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  1.  
  2.  
  3. ############################################################
  4. # +------------------------------------------------------+ #
  5. # | block/item/mob protection | #
  6. # +------------------------------------------------------+ #
  7. ############################################################
  8.  
  9. protection:
  10.  
  11. # Prevent fly and double block jump cheats.
  12. cheat_protection: 'false'
  13.  
  14. # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  15. # Lower values will check all entities more often at the risk of heavier burden and resource use.
  16. # NEVER set below 1.
  17. mob_removal_speed: 10s
  18.  
  19. # Globally remove living entities in all worlds that have their flag set.
  20. world_mob_removal_entities: WaterMob,Flying,Slime
  21.  
  22. # Items that can be blocked within towns via town/plot flags
  23. # 259 - flint and steel
  24. # 325 - bucket
  25. # 326 - water bucket
  26. # 327 - lava bucket
  27. # 351 - bone/bonemeal
  28. item_use_ids: 259,325,326,327,351
  29.  
  30. # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  31. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  32. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  33.  
  34. # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  35. town_mob_removal_entities: Monster,WaterMob,Flying,Slime
  36.  
  37. # Items which can be blocked or enabled via town/plot flags
  38. # 25 - noteblock
  39. # 54 - chest
  40. # 61 - furnace
  41. # 62 - lit furnace
  42. # 64 - wooden door
  43. # 69 - lever
  44. # 70 - stone pressure plate
  45. # 71 - iron door
  46. # 72 - wooden pressure plate
  47. # 77 - stone button
  48. # 96 - trap door
  49. # 84 - jukebox
  50. # 93/94 - redstone repeater
  51. switch_ids: 25,54,61,62,64,69,70,71,72,77,96,84,93,94
  52.  
  53. # The amount of time it takes for a protected block to regenerate. Use zero for no delay.
  54. regen_delay: 0s
  55.  
  56.  
  57. ############################################################
  58. # +------------------------------------------------------+ #
  59. # | Default Town/Plot flags | #
  60. # +------------------------------------------------------+ #
  61. ############################################################
  62.  
  63.  
  64. default_perm_flags:
  65.  
  66. # Default permission flags for towns
  67. # These are copied into the town data file at creation
  68. #
  69. # Can allies/outsiders/residents perform certain actions in the town
  70. #
  71. # build - place blocks and other items
  72. # destroy - break blocks and other items
  73. # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  74. # switch - trigger or activate switches (as defined in switch_ids)
  75. town:
  76. ally:
  77. destroy: 'false'
  78. item_use: 'false'
  79. switch: 'false'
  80. build: 'false'
  81. outsider:
  82. destroy: 'false'
  83. item_use: 'false'
  84. switch: 'false'
  85. build: 'false'
  86. resident:
  87. destroy: 'true'
  88. item_use: 'true'
  89. switch: 'true'
  90. build: 'true'
  91.  
  92. # Default permission flags for residents plots within a town
  93. #
  94. # Can allies/friends/outsiders perform certain actions in the town
  95. #
  96. # build - place blocks and other items
  97. # destroy - break blocks and other items
  98. # itemuse - use items such as furnaces (as defined in item_use_ids)
  99. # switch - trigger or activate switches (as defined in switch_ids)
  100. resident:
  101. ally:
  102. destroy: 'false'
  103. item_use: 'false'
  104. switch: 'false'
  105. build: 'false'
  106. outsider:
  107. destroy: 'false'
  108. item_use: 'false'
  109. switch: 'false'
  110. build: 'false'
  111. friend:
  112. destroy: 'true'
  113. item_use: 'true'
  114. switch: 'true'
  115. build: 'true'
  116.  
  117.  
  118. ############################################################
  119. # +------------------------------------------------------+ #
  120. # | Economy settings | #
  121. # +------------------------------------------------------+ #
  122. ############################################################
  123.  
  124. economy:
  125.  
  126. daily_taxes:
  127. # Enables taxes to be collected daily by town/nation
  128. # If a town can't pay it's tax then it is kicked from the nation.
  129. # if a resident can't pay his plot tax he loses his plot.
  130. # if a resident can't pay his town tax then he is kicked from the town.
  131. # if a town or nation fails to pay it's upkeep it is deleted.
