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- /bin/sh build-scripts/updaterev.sh
- CC build/SDL_render_d3d11.lo
- src/render/direct3d11/SDL_render_d3d11.c:140:19: error: static declaration of 'IID_IDXGIFactory2' follows non-static declaration
- static const GUID IID_IDXGIFactory2 = { 0x50c83a1c, 0xe072, 0x4c48, { 0x87, 0xb0, 0x36, 0x30, 0xfa, 0x36, 0xa6, 0xd0 } };
- ^
- In file included from c:/Kit/MinGW/x86/i686-w64-mingw32/include/combaseapi.h:156:0,
- from c:/Kit/MinGW/x86/i686-w64-mingw32/include/objbase.h:14,
- from c:/Kit/MinGW/x86/i686-w64-mingw32/include/ole2.h:17,
- from c:/Kit/MinGW/x86/i686-w64-mingw32/include/d3d11_1.h:12,
- from src/render/direct3d11/SDL_render_d3d11.c:34:
- c:/Kit/MinGW/x86/i686-w64-mingw32/include/dxgi1_2.h:764:1: note: previous declaration of 'IID_IDXGIFactory2' was here
- DEFINE_GUID(IID_IDXGIFactory2, 0x50c83a1c, 0xe072, 0x4c48, 0x87,0xb0, 0x36,0x30,0xfa,0x36,0xa6,0xd0);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:141:19: error: static declaration of 'IID_IDXGIDevice1' follows non-static declaration
- static const GUID IID_IDXGIDevice1 = { 0x77db970f, 0x6276, 0x48ba, { 0xba, 0x28, 0x07, 0x01, 0x43, 0xb4, 0x39, 0x2c } };
- ^
- In file included from c:/Kit/MinGW/x86/i686-w64-mingw32/include/combaseapi.h:156:0,
- from c:/Kit/MinGW/x86/i686-w64-mingw32/include/objbase.h:14,
- from c:/Kit/MinGW/x86/i686-w64-mingw32/include/ole2.h:17,
- from c:/Kit/MinGW/x86/i686-w64-mingw32/include/d3d11_1.h:12,
- from src/render/direct3d11/SDL_render_d3d11.c:34:
- c:/Kit/MinGW/x86/i686-w64-mingw32/include/dxgi.h:2501:1: note: previous declaration of 'IID_IDXGIDevice1' was here
- DEFINE_GUID(IID_IDXGIDevice1, 0x77db970f, 0x6276, 0x48ba, 0xba,0x28, 0x07,0x01,0x43,0xb4,0x39,0x2c);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:143:19: error: static declaration of 'IID_ID3D11Texture2D' follows non-static declaration
- static const GUID IID_ID3D11Texture2D = { 0x6f15aaf2, 0xd208, 0x4e89, { 0x9a, 0xb4, 0x48, 0x95, 0x35, 0xd3, 0x4f, 0x9c } };
- ^
- In file included from c:/Kit/MinGW/x86/i686-w64-mingw32/include/combaseapi.h:156:0,
- from c:/Kit/MinGW/x86/i686-w64-mingw32/include/objbase.h:14,
- from c:/Kit/MinGW/x86/i686-w64-mingw32/include/ole2.h:17,
- from c:/Kit/MinGW/x86/i686-w64-mingw32/include/d3d11_1.h:12,
- from src/render/direct3d11/SDL_render_d3d11.c:34:
- c:/Kit/MinGW/x86/i686-w64-mingw32/include/d3d11.h:4554:1: note: previous declaration of 'IID_ID3D11Texture2D' was here
- DEFINE_GUID(IID_ID3D11Texture2D, 0x6f15aaf2, 0xd208, 0x4e89, 0x9a,0xb4, 0x48,0x95,0x35,0xd3,0x4f,0x9c);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:144:19: error: static declaration of 'IID_ID3D11Device1' follows non-static declaration
- static const GUID IID_ID3D11Device1 = { 0xa04bfb29, 0x08ef, 0x43d6, { 0xa4, 0x9c, 0xa9, 0xbd, 0xbd, 0xcb, 0xe6, 0x86 } };
- ^
- In file included from c:/Kit/MinGW/x86/i686-w64-mingw32/include/combaseapi.h:156:0,
- from c:/Kit/MinGW/x86/i686-w64-mingw32/include/objbase.h:14,
- from c:/Kit/MinGW/x86/i686-w64-mingw32/include/ole2.h:17,
- from c:/Kit/MinGW/x86/i686-w64-mingw32/include/d3d11_1.h:12,
- from src/render/direct3d11/SDL_render_d3d11.c:34:
- c:/Kit/MinGW/x86/i686-w64-mingw32/include/d3d11_1.h:2351:1: note: previous declaration of 'IID_ID3D11Device1' was here
- DEFINE_GUID(IID_ID3D11Device1, 0xa04bfb29, 0x08ef, 0x43d6, 0xa4,0x9c, 0xa9,0xbd,0xbd,0xcb,0xe6,0x86);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:145:19: error: static declaration of 'IID_ID3D11DeviceContext1' follows non-static declaration
- static const GUID IID_ID3D11DeviceContext1 = { 0xbb2c6faa, 0xb5fb, 0x4082, { 0x8e, 0x6b, 0x38, 0x8b, 0x8c, 0xfa, 0x90, 0xe1 } };
- ^
- In file included from c:/Kit/MinGW/x86/i686-w64-mingw32/include/combaseapi.h:156:0,
- from c:/Kit/MinGW/x86/i686-w64-mingw32/include/objbase.h:14,
- from c:/Kit/MinGW/x86/i686-w64-mingw32/include/ole2.h:17,
- from c:/Kit/MinGW/x86/i686-w64-mingw32/include/d3d11_1.h:12,
- from src/render/direct3d11/SDL_render_d3d11.c:34:
- c:/Kit/MinGW/x86/i686-w64-mingw32/include/d3d11_1.h:353:1: note: previous declaration of 'IID_ID3D11DeviceContext1' was here
- DEFINE_GUID(IID_ID3D11DeviceContext1, 0xbb2c6faa, 0xb5fb, 0x4082, 0x8e,0x6b, 0x38,0x8b,0x8c,0xfa,0x90,0xe1);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:146:19: error: static declaration of 'IID_ID3D11Debug' follows non-static declaration
- static const GUID IID_ID3D11Debug = { 0x79cf2233, 0x7536, 0x4948, { 0x9d, 0x36, 0x1e, 0x46, 0x92, 0xdc, 0x57, 0x60 } };
- ^
- In file included from c:/Kit/MinGW/x86/i686-w64-mingw32/include/combaseapi.h:156:0,
- from c:/Kit/MinGW/x86/i686-w64-mingw32/include/objbase.h:14,
- from c:/Kit/MinGW/x86/i686-w64-mingw32/include/ole2.h:17,
- from c:/Kit/MinGW/x86/i686-w64-mingw32/include/d3d11_1.h:12,
- from src/render/direct3d11/SDL_render_d3d11.c:34:
- c:/Kit/MinGW/x86/i686-w64-mingw32/include/d3d11sdklayers.h:1228:1: note: previous declaration of 'IID_ID3D11Debug' was here
- DEFINE_GUID(IID_ID3D11Debug, 0x79cf2233, 0x7536, 0x4948, 0x9d,0x36, 0x1e,0x46,0x92,0xdc,0x57,0x60);
- ^
- src/render/direct3d11/SDL_render_d3d11.c: In function 'D3D11_CreateBlendMode':
- src/render/direct3d11/SDL_render_d3d11.c:964:46: error: expected ')' before string constant
