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Factorio Bug Report 12.15

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Oct 29th, 2015
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  1. 0.003 2015-10-29 20:45:51; Factorio 0.12.15 (Build 17202, win64)
  2. 0.003 Operating system: Windows 10
  3. 0.003 Program arguments: "C:\Program Files\Factorio\bin\x64\Factorio.exe"
  4. 0.003 Read data path: C:/Program Files/Factorio/data
  5. 0.003 Write data path: C:/Users/ben/AppData/Roaming/Factorio
  6. 0.003 Binaries path: C:/Program Files/Factorio/bin
  7. 0.028 Available display adapters: 2
  8. 0.028 [0]: \\.\DISPLAY1 - AMD Radeon R9 200 Series {0x80005, [0,0], 1920x1080, 32bit, 60Hz}
  9. 0.028 [1]: \\.\DISPLAY2 - AMD Radeon R9 200 Series {0x8080001, [1920,0], 1920x1080, 32bit, 60Hz}
  10. 0.029 Create display on adapter 0. Size 1280x720 at position [310, 162]. Monitor 0
  11. 3.102 Initialised OpenGL:[0] AMD Radeon R9 200 Series; driver: 4.5.13399 Compatibility Profile Context 15.201.1151.0
  12. 3.150 Desktop composition is active.
  13. 3.150 Graphics options: [FullScreen: false] [VSync: false] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all] [Light scale: 20%] [Screen: 0]
  14. 3.203 Loading mod core 0.0.0 (data.lua)
  15. 3.209 Loading mod base 0.12.15 (data.lua)
  16. 15.344 Initial atlas bitmap size is 16384
  17. 15.354 Created atlas bitmap 16384x7701
  18. 26.248 Info Updater.cpp:731: Downloading https://www.factorio.com/updater/get-available-versions?username=Harp3rBoy&token=<private>&apiVersion=2
  19. 27.466 0 packages available to download (experimental updates disabled).
  20. 27.529 Factorio initialised
  21. 37.155 Info Router.cpp:557: Router peerID(65535) shutting down.
  22. 37.155 Info Router.cpp:583: Router state -> Disconnected
  23. 37.155 Info MultiplayerManager.cpp:869: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
  24. 37.155 Info MultiplayerManager.cpp:869: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
  25. 37.156 Loading map C:/Users\ben\AppData\Roaming\Factorio\saves\Co-op_LP.zip
  26. 37.210 Info Scenario.cpp:123: Map version 0.12.10-2
  27. 38.108 Applying migration: Base Mod: 2015-11-14_Factorio_0.12.11.lua
  28. 38.223 Info MultiplayerManager.cpp:277: 0000002BED0C7590, 0000000000000000
  29. 38.223 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
  30. 38.223 Info Router.cpp:583: Router state -> Connected
  31. 38.223 Info Synchronizer.cpp:54: NetworkTick(0) initialized Synchronizer local peer(0) latency(15).
  32. 38.224 Hosting game at port 34197, peerID 0, session magic 414
  33. 38.224 Info MultiplayerManager.cpp:299: 0000002BED0C7590, 0000002BED0C7590
  34. 38.224 Info MultiplayerManager.cpp:869: networkTick(0) mapTick(6300196) changing state from(CreatingGame) to(InGame)
  35. 38.224 Info NetworkInputHandler.cpp:40: mapTick(6300196) networkTick(0) initialized NetworkInputHandler local peer(0).
  36. 39.116 Info MultiplayerManager.cpp:1331: Received peer info for peer(0) username(Harp3rBoy).
  37. 39.116 Info MultiplayerManager.cpp:1006: networkTick(15) mapTick(6300196) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
  38. 39.116 Info MultiplayerManager.cpp:1006: networkTick(15) mapTick(6300196) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
  39. 39.388 Info NetworkInputHandler.cpp:712: mapTick(6300214) networkTick(70) connecting to player(Harp3rBoy).