  132. enabled: 'true'
  133. # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  134. town_plotbased_upkeep: 'false'
  135. # Maximum tax amount allowed when using flat taxes
  136. max_tax_amount: '1000.0'
  137. # maximum tax percentage allowed when taxing by percentages
  138. max_tax_percent: '25'
  139. # The server's daily charge on each town. If a town fails to pay this upkeep
  140. # all of it's residents are kicked and the town is removed.
  141. price_town_upkeep: '10.0'
  142. # The server's daily charge on each nation. If a nation fails to pay this upkeep
  143. # all of it's member town are kicked and the Nation is removed.
  144. price_nation_upkeep: '100.0'
  145.  
  146. spawn_travel:
  147. # Cost to use /town spawn [town]
  148. # This is paid to the town you goto.
  149. price_town_public_spawn_travel: '10.0'
  150. # Cost to use '/town spawn [town]' to another town in your nation.
  151. price_town_nation_spawn_travel: '5.0'
  152. # Cost to use /town spawn
  153. price_town_spawn_travel: '0.0'
  154. # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  155. price_town_ally_spawn_travel: '10.0'
  156.  
  157. price_death_wartime: '200.0'
  158.  
  159. new_expand:
  160. # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  161. price_outpost: '500.0'
  162. # How much it costs to start a town.
  163. price_new_town: '250.0'
  164. # The price for a town to expand one townblock.
  165. price_claim_townblock: '25.0'
  166. # How much it costs a player to buy extra blocks.
  167. price_purchased_bonus_townblock: '25.0'
  168. # How much it costs to start a nation.
  169. price_new_nation: '1000.0'
  170.  
  171. price_death: '1.0'
  172.  
  173. banks:
  174. # Maximum amount of money allowed in town bank
  175. # Use 0 for no limit
  176. town_bank_cap: '0.0'
  177. # Set to true to allow withdrawls from nation banks
  178. nation_allow_withdrawls: 'true'
  179. # Maximum amount of money allowed in nation bank
  180. # Use 0 for no limit
  181. nation_bank_cap: '0.0'
  182. # Set to true to allow withdrawls from town banks
  183. town_allow_withdrawls: 'true'
  184.  
  185. # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  186. price_nation_neutrality: '100.0'
  187.  
  188.  
  189. ############################################################
  190. # +------------------------------------------------------+ #
  191. # | Default new world settings | #
  192. # +------------------------------------------------------+ #
  193. ############################################################
  194.  
  195. # These flags are only used at the initial setp of a new world.
  196.  
  197. # Once Towny is running each world can be altered from within game
  198. # using '/townyworld toggle'
  199.  
  200. new_world_settings:
  201. # force_pvp_on is a global flag and overrides any towns flag setting
  202. force_pvp_on: 'false'
  203. # force_fire_on is a global flag and overrides any towns flag setting
  204. force_fire_on: 'false'
  205.  
  206. # World management settings to deal with un/claiming plots
  207. plot_management:
  208. wild_revert_on_mob_explosion:
  209. # Enabling this will slowly regenerate holes created in the
  210. # wilderness by monsters exploding.
  211. enabled: 'true'
  212. delay: 5s
  213.  
  214. block_delete:
  215. enabled: 'true'
  216. # These items will be deleted upon a plot being unclaimed
  217. unclaim_delete: 26,50,55,63,64,68,70,71,72,75,76,93,94
  218.  
  219. revert_on_unclaim:
  220. # *** WARNING***
  221. # If this is enabled any town plots which become unclaimed will
  222. # slowly be reverted to a snapshot taken before the plot was claimed.
  223. #
  224. # Regeneration will only work if the plot was
  225. # claimed under version 0.76.2, or
  226. # later with this feature enabled
  227. #
  228. # If you allow players to break/build in the wild the snapshot will
  229. # include any changes made before the plot was claimed.
  230. enabled: 'true'
  231. speed: 1s
  232. # These block types will NOT be regenerated
  233. block_ignore: 21,50,52,56,63,68,89
  234.  
  235. mayor_plotblock_delete:
  236. enabled: 'true'
  237. # These items will be deleted upon a mayor using /plot clear
  238. mayor_plot_delete: WALL_SIGN,SIGN_POST
  239.  
