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  1. /bin/sh build-scripts/updaterev.sh
  2. CC build/SDL_render_d3d11.lo
  3. src/render/direct3d11/SDL_render_d3d11.c:140:19: error: static declaration of 'IID_IDXGIFactory2' follows non-static declaration
  4. static const GUID IID_IDXGIFactory2 = { 0x50c83a1c, 0xe072, 0x4c48, { 0x87, 0xb0, 0x36, 0x30, 0xfa, 0x36, 0xa6, 0xd0 } };
  5. ^
  6. In file included from c:/Kit/MinGW/x86/i686-w64-mingw32/include/combaseapi.h:156:0,
  7. from c:/Kit/MinGW/x86/i686-w64-mingw32/include/objbase.h:14,
  8. from c:/Kit/MinGW/x86/i686-w64-mingw32/include/ole2.h:17,
  9. from c:/Kit/MinGW/x86/i686-w64-mingw32/include/d3d11_1.h:12,
  10. from src/render/direct3d11/SDL_render_d3d11.c:34:
  11. c:/Kit/MinGW/x86/i686-w64-mingw32/include/dxgi1_2.h:764:1: note: previous declaration of 'IID_IDXGIFactory2' was here
  12. DEFINE_GUID(IID_IDXGIFactory2, 0x50c83a1c, 0xe072, 0x4c48, 0x87,0xb0, 0x36,0x30,0xfa,0x36,0xa6,0xd0);
  13. ^
  14. src/render/direct3d11/SDL_render_d3d11.c:141:19: error: static declaration of 'IID_IDXGIDevice1' follows non-static declaration
  15. static const GUID IID_IDXGIDevice1 = { 0x77db970f, 0x6276, 0x48ba, { 0xba, 0x28, 0x07, 0x01, 0x43, 0xb4, 0x39, 0x2c } };
  16. ^
  17. In file included from c:/Kit/MinGW/x86/i686-w64-mingw32/include/combaseapi.h:156:0,
  18. from c:/Kit/MinGW/x86/i686-w64-mingw32/include/objbase.h:14,
  19. from c:/Kit/MinGW/x86/i686-w64-mingw32/include/ole2.h:17,
  20. from c:/Kit/MinGW/x86/i686-w64-mingw32/include/d3d11_1.h:12,
  21. from src/render/direct3d11/SDL_render_d3d11.c:34:
  22. c:/Kit/MinGW/x86/i686-w64-mingw32/include/dxgi.h:2501:1: note: previous declaration of 'IID_IDXGIDevice1' was here
  23. DEFINE_GUID(IID_IDXGIDevice1, 0x77db970f, 0x6276, 0x48ba, 0xba,0x28, 0x07,0x01,0x43,0xb4,0x39,0x2c);
  24. ^
  25. src/render/direct3d11/SDL_render_d3d11.c:143:19: error: static declaration of 'IID_ID3D11Texture2D' follows non-static declaration
  26. static const GUID IID_ID3D11Texture2D = { 0x6f15aaf2, 0xd208, 0x4e89, { 0x9a, 0xb4, 0x48, 0x95, 0x35, 0xd3, 0x4f, 0x9c } };
  27. ^
  28. In file included from c:/Kit/MinGW/x86/i686-w64-mingw32/include/combaseapi.h:156:0,
  29. from c:/Kit/MinGW/x86/i686-w64-mingw32/include/objbase.h:14,
  30. from c:/Kit/MinGW/x86/i686-w64-mingw32/include/ole2.h:17,
  31. from c:/Kit/MinGW/x86/i686-w64-mingw32/include/d3d11_1.h:12,
  32. from src/render/direct3d11/SDL_render_d3d11.c:34:
  33. c:/Kit/MinGW/x86/i686-w64-mingw32/include/d3d11.h:4554:1: note: previous declaration of 'IID_ID3D11Texture2D' was here
  34. DEFINE_GUID(IID_ID3D11Texture2D, 0x6f15aaf2, 0xd208, 0x4e89, 0x9a,0xb4, 0x48,0x95,0x35,0xd3,0x4f,0x9c);
  35. ^
  36. src/render/direct3d11/SDL_render_d3d11.c:144:19: error: static declaration of 'IID_ID3D11Device1' follows non-static declaration
  37. static const GUID IID_ID3D11Device1 = { 0xa04bfb29, 0x08ef, 0x43d6, { 0xa4, 0x9c, 0xa9, 0xbd, 0xbd, 0xcb, 0xe6, 0x86 } };
  38. ^
  39. In file included from c:/Kit/MinGW/x86/i686-w64-mingw32/include/combaseapi.h:156:0,
  40. from c:/Kit/MinGW/x86/i686-w64-mingw32/include/objbase.h:14,
  41. from c:/Kit/MinGW/x86/i686-w64-mingw32/include/ole2.h:17,
  42. from c:/Kit/MinGW/x86/i686-w64-mingw32/include/d3d11_1.h:12,
  43. from src/render/direct3d11/SDL_render_d3d11.c:34:
  44. c:/Kit/MinGW/x86/i686-w64-mingw32/include/d3d11_1.h:2351:1: note: previous declaration of 'IID_ID3D11Device1' was here
  45. DEFINE_GUID(IID_ID3D11Device1, 0xa04bfb29, 0x08ef, 0x43d6, 0xa4,0x9c, 0xa9,0xbd,0xbd,0xcb,0xe6,0x86);
  46. ^
  47. src/render/direct3d11/SDL_render_d3d11.c:145:19: error: static declaration of 'IID_ID3D11DeviceContext1' follows non-static declaration
  48. static const GUID IID_ID3D11DeviceContext1 = { 0xbb2c6faa, 0xb5fb, 0x4082, { 0x8e, 0x6b, 0x38, 0x8b, 0x8c, 0xfa, 0x90, 0xe1 } };
  49. ^
  50. In file included from c:/Kit/MinGW/x86/i686-w64-mingw32/include/combaseapi.h:156:0,
  51. from c:/Kit/MinGW/x86/i686-w64-mingw32/include/objbase.h:14,
  52. from c:/Kit/MinGW/x86/i686-w64-mingw32/include/ole2.h:17,
  53. from c:/Kit/MinGW/x86/i686-w64-mingw32/include/d3d11_1.h:12,
  54. from src/render/direct3d11/SDL_render_d3d11.c:34:
  55. c:/Kit/MinGW/x86/i686-w64-mingw32/include/d3d11_1.h:353:1: note: previous declaration of 'IID_ID3D11DeviceContext1' was here
  56. DEFINE_GUID(IID_ID3D11DeviceContext1, 0xbb2c6faa, 0xb5fb, 0x4082, 0x8e,0x6b, 0x38,0x8b,0x8c,0xfa,0x90,0xe1);
  57. ^
  58. src/render/direct3d11/SDL_render_d3d11.c:146:19: error: static declaration of 'IID_ID3D11Debug' follows non-static declaration
  59. static const GUID IID_ID3D11Debug = { 0x79cf2233, 0x7536, 0x4948, { 0x9d, 0x36, 0x1e, 0x46, 0x92, 0xdc, 0x57, 0x60 } };
  60. ^
