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- 0.003 2015-10-29 20:45:51; Factorio 0.12.15 (Build 17202, win64)
- 0.003 Operating system: Windows 10
- 0.003 Program arguments: "C:\Program Files\Factorio\bin\x64\Factorio.exe"
- 0.003 Read data path: C:/Program Files/Factorio/data
- 0.003 Write data path: C:/Users/ben/AppData/Roaming/Factorio
- 0.003 Binaries path: C:/Program Files/Factorio/bin
- 0.028 Available display adapters: 2
- 0.028 [0]: \\.\DISPLAY1 - AMD Radeon R9 200 Series {0x80005, [0,0], 1920x1080, 32bit, 60Hz}
- 0.028 [1]: \\.\DISPLAY2 - AMD Radeon R9 200 Series {0x8080001, [1920,0], 1920x1080, 32bit, 60Hz}
- 0.029 Create display on adapter 0. Size 1280x720 at position [310, 162]. Monitor 0
- 3.102 Initialised OpenGL:[0] AMD Radeon R9 200 Series; driver: 4.5.13399 Compatibility Profile Context 15.201.1151.0
- 3.150 Desktop composition is active.
- 3.150 Graphics options: [FullScreen: false] [VSync: false] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all] [Light scale: 20%] [Screen: 0]
- 3.203 Loading mod core 0.0.0 (data.lua)
- 3.209 Loading mod base 0.12.15 (data.lua)
- 15.344 Initial atlas bitmap size is 16384
- 15.354 Created atlas bitmap 16384x7701
- 26.248 Info Updater.cpp:731: Downloading https://www.factorio.com/updater/get-available-versions?username=Harp3rBoy&token=<private>&apiVersion=2
- 27.466 0 packages available to download (experimental updates disabled).
- 27.529 Factorio initialised
- 37.155 Info Router.cpp:557: Router peerID(65535) shutting down.
- 37.155 Info Router.cpp:583: Router state -> Disconnected
- 37.155 Info MultiplayerManager.cpp:869: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
- 37.155 Info MultiplayerManager.cpp:869: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
- 37.156 Loading map C:/Users\ben\AppData\Roaming\Factorio\saves\Co-op_LP.zip
- 37.210 Info Scenario.cpp:123: Map version 0.12.10-2
- 38.108 Applying migration: Base Mod: 2015-11-14_Factorio_0.12.11.lua
- 38.223 Info MultiplayerManager.cpp:277: 0000002BED0C7590, 0000000000000000
- 38.223 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
- 38.223 Info Router.cpp:583: Router state -> Connected
- 38.223 Info Synchronizer.cpp:54: NetworkTick(0) initialized Synchronizer local peer(0) latency(15).
- 38.224 Hosting game at port 34197, peerID 0, session magic 414
- 38.224 Info MultiplayerManager.cpp:299: 0000002BED0C7590, 0000002BED0C7590
- 38.224 Info MultiplayerManager.cpp:869: networkTick(0) mapTick(6300196) changing state from(CreatingGame) to(InGame)
- 38.224 Info NetworkInputHandler.cpp:40: mapTick(6300196) networkTick(0) initialized NetworkInputHandler local peer(0).
- 39.116 Info MultiplayerManager.cpp:1331: Received peer info for peer(0) username(Harp3rBoy).
- 39.116 Info MultiplayerManager.cpp:1006: networkTick(15) mapTick(6300196) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
- 39.116 Info MultiplayerManager.cpp:1006: networkTick(15) mapTick(6300196) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
- 39.388 Info NetworkInputHandler.cpp:712: mapTick(6300214) networkTick(70) connecting to player(Harp3rBoy).
- 39.388 Info NetworkInputHandler.cpp:570: assigning playerIndex(0) to peer(0)
- 39.388 Info GameActionHandler.cpp:1939: MapTick(6300214) processed PlayerJoinGame peerID(0) playerIndex(0) mode(connect)
- 42.437 Connection request from 99.246.16.241:34197
- 42.437 Info Router.cpp:648: NetworkTick(252) replying to connectionRequest for address(99.246.16.241:34197).