  240. # force_town_monsters_on is a global flag and overrides any towns flag setting
  241. force_town_monsters_on: 'false'
  242. # Disable creatures trampling crops
  243. disable_creature_crop_trampling: 'true'
  244. # force_explosions_on is a global flag and overrides any towns flag setting
  245. force_explosions_on: 'false'
  246. # Disable players trampling crops
  247. disable_player_crop_trampling: 'true'
  248. # world_monsters_on is a global flag setting per world.
  249. world_monsters_on: 'true'
  250.  
  251.  
  252. ############################################################
  253. # +------------------------------------------------------+ #
  254. # | Global town settings | #
  255. # +------------------------------------------------------+ #
  256. ############################################################
  257.  
  258. global_town_settings:
  259. # Allow regular residents to use /town spawn [town] to other towns in your nation.
  260. allow_town_spawn_travel_nation: 'true'
  261. # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  262. allow_town_spawn_travel_ally: 'true'
  263.  
  264. # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  265. # Allowed options: unclaimed,enemy,neutral
  266. prevent_town_spawn_in: enemy
  267. # Allow the use of /town spawn
  268. allow_town_spawn: 'true'
  269.  
  270. # Respawn the player at his town spawn point when he/she dies
  271. town_respawn: 'false'
  272. # can residents/Allies harm other residents when in a town with pvp enabled?
  273. friendly_fire: 'true'
  274. # If non zero it delays any spawn request by x seconds.
  275. teleport_warmup_time: '0'
  276. # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  277. health_regen:
  278. speed: 3s
  279. enable: 'true'
  280. # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  281. allow_town_spawn_travel: 'true'
  282. # Allow towns to claim outposts (a townblock not connected to town).
  283. allow_outposts: 'true'
  284. # Enables the [~Home] message.
  285. # If false it will make it harder for enemies to find the home block during a war
  286. show_town_notifications: 'true'
  287.  
  288.  
  289. ############################################################
  290. # +------------------------------------------------------+ #
  291. # | War settings | #
  292. # +------------------------------------------------------+ #
  293. ############################################################
  294.  
  295. war:
  296. ############################################################
  297. # +------------------------------------------------------+ #
  298. # | Warring Nation Enemies settings | #
  299. # +------------------------------------------------------+ #
  300. ############################################################
  301.  
  302. enemy:
  303. #This many people must be online in target town in order to place a war flag in their domain.
  304. min_players_online_in_town: '2'
  305. flag:
  306. #This is the block a player must place to trigger the attack event.
  307. base_block: fence
  308. waiting_time: 1m
  309. #This is the block a player must place to trigger the attack event.
  310. light_block: torch
  311. #This many people must be online in target nation in order to place a war flag in their domain.
  312. min_players_online_in_nation: '3'
  313. #If false, players won't be able to place war flags, effectively disabling warzones.
  314. allow_attacks: 'false'
  315. beacon:
  316. draw: 'true'
  317. wireframe_block: glowstone
  318. #Must be smaller than half the size of town_block_size.
  319. radius: '3'
  320. max_active_flags_per_player: '1'
  321. #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  322. nation_can_be_neutral: 'true'
  323.  
  324.  
  325. ############################################################
  326. # +------------------------------------------------------+ #
  327. # | War Event settings | #
  328. # +------------------------------------------------------+ #
  329. ############################################################
  330.  
  331. event:
  332. home_block_hp: '120'
  333. warning_delay: '30'
  334. points_townblock: '1'
  335. points_kill: '1'
  336. points_nation: '100'
  337. remove_on_monarch_death: 'false'
  338. town_block_hp: '60'
  339. min_height: '60'
  340. base_spoils: '100'
  341. points_town: '10'
  342. wartime_town_block_loss_price: '100'
  343.  
  344.  
  345. ############################################################
  346. # +------------------------------------------------------+ #
  347. # | Plugin interfacing | #
  348. # +------------------------------------------------------+ #
  349. ############################################################
  350.  
  351. plugin:
  352. day_timer:
  353. # The number of hours in each "day".
  354. # You can configure for 10 hour days. Default is 24 hours.
  355. day_interval: 1d
  356. # The time each "day", when taxes will be collected.
  357. # MUST be less than day_interval. Default is 12h (midday).