  61. In file included from c:/Kit/MinGW/x86/i686-w64-mingw32/include/combaseapi.h:156:0,
  62. from c:/Kit/MinGW/x86/i686-w64-mingw32/include/objbase.h:14,
  63. from c:/Kit/MinGW/x86/i686-w64-mingw32/include/ole2.h:17,
  64. from c:/Kit/MinGW/x86/i686-w64-mingw32/include/d3d11_1.h:12,
  65. from src/render/direct3d11/SDL_render_d3d11.c:34:
  66. c:/Kit/MinGW/x86/i686-w64-mingw32/include/d3d11sdklayers.h:1228:1: note: previous declaration of 'IID_ID3D11Debug' was here
  67. DEFINE_GUID(IID_ID3D11Debug, 0x79cf2233, 0x7536, 0x4948, 0x9d,0x36, 0x1e,0x46,0x92,0xdc,0x57,0x60);
  68. ^
  69. src/render/direct3d11/SDL_render_d3d11.c: In function 'D3D11_CreateBlendMode':
  70. src/render/direct3d11/SDL_render_d3d11.c:964:46: error: expected ')' before string constant
  71. WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateBlendState", result);
  72. ^
  73. src/render/direct3d11/SDL_render_d3d11.c:964:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
  74. WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateBlendState", result);
  75. ^
  76. In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
  77. c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
  78. extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
  79. ^
  80. src/render/direct3d11/SDL_render_d3d11.c: In function 'D3D11_CreateDeviceResources':
  81. src/render/direct3d11/SDL_render_d3d11.c:1044:56: warning: passing argument 2 of 'CreateDXGIFactoryFunc' from incompatible pointer type [-Wincompatible-pointer-types]
  82. result = CreateDXGIFactoryFunc(&IID_IDXGIFactory2, &data->dxgiFactory);
  83. ^
  84. src/render/direct3d11/SDL_render_d3d11.c:1044:56: note: expected 'void **' but argument is of type 'IDXGIFactory2 ** {aka struct IDXGIFactory2 **}'
  85. src/render/direct3d11/SDL_render_d3d11.c:1046:46: error: expected ')' before string constant
  86. WIN_SetErrorFromHRESULT(__FUNCTION__ ", CreateDXGIFactory", result);
  87. ^
  88. src/render/direct3d11/SDL_render_d3d11.c:1046:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
  89. WIN_SetErrorFromHRESULT(__FUNCTION__ ", CreateDXGIFactory", result);
  90. ^
  91. In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
  92. c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
  93. extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
  94. ^
  95. src/render/direct3d11/SDL_render_d3d11.c:1053:46: error: expected ')' before string constant
  96. WIN_SetErrorFromHRESULT(__FUNCTION__ ", D3D11CreateDevice", result);
  97. ^
  98. src/render/direct3d11/SDL_render_d3d11.c:1053:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
  99. WIN_SetErrorFromHRESULT(__FUNCTION__ ", D3D11CreateDevice", result);
  100. ^
  101. In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
  102. c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
  103. extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
  104. ^
  105. src/render/direct3d11/SDL_render_d3d11.c:1082:46: error: expected ')' before string constant
  106. WIN_SetErrorFromHRESULT(__FUNCTION__ ", D3D11CreateDevice", result);
  107. ^
  108. src/render/direct3d11/SDL_render_d3d11.c:1082:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
  109. WIN_SetErrorFromHRESULT(__FUNCTION__ ", D3D11CreateDevice", result);
  110. ^
  111. In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
  112. c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
  113. extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
  114. ^
  115. In file included from c:/Kit/MinGW/x86/i686-w64-mingw32/include/d3d11_1.h:56:0,
  116. from src/render/direct3d11/SDL_render_d3d11.c:34:
  117. src/render/direct3d11/SDL_render_d3d11.c:1086:73: warning: passing argument 3 of 'd3dDevice->lpVtbl->QueryInterface' from incompatible pointer type [-Wincompatible-pointer-types]
  118. result = ID3D11Device_QueryInterface(d3dDevice, &IID_ID3D11Device1, &data->d3dDevice);
  119. ^
  120. src/render/direct3d11/SDL_render_d3d11.c:1086:73: note: expected 'void **' but argument is of type 'ID3D11Device1 ** {aka struct ID3D11Device1 **}'
  121. src/render/direct3d11/SDL_render_d3d11.c:1088:46: error: expected ')' before string constant
  122. WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device to ID3D11Device1", result);
  123. ^
  124. src/render/direct3d11/SDL_render_d3d11.c:1088:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
  125. WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device to ID3D11Device1", result);
  126. ^
  127. In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
  128. c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
  129. extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
  130. ^
  131. In file included from c:/Kit/MinGW/x86/i686-w64-mingw32/include/d3d11_1.h:56:0,