  40. 39.388 Info NetworkInputHandler.cpp:570: assigning playerIndex(0) to peer(0)
  41. 39.388 Info GameActionHandler.cpp:1939: MapTick(6300214) processed PlayerJoinGame peerID(0) playerIndex(0) mode(connect)
  42. 42.437 Connection request from 99.246.16.241:34197
  43. 42.437 Info Router.cpp:648: NetworkTick(252) replying to connectionRequest for address(99.246.16.241:34197).
  44. 42.687 Info Router.cpp:798: networkTick(267) adding peer(1) address(99.246.16.241:34197) sending connectionAccept(true)
  45. 42.687 Info Router.cpp:671: networkTick(267) sending connectionAccept to address(99.246.16.241:34197) connectionRequestID(46448) newPeerID(1)
  46. 42.687 Info Synchronizer.cpp:494: networkTick(267) adding peer(1) success(true).
  47. 43.122 Info MultiplayerManager.cpp:1331: Received peer info for peer(0) username(Harp3rBoy).
  48. 43.122 Info MultiplayerManager.cpp:1006: networkTick(282) mapTick(6300431) received stateChanged peerID(0) oldState(InGame) newState(InGame)
  49. 43.122 Info MultiplayerManager.cpp:1331: Received peer info for peer(1) username(sbroadbent).
  50. 43.122 Info MultiplayerManager.cpp:1006: networkTick(282) mapTick(6300431) received stateChanged peerID(1) oldState(Ready) newState(Connecting)
  51. 43.122 Info NetworkInputHandler.cpp:491: expectedMapTick(6300431) adding peer(1).
  52. 43.122 Info MultiplayerManager.cpp:1331: Received peer info for peer(1) username(sbroadbent).
  53. 43.122 Info MultiplayerManager.cpp:1006: networkTick(282) mapTick(6300431) received stateChanged peerID(1) oldState(Connecting) newState(Connecting)
  54. 43.122 Info MultiplayerManager.cpp:1006: networkTick(282) mapTick(6300431) received stateChanged peerID(1) oldState(Connecting) newState(VerifyingConnection)
  55. 43.653 Info MultiplayerManager.cpp:1006: networkTick(313) mapTick(6300432) received stateChanged peerID(1) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
  56. 43.654 Info MultiplayerManager.cpp:869: networkTick(313) mapTick(6300432) changing state from(InGame) to(InGameAligning)
  57. 43.654 Info MultiplayerManager.cpp:1604: networkTick(313) mapTick(6300432) starting mapAlign
  58. 43.904 Info MultiplayerManager.cpp:1006: networkTick(328) mapTick(6300432) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
  59. 43.904 Info MultiplayerManager.cpp:1538: networkTick(328) mapTick(6300432) sending mapAlignAction
  60. 44.138 Info MultiplayerManager.cpp:1225: networkTick(343) mapTick(6300432) received MapAlignAction from peer(0), mapAlignTick(6300433) appliedTickClosuresCount(0)
  61. 44.138 Info MultiplayerManager.cpp:1620: networkTick(344) mapTick(6300432) mapAlign finished targetTick(6300433) updating map and running the tasks ...
