Pewca

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Dec 19th, 2016
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  1. Player = game:GetService("Players").LocalPlayer
  2. Character = Player.Character
  3. PlayerGui = Player.PlayerGui
  4. Backpack = Player.Backpack
  5. Torso = Character.Torso
  6. Head = Character.Head
  7. Humanoid = Character.Humanoid
  8. LeftArm = Character["Left Arm"]
  9. LeftLeg = Character["Left Leg"]
  10. RightArm = Character["Right Arm"]
  11. RightLeg = Character["Right Leg"]
  12. LS = Torso["Left Shoulder"]
  13. LH = Torso["Left Hip"]
  14. RS = Torso["Right Shoulder"]
  15. RH = Torso["Right Hip"]
  16. Neck = Torso.Neck
  17. it = Instance.new
  18. vt = Vector3.new
  19. cf = CFrame.new
  20. euler = CFrame.fromEulerAnglesXYZ
  21. angles = CFrame.Angles
  22. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  23. necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  24. LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  25. LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  26. RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  27. RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  28. RootPart = Character.HumanoidRootPart
  29. RootJoint = RootPart.RootJoint
  30. RootCF = euler(-1.57, 0, 3.14)
  31. attack = false
  32. attackdebounce = false
  33. MMouse = nil
  34. combo = 0
  35. local hitfloor, posfloor = nil, nil
  36. local idle = 0
  37. local Anim = "Idle"
  38. local Effects = {}
  39. local Weapon = {}
  40. local Welds = {}
  41. local decreaseatk = 0
  42. local decreasedef = 0
  43. local decreasemvmt = 0
  44. local Ammo = 16
  45. local accuracy = 0
  46. local gun = false
  47. local shoot = false
  48. local gunleft = true
  49. local gunright = true
  50. local shootgun = 1
  51. local XVbullet = false
  52. local obliterate = false
  53. local overcharge = false
  54. local move1 = "(Z)\nReload"
  55. local move2 = "(X)\nDeadly Impact"
  56. local move3 = "(C)\nBlast Jump"
  57. local move4 = "(V)\nObliterate"
  58. local cooldowns = {}
  59. local cooldown1 = 0
  60. table.insert(cooldowns, cooldown1)
  61. local cooldown2 = 0
  62. table.insert(cooldowns, cooldown2)
  63. local cooldown3 = 0
  64. table.insert(cooldowns, cooldown3)
  65. local cooldown4 = 0
  66. table.insert(cooldowns, cooldown4)
  67. local cooldownsadd = {}
  68. local cooldownadd1 = 0.15
  69. table.insert(cooldownsadd, cooldownadd1)
  70. local cooldownadd2 = 0.42
  71. table.insert(cooldownsadd, cooldownadd2)
  72. local cooldownadd3 = 0.5
  73. table.insert(cooldownsadd, cooldownadd3)
  74. local cooldownadd4 = 0.25
  75. table.insert(cooldownsadd, cooldownadd4)
  76. local cooldownmax = 100
  77. player = nil
  78. RSH = nil
  79. RW = Instance.new("Motor")
  80. LW = Instance.new("Motor")
  81. RW.Name = "Right Shoulder"
  82. LW.Name = "Left Shoulder"
  83. LH = Torso["Left Hip"]
  84. RH = Torso["Right Hip"]
  85. TorsoColor = Torso.BrickColor
  86. TorsoRed = TorsoColor.Color.r
  87. TorsoGreen = TorsoColor.Color.g
  88. TorsoBlue = TorsoColor.Color.b
  89. NewCol = Color3.new(1, TorsoGreen, TorsoBlue)
  90. if Player:findFirstChild("Color1") ~= nil then
  91. NewCol = Player.Color1.Value
  92. end
  93. local mdec = Instance.new("NumberValue", Decrease)
  94. mdec.Name = "DecreaseDef"
  95. mdec.Value = 0.4
  96. local mdec2 = Instance.new("NumberValue", Decrease)
  97. mdec2.Name = "DecreaseMvmt"
  98. mdec2.Value = 0.1
  99. local Animate = Humanoid.Animator
  100. local canjump = true
  101. removeControl = function()
  102. canjump = false
  103. end
  104. resumeControl = function()
  105. canjump = true
  106. end
  107. Player.Character.Humanoid.Changed:connect(function()
  108. if canjump == false then
  109. Player.Character.Humanoid.Jump = false
  110. end
  111. end)
  112. ArtificialHB = Instance.new("BindableEvent", script)
  113. ArtificialHB.Name = "Heartbeat"
  114.  
  115. script:WaitForChild("Heartbeat")
  116.  
  117. frame = 1 / 40
  118. tf = 0
  119. allowframeloss = true
  120. tossremainder = false
  121. lastframe = tick()
  122. script.Heartbeat:Fire()
  123.  
  124. game:GetService("RunService").Heartbeat:connect(function(s, p)
  125. tf = tf + s
  126. if tf >= frame then
  127. if allowframeloss then
  128. script.Heartbeat:Fire()
  129. lastframe = tick()
  130. else
  131. for i = 1, math.floor(tf / frame) do
  132. script.Heartbeat:Fire()
  133. end
  134. lastframe = tick()
  135. end
  136. if tossremainder then
  137. tf = 0
  138. else
  139. tf = tf - frame * math.floor(tf / frame)
  140. end
  141. end
  142. end)
  143.  
  144. function swait(num)
  145. if num == 0 or num == nil then
  146. ArtificialHB.Event:wait()
  147. else
  148. for i = 0, num do
  149. ArtificialHB.Event:wait()
  150. end
  151. end
  152. end
  153. if Character:findFirstChild("Joy", true) ~= nil then
  154. Character:findFirstChild("Joy", true).Parent = nil
  155. end
  156. if Player.PlayerGui:findFirstChild("WeaponGUI", true) ~= nil then
  157. Player.PlayerGui:findFirstChild("WeaponGUI", true).Parent = nil
  158. end
  159. if Character:findFirstChild("Stats", true) ~= nil then
  160. Character:findFirstChild("Stats", true).Parent = nil
  161. end
  162. local Stats = Instance.new("BoolValue")
  163. Stats.Name = "Stats"
  164. Stats.Parent = Character
  165. local Atk = Instance.new("NumberValue")
  166. Atk.Name = "Damage"
  167. Atk.Parent = Stats
  168. Atk.Value = 1
  169. local Def = Instance.new("NumberValue")
  170. Def.Name = "Defense"
  171. Def.Parent = Stats
  172. Def.Value = 1
  173. local Mvmt = Instance.new("NumberValue")
  174. Mvmt.Name = "Movement"
  175. Mvmt.Parent = Stats
  176. Mvmt.Value = 1
  177. local Block = Instance.new("BoolValue")
  178. Block.Name = "Block"
  179. Block.Parent = Stats
  180. Block.Value = false
  181. local Stun = Instance.new("NumberValue")
  182. Stun.Name = "Stun"
  183. Stun.Parent = Stats
  184. Stun.Value = 0
  185. local StunT = Instance.new("NumberValue")
  186. StunT.Name = "StunThreshold"
  187. StunT.Parent = Stats
  188. StunT.Value = 100
  189. local Rooted = Instance.new("BoolValue")
  190. Rooted.Name = "Rooted"
  191. Rooted.Parent = Stats
  192. Rooted.Value = false
  193. local Stunned = Instance.new("BoolValue")
  194. Stunned.Name = "Stunned"
  195. Stunned.Parent = Stats
  196. Stunned.Value = false
  197. local Stagger = Instance.new("BoolValue")
  198. Stagger.Name = "Stagger"
  199. Stagger.Parent = Stats
  200. Stagger.Value = false
  201. local StaggerHit = Instance.new("BoolValue")
  202. StaggerHit.Name = "StaggerHit"
  203. StaggerHit.Parent = Stats
  204. StaggerHit.Value = false
  205. local RecentEnemy = Instance.new("ObjectValue")
  206. RecentEnemy.Name = "RecentEnemy"
  207. RecentEnemy.Parent = Stats
  208. RecentEnemy.Value = nil
  209. local Decrease = Instance.new("BoolValue")
  210. Decrease.Name = "Decrease"
  211. Decrease.Parent = Stats
  212. Decrease.Value = false
  213. local mana = Instance.new("NumberValue")
  214. mana.Name = "Mana"
  215. mana.Parent = Stats
  216. mana.Value = 0
  217. local passive = Instance.new("NumberValue", Decrease)
  218. passive.Name = "DecreaseAtk"
  219. passive.Value = 0
  220. NoOutline = function(Part)
  221. Part.TopSurface = 10
  222. end
  223. part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size)
  224. local fp = it("Part")
  225. fp.formFactor = formfactor
  226. fp.Parent = parent
  227. fp.Reflectance = reflectance
  228. fp.Transparency = transparency
  229. fp.CanCollide = false
  230. fp.Locked = true
  231. fp.BrickColor = brickcolor
  232. fp.Name = name
  233. fp.Size = size
  234. fp.Position = Torso.Position
  235. NoOutline(fp)
  236. fp.Material = "SmoothPlastic"
  237. fp:BreakJoints()
  238. return fp
  239. end
  240. mesh = function(Mesh, part, meshtype, meshid, offset, scale)
  241. local mesh = it(Mesh)
  242. mesh.Parent = part
  243. if Mesh == "SpecialMesh" then
  244. mesh.MeshType = meshtype
  245. if meshid ~= "nil" then
  246. mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid
  247. end
  248. end
  249. mesh.Offset = offset
  250. mesh.Scale = scale
  251. return mesh
  252. end
  253. weld = function(parent, part0, part1, c0)
  254. local weld = it("Motor")
  255. weld.Parent = parent
  256. weld.Part0 = part0
  257. weld.Part1 = part1
  258. weld.C0 = c0
  259. return weld
  260. end
  261. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  262. local gui = it(GuiType)
  263. gui.Parent = parent
  264. gui.Text = text
  265. gui.BackgroundTransparency = backtrans
  266. gui.BackgroundColor3 = backcol
  267. gui.SizeConstraint = "RelativeXY"
  268. gui.TextXAlignment = "Center"
  269. gui.TextYAlignment = "Center"
  270. gui.Position = pos
  271. gui.Size = size
  272. gui.Font = "SourceSans"
  273. gui.FontSize = "Size14"
  274. gui.TextWrapped = false
  275. gui.TextStrokeTransparency = 0
  276. gui.TextColor = BrickColor.new("White")
  277. return gui
  278. end
  279. local Color1 = Torso.BrickColor
  280. local fengui = it("GuiMain")
  281. fengui.Parent = Player.PlayerGui
  282. fengui.Name = "WeaponGUI"
  283. local fenframe = it("Frame")
  284. fenframe.Parent = fengui
  285. fenframe.BackgroundColor3 = Color3.new(255, 255, 255)
  286. fenframe.BackgroundTransparency = 1
  287. fenframe.BorderColor3 = Color3.new(17, 17, 17)
  288. fenframe.Size = UDim2.new(0.1, 0, 0.1, 0)
  289. fenframe.Position = UDim2.new(0.95, 0, 0.7, 0)
  290. local fenframe2 = it("Frame")
  291. fenframe2.Parent = fengui
  292. fenframe2.BackgroundColor3 = Color3.new(255, 255, 255)
  293. fenframe2.BackgroundTransparency = 1
  294. fenframe2.BorderColor3 = Color3.new(17, 17, 17)
  295. fenframe2.Size = UDim2.new(0.2, 0, 0.1, 0)
  296. fenframe2.Position = UDim2.new(0.4, 0, 0.85, 0)
  297. local fenframe3 = it("Frame")
  298. fenframe3.Parent = fengui
  299. fenframe3.BackgroundColor3 = Color3.new(255, 255, 255)
  300. fenframe3.BackgroundTransparency = 1
  301. fenframe3.BorderColor3 = Color3.new(17, 17, 17)
  302. fenframe3.Size = UDim2.new(0.2, 0, 0.2, 0)
  303. fenframe3.Position = UDim2.new(0.8, 0, 0.8, 0)
  304. fenframe3.Name = "MoveFrame"
  305. local fenframe4 = it("Frame")
  306. fenframe4.Parent = fengui
  307. fenframe4.BackgroundColor3 = Color3.new(255, 255, 255)
  308. fenframe4.BackgroundTransparency = 1
  309. fenframe4.BorderColor3 = Color3.new(17, 17, 17)
  310. fenframe4.Size = UDim2.new(0.1, 0, 0.1, 0)
  311. fenframe4.Position = UDim2.new(0, 0, 0.7, 0)
  312. local pressedf = false
  313. local fenframe5 = it("Frame")
  314. fenframe5.Parent = fengui
  315. fenframe5.BackgroundColor3 = Color3.new(0, 0, 0)
  316. fenframe5.BackgroundTransparency = 1
  317. fenframe5.BorderColor3 = Color3.new(0, 0, 0)
  318. fenframe5.Size = UDim2.new(1, 0, 1, 0)
  319. fenframe5.Position = UDim2.new(0, 0, 0, 0)
  320. fenframe5.ZIndex = 2
  321. local tellbar = gui("TextLabel", fenframe5, "-Normal combo knockback has been decreased (+)\n-Reload overcharges Trooper\'s Joys for a while, buffing Blast Jump, passive damage gain, and Obliterate no longer has wind-up time (+)\n-Normal combo damage increased (+)\n-Normal combo now ends with dual blasts, costing 2 ammo (+)\n-Changed XV Bullet ability to Blast Jump which makes Trooper jump in the air while blasting multiple explosions on the ground (+)\n-Cooldown of Deadly Impact slightly decreased (+)\n-Decreased cooldown and knockback of Obliterate but decreased damage (+/-)\n-Deadly Impact creates multiple explosions, but no longer knocks the player backwards (-)\n-Normal gunshot damage has been greatly decreased (-)\n-Passive damage increase has been decreased (-)", 1, Color3.new(0, 0, 0), UDim2.new(0.25, 0, 0.25, 0), UDim2.new(0.5, 0, 0.5, 0))
  322. tellbar.Font = "Arial"
  323. tellbar.TextScaled = true
  324. tellbar.TextTransparency = 1
  325. tellbar.TextStrokeTransparency = 1
  326. tellbar.ZIndex = 2
  327. local fnumb = 0
  328. local fenbarmana1 = gui("TextLabel", fenframe, "", 0, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
  329. local fenbarmana2 = gui("TextLabel", fenframe, "", 0, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
  330. local fenbarmana4 = gui("TextLabel", fenframe, "Mana(" .. mana.Value .. ")", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
  331. local fenbardamage = gui("TextLabel", fenframe2, "Damage", 0.55, Color3.new(0.6078431372549, 0, 0), UDim2.new(-0.23, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
  332. local fenbardef = gui("TextLabel", fenframe2, "Defense", 0.55, Color3.new(0, 0, 0.6078431372549), UDim2.new(-0.46, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
  333. local fenbarmove = gui("TextLabel", fenframe2, "Walkspeed", 0.55, Color3.new(0, 0.6078431372549, 0), UDim2.new(1.03, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
  334. local fenbarhp1 = gui("TextLabel", fenframe2, "", 0, Color3.new(0, 0, 0), UDim2.new(-0.46, 0, 1, 0), UDim2.new(1.92, 0, 0.4, 0))
  335. local fenbarhp2 = gui("TextLabel", fenbarhp1, "", 0, Color3.new(1, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
  336. local fenbarhp3 = gui("TextLabel", fenbarhp1, "(100)", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0))
  337. local fenbarstun1 = gui("TextLabel", fenframe4, "", 0, Color3.new(0, 0, 0), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
  338. local fenbarstun2 = gui("TextLabel", fenframe4, "", 0, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
  339. local fenbarstun3 = gui("TextLabel", fenframe4, "Stun(" .. Stun.Value .. ")", 1, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
  340. local fenbarmove1 = gui("TextButton", fenframe3, move1, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0))
  341. fenbarmove1.ZIndex = 2
  342. local fenbarmove1b = gui("TextLabel", fenbarmove1, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
  343. local fenbarmove2 = gui("TextButton", fenframe3, move2, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0))
  344. fenbarmove2.ZIndex = 2
  345. local fenbarmove2b = gui("TextLabel", fenbarmove2, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
  346. local fenbarmove3 = gui("TextButton", fenframe3, move3, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0))
  347. fenbarmove3.ZIndex = 2
  348. local fenbarmove3b = gui("TextLabel", fenbarmove3, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
  349. local fenbarmove4 = gui("TextButton", fenframe3, move4, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0))
  350. fenbarmove4.ZIndex = 2
  351. local fenbarmove4b = gui("TextLabel", fenbarmove4, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
  352. local fenbarammo1 = gui("TextButton", fenframe2, "Ammo(" .. Ammo .. ")", 0.55, BrickColor.new(NewCol).Color, UDim2.new(1.26, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
  353. local modelzorz = Instance.new("Model")
  354. modelzorz.Parent = Character
  355. modelzorz.Name = "Joy"
  356. rprt1 = part(3, modelzorz, 0, 0, TorsoColor, "Right Part01", vt())
  357. rprt2 = part(3, modelzorz, 0, 0, BrickColor.new("Dark stone grey"), "Right Part02", vt())
  358. rprt3 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Right Part03", vt())
  359. rprt4 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Right Part04", vt())
  360. rprt4n = part(3, modelzorz, 0, 1, BrickColor.new(NewCol), "Right Part04n", vt())
  361. rprt4n.Material = "Neon"
  362. rprt5 = part(3, modelzorz, 0, 0, BrickColor.new("Dark stone grey"), "Right Part05", vt())
  363. rprt6 = part(3, modelzorz, 0, 0, BrickColor.new("Dark stone grey"), "Right Part06", vt())
  364. rprt7 = part(3, modelzorz, 0, 0, BrickColor.new("Dark stone grey"), "Right Part07", vt())
  365. rprt8 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Right Part08", vt())
  366. rprt9 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Right Part09", vt())
  367. rprt9n = part(3, modelzorz, 0, 1, BrickColor.new(NewCol), "Right Part09n", vt())
  368. rprt9n.Material = "Neon"
  369. rprt10 = part(3, modelzorz, 0, 0, BrickColor.new("Dark stone grey"), "Right Part10", vt())
  370. rprt11 = part(3, modelzorz, 0, 0, BrickColor.new("Dark stone grey"), "Right Part11", vt())
  371. rprt12 = part(3, modelzorz, 0, 0, BrickColor.new("Dark stone grey"), "Right Part12", vt())
  372. rprt13 = part(3, modelzorz, 0, 0, BrickColor.new("Dark stone grey"), "Right Part13", vt())
  373. rprt14 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Right Part14", vt())
  374. rprt15 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Right Part15", vt())
  375. rprt16 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Right Part16", vt())
  376. rprt14n = part(3, modelzorz, 0, 1, BrickColor.new(NewCol), "Right Part14n", vt())
  377. rprt14n.Material = "Neon"
  378. rprt15n = part(3, modelzorz, 0, 1, BrickColor.new(NewCol), "Right Part15n", vt())
  379. rprt15n.Material = "Neon"
  380. rprt16n = part(3, modelzorz, 0, 1, BrickColor.new(NewCol), "Right Part16n", vt())
  381. rprt16n.Material = "Neon"
  382. rprt17 = part(3, modelzorz, 0, 0, BrickColor.new("Dark stone grey"), "Right Part17", vt())
  383. rprt18 = part(3, modelzorz, 0, 0, BrickColor.new("Dark stone grey"), "Right Part18", vt())
  384. rprt19 = part(3, modelzorz, 0, 0, BrickColor.new("Dark stone grey"), "Right Part19", vt())
  385. rprt20 = part(3, modelzorz, 0, 0, BrickColor.new("Medium stone grey"), "Right Part20", vt())
  386. rprt21 = part(3, modelzorz, 0, 0, BrickColor.new("Dark stone grey"), "Right Part21", vt())
  387. rprt22 = part(3, modelzorz, 0, 0, BrickColor.new("Really black"), "Right Part22", vt())
  388. rprt23 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Right Part23", vt())
  389. rprt24 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Right Part24", vt())
  390. rprt25 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Right Part25", vt())
  391. rprt23n = part(3, modelzorz, 0, 1, BrickColor.new(NewCol), "Right Part23n", vt())
  392. rprt23n.Material = "Neon"
  393. rprt24n = part(3, modelzorz, 0, 1, BrickColor.new(NewCol), "Right Part24n", vt())
  394. rprt24n.Material = "Neon"
  395. rprt25n = part(3, modelzorz, 0, 1, BrickColor.new(NewCol), "Right Part25n", vt())
  396. rprt25n.Material = "Neon"
  397. rprt26 = part(3, modelzorz, 0, 0, BrickColor.new("Dark stone grey"), "Right Part26", vt())
  398. rprt27 = part(3, modelzorz, 0, 0, BrickColor.new("Dark stone grey"), "Right Part27", vt())
  399. rprt28 = part(3, modelzorz, 0, 0, BrickColor.new("Medium stone grey"), "Right Part28", vt())
  400. rprt29 = part(3, modelzorz, 0, 0, BrickColor.new("Medium stone grey"), "Right Part29", vt())
  401. rprt30 = part(3, modelzorz, 0, 0, BrickColor.new("Medium stone grey"), "Right Part30", vt())
  402. rprt31 = part(3, modelzorz, 0, 0, BrickColor.new("Medium stone grey"), "Right Part31", vt())
  403. rprt32 = part(3, modelzorz, 0, 0, BrickColor.new("Dark stone grey"), "Right Part32", vt())
  404. rprt33 = part(3, modelzorz, 0, 0, BrickColor.new("Dark stone grey"), "Right Part33", vt())
  405. rprt34 = part(3, modelzorz, 0, 0, BrickColor.new("Dark stone grey"), "Right Part34", vt())
  406. rprt35 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Right Part35", vt())
  407. rprt36 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Right Part36", vt())
  408. lprt1 = part(3, modelzorz, 0, 0, TorsoColor, "Left Part01", vt())
  409. lprt2 = part(3, modelzorz, 0, 0, BrickColor.new("Dark stone grey"), "Left Part02", vt())
  410. lprt3 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Left Part03", vt())
  411. lprt4 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Left Part04", vt())
  412. lprt4n = part(3, modelzorz, 0, 1, BrickColor.new(NewCol), "Left Part04n", vt())
  413. lprt4n.Material = "Neon"
  414. lprt5 = part(3, modelzorz, 0, 0, BrickColor.new("Dark stone grey"), "Left Part05", vt())
  415. lprt6 = part(3, modelzorz, 0, 0, BrickColor.new("Dark stone grey"), "Left Part06", vt())
  416. lprt7 = part(3, modelzorz, 0, 0, BrickColor.new("Dark stone grey"), "Left Part07", vt())
  417. lprt8 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Left Part08", vt())
  418. lprt9 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Left Part09", vt())
  419. lprt9n = part(3, modelzorz, 0, 1, BrickColor.new(NewCol), "Left Part09n", vt())
  420. lprt9n.Material = "Neon"
  421. lprt10 = part(3, modelzorz, 0, 0, BrickColor.new("Dark stone grey"), "Left Part10", vt())
  422. lprt11 = part(3, modelzorz, 0, 0, BrickColor.new("Dark stone grey"), "Left Part11", vt())
  423. lprt12 = part(3, modelzorz, 0, 0, BrickColor.new("Dark stone grey"), "Left Part12", vt())
  424. lprt13 = part(3, modelzorz, 0, 0, BrickColor.new("Dark stone grey"), "Left Part13", vt())
  425. lprt14 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Left Part14", vt())
  426. lprt15 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Left Part15", vt())
  427. lprt16 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Left Part16", vt())
  428. lprt14n = part(3, modelzorz, 0, 1, BrickColor.new(NewCol), "Left Part14n", vt())
  429. lprt14n.Material = "Neon"
  430. lprt15n = part(3, modelzorz, 0, 1, BrickColor.new(NewCol), "Left Part15n", vt())
  431. lprt15n.Material = "Neon"
  432. lprt16n = part(3, modelzorz, 0, 1, BrickColor.new(NewCol), "Left Part16n", vt())
  433. lprt16n.Material = "Neon"
  434. lprt17 = part(3, modelzorz, 0, 0, BrickColor.new("Dark stone grey"), "Left Part17", vt())
  435. lprt18 = part(3, modelzorz, 0, 0, BrickColor.new("Dark stone grey"), "Left Part18", vt())
  436. lprt19 = part(3, modelzorz, 0, 0, BrickColor.new("Dark stone grey"), "Left Part19", vt())
  437. lprt20 = part(3, modelzorz, 0, 0, BrickColor.new("Medium stone grey"), "Left Part20", vt())
  438. lprt21 = part(3, modelzorz, 0, 0, BrickColor.new("Dark stone grey"), "Left Part21", vt())
  439. lprt22 = part(3, modelzorz, 0, 0, BrickColor.new("Really black"), "Left Part22", vt())
  440. lprt23 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Left Part23", vt())
  441. lprt24 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Left Part24", vt())
  442. lprt25 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Left Part25", vt())
  443. lprt23n = part(3, modelzorz, 0, 1, BrickColor.new(NewCol), "Left Part23n", vt())
  444. lprt23n.Material = "Neon"
  445. lprt24n = part(3, modelzorz, 0, 1, BrickColor.new(NewCol), "Left Part24n", vt())
  446. lprt24n.Material = "Neon"
  447. lprt25n = part(3, modelzorz, 0, 1, BrickColor.new(NewCol), "Left Part25n", vt())
  448. lprt25n.Material = "Neon"
  449. lprt26 = part(3, modelzorz, 0, 0, BrickColor.new("Dark stone grey"), "Left Part26", vt())
  450. lprt27 = part(3, modelzorz, 0, 0, BrickColor.new("Dark stone grey"), "Left Part27", vt())
  451. lprt28 = part(3, modelzorz, 0, 0, BrickColor.new("Medium stone grey"), "Left Part28", vt())
  452. lprt29 = part(3, modelzorz, 0, 0, BrickColor.new("Medium stone grey"), "Left Part29", vt())
  453. lprt30 = part(3, modelzorz, 0, 0, BrickColor.new("Medium stone grey"), "Left Part30", vt())
  454. lprt31 = part(3, modelzorz, 0, 0, BrickColor.new("Medium stone grey"), "Left Part31", vt())
  455. lprt32 = part(3, modelzorz, 0, 0, BrickColor.new("Dark stone grey"), "Left Part32", vt())
  456. lprt33 = part(3, modelzorz, 0, 0, BrickColor.new("Dark stone grey"), "Left Part33", vt())
  457. lprt34 = part(3, modelzorz, 0, 0, BrickColor.new("Dark stone grey"), "Left Part34", vt())
  458. lprt35 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Left Part35", vt())
  459. lprt36 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Left Part36", vt())
  460. rmsh1 = mesh("BlockMesh", rprt1, "", "", vt(0, 0, 0), vt(1, 1, 1))
  461. rmsh2 = mesh("BlockMesh", rprt2, "", "", vt(0, 0, 0), vt(1, 6, 1.5))
  462. rmsh3 = mesh("BlockMesh", rprt3, "", "", vt(0, 0, 0), vt(1.01, 4.51, 1.01))
  463. rmsh4 = mesh("BlockMesh", rprt4, "", "", vt(0, 0, 0), vt(1.01, 0.49, 0.99))
  464. rmsh4n = mesh("BlockMesh", rprt4n, "", "", vt(0, 0, 0), vt(1.05, 0.54, 1.04))
  465. rmsh5 = mesh("SpecialMesh", rprt5, "Wedge", "nil", vt(0, 0, 0), vt(1, 1.5, 1))
  466. rmsh6 = mesh("BlockMesh", rprt6, "", "", vt(0, 0, 0), vt(1, 6, 1))
  467. rmsh7 = mesh("SpecialMesh", rprt7, "Wedge", "nil", vt(0, 0, 0), vt(1, 1, 1))
  468. rmsh8 = mesh("BlockMesh", rprt8, "", "", vt(0, 0, 0), vt(1.01, 3, 1.01))
  469. rmsh9 = mesh("BlockMesh", rprt9, "", "", vt(0, 0, 0), vt(0.5, 6.5, 1))
  470. rmsh9n = mesh("BlockMesh", rprt9n, "", "", vt(0, 0, 0), vt(0.55, 6.55, 1.05))
  471. rmsh10 = mesh("BlockMesh", rprt10, "", "", vt(0, 0, 0), vt(0.9, 2, 1.01))
  472. rmsh11 = mesh("SpecialMesh", rprt11, "Wedge", "nil", vt(0, 0, 0), vt(1.1, 1, 1.6))
  473. rmsh12 = mesh("BlockMesh", rprt12, "", "", vt(0, 0, 0), vt(1.1, 1, 1.6))
  474. rmsh13 = mesh("SpecialMesh", rprt13, "Wedge", "nil", vt(0, 0, 0), vt(1.1, 1, 1.6))
  475. rmsh14 = mesh("BlockMesh", rprt14, "", "", vt(0, 0, 0), vt(1, 7, 1))
  476. rmsh15 = mesh("SpecialMesh", rprt15, "Wedge", "nil", vt(0, 0, 0), vt(1, 1, 1))
  477. rmsh16 = mesh("SpecialMesh", rprt16, "Wedge", "nil", vt(0, 0, 0), vt(1, 1, 1))
  478. rmsh14n = mesh("BlockMesh", rprt14n, "", "", vt(0, 0, 0), vt(1.05, 7.05, 1.05))
  479. rmsh15n = mesh("SpecialMesh", rprt15n, "Wedge", "nil", vt(0, 0, 0), vt(1.05, 1.05, 1.05))
  480. rmsh16n = mesh("SpecialMesh", rprt16n, "Wedge", "nil", vt(0, 0, 0), vt(1.05, 1.05, 1.05))
  481. rmsh17 = mesh("BlockMesh", rprt17, "", "", vt(0, 0, 0), vt(0.8, 10, 1.5))
  482. rmsh18 = mesh("BlockMesh", rprt18, "", "", vt(0, 0, 0), vt(0.8, 1, 0.5))
  483. rmsh19 = mesh("SpecialMesh", rprt19, "Wedge", "nil", vt(0, 0, 0), vt(0.8, 0.5, 0.5))
  484. rmsh20 = mesh("BlockMesh", rprt20, "", "", vt(0, 0, 0), vt(1, 10.5, 0.5))
  485. rmsh21 = mesh("BlockMesh", rprt21, "", "", vt(0, 0, 0), vt(1, 13.5, 1))
  486. rmsh22 = mesh("CylinderMesh", rprt22, "", "", vt(0, 0, 0), vt(0.8, 13.5, 0.8))
  487. rmsh23 = mesh("BlockMesh", rprt23, "", "", vt(0, 0, 0), vt(1.5, 11.5, 1))
  488. rmsh24 = mesh("SpecialMesh", rprt24, "Wedge", "nil", vt(0, 0, 0), vt(1.5, 1, 1))
  489. rmsh25 = mesh("SpecialMesh", rprt25, "Wedge", "nil", vt(0, 0, 0), vt(1.5, 0.5, 1))
  490. rmsh23n = mesh("BlockMesh", rprt23n, "", "", vt(0, 0, 0), vt(1.55, 11.55, 1.05))
  491. rmsh24n = mesh("SpecialMesh", rprt24n, "Wedge", "nil", vt(0, 0, 0), vt(1.55, 1.05, 1.05))
  492. rmsh25n = mesh("SpecialMesh", rprt25n, "Wedge", "nil", vt(0, 0, 0), vt(1.55, 0.55, 1.05))
  493. rmsh26 = mesh("BlockMesh", rprt26, "", "", vt(0, 0, 0), vt(1.5, 6, 1))
  494. rmsh27 = mesh("SpecialMesh", rprt27, "Wedge", "nil", vt(0, 0, 0), vt(1.5, 1, 1))
  495. rmsh28 = mesh("BlockMesh", rprt28, "", "", vt(0, 0, 0), vt(2, 1, 1.5))
  496. rmsh29 = mesh("SpecialMesh", rprt29, "Wedge", "nil", vt(0, 0, 0), vt(2, 2, 1.5))
  497. rmsh30 = mesh("BlockMesh", rprt30, "", "", vt(0, 0, 0), vt(2, 2, 0.75))
  498. rmsh31 = mesh("BlockMesh", rprt31, "", "", vt(0, 0, 0), vt(2, 1, 1.5))
  499. rmsh32 = mesh("BlockMesh", rprt32, "", "", vt(0, 0, 0), vt(2.01, 1.5, 1))
  500. rmsh33 = mesh("SpecialMesh", rprt33, "Wedge", "nil", vt(0, 0, 0), vt(2.01, 1, 1))
  501. rmsh34 = mesh("SpecialMesh", rprt34, "Wedge", "nil", vt(0, 0, 0), vt(2.01, 1, 1))
  502. rmsh35 = mesh("BlockMesh", rprt35, "", "", vt(0, 0, 0), vt(1.49, 1, 1.99))
  503. rmsh36 = mesh("SpecialMesh", rprt36, "Wedge", "nil", vt(0, 0, 0), vt(1.49, 2, 1.99))
  504. lmsh1 = mesh("BlockMesh", lprt1, "", "", vt(0, 0, 0), vt(1, 1, 1))
  505. lmsh2 = mesh("BlockMesh", lprt2, "", "", vt(0, 0, 0), vt(1, 6, 1.5))
  506. lmsh3 = mesh("BlockMesh", lprt3, "", "", vt(0, 0, 0), vt(1.01, 4.51, 1.01))
  507. lmsh4 = mesh("BlockMesh", lprt4, "", "", vt(0, 0, 0), vt(1.01, 0.49, 0.99))
  508. lmsh4n = mesh("BlockMesh", lprt4n, "", "", vt(0, 0, 0), vt(1.06, 0.54, 1.04))
  509. lmsh5 = mesh("SpecialMesh", lprt5, "Wedge", "nil", vt(0, 0, 0), vt(1, 1.5, 1))
  510. lmsh6 = mesh("BlockMesh", lprt6, "", "", vt(0, 0, 0), vt(1, 6, 1))
  511. lmsh7 = mesh("SpecialMesh", lprt7, "Wedge", "nil", vt(0, 0, 0), vt(1, 1, 1))
  512. lmsh8 = mesh("BlockMesh", lprt8, "", "", vt(0, 0, 0), vt(1.01, 3, 1.01))
  513. lmsh9 = mesh("BlockMesh", lprt9, "", "", vt(0, 0, 0), vt(0.5, 6.5, 1))
  514. lmsh9n = mesh("BlockMesh", lprt9n, "", "", vt(0, 0, 0), vt(0.55, 6.55, 1.05))
  515. lmsh10 = mesh("BlockMesh", lprt10, "", "", vt(0, 0, 0), vt(0.9, 2, 1.01))
  516. lmsh11 = mesh("SpecialMesh", lprt11, "Wedge", "nil", vt(0, 0, 0), vt(1.1, 1, 1.6))
  517. lmsh12 = mesh("BlockMesh", lprt12, "", "", vt(0, 0, 0), vt(1.1, 1, 1.6))
  518. lmsh13 = mesh("SpecialMesh", lprt13, "Wedge", "nil", vt(0, 0, 0), vt(1.1, 1, 1.6))
  519. lmsh14 = mesh("BlockMesh", lprt14, "", "", vt(0, 0, 0), vt(1, 7, 1))
  520. lmsh15 = mesh("SpecialMesh", lprt15, "Wedge", "nil", vt(0, 0, 0), vt(1, 1, 1))
  521. lmsh16 = mesh("SpecialMesh", lprt16, "Wedge", "nil", vt(0, 0, 0), vt(1, 1, 1))
  522. lmsh14n = mesh("BlockMesh", lprt14n, "", "", vt(0, 0, 0), vt(1.05, 7.05, 1.05))
  523. lmsh15n = mesh("SpecialMesh", lprt15n, "Wedge", "nil", vt(0, 0, 0), vt(1.05, 1.05, 1.05))
  524. lmsh16n = mesh("SpecialMesh", lprt16n, "Wedge", "nil", vt(0, 0, 0), vt(1.05, 1.05, 1.05))
  525. lmsh17 = mesh("BlockMesh", lprt17, "", "", vt(0, 0, 0), vt(0.8, 10, 1.5))
  526. lmsh18 = mesh("BlockMesh", lprt18, "", "", vt(0, 0, 0), vt(0.8, 1, 0.5))
  527. lmsh19 = mesh("SpecialMesh", lprt19, "Wedge", "nil", vt(0, 0, 0), vt(0.8, 0.5, 0.5))
  528. lmsh20 = mesh("BlockMesh", lprt20, "", "", vt(0, 0, 0), vt(1, 10.5, 0.5))
  529. lmsh21 = mesh("BlockMesh", lprt21, "", "", vt(0, 0, 0), vt(1, 13.5, 1))
  530. lmsh22 = mesh("CylinderMesh", lprt22, "", "", vt(0, 0, 0), vt(0.8, 13.5, 0.8))
  531. lmsh23 = mesh("BlockMesh", lprt23, "", "", vt(0, 0, 0), vt(1.5, 11.5, 1))
  532. lmsh24 = mesh("SpecialMesh", lprt24, "Wedge", "nil", vt(0, 0, 0), vt(1.5, 1, 1))
  533. lmsh25 = mesh("SpecialMesh", lprt25, "Wedge", "nil", vt(0, 0, 0), vt(1.5, 0.5, 1))
  534. lmsh23n = mesh("BlockMesh", lprt23n, "", "", vt(0, 0, 0), vt(1.55, 11.55, 1.05))
  535. lmsh24n = mesh("SpecialMesh", lprt24n, "Wedge", "nil", vt(0, 0, 0), vt(1.55, 1.05, 1.05))
  536. lmsh25n = mesh("SpecialMesh", lprt25n, "Wedge", "nil", vt(0, 0, 0), vt(1.55, 0.55, 1.05))
  537. lmsh26 = mesh("BlockMesh", lprt26, "", "", vt(0, 0, 0), vt(1.5, 6, 1))
  538. lmsh27 = mesh("SpecialMesh", lprt27, "Wedge", "nil", vt(0, 0, 0), vt(1.5, 1, 1))
  539. lmsh28 = mesh("BlockMesh", lprt28, "", "", vt(0, 0, 0), vt(2, 1, 1.5))
  540. lmsh29 = mesh("SpecialMesh", lprt29, "Wedge", "nil", vt(0, 0, 0), vt(2, 2, 1.5))
  541. lmsh30 = mesh("BlockMesh", lprt30, "", "", vt(0, 0, 0), vt(2, 2, 0.75))
  542. lmsh31 = mesh("BlockMesh", lprt31, "", "", vt(0, 0, 0), vt(2, 1, 1.5))
  543. lmsh32 = mesh("BlockMesh", lprt32, "", "", vt(0, 0, 0), vt(2.01, 1.5, 1))
  544. lmsh33 = mesh("SpecialMesh", lprt33, "Wedge", "nil", vt(0, 0, 0), vt(2.01, 1, 1))
  545. lmsh34 = mesh("SpecialMesh", lprt34, "Wedge", "nil", vt(0, 0, 0), vt(2.01, 1, 1))
  546. lmsh35 = mesh("BlockMesh", lprt35, "", "", vt(0, 0, 0), vt(1.49, 1, 1.99))
  547. lmsh36 = mesh("SpecialMesh", lprt36, "Wedge", "nil", vt(0, 0, 0), vt(1.49, 2, 1.99))
  548. rwld1 = weld(RightArm, rprt1, LeftLeg, euler(2.2, 0.5, 0) * cf(0.5, -1.5, 0.5))
  549. rwld2 = weld(rprt1, rprt2, rprt1, euler(0.5, 0, 0) * cf(0, 0, 0))
  550. rwld3 = weld(rprt1, rprt3, rprt2, euler(0, 0, 0) * cf(0, -0.15, 0.05))
  551. rwld4 = weld(rprt1, rprt4, rprt2, euler(0, 0, 0) * cf(0, 0.55, -0.05))
  552. rwld4n = weld(rprt1, rprt4n, rprt4, euler(0, 0, 0) * cf(0, 0, 0))
  553. rwld5 = weld(rprt1, rprt5, rprt2, euler(0, 0, 0) * cf(0, 0.45, 0.25))
  554. rwld6 = weld(rprt1, rprt6, rprt2, cf(0, -1, -0.3) * euler(1.07, 0, 0))
  555. rwld7 = weld(rprt1, rprt7, rprt6, euler(0, 0, 3.14) * cf(0, 0.7, 0))
  556. rwld8 = weld(rprt1, rprt8, rprt6, euler(0, 0, 0) * cf(0, -0.4, 0))
  557. rwld9 = weld(rprt1, rprt9, rprt6, euler(0, 0, 0) * cf(0, -0.05, 0.1))
  558. rwld9n = weld(rprt1, rprt9n, rprt9, euler(0, 0, 0) * cf(0, 0, 0))
  559. rwld10 = weld(rprt1, rprt10, rprt6, euler(0, 0, 0) * cf(0, 0.1, 0.1))
  560. rwld11 = weld(rprt1, rprt11, rprt6, euler(3.14, 0, 0) * cf(0, -0.6, 0.05))
  561. rwld12 = weld(rprt1, rprt12, rprt11, euler(0, 0, 0) * cf(0, 0.2, 0))
  562. rwld13 = weld(rprt1, rprt13, rprt12, euler(3.14, 0, 0) * cf(0, 0.2, 0))
  563. rwld14 = weld(rprt1, rprt14, rprt6, euler(0, 0, 0) * cf(0, -0.4, -0.2))
  564. rwld15 = weld(rprt1, rprt15, rprt14, euler(0, 0, 0) * cf(0, -0.8, 0))
  565. rwld16 = weld(rprt1, rprt16, rprt14, euler(3.14, 0, 0) * cf(0, 0.8, 0))
  566. rwld14n = weld(rprt1, rprt14n, rprt14, euler(0, 0, 0) * cf(0, 0, 0))
  567. rwld15n = weld(rprt1, rprt15n, rprt15, euler(0, 0, 0) * cf(0, -0.005, 0))
  568. rwld16n = weld(rprt1, rprt16n, rprt16, euler(0, 0, 0) * cf(0, -0.005, 0))
  569. rwld17 = weld(rprt1, rprt17, rprt14, euler(0, 0, 0) * cf(0, 0.3, -0.05))
  570. rwld18 = weld(rprt1, rprt18, rprt14, euler(0, 0, 0) * cf(0, -0.8, -0.15))
  571. rwld19 = weld(rprt1, rprt19, rprt18, euler(0, 0, 0) * cf(0, -0.15, 0))
  572. rwld20 = weld(rprt1, rprt20, rprt17, euler(0, 0, 0) * cf(0, -0.05, -0.2))
  573. rwld21 = weld(rprt1, rprt21, rprt20, euler(0, 0, 0) * cf(0, -0.2, -0.15))
  574. rwld22 = weld(rprt1, rprt22, rprt21, euler(0, 0, 0) * cf(0, -0.01, 0))
  575. rwld23 = weld(rprt1, rprt23, rprt21, euler(0, 0, 0) * cf(0, 0.25, 0.1))
  576. rwld24 = weld(rprt1, rprt24, rprt23, euler(0, 3.14, 0) * cf(0, -1.25, 0))
  577. rwld25 = weld(rprt1, rprt25, rprt23, euler(3.14, 0, 0) * cf(0, 1.2, 0))
  578. rwld23n = weld(rprt1, rprt23n, rprt23, euler(0, 0, 0) * cf(0, 0, 0))
  579. rwld24n = weld(rprt1, rprt24n, rprt24, euler(0, 0, 0) * cf(0, -0.005, 0))
  580. rwld25n = weld(rprt1, rprt25n, rprt25, euler(0, 0, 0) * cf(0, -0.005, 0))
  581. rwld26 = weld(rprt1, rprt26, rprt23, euler(0, 0, 0) * cf(0, -0.55, -0.2))
  582. rwld27 = weld(rprt1, rprt27, rprt26, euler(0, 0, 0) * cf(0, -0.7, 0))
  583. rwld28 = weld(rprt1, rprt28, rprt26, euler(0, 0, 0) * cf(0, 0.6, 0.049))
  584. rwld29 = weld(rprt1, rprt29, rprt28, euler(0, 0, 0) * cf(0, -0.3, 0))
  585. rwld30 = weld(rprt1, rprt30, rprt28, euler(0, 0, 0) * cf(0, 0.3, 0.075))
  586. rwld31 = weld(rprt1, rprt31, rprt28, euler(0, 0, 0) * cf(0, 0.6, 0))
  587. rwld32 = weld(rprt1, rprt32, rprt31, euler(0, 0, 0) * cf(0, 0.25, -0.06))
  588. rwld33 = weld(rprt1, rprt33, rprt32, euler(0, 0, 0) * cf(0, -0.25, 0))
  589. rwld34 = weld(rprt1, rprt34, rprt32, euler(3.14, 0, 0) * cf(0, 0.25, 0))
  590. rwld35 = weld(rprt1, rprt35, rprt26, euler(0, 0, 0) * cf(0, -0.7, 0.1))
  591. rwld36 = weld(rprt1, rprt36, rprt26, euler(0, 0, 0) * cf(0, -1, 0.1))
  592. lwld1 = weld(lprt1, lprt1, RightLeg, euler(2.2, -0.5, 0) * cf(-0.5, -1.5, 0.5))
  593. lwld2 = weld(rprt1, lprt2, lprt1, euler(0.5, 0, 0) * cf(0, 0, 0))
  594. lwld3 = weld(rprt1, lprt3, lprt2, euler(0, 0, 0) * cf(0, -0.15, 0.05))
  595. lwld4 = weld(rprt1, lprt4, lprt2, euler(0, 0, 0) * cf(0, 0.55, -0.05))
  596. lwld4n = weld(rprt1, lprt4n, lprt4, euler(0, 0, 0) * cf(0, 0, 0))
  597. lwld5 = weld(rprt1, lprt5, lprt2, euler(0, 0, 0) * cf(0, 0.45, 0.25))
  598. lwld6 = weld(rprt1, lprt6, lprt2, cf(0, -1, -0.3) * euler(1.07, 0, 0))
  599. lwld7 = weld(rprt1, lprt7, lprt6, euler(0, 0, 3.14) * cf(0, 0.7, 0))
  600. lwld8 = weld(rprt1, lprt8, lprt6, euler(0, 0, 0) * cf(0, -0.4, 0))
  601. lwld9 = weld(rprt1, lprt9, lprt6, euler(0, 0, 0) * cf(0, -0.05, 0.1))
  602. lwld9n = weld(rprt1, lprt9n, lprt9, euler(0, 0, 0) * cf(0, 0, 0))
  603. lwld10 = weld(rprt1, lprt10, lprt6, euler(0, 0, 0) * cf(0, 0.1, 0.1))
  604. lwld11 = weld(rprt1, lprt11, lprt6, euler(3.14, 0, 0) * cf(0, -0.6, 0.05))
  605. lwld12 = weld(rprt1, lprt12, lprt11, euler(0, 0, 0) * cf(0, 0.2, 0))
  606. lwld13 = weld(rprt1, lprt13, lprt12, euler(3.14, 0, 0) * cf(0, 0.2, 0))
  607. lwld14 = weld(rprt1, lprt14, lprt6, euler(0, 0, 0) * cf(0, -0.4, -0.2))
  608. lwld15 = weld(rprt1, lprt15, lprt14, euler(0, 0, 0) * cf(0, -0.8, 0))
  609. lwld16 = weld(rprt1, lprt16, lprt14, euler(3.14, 0, 0) * cf(0, 0.8, 0))
  610. lwld14n = weld(rprt1, lprt14n, lprt14, euler(0, 0, 0) * cf(0, 0, 0))
  611. lwld15n = weld(rprt1, lprt15n, lprt15, euler(0, 0, 0) * cf(0, -0.005, 0))
  612. lwld16n = weld(rprt1, lprt16n, lprt16, euler(0, 0, 0) * cf(0, -0.005, 0))
  613. lwld17 = weld(rprt1, lprt17, lprt14, euler(0, 0, 0) * cf(0, 0.3, -0.05))
  614. lwld18 = weld(rprt1, lprt18, lprt14, euler(0, 0, 0) * cf(0, -0.8, -0.15))
  615. lwld19 = weld(rprt1, lprt19, lprt18, euler(0, 0, 0) * cf(0, -0.15, 0))
  616. lwld20 = weld(rprt1, lprt20, lprt17, euler(0, 0, 0) * cf(0, -0.05, -0.2))
  617. lwld21 = weld(rprt1, lprt21, lprt20, euler(0, 0, 0) * cf(0, -0.2, -0.15))
  618. lwld22 = weld(rprt1, lprt22, lprt21, euler(0, 0, 0) * cf(0, -0.01, 0))
  619. lwld23 = weld(rprt1, lprt23, lprt21, euler(0, 0, 0) * cf(0, 0.25, 0.1))
  620. lwld24 = weld(rprt1, lprt24, lprt23, euler(0, 3.14, 0) * cf(0, -1.25, 0))
  621. lwld25 = weld(rprt1, lprt25, lprt23, euler(3.14, 0, 0) * cf(0, 1.2, 0))
  622. lwld23n = weld(rprt1, lprt23n, lprt23, euler(0, 0, 0) * cf(0, 0, 0))
  623. lwld24n = weld(rprt1, lprt24n, lprt24, euler(0, 0, 0) * cf(0, -0.005, 0))
  624. lwld25n = weld(rprt1, lprt25n, lprt25, euler(0, 0, 0) * cf(0, -0.005, 0))
  625. lwld26 = weld(rprt1, lprt26, lprt23, euler(0, 0, 0) * cf(0, -0.55, -0.2))
  626. lwld27 = weld(rprt1, lprt27, lprt26, euler(0, 0, 0) * cf(0, -0.7, 0))
  627. lwld28 = weld(rprt1, lprt28, lprt26, euler(0, 0, 0) * cf(0, 0.6, 0.049))
  628. lwld29 = weld(rprt1, lprt29, lprt28, euler(0, 0, 0) * cf(0, -0.3, 0))
  629. lwld30 = weld(rprt1, lprt30, lprt28, euler(0, 0, 0) * cf(0, 0.3, 0.075))
  630. lwld31 = weld(rprt1, lprt31, lprt28, euler(0, 0, 0) * cf(0, 0.6, 0))
  631. lwld32 = weld(rprt1, lprt32, lprt31, euler(0, 0, 0) * cf(0, 0.25, -0.06))
  632. lwld33 = weld(rprt1, lprt33, lprt32, euler(0, 0, 0) * cf(0, -0.25, 0))
  633. lwld34 = weld(rprt1, lprt34, lprt32, euler(3.14, 0, 0) * cf(0, 0.25, 0))
  634. lwld35 = weld(rprt1, lprt35, lprt26, euler(0, 0, 0) * cf(0, -0.7, 0.1))
  635. lwld36 = weld(rprt1, lprt36, lprt26, euler(0, 0, 0) * cf(0, -1, 0.1))
  636. for _,c in pairs(modelzorz:children()) do
  637. table.insert(Weapon, c)
  638. end
  639. for _,c in pairs(rprt1:children()) do
  640. if c.className == "Motor" then
  641. table.insert(Welds, c)
  642. end
  643. end
  644. local hitbox = part(3, modelzorz, 0, 1, BrickColor.new("Black"), "Hitbox2", vt())
  645. hitbox.Anchored = false
  646. local hbwld = weld(hitbox, hitbox, RootPart, euler(0, 0, 0) * cf(0, 0, 0))
  647. local hitbox2 = part(3, nil, 0, 1, BrickColor.new("Black"), "Hitbox", vt(1, 1, 1))
  648. hitbox2.Anchored = true
  649. local hitboxCF = cf(0, 0, 0)
  650. hboxpos = Instance.new("BodyPosition", nil)
  651. hboxpos.P = 2000
  652. hboxpos.D = 100
  653. hboxpos.maxForce = Vector3.new(545000, 545000, 545000)
  654. hitboxweld = function()
  655. hbwld.Parent = modelzorz
  656. hbwld.Part0 = hitbox
  657. hbwld.Part1 = lprt17
  658. end
  659. local gunpart = rprt36
  660. local gunpart2 = rprt22
  661. if script.Parent.className ~= "HopperBin" then
  662. Tool = Instance.new("HopperBin")
  663. Tool.Parent = Backpack
  664. Tool.Name = "Joy"
  665. script.Parent = Tool
  666. end
  667. Bin = script.Parent
  668. if Bin.Name == "Trooper: Rambo Gunner" then
  669. Bin.Name = "Joy"
  670. end
  671. local bodvel = Instance.new("BodyVelocity")
  672. local bg = Instance.new("BodyGyro")
  673. so = function(id, par, vol, pit)
  674. local sou = Instance.new("Sound", par or workspace)
  675. sou.Volume = vol
  676. sou.Pitch = pit or 1
  677. sou.SoundId = "http://www.roblox.com/asset/?id=" .. id
  678. coroutine.resume(coroutine.create(function(Sound)
  679. swait()
  680. Sound:play()
  681. end), sou)
  682. game:GetService("Debris"):AddItem(sou, 6)
  683. end
  684. function clerp(a,b,t)
  685. local qa = {QuaternionFromCFrame(a)}
  686. local qb = {QuaternionFromCFrame(b)}
  687. local ax, ay, az = a.x, a.y, a.z
  688. local bx, by, bz = b.x, b.y, b.z
  689. local _t = 1-t
  690. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  691. end
  692. function QuaternionFromCFrame(cf)
  693. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  694. local trace = m00 + m11 + m22
  695. if trace > 0 then
  696. local s = math.sqrt(1 + trace)
  697. local recip = 0.5/s
  698. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  699. else
  700. local i = 0
  701. if m11 > m00 then
  702. i = 1
  703. end
  704. if m22 > (i == 0 and m00 or m11) then
  705. i = 2
  706. end
  707. if i == 0 then
  708. local s = math.sqrt(m00-m11-m22+1)
  709. local recip = 0.5/s
  710. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  711. elseif i == 1 then
  712. local s = math.sqrt(m11-m22-m00+1)
  713. local recip = 0.5/s
  714. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  715. elseif i == 2 then
  716. local s = math.sqrt(m22-m00-m11+1)
  717. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  718. end
  719. end
  720. end
  721.  
  722. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  723. local xs, ys, zs = x + x, y + y, z + z
  724. local wx, wy, wz = w*xs, w*ys, w*zs
  725. local xx = x*xs
  726. local xy = x*ys
  727. local xz = x*zs
  728. local yy = y*ys
  729. local yz = y*zs
  730. local zz = z*zs
  731. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  732. end
  733.  
  734. function QuaternionSlerp(a, b, t)
  735. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  736. local startInterp, finishInterp;
  737. if cosTheta >= 0.0001 then
  738. if (1 - cosTheta) > 0.0001 then
  739. local theta = math.acos(cosTheta)
  740. local invSinTheta = 1/math.sin(theta)
  741. startInterp = math.sin((1-t)*theta)*invSinTheta
  742. finishInterp = math.sin(t*theta)*invSinTheta
  743. else
  744. startInterp = 1-t
  745. finishInterp = t
  746. end
  747. else
  748. if (1+cosTheta) > 0.0001 then
  749. local theta = math.acos(-cosTheta)
  750. local invSinTheta = 1/math.sin(theta)
  751. startInterp = math.sin((t-1)*theta)*invSinTheta
  752. finishInterp = math.sin(t*theta)*invSinTheta
  753. else
  754. startInterp = t-1
  755. finishInterp = t
  756. end
  757. end
  758. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  759. end
  760. hideanim = function()
  761. equipped = false
  762. for i = 0, 1, 0.1 do
  763. swait()
  764. GunLeft(0.7)
  765. GunRight(0.7)
  766. rwld1.C0 = clerp(rwld1.C0, euler(2.2, 0, -0.6) * cf(-0.2, 0.7, -0.6), 0.4)
  767. lwld1.C0 = clerp(lwld1.C0, euler(2.2, 0, 0.6) * cf(0.2, 0.7, -0.6), 0.4)
  768. Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0), 0.4)
  769. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.4)
  770. RW.C0 = clerp(RW.C0, cf(0.2, 0.3, -0.5) * euler(0.2, 0, -1), 0.4)
  771. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  772. LW.C0 = clerp(LW.C0, cf(-0.2, 0.3, -0.5) * euler(0.2, 0, 1), 0.4)
  773. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  774. end
  775. lwld1.Part1 = RightLeg
  776. lwld1.C0 = euler(2.2, -0.5, 0) * cf(-0.5, -1.5, 0.5)
  777. rwld1.Part1 = LeftLeg
  778. rwld1.C0 = euler(2.2, 0.5, 0) * cf(0.5, -1.5, 0.5)
  779. for i = 0, 1, 0.3 do
  780. swait()
  781. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.4)
  782. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.4)
  783. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0), 0.4)
  784. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  785. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, 0), 0.4)
  786. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  787. RH.C0 = clerp(RH.C0, RHC0, 0.4)
  788. LH.C0 = clerp(LH.C0, LHC0, 0.4)
  789. end
  790. mdec2.Parent = nil
  791. mdec.Parent = Decrease
  792. end
  793. mdec.Parent = Decrease
  794. equipanim = function()
  795. equipped = true
  796. mdec.Parent = nil
  797. mdec2.Parent = Decrease
  798. for i = 0, 1, 0.2 do
  799. swait()
  800. Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0), 0.4)
  801. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.4)
  802. RW.C0 = clerp(RW.C0, cf(0.2, 0.3, -0.5) * euler(0.2, 0, -1), 0.4)
  803. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  804. LW.C0 = clerp(LW.C0, cf(-0.2, 0.3, -0.5) * euler(0.2, 0, 1), 0.4)
  805. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  806. end
  807. rwld1.Part1 = RightArm
  808. lwld1.Part1 = LeftArm
  809. rwld1.C0 = euler(2.2, 0, -0.6) * cf(-0.2, 0.7, -0.6)
  810. lwld1.C0 = euler(2.2, 0, 0.6) * cf(0.2, 0.7, -0.6)
  811. end
  812. StaggerAnim = function()
  813. attack = true
  814. removeControl()
  815. for i = 1, math.random(2, 4) do
  816. ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000)
  817. end
  818. for i = 0, 1, 0.35 do
  819. swait()
  820. if Rooted.Value == false then
  821. Torso.Velocity = RootPart.CFrame.lookVector * -40
  822. end
  823. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.3)
  824. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, -0.4), 0.3)
  825. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.3)
  826. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  827. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.3)
  828. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  829. RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.3)
  830. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3)
  831. if StunT.Value <= Stun.Value then
  832. break
  833. end
  834. end
  835. do
  836. for i = 0, 1, 0.2 do
  837. swait()
  838. if Rooted.Value == false then
  839. Torso.Velocity = RootPart.CFrame.lookVector * -40
  840. end
  841. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.4)
  842. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(-0.5, 0, -0.4), 0.4)
  843. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.4)
  844. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  845. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.4)
  846. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  847. RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.4)
  848. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.5), 0.4)
  849. if StunT.Value <= Stun.Value then
  850. break
  851. end
  852. end
  853. do
  854. for i = 0, 1, 0.1 do
  855. swait()
  856. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.5, 0, 0), 0.3)
  857. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.8) * euler(-0.2, 0, -0.4), 0.3)
  858. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.5, 0, 0.8) * euler(0, -0.4, 0), 0.3)
  859. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  860. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.5, 0, -0.6) * euler(0, 0.4, 0), 0.3)
  861. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  862. RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 1.2), 0.3)
  863. LH.C0 = clerp(LH.C0, cf(-1, 0, -1) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3)
  864. if StunT.Value <= Stun.Value then
  865. break
  866. end
  867. end
  868. do
  869. for i = 1, 40 do
  870. swait()
  871. if StunT.Value <= Stun.Value then
  872. break
  873. end
  874. end
  875. do
  876. resumeControl()
  877. combo = 0
  878. attack = false
  879. end
  880. end
  881. end
  882. end
  883. end
  884. StaggerHitt = function()
  885. attack = true
  886. for i = 1, math.random(2, 4) do
  887. ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000)
  888. end
  889. for i = 0, 1, 0.1 do
  890. swait()
  891. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.1, 0, 0), 0.3)
  892. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, 0), 0.3)
  893. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 0.9), 0.3)
  894. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  895. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.6), 0.3)
  896. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  897. RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.4), 0.3)
  898. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3)
  899. end
  900. attack = false
  901. end
  902. StunAnim = function()
  903. attack = true
  904. removeControl()
  905. Stunned.Value = true
  906. showDamage(Character, "Stunned", "Interrupt")
  907. local dec = Instance.new("NumberValue", Decrease)
  908. dec.Name = "DecreaseMvmt"
  909. dec.Value = 10
  910. for i = 0, 1, 0.3 do
  911. swait()
  912. Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.5), 0.2)
  913. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.2, 0, -3), 0.2)
  914. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 1.3), 0.2)
  915. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  916. LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1, 0, 0.4) * euler(0, -0.1, 0), 0.2)
  917. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  918. RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.3), 0.25)
  919. LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0), 0.25)
  920. end
  921. for i = 0, 1, 0.3 do
  922. swait()
  923. Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -0.5), 0.2)
  924. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.8, 0, -3), 0.2)
  925. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2)
  926. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  927. LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1.2, 0, 0.8) * euler(0, -0.1, 0), 0.2)
  928. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  929. RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.25)
  930. LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(0.1, 0, 0.7), 0.25)
  931. end
  932. for i = 0, 1, 0.3 do
  933. swait()
  934. Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -1), 0.2)
  935. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1.57, 0, -3), 0.2)
  936. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2)
  937. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  938. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, -0.8) * euler(0, -0.1, 0), 0.2)
  939. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  940. RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.6), 0.25)
  941. LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.3), 0.25)
  942. end
  943. local gairost = Instance.new("BodyGyro")
  944. gairost.Parent = RootPart
  945. gairost.maxTorque = Vector3.new(400000, 0, 400000) * math.huge
  946. gairost.P = 20000
  947. gairost.cframe = cf(0, 0, 0)
  948. for i = 0, 1, 0.1 do
  949. swait()
  950. if hitfloor ~= nil then
  951. Torso.Velocity = vt(0, 0, 0)
  952. end
  953. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.57), 0.3)
  954. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2.5) * euler(1.57, 0, -3.14), 0.3)
  955. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1.5) * euler(0.2, 3.14, 0), 0.3)
  956. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  957. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.5, 0, -1.57) * euler(0, 0, 0), 0.3)
  958. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  959. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0), 0.3)
  960. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 0), 0.3)
  961. end
  962. for i = 1, 70 do
  963. swait()
  964. gairost.cframe = RootPart.CFrame
  965. if hitfloor ~= nil then
  966. Torso.Velocity = vt(0, 0, 0)
  967. end
  968. end
  969. for i = 0, 1, 0.2 do
  970. swait()
  971. Stun.Value = 0
  972. gairost.cframe = RootPart.CFrame
  973. Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3)
  974. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1, 0, -4), 0.3)
  975. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1) * euler(0.2, -1, 0), 0.3)
  976. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  977. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, 0.2) * euler(0, 0, 0), 0.3)
  978. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  979. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0.4), 0.3)
  980. LH.C0 = clerp(LH.C0, cf(-1, -1, -1) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 1), 0.3)
  981. end
  982. resumeControl()
  983. gairost.Parent = nil
  984. dec.Parent = nil
  985. Stun.Value = 0
  986. combo = 0
  987. Stunned.Value = false
  988. attack = false
  989. for i = 1, 10 do
  990. swait()
  991. Stun.Value = 0
  992. end
  993. end
  994. GunLeft = function(i)
  995. gunleft = true
  996. lwld2.C0 = clerp(lwld2.C0, euler(0.5, 0, 0) * cf(0, 0, 0), i)
  997. lwld6.C0 = clerp(lwld6.C0, cf(0, -1, -0.3) * euler(1.07, 0, 0), i)
  998. lwld23.C0 = clerp(lwld23.C0, euler(0, 0, 0) * cf(0, 0.25, 0.1), i)
  999. end
  1000. TonfaLeft = function(i)
  1001. gunleft = false
  1002. lwld2.C0 = clerp(lwld2.C0, euler(3.14, 0, 0) * cf(0, 0, 0), i)
  1003. lwld6.C0 = clerp(lwld6.C0, cf(0, -0.8, -0.5) * euler(1.57, 0, 0), i)
  1004. lwld23.C0 = clerp(lwld23.C0, euler(0, 0, 0) * cf(0, 0.9, 0.1), i)
  1005. end
  1006. GunRight = function(i)
  1007. gunright = true
  1008. rwld2.C0 = clerp(rwld2.C0, euler(0.5, 0, 0) * cf(0, 0, 0), i)
  1009. rwld6.C0 = clerp(rwld6.C0, cf(0, -1, -0.3) * euler(1.07, 0, 0), i)
  1010. rwld23.C0 = clerp(rwld23.C0, euler(0, 0, 0) * cf(0, 0.25, 0.1), i)
  1011. end
  1012. TonfaRight = function(i)
  1013. gunright = false
  1014. rwld2.C0 = clerp(rwld2.C0, euler(3.14, 0, 0) * cf(0, 0, 0), i)
  1015. rwld6.C0 = clerp(rwld6.C0, cf(0, -0.8, -0.5) * euler(1.57, 0, 0), i)
  1016. rwld23.C0 = clerp(rwld23.C0, euler(0, 0, 0) * cf(0, 0.9, 0.1), i)
  1017. end
  1018. attackone = function()
  1019. attack = true
  1020. for i = 0, 1, 0.15 do
  1021. swait()
  1022. TonfaLeft(0.6)
  1023. Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, -1.2), 0.3)
  1024. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 1.2), 0.3)
  1025. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.6, 0, 1) * euler(0, 1.7, 0), 0.3)
  1026. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1027. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.5, 0, -0.7) * euler(0, -1.57, 0), 0.3)
  1028. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1029. RH.C0 = clerp(RH.C0, cf(0.9, -1, 0.4) * euler(0, 0.57, -0.1), 0.2)
  1030. LH.C0 = clerp(LH.C0, cf(-0.9, -0.9, -0.4) * euler(0, -2.57, 0.4), 0.2)
  1031. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1032. do
  1033. if StaggerHit.Value == true then
  1034. break
  1035. end
  1036. -- DECOMPILER ERROR at PC180: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1037.  
  1038. -- DECOMPILER ERROR at PC180: LeaveBlock: unexpected jumping out IF_STMT
  1039.  
  1040. end
  1041. end
  1042. end
  1043. so("199145095", lprt17, 1, 1.2)
  1044. hbwld.Parent = nil
  1045. hboxpos.Parent = hitbox
  1046. hitbox.Parent = modelzorz
  1047. hitbox.Size = vt(0.5, 3, 1)
  1048. hitboxCF = lprt17.CFrame * cf(0, -0.2, 0)
  1049. hitbox.CFrame = hitboxCF
  1050. for i = 0, 1, 0.5 do
  1051. swait()
  1052. TonfaLeft(0.5)
  1053. hitboxCF = lprt17.CFrame * cf(0, -0.2, 0)
  1054. hitbox.CFrame = hitboxCF
  1055. MagniDamage(hitbox, 3, 7, 9, math.random(5, 10), "Normal", RootPart, 0.5, 1, (math.random(3, 8)), nil, true, false)
  1056. Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 1.2), 0.3)
  1057. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1.2), 0.3)
  1058. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.2, 0, 1) * euler(0, 1.7, 0), 0.3)
  1059. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1060. LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(1.5, 0, -0.7) * euler(0, -1.57, 0), 0.3)
  1061. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1062. RH.C0 = clerp(RH.C0, cf(0.9, -1, -0.4) * euler(0, 2.57, -0.4), 0.2)
  1063. LH.C0 = clerp(LH.C0, cf(-0.9, -0.9, 0.4) * euler(0, -0.57, 0.1), 0.2)
  1064. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1065. do
  1066. if StaggerHit.Value == true then
  1067. break
  1068. end
  1069. -- DECOMPILER ERROR at PC427: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1070.  
  1071. -- DECOMPILER ERROR at PC427: LeaveBlock: unexpected jumping out IF_STMT
  1072.  
  1073. end
  1074. end
  1075. end
  1076. for i = 0, 1, 0.3 do
  1077. swait()
  1078. hitboxCF = lprt17.CFrame * cf(0, -0.2, 0)
  1079. hitbox.CFrame = hitboxCF
  1080. MagniDamage(hitbox, 3, 7, 9, math.random(5, 10), "Normal", RootPart, 0.5, 1, (math.random(3, 8)), nil, true, false)
  1081. Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 1.2), 0.4)
  1082. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1.2), 0.4)
  1083. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.2, 0, 1) * euler(0, 1.7, 0), 0.4)
  1084. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1085. LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(1, 0, 0.2) * euler(0, -1.57, 0), 0.4)
  1086. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1087. RH.C0 = clerp(RH.C0, cf(0.9, -1, -0.4) * euler(0, 2.57, -0.4), 0.3)
  1088. LH.C0 = clerp(LH.C0, cf(-0.9, -0.9, 0.4) * euler(0, -0.57, 0.1), 0.3)
  1089. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1090. do
  1091. if StaggerHit.Value == true then
  1092. break
  1093. end
  1094. -- DECOMPILER ERROR at PC638: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1095.  
  1096. -- DECOMPILER ERROR at PC638: LeaveBlock: unexpected jumping out IF_STMT
  1097.  
  1098. end
  1099. end
  1100. end
  1101. hitbox.Parent = modelzorz
  1102. hitbox.Size = vt()
  1103. hitboxweld()
  1104. hboxpos.Parent = nil
  1105. attack = false
  1106. end
  1107. attacktwo = function()
  1108. attack = true
  1109. for i = 0, 1, 0.15 do
  1110. swait()
  1111. TonfaRight(0.6)
  1112. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1.4) * euler(0.2, 0, 0), 0.3)
  1113. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1.4), 0.3)
  1114. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.7, 0, 0.5) * euler(0, 1, 0), 0.3)
  1115. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1116. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.5, 0, -0.4) * euler(0, -1.57, 0), 0.3)
  1117. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1118. RH.C0 = clerp(RH.C0, cf(0.9, -1, -0.4) * euler(0, 2.77, -0.4), 0.2)
  1119. LH.C0 = clerp(LH.C0, cf(-0.9, -0.9, 0.4) * euler(0, -0.37, 0.1), 0.2)
  1120. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1121. do
  1122. if StaggerHit.Value == true then
  1123. break
  1124. end
  1125. -- DECOMPILER ERROR at PC186: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1126.  
  1127. -- DECOMPILER ERROR at PC186: LeaveBlock: unexpected jumping out IF_STMT
  1128.  
  1129. end
  1130. end
  1131. end
  1132. so("199145204", rprt17, 1, 1.2)
  1133. hbwld.Parent = nil
  1134. hboxpos.Parent = hitbox
  1135. hitbox.Parent = modelzorz
  1136. hitbox.Size = vt(0.5, 3, 1)
  1137. hitboxCF = rprt17.CFrame * cf(0, -0.2, 0)
  1138. hitbox.CFrame = hitboxCF
  1139. for i = 0, 1, 0.5 do
  1140. swait()
  1141. TonfaRight(0.5)
  1142. hitboxCF = rprt17.CFrame * cf(0, -0.2, 0)
  1143. hitbox.CFrame = hitboxCF
  1144. MagniDamage(hitbox, 3, 7, 9, math.random(5, 10), "Normal", RootPart, 0.5, 1, (math.random(3, 8)), nil, true, false)
  1145. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1) * euler(-0.05, 0, 0), 0.5)
  1146. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 1), 0.5)
  1147. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(2.5, 0, 0) * euler(0, 1.4, 0) * euler(0, -0.2, 0), 0.3)
  1148. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1149. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.2, 0, -0.6), 0.3)
  1150. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1151. RH.C0 = clerp(RH.C0, cf(0.9, -1, 0.4) * euler(0, 0.67, -0.1), 0.2)
  1152. LH.C0 = clerp(LH.C0, cf(-0.9, -0.9, -0.4) * euler(0, -2.47, 0.4), 0.2)
  1153. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1154. do
  1155. if StaggerHit.Value == true then
  1156. break
  1157. end
  1158. -- DECOMPILER ERROR at PC439: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1159.  
  1160. -- DECOMPILER ERROR at PC439: LeaveBlock: unexpected jumping out IF_STMT
  1161.  
  1162. end
  1163. end
  1164. end
  1165. for i = 0, 1, 0.3 do
  1166. swait()
  1167. TonfaRight(0.4)
  1168. hitboxCF = rprt17.CFrame * cf(0, -0.2, 0)
  1169. hitbox.CFrame = hitboxCF
  1170. MagniDamage(hitbox, 3, 7, 9, math.random(5, 10), "Normal", RootPart, 0.5, 1, (math.random(3, 8)), nil, true, false)
  1171. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.2) * euler(-0.1, 0, 0), 0.4)
  1172. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 1.2), 0.4)
  1173. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(2.8, 0, 0) * euler(0, 1.5, 0) * euler(0, -0.2, 0), 0.4)
  1174. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1175. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.2, 0, -0.6), 0.4)
  1176. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1177. RH.C0 = clerp(RH.C0, cf(0.9, -1, 0.4) * euler(0, 0.47, -0.1), 0.3)
  1178. LH.C0 = clerp(LH.C0, cf(-0.9, -0.9, -0.4) * euler(0, -2.67, 0.4), 0.3)
  1179. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1180. do
  1181. if StaggerHit.Value == true then
  1182. break
  1183. end
  1184. -- DECOMPILER ERROR at PC659: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1185.  
  1186. -- DECOMPILER ERROR at PC659: LeaveBlock: unexpected jumping out IF_STMT
  1187.  
  1188. end
  1189. end
  1190. end
  1191. hitbox.Parent = modelzorz
  1192. hitbox.Size = vt()
  1193. hitboxweld()
  1194. hboxpos.Parent = nil
  1195. attack = false
  1196. end
  1197. attackthree = function()
  1198. attack = true
  1199. for i = 0, 1, 0.15 do
  1200. swait()
  1201. TonfaLeft(0.6)
  1202. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5), 0.3)
  1203. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -0.5), 0.3)
  1204. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.4, 0, 0.2), 0.3)
  1205. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1206. LW.C0 = clerp(LW.C0, cf(-0.5, 0.5, -0.5) * euler(1.57, 0, 1) * euler(0, -1.57, 0), 0.3)
  1207. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1208. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0.5, -0.4), 0.3)
  1209. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.5, 0.1), 0.3)
  1210. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1211. do
  1212. if StaggerHit.Value == true then
  1213. break
  1214. end
  1215. -- DECOMPILER ERROR at PC180: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1216.  
  1217. -- DECOMPILER ERROR at PC180: LeaveBlock: unexpected jumping out IF_STMT
  1218.  
  1219. end
  1220. end
  1221. end
  1222. so("199145095", lprt17, 1, 1)
  1223. hbwld.Parent = nil
  1224. hboxpos.Parent = hitbox
  1225. hitbox.Parent = modelzorz
  1226. hitbox.Size = vt(0.5, 3, 1)
  1227. hitboxCF = lprt17.CFrame * cf(0, -0.2, 0)
  1228. hitbox.CFrame = hitboxCF
  1229. for i = 0, 1, 0.3 do
  1230. swait()
  1231. TonfaLeft(0.6)
  1232. hitboxCF = lprt17.CFrame * cf(0, -0.2, 0)
  1233. hitbox.CFrame = hitboxCF
  1234. MagniDamage(hitbox, 3, 7, 9, math.random(5, 10), "Normal", RootPart, 0.5, 1, (math.random(3, 8)), nil, true, false)
  1235. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.3)
  1236. RootJoint.C0 = RootCF * euler(0, 0, -0.5 + 6.28 * i)
  1237. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 1), 0.3)
  1238. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1239. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -1.57) * euler(0, -1.57, 0), 0.3)
  1240. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1241. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.3)
  1242. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.3)
  1243. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1244. do
  1245. if StaggerHit.Value == true then
  1246. break
  1247. end
  1248. -- DECOMPILER ERROR at PC423: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1249.  
  1250. -- DECOMPILER ERROR at PC423: LeaveBlock: unexpected jumping out IF_STMT
  1251.  
  1252. end
  1253. end
  1254. end
  1255. for i = 0, 1, 0.4 do
  1256. swait()
  1257. hitboxCF = lprt17.CFrame * cf(0, -0.2, 0)
  1258. hitbox.CFrame = hitboxCF
  1259. MagniDamage(hitbox, 3, 7, 9, math.random(5, 10), "Normal", RootPart, 0.5, 1, (math.random(3, 8)), nil, true, false)
  1260. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.3)
  1261. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.3)
  1262. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 1), 0.3)
  1263. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1264. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.3, 0, -1.57) * euler(0, -1.2, 0), 0.3)
  1265. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1266. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1267. do
  1268. if StaggerHit.Value == true then
  1269. break
  1270. end
  1271. -- DECOMPILER ERROR at PC586: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1272.  
  1273. -- DECOMPILER ERROR at PC586: LeaveBlock: unexpected jumping out IF_STMT
  1274.  
  1275. end
  1276. end
  1277. end
  1278. hitbox.Parent = modelzorz
  1279. hitbox.Size = vt()
  1280. hitboxweld()
  1281. hboxpos.Parent = nil
  1282. attack = false
  1283. end
  1284. attackfour = function()
  1285. attack = true
  1286. if Ammo >= 2 then
  1287. for i = 0, 1, 0.15 do
  1288. swait()
  1289. GunRight(0.4)
  1290. GunLeft(0.4)
  1291. rwld1.C0 = clerp(rwld1.C0, euler(1.57, 0, 0) * cf(0, 0.9, -0.2), 0.3)
  1292. lwld1.C0 = clerp(lwld1.C0, euler(1.57, 0, 0) * cf(0, 0.9, -0.2), 0.3)
  1293. Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3)
  1294. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0), 0.4)
  1295. RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1, 0, -0.8) * euler(0, 1.5, 0), 0.4)
  1296. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1297. LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(1.7, 0, 0.8) * euler(0, -1.5, 0), 0.4)
  1298. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1299. RH.C0 = clerp(RH.C0, cf(1.1, -1, 0) * euler(0, 1.57, -0.1), 0.4)
  1300. LH.C0 = clerp(LH.C0, cf(-1, -0.9, 0) * euler(0, -1.57, 0.4), 0.4)
  1301. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1302. do
  1303. if StaggerHit.Value == true then
  1304. break
  1305. end
  1306. -- DECOMPILER ERROR at PC222: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1307.  
  1308. -- DECOMPILER ERROR at PC222: LeaveBlock: unexpected jumping out IF_STMT
  1309.  
  1310. end
  1311. end
  1312. end
  1313. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1314. if StaggerHit.Value ~= true or Rooted.Value == false then
  1315. Torso.Velocity = RootPart.CFrame.lookVector * -50
  1316. end
  1317. Ammo = Ammo - 2
  1318. Explosion(true, true, 8, 10)
  1319. end
  1320. for i = 0, 1, 0.1 do
  1321. swait()
  1322. GunRight(0.4)
  1323. GunLeft(0.4)
  1324. rwld1.C0 = clerp(rwld1.C0, euler(1.57, 0, 0) * cf(0, 0.9, -0.2), 0.3)
  1325. lwld1.C0 = clerp(lwld1.C0, euler(1.57, 0, 0) * cf(0, 0.9, -0.2), 0.3)
  1326. Neck.C0 = clerp(Neck.C0, necko * euler(0.1, 0, 0), 0.3)
  1327. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0), 0.4)
  1328. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(2, 0, 1.8) * euler(0, 2, 0), 0.4)
  1329. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1330. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(2, 0, -1.8) * euler(0, -2, 0), 0.4)
  1331. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1332. RH.C0 = clerp(RH.C0, cf(1.1, -1, 0) * euler(0, 1.57, -0.1), 0.4)
  1333. LH.C0 = clerp(LH.C0, cf(-1, -0.9, 0) * euler(0, -1.57, 0.4), 0.4)
  1334. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1335. do
  1336. if StaggerHit.Value == true then
  1337. break
  1338. end
  1339. -- DECOMPILER ERROR at PC474: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1340.  
  1341. -- DECOMPILER ERROR at PC474: LeaveBlock: unexpected jumping out IF_STMT
  1342.  
  1343. end
  1344. end
  1345. end
  1346. else
  1347. for i = 0, 1, 0.15 do
  1348. swait()
  1349. TonfaLeft(0.6)
  1350. TonfaRight(0.6)
  1351. rwld1.C0 = clerp(rwld1.C0, euler(1.57, 0, 0) * cf(0, 0.9, -0.2), 0.3)
  1352. lwld1.C0 = clerp(lwld1.C0, euler(1.57, 0, 0) * cf(0, 0.9, -0.2), 0.3)
  1353. Neck.C0 = clerp(Neck.C0, necko * euler(0.1, 0, 0), 0.3)
  1354. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0), 0.4)
  1355. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(2, 0, 1.8) * euler(0, 2, 0), 0.4)
  1356. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1357. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(2, 0, -1.8) * euler(0, -2, 0), 0.4)
  1358. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1359. RH.C0 = clerp(RH.C0, cf(1.1, -1, 0) * euler(0, 1.57, -0.1), 0.4)
  1360. LH.C0 = clerp(LH.C0, cf(-1, -0.9, 0) * euler(0, -1.57, 0.4), 0.4)
  1361. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1362. do
  1363. if StaggerHit.Value == true then
  1364. break
  1365. end
  1366. -- DECOMPILER ERROR at PC693: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1367.  
  1368. -- DECOMPILER ERROR at PC693: LeaveBlock: unexpected jumping out IF_STMT
  1369.  
  1370. end
  1371. end
  1372. end
  1373. so("199145146", lprt17, 1, 1.1)
  1374. so("199145146", rprt17, 1, 1.1)
  1375. hbwld.Parent = nil
  1376. hboxpos.Parent = hitbox
  1377. hitbox.Parent = modelzorz
  1378. hitbox.Size = vt(0.5, 3, 1)
  1379. hitboxCF = lprt17.CFrame * cf(0, -0.2, 0)
  1380. hitbox.CFrame = hitboxCF
  1381. for i = 0, 1, 0.13 do
  1382. swait()
  1383. TonfaLeft(0.7)
  1384. TonfaRight(0.7)
  1385. hitboxCF = lprt17.CFrame * cf(0, -0.2, 0)
  1386. hitbox.CFrame = hitboxCF
  1387. MagniDamage(hitbox, 3, 7, 9, math.random(5, 10), "Normal", RootPart, 0.5, 1, (math.random(3, 8)), nil, true, false)
  1388. hitboxCF = rprt17.CFrame * cf(0, -0.2, 0)
  1389. hitbox.CFrame = hitboxCF
  1390. MagniDamage(hitbox, 3, 7, 9, math.random(5, 10), "Normal", RootPart, 0.5, 1, (math.random(3, 8)), nil, true, false)
  1391. rwld1.C0 = clerp(rwld1.C0, euler(1.57, 0, 0) * cf(0, 0.9, -0.2), 0.3)
  1392. lwld1.C0 = clerp(lwld1.C0, euler(1.57, 0, 0) * cf(0, 0.9, -0.2), 0.3)
  1393. Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3)
  1394. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0), 0.4)
  1395. RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1, 0, -1.2) * euler(0, 1.5, 0), 0.4)
  1396. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1397. LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(1.7, 0, 1.2) * euler(0, -1.5, 0), 0.4)
  1398. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1399. RH.C0 = clerp(RH.C0, cf(1.1, -1, 0) * euler(0, 1.57, -0.1), 0.4)
  1400. LH.C0 = clerp(LH.C0, cf(-1, -0.9, 0) * euler(0, -1.57, 0.4), 0.4)
  1401. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1402. do
  1403. if StaggerHit.Value == true then
  1404. break
  1405. end
  1406. -- DECOMPILER ERROR at PC1020: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1407.  
  1408. -- DECOMPILER ERROR at PC1020: LeaveBlock: unexpected jumping out IF_STMT
  1409.  
  1410. end
  1411. end
  1412. end
  1413. hitbox.Parent = modelzorz
  1414. hitbox.Size = vt()
  1415. hitboxweld()
  1416. hboxpos.Parent = nil
  1417. end
  1418. attack = false
  1419. end
  1420. GunStance = function()
  1421. attack = true
  1422. gun = true
  1423. local dec = Instance.new("NumberValue", Decrease)
  1424. dec.Name = "DecreaseMvmt"
  1425. dec.Value = 0.7
  1426. Humanoid.AutoRotate = false
  1427. for i = 0, 1, 0.15 do
  1428. swait()
  1429. if shootgun == 1 then
  1430. GunRight(1)
  1431. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.57) * euler(0.1, 0, 0), 0.4)
  1432. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 1.57), 0.4)
  1433. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.57), 0.4)
  1434. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1435. LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.8) * euler(1.7, 0, 1) * euler(0, -1, 0), 0.4)
  1436. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1437. RH.C0 = clerp(RH.C0, cf(0.6, -1, 0.4) * euler(0, 1.57, 0) * euler(0.2, -1.57, 0), 0.4)
  1438. LH.C0 = clerp(LH.C0, cf(-0.6, -1, -0.4) * euler(0, -1.57, 0) * euler(-0.4, -1.57, 0), 0.4)
  1439. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1440. if StaggerHit.Value == true then
  1441. break
  1442. end
  1443. GunLeft(1)
  1444. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1.57) * euler(0.1, 0, 0), 0.4)
  1445. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1.57), 0.4)
  1446. RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.8) * euler(1.7, 0, -1) * euler(0, 1, 0), 0.4)
  1447. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1448. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -1.57), 0.4)
  1449. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1450. RH.C0 = clerp(RH.C0, cf(0.5, -1, -0.2) * euler(0, 1.57, 0) * euler(-0.4, 1.57, 0), 0.4)
  1451. LH.C0 = clerp(LH.C0, cf(-0.5, -1, 0.2) * euler(0, -1.57, 0) * euler(0.2, 1.57, 0), 0.4)
  1452. end
  1453. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1454. do
  1455. if StaggerHit.Value == true then
  1456. break
  1457. end
  1458. -- DECOMPILER ERROR at PC391: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1459.  
  1460. -- DECOMPILER ERROR at PC391: LeaveBlock: unexpected jumping out IF_STMT
  1461.  
  1462. -- DECOMPILER ERROR at PC391: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1463.  
  1464. -- DECOMPILER ERROR at PC391: LeaveBlock: unexpected jumping out IF_STMT
  1465.  
  1466. end
  1467. end
  1468. end
  1469. end
  1470. gairo = Instance.new("BodyGyro")
  1471. gairo.maxTorque = Vector3.new(400000, 400000, 400000) * math.huge
  1472. gairo.P = 20000
  1473. gairo.cframe = RootPart.CFrame
  1474. local offset = nil
  1475. while 1 do
  1476. while 1 do
  1477. if gun == true then
  1478. swait()
  1479. end
  1480. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1481. if StaggerHit.Value == true then
  1482. local gunpos = vt(MMouse.Hit.p.x, Head.Position.Y, MMouse.Hit.p.z)
  1483. offset = (gunpart.Position.y - MMouse.Hit.p.y) / 60
  1484. mag = gunpart.Position - MMouse.Hit.p.magnitude / 66
  1485. offset = offset / mag
  1486. newpos = vt(MMouse.Hit.p.x, Torso.Position.Y, MMouse.Hit.p.z)
  1487. MoveCF = cf(RootPart.Position, newpos)
  1488. local mpos = Torso.CFrame * euler(0, 0, 0)
  1489. local cff = CFrame.new(mpos.p, newpos) * CFrame.Angles(math.pi / 2, 0, 0)
  1490. local x, y, z = RootPart.CFrame:toObjectSpace(cff):toEulerAnglesXYZ()
  1491. if shootgun == 1 then
  1492. Neck.C0 = necko * euler(0, 0, -1.57) * euler(offset, 0, 0)
  1493. RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(offset, 0, 0), 0.3)
  1494. RootJoint.C0 = RootJoint.C0:lerp(CFrame.Angles(x, y, z) * euler(0, 3.14, 0) * euler(0, 0, 1.57) * cf(0, 0, -0.2), 0.3)
  1495. -- DECOMPILER ERROR at PC584: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1496.  
  1497. -- DECOMPILER ERROR at PC584: LeaveBlock: unexpected jumping out IF_STMT
  1498.  
  1499. -- DECOMPILER ERROR at PC584: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1500.  
  1501. -- DECOMPILER ERROR at PC584: LeaveBlock: unexpected jumping out IF_STMT
  1502.  
  1503. -- DECOMPILER ERROR at PC584: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1504.  
  1505. -- DECOMPILER ERROR at PC584: LeaveBlock: unexpected jumping out IF_STMT
  1506.  
  1507. end
  1508. end
  1509. end
  1510. end
  1511. Neck.C0 = necko * euler(0, 0, 1.57) * euler(offset, 0, 0)
  1512. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(offset, 0, 0), 0.3)
  1513. RootJoint.C0 = RootJoint.C0:lerp(CFrame.Angles(x, y, z) * euler(0, 3.14, 0) * euler(0, 0, -1.57) * cf(0, 0, -0.2), 0.3)
  1514. end
  1515. do
  1516. dec.Parent = nil
  1517. if shoot == true then
  1518. for i = 0, 1, 0.15 do
  1519. swait()
  1520. if shootgun == 1 then
  1521. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.57) * euler(1, 0, 0), 0.4)
  1522. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1523. LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.8) * euler(1.7, 0, 1) * euler(0, -1, 0), 0.4)
  1524. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1525. else
  1526. RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.8) * euler(1.7, 0, -1) * euler(0, 1, 0), 0.4)
  1527. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1528. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -1.57) * euler(1, 0, 0), 0.4)
  1529. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1530. end
  1531. end
  1532. if shootgun == 1 then
  1533. shootgun = 2
  1534. gunpart = lprt36
  1535. gunpart2 = lprt22
  1536. else
  1537. gunpart = rprt36
  1538. gunpart2 = rprt22
  1539. shootgun = 1
  1540. end
  1541. end
  1542. gairo.Parent = nil
  1543. shoot = false
  1544. attack = false
  1545. Humanoid.AutoRotate = true
  1546. end
  1547. end
  1548. do1 = function()
  1549. if attack == true then
  1550. return
  1551. end
  1552. if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
  1553. return
  1554. end
  1555. if cooldownmax <= cooldowns[1] and mana.Value >= 30 then
  1556. attack = true
  1557. cooldowns[1] = 0
  1558. local dec = Instance.new("NumberValue", Decrease)
  1559. dec.Name = "DecreaseMvmt"
  1560. dec.Value = 10
  1561. so("203691857", rprt1, 1, 1)
  1562. so("203691857", lprt1, 1, 1)
  1563. for i = 0, 1, 0.1 do
  1564. swait()
  1565. TonfaLeft(1)
  1566. TonfaRight(1)
  1567. rwld1.C0 = clerp(rwld1.C0, euler(1.57, 0, 0) * cf(0, 0.9, -0.2), 0.3)
  1568. lwld1.C0 = clerp(lwld1.C0, euler(1.57, 0, 0) * cf(0, 0.9, -0.2), 0.3)
  1569. Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3)
  1570. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0), 0.3)
  1571. RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1, 0, -1.2) * euler(0, 0, 0), 0.3)
  1572. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1573. LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(1.7, 0, 1.2) * euler(0, 0, 0), 0.3)
  1574. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1575. RH.C0 = clerp(RH.C0, cf(1.1, -1, 0) * euler(0, 1.57, -0.1), 0.4)
  1576. LH.C0 = clerp(LH.C0, cf(-1, -0.9, 0) * euler(0, -1.57, 0.4), 0.4)
  1577. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1578. do
  1579. if StaggerHit.Value == true then
  1580. break
  1581. end
  1582. -- DECOMPILER ERROR at PC268: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1583.  
  1584. -- DECOMPILER ERROR at PC268: LeaveBlock: unexpected jumping out IF_STMT
  1585.  
  1586. end
  1587. end
  1588. end
  1589. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1590. if StaggerHit.Value ~= true or Ammo > 0 then
  1591. for i = 1, Ammo / 2 do
  1592. Bullet(rprt22)
  1593. Bullet(lprt22)
  1594. end
  1595. end
  1596. do
  1597. mana.Value = mana.Value - 25
  1598. Ammo = 16
  1599. so("203691878", rprt1, 1, 1)
  1600. so("203691878", lprt1, 1, 1)
  1601. so("203691326", rprt36, 1, 1.5)
  1602. so("203691326", lprt36, 1, 1.5)
  1603. overcharge = true
  1604. for i = 1, 0, -0.07 do
  1605. swait()
  1606. rprt4n.Transparency = i
  1607. rprt9n.Transparency = i
  1608. rprt14n.Transparency = i
  1609. rprt15n.Transparency = i
  1610. rprt16n.Transparency = i
  1611. rprt23n.Transparency = i
  1612. rprt24n.Transparency = i
  1613. rprt25n.Transparency = i
  1614. lprt4n.Transparency = i
  1615. lprt9n.Transparency = i
  1616. lprt14n.Transparency = i
  1617. lprt15n.Transparency = i
  1618. lprt16n.Transparency = i
  1619. lprt23n.Transparency = i
  1620. lprt24n.Transparency = i
  1621. lprt25n.Transparency = i
  1622. GunLeft(1)
  1623. GunRight(1)
  1624. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1), 0.2)
  1625. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  1626. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.8, 0, -1), 0.2)
  1627. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  1628. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1629. do
  1630. if StaggerHit.Value == true then
  1631. break
  1632. end
  1633. -- DECOMPILER ERROR at PC463: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1634.  
  1635. -- DECOMPILER ERROR at PC463: LeaveBlock: unexpected jumping out IF_STMT
  1636.  
  1637. end
  1638. end
  1639. end
  1640. i = 0
  1641. rprt4n.Transparency = i
  1642. rprt9n.Transparency = i
  1643. rprt14n.Transparency = i
  1644. rprt15n.Transparency = i
  1645. rprt16n.Transparency = i
  1646. rprt23n.Transparency = i
  1647. rprt24n.Transparency = i
  1648. rprt25n.Transparency = i
  1649. lprt4n.Transparency = i
  1650. lprt9n.Transparency = i
  1651. lprt14n.Transparency = i
  1652. lprt15n.Transparency = i
  1653. lprt16n.Transparency = i
  1654. lprt23n.Transparency = i
  1655. lprt24n.Transparency = i
  1656. lprt25n.Transparency = i
  1657. dec.Parent = nil
  1658. attack = false
  1659. end
  1660. end
  1661. end
  1662. end
  1663. do2 = function()
  1664. if attack == true then
  1665. return
  1666. end
  1667. if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
  1668. return
  1669. end
  1670. if cooldownmax <= cooldowns[2] then
  1671. attack = true
  1672. for i = 0, 1, 0.15 do
  1673. swait()
  1674. TonfaLeft(0.6)
  1675. Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, -1.2), 0.3)
  1676. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 1.2), 0.3)
  1677. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.6, 0, 1) * euler(0, 1.7, 0), 0.3)
  1678. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1679. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.5, 0, -0.7) * euler(0, -1.57, 0), 0.3)
  1680. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1681. RH.C0 = clerp(RH.C0, cf(0.9, -1, 0.4) * euler(0, 0.57, -0.1), 0.2)
  1682. LH.C0 = clerp(LH.C0, cf(-0.9, -0.9, -0.4) * euler(0, -2.57, 0.4), 0.2)
  1683. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1684. do
  1685. if StaggerHit.Value == true then
  1686. break
  1687. end
  1688. -- DECOMPILER ERROR at PC204: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1689.  
  1690. -- DECOMPILER ERROR at PC204: LeaveBlock: unexpected jumping out IF_STMT
  1691.  
  1692. end
  1693. end
  1694. end
  1695. so("199145935", lprt17, 1, 1.2)
  1696. hbwld.Parent = nil
  1697. hboxpos.Parent = hitbox
  1698. hitbox.Parent = modelzorz
  1699. hitbox.Size = vt(0.5, 3, 1)
  1700. hitboxCF = lprt17.CFrame * cf(0, -0.2, 0)
  1701. hitbox.CFrame = hitboxCF
  1702. dist = 100
  1703. if hitfloor == nil then
  1704. dist = 60
  1705. else
  1706. if hitfloor.CanCollide == false then
  1707. dist = 60
  1708. end
  1709. end
  1710. if Rooted.Value == false then
  1711. Torso.Velocity = RootPart.CFrame.lookVector * dist
  1712. end
  1713. for i = 0, 1, 0.4 do
  1714. swait()
  1715. TonfaLeft(0.5)
  1716. hitboxCF = lprt17.CFrame * cf(0, -0.2, 0)
  1717. hitbox.CFrame = hitboxCF
  1718. MagniDamage(hitbox, 3, 5, 10, math.random(10, 20), "Normal", RootPart, 0.3, 1, (math.random(3, 8)), nil, true, false, "Movement", 0.4, 200)
  1719. Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 1.2), 0.3)
  1720. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1.2), 0.3)
  1721. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1, 0, 1), 0.3)
  1722. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1723. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(2, 0, -1) * euler(0, -0.5, 0), 0.3)
  1724. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1725. RH.C0 = clerp(RH.C0, cf(0.9, -1, -0.4) * euler(0, 2.57, -0.4), 0.2)
  1726. LH.C0 = clerp(LH.C0, cf(-0.9, -0.9, 0.4) * euler(0, -0.57, 0.1), 0.2)
  1727. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1728. do
  1729. if StaggerHit.Value == true then
  1730. break
  1731. end
  1732. -- DECOMPILER ERROR at PC473: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1733.  
  1734. -- DECOMPILER ERROR at PC473: LeaveBlock: unexpected jumping out IF_STMT
  1735.  
  1736. end
  1737. end
  1738. end
  1739. for i = 0, 1, 0.15 do
  1740. swait()
  1741. hitboxCF = lprt17.CFrame * cf(0, -0.2, 0)
  1742. hitbox.CFrame = hitboxCF
  1743. MagniDamage(hitbox, 3, 5, 10, math.random(10, 20), "Normal", RootPart, 0.3, 1, (math.random(3, 8)), nil, true, false, "Movement", 0.4, 200)
  1744. Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 1.2), 0.3)
  1745. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1.2), 0.3)
  1746. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1, 0, 1), 0.3)
  1747. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1748. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(2.5, 0, -1) * euler(0, -1, 0), 0.3)
  1749. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1750. RH.C0 = clerp(RH.C0, cf(0.9, -1, -0.4) * euler(0, 2.57, -0.4), 0.2)
  1751. LH.C0 = clerp(LH.C0, cf(-0.9, -0.9, 0.4) * euler(0, -0.57, 0.1), 0.2)
  1752. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1753. do
  1754. if StaggerHit.Value == true then
  1755. break
  1756. end
  1757. -- DECOMPILER ERROR at PC681: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1758.  
  1759. -- DECOMPILER ERROR at PC681: LeaveBlock: unexpected jumping out IF_STMT
  1760.  
  1761. end
  1762. end
  1763. end
  1764. hitbox.Parent = modelzorz
  1765. hitbox.Size = vt()
  1766. hitboxweld()
  1767. hboxpos.Parent = nil
  1768. cooldowns[2] = 50
  1769. if mana.Value >= 20 and Ammo >= 2 then
  1770. Torso.Velocity = vt(0, 0, 0)
  1771. local dec = Instance.new("NumberValue", Decrease)
  1772. dec.Name = "DecreaseMvmt"
  1773. dec.Value = 10
  1774. for i = 0, 1, 0.1 do
  1775. swait()
  1776. GunRight(1)
  1777. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1) * euler(0.4, 0, 0), 0.3)
  1778. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 1), 0.3)
  1779. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1, 0, 1) * euler(0, -0.5, 0) * euler(-0.5, 0, 0), 0.3)
  1780. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1781. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.5, 0, -1), 0.3)
  1782. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1783. RH.C0 = clerp(RH.C0, cf(0.9, -1, 0.4) * euler(0, 0.57, -0.1), 0.2)
  1784. LH.C0 = clerp(LH.C0, cf(-0.9, -0.9, -0.4) * euler(0, -2.57, 0.4), 0.2)
  1785. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1786. do
  1787. if StaggerHit.Value == true then
  1788. break
  1789. end
  1790. -- DECOMPILER ERROR at PC900: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1791.  
  1792. -- DECOMPILER ERROR at PC900: LeaveBlock: unexpected jumping out IF_STMT
  1793.  
  1794. end
  1795. end
  1796. end
  1797. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1798. if StaggerHit.Value == true then
  1799. do
  1800. cooldowns[2] = 0
  1801. mana.Value = mana.Value - 20
  1802. Ammo = Ammo - 2
  1803. Bullet(rprt22)
  1804. num = 10
  1805. for i = 0, 1, 0.1 do
  1806. swait()
  1807. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1) * euler(-0.4, 0, 0), 0.3)
  1808. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 1), 0.3)
  1809. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1, 0, 1) * euler(0, -0.5, 0) * euler(1.5, 0, 0), 0.3)
  1810. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1811. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.3, 0, -1.2), 0.3)
  1812. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1813. RH.C0 = clerp(RH.C0, cf(0.9, -1, 0.4) * euler(0, 0.57, -0.1), 0.2)
  1814. LH.C0 = clerp(LH.C0, cf(-0.9, -0.9, -0.4) * euler(0, -2.57, 0.4), 0.2)
  1815. if num >= 3 then
  1816. num = 0
  1817. Explosion(false, true, 8, 10)
  1818. end
  1819. num = num + 1
  1820. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1821. do
  1822. if StaggerHit.Value == true then
  1823. break
  1824. end
  1825. -- DECOMPILER ERROR at PC1126: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1826.  
  1827. -- DECOMPILER ERROR at PC1126: LeaveBlock: unexpected jumping out IF_STMT
  1828.  
  1829. end
  1830. end
  1831. end
  1832. dec.Parent = nil
  1833. attack = false
  1834. end
  1835. end
  1836. end
  1837. end
  1838. end
  1839. end
  1840. do3 = function()
  1841. if attack == true then
  1842. return
  1843. end
  1844. if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
  1845. return
  1846. end
  1847. if cooldownmax <= cooldowns[3] and mana.Value >= 20 then
  1848. attack = true
  1849. mana.Value = mana.Value - 20
  1850. cooldowns[3] = 0
  1851. if overcharge == true then
  1852. for i = 0, 1, 0.15 do
  1853. swait()
  1854. GunRight(1)
  1855. GunLeft(1)
  1856. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(0.5, 0, 0), 0.5)
  1857. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 1.57), 0.5)
  1858. RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.8) * euler(0.2, 0, -1) * euler(0, 2, 0), 0.5)
  1859. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  1860. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -1.57) * euler(-0.6, 0, 0), 0.5)
  1861. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  1862. RH.C0 = clerp(RH.C0, cf(0.6, -1, 0.4) * euler(0, 1.57, 0) * euler(0.2, -1.57, 0), 0.5)
  1863. LH.C0 = clerp(LH.C0, cf(-0.6, -1, -0.4) * euler(0, -1.57, 0) * euler(-0.4, -1.57, 0), 0.5)
  1864. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1865. do
  1866. if StaggerHit.Value == true then
  1867. break
  1868. end
  1869. -- DECOMPILER ERROR at PC239: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1870.  
  1871. -- DECOMPILER ERROR at PC239: LeaveBlock: unexpected jumping out IF_STMT
  1872.  
  1873. end
  1874. end
  1875. end
  1876. Explosion(true, true, 6, 8)
  1877. Look = RootPart.CFrame.lookVector
  1878. Humanoid.Jump = true
  1879. if Rooted.Value == false then
  1880. Torso.Velocity = RootPart.CFrame.lookVector * 80 + vt(0, 1, 0) * 70
  1881. end
  1882. for i = 0, 1, 0.4 do
  1883. swait()
  1884. GunRight(1)
  1885. GunLeft(1)
  1886. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.6)
  1887. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(3.14, 0, 0), 0.6)
  1888. RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1, 0, -1.2) * euler(0, 1.5, 0), 0.6)
  1889. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.6)
  1890. LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(1.7, 0, 1.2) * euler(0, -1.5, 0), 0.6)
  1891. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.6)
  1892. RH.C0 = clerp(RH.C0, cf(0.9, -1, 0.4) * euler(0, 0.57, -0.1), 0.6)
  1893. LH.C0 = clerp(LH.C0, cf(-0.9, -0.9, -0.4) * euler(0, -2.57, 0.4), 0.6)
  1894. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1895. do
  1896. if StaggerHit.Value == true then
  1897. break
  1898. end
  1899. -- DECOMPILER ERROR at PC450: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1900.  
  1901. -- DECOMPILER ERROR at PC450: LeaveBlock: unexpected jumping out IF_STMT
  1902.  
  1903. end
  1904. end
  1905. end
  1906. num = 10
  1907. for i = 0, 1, 0.07 do
  1908. swait()
  1909. RootJoint.C0 = RootJoint.C0 * euler(0, 0, 1)
  1910. Neck.C0 = clerp(Neck.C0, necko * euler(-1, 0, 0), 0.1)
  1911. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(3.2, 0, 0.5) * euler(0, 2, 0), 0.1)
  1912. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.1)
  1913. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(3.6, 0, -0.5) * euler(0, -2, 0), 0.1)
  1914. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.1)
  1915. RH.C0 = clerp(RH.C0, cf(0.9, -1, -0.4) * euler(0, 2.57, -0.4), 0.1)
  1916. LH.C0 = clerp(LH.C0, cf(-0.9, -0.9, 0.4) * euler(0, -0.57, 0.1), 0.1)
  1917. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1918. do
  1919. if StaggerHit.Value == true then
  1920. break
  1921. end
  1922. if num >= 4 then
  1923. Explosion(true, true, 8, 10)
  1924. num = 0
  1925. end
  1926. num = num + 1
  1927. -- DECOMPILER ERROR at PC632: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1928.  
  1929. -- DECOMPILER ERROR at PC632: LeaveBlock: unexpected jumping out IF_STMT
  1930.  
  1931. end
  1932. end
  1933. end
  1934. else
  1935. for i = 0, 1, 0.15 do
  1936. swait()
  1937. TonfaRight(0.6)
  1938. TonfaLeft(0.6)
  1939. Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.5)
  1940. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.4) * euler(0, 0, 0), 0.5)
  1941. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(2, 0, 2.2) * euler(0, 2, 0), 0.5)
  1942. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  1943. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(2, 0, -2.2) * euler(0, -2, 0), 0.5)
  1944. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  1945. RH.C0 = clerp(RH.C0, cf(1.1, -1, -0.2) * euler(0, 1.57, 0.4), 0.5)
  1946. LH.C0 = clerp(LH.C0, cf(-1, -0.9, 0) * euler(0, -1.57, 0.4), 0.5)
  1947. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1948. do
  1949. if StaggerHit.Value == true then
  1950. break
  1951. end
  1952. -- DECOMPILER ERROR at PC815: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1953.  
  1954. -- DECOMPILER ERROR at PC815: LeaveBlock: unexpected jumping out IF_STMT
  1955.  
  1956. end
  1957. end
  1958. end
  1959. so("158149887", Torso, 0.5, 0.8)
  1960. Humanoid.Jump = true
  1961. if Rooted.Value == false then
  1962. Torso.Velocity = RootPart.CFrame.lookVector * 60 + vt(0, 1, 0) * 50
  1963. end
  1964. for i = 0, 1, 0.15 do
  1965. swait()
  1966. GunRight(0.6)
  1967. GunLeft(0.6)
  1968. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1) * euler(3.14, 0, 0), 0.6)
  1969. Neck.C0 = clerp(Neck.C0, necko * euler(-1, 0, 0), 0.5)
  1970. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(3.2, 0, 0.1) * euler(0, 2, 0), 0.5)
  1971. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  1972. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(3.6, 0, -0.1) * euler(0, -2, 0), 0.5)
  1973. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  1974. RH.C0 = clerp(RH.C0, cf(0.9, -1, -0.4) * euler(0, 2.57, -0.4), 0.5)
  1975. LH.C0 = clerp(LH.C0, cf(-0.9, -0.9, 0.4) * euler(0, -0.57, 0.1), 0.5)
  1976. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1977. do
  1978. if StaggerHit.Value == true then
  1979. break
  1980. end
  1981. -- DECOMPILER ERROR at PC1022: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1982.  
  1983. -- DECOMPILER ERROR at PC1022: LeaveBlock: unexpected jumping out IF_STMT
  1984.  
  1985. end
  1986. end
  1987. end
  1988. Explosion(true, true, 8, 10)
  1989. if Rooted.Value == false then
  1990. Torso.Velocity = RootPart.CFrame.lookVector * 30 + vt(0, 1, 0) * 60
  1991. end
  1992. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1) * euler(4, 0, 0), 0.6)
  1993. end
  1994. attack = false
  1995. end
  1996. end
  1997. do4 = function()
  1998. if obliterate == true then
  1999. obliterate = false
  2000. return
  2001. end
  2002. if attack == true then
  2003. return
  2004. end
  2005. if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
  2006. return
  2007. end
  2008. if cooldownmax <= cooldowns[4] and mana.Value >= 3 then
  2009. attack = true
  2010. obliterate = true
  2011. Humanoid.AutoRotate = false
  2012. Look = RootPart.CFrame.lookVector
  2013. local anim = 0
  2014. local oldanim = 0
  2015. if overcharge == false then
  2016. so("203691326", rprt36, 1, 1.5)
  2017. so("203691326", lprt36, 1, 1.5)
  2018. local dec = Instance.new("NumberValue", Decrease)
  2019. dec.Name = "DecreaseMvmt"
  2020. dec.Value = 10
  2021. for i = 1, 0, -0.1 do
  2022. swait()
  2023. rprt4n.Transparency = i
  2024. rprt9n.Transparency = i
  2025. rprt14n.Transparency = i
  2026. rprt15n.Transparency = i
  2027. rprt16n.Transparency = i
  2028. rprt23n.Transparency = i
  2029. rprt24n.Transparency = i
  2030. rprt25n.Transparency = i
  2031. lprt4n.Transparency = i
  2032. lprt9n.Transparency = i
  2033. lprt14n.Transparency = i
  2034. lprt15n.Transparency = i
  2035. lprt16n.Transparency = i
  2036. lprt23n.Transparency = i
  2037. lprt24n.Transparency = i
  2038. lprt25n.Transparency = i
  2039. Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.5)
  2040. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0), 0.5)
  2041. RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1, 0, -1.2) * euler(0, 1.5, 0), 0.5)
  2042. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  2043. LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(1.7, 0, 1.2) * euler(0, -1.5, 0), 0.5)
  2044. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  2045. RH.C0 = clerp(RH.C0, cf(1.1, -1, 0) * euler(0, 1.57, -0.1), 0.5)
  2046. LH.C0 = clerp(LH.C0, cf(-1, -0.9, 0) * euler(0, -1.57, 0.4), 0.5)
  2047. if Stagger.Value ~= true and StunT.Value > Stun.Value and StaggerHit.Value ~= true then
  2048. do
  2049. if Humanoid.Health <= 0 then
  2050. break
  2051. end
  2052. -- DECOMPILER ERROR at PC279: LeaveBlock: unexpected jumping out IF_THEN_STMT
  2053.  
  2054. -- DECOMPILER ERROR at PC279: LeaveBlock: unexpected jumping out IF_STMT
  2055.  
  2056. end
  2057. end
  2058. end
  2059. dec.Parent = nil
  2060. end
  2061. do
  2062. for i = 1, 15 do
  2063. if mana.Value >= 3 then
  2064. do
  2065. if obliterate == false then
  2066. break
  2067. end
  2068. mana.Value = mana.Value - 3
  2069. repeat
  2070. anim = math.random(1, 12)
  2071. if i == 1 then
  2072. anim = 12
  2073. end
  2074. until anim ~= oldanim
  2075. oldanim = anim
  2076. for i = 0, 1, 0.15 do
  2077. swait()
  2078. if Stagger.Value ~= true and StunT.Value > Stun.Value and StaggerHit.Value ~= true then
  2079. do
  2080. if Humanoid.Health <= 0 then
  2081. break
  2082. end
  2083. GunRight(1)
  2084. GunLeft(1)
  2085. if Rooted.Value == false then
  2086. Torso.Velocity = Look * 25
  2087. end
  2088. if anim == 1 then
  2089. Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, -1.2), 0.5)
  2090. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 1.2), 0.5)
  2091. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.6, 0, 1) * euler(0, 1.7, 0), 0.5)
  2092. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  2093. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.5, 0, -0.7) * euler(0, -1.57, 0), 0.5)
  2094. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  2095. RH.C0 = clerp(RH.C0, cf(0.9, -1, 0.4) * euler(0, 0.57, -0.1), 0.5)
  2096. LH.C0 = clerp(LH.C0, cf(-0.9, -0.9, -0.4) * euler(0, -2.57, 0.4), 0.5)
  2097. else
  2098. if anim == 2 then
  2099. Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 1.2), 0.5)
  2100. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1.2), 0.5)
  2101. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.2, 0, 1) * euler(0, 1.7, 0), 0.5)
  2102. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  2103. LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(1.5, 0, -0.7) * euler(0, -1.57, 0), 0.5)
  2104. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  2105. RH.C0 = clerp(RH.C0, cf(0.9, -1, -0.4) * euler(0, 2.57, -0.4), 0.5)
  2106. LH.C0 = clerp(LH.C0, cf(-0.9, -0.9, 0.4) * euler(0, -0.57, 0.1), 0.5)
  2107. else
  2108. if anim == 3 then
  2109. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.57), 0.5)
  2110. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 1.57), 0.5)
  2111. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 1), 0.5)
  2112. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  2113. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -1.57) * euler(0, -1.57, 0), 0.5)
  2114. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  2115. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.5)
  2116. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.5)
  2117. else
  2118. if anim == 4 then
  2119. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1), 0.5)
  2120. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 1), 0.5)
  2121. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.4, 0, 1), 0.5)
  2122. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  2123. LW.C0 = clerp(LW.C0, cf(-0.5, 0.5, -0.5) * euler(1.57, 0, 1) * euler(0, -1.57, 0), 0.5)
  2124. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  2125. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0.5, -0.4), 0.5)
  2126. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.5, 0.1), 0.5)
  2127. else
  2128. if anim == 5 then
  2129. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.05, 0, 0), 0.5)
  2130. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0), 0.5)
  2131. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(2.5, 0, 0) * euler(0, 1.4, 0) * euler(0, -0.2, 0), 0.5)
  2132. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  2133. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.5, 0, -0.6), 0.5)
  2134. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  2135. RH.C0 = clerp(RH.C0, cf(0.9, -1, 0.4) * euler(0, 0.67, -0.1), 0.5)
  2136. LH.C0 = clerp(LH.C0, cf(-0.9, -0.9, -0.4) * euler(0, -2.47, 0.4), 0.5)
  2137. else
  2138. if anim == 6 then
  2139. Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.5)
  2140. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0), 0.5)
  2141. RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1, 0, -1.2) * euler(0, 1.5, 0), 0.5)
  2142. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  2143. LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(1.7, 0, 1.2) * euler(0, -1.5, 0), 0.5)
  2144. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  2145. RH.C0 = clerp(RH.C0, cf(1.1, -1, 0) * euler(0, 1.57, -0.1), 0.5)
  2146. LH.C0 = clerp(LH.C0, cf(-1, -0.9, 0) * euler(0, -1.57, 0.4), 0.5)
  2147. else
  2148. if anim == 7 then
  2149. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.57) * euler(0.1, 0, 0), 0.5)
  2150. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 1.57), 0.5)
  2151. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.57), 0.5)
  2152. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  2153. LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.8) * euler(1.7, 0, 1) * euler(0, -1, 0), 0.5)
  2154. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  2155. RH.C0 = clerp(RH.C0, cf(0.6, -1, 0.4) * euler(0, 1.57, 0) * euler(0.2, -1.57, 0), 0.5)
  2156. LH.C0 = clerp(LH.C0, cf(-0.6, -1, -0.4) * euler(0, -1.57, 0) * euler(-0.4, -1.57, 0), 0.5)
  2157. else
  2158. if anim == 8 then
  2159. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1.57) * euler(0.1, 0, 0), 0.5)
  2160. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1.57), 0.5)
  2161. RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.8) * euler(1.7, 0, -1) * euler(0, 1, 0), 0.5)
  2162. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  2163. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -1.57), 0.5)
  2164. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  2165. RH.C0 = clerp(RH.C0, cf(0.5, -1, -0.2) * euler(0, 1.57, 0) * euler(-0.4, 1.57, 0), 0.5)
  2166. LH.C0 = clerp(LH.C0, cf(-0.5, -1, 0.2) * euler(0, -1.57, 0) * euler(0.2, 1.57, 0), 0.5)
  2167. else
  2168. if anim == 9 then
  2169. Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, -1.2), 0.5)
  2170. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 1.2), 0.5)
  2171. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.6, 0, 1) * euler(0, 1.7, 0), 0.5)
  2172. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  2173. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.5, 0, -0.7) * euler(0, -1.57, 0), 0.5)
  2174. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  2175. RH.C0 = clerp(RH.C0, cf(0.9, -1, 0.4) * euler(0, 0.57, -0.1), 0.5)
  2176. LH.C0 = clerp(LH.C0, cf(-0.9, -0.9, -0.4) * euler(0, -2.57, 0.4), 0.5)
  2177. else
  2178. if anim == 10 then
  2179. Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 1.2), 0.5)
  2180. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1.2), 0.5)
  2181. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1, 0, 1), 0.5)
  2182. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  2183. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(2, 0, -1) * euler(0, -0.5, 0), 0.5)
  2184. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  2185. RH.C0 = clerp(RH.C0, cf(0.9, -1, -0.4) * euler(0, 2.57, -0.4), 0.5)
  2186. LH.C0 = clerp(LH.C0, cf(-0.9, -0.9, 0.4) * euler(0, -0.57, 0.1), 0.5)
  2187. else
  2188. if anim == 11 then
  2189. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1) * euler(0.4, 0, 0), 0.5)
  2190. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 1), 0.5)
  2191. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1, 0, 1) * euler(0, 1, 0), 0.5)
  2192. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  2193. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.5, 0, -1), 0.5)
  2194. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  2195. RH.C0 = clerp(RH.C0, cf(0.9, -1, 0.4) * euler(0, 0.57, -0.1), 0.5)
  2196. LH.C0 = clerp(LH.C0, cf(-0.9, -0.9, -0.4) * euler(0, -2.57, 0.4), 0.5)
  2197. else
  2198. if anim == 12 then
  2199. Neck.C0 = clerp(Neck.C0, necko * euler(0.1, 0, 0), 0.5)
  2200. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0), 0.5)
  2201. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(2, 0, 1.8) * euler(0, 2, 0), 0.5)
  2202. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  2203. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(2, 0, -1.8) * euler(0, -2, 0), 0.5)
  2204. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  2205. RH.C0 = clerp(RH.C0, cf(1.1, -1, 0) * euler(0, 1.57, -0.1), 0.5)
  2206. LH.C0 = clerp(LH.C0, cf(-1, -0.9, 0) * euler(0, -1.57, 0.4), 0.5)
  2207. end
  2208. end
  2209. end
  2210. end
  2211. end
  2212. end
  2213. end
  2214. end
  2215. end
  2216. end
  2217. end
  2218. end
  2219. -- DECOMPILER ERROR at PC2256: LeaveBlock: unexpected jumping out IF_THEN_STMT
  2220.  
  2221. -- DECOMPILER ERROR at PC2256: LeaveBlock: unexpected jumping out IF_STMT
  2222.  
  2223. end
  2224. end
  2225. end
  2226. Explosion(true, true, 4, 5)
  2227. -- DECOMPILER ERROR at PC2263: LeaveBlock: unexpected jumping out IF_THEN_STMT
  2228.  
  2229. -- DECOMPILER ERROR at PC2263: LeaveBlock: unexpected jumping out IF_STMT
  2230.  
  2231. end
  2232. end
  2233. end
  2234. Humanoid.AutoRotate = true
  2235. attack = false
  2236. cooldowns[4] = 0
  2237. if overcharge == false then
  2238. for i = 0, 1.1, 0.05 do
  2239. swait()
  2240. rprt4n.Transparency = i
  2241. rprt9n.Transparency = i
  2242. rprt14n.Transparency = i
  2243. rprt15n.Transparency = i
  2244. rprt16n.Transparency = i
  2245. rprt23n.Transparency = i
  2246. rprt24n.Transparency = i
  2247. rprt25n.Transparency = i
  2248. lprt4n.Transparency = i
  2249. lprt9n.Transparency = i
  2250. lprt14n.Transparency = i
  2251. lprt15n.Transparency = i
  2252. lprt16n.Transparency = i
  2253. lprt23n.Transparency = i
  2254. lprt24n.Transparency = i
  2255. lprt25n.Transparency = i
  2256. end
  2257. end
  2258. end
  2259. end
  2260. end
  2261. Explosion = function(left, right, dam1, dam2)
  2262. if left == true then
  2263. Bullet(lprt22)
  2264. so("203691837", lprt36, 1, math.random(80, 120) / 100)
  2265. MagniDamage(lprt36, 10, dam1, dam2, 0, "Normal", RootPart, 0.2, 1, (math.random(1, 5)), nil, nil, true)
  2266. MagicBlock(BrickColor.new(NewCol), cf(lprt36.Position), 1, 1, 1, 5, 5, 5, 0.1, 1)
  2267. MagicCircle(BrickColor.new(NewCol), cf(lprt36.Position), 1, 1, 1, 5, 5, 5, 0.1)
  2268. MagicRing(BrickColor.new("Bright yellow"), cf(lprt36.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 2, 2, 0.1, 0.1)
  2269. end
  2270. if right == true then
  2271. Bullet(rprt22)
  2272. so("203691837", rprt36, 1, math.random(80, 120) / 100)
  2273. MagniDamage(rprt36, 10, dam1, dam2, 0, "Normal", RootPart, 0.2, 1, (math.random(1, 5)), nil, nil, true)
  2274. MagicBlock(BrickColor.new(NewCol), cf(rprt36.Position), 1, 1, 1, 5, 5, 5, 0.1, 1)
  2275. MagicCircle(BrickColor.new(NewCol), cf(rprt36.Position), 1, 1, 1, 5, 5, 5, 0.1)
  2276. MagicRing(BrickColor.new("Bright yellow"), cf(rprt36.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 2, 2, 0.1, 0.1)
  2277. end
  2278. end
  2279. Shootcombo = function()
  2280. Bullet = vt(math.random(-50, 50) / 100, math.random(-50, 50) / 100, math.random(-50, 50) / 100) * gunpart.Position - MMouse.Hit.p.magnitude / 100
  2281. local MouseLook = cf((gunpart.Position + MMouse.Hit.p) / 2, MMouse.Hit.p + Bullet)
  2282. table.insert(Effects, {MouseLook.lookVector, "Shoot", 30, gunpart.Position, 5, 7, 0, 1})
  2283. Bullet(gunpart2)
  2284. end
  2285. XVShot = function()
  2286. local MouseLook = cf((gunpart.Position + MMouse.Hit.p) / 2, MMouse.Hit.p)
  2287. table.insert(Effects, {MouseLook.lookVector, "Shoot", 30, gunpart.Position, 5, 7, 0, 2})
  2288. Bullet(gunpart2)
  2289. end
  2290. Bullet = function(Part)
  2291. Bullet = part(3, workspace, 0, 0, BrickColor.new("Bright yellow"), "Bullet", vt())
  2292. Bullet = mesh("CylinderMesh", gunpart2, "", "", vt(0, 0, 0), vt(0.8, 1.5, 0.8))
  2293. Bullet.CanCollide = true
  2294. Bullet.CFrame = Part.CFrame * cf(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100)
  2295. Bullet.Velocity = Torso.CFrame.lookVector * math.random(10, 40) + vt(1, 0, 0) * math.random(0, 1000) / 100 + vt(0, 1, 0) * math.random(0, 1000) / 100 + vt(0, 0, 1) * math.random(0, 1000) / 100
  2296. game:GetService("Debris"):AddItem(Bullet, 5)
  2297. end
  2298. DecreaseStat = function(Model, Stat, Amount, Duration)
  2299. if Model:findFirstChild("Stats") ~= nil and Model.Stats[Stat] ~= nil then
  2300. Model.Stats[Stat].Value = Model.Stats[Stat].Value - Amount
  2301. d = Instance.new("NumberValue", Model.Stats.Decrease)
  2302. dur = Instance.new("NumberValue", d)
  2303. dur.Name = "Duration"
  2304. dur.Value = Duration
  2305. game:GetService("Debris"):AddItem(d, 20)
  2306. if Stat == "Damage" then
  2307. d.Name = "DecreaseAtk"
  2308. else
  2309. if Stat == "Defense" then
  2310. d.Name = "DecreaseDef"
  2311. else
  2312. if Stat == "Movement" then
  2313. d.Name = "DecreaseMvmt"
  2314. end
  2315. end
  2316. end
  2317. if Model:findFirstChild("Torso") ~= nil then
  2318. display = ""
  2319. if Stat == "Damage" then
  2320. if Amount > 0 then
  2321. display = "-Damage"
  2322. else
  2323. display = "+Damage"
  2324. end
  2325. else
  2326. if Stat == "Defense" then
  2327. if Amount > 0 then
  2328. display = "-Defense"
  2329. else
  2330. display = "+Defense"
  2331. end
  2332. else
  2333. if Stat == "Movement" then
  2334. if Amount > 0 then
  2335. display = "-Movement"
  2336. else
  2337. display = "+Movement"
  2338. end
  2339. end
  2340. end
  2341. end
  2342. showDamage(Model, display, "Debuff")
  2343. end
  2344. d.Value = Amount
  2345. end
  2346. end
  2347. GetDist = function(Part1, Part2, magni)
  2348. local targ = Part1.Position - Part2.Position
  2349. local mag = targ.magnitude
  2350. if mag <= magni then
  2351. return true
  2352. else
  2353. return false
  2354. end
  2355. end
  2356. MagniDamage = function(Part, magni, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration, Sound)
  2357. for _,c in pairs(workspace:children()) do
  2358. local hum = c:findFirstChild("Humanoid")
  2359. if hum ~= nil then
  2360. local head = nil
  2361. for _,d in pairs(c:children()) do
  2362. if d.className == "Model" and ranged ~= true then
  2363. head = d:findFirstChild("Hitbox")
  2364. if d.Parent == Character then
  2365. break
  2366. end
  2367. if head ~= nil then
  2368. local targ = head.Position - Part.Position
  2369. local mag = targ.magnitude
  2370. if mag <= magni and c.Name ~= Player.Name then
  2371. ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  2372. ref.Anchored = true
  2373. ref.CFrame = cf(head.Position)
  2374. game:GetService("Debris"):AddItem(ref, 1)
  2375. hitnum = math.random(1, 5)
  2376. if hitnum == 1 then
  2377. so("199148971", ref, 1, 1)
  2378. else
  2379. if hitnum == 2 then
  2380. so("199149025", ref, 1, 1)
  2381. else
  2382. if hitnum == 3 then
  2383. so("199149072", ref, 1, 1)
  2384. else
  2385. if hitnum == 4 then
  2386. so("199149109", ref, 1, 1)
  2387. else
  2388. if hitnum == 5 then
  2389. so("199149119", ref, 1, 1)
  2390. end
  2391. end
  2392. end
  2393. end
  2394. end
  2395. StaggerHit.Value = true
  2396. end
  2397. end
  2398. end
  2399. do
  2400. if d.className == "Part" then
  2401. head = d
  2402. if head ~= nil then
  2403. local targ = head.Position - Part.Position
  2404. local mag = targ.magnitude
  2405. if mag <= magni and c.Name ~= Player.Name then
  2406. if stun == nil then
  2407. stun = math.random(5, 10)
  2408. end
  2409. local Rang = nil
  2410. if Ranged == false then
  2411. Rang = true
  2412. end
  2413. local stag = nil
  2414. if shbash == true then
  2415. stag = true
  2416. end
  2417. Damagefunc(head, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration, Sound)
  2418. end
  2419. end
  2420. end
  2421. do
  2422. -- DECOMPILER ERROR at PC184: LeaveBlock: unexpected jumping out DO_STMT
  2423.  
  2424. end
  2425. end
  2426. end
  2427. end
  2428. end
  2429. end
  2430. rayCast = function(Pos, Dir, Max, Ignore)
  2431. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  2432. end
  2433. local Point = Torso.CFrame * cf(0, Torso.Size.Y, 0)
  2434. LastPoint = Point
  2435. effect = function(Color, Ref, LP, P1, returnn)
  2436. if LP == nil or P1 == nil then
  2437. return
  2438. end
  2439. local effectsmsh = Instance.new("CylinderMesh")
  2440. effectsmsh.Scale = Vector3.new(0.2, 1, 0.2)
  2441. effectsmsh.Name = "Mesh"
  2442. local effectsg = Instance.new("Part")
  2443. NoOutline(effectsg)
  2444. effectsg.formFactor = 3
  2445. effectsg.CanCollide = false
  2446. effectsg.Name = "Eff"
  2447. effectsg.Locked = true
  2448. effectsg.Anchored = true
  2449. effectsg.Size = Vector3.new(0.5, 1, 0.5)
  2450. effectsg.Parent = workspace
  2451. effectsmsh.Parent = effectsg
  2452. effectsg.BrickColor = BrickColor.new(Color)
  2453. effectsg.Reflectance = Ref
  2454. local point1 = P1
  2455. local mg = LP.p - point1.p.magnitude
  2456. effectsg.Size = Vector3.new(0.5, mg, 0.5)
  2457. effectsg.CFrame = cf((LP.p + point1.p) / 2, point1.p) * CFrame.Angles(math.rad(90), 0, 0)
  2458. effectsmsh.Scale = Vector3.new(0.2, 1, 0.2)
  2459. game:GetService("Debris"):AddItem(effectsg, 2)
  2460. if returnn then
  2461. return effectsg
  2462. end
  2463. if not returnn then
  2464. table.insert(Effects, {effectsg, "Cylinder", 0.2, 0.01, 0, 0.01, effectsmsh})
  2465. end
  2466. end
  2467. local CFrameFromTopBack = function(at, top, back)
  2468. local right = top:Cross(back)
  2469. return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  2470. end
  2471. Triangle = function(a, b, c)
  2472. local edg1 = c - a:Dot(b - a.unit)
  2473. local edg2 = a - b:Dot(c - b.unit)
  2474. local edg3 = b - c:Dot(a - c.unit)
  2475. if edg1 <= b - a.magnitude and edg1 >= 0 then
  2476. a = a
  2477. else
  2478. -- DECOMPILER ERROR at PC35: Overwrote pending register: R1 in 'AssignReg'
  2479.  
  2480. if edg2 <= c - b.magnitude and edg2 >= 0 then
  2481. a = b
  2482. else
  2483. -- DECOMPILER ERROR at PC46: Overwrote pending register: R2 in 'AssignReg'
  2484.  
  2485. -- DECOMPILER ERROR at PC47: Overwrote pending register: R1 in 'AssignReg'
  2486.  
  2487. if edg3 <= a - c.magnitude and edg3 >= 0 then
  2488. a = c
  2489. else
  2490. assert(false, "unreachable")
  2491. end
  2492. end
  2493. end
  2494. local len1 = c - a:Dot(b - a.unit)
  2495. local len2 = b - a.magnitude - len1
  2496. local width = a + b - a.unit * len1 - c.magnitude
  2497. local maincf = CFrameFromTopBack(a, b - a:Cross(c - b).unit, -b - a.unit)
  2498. local list = {}
  2499. if len1 > 0.01 then
  2500. local w1 = Instance.new("WedgePart", m)
  2501. game:GetService("Debris"):AddItem(w1, 5)
  2502. w1.Material = "SmoothPlastic"
  2503. w1.FormFactor = "Custom"
  2504. w1.BrickColor = BrickColor.new("Bright red")
  2505. w1.Transparency = 0
  2506. w1.Reflectance = 0
  2507. w1.Material = "SmoothPlastic"
  2508. w1.CanCollide = false
  2509. NoOutline(w1)
  2510. local sz = Vector3.new(0.2, width, len1)
  2511. w1.Size = sz
  2512. local sp = Instance.new("SpecialMesh", w1)
  2513. sp.MeshType = "Wedge"
  2514. sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size
  2515. w1:BreakJoints()
  2516. w1.Anchored = true
  2517. w1.Parent = workspace
  2518. w1.Transparency = 0.7
  2519. table.insert(Effects, {w1, "Disappear", 0.05})
  2520. w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2)
  2521. table.insert(list, w1)
  2522. end
  2523. do
  2524. if len2 > 0.01 then
  2525. local w2 = Instance.new("WedgePart", m)
  2526. game:GetService("Debris"):AddItem(w2, 5)
  2527. w2.Material = "SmoothPlastic"
  2528. w2.FormFactor = "Custom"
  2529. w2.BrickColor = BrickColor.new("Bright red")
  2530. w2.Transparency = 0
  2531. w2.Reflectance = 0
  2532. w2.Material = "SmoothPlastic"
  2533. w2.CanCollide = false
  2534. NoOutline(w2)
  2535. local sz = Vector3.new(0.2, width, len2)
  2536. w2.Size = sz
  2537. local sp = Instance.new("SpecialMesh", w2)
  2538. sp.MeshType = "Wedge"
  2539. sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size
  2540. w2:BreakJoints()
  2541. w2.Anchored = true
  2542. w2.Parent = workspace
  2543. w2.Transparency = 0.7
  2544. table.insert(Effects, {w2, "Disappear", 0.05})
  2545. w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2)
  2546. table.insert(list, w2)
  2547. end
  2548. do
  2549. return unpack(list)
  2550. end
  2551. end
  2552. end
  2553. MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, parent)
  2554. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2555. prt.Anchored = true
  2556. prt.CFrame = cframe
  2557. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  2558. game:GetService("Debris"):AddItem(prt, 10)
  2559. if Type == 1 or Type == nil then
  2560. table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
  2561. else
  2562. if Type == 2 then
  2563. table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
  2564. end
  2565. end
  2566. end
  2567. MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2568. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2569. prt.Anchored = true
  2570. prt.CFrame = cframe
  2571. local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
  2572. game:GetService("Debris"):AddItem(prt, 10)
  2573. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2574. end
  2575. MagicCylinder = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2576. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2577. prt.Anchored = true
  2578. prt.CFrame = cframe
  2579. local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  2580. game:GetService("Debris"):AddItem(prt, 10)
  2581. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2582. end
  2583. MagicHead = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2584. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2585. prt.Anchored = true
  2586. prt.CFrame = cframe
  2587. local msh = mesh("SpecialMesh", prt, "Head", "nil", vt(0, 0, 0), vt(x1, y1, z1))
  2588. game:GetService("Debris"):AddItem(prt, 10)
  2589. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2590. end
  2591. ClangEffect = function(brickcolor, cframe, duration, decrease, size, power)
  2592. local prt = part(3, workspace, 0, 1, brickcolor, "Effect", vt())
  2593. prt.Anchored = true
  2594. prt.CFrame = cframe
  2595. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(5, 5, 5))
  2596. game:GetService("Debris"):AddItem(prt, 10)
  2597. table.insert(Effects, {prt, "CylinderClang", duration, decrease, size, power, prt.CFrame, nil})
  2598. end
  2599. MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2600. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2601. prt.Anchored = true
  2602. prt.CFrame = cframe
  2603. local msh = mesh("SpecialMesh", prt, "FileMesh", "20329976", vt(0, 0, 0), vt(x1, y1, z1))
  2604. game:GetService("Debris"):AddItem(prt, 10)
  2605. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2606. end
  2607. MagicRing = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2608. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  2609. prt.Anchored = true
  2610. prt.CFrame = cframe * cf(x2, y2, z2)
  2611. local msh = mesh("SpecialMesh", prt, "FileMesh", "3270017", vt(0, 0, 0), vt(x1, y1, z1))
  2612. game:GetService("Debris"):AddItem(prt, 10)
  2613. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2614. end
  2615. MagicFire = function(brickcolor, cframe, x1, y1, z1, delay)
  2616. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2617. prt.Anchored = true
  2618. prt.CFrame = cframe
  2619. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  2620. game:GetService("Debris"):AddItem(prt, 10)
  2621. table.insert(Effects, {prt, "Fire", delay, 1, 1, 1, msh})
  2622. end
  2623. MagicFireWave = function(brickcolor, cframe, x1, y1, z1)
  2624. local prt = part(3, workspace, 0, 1, brickcolor, "Effect", vt())
  2625. prt.Anchored = true
  2626. prt.CFrame = cframe
  2627. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  2628. d = Instance.new("Decal")
  2629. d.Parent = prt
  2630. d.Texture = "http://www.roblox.com/asset/?id=26356434"
  2631. d.Face = "Top"
  2632. d = Instance.new("Decal")
  2633. d.Parent = prt
  2634. d.Texture = "http://www.roblox.com/asset/?id=26356434"
  2635. d.Face = "Bottom"
  2636. game:GetService("Debris"):AddItem(prt, 10)
  2637. table.insert(Effects, {prt, "FireWave", 1, 30, math.random(400, 600) / 100, msh})
  2638. end
  2639. ElecEffect = function(cff, x, y, z)
  2640. local prt = part(3, workspace, 0, 0, BrickColor.new("Bright red"), "Part", vt(1, 1, 1))
  2641. prt.Anchored = true
  2642. prt.CFrame = cff * cf(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  2643. prt.CFrame = cf(prt.Position)
  2644. game:GetService("Debris"):AddItem(prt, 10)
  2645. xval = math.random() / 3
  2646. yval = math.random() / 3
  2647. zval = math.random() / 3
  2648. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(xval, yval, zval))
  2649. Effects[#Effects + 1] = {prt, "Elec", 0.2, x, y, z, xval, yval, zval, msh}
  2650. end
  2651. Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration, Sound)
  2652. if hit.Parent == nil then
  2653. return
  2654. end
  2655. if hit.Name == "Hitbox" and hit.Parent ~= modelzorz and ranged ~= true then
  2656. ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  2657. ref.Anchored = true
  2658. ref.CFrame = cf(hit.Position)
  2659. game:GetService("Debris"):AddItem(ref, 1)
  2660. hitnum = math.random(1, 5)
  2661. if hitnum == 1 then
  2662. so("199148971", ref, 1, 1)
  2663. else
  2664. if hitnum == 2 then
  2665. so("199149025", ref, 1, 1)
  2666. else
  2667. if hitnum == 3 then
  2668. so("199149072", ref, 1, 1)
  2669. else
  2670. if hitnum == 4 then
  2671. so("199149109", ref, 1, 1)
  2672. else
  2673. if hitnum == 5 then
  2674. so("199149119", ref, 1, 1)
  2675. end
  2676. end
  2677. end
  2678. end
  2679. end
  2680. StaggerHit.Value = true
  2681. end
  2682. if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then
  2683. hit = hit.Parent.Parent:findFirstChild("Torso")
  2684. h = hit.Parent.Parent:FindFirstChild("Humanoid")
  2685. end
  2686. if hit.Parent.className == "Hat" then
  2687. hit = hit.Parent.Parent:findFirstChild("Head")
  2688. end
  2689. h = hit.Parent:FindFirstChild("Humanoid")
  2690. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  2691. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  2692. return
  2693. end
  2694. if Player.Neutral == false then
  2695. if hit.Parent:findFirstChild("Alignment") ~= nil and hit.Parent.Alignment.Value == Player.TeamColor.Color then
  2696. return
  2697. end
  2698. if game.Players:GetPlayerFromCharacter(hit.Parent) ~= nil and game.Players:GetPlayerFromCharacter(hit.Parent).TeamColor == Player.TeamColor then
  2699. return
  2700. end
  2701. end
  2702. if Sound == "Shatter" then
  2703. so("199146069", hit, 1, 1)
  2704. end
  2705. c = Instance.new("ObjectValue")
  2706. c.Name = "creator"
  2707. c.Value = game:service("Players").LocalPlayer
  2708. c.Parent = hit.Parent.Humanoid
  2709. RecentEnemy.Value = hit.Parent
  2710. game:GetService("Debris"):AddItem(c, 0.5)
  2711. minim = minim * Atk.Value
  2712. maxim = maxim * Atk.Value
  2713. Damage = 0
  2714. if minim == maxim then
  2715. Damage = maxim
  2716. else
  2717. Damage = math.random(minim, maxim)
  2718. end
  2719. blocked = false
  2720. enblock = nil
  2721. Stats = hit.Parent:findFirstChild("Stats")
  2722. if Stats ~= nil then
  2723. invis = Stats:findFirstChild("Invisibility")
  2724. isinvis = Stats:findFirstChild("IsInvisible")
  2725. if (ranged == false or ranged == nil) and invis ~= nil and isinvis.Value == true then
  2726. invis.Value = 0
  2727. end
  2728. enblock = Stats:findFirstChild("Block")
  2729. if enblock ~= nil and enblock.Value == true then
  2730. blocked = true
  2731. end
  2732. if Stats:findFirstChild("Defense") ~= nil then
  2733. Damage = Damage / Stats.Defense.Value
  2734. if Damage <= 3 and (ranged == false or ranged == nil or Sound == "Slash") and blocked ~= true then
  2735. hitnum = math.random(1, 5)
  2736. if hitnum == 1 then
  2737. so("199149321", hit, 1, 1)
  2738. else
  2739. if hitnum == 2 then
  2740. so("199149338", hit, 1, 1)
  2741. else
  2742. if hitnum == 3 then
  2743. so("199149367", hit, 1, 1)
  2744. else
  2745. if hitnum == 4 then
  2746. so("199149409", hit, 1, 1)
  2747. else
  2748. if hitnum == 5 then
  2749. so("199149452", hit, 1, 1)
  2750. end
  2751. end
  2752. end
  2753. end
  2754. end
  2755. else
  2756. if (ranged == false or ranged == nil or Sound == "Slash") and blocked ~= true then
  2757. hitnum = math.random(1, 6)
  2758. if hitnum == 1 then
  2759. so("199149137", hit, 1, 1)
  2760. else
  2761. if hitnum == 2 then
  2762. so("199149186", hit, 1, 1)
  2763. else
  2764. if hitnum == 3 then
  2765. so("199149221", hit, 1, 1)
  2766. else
  2767. if hitnum == 4 then
  2768. so("199149235", hit, 1, 1)
  2769. else
  2770. if hitnum == 5 then
  2771. so("199149269", hit, 1, 1)
  2772. else
  2773. if hitnum == 6 then
  2774. so("199149297", hit, 1, 1)
  2775. end
  2776. end
  2777. end
  2778. end
  2779. end
  2780. end
  2781. end
  2782. end
  2783. if Damage <= 3 and staghit == true and ranged ~= true then
  2784. StaggerHit.Value = true
  2785. end
  2786. end
  2787. if Stats:findFirstChild("Stun") ~= nil then
  2788. if blocked == true then
  2789. incstun = incstun / 2
  2790. end
  2791. if Stats.Stun.Value < Stats.StunThreshold.Value then
  2792. Stats.Stun.Value = Stats.Stun.Value + incstun
  2793. end
  2794. end
  2795. if Stats:findFirstChild("Stagger") ~= nil and stagger == true then
  2796. Stats.Stagger.Value = true
  2797. end
  2798. end
  2799. if blocked == true then
  2800. showDamage(hit.Parent, "Block", "Damage")
  2801. if ranged ~= true then
  2802. enblock.Value = false
  2803. Stagger.Value = true
  2804. hitnum = math.random(1, 2)
  2805. if hitnum == 1 then
  2806. so("199148933", hit, 1, 1)
  2807. else
  2808. if hitnum == 2 then
  2809. so("199148947", hit, 1, 1)
  2810. end
  2811. end
  2812. end
  2813. if ranged == true and Sound == "Slash" then
  2814. hitnum = math.random(1, 2)
  2815. if hitnum == 1 then
  2816. so("199148933", hit, 1, 1)
  2817. else
  2818. if hitnum == 2 then
  2819. so("199148947", hit, 1, 1)
  2820. end
  2821. end
  2822. end
  2823. else
  2824. Damage = math.floor(Damage)
  2825. coroutine.resume(coroutine.create(function(Hum, Dam)
  2826. damageFunc:InvokeServer(h, Damage)
  2827. end), h, Damage)
  2828. if obliterate == false then
  2829. if overcharge == true then
  2830. passive.Value = passive.Value - 0.08
  2831. else
  2832. passive.Value = passive.Value - 0.04
  2833. end
  2834. else
  2835. passive.Value = passive.Value - 0.02
  2836. end
  2837. showDamage(hit.Parent, Damage, "Damage")
  2838. if DecreaseState ~= nil then
  2839. if DecreaseState == "Shatter" then
  2840. DecreaseStat(hit.Parent, "Movement", DecreaseAmount, Duration)
  2841. DecreaseStat(hit.Parent, "Damage", DecreaseAmount, Duration)
  2842. else
  2843. DecreaseStat(hit.Parent, DecreaseState, DecreaseAmount, Duration)
  2844. end
  2845. end
  2846. if Type == "Knockdown" then
  2847. hum = hit.Parent.Humanoid
  2848. hum.PlatformStand = true
  2849. coroutine.resume(coroutine.create(function(HHumanoid)
  2850. swait(1)
  2851. HHumanoid.PlatformStand = false
  2852. end), hum)
  2853. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  2854. local bodvol = Instance.new("BodyVelocity")
  2855. bodvol.velocity = angle * knockback
  2856. bodvol.P = 5000
  2857. bodvol.maxForce = Vector3.new(8000, 8000, 8000)
  2858. bodvol.Parent = hit
  2859. rl = Instance.new("BodyAngularVelocity")
  2860. rl.P = 3000
  2861. rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
  2862. rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
  2863. rl.Parent = hit
  2864. game:GetService("Debris"):AddItem(bodvol, 0.5)
  2865. game:GetService("Debris"):AddItem(rl, 0.5)
  2866. else
  2867. do
  2868. if Type == "Shatter" then
  2869. for i = 1, 10 do
  2870. BreakEffect(BrickColor.new("Cyan"), hit.CFrame, math.random(20, 80) / 100, math.random(2, 10), math.random(20, 80) / 100)
  2871. end
  2872. else
  2873. do
  2874. if Type == "Knockdown2" then
  2875. hum = hit.Parent.Humanoid
  2876. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  2877. local bodvol = Instance.new("BodyVelocity")
  2878. bodvol.velocity = angle * knockback
  2879. bodvol.P = 5000
  2880. bodvol.maxForce = Vector3.new(8000, 8000, 8000)
  2881. bodvol.Parent = hit
  2882. game:GetService("Debris"):AddItem(bodvol, 0.5)
  2883. else
  2884. do
  2885. if Type == "Normal" then
  2886. vp = Instance.new("BodyVelocity")
  2887. vp.P = 500
  2888. vp.maxForce = Vector3.new(math.huge, 0, math.huge)
  2889. if KnockbackType == 1 then
  2890. vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  2891. else
  2892. if KnockbackType == 2 then
  2893. vp.velocity = Property.CFrame.lookVector * knockback
  2894. end
  2895. end
  2896. game:GetService("Debris"):AddItem(vp, 0.5)
  2897. if knockback > 0 then
  2898. vp.Parent = hit.Parent.Torso
  2899. end
  2900. end
  2901. debounce = Instance.new("BoolValue")
  2902. debounce.Name = "DebounceHit"
  2903. debounce.Parent = hit.Parent
  2904. debounce.Value = true
  2905. game:GetService("Debris"):AddItem(debounce, Delay)
  2906. c = Instance.new("ObjectValue")
  2907. c.Name = "creator"
  2908. c.Value = Player
  2909. c.Parent = h
  2910. game:GetService("Debris"):AddItem(c, 0.5)
  2911. CRIT = false
  2912. end
  2913. end
  2914. end
  2915. end
  2916. end
  2917. end
  2918. end
  2919. end
  2920. end
  2921. showDamage = function(Char, Dealt, Type)
  2922. m = Instance.new("Model")
  2923. m.Name = "Effect"
  2924. c = Instance.new("Part")
  2925. c.Transparency = 1
  2926. c.Name = "Head"
  2927. c.TopSurface = 0
  2928. c.BottomSurface = 0
  2929. c.formFactor = "Plate"
  2930. c.Size = Vector3.new(1, 0.4, 1)
  2931. b = Instance.new("BillboardGui", c)
  2932. b.Size = UDim2.new(5, 0, 5, 0)
  2933. b.AlwaysOnTop = true
  2934. damgui = gui("TextLabel", b, tostring(Dealt), 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0))
  2935. if Type == "Damage" then
  2936. damgui.Font = "SourceSans"
  2937. if Dealt == "Block" then
  2938. damgui.TextColor3 = BrickColor.new("Bright blue").Color
  2939. else
  2940. if Dealt < 3 then
  2941. damgui.TextColor3 = BrickColor.new("White").Color
  2942. else
  2943. if Dealt >= 3 and Dealt < 20 then
  2944. damgui.TextColor3 = BrickColor.new("Bright yellow").Color
  2945. else
  2946. damgui.TextColor3 = BrickColor.new("Really red").Color
  2947. damgui.Font = "SourceSansBold"
  2948. end
  2949. end
  2950. end
  2951. else
  2952. if Type == "Debuff" then
  2953. damgui.TextColor3 = BrickColor.new("White").Color
  2954. else
  2955. if Type == "Interrupt" then
  2956. damgui.TextColor3 = BrickColor.new("New Yeller").Color
  2957. end
  2958. end
  2959. end
  2960. damgui.TextScaled = true
  2961. ms = Instance.new("CylinderMesh")
  2962. ms.Scale = Vector3.new(0.8, 0.8, 0.8)
  2963. ms.Parent = c
  2964. c.Reflectance = 0
  2965. Instance.new("BodyGyro").Parent = c
  2966. c.Parent = m
  2967. if Char:findFirstChild("Head") ~= nil then
  2968. c.CFrame = cf(Char.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100))
  2969. else
  2970. if Char.Parent:findFirstChild("Head") ~= nil then
  2971. c.CFrame = cf(Char.Parent.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100))
  2972. end
  2973. end
  2974. f = Instance.new("BodyPosition")
  2975. f.P = 2000
  2976. f.D = 100
  2977. f.maxForce = Vector3.new(545000, 545000, 545000)
  2978. if Type == "Damage" then
  2979. f.position = c.Position + Vector3.new(0, 3, 0)
  2980. else
  2981. if Type == "Debuff" or Type == "Interrupt" then
  2982. f.position = c.Position + Vector3.new(0, 5, 0)
  2983. end
  2984. end
  2985. f.Parent = c
  2986. game:GetService("Debris"):AddItem(m, 5)
  2987. table.insert(Effects, {m, "showDamage", damgui, f, 10, 1, 15, 50, 100})
  2988. c.CanCollide = false
  2989. m.Parent = workspace
  2990. c.CanCollide = false
  2991. end
  2992. combo = 0
  2993. ob1d = function(mouse)
  2994. if gun == true then
  2995. shoot = true
  2996. if Ammo > 0 then
  2997. Ammo = Ammo - 1
  2998. so("203691885", gunpart, 1, 1)
  2999. if XVbullet == false then
  3000. Shootcombo()
  3001. else
  3002. XVShot()
  3003. end
  3004. else
  3005. so("203691822", gunpart, 1, 1)
  3006. end
  3007. gun = false
  3008. end
  3009. if attack == true or equipped == false then
  3010. return
  3011. end
  3012. hold = true
  3013. if combo == 0 then
  3014. combo = 1
  3015. attackone()
  3016. else
  3017. if combo == 1 then
  3018. combo = 2
  3019. attacktwo()
  3020. else
  3021. if combo == 2 then
  3022. combo = 3
  3023. attackthree()
  3024. else
  3025. if combo == 3 then
  3026. combo = 0
  3027. attackfour()
  3028. end
  3029. end
  3030. end
  3031. end
  3032. coroutine.resume(coroutine.create(function()
  3033. for i = 1, 50 do
  3034. if attack == false then
  3035. swait()
  3036. end
  3037. end
  3038. if attack == false then
  3039. combo = 0
  3040. end
  3041. end))
  3042. end
  3043. ob1u = function(mouse)
  3044. hold = false
  3045. end
  3046. buttonhold = false
  3047. fenbarmove1.MouseButton1Click:connect(do1)
  3048. fenbarmove2.MouseButton1Click:connect(do2)
  3049. fenbarmove3.MouseButton1Click:connect(do3)
  3050. fenbarmove4.MouseButton1Click:connect(do4)
  3051. eul = 0
  3052. equipped = false
  3053. key = function(key)
  3054. if key == "e" and gun == true then
  3055. gun = false
  3056. end
  3057. if key == "v" and obliterate == true then
  3058. do4()
  3059. end
  3060. if attack == true then
  3061. return
  3062. end
  3063. if key == "f" then
  3064. pressedf = true
  3065. fnumb = 0
  3066. attack = true
  3067. if equipped == false then
  3068. equipped = true
  3069. RSH = ch.Torso["Right Shoulder"]
  3070. LSH = ch.Torso["Left Shoulder"]
  3071. RSH.Parent = nil
  3072. LSH.Parent = nil
  3073. RW.Name = "Right Shoulder"
  3074. RW.Part0 = ch.Torso
  3075. RW.C0 = cf(1.5, 0.5, 0)
  3076. RW.C1 = cf(0, 0.5, 0)
  3077. RW.Part1 = ch["Right Arm"]
  3078. RW.Parent = ch.Torso
  3079. LW.Name = "Left Shoulder"
  3080. LW.Part0 = ch.Torso
  3081. LW.C0 = cf(-1.5, 0.5, 0)
  3082. LW.C1 = cf(0, 0.5, 0)
  3083. LW.Part1 = ch["Left Arm"]
  3084. LW.Parent = ch.Torso
  3085. Animate.Parent = nil
  3086. equipanim()
  3087. else
  3088. equipped = false
  3089. hideanim()
  3090. LH.C1 = LHC1
  3091. RH.C1 = RHC1
  3092. Animate.Parent = Humanoid
  3093. swait(0)
  3094. RW.Parent = nil
  3095. LW.Parent = nil
  3096. RSH.Parent = player.Character.Torso
  3097. LSH.Parent = player.Character.Torso
  3098. end
  3099. attack = false
  3100. end
  3101. if equipped == false then
  3102. return
  3103. end
  3104. if key == "e" and gun == false then
  3105. GunStance()
  3106. end
  3107. if key == "z" then
  3108. do1()
  3109. end
  3110. if key == "x" then
  3111. do2()
  3112. end
  3113. if key == "c" then
  3114. do3()
  3115. end
  3116. if key == "v" then
  3117. do4()
  3118. end
  3119. -- DECOMPILER ERROR at PC169: Unhandled construct in 'MakeBoolean' P1
  3120.  
  3121. if key ~= "h" or attack == false then
  3122. RecentEnemy.Value = nil
  3123. end
  3124. end
  3125. key2 = function(key)
  3126. end
  3127. s = function(mouse)
  3128. mouse.Button1Down:connect(function()
  3129. ob1d(mouse)
  3130. end)
  3131. mouse.Button1Up:connect(function()
  3132. ob1u(mouse)
  3133. end)
  3134. mouse.KeyDown:connect(key)
  3135. mouse.KeyUp:connect(key2)
  3136. player = Player
  3137. ch = Character
  3138. MMouse = mouse
  3139. end
  3140. ds = function(mouse)
  3141. end
  3142. Bin.Selected:connect(s)
  3143. Bin.Deselected:connect(ds)
  3144. print("Trooper loaded.")
  3145. local mananum = 0
  3146. local donum = 0
  3147. local stunnum = 0
  3148. local passivenum = 0
  3149. local staggeranim = false
  3150. local stunanim = false
  3151. local Point, LastPoint = nil, nil
  3152. local moving = 0
  3153. local walk = 0
  3154. local walkforw = true
  3155. while 1 do
  3156. swait()
  3157. if 60 <= cooldowns[1] then
  3158. overcharge = false
  3159. if rprt4n.Transparency < 1 and obliterate == false then
  3160. rprt4n.Transparency = rprt4n.Transparency + 0.1
  3161. rprt9n.Transparency = rprt4n.Transparency
  3162. rprt14n.Transparency = rprt4n.Transparency
  3163. rprt15n.Transparency = rprt4n.Transparency
  3164. rprt16n.Transparency = rprt4n.Transparency
  3165. rprt23n.Transparency = rprt4n.Transparency
  3166. rprt24n.Transparency = rprt4n.Transparency
  3167. rprt25n.Transparency = rprt4n.Transparency
  3168. lprt4n.Transparency = rprt4n.Transparency
  3169. lprt9n.Transparency = rprt4n.Transparency
  3170. lprt14n.Transparency = rprt4n.Transparency
  3171. lprt15n.Transparency = rprt4n.Transparency
  3172. lprt16n.Transparency = rprt4n.Transparency
  3173. lprt23n.Transparency = rprt4n.Transparency
  3174. lprt24n.Transparency = rprt4n.Transparency
  3175. lprt25n.Transparency = rprt4n.Transparency
  3176. end
  3177. end
  3178. if Humanoid.Health <= 0 then
  3179. attack = true
  3180. resumeControl()
  3181. modelzorz.Parent = workspace
  3182. game:GetService("Debris"):AddItem(modelzorz, 30)
  3183. for i = 1, #Weapon do
  3184. Weapon[i].Parent = modelzorz
  3185. Weapon[i].CanCollide = true
  3186. end
  3187. for i = 1, #Welds do
  3188. if Welds[i].Part0.Parent == Character or Welds[i].Part1.Parent == Character then
  3189. Welds[i].Parent = nil
  3190. else
  3191. Welds[i].Parent = rprt1
  3192. end
  3193. end
  3194. end
  3195. do
  3196. if fnumb < 21 then
  3197. fnumb = fnumb + 1
  3198. if pressedf == false then
  3199. fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency - 0.025
  3200. tellbar.TextTransparency = tellbar.TextTransparency - 0.05
  3201. tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency - 0.05
  3202. else
  3203. if fnumb == 20 then
  3204. fenframe5.Parent = nil
  3205. print("daigui")
  3206. end
  3207. fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency + 0.025
  3208. tellbar.TextTransparency = tellbar.TextTransparency + 0.05
  3209. tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency + 0.05
  3210. end
  3211. end
  3212. if hbwld.Parent == nil then
  3213. hitbox2.Name = "Hitbox"
  3214. else
  3215. hitbox2.Name = "Hitbox2"
  3216. end
  3217. hitbox2.Parent = hitbox.Parent
  3218. hitbox2.Size = hitbox.Size
  3219. hitbox2.CFrame = hitboxCF
  3220. hboxpos.position = hitbox2.Position + vt(math.random(-100, 100) / 100, math.random(-100, 100) / 100, math.random(-100, 100) / 100)
  3221. passivenum = passivenum + 1
  3222. if 100 <= passivenum then
  3223. passivenum = 0
  3224. if passive.Value < 0 then
  3225. passive.Value = passive.Value / 2
  3226. if 0 < passive.Value then
  3227. passive.Value = 0
  3228. end
  3229. end
  3230. end
  3231. if Stagger.Value == true and staggeranim == false then
  3232. coroutine.resume(coroutine.create(function()
  3233. staggeranim = true
  3234. while attack == true do
  3235. swait()
  3236. end
  3237. StaggerAnim()
  3238. StaggerHit.Value = false
  3239. Stagger.Value = false
  3240. staggeranim = false
  3241. end))
  3242. end
  3243. if StaggerHit.Value == true and staggeranim == false then
  3244. coroutine.resume(coroutine.create(function()
  3245. staggeranim = true
  3246. while attack == true do
  3247. swait()
  3248. end
  3249. StaggerHitt()
  3250. StaggerHit.Value = false
  3251. Stagger.Value = false
  3252. staggeranim = false
  3253. end))
  3254. end
  3255. if Mvmt.Value < 0 or Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true or Rooted.Value == true then
  3256. Humanoid.WalkSpeed = 0
  3257. else
  3258. Humanoid.WalkSpeed = 16 * Mvmt.Value
  3259. end
  3260. if StunT.Value <= Stun.Value and stunanim == false then
  3261. coroutine.resume(coroutine.create(function()
  3262. stunanim = true
  3263. while attack == true do
  3264. swait()
  3265. end
  3266. StunAnim()
  3267. Stun.Value = 0
  3268. stunanim = false
  3269. end))
  3270. end
  3271. local stunnum2 = 30
  3272. if stunnum2 <= stunnum then
  3273. if 0 < Stun.Value then
  3274. Stun.Value = Stun.Value - 1
  3275. end
  3276. stunnum = 0
  3277. end
  3278. stunnum = stunnum + 1
  3279. if 0.5 <= donum then
  3280. handidle = true
  3281. else
  3282. if donum <= 0 then
  3283. handidle = false
  3284. end
  3285. end
  3286. if handidle == false then
  3287. donum = donum + 0.003
  3288. else
  3289. donum = donum - 0.003
  3290. end
  3291. local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  3292. local velderp = RootPart.Velocity.y
  3293. hitfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  3294. if equipped == true then
  3295. if attack == false then
  3296. idle = idle + 1
  3297. else
  3298. idle = 0
  3299. end
  3300. if (500 <= idle and attack ~= false) or Anim == "Walk" then
  3301. if walkforw == true then
  3302. RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50)
  3303. LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50)
  3304. else
  3305. RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50)
  3306. LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50)
  3307. end
  3308. else
  3309. RH.C1 = clerp(RH.C1, RHC1, 0.2)
  3310. LH.C1 = clerp(LH.C1, LHC1, 0.2)
  3311. end
  3312. if 1 < RootPart.Velocity.y and hitfloor == nil then
  3313. Anim = "Jump"
  3314. if attack == false then
  3315. Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, 0), 0.2)
  3316. Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.2)
  3317. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2)
  3318. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.3, 0, 0.8) * euler(0, 0.3, 0), 0.2)
  3319. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  3320. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.3, 0, -0.8) * euler(0, -0.3, 0), 0.2)
  3321. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  3322. RH.C0 = clerp(RH.C0, cf(1, -1, -0.3) * euler(-0.5, 1.57, 0) * euler(-0.2, 0, 0), 0.2)
  3323. LH.C0 = clerp(LH.C0, cf(-1, -1, -0.3) * euler(-0.5, -1.57, 0) * euler(-0.2, 0, 0), 0.2)
  3324. end
  3325. else
  3326. if RootPart.Velocity.y < -1 and hitfloor == nil then
  3327. Anim = "Fall"
  3328. if attack == false then
  3329. Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0), 0.2)
  3330. Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.2)
  3331. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2)
  3332. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.2, 0, 1.2), 0.2)
  3333. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  3334. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.2, 0, -1.2), 0.3)
  3335. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  3336. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2)
  3337. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2)
  3338. end
  3339. else
  3340. if torvel < 1 and hitfloor ~= nil then
  3341. Anim = "Idle"
  3342. if attack == false then
  3343. if gunleft == true and gunright == true then
  3344. rwld1.C0 = clerp(rwld1.C0, euler(1.57, 0, 0) * cf(0, 0.9, -0.2), 0.15)
  3345. lwld1.C0 = clerp(lwld1.C0, euler(1.57, 0, 0) * cf(0, 0.9, -0.2), 0.15)
  3346. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.5) * euler(0.1, 0, 0), 0.2)
  3347. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0.5), 0.2)
  3348. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.6 - (donum) / 5, 0, 0.3 + (donum) / 7) * euler(0, 0.2, 0), 0.2)
  3349. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  3350. LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(1.7 - (donum) / 5, 0, 0.4 - (donum) / 7) * euler(0, -1.57, 0), 0.2)
  3351. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  3352. RH.C0 = clerp(RH.C0, cf(1.1, -1, 0) * euler(0, 1.07, -0.1), 0.2)
  3353. LH.C0 = clerp(LH.C0, cf(-1, -0.9, 0) * euler(0, -2.07, 0.4), 0.2)
  3354. else
  3355. if gunleft == false and gunright == false then
  3356. rwld1.C0 = clerp(rwld1.C0, euler(1.57, 0, 0) * cf(0, 0.9, -0.2), 0.15)
  3357. lwld1.C0 = clerp(lwld1.C0, euler(1.57, 0, 0) * cf(0, 0.9, -0.2), 0.15)
  3358. Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, -0.8), 0.2)
  3359. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0.8), 0.2)
  3360. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.6 - (donum) / 2, 0, 0.6 + (donum) / 2) * euler(0, 1.57, 0), 0.2)
  3361. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  3362. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.7 - (donum) / 2, 0, -0.2 - (donum) / 2) * euler(0, -1.57, 0), 0.2)
  3363. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  3364. RH.C0 = clerp(RH.C0, cf(0.9, -1, 0.4) * euler(0, 0.77, -0.1), 0.2)
  3365. LH.C0 = clerp(LH.C0, cf(-0.9, -0.9, -0.4) * euler(0, -2.37, 0.4), 0.2)
  3366. else
  3367. rwld1.C0 = clerp(rwld1.C0, euler(1.57, 0, 0) * cf(0, 0.9, -0.2), 0.15)
  3368. lwld1.C0 = clerp(lwld1.C0, euler(1.57, 0, 0) * cf(0, 0.9, -0.2), 0.15)
  3369. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.2)
  3370. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0), 0.2)
  3371. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.3 - (donum) / 3, 0, 0.3 + (donum) / 3) * euler(0, 0.6, 0), 0.2)
  3372. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  3373. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.3 - (donum) / 3, 0, -0.3 - (donum) / 3) * euler(0, -0.6, 0), 0.2)
  3374. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  3375. RH.C0 = clerp(RH.C0, cf(1.1, -1, 0) * euler(0, 1.57, 0.1), 0.2)
  3376. LH.C0 = clerp(LH.C0, cf(-1, -0.9, 0) * euler(0, -1.57, 0.4), 0.2)
  3377. end
  3378. end
  3379. end
  3380. else
  3381. if 2 < torvel and torvel < 30 and hitfloor ~= nil then
  3382. Anim = "Walk"
  3383. walk = walk + 1
  3384. if 15 - 5 * Mvmt.Value <= walk then
  3385. walk = 0
  3386. if walkforw == true then
  3387. walkforw = false
  3388. else
  3389. if walkforw == false then
  3390. walkforw = true
  3391. end
  3392. end
  3393. end
  3394. if attack == false then
  3395. rwld1.C0 = clerp(rwld1.C0, euler(1.57, 0, 0) * cf(0, 0.9, -0.2), 0.2)
  3396. lwld1.C0 = clerp(lwld1.C0, euler(1.57, 0, 0) * cf(0, 0.9, -0.2), 0.2)
  3397. Neck.C0 = clerp(Neck.C0, necko * euler(0.05, 0, 0), 0.2)
  3398. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2)
  3399. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.5, 0, 0.5) * euler(0, 0.6, 0), 0.2)
  3400. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  3401. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.5, 0, -0.5) * euler(0, -0.6, 0), 0.2)
  3402. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  3403. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0), 0.2)
  3404. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0), 0.2)
  3405. end
  3406. else
  3407. if 30 <= torvel and hitfloor ~= nil then
  3408. Anim = "Run"
  3409. if attack == false then
  3410. rwld1.C0 = clerp(rwld1.C0, euler(1.57, 0, 0) * cf(0, 0.9, -0.2), 0.4)
  3411. lwld1.C0 = clerp(lwld1.C0, euler(1.57, 0, 0) * cf(0, 0.9, -0.2), 0.4)
  3412. Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.4)
  3413. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.2, 0, 0), 0.4)
  3414. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.5, 0, 0.5) * euler(0, 0.6, 0), 0.4)
  3415. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  3416. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.5, 0, -0.5) * euler(0, -0.6, 0), 0.4)
  3417. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  3418. RH.C0 = clerp(RH.C0, cf(1, -0.7, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.4), 0.4)
  3419. LH.C0 = clerp(LH.C0, cf(-1, -0.7, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, -0.4), 0.4)
  3420. end
  3421. end
  3422. end
  3423. end
  3424. end
  3425. end
  3426. end
  3427. if 0 < #Effects then
  3428. for e = 1, #Effects do
  3429. if Effects[e] ~= nil then
  3430. local Thing = Effects[e]
  3431. if Thing ~= nil then
  3432. local Part = Thing[1]
  3433. local Mode = Thing[2]
  3434. local Delay = Thing[3]
  3435. local IncX = Thing[4]
  3436. local IncY = Thing[5]
  3437. local IncZ = Thing[6]
  3438. if Thing[2] == "Shoot" then
  3439. local Look = Thing[1]
  3440. local hit, pos = rayCast(Thing[4], Look, 30, modelzorz)
  3441. local mag = Thing[4] - pos.magnitude
  3442. MagicHead(BrickColor.new(NewCol), CFrame.new((Thing[4] + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2)
  3443. if Thing[8] == 2 then
  3444. MagicRing(BrickColor.new(NewCol), CFrame.new((Thing[4] + pos) / 2, pos) * angles(1.57, 0, 0) * euler(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1)
  3445. end
  3446. if 2 < Thing[5] then
  3447. Thing[5] = Thing[5] - 0.3
  3448. Thing[6] = Thing[6] - 0.3
  3449. end
  3450. Thing[4] = Thing[4] + Look * 30
  3451. Thing[3] = Thing[3] - 1
  3452. if hit ~= nil then
  3453. Thing[3] = 0
  3454. if Thing[8] == 1 then
  3455. Damagefunc(hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, 2, (math.random(1, 5)), nil, nil, true)
  3456. else
  3457. if Thing[8] == 2 then
  3458. Damagefunc(hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0.1, 2, (math.random(3, 8)), nil, nil, true, "Defense", 0.05, 100)
  3459. if (hit.Parent:findFirstChild("Humanoid")) ~= nil or (hit.Parent.Parent:findFirstChild("Humanoid")) ~= nil then
  3460. ref = part(3, workspace, 0, 1, BrickColor.new("Really red"), "Reference", vt())
  3461. ref.Anchored = true
  3462. ref.CFrame = cf(pos)
  3463. so("161006093", ref, 1, 1.2)
  3464. game:GetService("Debris"):AddItem(ref, 0.2)
  3465. MagicBlock(BrickColor.new(NewCol), cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2)
  3466. MagicRing(BrickColor.new("Bright yellow"), cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
  3467. MagniDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", ref, 0, 1, (math.random(3, 8)), nil, nil, true, "Defense", 0.025, 100)
  3468. end
  3469. end
  3470. end
  3471. ref = part(3, workspace, 0, 1, BrickColor.new("Really red"), "Reference", vt())
  3472. ref.Anchored = true
  3473. ref.CFrame = cf(pos)
  3474. MagicCircle(BrickColor.new(NewCol), cf(pos), 5, 5, 5, 1, 1, 1, 0.07)
  3475. game:GetService("Debris"):AddItem(ref, 1)
  3476. end
  3477. if Thing[3] <= 0 then
  3478. table.remove(Effects, e)
  3479. end
  3480. end
  3481. do
  3482. do
  3483. if Thing[2] == "CylinderClang" then
  3484. if Thing[3] <= 1 then
  3485. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 2.5 * Thing[5], 0) * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3486. Thing[7] = Thing[1].CFrame
  3487. effect("New Yeller", 0, Thing[8], Thing[7])
  3488. Thing[8] = Thing[7]
  3489. Thing[3] = Thing[3] + Thing[4]
  3490. else
  3491. Part.Parent = nil
  3492. table.remove(Effects, e)
  3493. end
  3494. end
  3495. if Thing[2] == "FireWave" then
  3496. if Thing[3] <= Thing[4] then
  3497. Thing[1].CFrame = Thing[1].CFrame * euler(0, 1, 0)
  3498. Thing[3] = Thing[3] + 1
  3499. Thing[6].Scale = Thing[6].Scale + vt(Thing[5], 0, Thing[5])
  3500. else
  3501. Part.Parent = nil
  3502. table.remove(Effects, e)
  3503. end
  3504. end
  3505. if Thing[2] == "showDamage" then
  3506. if Thing[6] < Thing[5] then
  3507. Thing[6] = Thing[6] + 1
  3508. else
  3509. if Thing[6] < Thing[7] then
  3510. Thing[4].position = Thing[4].position + vt(0, -0.2, 0)
  3511. Thing[6] = Thing[6] + 1
  3512. else
  3513. if Thing[6] < Thing[8] then
  3514. Thing[6] = Thing[6] + 1
  3515. else
  3516. if Thing[6] < Thing[9] then
  3517. Thing[6] = Thing[6] + 1
  3518. Thing[4].position = Thing[4].position + vt(0, 0.2, 0)
  3519. Thing[3].TextStrokeTransparency = Thing[3].TextStrokeTransparency + 0.1
  3520. Thing[3].TextTransparency = Thing[3].TextTransparency + 0.1
  3521. else
  3522. Thing[1].Parent = nil
  3523. table.remove(Effects, e)
  3524. end
  3525. end
  3526. end
  3527. end
  3528. end
  3529. if Thing[2] ~= "Shoot" and Thing[2] ~= "DecreaseStat" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" and Thing[2] ~= "showDamage" then
  3530. if Thing[1].Transparency <= 1 then
  3531. if Thing[2] == "Block1" then
  3532. Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3533. Mesh = Thing[7]
  3534. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  3535. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3536. else
  3537. if Thing[2] == "Block2" then
  3538. Thing[1].CFrame = Thing[1].CFrame
  3539. Mesh = Thing[7]
  3540. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  3541. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3542. else
  3543. if Thing[2] == "Fire" then
  3544. Thing[1].CFrame = cf(Thing[1].Position) + vt(0, 0.2, 0)
  3545. Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3546. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3547. else
  3548. if Thing[2] == "Cylinder" then
  3549. Mesh = Thing[7]
  3550. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  3551. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3552. else
  3553. if Thing[2] == "Blood" then
  3554. Mesh = Thing[7]
  3555. Thing[1].CFrame = Thing[1].CFrame * cf(0, 0.5, 0)
  3556. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  3557. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3558. else
  3559. if Thing[2] == "Elec" then
  3560. Mesh = Thing[10]
  3561. Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9])
  3562. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3563. else
  3564. if Thing[2] == "Disappear" then
  3565. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3566. end
  3567. end
  3568. end
  3569. end
  3570. end
  3571. end
  3572. end
  3573. else
  3574. Part.Parent = nil
  3575. table.remove(Effects, e)
  3576. end
  3577. end
  3578. -- DECOMPILER ERROR at PC9148: LeaveBlock: unexpected jumping out DO_STMT
  3579.  
  3580. -- DECOMPILER ERROR at PC9148: LeaveBlock: unexpected jumping out IF_THEN_STMT
  3581.  
  3582. -- DECOMPILER ERROR at PC9148: LeaveBlock: unexpected jumping out IF_STMT
  3583.  
  3584. -- DECOMPILER ERROR at PC9148: LeaveBlock: unexpected jumping out IF_THEN_STMT
  3585.  
  3586. -- DECOMPILER ERROR at PC9148: LeaveBlock: unexpected jumping out IF_STMT
  3587.  
  3588. end
  3589. end
  3590. end
  3591. end
  3592. end
  3593. end
  3594. fenbarmana2:TweenSize((UDim2.new(0.4, 0, -4 * mana.Value / 100, 0)), nil, 1, 0.4, true)
  3595. fenbarmana4.Text = "Mana(" .. mana.Value .. ")"
  3596. fenbarhp2.BackgroundColor3 = Color3.new(Humanoid.Health / Humanoid.MaxHealth, 0, 0)
  3597. fenbarhp2:TweenSize((UDim2.new(Humanoid.Health / Humanoid.MaxHealth, 0, 1, 0)), nil, 1, 0.4, true)
  3598. fenbarhp3.Text = "(" .. math.floor(Humanoid.Health) .. ")"
  3599. fenbarmove1b:TweenSize((UDim2.new(1 * cooldowns[1] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
  3600. fenbarmove2b:TweenSize((UDim2.new(1 * cooldowns[2] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
  3601. fenbarmove3b:TweenSize((UDim2.new(1 * cooldowns[3] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
  3602. fenbarmove4b:TweenSize((UDim2.new(1 * cooldowns[4] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
  3603. for _,c in pairs(Decrease:children()) do
  3604. if (c:findFirstChild("Duration")) ~= nil then
  3605. c.Duration.Value = c.Duration.Value - 1
  3606. if c.Duration.Value <= 0 then
  3607. c.Parent = nil
  3608. end
  3609. end
  3610. if c.Name == "DecreaseAtk" then
  3611. decreaseatk = decreaseatk + c.Value
  3612. else
  3613. if c.Name == "DecreaseDef" then
  3614. decreasedef = decreasedef + c.Value
  3615. else
  3616. if c.Name == "DecreaseMvmt" then
  3617. decreasemvmt = decreasemvmt + c.Value
  3618. end
  3619. end
  3620. end
  3621. end
  3622. Atk.Value = 1 - (decreaseatk)
  3623. if Atk.Value <= 0 then
  3624. Atk.Value = 0
  3625. end
  3626. Def.Value = 1 - (decreasedef)
  3627. if Def.Value <= 0 then
  3628. Def.Value = 0.01
  3629. end
  3630. Mvmt.Value = 1 - (decreasemvmt)
  3631. if Mvmt.Value <= 0 then
  3632. Mvmt.Value = 0
  3633. end
  3634. decreaseatk = 0
  3635. decreasedef = 0
  3636. decreasemvmt = 0
  3637. AtkVal = Atk.Value * 100
  3638. AtkVal = math.floor(AtkVal)
  3639. AtkVal = AtkVal / 100
  3640. fenbardamage.Text = "Damage\n(" .. AtkVal .. ")"
  3641. DefVal = Def.Value * 100
  3642. DefVal = math.floor(DefVal)
  3643. DefVal = DefVal / 100
  3644. fenbardef.Text = "Defense\n(" .. DefVal .. ")"
  3645. MvmtVal = Mvmt.Value * 100
  3646. MvmtVal = math.floor(MvmtVal)
  3647. MvmtVal = MvmtVal / 100
  3648. if Rooted.Value == true then
  3649. MvmtVal = 0
  3650. end
  3651. fenbarmove.Text = "Walkspeed\n(" .. MvmtVal .. ")"
  3652. fenbarammo1.Text = "Ammo\n(" .. Ammo .. ")"
  3653. if StunT.Value <= Stun.Value then
  3654. fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4, 0)), nil, 1, 0.4, true)
  3655. else
  3656. fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4 * Stun.Value / StunT.Value, 0)), nil, 1, 0.4, true)
  3657. end
  3658. fenbarstun3.Text = "Stun(" .. Stun.Value .. ")"
  3659. if 100 <= mana.Value then
  3660. mana.Value = 100
  3661. else
  3662. if mananum <= 8 then
  3663. mananum = mananum + 1
  3664. else
  3665. mananum = 0
  3666. mana.Value = mana.Value + 1
  3667. end
  3668. end
  3669. for i = 1, #cooldowns do
  3670. if cooldownmax <= cooldowns[i] then
  3671. cooldowns[i] = cooldownmax
  3672. else
  3673. cooldowns[i] = cooldowns[i] + cooldownsadd[i]
  3674. end
  3675. end
  3676. -- DECOMPILER ERROR at PC9514: LeaveBlock: unexpected jumping out DO_STMT
  3677.  
  3678. end
  3679. end
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