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateBlendState", result);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:964:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateBlendState", result);
- ^
- In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
- c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
- extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
- ^
- src/render/direct3d11/SDL_render_d3d11.c: In function 'D3D11_CreateDeviceResources':
- src/render/direct3d11/SDL_render_d3d11.c:1044:56: warning: passing argument 2 of 'CreateDXGIFactoryFunc' from incompatible pointer type [-Wincompatible-pointer-types]
- result = CreateDXGIFactoryFunc(&IID_IDXGIFactory2, &data->dxgiFactory);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:1044:56: note: expected 'void **' but argument is of type 'IDXGIFactory2 ** {aka struct IDXGIFactory2 **}'
- src/render/direct3d11/SDL_render_d3d11.c:1046:46: error: expected ')' before string constant
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", CreateDXGIFactory", result);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:1046:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", CreateDXGIFactory", result);
- ^
- In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
- c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
- extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:1053:46: error: expected ')' before string constant
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", D3D11CreateDevice", result);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:1053:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", D3D11CreateDevice", result);
- ^
- In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
- c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
- extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:1082:46: error: expected ')' before string constant
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", D3D11CreateDevice", result);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:1082:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", D3D11CreateDevice", result);
- ^
- In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
- c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
- extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
- ^
- In file included from c:/Kit/MinGW/x86/i686-w64-mingw32/include/d3d11_1.h:56:0,
- from src/render/direct3d11/SDL_render_d3d11.c:34:
- src/render/direct3d11/SDL_render_d3d11.c:1086:73: warning: passing argument 3 of 'd3dDevice->lpVtbl->QueryInterface' from incompatible pointer type [-Wincompatible-pointer-types]
- result = ID3D11Device_QueryInterface(d3dDevice, &IID_ID3D11Device1, &data->d3dDevice);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:1086:73: note: expected 'void **' but argument is of type 'ID3D11Device1 ** {aka struct ID3D11Device1 **}'
- src/render/direct3d11/SDL_render_d3d11.c:1088:46: error: expected ')' before string constant
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device to ID3D11Device1", result);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:1088:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device to ID3D11Device1", result);
- ^
- In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
- c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
- extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
- ^
- In file included from c:/Kit/MinGW/x86/i686-w64-mingw32/include/d3d11_1.h:56:0,
- from src/render/direct3d11/SDL_render_d3d11.c:34:
- src/render/direct3d11/SDL_render_d3d11.c:1092:88: warning: passing argument 3 of 'd3dContext->lpVtbl->QueryInterface' from incompatible pointer type [-Wincompatible-pointer-types]
- result = ID3D11DeviceContext_QueryInterface(d3dContext, &IID_ID3D11DeviceContext1, &data->d3dContext);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:1092:88: note: expected 'void **' but argument is of type 'ID3D11DeviceContext1 ** {aka struct ID3D11DeviceContext1 **}'
- src/render/direct3d11/SDL_render_d3d11.c:1094:46: error: expected ')' before string constant
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11DeviceContext to ID3D11DeviceContext1", result);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:1094:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11DeviceContext to ID3D11DeviceContext1", result);
- ^
- In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
- c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
- extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
- ^
- In file included from c:/Kit/MinGW/x86/i686-w64-mingw32/include/d3d11_1.h:56:0,
- from src/render/direct3d11/SDL_render_d3d11.c:34:
- src/render/direct3d11/SDL_render_d3d11.c:1098:72: warning: passing argument 3 of 'd3dDevice->lpVtbl->QueryInterface' from incompatible pointer type [-Wincompatible-pointer-types]
- result = ID3D11Device_QueryInterface(d3dDevice, &IID_IDXGIDevice1, &dxgiDevice);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:1098:72: note: expected 'void **' but argument is of type 'IDXGIDevice1 ** {aka struct IDXGIDevice1 **}'
- src/render/direct3d11/SDL_render_d3d11.c:1100:46: error: expected ')' before string constant
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device to IDXGIDevice1", result);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:1100:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device to IDXGIDevice1", result);
