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- options:
- #===================================================#
- # Zarzadanie wiadomosciami #
- #===================================================#
- # TAG (1) - uzywany przy wiadomosciach wysylanych do gracza
- tag: &9[Prace]
- # MSG (1) - wiadomosc pojawiajaca sie przy braku uprawnien
- prm: &7Nie posiadasz uprawnien
- # MSG (2) - wiadomosc pojawiajaca sie, gdy gracz posiada prace, a chce dolaczyc do innej
- msg: &7Posiadasz juz prace
- # MSG (3) - wiadomosc pojawiajaca sie, gdy gracz nie posiada pracy, a chce ja opuscic
- msg1: &7Nie posiadasz pracy
- # MSG (4) - wiadomosc pojawiajaca sie, gdy gracz nie moze jeszcze wziac pracy
- msg4: &7Bedziesz mogl wybrac prace za
- #===================================================#
- # Zarzadanie zarabianiem #
- #===================================================#
- #===================================================#
- # GORNIK #
- #===================================================#
- # Blok(i), z ktorego(ych) bedzie mozliwosc zdobycia pieniedzy
- # Przyklady: stone || cobblestone or log or dirt or iron ore
- blokgornik: stone or cobblestone
- # Ilosc pieniedzy, ktore gracz ma dostac po zniszczeniu blokow
- gornikpieniadze: 2
- # Szansa na zdobycie wynagrodzenia
- gornikszansa: 3
- #===================================================#
- # | DRWAL | #
- #===================================================#
- # Blok(i), z ktorego(ych) bedzie mozliwosc zdobycia pieniedzy
- # Przyklady: log || log or wood
- blokdrwal: log or wood
- # Ilosc pieniedzy, ktore gracz ma dostac po zniszczeniu blokow
- drwalpieniadze: 2
- # Szansa na zdobycie wynagrodzenia
- drwalszansa: 5
- #===================================================#
- # | KOPACZ | #
- #===================================================#
- # Blok(i), z ktorego(ych) bedzie mozliwosc zdobycia pieniedzy
- # Przyklady: dirt || dirt or grass
- blokkopacz: dirt
- # Ilosc pieniedzy, ktore gracz ma dostac po zniszczeniu blokow
- kopaczpieniadze: 2
- # Szansa na zdobycie wynagrodzenia
- kopaczszansa: 5
- #===================================================#
- # | ZABOJCA | #
- #===================================================#
- # Ilosc pieniedzy, ktore gracz ma dostac po zabiciu innego gracza
- zabojcapieniadze: 2
- # Szansa na zdobycie wynagrodzenia
- zabojcaszansa: 10
- #===================================================#
- # | LOWCA | #
- #===================================================#
- # Mob(y), z ktorego(ych) bedzie mozliwosc zdobycia pieniedzy
- # Przyklady: zombie || creeper or spider or skeleton or pig
- moblowca: creeper or spider or skeleton
- # Ilosc pieniedzy, ktore gracz ma dostac po zniszczeniu blokow
- lowcapieniadze: 2
- # Szansa na zdobycie wynagrodzenia
- lowcaszansa: 5
- #===================================================#
- # #
- # | ZMIENNE | #
- # #
- #===================================================#
- variables:
- {jobs.player.%player%} = "none"
- #===================================================#
- # #
- # | KOMENDY | #
- # #
- #===================================================#
- command /jobs [<text>] [<text>]:
- aliases: praca
- trigger:
- if arg 1 is not set:
- if player has permissions "jobs.help" or "jobs.*":
- send "&6/jobs list&9 - lista dostepnych prac"
- send "&6/jobs wybierz [praca]&9 - dolaczasz do danej pracy"
- send "&6/jobs opusc&9 - opuszczasz prace"
- stop
- send "{@tag} {@prm}"
- stop
- if arg 1 is "list" or "lista" or "spis" or "prace":
- if player has permissions "jobs.list" or "jobs.*":
- send "&9Lista dostepnych prac"
- send " &6Gornik"
- send " &6Drwal"
- send " &6Kopacz"
- send " &6Zobojca"
- send " &6Lowca"
- stop
- send "{@tag} {@prm}"
- stop
- if arg 1 is "wybierz":
- if arg 2 is set:
- if {jobs.wybierz.%player%} is set:
- if now is larger than {jobs.wybierz.%player%}:
- clear {jobs.wybierz.%player%}
- if arg 2 is set:
- execute player command "jobs wybierz %arg 2%"
- stop
- execute player command "jobs wybierz"
- stop
- send "{@tag} {@msg4} %difference between now and {jobs.wybierz.%player%}%"
- stop
- if {jobs.player.%player%} is "none":
- if arg 2 is "gornik":
- if player has permissions "jobs.gornik" or "jobs.*":
- send "&6Wybrales prace &2&lGornik"
- send "&8Za chwile dostaniesz przedmioty"
- set {jobs.wybierz.%player%} to now
- add 7 days to {jobs.wybierz.%player%}
