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  1. Connect()
  2. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  3. UnityEngine.Debug:Log(Object)
  4. PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:182)
  5. NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
  6. ExitGames.Client.Photon.EnetPeer:Connect(String, String)
  7. ExitGames.Client.Photon.PhotonPeer:Connect(String, String)
  8. NetworkingPeer:Connect(String, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:184)
  9. PhotonNetwork:Connect(String, Int32, String, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonNetwork.cs:1022)
  10. PhotonNetwork:ConnectUsingSettings(String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonNetwork.cs:907)
  11. WorkerMenu:Awake() (at Assets\Photon Unity Networking\Demos\DemoWorker\Scripts\WorkerMenu.cs:36)
  12.  
  13. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 182)
  14.  
  15. CSharpSocket: UDP, Unity3d.
  16. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  17. UnityEngine.Debug:Log(Object)
  18. PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:182)
  19. NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
  20. ExitGames.Client.Photon.SocketUdp:.ctor(PeerBase)
  21. ExitGames.Client.Photon.EnetPeer:Connect(String, String)
  22. ExitGames.Client.Photon.PhotonPeer:Connect(String, String)
  23. NetworkingPeer:Connect(String, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:184)
  24. PhotonNetwork:Connect(String, Int32, String, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonNetwork.cs:1022)
  25. PhotonNetwork:ConnectUsingSettings(String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonNetwork.cs:907)
  26. WorkerMenu:Awake() (at Assets\Photon Unity Networking\Demos\DemoWorker\Scripts\WorkerMenu.cs:36)
  27.  
  28. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 182)
  29.  
  30. System memory in use before: 46.3 MB.
  31. Unloading 13 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  32. System memory in use after: 37.4 MB.
  33.  
  34. Unloading 145 unused Assets to reduce memory usage. Loaded Objects now: 1882.
  35. Total: 5.757936 ms (FindLiveObjects: 0.092157 ms CreateObjectMapping: 0.015039 ms MarkObjects: 2.641214 ms DeleteObjects: 1.716117 ms)
  36.  
  37. queueIncomingCommand() NC(0|6 r/u: 1/0 st/r#/rt:0/0/0) channel seq# r/u: 0/0
  38. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  39. UnityEngine.Debug:Log(Object)
  40. PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:182)
  41. NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
  42. ExitGames.Client.Photon.EnetPeer:QueueIncomingCommand(NCommand)
  43. ExitGames.Client.Photon.EnetPeer:ExecuteCommand(NCommand)
  44. ExitGames.Client.Photon.<>c__DisplayClass11:<ReceiveIncomingCommands>b__f()
  45. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  46. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  47. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  48.  
  49. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 182)
  50.  
  51. queueIncomingCommand() NC(0|7 r/u: 1/1 st/r#/rt:0/0/0) channel seq# r/u: 0/0
  52. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  53. UnityEngine.Debug:Log(Object)
  54. PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:182)
  55. NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
  56. ExitGames.Client.Photon.EnetPeer:QueueIncomingCommand(NCommand)
  57. ExitGames.Client.Photon.EnetPeer:ExecuteCommand(NCommand)
  58. ExitGames.Client.Photon.<>c__DisplayClass11:<ReceiveIncomingCommands>b__f()
  59. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  60. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  61. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  62.  
  63. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 182)
  64.  
  65. OnStatusChanged: Connect
  66. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  67. UnityEngine.Debug:Log(Object)
  68. PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:178)
  69. NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
  70. NetworkingPeer:OnStatusChanged(StatusCode) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1164)
  71. ExitGames.Client.Photon.PeerBase:InitCallback()
  72. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
  73. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  74. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  75. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  76.  
  77. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 178)
  78.  
  79. Connected to masterserver.
  80. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  81. UnityEngine.Debug:Log(Object)
  82. PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:182)
  83. NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
  84. NetworkingPeer:OnStatusChanged(StatusCode) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1182)
  85. ExitGames.Client.Photon.PeerBase:InitCallback()
  86. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
  87. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  88. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  89. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  90.  
  91. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 182)
  92.  