- ^
- In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
- c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
- extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:1109:46: error: expected ')' before string constant
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIDevice1::SetMaximumFrameLatency", result);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:1109:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIDevice1::SetMaximumFrameLatency", result);
- ^
- In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
- c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
- extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:1138:39: error: expected ')' before string constant
- SDL_SetError(__FUNCTION__ ", Unexpected feature level: %d", data->featureLevel);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:1151:46: error: expected ')' before string constant
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateVertexShader", result);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:1151:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateVertexShader", result);
- ^
- In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
- c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
- extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:1164:46: error: expected ')' before string constant
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateInputLayout", result);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:1164:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateInputLayout", result);
- ^
- In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
- c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
- extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:1176:46: error: expected ')' before string constant
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreatePixelShader ['color' shader]", result);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:1176:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreatePixelShader ['color' shader]", result);
- ^
- In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
- c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
- extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:1187:46: error: expected ')' before string constant
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreatePixelShader ['textures' shader]", result);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:1187:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreatePixelShader ['textures' shader]", result);
- ^
- In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
- c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
- extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:1198:46: error: expected ')' before string constant
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreatePixelShader ['yuv' shader]", result);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:1198:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreatePixelShader ['yuv' shader]", result);
- ^
- In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
- c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
- extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:1213:46: error: expected ')' before string constant
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateBuffer [vertex shader constants]", result);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:1213:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateBuffer [vertex shader constants]", result);
- ^
- In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
- c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
- extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:1233:46: error: expected ')' before string constant
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateSamplerState [nearest-pixel filter]", result);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:1233:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateSamplerState [nearest-pixel filter]", result);
- ^
- In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
- c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
- extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:1243:46: error: expected ')' before string constant
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateSamplerState [linear filter]", result);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:1243:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateSamplerState [linear filter]", result);
- ^
- In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
- c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
- extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:1261:46: error: expected ')' before string constant
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateRasterizerState [main rasterizer]", result);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:1261:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateRasterizerState [main rasterizer]", result);
- ^
- In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
- c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
- extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:1268:46: error: expected ')' before string constant