  132. from src/render/direct3d11/SDL_render_d3d11.c:34:
  133. src/render/direct3d11/SDL_render_d3d11.c:1092:88: warning: passing argument 3 of 'd3dContext->lpVtbl->QueryInterface' from incompatible pointer type [-Wincompatible-pointer-types]
  134. result = ID3D11DeviceContext_QueryInterface(d3dContext, &IID_ID3D11DeviceContext1, &data->d3dContext);
  135. ^
  136. src/render/direct3d11/SDL_render_d3d11.c:1092:88: note: expected 'void **' but argument is of type 'ID3D11DeviceContext1 ** {aka struct ID3D11DeviceContext1 **}'
  137. src/render/direct3d11/SDL_render_d3d11.c:1094:46: error: expected ')' before string constant
  138. WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11DeviceContext to ID3D11DeviceContext1", result);
  139. ^
  140. src/render/direct3d11/SDL_render_d3d11.c:1094:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
  141. WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11DeviceContext to ID3D11DeviceContext1", result);
  142. ^
  143. In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
  144. c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
  145. extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
  146. ^
  147. In file included from c:/Kit/MinGW/x86/i686-w64-mingw32/include/d3d11_1.h:56:0,
  148. from src/render/direct3d11/SDL_render_d3d11.c:34:
  149. src/render/direct3d11/SDL_render_d3d11.c:1098:72: warning: passing argument 3 of 'd3dDevice->lpVtbl->QueryInterface' from incompatible pointer type [-Wincompatible-pointer-types]
  150. result = ID3D11Device_QueryInterface(d3dDevice, &IID_IDXGIDevice1, &dxgiDevice);
  151. ^
  152. src/render/direct3d11/SDL_render_d3d11.c:1098:72: note: expected 'void **' but argument is of type 'IDXGIDevice1 ** {aka struct IDXGIDevice1 **}'
  153. src/render/direct3d11/SDL_render_d3d11.c:1100:46: error: expected ')' before string constant
  154. WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device to IDXGIDevice1", result);
  155. ^
  156. src/render/direct3d11/SDL_render_d3d11.c:1100:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
  157. WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device to IDXGIDevice1", result);
  158. ^
  159. In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
  160. c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
  161. extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
  162. ^
  163. src/render/direct3d11/SDL_render_d3d11.c:1109:46: error: expected ')' before string constant
  164. WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIDevice1::SetMaximumFrameLatency", result);
  165. ^
  166. src/render/direct3d11/SDL_render_d3d11.c:1109:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
  167. WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIDevice1::SetMaximumFrameLatency", result);
  168. ^
  169. In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
  170. c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
  171. extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
  172. ^
  173. src/render/direct3d11/SDL_render_d3d11.c:1138:39: error: expected ')' before string constant
  174. SDL_SetError(__FUNCTION__ ", Unexpected feature level: %d", data->featureLevel);
  175. ^
  176. src/render/direct3d11/SDL_render_d3d11.c:1151:46: error: expected ')' before string constant
  177. WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateVertexShader", result);
  178. ^
  179. src/render/direct3d11/SDL_render_d3d11.c:1151:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
  180. WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateVertexShader", result);
  181. ^
  182. In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
  183. c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
  184. extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
  185. ^
  186. src/render/direct3d11/SDL_render_d3d11.c:1164:46: error: expected ')' before string constant
  187. WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateInputLayout", result);
  188. ^
  189. src/render/direct3d11/SDL_render_d3d11.c:1164:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
  190. WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateInputLayout", result);
  191. ^
  192. In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
  193. c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
  194. extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
  195. ^
  196. src/render/direct3d11/SDL_render_d3d11.c:1176:46: error: expected ')' before string constant
  197. WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreatePixelShader ['color' shader]", result);
  198. ^
  199. src/render/direct3d11/SDL_render_d3d11.c:1176:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
