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- Simi's Left 4 dead 2 Config
- Special thanks to TooL,Step and Fig
- // Rates
- cl_updaterate "100" //Number of packets per second of updates you are requesting from the server
- cl_cmdrate "100" //Max number of command packets sent to server per second
- rate "100000" //Max bytes/sec the host can receive data
- cl_interp "0" //Interpolate object positions starting this many seconds in past
- cl_interp_ratio "-1" //Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate)
- cl_lagcompensation "1" //Perform server side lag compensation of weapon firing events.
- cl_resend "1.5" //Delay in seconds before the client will resend the 'connect' attempt
- cl_timeout "20" //After this many seconds without receiving a packet from the server, the client will disconnect itself
- net_allow_multicast "0"
- sv_region "3" //The region of the world to report this server in.
- net_splitpacket_maxrate "30000" //Max bytes per second when queueing splitpacket chunks
- net_splitrate "3" //Number of fragments for a splitpacket that can be sent per frame
- net_maxroutable "1200" //Requested max packet size before packets are split.
- mat_setvideomode 1920 1080 1 //Custom fonts (refer to: http://www.l4dnation.com/general-discussion/fonts-that-work-in-pro-mod-servers/msg38136/#msg38136)
- mat_setvideomode 1920 1080 0 //fonts
- // VIDEO SETTINGS
- mat_monitorgamma_tv_enabled "1"
- mat_monitorgamma "0"
- mat_bloom_scalefactor_scalar "0"
- mat_grain_scale_override "0"
- cl_forcepreload "1"
- r_dynamic "0"
- r_PhysPropStaticLighting "0"
- r_skyboxfogfactor "0.0"
- r_cheapwaterend "1"
- r_cheapwaterstart "1"
- dsp_enhance_stereo "1"
- func_break_max_pieces "0"
- mat_bloom_scalefactor_scalar "0"
- z_wound_client_disabled "1"
- cl_ragdoll_limit "0"
- cl_detail_max_sway "0" //Amplitude of the detail prop sway
- r_eyemove "0"
- r_eyesize 0
- r_eyeshift_z "0"
- r_eyeshift_y "0"
- r_eyeshift_x "0"
- c_thirdpersonshoulder "0"
- cl_viewmodelfovsurvivor "37"
- // AUDIO SETTINGS
- snd_mixahead "0.7"
- volume "0.7" //Sound volume
- snd_musicvolume "0.75" //Music volume
- dsp_slow_cpu "0"
- mat_grain_scale_override "0"
- cc_predisplay_time "0" //Close caption delay before showing caption
- cc_linger_time "0.75" //Close caption linger time
- budget_show_history "0" //Turn history graph off and on. . good to turn off on low end
- snd_pitchquality "1"
- voice_modenable "1" //Enable/disable voice in this mod
- voice_enable "1"
- voice_vox "0"
- voice_threshold "1"
- voice_scale "1"
- dsp_enhance_stereo "1"
- //MOUSE
- con_enable "1" //Allows the console to be activated.
- m_rawinput "1" //Use Raw Input for mouse input.
- m_filter "1" //Mouse filtering (set this to 1 to average the mouse over 2 frames).
- m_customaccel "0" //Custom mouse acceleration: 0: custom accelaration disabled 1
- joystick "0"
- // SUBTITLES
- gameinstructor_enable "0"
- spec_allowroaming "1"
- cc_subtitles "0" //Wont help hearing impaired players
- // BINDS
- bind w +mfwd
- bind s +mback
- bind a +mleft
- bind d +mright
- alias +mfwd "-back;+forward;alias checkfwd +forward"
- alias +mback "-forward;+back;alias checkback +back"
- alias +mleft "-moveright;+moveleft;alias checkleft +moveleft"
- alias +mright "-moveleft;+moveright;alias checkright +moveright"
- alias -mfwd "-forward;checkback;alias checkfwd none"
- alias -mback "-back;checkfwd;alias checkback none"
- alias -mleft "-moveleft;checkright;alias checkleft none"
- alias -mright "-moveright;checkleft;alias checkright none"
- alias checkfwd none
- alias checkback none
- alias checkleft none
- alias checkright none
- alias none ""