  358. new_day_time: 12h
  359.  
  360. interfacing:
  361. # Enable using_essentials if you are using cooldowns in essentials for teleports.
  362. using_essentials: 'false'
  363. # True to use Permissions 2.7x, 3.1x or GroupManager Bridge
  364. # False to use Bukkits built in permissions/Groupmanager.
  365. using_permissions: 'true'
  366. # Enable if you have the Register plugin to manage your Economy plugin.
  367. # Register supports: iConomy5, iConomy6, EssentialsEco, BOSEconomy.
  368. # https://github.com/iConomy/Register/tree/master/dist
  369. using_register: 'true'
  370. # Enable using_questioner if you are using questioner to send/receive invites to towns/nations.
  371. # See http://code.google.com/a/eclipselabs.org/p/towny/wiki/Questioner for more info.
  372. using_questioner: 'true'
  373. # Enable to retain iConomy 5 legacy support (overridden by the using_register setting).
  374. using_iconomy: 'true'
  375.  
  376. # Record all messages to the towny.log
  377. logging: 'true'
  378. # Lots of messages to tell you what's going on in the server with time taken for events.
  379. debug_mode: 'false'
  380. # If true this will cause the log to be wiped at every startup.
  381. reset_log_on_boot: 'true'
  382.  
  383. database:
  384. database_save: flatfile
  385. flatfile_backup: zip
  386. backups_are_deteleted_after: 90d
  387. database_load: flatfile
  388. daily_backups: 'true'
  389.  
  390. # Spams the player named in dev_name with all messages related to towny.
  391. dev_mode:
  392. dev_name: ElgarL
  393. enable: 'false'
  394.  
  395. version:
  396. # Minium required version of CraftBukkit. Please do not edit.
  397. bukkit_version: '1185'
  398. # This is for showing the changelog on updates. Please do not edit.
  399. last_run_version: 0.76.2.0
  400. # This is the current version of Towny. Please do not edit.
  401. version: 0.76.2.0
  402.  
  403. ############################################################
  404. # +------------------------------------------------------+ #
  405. # | Town and Nation levels | #
  406. # +------------------------------------------------------+ #
  407. ############################################################
  408.  
  409. levels:
  410.  
  411. # default Nation levels.
  412. nation_level:
  413. - capitalPostfix: ''
  414. upkeepModifier: 1.0
  415. namePostfix: ' (Nation)'
  416. kingPrefix: 'Leader '
  417. namePrefix: 'Land of '
  418. numResidents: 0
  419. capitalPrefix: ''
  420. kingPostfix: ''
  421. - capitalPostfix: ''
  422. upkeepModifier: 1.0
  423. namePostfix: ' (Nation)'
  424. kingPrefix: 'Count '
  425. namePrefix: 'Federation of '
  426. numResidents: 10
  427. capitalPrefix: ''
  428. kingPostfix: ''
  429. - capitalPostfix: ''
  430. upkeepModifier: 1.0
  431. namePostfix: ' (Nation)'
  432. kingPrefix: 'Duke '
  433. namePrefix: 'Dominion of '
  434. numResidents: 20
  435. capitalPrefix: ''
  436. kingPostfix: ''
  437. - capitalPostfix: ''
  438. upkeepModifier: 1.0
  439. namePostfix: ' (Nation)'
  440. kingPrefix: 'King '
  441. namePrefix: 'Kingdom of '
  442. numResidents: 30
  443. capitalPrefix: ''
  444. kingPostfix: ''
  445. - capitalPostfix: ''
  446. upkeepModifier: 1.0
  447. namePostfix: ' Empire'
  448. kingPrefix: 'Emperor '
  449. namePrefix: 'The '
  450. numResidents: 40
  451. capitalPrefix: ''
  452. kingPostfix: ''
  453. - capitalPostfix: ''
  454. upkeepModifier: 1.0
  455. namePostfix: ' Realm'
  456. kingPrefix: 'God Emperor '
  457. namePrefix: 'The '
  458. numResidents: 60
  459. capitalPrefix: ''
  460. kingPostfix: ''
  461.  
  462. # default Town levels.