  200. WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreatePixelShader ['color' shader]", result);
  201. ^
  202. In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
  203. c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
  204. extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
  205. ^
  206. src/render/direct3d11/SDL_render_d3d11.c:1187:46: error: expected ')' before string constant
  207. WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreatePixelShader ['textures' shader]", result);
  208. ^
  209. src/render/direct3d11/SDL_render_d3d11.c:1187:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
  210. WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreatePixelShader ['textures' shader]", result);
  211. ^
  212. In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
  213. c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
  214. extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
  215. ^
  216. src/render/direct3d11/SDL_render_d3d11.c:1198:46: error: expected ')' before string constant
  217. WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreatePixelShader ['yuv' shader]", result);
  218. ^
  219. src/render/direct3d11/SDL_render_d3d11.c:1198:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
  220. WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreatePixelShader ['yuv' shader]", result);
  221. ^
  222. In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
  223. c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
  224. extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
  225. ^
  226. src/render/direct3d11/SDL_render_d3d11.c:1213:46: error: expected ')' before string constant
  227. WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateBuffer [vertex shader constants]", result);
  228. ^
  229. src/render/direct3d11/SDL_render_d3d11.c:1213:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
  230. WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateBuffer [vertex shader constants]", result);
  231. ^
  232. In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
  233. c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
  234. extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
  235. ^
  236. src/render/direct3d11/SDL_render_d3d11.c:1233:46: error: expected ')' before string constant
  237. WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateSamplerState [nearest-pixel filter]", result);
  238. ^
  239. src/render/direct3d11/SDL_render_d3d11.c:1233:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
  240. WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateSamplerState [nearest-pixel filter]", result);
  241. ^
  242. In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
  243. c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
  244. extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
  245. ^
  246. src/render/direct3d11/SDL_render_d3d11.c:1243:46: error: expected ')' before string constant
  247. WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateSamplerState [linear filter]", result);
  248. ^
  249. src/render/direct3d11/SDL_render_d3d11.c:1243:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
  250. WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateSamplerState [linear filter]", result);
  251. ^
  252. In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
  253. c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
  254. extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
  255. ^
  256. src/render/direct3d11/SDL_render_d3d11.c:1261:46: error: expected ')' before string constant
  257. WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateRasterizerState [main rasterizer]", result);
  258. ^
  259. src/render/direct3d11/SDL_render_d3d11.c:1261:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
  260. WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateRasterizerState [main rasterizer]", result);
  261. ^
  262. In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
  263. c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
  264. extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
  265. ^
  266. src/render/direct3d11/SDL_render_d3d11.c:1268:46: error: expected ')' before string constant
  267. WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateRasterizerState [clipped rasterizer]", result);
  268. ^
  269. src/render/direct3d11/SDL_render_d3d11.c:1268:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
  270. WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateRasterizerState [clipped rasterizer]", result);
  271. ^
  272. In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
  273. c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