- 42.687 Info Router.cpp:798: networkTick(267) adding peer(1) address(99.246.16.241:34197) sending connectionAccept(true)
- 42.687 Info Router.cpp:671: networkTick(267) sending connectionAccept to address(99.246.16.241:34197) connectionRequestID(46448) newPeerID(1)
- 42.687 Info Synchronizer.cpp:494: networkTick(267) adding peer(1) success(true).
- 43.122 Info MultiplayerManager.cpp:1331: Received peer info for peer(0) username(Harp3rBoy).
- 43.122 Info MultiplayerManager.cpp:1006: networkTick(282) mapTick(6300431) received stateChanged peerID(0) oldState(InGame) newState(InGame)
- 43.122 Info MultiplayerManager.cpp:1331: Received peer info for peer(1) username(sbroadbent).
- 43.122 Info MultiplayerManager.cpp:1006: networkTick(282) mapTick(6300431) received stateChanged peerID(1) oldState(Ready) newState(Connecting)
- 43.122 Info NetworkInputHandler.cpp:491: expectedMapTick(6300431) adding peer(1).
- 43.122 Info MultiplayerManager.cpp:1331: Received peer info for peer(1) username(sbroadbent).
- 43.122 Info MultiplayerManager.cpp:1006: networkTick(282) mapTick(6300431) received stateChanged peerID(1) oldState(Connecting) newState(Connecting)
- 43.122 Info MultiplayerManager.cpp:1006: networkTick(282) mapTick(6300431) received stateChanged peerID(1) oldState(Connecting) newState(VerifyingConnection)
- 43.653 Info MultiplayerManager.cpp:1006: networkTick(313) mapTick(6300432) received stateChanged peerID(1) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
- 43.654 Info MultiplayerManager.cpp:869: networkTick(313) mapTick(6300432) changing state from(InGame) to(InGameAligning)
- 43.654 Info MultiplayerManager.cpp:1604: networkTick(313) mapTick(6300432) starting mapAlign
- 43.904 Info MultiplayerManager.cpp:1006: networkTick(328) mapTick(6300432) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
- 43.904 Info MultiplayerManager.cpp:1538: networkTick(328) mapTick(6300432) sending mapAlignAction
- 44.138 Info MultiplayerManager.cpp:1225: networkTick(343) mapTick(6300432) received MapAlignAction from peer(0), mapAlignTick(6300433) appliedTickClosuresCount(0)
- 44.138 Info MultiplayerManager.cpp:1620: networkTick(344) mapTick(6300432) mapAlign finished targetTick(6300433) updating map and running the tasks ...
- 44.138 Info MultiplayerManager.cpp:1492: networkTick(344) mapTick(6300432) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(6300433))
- ((peerID(1) state(ConnectedWaitingForMap) mapAlignTick(-1))
- )
- 44.140 Info MultiplayerManager.cpp:1639: maptick(6300433) crc before applying all ticks: 121931936
- 44.140 Info NetworkInputHandler.cpp:632: applyAllTickClosures: expectedMapTick(6300433) lastTickApplied(6300415) referenceMapTick(6300433) networkTick(344)
- 44.140 Info NetworkInputHandler.cpp:656: applyAllTickClosures: applying tickClosure(tick(6300420) inputActions((CheckCRCHeuristic) ) ) for peer(0)
- 44.140 Info NetworkInputHandler.cpp:656: applyAllTickClosures: applying tickClosure(tick(6300423) inputActions((SelectedEntityChanged) ) ) for peer(0)
- 44.140 Info NetworkInputHandler.cpp:656: applyAllTickClosures: applying tickClosure(tick(6300428) inputActions((SelectedEntityChanged) ) ) for peer(0)
- 44.140 Info NetworkInputHandler.cpp:656: applyAllTickClosures: applying tickClosure(tick(6300431) inputActions((SelectedEntityChanged) ) ) for peer(0)
- 44.140 Info MultiplayerManager.cpp:1647: maptick(6300433) crc after applying all ticks: 121931936