  463. town_level:
  464. - upkeepModifier: 1.0
  465. namePostfix: ' Ruins'
  466. mayorPrefix: 'Spirit '
  467. mayorPostfix: ''
  468. townBlockLimit: 1
  469. namePrefix: ''
  470. numResidents: 0
  471. - upkeepModifier: 1.0
  472. namePostfix: ' (Settlement)'
  473. mayorPrefix: 'Hermit '
  474. mayorPostfix: ''
  475. townBlockLimit: 16
  476. namePrefix: ''
  477. numResidents: 1
  478. - upkeepModifier: 1.0
  479. namePostfix: ' (Hamlet)'
  480. mayorPrefix: 'Chief '
  481. mayorPostfix: ''
  482. townBlockLimit: 32
  483. namePrefix: ''
  484. numResidents: 2
  485. - upkeepModifier: 1.0
  486. namePostfix: ' (Village)'
  487. mayorPrefix: 'Baron Von '
  488. mayorPostfix: ''
  489. townBlockLimit: 96
  490. namePrefix: ''
  491. numResidents: 6
  492. - upkeepModifier: 1.0
  493. namePostfix: ' (Town)'
  494. mayorPrefix: 'Viscount '
  495. mayorPostfix: ''
  496. townBlockLimit: 160
  497. namePrefix: ''
  498. numResidents: 10
  499. - upkeepModifier: 1.0
  500. namePostfix: ' (Large Town)'
  501. mayorPrefix: 'Count Von '
  502. mayorPostfix: ''
  503. townBlockLimit: 224
  504. namePrefix: ''
  505. numResidents: 14
  506. - upkeepModifier: 1.0
  507. namePostfix: ' (City)'
  508. mayorPrefix: 'Earl '
  509. mayorPostfix: ''
  510. townBlockLimit: 320
  511. namePrefix: ''
  512. numResidents: 20
  513. - upkeepModifier: 1.0
  514. namePostfix: ' (Large City)'
  515. mayorPrefix: 'Duke '
  516. mayorPostfix: ''
  517. townBlockLimit: 384
  518. namePrefix: ''
  519. numResidents: 24
  520. - upkeepModifier: 1.0
  521. namePostfix: ' (Metropolis)'
  522. mayorPrefix: 'Lord '
  523. mayorPostfix: ''
  524. townBlockLimit: 448
  525. namePrefix: ''
  526. numResidents: 28
  527.  
  528.  
  529. ############################################################
  530. # +------------------------------------------------------+ #
  531. # | Resident settings | #
  532. # +------------------------------------------------------+ #
  533. ############################################################
  534.  
  535. resident_settings:
  536. # player is flagged as inactive after 1 hour (default)
  537. inactive_after_time: 1h
  538. # The name of the town a resident will automatically join when he first registers.
  539. default_town_name: ''
  540. # if enabled old residents will be kicked and deleted from a town
  541. # after Two months (default) of not logging in
  542. delete_old_residents:
  543. enable: 'false'
  544. deleted_after_time: 60d
  545.  
  546.  
  547. ############################################################
  548. # +------------------------------------------------------+ #
  549. # | Wilderness settings | #
  550. # +------------------------------------------------------+ #
  551. ############################################################
  552.  
  553. unclaimed:
  554. unclaimed_zone_switch: 'false'
  555. unclaimed_zone_ignore: 6,14,15,16,17,18,21,31,37,38,39,40,50,56,65,66,73,74,81,82,83,86,89
  556. unclaimed_zone_item_use: 'false'
  557. unclaimed_zone_build: 'false'
  558. unclaimed_zone_destroy: 'false'
  559.  
  560. ############################################################
  561. # +------------------------------------------------------+ #
  562. # | Permission nodes | #
  563. # +------------------------------------------------------+ #
  564. ############################################################
  565.  
  566. # Possible permission nodes
  567. #
  568. # towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.
  569. # towny.cheat.bypass : User is able to use any fly mods and double block jump (disables towny cheat protection for this user).
  570. # towny.town.new :User is able to create a town
  571. # towny.town.delete :User is able to delete their town
  572. # towny.town.claim : User is able to expand his town with /town claim
  573. # towny.town.plot : User is able to use the /plot commands
  574. # towny.town.resident : User is able to join towns upon invite.
  575. # towny.town.toggle.*: User can access all town toggle commands (if a mayor or assistant).