  274. extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
  275. ^
  276. src/render/direct3d11/SDL_render_d3d11.c:979:19: warning: unused variable 'd3dAdapter' [-Wunused-variable]
  277. IDXGIAdapter *d3dAdapter = NULL;
  278. ^
  279. src/render/direct3d11/SDL_render_d3d11.c: In function 'D3D11_GetViewportAlignedD3DRect':
  280. src/render/direct3d11/SDL_render_d3d11.c:1361:23: warning: unused variable 'data' [-Wunused-variable]
  281. D3D11_RenderData *data = (D3D11_RenderData *) renderer->driverdata;
  282. ^
  283. src/render/direct3d11/SDL_render_d3d11.c: In function 'D3D11_CreateSwapChain':
  284. src/render/direct3d11/SDL_render_d3d11.c:1447:50: error: expected ')' before string constant
  285. WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIFactory2::CreateSwapChainForCoreWindow", result);
  286. ^
  287. src/render/direct3d11/SDL_render_d3d11.c:1447:13: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
  288. WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIFactory2::CreateSwapChainForCoreWindow", result);
  289. ^
  290. In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
  291. c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
  292. extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
  293. ^
  294. src/render/direct3d11/SDL_render_d3d11.c:1457:50: error: expected ')' before string constant
  295. WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIFactory2::CreateSwapChainForComposition", result);
  296. ^
  297. src/render/direct3d11/SDL_render_d3d11.c:1457:13: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
  298. WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIFactory2::CreateSwapChainForComposition", result);
  299. ^
  300. In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
  301. c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
  302. extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
  303. ^
  304. src/render/direct3d11/SDL_render_d3d11.c:1468:35: error: expected ')' before string constant
  305. SDL_SetError(__FUNCTION__ ", XAML support is not yet available for Windows Phone");
  306. ^
  307. src/render/direct3d11/SDL_render_d3d11.c:1487:50: error: expected ')' before string constant
  308. WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIFactory2::CreateSwapChainForHwnd", result);
  309. ^
  310. src/render/direct3d11/SDL_render_d3d11.c:1487:13: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
  311. WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIFactory2::CreateSwapChainForHwnd", result);
  312. ^
  313. In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
  314. c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
  315. extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
  316. ^
  317. src/render/direct3d11/SDL_render_d3d11.c: In function 'D3D11_CreateWindowSizeDependentResources':
  318. src/render/direct3d11/SDL_render_d3d11.c:1548:50: error: expected ')' before string constant
  319. WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGISwapChain::ResizeBuffers", result);
  320. ^
  321. src/render/direct3d11/SDL_render_d3d11.c:1548:13: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
  322. WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGISwapChain::ResizeBuffers", result);
  323. ^
  324. In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
  325. c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
  326. extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
  327. ^
  328. src/render/direct3d11/SDL_render_d3d11.c:1579:50: error: expected ')' before string constant
  329. WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGISwapChain1::SetRotation", result);
  330. ^
  331. src/render/direct3d11/SDL_render_d3d11.c:1579:13: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
  332. WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGISwapChain1::SetRotation", result);
  333. ^
  334. In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
  335. c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
  336. extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
  337. ^
  338. In file included from c:/Kit/MinGW/x86/i686-w64-mingw32/include/dxgi1_2.h:42:0,
  339. from c:/Kit/MinGW/x86/i686-w64-mingw32/include/d3d11_1.h:54,
  340. from src/render/direct3d11/SDL_render_d3d11.c:34:
  341. src/render/direct3d11/SDL_render_d3d11.c:1588:9: warning: passing argument 4 of 'data->swapChain->lpVtbl->GetBuffer' from incompatible pointer type [-Wincompatible-pointer-types]
  342. &backBuffer
  343. ^
  344. src/render/direct3d11/SDL_render_d3d11.c:1588:9: note: expected 'void **' but argument is of type 'ID3D11Texture2D ** {aka struct ID3D11Texture2D **}'
