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- [SyncVar(hook = "onReadyp1")]
- bool p1rdy= false;
- [SyncVar(hook = "onReadyp2")]
- bool p2rdy=false;
- public Text r1;
- public Text r2;
- bool inited = false;
- void FixedUpdate() {
- if (p1rdy && p2rdy&& !inited)
- {
- GameObject.Find("Player 1").GetComponent<Player1Spawner>().Player1Spawn();
- GameObject.Find("Player 2").GetComponent<Player2Spawner>().Player2Spawn();
- inited = true;
- }
- r1.text = p1rdy.ToString();
- r2.text = p2rdy.ToString();
- }
- void onReadyp1(bool _p1)
- {
- p1rdy = _p1;
- }
- void onReadyp2(bool _p2)
- {
- p2rdy = _p2;
- }
- [Command]
- public void Cmdp1ready()
- {
- p1rdy = true;
- }
- [Command]
- public void Cmdp2ready()
- {
- p2rdy = true;
- }
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