- bind "MOUSE1" "+attack"
- bind "MOUSE2" "+attack2"
- bind "=" "sm_health"
- bind "\" "sm_spec"
- bind "]" "sm_current"
- bind "[" "sm_tank"
- bind "p" "sm_pause"
- bind "o" "sm_unready"
- bind "i" "sm_ready"
- bind "h" "sm_bonesaw 530" //my bonesaw number
- bind "b" "say_team nigga help me"
- bind "v" "say_team gtg fast m8"
- // TOGGLE FOV
- alias "changefov" "changefov1"
- alias "changefov1" "cl_viewmodelfovsurvivor 37;alias changefov changefov2" //I toggle between 37 and 110
- alias "changefov2" "cl_viewmodelfovsurvivor 110;alias changefov changefov1" //540 is for no gun model btw
- bind "g" "changefov"
- // CROSSHAIR
- cl_colorblind 0
- cl_crosshair_alpha 255
- cl_crosshair_blue 170 // {Crosshair color is cyn here but I switch between green,red and yellow}
- cl_crosshair_red 0
- cl_crosshair_green 255
- cl_crosshair_dynamic 0
- cl_crosshair_thickness 2.85 // I guess it's same as 2
- //NET_GRAPH shows up when you hold tab
- net_graphpos 3
- net_graphheight 170
- net_graphproportionalfont 1
- bind tab +graph
- alias +graph "+showscores; net_graph 4; cl_showfps 0; net_graphpos 1"
- alias -graph "-showscores; net_graph 0; cl_showfps 0"
- //RATE CHANGER (you can change your rates by pressing K)
- bind K cmdupd
- alias "cmdupd" "cmdupd100"
- alias "cmdupd100" "cl_updaterate 100; cl_cmdrate 100; rate 100000; alias cmdupd cmdupd60"
- alias "cmdupd60" "cl_updaterate 60; cl_cmdrate 60; rate 60000; alias cmdupd cmdupd30"
- alias "cmdupd30" "cl_updaterate 30; cl_cmdrate 30; rate 30000; alias cmdupd cmdupd100"
- //GLOWS
- // Glow of Survivors
- cl_glow_survivor_r 0.00
- cl_glow_survivor_g 1.00
- cl_glow_survivor_b 1.00
- // Glow of Spawned Infected teammates
- cl_glow_infected_r 0.0
- cl_glow_infected_g 1.0
- cl_glow_infected_b 1.0
- // Glow of Spawning Infected mates
- cl_glow_ghost_infected_b 0.7
- cl_glow_ghost_infected_g 0.7
- cl_glow_ghost_infected_r 0.7
- // Glow of Incapped Survivors
- cl_glow_survivor_hurt_b 0.0
- cl_glow_survivor_hurt_g 0.7
- cl_glow_survivor_hurt_r 0.7
- // Glow of Infected Incapping a Survivor
- cl_glow_ability_b 0.0
- cl_glow_ability_g 0.0
- cl_glow_ability_r 0.7
- // Boomed (Survivor)
- cl_glow_survivor_vomit_b 1.0
- cl_glow_survivor_vomit_g 0.0
- cl_glow_survivor_vomit_r 1.0
- // Boomed (Infected)
- cl_glow_infected_vomit_b 0.72
- cl_glow_infected_vomit_g 0.07
- cl_glow_infected_vomit_r 0.79
- // Glow of Items Close
- cl_glow_item_b 1.0
- cl_glow_item_g 1.0
- cl_glow_item_r 0.0
- // Glow of items from far
- cl_glow_item_far_b 0.0
- cl_glow_item_far_g 0.0
- cl_glow_item_far_r 1.0
- // Glow of items when "Black and White"
- cl_glow_thirdstrike_item_b 0.0
- cl_glow_thirdstrike_item_g 1.0
- cl_glow_thirdstrike_item_r 0.0
- // Glow of Healthy survivors
- cl_glow_survivor_health_high_b 0.0
- cl_glow_survivor_health_high_g 1.0
- cl_glow_survivor_health_high_r 0.0
- // Glow of Slightly Hurt Survivors
- cl_glow_survivor_health_med_b 0.0
- cl_glow_survivor_health_med_g 0.8
- cl_glow_survivor_health_med_r 1.0
- // Glow of Badly Hurt Survivors
- cl_glow_survivor_health_low_b 0.0
- cl_glow_survivor_health_low_g 0.0
- cl_glow_survivor_health_low_r 1.0
- // Glow of Incapped Survivors
- cl_glow_survivor_health_crit_b 0.40
- cl_glow_survivor_health_crit_g 0.0
- cl_glow_survivor_health_crit_r 0.20
- // Glows of Survivors on Temp Health
- cl_glow_survivor_health_include_buffer 1
- cl_glow_survivor_health_bleed_pulse_amount 0
- cl_glow_survivor_health_bleed_pulse 0
- cl_glow_survivor_health_bleed_pulse_speed 20
- exec hldj_init.cfg
- wait 50; clear
- wait 55; echo "simi's config has been fully loaded"; echo "no waits m8"
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