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateRasterizerState [clipped rasterizer]", result);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:1268:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateRasterizerState [clipped rasterizer]", result);
- ^
- In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
- c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
- extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:979:19: warning: unused variable 'd3dAdapter' [-Wunused-variable]
- IDXGIAdapter *d3dAdapter = NULL;
- ^
- src/render/direct3d11/SDL_render_d3d11.c: In function 'D3D11_GetViewportAlignedD3DRect':
- src/render/direct3d11/SDL_render_d3d11.c:1361:23: warning: unused variable 'data' [-Wunused-variable]
- D3D11_RenderData *data = (D3D11_RenderData *) renderer->driverdata;
- ^
- src/render/direct3d11/SDL_render_d3d11.c: In function 'D3D11_CreateSwapChain':
- src/render/direct3d11/SDL_render_d3d11.c:1447:50: error: expected ')' before string constant
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIFactory2::CreateSwapChainForCoreWindow", result);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:1447:13: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIFactory2::CreateSwapChainForCoreWindow", result);
- ^
- In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
- c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
- extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:1457:50: error: expected ')' before string constant
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIFactory2::CreateSwapChainForComposition", result);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:1457:13: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIFactory2::CreateSwapChainForComposition", result);
- ^
- In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
- c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
- extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:1468:35: error: expected ')' before string constant
- SDL_SetError(__FUNCTION__ ", XAML support is not yet available for Windows Phone");
- ^
- src/render/direct3d11/SDL_render_d3d11.c:1487:50: error: expected ')' before string constant
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIFactory2::CreateSwapChainForHwnd", result);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:1487:13: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIFactory2::CreateSwapChainForHwnd", result);
- ^
- In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
- c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
- extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
- ^
- src/render/direct3d11/SDL_render_d3d11.c: In function 'D3D11_CreateWindowSizeDependentResources':
- src/render/direct3d11/SDL_render_d3d11.c:1548:50: error: expected ')' before string constant
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGISwapChain::ResizeBuffers", result);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:1548:13: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGISwapChain::ResizeBuffers", result);
- ^
- In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
- c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
- extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:1579:50: error: expected ')' before string constant
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGISwapChain1::SetRotation", result);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:1579:13: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGISwapChain1::SetRotation", result);
- ^
- In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
- c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
- extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
- ^
- In file included from c:/Kit/MinGW/x86/i686-w64-mingw32/include/dxgi1_2.h:42:0,
- from c:/Kit/MinGW/x86/i686-w64-mingw32/include/d3d11_1.h:54,
- from src/render/direct3d11/SDL_render_d3d11.c:34:
- src/render/direct3d11/SDL_render_d3d11.c:1588:9: warning: passing argument 4 of 'data->swapChain->lpVtbl->GetBuffer' from incompatible pointer type [-Wincompatible-pointer-types]
- &backBuffer
- ^
- src/render/direct3d11/SDL_render_d3d11.c:1588:9: note: expected 'void **' but argument is of type 'ID3D11Texture2D ** {aka struct ID3D11Texture2D **}'
- src/render/direct3d11/SDL_render_d3d11.c:1591:46: error: expected ')' before string constant
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGISwapChain::GetBuffer [back-buffer]", result);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:1591:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGISwapChain::GetBuffer [back-buffer]", result);
- ^
- In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
- c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
- extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:1602:46: error: expected ')' before string constant
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device::CreateRenderTargetView", result);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:1602:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device::CreateRenderTargetView", result);
- ^
- In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
- c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
- extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
- ^
- src/render/direct3d11/SDL_render_d3d11.c: In function 'D3D11_UpdateForWindowSizeChange':