  576. # towny.town.toggle.pvp
  577. # towny.town.toggle.public
  578. # towny.town.toggle.explosions
  579. # towny.town.toggle.fire
  580. # towny.town.toggle.mobs
  581. # towny.nation.new :User is able to create a nation
  582. # towny.nation.delete :User is able to delete their nation
  583. # towny.wild.*: User is able to build/destroy in wild regardless.
  584. # towny.wild.build
  585. # towny.wild.destroy
  586. # towny.wild.switch
  587. # towny.wild.item_use
  588. # towny.wild.block.[block id].* : User is able to edit [block id] in the wild.
  589. # towny.town.spawn.*: Grants all Spawn travel nodes
  590. # towny.town.spawn.town : Ability to spawn to your own town.
  591. # towny.town.spawn.nation : Ability to spawn to other towns in your nation.
  592. # towny.town.spawn.ally : Ability to spawn to towns in nations allied with yours.
  593. # towny.town.spawn.public : Ability to spawn to unaffilated public towns.
  594. #
  595. # these will be moved to permissions nodes at a later date
  596. permissions:
  597. town_creation_admin_only: 'false'
  598. nation_creation_admin_only: 'false'
  599.  
  600. # The language file you wish to use
  601. language: english.yml
  602.  
  603. ############################################################
  604. # +------------------------------------------------------+ #
  605. # | Town Claim/new defaults | #
  606. # +------------------------------------------------------+ #
  607. ############################################################
  608.  
  609. town:
  610. # Limits the maximum amount of bonus blocks a town can buy.
  611. max_purchased_blocks: '5000'
  612. # maximum number of plots any single resident can own
  613. max_plots_per_resident: '1000'
  614.  
  615. # Minimum number of plots any towns home plot must be from the next town.
  616. # This will prevent someone founding a town right on your doorstep
  617. min_distance_from_town_homeblock: '5'
  618. # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  619. # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  620. # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  621. # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  622. town_block_size: '16'
  623. # Maximum number of towns allowed on the server.
  624. town_limit: '3000'
  625.  
  626. # The maximum townblocks available to a town is (numResidents * ratio).
  627. # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  628. town_block_ratio: '20'
  629.  
  630. # Maximum distance between homblocks.
  631. # This will force players to build close together.
  632. max_distance_between_homeblocks: '0'
  633.  
  634.  
  635. ############################################################
  636. # +------------------------------------------------------+ #
  637. # | Filters colour and chat | #
  638. # +------------------------------------------------------+ #
  639. ############################################################
  640.  
  641. filters_colour_chat:
  642.  
  643. # Text colouring
  644. # --------------
  645. # Black = &0, Navy = &1, Green = &2, Blue = &3, Red = &4
  646. # Purple = &5, Gold = &6, LightGray = &7, Gray = &8
  647. # DarkPurple = &9, LightGreen = &a, LightBlue = &b
  648. # Rose = &c, LightPurple = &d, Yellow = &e, White = &f
  649.  
  650. # Chat colours
  651. colour:
  652. mayor: '&b'
  653. king: '&6'
  654. # This is the name given to any NPC assigned mayor.
  655. npc_prefix: NPC
  656. # Regex fields used in validating inputs.
  657. regex:
  658. name_remove_regex: '[^a-zA-Z0-9._-]'
  659. name_check_regex: ^[a-zA-Z0-9._-]*$
  660. name_filter_regex: '[ /]'
  661.  
  662. # The format below will specify the changes made to the player name when chatting.
  663. # keys are
  664. # {nation} - Displays nation name if a member of a nation.
  665. # {town} - Displays town name if a member of a town.
  666. # {permprefix} - Permission group prefix
  667. # {townynameprefix} - Towny name prefix taken from the townLevel/nationLevels
  668. # {playername} - default player name
  669. # {modplayername} - modified player name (use if Towny is over writing some other plugins changes).
  670. # {townynamepostfix} - Towny name postfix taken from the townLevel/nationLevels.
  671. # {permsuffix} - Permission group suffix.
  672. modify_chat:
  673. enable: 'true'
  674. max_title_length: '10'
  675. format: '{nation}{town}{permprefix}{townynameprefix}{playername}{townynamepostfix}{permsuffix}'
  676.  
  677.  
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