- 44.140 Info MultiplayerManager.cpp:869: networkTick(344) mapTick(6300433) changing state from(InGameAligning) to(InGameAligned)
- 44.140 Info MultiplayerManager.cpp:869: networkTick(344) mapTick(6300433) changing state from(InGameAligned) to(InGameSavingMap)
- 44.404 Info MultiplayerManager.cpp:1006: networkTick(359) mapTick(6300433) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
- 44.405 Info MultiplayerManager.cpp:1006: networkTick(359) mapTick(6300433) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
- 45.004 Info MultiplayerManager.cpp:869: networkTick(395) mapTick(6300433) changing state from(InGameSavingMap) to(InGameSendingMap)
- 45.049 Info MultiplayerManager.cpp:1106: MapTick(6300433) Serving map(C) for peer(1) size(6310548) crc(724087363)
- 45.268 Info MultiplayerManager.cpp:1006: networkTick(410) mapTick(6300433) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
- 45.518 Info MultiplayerManager.cpp:1006: networkTick(425) mapTick(6300433) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
- 60.018 Info MultiplayerManager.cpp:1006: networkTick(1295) mapTick(6300433) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
- 60.018 Canceling serving for peer 1
- 60.019 Info MultiplayerManager.cpp:869: networkTick(1295) mapTick(6300433) changing state from(InGameSendingMap) to(InGameWaitingForOthers)
- 60.268 Info MultiplayerManager.cpp:1006: networkTick(1310) mapTick(6300433) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
- 60.901 Info MultiplayerManager.cpp:1006: networkTick(1329) mapTick(6300433) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
- 60.901 Info MultiplayerManager.cpp:1177: networkTick(1329) mapTick(6300433) stopping mapAlign
- 60.901 Info MultiplayerManager.cpp:869: networkTick(1329) mapTick(6300433) changing state from(InGameWaitingForOthers) to(InGame)
- 60.901 Info MultiplayerManager.cpp:1492: networkTick(1329) mapTick(6300433) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
- ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
- )
- 61.151 Info MultiplayerManager.cpp:1006: networkTick(1344) mapTick(6300448) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
- 61.151 Info MultiplayerManager.cpp:1006: networkTick(1344) mapTick(6300448) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
- 61.384 Info NetworkInputHandler.cpp:570: assigning playerIndex(1) to peer(1)
- 61.384 Info GameActionHandler.cpp:1939: MapTick(6300451) processed PlayerJoinGame peerID(1) playerIndex(1) mode(connect)
- 108.116 Info Synchronizer.cpp:438: NetworkTick(3874) peer(1) drop detection state(100/600).
- 109.783 Info Synchronizer.cpp:438: NetworkTick(3874) peer(1) drop detection state(200/600).
- 111.449 Info Synchronizer.cpp:438: NetworkTick(3874) peer(1) drop detection state(300/600).
- 113.116 Info Synchronizer.cpp:438: NetworkTick(3874) peer(1) drop detection state(400/600).
- 114.782 Info Synchronizer.cpp:438: NetworkTick(3874) peer(1) drop detection state(500/600).
- 116.448 Info Synchronizer.cpp:438: NetworkTick(3874) peer(1) drop detection state(600/600).
- 116.465 Info Synchronizer.cpp:584: NetworkTick(3874) peer(1) peerHeartbeatsEmpty(false) is not responding, dropping.
- 116.732 Info MultiplayerManager.cpp:1382: Peer dropout for peer (1) by peer (0) -- removing now
- 116.732 Info MultiplayerManager.cpp:956: networkTick(3889) mapTick(6302975) removing peer(1) dropout(true)
- 116.732 Info Synchronizer.cpp:510: networkTick(3889) removing peer(1) success(false).