- src/render/direct3d11/SDL_render_d3d11.c:1621:23: warning: unused variable 'data' [-Wunused-variable]
- D3D11_RenderData *data = (D3D11_RenderData *)renderer->driverdata;
- ^
- src/render/direct3d11/SDL_render_d3d11.c: In function 'D3D11_HandleDeviceLost':
- src/render/direct3d11/SDL_render_d3d11.c:1628:23: warning: unused variable 'data' [-Wunused-variable]
- D3D11_RenderData *data = (D3D11_RenderData *) renderer->driverdata;
- ^
- src/render/direct3d11/SDL_render_d3d11.c: In function 'D3D11_CreateTexture':
- src/render/direct3d11/SDL_render_d3d11.c:1705:23: warning: comparison between 'DXGI_FORMAT {aka enum DXGI_FORMAT}' and 'enum <anonymous>' [-Wenum-compare]
- if (textureFormat == SDL_PIXELFORMAT_UNKNOWN) {
- ^
- src/render/direct3d11/SDL_render_d3d11.c:1750:46: error: expected ')' before string constant
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateTexture2D", result);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:1750:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateTexture2D", result);
- ^
- In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
- c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
- extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:1768:50: error: expected ')' before string constant
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateTexture2D", result);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:1768:13: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateTexture2D", result);
- ^
- In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
- c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
- extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:1779:50: error: expected ')' before string constant
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateTexture2D", result);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:1779:13: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateTexture2D", result);
- ^
- In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
- c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
- extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:1795:46: error: expected ')' before string constant
- WIN_SetErrorFromHRESULT(__FUNCTION__ "ID3D11Device1::CreateShaderResourceView", result);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:1795:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
- WIN_SetErrorFromHRESULT(__FUNCTION__ "ID3D11Device1::CreateShaderResourceView", result);
- ^
- In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
- c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
- extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:1807:50: error: expected ')' before string constant
- WIN_SetErrorFromHRESULT(__FUNCTION__ "ID3D11Device1::CreateShaderResourceView", result);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:1807:13: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
- WIN_SetErrorFromHRESULT(__FUNCTION__ "ID3D11Device1::CreateShaderResourceView", result);
- ^
- In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
- c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
- extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:1817:50: error: expected ')' before string constant
- WIN_SetErrorFromHRESULT(__FUNCTION__ "ID3D11Device1::CreateShaderResourceView", result);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:1817:13: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
- WIN_SetErrorFromHRESULT(__FUNCTION__ "ID3D11Device1::CreateShaderResourceView", result);
- ^
- In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
- c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
- extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:1834:50: error: expected ')' before string constant
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateRenderTargetView", result);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:1834:13: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateRenderTargetView", result);
- ^
- In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
- c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
- extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
- ^
- src/render/direct3d11/SDL_render_d3d11.c: In function 'D3D11_UpdateTextureInternal':
- src/render/direct3d11/SDL_render_d3d11.c:1890:46: error: expected ')' before string constant
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateTexture2D [create staging texture]", result);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:1890:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateTexture2D [create staging texture]", result);
- ^
- In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
- c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
- extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:1903:46: error: expected ')' before string constant
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11DeviceContext1::Map [map staging texture]", result);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:1903:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11DeviceContext1::Map [map staging texture]", result);
- ^
- In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
- c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
- extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