  345. src/render/direct3d11/SDL_render_d3d11.c:1591:46: error: expected ')' before string constant
  346. WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGISwapChain::GetBuffer [back-buffer]", result);
  347. ^
  348. src/render/direct3d11/SDL_render_d3d11.c:1591:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
  349. WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGISwapChain::GetBuffer [back-buffer]", result);
  350. ^
  351. In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
  352. c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
  353. extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
  354. ^
  355. src/render/direct3d11/SDL_render_d3d11.c:1602:46: error: expected ')' before string constant
  356. WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device::CreateRenderTargetView", result);
  357. ^
  358. src/render/direct3d11/SDL_render_d3d11.c:1602:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
  359. WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device::CreateRenderTargetView", result);
  360. ^
  361. In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
  362. c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
  363. extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
  364. ^
  365. src/render/direct3d11/SDL_render_d3d11.c: In function 'D3D11_UpdateForWindowSizeChange':
  366. src/render/direct3d11/SDL_render_d3d11.c:1621:23: warning: unused variable 'data' [-Wunused-variable]
  367. D3D11_RenderData *data = (D3D11_RenderData *)renderer->driverdata;
  368. ^
  369. src/render/direct3d11/SDL_render_d3d11.c: In function 'D3D11_HandleDeviceLost':
  370. src/render/direct3d11/SDL_render_d3d11.c:1628:23: warning: unused variable 'data' [-Wunused-variable]
  371. D3D11_RenderData *data = (D3D11_RenderData *) renderer->driverdata;
  372. ^
  373. src/render/direct3d11/SDL_render_d3d11.c: In function 'D3D11_CreateTexture':
  374. src/render/direct3d11/SDL_render_d3d11.c:1705:23: warning: comparison between 'DXGI_FORMAT {aka enum DXGI_FORMAT}' and 'enum <anonymous>' [-Wenum-compare]
  375. if (textureFormat == SDL_PIXELFORMAT_UNKNOWN) {
  376. ^
  377. src/render/direct3d11/SDL_render_d3d11.c:1750:46: error: expected ')' before string constant
  378. WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateTexture2D", result);
  379. ^
  380. src/render/direct3d11/SDL_render_d3d11.c:1750:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
  381. WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateTexture2D", result);
  382. ^
  383. In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
  384. c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
  385. extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
  386. ^
  387. src/render/direct3d11/SDL_render_d3d11.c:1768:50: error: expected ')' before string constant
  388. WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateTexture2D", result);
  389. ^
  390. src/render/direct3d11/SDL_render_d3d11.c:1768:13: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
  391. WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateTexture2D", result);
  392. ^
  393. In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
  394. c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
  395. extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
  396. ^
  397. src/render/direct3d11/SDL_render_d3d11.c:1779:50: error: expected ')' before string constant
  398. WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateTexture2D", result);
  399. ^
  400. src/render/direct3d11/SDL_render_d3d11.c:1779:13: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
  401. WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateTexture2D", result);
  402. ^
  403. In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
  404. c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
  405. extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
  406. ^
  407. src/render/direct3d11/SDL_render_d3d11.c:1795:46: error: expected ')' before string constant
  408. WIN_SetErrorFromHRESULT(__FUNCTION__ "ID3D11Device1::CreateShaderResourceView", result);
  409. ^
  410. src/render/direct3d11/SDL_render_d3d11.c:1795:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
  411. WIN_SetErrorFromHRESULT(__FUNCTION__ "ID3D11Device1::CreateShaderResourceView", result);
  412. ^
  413. In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
  414. c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
  415. extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
  416. ^
  417. src/render/direct3d11/SDL_render_d3d11.c:1807:50: error: expected ')' before string constant
  418. WIN_SetErrorFromHRESULT(__FUNCTION__ "ID3D11Device1::CreateShaderResourceView", result);