  93. OnEvent: Event 226.
  94. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  95. UnityEngine.Debug:Log(Object)
  96. PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:178)
  97. NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
  98. NetworkingPeer:OnEvent(EventData) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1342)
  99. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
  100. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  101. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  102. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  103.  
  104. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 178)
  105.  
  106. queueIncomingCommand() NC(0|6 r/u: 2/0 st/r#/rt:0/0/0) channel seq# r/u: 1/1
  107. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  108. UnityEngine.Debug:Log(Object)
  109. PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:182)
  110. NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
  111. ExitGames.Client.Photon.EnetPeer:QueueIncomingCommand(NCommand)
  112. ExitGames.Client.Photon.EnetPeer:ExecuteCommand(NCommand)
  113. ExitGames.Client.Photon.<>c__DisplayClass11:<ReceiveIncomingCommands>b__f()
  114. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  115. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  116. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  117.  
  118. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 182)
  119.  
  120. OnStatusChanged: EncryptionEstablished
  121. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  122. UnityEngine.Debug:Log(Object)
  123. PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:178)
  124. NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
  125. NetworkingPeer:OnStatusChanged(StatusCode) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1164)
  126. ExitGames.Client.Photon.<>c__DisplayClass6:<EnqueueStatusCallback>b__4()
  127. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  128. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  129. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  130.  
  131. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 178)
  132.  
  133. OpAuthenticate()
  134. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  135. UnityEngine.Debug:Log(Object)
  136. PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:178)
  137. NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
  138. LoadbalancingPeer:OpAuthenticate(String, String, String, AuthenticationValues) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\LoadbalancingPeer.cs:290)
  139. NetworkingPeer:OnStatusChanged(StatusCode) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1304)
  140. ExitGames.Client.Photon.<>c__DisplayClass6:<EnqueueStatusCallback>b__4()
  141. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  142. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  143. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  144.  
  145. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 178)
  146.  
  147. queueIncomingCommand() NC(0|6 r/u: 3/0 st/r#/rt:0/0/0) channel seq# r/u: 2/1
  148. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  149. UnityEngine.Debug:Log(Object)
  150. PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:182)
  151. NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
  152. ExitGames.Client.Photon.EnetPeer:QueueIncomingCommand(NCommand)
  153. ExitGames.Client.Photon.EnetPeer:ExecuteCommand(NCommand)
  154. ExitGames.Client.Photon.<>c__DisplayClass11:<ReceiveIncomingCommands>b__f()
  155. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  156. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  157. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  158.  
  159. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 182)
  160.  
  161. OperationResponse 230: ReturnCode: 0 (). Parameters: {(Byte)223=(Int32)0}
  162. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  163. UnityEngine.Debug:Log(Object)
  164. NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:807)
  165. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
  166. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  167. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  168. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  169.  
  170. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs Line: 807)
  171.  
  172. OperationResponse 230: ReturnCode: 0.
  173. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  174. UnityEngine.Debug:Log(Object)
  175. PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:178)
  176. NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
  177. NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:823)
  178. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
  179. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  180. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  181. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  182.  
  183. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 178)
  184.  
  185. OpJoinLobby()
  186. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  187. UnityEngine.Debug:Log(Object)
  188. PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:178)
  189. NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
  190. LoadbalancingPeer:OpJoinLobby() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\LoadbalancingPeer.cs:40)
  191. NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:903)
  192. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
  193. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  194. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  195. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  196.  
  197. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 178)
  198.  
  199. queueIncomingCommand() NC(0|6 r/u: 4/0 st/r#/rt:0/0/0) channel seq# r/u: 3/1
  200. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  201. UnityEngine.Debug:Log(Object)
  202. PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:182)
  203. NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
  204. ExitGames.Client.Photon.EnetPeer:QueueIncomingCommand(NCommand)
  205. ExitGames.Client.Photon.EnetPeer:ExecuteCommand(NCommand)
  206. ExitGames.Client.Photon.<>c__DisplayClass11:<ReceiveIncomingCommands>b__f()
  207. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  208. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  209. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  210.  
