aladrew

Zombie Forum game

Aug 3rd, 2016
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  1. Zombie survival game
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  3. System: Someone requests what to do, I choose the difficulty,I roll d20, I tell you if you the roll and if you do it or not
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  5. Occupations: Occupations are kinda like your class but it has less of an effect
  6. Occupations determine things like how hard or easy it is to hit things and your skills
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  8. Occupations list
  9. Police officer or Military/Swat: Base hit number w/ guns: 9+ Base hit number w/ melee: 8+
  10. Skills: Physical Fitness,Calm
  11. Role: You will be the muscle of the group, dealing with threats and other jobs
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  13. Nurse or Doctor : Base hit number w/ guns: 12+ Base hit number w/ meele: 11+
  14. Skills: Medical Knowledge, First aid
  15. Role: You will be supporting the group and healing them
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  18. Scientist or Researcher: Base hit number w/ guns : 12+ Base hit number w/ melee: 11+
  19. Skills: Research,Smart
  20. Role: The scientist is a vital role he will be able to research on the zombies so you can learn more about them. This means you can learn about zombies weaknesses
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  22. Engineer or Mechanic: Base hit number w/ guns: 11+ Base hit number with melee: 10+
  23. Skills: Mechanics (repairing cars or weapons), Making stuff (Barricades and whatnot)
  24. Role: You will fix others stuff and help out securing a base
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  27. Unemployed/Any other job: Base hit number w/ guns: 10+ (can be improved with skills) Base hit number with melee: 10+ (can be improved with skills)
  28. Skills: Choose any 2 skills you want your character to have (ask me for suggestions if needed)
  29. but you CANNOT replicate another jobs skills so if you wanted to be a parkour person you could take Parkour and Running but you would not be allowed to copy another job to get better hit roles than it, I will tell you when you make your character if its ok.
  30. Role: could be anything
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  32. Combat: If you want to hit something first we get your base hit number, then we take away or add on due to different factors, like range or cover. Then you roll to hit after rolling to hit if you miss you miss and if you hit you roll for damage, the damage is a dice that is based on the weapon being used
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  34. Starter Equipment: Your starter equipment is based on your occupation
  35. Police officer: Collapsible Baton, Police uniform, Normal Clothes
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  37. Military/Swat: Handgun w/ ammo, Army/Swat uniform, Normal Clothes
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  39. Nurse/Doctor: First aid Kit, Nurses Scrubs/Doctors Coat, Normal Clothes, Baseball bat
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  41. Scientist/Researcher: Lab equipment (stuff you can carry in a bag. To get other things you have to go to your lab/work), Lab Coat, Normal Clothes, Baseball bat
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  43. Engineer/Mechanic: Blow Torch for repairs, Scrap for repairs, Boiler suit, Normal Clothes, Baseball bat
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  45. Unemployed/Anything else: Normal Clothes, Baseball bat + 1 extra non-weapon
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  47. Scavenging: The roll you have to get depends on what you are looking for so if I want to look for food in a supermarket it will be maybe 3+ but if you're looking for a gun in a school it's gonna be pretty hard like 16+, when scavenging a building depending on the size there will be a number of times you can scavenge. Small = 1 Medium = 2 Large = 3. Different buildings have more chance to get certain things like a hospital will have medical supplies and an armoury would have weapons. If you succeed the scavenge roll then you roll on the scavenge table and I will tell you what you get.
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  50. Researching: Here is a full explanation on researching zombies.
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  52. Step 1: Catch a zombie and cage it up or chain it somewhere
  53. Step 2: You explain what you want to find out and how you try to find it out
  54. Step 3: Depending on what you said I roll a dice to see if you find something out
  55. Step 4: If you do I will PM you what you discovered, if you don't I will pm you that nothing happened
  56. keep in mind: Researching as a non-scientist/researcher will be extremely difficult so please, leave it to the pro's
  57. Hint: If you find something unusual during a scavenge run mention it to the group as it could be important to researchers
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  60. Making,Breaking and Repairing: Engineers/Mechanics can make items like barricades. To make this they need to get the materials by breaking other things like chairs or pallets. then they roll on the quality of the barricade or item. you can also repair by using some materials and making a roll see how good you repair it.
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  63. If you have any questions please ask me and I will help out
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