  419. ^
  420. src/render/direct3d11/SDL_render_d3d11.c:1807:13: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
  421. WIN_SetErrorFromHRESULT(__FUNCTION__ "ID3D11Device1::CreateShaderResourceView", result);
  422. ^
  423. In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
  424. c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
  425. extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
  426. ^
  427. src/render/direct3d11/SDL_render_d3d11.c:1817:50: error: expected ')' before string constant
  428. WIN_SetErrorFromHRESULT(__FUNCTION__ "ID3D11Device1::CreateShaderResourceView", result);
  429. ^
  430. src/render/direct3d11/SDL_render_d3d11.c:1817:13: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
  431. WIN_SetErrorFromHRESULT(__FUNCTION__ "ID3D11Device1::CreateShaderResourceView", result);
  432. ^
  433. In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
  434. c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
  435. extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
  436. ^
  437. src/render/direct3d11/SDL_render_d3d11.c:1834:50: error: expected ')' before string constant
  438. WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateRenderTargetView", result);
  439. ^
  440. src/render/direct3d11/SDL_render_d3d11.c:1834:13: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
  441. WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateRenderTargetView", result);
  442. ^
  443. In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
  444. c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
  445. extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
  446. ^
  447. src/render/direct3d11/SDL_render_d3d11.c: In function 'D3D11_UpdateTextureInternal':
  448. src/render/direct3d11/SDL_render_d3d11.c:1890:46: error: expected ')' before string constant
  449. WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateTexture2D [create staging texture]", result);
  450. ^
  451. src/render/direct3d11/SDL_render_d3d11.c:1890:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
  452. WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateTexture2D [create staging texture]", result);
  453. ^
  454. In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
  455. c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
  456. extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
  457. ^
  458. src/render/direct3d11/SDL_render_d3d11.c:1903:46: error: expected ')' before string constant
  459. WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11DeviceContext1::Map [map staging texture]", result);
  460. ^
  461. src/render/direct3d11/SDL_render_d3d11.c:1903:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
  462. WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11DeviceContext1::Map [map staging texture]", result);
  463. ^
  464. In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
  465. c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
  466. extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
  467. ^
  468. src/render/direct3d11/SDL_render_d3d11.c: In function 'D3D11_LockTexture':
  469. src/render/direct3d11/SDL_render_d3d11.c:2065:46: error: expected ')' before string constant
  470. WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateTexture2D [create staging texture]", result);
  471. ^
  472. src/render/direct3d11/SDL_render_d3d11.c:2065:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
  473. WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateTexture2D [create staging texture]", result);
  474. ^
  475. In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
  476. c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
  477. extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
  478. ^
  479. src/render/direct3d11/SDL_render_d3d11.c:2078:46: error: expected ')' before string constant
  480. WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11DeviceContext1::Map [map staging texture]", result);
  481. ^
  482. src/render/direct3d11/SDL_render_d3d11.c:2078:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
  483. WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11DeviceContext1::Map [map staging texture]", result);
  484. ^
  485. In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
  486. c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
  487. extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
  488. ^
  489. src/render/direct3d11/SDL_render_d3d11.c: In function 'D3D11_UpdateVertexBuffer':
  490. src/render/direct3d11/SDL_render_d3d11.c:2362:50: error: expected ')' before string constant
  491. WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11DeviceContext1::Map [vertex buffer]", result);
