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UU Aggron offense

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Oct 7th, 2015
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  1. Aggron @ Aggronite
  2. Ability: Sturdy
  3. EVs: 252 Atk / 4 SpD / 252 Spe
  4. Jolly Nature
  5. - Rock Polish
  6. - Earthquake
  7. - Power-Up Punch
  8. - Heavy Slam
  9.  
  10. Seismitoad @ Leftovers
  11. Ability: Water Absorb
  12. EVs: 248 HP / 252 Def / 8 SpD
  13. Relaxed Nature
  14. - Stealth Rock
  15. - Scald
  16. - Earthquake
  17. - Knock Off
  18.  
  19. Rotom-Heat @ Leftovers
  20. Ability: Levitate
  21. EVs: 248 HP / 156 Def / 104 SpD
  22. Bold Nature
  23. - Volt Switch
  24. - Overheat
  25. - Thunder Wave
  26. - Will-O-Wisp
  27.  
  28. Salamence @ Life Orb
  29. Ability: Intimidate
  30. EVs: 248 HP / 84 Def / 176 Spe
  31. Jolly Nature
  32. - Draco Meteor
  33. - Earthquake
  34. - Defog
  35. - Roost
  36.  
  37. Chandelure @ Choice Specs
  38. Ability: Flash Fire
  39. EVs: 4 Def / 252 SpA / 252 Spe
  40. Timid Nature
  41. - Fire Blast
  42. - Shadow Ball
  43. - Energy Ball
  44. - Trick
  45.  
  46. Florges @ Leftovers
  47. Ability: Flower Veil
  48. EVs: 248 HP / 252 Def / 8 SpD
  49. Bold Nature
  50. - Calm Mind/Aromatherapy
  51. - Moonblast
  52. - Wish
  53. - Protect
  54.  
  55. So I wanted to try out an offensive aggron set and it works surprisingly well and is very fun to use. I thought things that stopped aggron from sweeping and came up with a bunch of offensive checks and one outstanding defensive check, rotom-heat. I knew that pairing a rotom lure is too much work and wanted something to stop it right away so I was stuck between swampert and seismitoad. I went with seismi because offensive waters and even bulky waters are a problem for aggron and seismi can at least mitigate those threats. I suggest using a more offensive seismi set tho since the defensive set is a bit underwhelming. Now, I realized that I'm super weak to mamo, wanted a sort of "check all" mon and some sort of fire resist to help seismi and decided to use a bulky rotom heat with dual status. This thing provides volturn and helps a ton vs offense. Next, I realized that I wanted a fighting check and a secondary ground resist so I went with a bulky defog mence. Now I wanted some additional help vs fighting types so I added a florges. If you feel the team is prone to status, feel free to run aromatherapy. If not, go with calm mind. You can also try calm mind, moon blast, synthesis, and aromatherapy but I'd rather pass wishes around to aggron and rotom etc. Last mon was a stallbreaker espeon set but I realized after some testing that the team is weak to reuniclus so I changed it to a specs trick chandelure. Hf with the team, this is probably the best UU team I've built yet
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