- ^
- src/render/direct3d11/SDL_render_d3d11.c: In function 'D3D11_LockTexture':
- src/render/direct3d11/SDL_render_d3d11.c:2065:46: error: expected ')' before string constant
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateTexture2D [create staging texture]", result);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:2065:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateTexture2D [create staging texture]", result);
- ^
- In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
- c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
- extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:2078:46: error: expected ')' before string constant
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11DeviceContext1::Map [map staging texture]", result);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:2078:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11DeviceContext1::Map [map staging texture]", result);
- ^
- In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
- c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
- extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
- ^
- src/render/direct3d11/SDL_render_d3d11.c: In function 'D3D11_UpdateVertexBuffer':
- src/render/direct3d11/SDL_render_d3d11.c:2362:50: error: expected ')' before string constant
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11DeviceContext1::Map [vertex buffer]", result);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:2362:13: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11DeviceContext1::Map [vertex buffer]", result);
- ^
- In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
- c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
- extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:2386:50: error: expected ')' before string constant
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateBuffer [vertex buffer]", result);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:2386:13: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateBuffer [vertex buffer]", result);
- ^
- In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
- c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
- extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
- ^
- In file included from c:/Kit/MinGW/x86/i686-w64-mingw32/include/dxgi1_2.h:42:0,
- from c:/Kit/MinGW/x86/i686-w64-mingw32/include/d3d11_1.h:54,
- from src/render/direct3d11/SDL_render_d3d11.c:34:
- src/render/direct3d11/SDL_render_d3d11.c: In function 'D3D11_RenderReadPixels':
- src/render/direct3d11/SDL_render_d3d11.c:2853:9: warning: passing argument 4 of 'data->swapChain->lpVtbl->GetBuffer' from incompatible pointer type [-Wincompatible-pointer-types]
- &backBuffer
- ^
- src/render/direct3d11/SDL_render_d3d11.c:2853:9: note: expected 'void **' but argument is of type 'ID3D11Texture2D ** {aka struct ID3D11Texture2D **}'
- src/render/direct3d11/SDL_render_d3d11.c:2856:46: error: expected ')' before string constant
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGISwapChain1::GetBuffer [get back buffer]", result);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:2856:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGISwapChain1::GetBuffer [get back buffer]", result);
- ^
- In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
- c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
- extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:2873:46: error: expected ')' before string constant
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateTexture2D [create staging texture]", result);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:2873:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateTexture2D [create staging texture]", result);
- ^
- In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
- c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
- extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:2905:46: error: expected ')' before string constant
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11DeviceContext1::Map [map staging texture]", result);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:2905:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11DeviceContext1::Map [map staging texture]", result);
- ^
- In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
- c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
- extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:2924:71: error: expected ')' before string constant
- SDL_snprintf(errorMessage, sizeof(errorMessage), __FUNCTION__ ", Convert Pixels failed: %s", SDL_GetError());
- ^
- src/render/direct3d11/SDL_render_d3d11.c: In function 'D3D11_RenderPresent':
- src/render/direct3d11/SDL_render_d3d11.c:2994:50: error: expected ')' before string constant
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGISwapChain::Present", result);
- ^
- src/render/direct3d11/SDL_render_d3d11.c:2994:13: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGISwapChain::Present", result);
- ^
- In file included from src/render/direct3d11/SDL_render_d3d11.c:26:0:
- c:/src/x86/SDL2-2.0.4/src/core/windows/SDL_windows.h:50:12: note: declared here
- extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
- ^
- make: *** [build/SDL_render_d3d11.lo] Error 1
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