  62. 44.138 Info MultiplayerManager.cpp:1492: networkTick(344) mapTick(6300432) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(6300433))
  63. ((peerID(1) state(ConnectedWaitingForMap) mapAlignTick(-1))
  64. )
  65. 44.140 Info MultiplayerManager.cpp:1639: maptick(6300433) crc before applying all ticks: 121931936
  66. 44.140 Info NetworkInputHandler.cpp:632: applyAllTickClosures: expectedMapTick(6300433) lastTickApplied(6300415) referenceMapTick(6300433) networkTick(344)
  67. 44.140 Info NetworkInputHandler.cpp:656: applyAllTickClosures: applying tickClosure(tick(6300420) inputActions((CheckCRCHeuristic) ) ) for peer(0)
  68. 44.140 Info NetworkInputHandler.cpp:656: applyAllTickClosures: applying tickClosure(tick(6300423) inputActions((SelectedEntityChanged) ) ) for peer(0)
  69. 44.140 Info NetworkInputHandler.cpp:656: applyAllTickClosures: applying tickClosure(tick(6300428) inputActions((SelectedEntityChanged) ) ) for peer(0)
  70. 44.140 Info NetworkInputHandler.cpp:656: applyAllTickClosures: applying tickClosure(tick(6300431) inputActions((SelectedEntityChanged) ) ) for peer(0)
  71. 44.140 Info MultiplayerManager.cpp:1647: maptick(6300433) crc after applying all ticks: 121931936
  72. 44.140 Info MultiplayerManager.cpp:869: networkTick(344) mapTick(6300433) changing state from(InGameAligning) to(InGameAligned)
  73. 44.140 Info MultiplayerManager.cpp:869: networkTick(344) mapTick(6300433) changing state from(InGameAligned) to(InGameSavingMap)
  74. 44.404 Info MultiplayerManager.cpp:1006: networkTick(359) mapTick(6300433) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
  75. 44.405 Info MultiplayerManager.cpp:1006: networkTick(359) mapTick(6300433) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
  76. 45.004 Info MultiplayerManager.cpp:869: networkTick(395) mapTick(6300433) changing state from(InGameSavingMap) to(InGameSendingMap)
  77. 45.049 Info MultiplayerManager.cpp:1106: MapTick(6300433) Serving map(C) for peer(1) size(6310548) crc(724087363)
  78. 45.268 Info MultiplayerManager.cpp:1006: networkTick(410) mapTick(6300433) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
  79. 45.518 Info MultiplayerManager.cpp:1006: networkTick(425) mapTick(6300433) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
  80. 60.018 Info MultiplayerManager.cpp:1006: networkTick(1295) mapTick(6300433) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
  81. 60.018 Canceling serving for peer 1
  82. 60.019 Info MultiplayerManager.cpp:869: networkTick(1295) mapTick(6300433) changing state from(InGameSendingMap) to(InGameWaitingForOthers)
  83. 60.268 Info MultiplayerManager.cpp:1006: networkTick(1310) mapTick(6300433) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
  84. 60.901 Info MultiplayerManager.cpp:1006: networkTick(1329) mapTick(6300433) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
  85. 60.901 Info MultiplayerManager.cpp:1177: networkTick(1329) mapTick(6300433) stopping mapAlign
  86. 60.901 Info MultiplayerManager.cpp:869: networkTick(1329) mapTick(6300433) changing state from(InGameWaitingForOthers) to(InGame)
  87. 60.901 Info MultiplayerManager.cpp:1492: networkTick(1329) mapTick(6300433) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
  88. ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
  89. )
  90. 61.151 Info MultiplayerManager.cpp:1006: networkTick(1344) mapTick(6300448) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
  91. 61.151 Info MultiplayerManager.cpp:1006: networkTick(1344) mapTick(6300448) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
  92. 61.384 Info NetworkInputHandler.cpp:570: assigning playerIndex(1) to peer(1)
  93. 61.384 Info GameActionHandler.cpp:1939: MapTick(6300451) processed PlayerJoinGame peerID(1) playerIndex(1) mode(connect)
  94. 108.116 Info Synchronizer.cpp:438: NetworkTick(3874) peer(1) drop detection state(100/600).
  95. 109.783 Info Synchronizer.cpp:438: NetworkTick(3874) peer(1) drop detection state(200/600).
  96. 111.449 Info Synchronizer.cpp:438: NetworkTick(3874) peer(1) drop detection state(300/600).
  97. 113.116 Info Synchronizer.cpp:438: NetworkTick(3874) peer(1) drop detection state(400/600).
  98. 114.782 Info Synchronizer.cpp:438: NetworkTick(3874) peer(1) drop detection state(500/600).
  99. 116.448 Info Synchronizer.cpp:438: NetworkTick(3874) peer(1) drop detection state(600/600).
  100. 116.465 Info Synchronizer.cpp:584: NetworkTick(3874) peer(1) peerHeartbeatsEmpty(false) is not responding, dropping.
  101. 116.732 Info MultiplayerManager.cpp:1382: Peer dropout for peer (1) by peer (0) -- removing now
  102. 116.732 Info MultiplayerManager.cpp:956: networkTick(3889) mapTick(6302975) removing peer(1) dropout(true)
  103. 116.732 Info Synchronizer.cpp:510: networkTick(3889) removing peer(1) success(false).
