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simi's final autoexec

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Feb 9th, 2016
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  1. Simi's Left 4 dead 2 Config
  2.  
  3. Special thanks to TooL,Step and Fig
  4.  
  5.  
  6. // Rates
  7. cl_updaterate "100" //Number of packets per second of updates you are requesting from the server
  8. cl_cmdrate "100" //Max number of command packets sent to server per second
  9. rate "100000" //Max bytes/sec the host can receive data
  10. cl_interp "0" //Interpolate object positions starting this many seconds in past
  11. cl_interp_ratio "-1" //Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate)
  12. cl_lagcompensation "1" //Perform server side lag compensation of weapon firing events.
  13. cl_resend "1.5" //Delay in seconds before the client will resend the 'connect' attempt
  14. cl_timeout "20" //After this many seconds without receiving a packet from the server, the client will disconnect itself
  15. net_allow_multicast "0"
  16. sv_region "3" //The region of the world to report this server in.
  17. net_splitpacket_maxrate "30000" //Max bytes per second when queueing splitpacket chunks
  18. net_splitrate "3" //Number of fragments for a splitpacket that can be sent per frame
  19. net_maxroutable "1200" //Requested max packet size before packets are split.
  20.  
  21.  
  22.  
  23.  
  24.  
  25. mat_setvideomode 1920 1080 1 //Custom fonts (refer to: http://www.l4dnation.com/general-discussion/fonts-that-work-in-pro-mod-servers/msg38136/#msg38136)
  26. mat_setvideomode 1920 1080 0 //fonts
  27.  
  28.  
  29.  
  30. // VIDEO SETTINGS
  31.  
  32. mat_monitorgamma_tv_enabled "1"
  33. mat_monitorgamma "0"
  34. mat_bloom_scalefactor_scalar "0"
  35. mat_grain_scale_override "0"
  36. cl_forcepreload "1"
  37. r_dynamic "0"
  38. r_PhysPropStaticLighting "0"
  39. r_skyboxfogfactor "0.0"
  40. r_cheapwaterend "1"
  41. r_cheapwaterstart "1"
  42. dsp_enhance_stereo "1"
  43. func_break_max_pieces "0"
  44. mat_bloom_scalefactor_scalar "0"
  45. z_wound_client_disabled "1"
  46. cl_ragdoll_limit "0"
  47. cl_detail_max_sway "0" //Amplitude of the detail prop sway
  48. r_eyemove "0"
  49. r_eyesize 0
  50. r_eyeshift_z "0"
  51. r_eyeshift_y "0"
  52. r_eyeshift_x "0"
  53. c_thirdpersonshoulder "0"
  54. cl_viewmodelfovsurvivor "37"
  55.  
  56.  
  57.  
  58. // AUDIO SETTINGS
  59.  
  60. snd_mixahead "0.7"
  61. volume "0.7" //Sound volume
  62. snd_musicvolume "0.75" //Music volume
  63. dsp_slow_cpu "0"
  64. mat_grain_scale_override "0"
  65. cc_predisplay_time "0" //Close caption delay before showing caption
  66. cc_linger_time "0.75" //Close caption linger time
  67. budget_show_history "0" //Turn history graph off and on. . good to turn off on low end
  68. snd_pitchquality "1"
  69. voice_modenable "1" //Enable/disable voice in this mod
  70. voice_enable "1"
  71. voice_vox "0"
  72. voice_threshold "1"
  73. voice_scale "1"
  74. dsp_enhance_stereo "1"
  75.  
  76. //MOUSE
  77. con_enable "1" //Allows the console to be activated.
  78. m_rawinput "1" //Use Raw Input for mouse input.
  79. m_filter "1" //Mouse filtering (set this to 1 to average the mouse over 2 frames).
  80. m_customaccel "0" //Custom mouse acceleration: 0: custom accelaration disabled 1
  81. joystick "0"
  82.  
  83.  
  84. // SUBTITLES
  85.  
  86. gameinstructor_enable "0"
  87. spec_allowroaming "1"
  88. cc_subtitles "0" //Wont help hearing impaired players
  89.  
  90.  
  91. // BINDS
  92.  
  93. bind w +mfwd
  94. bind s +mback
  95. bind a +mleft
  96. bind d +mright
  97.  
  98. alias +mfwd "-back;+forward;alias checkfwd +forward"
  99. alias +mback "-forward;+back;alias checkback +back"
  100. alias +mleft "-moveright;+moveleft;alias checkleft +moveleft"
  101. alias +mright "-moveleft;+moveright;alias checkright +moveright"
  102. alias -mfwd "-forward;checkback;alias checkfwd none"
  103. alias -mback "-back;checkfwd;alias checkback none"
  104. alias -mleft "-moveleft;checkright;alias checkleft none"
  105. alias -mright "-moveright;checkleft;alias checkright none"
  106. alias checkfwd none
  107. alias checkback none
  108. alias checkleft none
  109. alias checkright none
  110. alias none ""
  111.  
  112. bind "MOUSE1" "+attack"
  113. bind "MOUSE2" "+attack2"
  114.  
  115. bind "=" "sm_health"
  116. bind "\" "sm_spec"
  117. bind "]" "sm_current"
  118. bind "[" "sm_tank"
  119. bind "p" "sm_pause"
  120. bind "o" "sm_unready"
  121. bind "i" "sm_ready"
  122.  
  123. bind "h" "sm_bonesaw 530" //my bonesaw number
  124.  
  125. bind "b" "say_team nigga help me"
  126. bind "v" "say_team gtg fast m8"
  127.  
