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BrunoAlves

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Jul 16th, 2012
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  1. //OBJETOS COLOQUE na public OnGameModeInit()
  2. CreateObject(8546, 1556.1999511719, 2668.3000488281, 99.199996948242, 0, 0, 0);
  3. CreateObject(980, 2772.3999023438, 909.40002441406, 13.10000038147, 0, 0, 272);
  4. CreateObject(980, 2772.3000488281, 920.70001220703, 13, 0, 0, 268);
  5. CreateObject(1411, 2774.8000488281, 903.40002441406, 11.5, 0, 0, 0);
  6. CreateObject(1411, 2774.8999023438, 924, 11.5, 0, 0, 0);
  7. CreateObject(1225, 2725.6000976563, -1769.5999755859, 43.200000762939, 0, 0, 0);
  8. CreateObject(1225, 2716.6000976563, -1775.3000488281, 42.299999237061, 0, 0, 0);
  9. CreateObject(1225, 2716.6999511719, -1791.5, 41.400001525879, 0, 0, 0);
  10. CreateObject(1225, 2710.3000488281, -1747.6999511719, 42, 0, 0, 0);
  11. CreateObject(1676, 2750, -1720.6999511719, 42.200000762939, 0, 0, 0);
  12. CreateObject(2780, 2749.3000488281, -1721.1999511719, 41.299999237061, 0, 0, 0);
  13. CreateObject(2780, 2748.8999023438, -1775.0999755859, 42.5, 0, 0, 0);
  14. CreateObject(1225, 2771.3999023438, -1745.8000488281, 41.799999237061, 0, 0, 0);
  15. CreateObject(3524, 2739.8000488281, -1760.4000244141, 46, 0, 0, 78);
  16. CreateObject(3524, 2738.8999023438, -1762.4000244141, 46, 0, 358, 48);
  17. CreateObject(2780, 2737.3000488281, -1772.5, 42.799999237061, 0, 0, 0);
  18. CreateObject(3524, 2737.1999511719, -1762.5, 46, 0, 0, 0);
  19. CreateObject(3524, 2736.1000976563, -1760.9000244141, 45.799999237061, 0, 0, 280);
  20. CreateObject(3524, 2738.3000488281, -1758.5, 46, 0, 0, 154);
  21. CreateObject(3524, 2736.5, -1759.4000244141, 46, 0, 0, 242);
  22. CreateObject(3515, 2738, -1760.5999755859, 42.299999237061, 0, 0, 0);
  23. CreateObject(1676, 2717.3000488281, -1735.0999755859, 42.599998474121, 0, 0, 0);
  24. CreateObject(1225, 2681.8999023438, -1738.4000244141, 38.099998474121, 0, 0, 0);
  25. CreateObject(2780, 2726.1000976563, -1717.4000244141, 39.900001525879, 0, 0, 0);
  26. CreateObject(1225, 2778.1000976563, -1728.5, 39.799999237061, 0, 0, 0);
  27. CreateObject(1225, 2730, -1705.5999755859, 39, 0, 0, 0);
  28. CreateObject(1225, 2695.5, -1723, 39.099998474121, 0, 0, 0);
  29. CreateObject(2780, 2769, -1747.1999511719, 42, 0, 0, 0);
  30. CreateObject(3374, 2780.6999511719, -1768, 41.700000762939, 0, 4, 348);
  31. CreateObject(1676, 2694.8999023438, -1787.5999755859, 41.099998474121, 0, 0, 0);
  32. CreateObject(1225, 2732.1999511719, -1815.5999755859, 38.900001525879, 0, 0, 0);
  33. CreateObject(2780, 2765.5, -1812, 37.799999237061, 0, 0, 0);
  34. CreateObject(1676, 2778.8000488281, -1801.9000244141, 39.5, 0, 0, 0);
  35. CreateObject(1225, 2764.3999023438, -1793.1999511719, 40.299999237061, 0, 0, 0);
  36. CreateObject(1225, 2727.8000488281, -1748.0999755859, 43.200000762939, 0, 0, 0);
  37. CreateObject(2780, 2718.1999511719, -1753.3000488281, 42.400001525879, 0, 0, 0);
  38.  
  39. //COMANDO(TELE) COLOQUE NA public OnPlayerCommandText(playerid, cmdtext[])
  40.  
  41. if(strcmp(cmd, "/derby", true) == 0)
  42. {
  43. PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  44. SetPlayerInterior(playerid,0);
  45. if(IsPlayerInAnyVehicle(playerid))
  46. {
  47. new VehicleID = GetPlayerVehicleID(playerid);
  48. SetVehiclePos(VehicleID,2749.3511,-1749.9856,43.7571);
  49. SetVehicleZAngle(GetPlayerVehicleID(playerid), 1.1080);
  50. }
  51. else
  52. {
  53. SetPlayerPos(playerid,2749.3511,-1749.9856,43.7571);
  54. SetPlayerFacingAngle(playerid,190.9207);
  55. }
  56. return true;
  57. }
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