  104. 116.732 Info MultiplayerManager.cpp:869: networkTick(3889) mapTick(6302975) changing state from(InGame) to(InGameAligning)
  105. 116.732 Info MultiplayerManager.cpp:1604: networkTick(3889) mapTick(6302975) starting mapAlign
  106. 116.732 Info MultiplayerManager.cpp:1518: networkTick(3889) mapTick(6302975) adding mapAlignTask(RemovePlayerAlignTask)
  107. 116.982 Info MultiplayerManager.cpp:1006: networkTick(3904) mapTick(6302975) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
  108. 116.982 Info MultiplayerManager.cpp:1538: networkTick(3904) mapTick(6302975) sending mapAlignAction
  109. 117.232 Info MultiplayerManager.cpp:1225: networkTick(3919) mapTick(6302975) received MapAlignAction from peer(0), mapAlignTick(6302976) appliedTickClosuresCount(0)
  110. 117.232 Info MultiplayerManager.cpp:1620: networkTick(3920) mapTick(6302975) mapAlign finished targetTick(6302976) updating map and running the tasks ...
  111. 117.232 Info MultiplayerManager.cpp:1492: networkTick(3920) mapTick(6302975) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(6302976))
  112. )
  113. 117.232 Info NetworkInputHandler.cpp:82: expectedMapTick(6302975) refusing Input Action [0 6302975 CursorTransfer] because multiplayer control is not ready
  114. 117.232 Info NetworkInputHandler.cpp:82: expectedMapTick(6302975) refusing Input Action [0 6302975 CursorTransfer] because multiplayer control is not ready
  115. 117.234 Info MultiplayerManager.cpp:1639: maptick(6302976) crc before applying all ticks: 1949276114
  116. 117.234 Info NetworkInputHandler.cpp:632: applyAllTickClosures: expectedMapTick(6302976) lastTickApplied(6302958) referenceMapTick(6302976) networkTick(3920)
  117. 117.234 Info NetworkInputHandler.cpp:656: applyAllTickClosures: applying tickClosure(tick(6302959) inputActions((SelectedEntityChanged) ) ) for peer(0)
  118. 117.234 Info NetworkInputHandler.cpp:656: applyAllTickClosures: applying tickClosure(tick(6302960) inputActions((BeginMining) ) ) for peer(0)
  119. 117.234 Info NetworkInputHandler.cpp:656: applyAllTickClosures: applying tickClosure(tick(6302974) inputActions((StopMining) ) ) for peer(0)
  120. 117.234 Info MultiplayerManager.cpp:1647: maptick(6302976) crc after applying all ticks: 1949276114
  121. 117.234 Info MultiplayerManager.cpp:869: networkTick(3920) mapTick(6302976) changing state from(InGameAligning) to(InGameAligned)
  122. 117.499 Info MultiplayerManager.cpp:1006: networkTick(3935) mapTick(6302976) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
  123. 117.499 Info MultiplayerManager.cpp:869: networkTick(3935) mapTick(6302976) changing state from(InGameAligned) to(InGameWaitingForOthers)
  124. 117.749 Info MultiplayerManager.cpp:1006: networkTick(3950) mapTick(6302976) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
  125. 117.749 Info MultiplayerManager.cpp:1177: networkTick(3950) mapTick(6302976) stopping mapAlign
  126. 117.749 Info MultiplayerManager.cpp:1670: performing map align task (RemovePlayerAlignTask)
  127. 117.749 Info MultiplayerManager.cpp:1694: networkTick(3950) mapTick(6302976) finishing removing peer(1) hasPeer(false)
  128. 117.749 Info MultiplayerManager.cpp:1981: NetworkTick(3950) MapTick(6302976) disconnecting player(1) from the user.
  129. 117.749 Info NetworkInputHandler.cpp:515: expectedMapTick(6302976) removing peer(1) success(true).
  130. 117.749 Info Synchronizer.cpp:510: networkTick(3950) removing peer(1) success(false).