  492. ^
  493. src/render/direct3d11/SDL_render_d3d11.c:2362:13: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
  494. WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11DeviceContext1::Map [vertex buffer]", result);
  495. ^
  496. In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
  497. c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
  498. extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
  499. ^
  500. src/render/direct3d11/SDL_render_d3d11.c:2386:50: error: expected ')' before string constant
  501. WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateBuffer [vertex buffer]", result);
  502. ^
  503. src/render/direct3d11/SDL_render_d3d11.c:2386:13: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
  504. WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateBuffer [vertex buffer]", result);
  505. ^
  506. In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
  507. c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
  508. extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
  509. ^
  510. In file included from c:/Kit/MinGW/x86/i686-w64-mingw32/include/dxgi1_2.h:42:0,
  511. from c:/Kit/MinGW/x86/i686-w64-mingw32/include/d3d11_1.h:54,
  512. from src/render/direct3d11/SDL_render_d3d11.c:34:
  513. src/render/direct3d11/SDL_render_d3d11.c: In function 'D3D11_RenderReadPixels':
  514. src/render/direct3d11/SDL_render_d3d11.c:2853:9: warning: passing argument 4 of 'data->swapChain->lpVtbl->GetBuffer' from incompatible pointer type [-Wincompatible-pointer-types]
  515. &backBuffer
  516. ^
  517. src/render/direct3d11/SDL_render_d3d11.c:2853:9: note: expected 'void **' but argument is of type 'ID3D11Texture2D ** {aka struct ID3D11Texture2D **}'
  518. src/render/direct3d11/SDL_render_d3d11.c:2856:46: error: expected ')' before string constant
  519. WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGISwapChain1::GetBuffer [get back buffer]", result);
  520. ^
  521. src/render/direct3d11/SDL_render_d3d11.c:2856:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
  522. WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGISwapChain1::GetBuffer [get back buffer]", result);
  523. ^
  524. In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
  525. c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
  526. extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
  527. ^
  528. src/render/direct3d11/SDL_render_d3d11.c:2873:46: error: expected ')' before string constant
  529. WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateTexture2D [create staging texture]", result);
  530. ^
  531. src/render/direct3d11/SDL_render_d3d11.c:2873:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
  532. WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateTexture2D [create staging texture]", result);
  533. ^
  534. In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
  535. c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
  536. extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
  537. ^
  538. src/render/direct3d11/SDL_render_d3d11.c:2905:46: error: expected ')' before string constant
  539. WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11DeviceContext1::Map [map staging texture]", result);
  540. ^
  541. src/render/direct3d11/SDL_render_d3d11.c:2905:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
  542. WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11DeviceContext1::Map [map staging texture]", result);
  543. ^
  544. In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
  545. c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
  546. extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
  547. ^
  548. src/render/direct3d11/SDL_render_d3d11.c:2924:71: error: expected ')' before string constant
  549. SDL_snprintf(errorMessage, sizeof(errorMessage), __FUNCTION__ ", Convert Pixels failed: %s", SDL_GetError());
  550. ^
  551. src/render/direct3d11/SDL_render_d3d11.c: In function 'D3D11_RenderPresent':
  552. src/render/direct3d11/SDL_render_d3d11.c:2994:50: error: expected ')' before string constant
  553. WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGISwapChain::Present", result);
  554. ^
  555. src/render/direct3d11/SDL_render_d3d11.c:2994:13: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
  556. WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGISwapChain::Present", result);
  557. ^
  558. In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
  559. c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
  560. extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
  561. ^
  562. make: *** [build/SDL_render_d3d11.lo] Error 1
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