- set {jobs.player.%player%} to "gornik"
- wait 2 seconds
- give stone pickaxe of efficiency 1 named "&9Kilof gornika" to the player
- stop
- send "{@tag} {@prm}"
- stop
- if arg 2 is "drwal":
- if player has permissions "jobs.drwal" or "jobs.*":
- send "&6Wybrales prace &2&lDrwal"
- send "&8Za chwile dostaniesz przedmioty"
- set {jobs.wybierz.%player%} to now
- add 7 days to {jobs.wybierz.%player%}
- set {jobs.player.%player%} to "drwal"
- wait 2 seconds
- give stone axe of efficiency 1 named "&9Siekiera drwala" to the player
- stop
- send "{@tag} {@prm}"
- stop
- if arg 2 is "kopacz":
- if player has permissions "jobs.kopacz" or "jobs.*":
- send "&6Wybrales prace &2&lKopacz"
- send "&8Za chwile dostaniesz przedmioty"
- set {jobs.wybierz.%player%} to now
- add 7 days to {jobs.wybierz.%player%}
- set {jobs.player.%player%} to "kopacz"
- wait 2 seconds
- give stone shovel of efficiency 1 named "&9Lopata kopacza" to the player
- stop
- send "{@tag} {@prm}"
- stop
- if arg 2 is "zabojca":
- if player has permissions "jobs.zabojca" or "jobs.*":
- send "&6Wybrales prace &2&lZabojca"
- send "&8Za chwile dostaniesz przedmioty"
- set {jobs.wybierz.%player%} to now
- add 7 days to {jobs.wybierz.%player%}
- set {jobs.player.%player%} to "zabojca"
- wait 2 seconds
- give stone sword of sharpness 1 named "&9Miecz zabojcy" to the player
- stop
- send "{@tag} {@prm}"
- stop
- if arg 2 is "lowca":
- if player has permissions "jobs.lowca" or "jobs.*":
- send "&6Wybrales prace &2&lLowca"
- send "&8Za chwile dostaniesz przedmioty"
- set {jobs.wybierz.%player%} to now
- add 7 days to {jobs.wybierz.%player%}
- set {jobs.player.%player%} to "lowca"
- wait 2 seconds
- give stone sword of smite 1 named "&9Miecz lowcy" to the player
- stop
- send "{@tag} {@prm}"
- stop
- if {jobs.wybierz.%player%} is set:
- add 7 days to {jobs.wybierz.%player%}
- stop
- send "{@tag} &9Nie ma takiej pracy."
- stop
- send "{@tag} {@msg}"
- stop
- send "{@tag} &7Podaj prace jaka chcesz przyjac."
- stop
- if arg 1 is "leave" or "opusc" or "zrezygnuj":
- if player has permissions "jobs.leave" or "jobs.*":
- if {jobs.player.%player%} is not "none":
- send "{@tag} &8Zrezygnowales z pracy"
- set {jobs.player.%player%} to "none"
- set the player's level to 0
- wait 1 second
- send "&9Jezeli chcesz wybrac ponownie prace wejdz w &6/menu"
- stop
- send "{@tag} {@msg1}"
- stop
- send "{@tag} {@prm}"
- stop
- send "{@tag} &7Nieznany argument: &c%arg 1%"
- #===================================================#
- # #
- # | ZARABIANIE | #
- # #
- #===================================================#
- #===================================================#
- # | GORNIK | #
- #===================================================#
- on mine {@blokgornik}:
- if player has permissions "jobs.zarabianie.gornik" or "jobs.*":
- if {jobs.player.%player%} is "gornik":
- chance of {@gornikszansa}%:
- add {@gornikpieniadze} to the player's account
- #===================================================#
- # | DRWAL | #
- #===================================================#
- on mine of {@blokdrwal}:
- if player has permissions "jobs.zarabianie.drwal" or "jobs.*":
- if {jobs.player.%player%} is "drwal":
- chance of {@drwalszansa}%:
- add {@drwalpieniadze} to the player's account
- #===================================================#
- # | KOPACZ | #
- #===================================================#
- on mine of {@blokkopacz}:
- if player has permissions "jobs.zarabianie.kopacz" or "jobs.*":
- if {jobs.player.%player%} is "kopacz":
- chance of {@kopaczszansa}%:
- add {@kopaczpieniadze} to the player's account
- #===================================================#
- # | ZABOJCA | #
- #===================================================#
- on death of player:
- if attacker is a player:
- if attacker has permissions "jobs.zarabianie.zabojca" or "jobs.*":
- if {jobs.player.%player%} is "zabojca":
- chance of {zabojcaszansa}%:
- add {@zabojcapieniadze} to the attacker's account
- #===================================================#
- # | LOWCA | #
- #===================================================#
- on death of {@moblowca}:
- if attacker is a player:
- if attacker has permissions "jobs.zarabianie.lowca" or "jobs.*":
- if {jobs.lowca.%attacker%} is "lowca":
- chance of {zabojcaszansa}%:
- add {@zabojcapieniadze} to the attacker's account
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