vehicle_1018 = _this;
  746. _this setDir -51.336662;
  747. _this setPos [10330.891, 13440.018, -0.0005645752];
  748. };
  749.  
  750. _vehicle_1020 = objNull;
  751. if (true) then
  752. {
  753. _this = createVehicle ["Base_WarfareBBarrier10xTall", [10289.381, 13378.438, -0.00010681152], [], 0, "CAN_COLLIDE"];
  754. _vehicle_1020 = _this;
  755. _this setDir -83.422768;
  756. _this setPos [10289.381, 13378.438, -0.00010681152];
  757. };
  758.  
  759. _vehicle_1022 = objNull;
  760. if (true) then
  761. {
  762. _this = createVehicle ["Base_WarfareBBarrier10xTall", [10319.987, 13429.194, 4.5776367e-005], [], 0, "CAN_COLLIDE"];
  763. _vehicle_1022 = _this;
  764. _this setDir -36.891018;
  765. _this setPos [10319.987, 13429.194, 4.5776367e-005];
  766. };
  767.  
  768. _vehicle_1024 = objNull;
  769. if (true) then
  770. {
  771. _this = createVehicle ["Base_WarfareBBarrier10xTall", [10291.187, 13393.737, 0.00018310547], [], 0, "CAN_COLLIDE"];
  772. _vehicle_1024 = _this;
  773. _this setDir -83.203438;
  774. _this setPos [10291.187, 13393.737, 0.00018310547];
  775. };
  776. };
  777. processInitCommands;
  778. runInitScript;
  779. finishMissionInit;
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