Advertisement
Guest User

Untitled

a guest
Jun 6th, 2015
435
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.35 KB | None | 0 0
  1. ---Yabusame---
  2. Upgrade: Increases the barrier gauge.
  3. Skill 0: Higgs Juice (unlocks at upgrade level 5)
  4. -HP slowly regenerates.
  5. -Usable as: Main position
  6. Skill 1: Thin Dimensional Layer (unlocks at upgrade level 10)
  7. -You get two additional barrier gauges.
  8. -Usable as: Any team position
  9.  
  10. ---Tsubakura---
  11. Upgrade: Increases the speed at which the destination gauge moves.
  12. Skill 0: Monochrome Ray -Flash- (unlocks at upgrade level 5)
  13. -Flash Bomb changes to a considerably wide rectangle reaching all the way up the screen. Deals super-heavy damage to enemies.
  14. -Usable as: Sub-position
  15. Skill 1: Bird's Eye "Deep Crimson Eyes" (unlocks at upgrade level 10)
  16. -Small chance of automatically dodging bullets you've been hit by. (You might end up dodging into another bullet, though.)
  17. -Usable as: Main position
  18.  
  19. ---Shion---
  20. Upgrade
  21. -Increases the HP gauge.
  22. Skill 0: Id-kun (unlocks at upgrade level 5)
  23. -Summons a small circle to home in on and attack enemies automatically.
  24. -Usable as: Main or sub-position
  25. Skill 1: Es-chan (unlocks at upgrade level 10)
  26. -Summons a large circle that drifts around at random and heavily damages any enemies in range.
  27. -Usable as: Any team position
  28.  
  29. ---Fumikado---
  30. Upgrade: Increases deathbomb time.
  31. Skill 0: Inherited Iron-Body Legend (unlocks at upgrade level 5)
  32. -Bullets touched during Armor Mode are reflected back at the enemy.
  33. -Usable as: Sub-position
  34. Skill 1: Seven Shadows (unlocks at upgrade level 10)
  35. -Adds three Spare Barriers. They regenerate over time like regular barriers, but unlike regular barriers, a gauge that has been outright lost cannot be regained. As long as the spares remain in stock, the "Barrier Interference" sub-event is nullified and the "Dimensional Destruction" sub-event merely depletes your current Barrier gauge (though the square is intact, meaning you can still regenerate said gauge good as new).
  36. -Usable as: Any team position
  37.  
  38. ---Iyozane---
  39. Upgrade: Shrinks hitbox (graze-box also shrinks, tho).
  40. Skill 0: Spirit Cannon "Promotion Bazooka" (unlocks at upgrade level 5)
  41. -Flash Bomb becomes larger and deals heavy damage to enemies.
  42. -Usable as: Sub-position
  43. Skill 1: Spirit Fire "Blaze Returning" (unlocks at upgrade level 10)
  44. -Summons a bullet-erasing ghost that circles around the player.
  45. -Usable as: Main position
  46.  
  47. ---Tsugumi---
  48. Upgrade: Decreases the speed at which the destination gauge moves.
  49. Skill 0: Cheap Impact (unlocks at upgrade level 5)
  50. -Increases player movement speed.
  51. -Usable as: Any team position
  52. Skill 1: (unlocks at upgrade level 10)
  53. -Decreases player movement speed.
  54. -Usable as: Any team position
  55.  
  56.  
  57.  
  58. *Skills from bosses apply to any character in any team position.
  59.  
  60. ---Souko Shirami---
  61. Upgrade: Increases the HP gauge (less than Shion, but cheaper).
  62. Skill 0: Stone's Lifespan (unlocks at upgrade level 10)
  63. -Reduces damage to HP by 25%.
  64.  
  65. ---Mitsumo---
  66. Upgrade: Increases the barrier gauge (less than Yabusame, but cheaper).
  67. Skill 0: Monster-Revealing Mirror (unlocks at upgrade level 10)
  68. -You get an additional barrier.
  69.  
  70. ---Kurohebi---
  71. Upgrade: Increases the barrier gauge regeneration speed.
  72. Skill 0: Afterimage Brought to Mind (unlocks at upgrade level 10)
  73. -Creates a stationary clone of the player upon Flash Bombing. Enemies aim at the clone for a while.
  74.  
  75. ---Jun---
  76. Upgrade: Increases attack power (by a small amount, but cheap).
  77. Skill 0: Satellite Parasol (unlocks at upgrade level 10)
  78. -Intermittently launches two bullet-erasing parasols upward while the player is shooting.
  79.  
  80. ---Medias Moritake---
  81. Upgrade: Increases graze-box size.
  82. Skill 0: Re-Thrill (unlocks at upgrade level 10)
  83. -You can graze a given bullet more than once.
  84.  
  85. ---Kujiru Kesa---
  86. Upgrade: Increases item collection radius.
  87. Skill 0: Sticky Slug Trap (unlocks at upgrade level 10)
  88. -Falling items will rest at the bottom of the screen for a while.
  89.  
  90. ---Aoji---
  91. Upgrade: Decreases damage taken.
  92. Skill 0: Finest Soul (unlocks at upgrade level 10)
  93. -You get one additional HP gauge.
  94.  
  95. ---Shou---
  96. Upgrade: Decreases speed at which items fall.
  97. Skill 0: Slug Scramble (unlocks at upgrade level 10)
  98. -Items below you on the screen fall slower.
  99.  
  100. ---Kunimitsu Ooya---
  101. Upgrade: Increases attack power (by a lot).
  102. Skill 0: Great Upset (unlocks at upgrade level 10)
  103. -Damage dealt to bosses increases, but damage dealt to enemies slightly decreases.
  104.  
  105. ---Kaisen Azuma---
  106. Upgrade: Decreases the time until the barrier gauge starts to refill.
  107. Skill 0: Tsukuba Toad Oil (unlocks at upgrade level 10)
  108. -Upon taking damage to the HP gauge, the time until the barrier gauge starts to refill is cut in half.
  109.  
  110. ---Lumen---
  111. Upgrade: Increases invincibility time after getting hit.
  112. Skill 0: Cross Feuer (unlocks at upgrade level 10)
  113. -Upon taking damage to the HP gauge, a small laser cross that erases enemy bullets appears on the player's position.
  114.  
  115. ---Sese---
  116. Upgrade: Lowers the autocollect line.
  117. Skill 0: Absooooooooorb!! (unlocks at upgrade level 10)
  118. -Upon defeating an enemy, the time until the barrier gauge refills is slightly reduced.
  119.  
  120. ---Suzumi Kuzu---
  121. Upgrade: Decreases the chance of sub-events occurring
  122. Skill 0: Replay & Experience "REPLAY" (unlocks at upgrade level 10)
  123. -The mini-map will display colored squares to indicate certain events. (*Only real use in the demo version is seeing where midbosses are, but there'll be more event varieties in the full version?)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement