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- [00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/MyDediServer/Caves/
- [00:00:00]: Starting Up
- [00:00:00]: Version: 170618
- [00:00:00]: Current time: Wed Apr 06 17:31:57 2016
- [00:00:00]: Don't Starve Together: 170618 WIN32
- NNN Build Date: 340
- [00:00:00]: Parsing command line
- [00:00:00]: Command Line Arguments: -console -cluster MyDediServer -shard Caves
- [00:00:00]: [WARNING] -console has been deprecated: Use the [MISC] / console_enabled setting instead.
- [00:00:00]: Initializing Minidump handler
- [00:00:00]: ....Done
- [00:00:00]: Fixing DPI
- [00:00:00]: ...Done
- [00:00:00]: THREAD - started 'GAClient' (7928)
- [00:00:00]: CurlRequestManager::ClientThread::Main()
- [00:00:00]: ProfileIndex:5.51
- [00:00:00]: [Connect] PendingConnection::Reset(true)
- [00:00:00]: Network tick rate: U=15(2), D=0
- [00:00:00]: Network tick rate: U=15(2), D=0
- [00:00:00]: Authorized application c:\steamcmd\steamapps\common\Don't Starve Together Dedicated Server\bin\dontstarve_dedicated_server_nullrenderer.exe is enabled in the firewall.
- [00:00:00]: WindowsFirewall - Application already authorized
- [00:00:00]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/MyDediServer/blocklist.txt (Failure)
- [00:00:00]: THREAD - started 'ConsoleInput' (4232)
- [00:00:00]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/MyDediServer/adminlist.txt (Failure)
- [00:00:00]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/MyDediServer/whitelist.txt (Failure)
- [00:00:00]: Token retrieved from: APP:Klei//DoNotStarveTogether/MyDediServer/cluster_token.txt
- [00:00:00]: Token retrieved from: APP:Klei//DoNotStarveTogether/MyDediServer/cluster_token.txt
- [00:00:00]: cGame::InitializeOnMainThread
- [00:00:00]: Renderer initialize: Okay
- [00:00:00]: AnimManager initialize: Okay
- [00:00:00]: Buffers initialize: Okay
- [00:00:00]: cDontStarveGame::DoGameSpecificInitialize()
- [00:00:01]: FMOD Error: An invalid object handle was used.
- [00:00:01]: GameSpecific initialize: Okay
- [00:00:01]: cGame::StartPlaying
- [00:00:01]: LOADING LUA
- [00:00:01]: DoLuaFile scripts/main.lua
- [00:00:01]: DoLuaFile loading buffer scripts/main.lua
- [00:00:02]: scripts/main.lua(166,1) running main.lua
- [00:00:02]: loaded modindex
- [00:00:02]: ModIndex: Beginning normal load sequence for dedicated server.
- [00:00:02]: DownloadMods(0)
- [00:00:02]: FMOD Error: An invalid object handle was used.
- [00:00:04]: LOADING LUA SUCCESS
- [00:00:04]: PlayerDeaths could not load morgue
- [00:00:04]: PlayerHistory could not load player_history
- [00:00:04]: bloom_enabled false
- [00:00:04]: loaded saveindex
- [00:00:04]: OnFilesLoaded()
- [00:00:04]: OnUpdatePurchaseStateComplete
- [00:00:10]: Load FE
- [00:00:13]: Load FE: done
- [00:00:13]: ModIndex: Load sequence finished successfully.
- [00:00:13]: Reset() returning
- [00:00:14]: [200] Account Communication Success (6)
- [00:00:14]: Received (KU_k-GcEy42) from TokenPurpose
- [00:00:14]: Starting Dedicated Server Game
- [00:00:14]: Network tick rate: U=15(2), D=0
- [00:00:14]: About to start a server with the following settings:
- [00:00:14]: Dedicated: true
- [00:00:14]: Online: true
- [00:00:14]: Passworded: false
- [00:00:14]: ServerPort: 10999
- [00:00:14]: SteamAuthPort: 8766
- [00:00:14]: SteamMasterServerPort: 27016
- [00:00:14]: ClanID: false
- [00:00:14]: ClanOnly: false
- [00:00:14]: ClanAdmin: false
- [00:00:14]: LanOnly: false
- [00:00:14]: FriendsOnly: false
- [00:00:14]: EnableAutosaver: true
- [00:00:14]: PVP: false
- [00:00:14]: MaxPlayers: 6
- [00:00:14]: GameMode: endless
- [00:00:14]: OverridenDNS:
- [00:00:14]: PauseWhenEmpty: true
- [00:00:14]: InternetBroadcasting: true
- [00:00:14]: Intent: cooperative
- [00:00:14]: [Warning] Could not confirm port 10999 is open in the firewall.
- [00:00:14]: Shard server mode disabled: missing is_master setting.
- [00:00:14]: [Shard] Missing 'is_master' config field.
- [00:00:14]: Online Server Started on port: 10999
- [00:00:14]: Collecting garbage...