  131. 117.749 Info MultiplayerManager.cpp:869: networkTick(3950) mapTick(6302976) changing state from(InGameWaitingForOthers) to(InGame)
  132. 117.749 Info MultiplayerManager.cpp:1492: networkTick(3950) mapTick(6302976) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
  133. )
  134. 117.833 Error RailPath.cpp:44: Path is already off.
  135. Factorio crashed. Generating symbolized stacktrace, please wait ...
  136. c:\cygwin64\tmp\factorio-lfop6n\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
  137. c:\cygwin64\tmp\factorio-lfop6n\src\util\logger.cpp (283): Logger::writeStacktrace
  138. c:\cygwin64\tmp\factorio-lfop6n\src\util\logger.cpp (337): Logger::logStacktrace
  139. c:\cygwin64\tmp\factorio-lfop6n\src\util\crashhandler.cpp (81): CrashHandler::writeStackTrace
  140. c:\cygwin64\tmp\factorio-lfop6n\src\util\crashhandler.cpp (139): CrashHandler::SignalHandler
  141. f:\dd\vctools\crt\crtw32\misc\winsig.c (587): raise
  142. f:\dd\vctools\crt\crtw32\misc\abort.c (82): abort
  143. c:\cygwin64\tmp\factorio-lfop6n\src\rail\railpath.cpp (44): RailPath::updatePosition
  144. c:\cygwin64\tmp\factorio-lfop6n\src\rail\train.cpp (1239): Train::resolveRailTransition
  145. c:\cygwin64\tmp\factorio-lfop6n\src\rail\railjoint.cpp (89): RailJoint::startOnNewRail
  146. c:\cygwin64\tmp\factorio-lfop6n\src\entity\rollingstock.cpp (224): RollingStock::Carriage::moveFrontJointForward
  147. c:\cygwin64\tmp\factorio-lfop6n\src\entity\rollingstock.cpp (300): RollingStock::move
  148. c:\cygwin64\tmp\factorio-lfop6n\src\rail\train.cpp (1559): Train::tryToMove
  149. c:\cygwin64\tmp\factorio-lfop6n\src\rail\train.cpp (1423): Train::move
  150. c:\cygwin64\tmp\factorio-lfop6n\src\rail\train.cpp (955): Train::updateSpeedAndMove
  151. c:\cygwin64\tmp\factorio-lfop6n\src\rail\train.cpp (656): Train::update
  152. c:\cygwin64\tmp\factorio-lfop6n\src\rail\trainmanager.cpp (139): TrainManager::update
  153. c:\cygwin64\tmp\factorio-lfop6n\src\map\map.cpp (911): Map::update
  154. c:\cygwin64\tmp\factorio-lfop6n\src\game.cpp (144): Game::update
  155. c:\cygwin64\tmp\factorio-lfop6n\src\scenario\scenario.cpp (703): Scenario::update
  156. c:\cygwin64\tmp\factorio-lfop6n\src\mainloop.cpp (262): MainLoop::gameUpdateStep
  157. c:\cygwin64\tmp\factorio-lfop6n\src\mainloop.cpp (368): MainLoop::updateLoop
  158. c:\boost_1_58_0\boost\function\function_template.hpp (160): boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void,void (__cdecl*)(ThreadBarrier * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,bool * __ptr64,bool),boost::_bi::list5<boost::_bi::value<ThreadBarrier * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<bool * __ptr64>,boost::_bi::value<bool> > >,void>::invoke
  159. c:\cygwin64\tmp\factorio-lfop6n\src\util\thread.cpp (34): Thread::loop
  160. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF72CF6B653)
  161. 00007FF72CF6B653 (Factorio): (filename not available): boost::`anonymous namespace'::thread_start_function
  162. f:\dd\vctools\crt\crtw32\startup\threadex.c (376): _callthreadstartex
  163. f:\dd\vctools\crt\crtw32\startup\threadex.c (354): _threadstartex
  164. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF934F32D92)
  165. 00007FF934F32D92 (KERNEL32): (filename not available): BaseThreadInitThunk
  166. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF936ED9F64)
  167. 00007FF936ED9F64 (ntdll): (filename not available): RtlUserThreadStart
  168. 119.131 Error Util.cpp:63: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
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