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suka

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Feb 17th, 2016
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  1. [SyncVar(hook = "onReadyp1")]
  2. bool p1rdy= false;
  3. [SyncVar(hook = "onReadyp2")]
  4. bool p2rdy=false;
  5.  
  6. public Text r1;
  7. public Text r2;
  8.  
  9. bool inited = false;
  10.  
  11.  
  12. void FixedUpdate() {
  13. if (p1rdy && p2rdy&& !inited)
  14. {
  15. GameObject.Find("Player 1").GetComponent<Player1Spawner>().Player1Spawn();
  16. GameObject.Find("Player 2").GetComponent<Player2Spawner>().Player2Spawn();
  17. inited = true;
  18. }
  19. r1.text = p1rdy.ToString();
  20. r2.text = p2rdy.ToString();
  21. }
  22.  
  23.  
  24. void onReadyp1(bool _p1)
  25. {
  26. p1rdy = _p1;
  27. }
  28.  
  29. void onReadyp2(bool _p2)
  30. {
  31. p2rdy = _p2;
  32. }
  33.  
  34. [Command]
  35. public void Cmdp1ready()
  36. {
  37. p1rdy = true;
  38. }
  39.  
  40. [Command]
  41. public void Cmdp2ready()
  42. {
  43. p2rdy = true;
  44. }
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