- [00:00:14]: lua_gc took 0.02 seconds
- [00:00:14]: ~ShardLuaProxy()
- [00:00:14]: ~ItemServerLuaProxy()
- [00:00:14]: ~InventoryLuaProxy()
- [00:00:14]: ~NetworkLuaProxy()
- [00:00:15]: ~SimLuaProxy()
- [00:00:15]: lua_close took 0.05 seconds
- [00:00:15]: ReleaseAll
- [00:00:15]: ReleaseAll Finished
- [00:00:15]: cGame::StartPlaying
- [00:00:15]: LOADING LUA
- [00:00:15]: DoLuaFile scripts/main.lua
- [00:00:15]: DoLuaFile loading buffer scripts/main.lua
- [00:00:15]: scripts/main.lua(166,1) running main.lua
- [00:00:15]: loaded modindex
- [00:00:15]: ModIndex: Beginning normal load sequence for dedicated server.
- [00:00:15]: LOADING LUA SUCCESS
- [00:00:15]: PlayerDeaths could not load morgue
- [00:00:15]: PlayerHistory could not load player_history
- [00:00:15]: bloom_enabled false
- [00:00:15]: loaded saveindex
- [00:00:15]: OnFilesLoaded()
- [00:00:15]: OnUpdatePurchaseStateComplete
- [00:00:15]: Unload FE
- [00:00:15]: Unload FE done
- [00:00:16]: LOAD BE
- [00:00:28]: LOAD BE: done
- [00:00:28]: Loading world: session/14053BDB37A8B351/0000000003
- [00:00:28]: Save file is at version 1
- [00:00:28]: Begin Session: 14053BDB37A8B351
- [00:00:28]: saving to server_temp/server_save
- [00:00:28]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
- [00:00:30]: Could not preload undefined prefab 0x1872ccf0 (FROMNUM)
- [00:00:30]: Loading Nav Grid
- [00:00:31]: setting summerlength 15
- [00:00:31]: setting isnightmaredawn false
- [00:00:31]: setting elapseddaysinseason 0
- [00:00:31]: setting isfullmoon false
- [00:00:31]: setting moisture 0.033333335071802
- [00:00:31]: setting cavephase day
- [00:00:31]: setting isnightmarewild false
- [00:00:31]: setting moonphase new
- [00:00:31]: setting precipitationrate 0
- [00:00:31]: setting iswet false
- [00:00:31]: setting winterlength 15
- [00:00:31]: setting temperature 30.035398095238
- [00:00:31]: setting isnightmarewarn false
- [00:00:31]: setting iswinter false
- [00:00:31]: setting moistureceil 853.86883544922
- [00:00:31]: setting isday true
- [00:00:31]: setting israining false
- [00:00:31]: setting remainingdaysinseason 20
- [00:00:31]: setting precipitation none
- [00:00:31]: setting wetness 0
- [00:00:31]: setting isnightmarecalm false
- [00:00:31]: setting timeinphase 0.000555674235026
- [00:00:31]: setting isdusk false
- [00:00:31]: setting iscavedusk false
- [00:00:31]: setting isautumn true
- [00:00:31]: setting issnowing false
- [00:00:31]: setting iscaveday true
- [00:00:31]: setting phase day
- [00:00:31]: setting snowlevel 0
- [00:00:31]: setting issnowcovered false
- [00:00:31]: setting autumnlength 20
- [00:00:31]: setting pop 3.9038004067997e-005
- [00:00:31]: setting nightmaretime 0
- [00:00:31]: setting springlength 20
- [00:00:31]: setting isspring false
- [00:00:31]: setting nightmarephase none
- [00:00:31]: setting season autumn
- [00:00:31]: setting time 0.000277837117513
- [00:00:31]: setting iscavenight false
- [00:00:31]: setting cycles 0
- [00:00:31]: setting isnight false
- [00:00:31]: setting nightmaretimeinphase 0
- [00:00:31]: setting issummer false
- [00:00:36]: Reconstructing topology
- [00:00:36]: ...Sorting points
- [00:00:36]: ...Sorting edges
- [00:00:36]: ...Connecting nodes
- [00:00:36]: ...Validating connections
- [00:00:36]: ...Housekeeping
- [00:00:36]: ...Done!
- [00:00:36]: 1 uploads added to server. From server_temp
- [00:00:36]: Telling Client our new session identifier: 14053BDB37A8B351
- [00:00:36]: ModIndex: Load sequence finished successfully.
- [00:00:36]: Reset() returning
- [00:00:36]: [Steam] SteamGameServer_Init(8766, 10999, 27016)
- [00:00:36]: [Steam] SteamGameServer_Init success
- [00:00:36]: Validating portal[8] <-> <nil>[8] (inactive)
- [00:00:36]: Validating portal[6] <-> <nil>[6] (inactive)
- [00:00:36]: Validating portal[5] <-> <nil>[5] (inactive)
- [00:00:36]: Validating portal[1] <-> <nil>[1] (inactive)
- [00:00:36]: Validating portal[3] <-> <nil>[3] (inactive)
- [00:00:36]: Validating portal[9] <-> <nil>[9] (inactive)
- [00:00:36]: Validating portal[7] <-> <nil>[7] (inactive)
- [00:00:36]: Validating portal[2] <-> <nil>[2] (inactive)
- [00:00:36]: Validating portal[10] <-> <nil>[10] (inactive)
- [00:00:36]: Validating portal[4] <-> <nil>[4] (inactive)
- [00:00:36]: Sim paused
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