- 116.732 Info MultiplayerManager.cpp:869: networkTick(3889) mapTick(6302975) changing state from(InGame) to(InGameAligning)
- 116.732 Info MultiplayerManager.cpp:1604: networkTick(3889) mapTick(6302975) starting mapAlign
- 116.732 Info MultiplayerManager.cpp:1518: networkTick(3889) mapTick(6302975) adding mapAlignTask(RemovePlayerAlignTask)
- 116.982 Info MultiplayerManager.cpp:1006: networkTick(3904) mapTick(6302975) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
- 116.982 Info MultiplayerManager.cpp:1538: networkTick(3904) mapTick(6302975) sending mapAlignAction
- 117.232 Info MultiplayerManager.cpp:1225: networkTick(3919) mapTick(6302975) received MapAlignAction from peer(0), mapAlignTick(6302976) appliedTickClosuresCount(0)
- 117.232 Info MultiplayerManager.cpp:1620: networkTick(3920) mapTick(6302975) mapAlign finished targetTick(6302976) updating map and running the tasks ...
- 117.232 Info MultiplayerManager.cpp:1492: networkTick(3920) mapTick(6302975) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(6302976))
- )
- 117.232 Info NetworkInputHandler.cpp:82: expectedMapTick(6302975) refusing Input Action [0 6302975 CursorTransfer] because multiplayer control is not ready
- 117.232 Info NetworkInputHandler.cpp:82: expectedMapTick(6302975) refusing Input Action [0 6302975 CursorTransfer] because multiplayer control is not ready
- 117.234 Info MultiplayerManager.cpp:1639: maptick(6302976) crc before applying all ticks: 1949276114
- 117.234 Info NetworkInputHandler.cpp:632: applyAllTickClosures: expectedMapTick(6302976) lastTickApplied(6302958) referenceMapTick(6302976) networkTick(3920)
- 117.234 Info NetworkInputHandler.cpp:656: applyAllTickClosures: applying tickClosure(tick(6302959) inputActions((SelectedEntityChanged) ) ) for peer(0)
- 117.234 Info NetworkInputHandler.cpp:656: applyAllTickClosures: applying tickClosure(tick(6302960) inputActions((BeginMining) ) ) for peer(0)
- 117.234 Info NetworkInputHandler.cpp:656: applyAllTickClosures: applying tickClosure(tick(6302974) inputActions((StopMining) ) ) for peer(0)
- 117.234 Info MultiplayerManager.cpp:1647: maptick(6302976) crc after applying all ticks: 1949276114
- 117.234 Info MultiplayerManager.cpp:869: networkTick(3920) mapTick(6302976) changing state from(InGameAligning) to(InGameAligned)
- 117.499 Info MultiplayerManager.cpp:1006: networkTick(3935) mapTick(6302976) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
- 117.499 Info MultiplayerManager.cpp:869: networkTick(3935) mapTick(6302976) changing state from(InGameAligned) to(InGameWaitingForOthers)
- 117.749 Info MultiplayerManager.cpp:1006: networkTick(3950) mapTick(6302976) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 117.749 Info MultiplayerManager.cpp:1177: networkTick(3950) mapTick(6302976) stopping mapAlign
- 117.749 Info MultiplayerManager.cpp:1670: performing map align task (RemovePlayerAlignTask)
- 117.749 Info MultiplayerManager.cpp:1694: networkTick(3950) mapTick(6302976) finishing removing peer(1) hasPeer(false)
- 117.749 Info MultiplayerManager.cpp:1981: NetworkTick(3950) MapTick(6302976) disconnecting player(1) from the user.
- 117.749 Info NetworkInputHandler.cpp:515: expectedMapTick(6302976) removing peer(1) success(true).
- 117.749 Info Synchronizer.cpp:510: networkTick(3950) removing peer(1) success(false).