  128. // TOGGLE FOV
  129.  
  130. alias "changefov" "changefov1"
  131. alias "changefov1" "cl_viewmodelfovsurvivor 37;alias changefov changefov2" //I toggle between 37 and 110
  132. alias "changefov2" "cl_viewmodelfovsurvivor 110;alias changefov changefov1" //540 is for no gun model btw
  133. bind "g" "changefov"
  134.  
  135.  
  136.  
  137. // CROSSHAIR
  138.  
  139. cl_colorblind 0
  140. cl_crosshair_alpha 255
  141. cl_crosshair_blue 170 // {Crosshair color is cyn here but I switch between green,red and yellow}
  142. cl_crosshair_red 0
  143. cl_crosshair_green 255
  144. cl_crosshair_dynamic 0
  145. cl_crosshair_thickness 2.85 // I guess it's same as 2
  146.  
  147.  
  148.  
  149. //NET_GRAPH shows up when you hold tab
  150.  
  151. net_graphpos 3
  152. net_graphheight 170
  153. net_graphproportionalfont 1
  154. bind tab +graph
  155. alias +graph "+showscores; net_graph 4; cl_showfps 0; net_graphpos 1"
  156. alias -graph "-showscores; net_graph 0; cl_showfps 0"
  157.  
  158.  
  159. //RATE CHANGER (you can change your rates by pressing K)
  160.  
  161. bind K cmdupd
  162. alias "cmdupd" "cmdupd100"
  163. alias "cmdupd100" "cl_updaterate 100; cl_cmdrate 100; rate 100000; alias cmdupd cmdupd60"
  164. alias "cmdupd60" "cl_updaterate 60; cl_cmdrate 60; rate 60000; alias cmdupd cmdupd30"
  165. alias "cmdupd30" "cl_updaterate 30; cl_cmdrate 30; rate 30000; alias cmdupd cmdupd100"
  166.  
  167.  
  168. //GLOWS
  169.  
  170. // Glow of Survivors
  171. cl_glow_survivor_r 0.00
  172. cl_glow_survivor_g 1.00
  173. cl_glow_survivor_b 1.00
  174.  
  175.  
  176. // Glow of Spawned Infected teammates
  177. cl_glow_infected_r 0.0
  178. cl_glow_infected_g 1.0
  179. cl_glow_infected_b 1.0
  180.  
  181. // Glow of Spawning Infected mates
  182. cl_glow_ghost_infected_b 0.7
  183. cl_glow_ghost_infected_g 0.7
  184. cl_glow_ghost_infected_r 0.7
  185.  
  186. // Glow of Incapped Survivors
  187. cl_glow_survivor_hurt_b 0.0
  188. cl_glow_survivor_hurt_g 0.7
  189. cl_glow_survivor_hurt_r 0.7
  190.  
  191. // Glow of Infected Incapping a Survivor
  192. cl_glow_ability_b 0.0
  193. cl_glow_ability_g 0.0
  194. cl_glow_ability_r 0.7
  195.  
  196. // Boomed (Survivor)
  197. cl_glow_survivor_vomit_b 1.0
  198. cl_glow_survivor_vomit_g 0.0
  199. cl_glow_survivor_vomit_r 1.0
  200.  
  201. // Boomed (Infected)
  202. cl_glow_infected_vomit_b 0.72
  203. cl_glow_infected_vomit_g 0.07
  204. cl_glow_infected_vomit_r 0.79
  205.  
  206. // Glow of Items Close
  207. cl_glow_item_b 1.0
  208. cl_glow_item_g 1.0
  209. cl_glow_item_r 0.0
  210.  
  211. // Glow of items from far
  212. cl_glow_item_far_b 0.0
  213. cl_glow_item_far_g 0.0
  214. cl_glow_item_far_r 1.0
  215.  
  216. // Glow of items when "Black and White"
  217. cl_glow_thirdstrike_item_b 0.0
  218. cl_glow_thirdstrike_item_g 1.0
  219. cl_glow_thirdstrike_item_r 0.0
  220.  
  221. // Glow of Healthy survivors
  222. cl_glow_survivor_health_high_b 0.0
  223. cl_glow_survivor_health_high_g 1.0
  224. cl_glow_survivor_health_high_r 0.0
  225.  
  226. // Glow of Slightly Hurt Survivors
  227. cl_glow_survivor_health_med_b 0.0
  228. cl_glow_survivor_health_med_g 0.8
  229. cl_glow_survivor_health_med_r 1.0
  230.  
  231. // Glow of Badly Hurt Survivors
  232. cl_glow_survivor_health_low_b 0.0
  233. cl_glow_survivor_health_low_g 0.0
  234. cl_glow_survivor_health_low_r 1.0
  235.  
  236. // Glow of Incapped Survivors
  237. cl_glow_survivor_health_crit_b 0.40
  238. cl_glow_survivor_health_crit_g 0.0
  239. cl_glow_survivor_health_crit_r 0.20
  240.  
  241.  
  242. // Glows of Survivors on Temp Health
  243. cl_glow_survivor_health_include_buffer 1
  244. cl_glow_survivor_health_bleed_pulse_amount 0
  245. cl_glow_survivor_health_bleed_pulse 0
  246. cl_glow_survivor_health_bleed_pulse_speed 20
  247.  
  248.  
  249.  
  250.  
  251.  
  252. exec hldj_init.cfg
  253. wait 50; clear
  254. wait 55; echo "simi's config has been fully loaded"; echo "no waits m8"
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