- 117.749 Info MultiplayerManager.cpp:869: networkTick(3950) mapTick(6302976) changing state from(InGameWaitingForOthers) to(InGame)
- 117.749 Info MultiplayerManager.cpp:1492: networkTick(3950) mapTick(6302976) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
- )
- 117.833 Error RailPath.cpp:44: Path is already off.
- Factorio crashed. Generating symbolized stacktrace, please wait ...
- c:\cygwin64\tmp\factorio-lfop6n\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
- c:\cygwin64\tmp\factorio-lfop6n\src\util\logger.cpp (283): Logger::writeStacktrace
- c:\cygwin64\tmp\factorio-lfop6n\src\util\logger.cpp (337): Logger::logStacktrace
- c:\cygwin64\tmp\factorio-lfop6n\src\util\crashhandler.cpp (81): CrashHandler::writeStackTrace
- c:\cygwin64\tmp\factorio-lfop6n\src\util\crashhandler.cpp (139): CrashHandler::SignalHandler
- f:\dd\vctools\crt\crtw32\misc\winsig.c (587): raise
- f:\dd\vctools\crt\crtw32\misc\abort.c (82): abort
- c:\cygwin64\tmp\factorio-lfop6n\src\rail\railpath.cpp (44): RailPath::updatePosition
- c:\cygwin64\tmp\factorio-lfop6n\src\rail\train.cpp (1239): Train::resolveRailTransition
- c:\cygwin64\tmp\factorio-lfop6n\src\rail\railjoint.cpp (89): RailJoint::startOnNewRail
- c:\cygwin64\tmp\factorio-lfop6n\src\entity\rollingstock.cpp (224): RollingStock::Carriage::moveFrontJointForward
- c:\cygwin64\tmp\factorio-lfop6n\src\entity\rollingstock.cpp (300): RollingStock::move
- c:\cygwin64\tmp\factorio-lfop6n\src\rail\train.cpp (1559): Train::tryToMove
- c:\cygwin64\tmp\factorio-lfop6n\src\rail\train.cpp (1423): Train::move
- c:\cygwin64\tmp\factorio-lfop6n\src\rail\train.cpp (955): Train::updateSpeedAndMove
- c:\cygwin64\tmp\factorio-lfop6n\src\rail\train.cpp (656): Train::update
- c:\cygwin64\tmp\factorio-lfop6n\src\rail\trainmanager.cpp (139): TrainManager::update
- c:\cygwin64\tmp\factorio-lfop6n\src\map\map.cpp (911): Map::update
- c:\cygwin64\tmp\factorio-lfop6n\src\game.cpp (144): Game::update
- c:\cygwin64\tmp\factorio-lfop6n\src\scenario\scenario.cpp (703): Scenario::update
- c:\cygwin64\tmp\factorio-lfop6n\src\mainloop.cpp (262): MainLoop::gameUpdateStep
- c:\cygwin64\tmp\factorio-lfop6n\src\mainloop.cpp (368): MainLoop::updateLoop
- c:\boost_1_58_0\boost\function\function_template.hpp (160): boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void,void (__cdecl*)(ThreadBarrier * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,bool * __ptr64,bool),boost::_bi::list5<boost::_bi::value<ThreadBarrier * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<bool * __ptr64>,boost::_bi::value<bool> > >,void>::invoke
- c:\cygwin64\tmp\factorio-lfop6n\src\util\thread.cpp (34): Thread::loop
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF72CF6B653)
- 00007FF72CF6B653 (Factorio): (filename not available): boost::`anonymous namespace'::thread_start_function
- f:\dd\vctools\crt\crtw32\startup\threadex.c (376): _callthreadstartex
- f:\dd\vctools\crt\crtw32\startup\threadex.c (354): _threadstartex
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF934F32D92)
- 00007FF934F32D92 (KERNEL32): (filename not available): BaseThreadInitThunk
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF936ED9F64)
- 00007FF936ED9F64 (ntdll): (filename not available): RtlUserThreadStart
- 119.131 Error Util.cpp:63: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
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