  211. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 182)
  212.  
  213. queueIncomingCommand() NC(0|6 r/u: 5/0 st/r#/rt:0/0/0) channel seq# r/u: 3/1
  214. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  215. UnityEngine.Debug:Log(Object)
  216. PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:182)
  217. NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
  218. ExitGames.Client.Photon.EnetPeer:QueueIncomingCommand(NCommand)
  219. ExitGames.Client.Photon.EnetPeer:ExecuteCommand(NCommand)
  220. ExitGames.Client.Photon.<>c__DisplayClass11:<ReceiveIncomingCommands>b__f()
  221. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  222. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  223. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  224.  
  225. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 182)
  226.  
  227. OperationResponse 229: ReturnCode: 0 (). Parameters: {}
  228. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  229. UnityEngine.Debug:Log(Object)
  230. NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:807)
  231. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
  232. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  233. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  234. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  235.  
  236. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs Line: 807)
  237.  
  238. OperationResponse 229: ReturnCode: 0.
  239. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  240. UnityEngine.Debug:Log(Object)
  241. PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:178)
  242. NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
  243. NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:823)
  244. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
  245. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  246. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  247. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  248.  
  249. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 178)
  250.  
  251. OnEvent: Event 230.
  252. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  253. UnityEngine.Debug:Log(Object)
  254. PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:178)
  255. NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
  256. NetworkingPeer:OnEvent(EventData) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1342)
  257. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
  258. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  259. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  260. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  261.  
  262. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 178)
  263.  
  264. OpJoinRoom()
  265. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  266. UnityEngine.Debug:Log(Object)
  267. PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:178)
  268. NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
  269. LoadbalancingPeer:OpJoinRoom(String, Hashtable, Boolean) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\LoadbalancingPeer.cs:117)
  270. NetworkingPeer:OpJoin(String, Boolean) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:715)
  271. PhotonNetwork:JoinRoom(String, Boolean) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonNetwork.cs:1237)
  272. WorkerMenu:OnGUI() (at Assets\Photon Unity Networking\Demos\DemoWorker\Scripts\WorkerMenu.cs:167)
  273.  
  274. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 178)
  275.  
  276. JoinedLobby
  277. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  278. UnityEngine.Debug:Log(Object)
  279. PhotonNetwork:JoinRoom(String, Boolean) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonNetwork.cs:1240)
  280. WorkerMenu:OnGUI() (at Assets\Photon Unity Networking\Demos\DemoWorker\Scripts\WorkerMenu.cs:167)
  281.  
  282. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonNetwork.cs Line: 1240)
  283.  
  284. queueIncomingCommand() NC(0|6 r/u: 6/0 st/r#/rt:0/0/0) channel seq# r/u: 5/1
  285. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  286. UnityEngine.Debug:Log(Object)
  287. PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:182)
  288. NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
  289. ExitGames.Client.Photon.EnetPeer:QueueIncomingCommand(NCommand)
  290. ExitGames.Client.Photon.EnetPeer:ExecuteCommand(NCommand)
  291. ExitGames.Client.Photon.<>c__DisplayClass11:<ReceiveIncomingCommands>b__f()
  292. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  293. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  294. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  295.  
  296. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 182)
  297.  
  298. OperationResponse 226: ReturnCode: 0 (). Parameters: {(Byte)230=(String)**.**.**.**:5056, (Byte)219=(Byte)0}
  299. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  300. UnityEngine.Debug:Log(Object)
  301. NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:807)
  302. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
  303. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  304. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  305. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  306.  
  307. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs Line: 807)
  308.  
  309. OperationResponse 226: ReturnCode: 0.
  310. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  311. UnityEngine.Debug:Log(Object)
  312. PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:178)
  313. NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
  314. NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:823)
  315. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
  316. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  317. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  318. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  319.  
  320. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 178)
  321.  
  322. CSharpSocket.Disconnect()
  323. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  324. UnityEngine.Debug:Log(Object)
  325. PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:178)
  326. NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
  327. ExitGames.Client.Photon.SocketUdp:Disconnect()
  328. ExitGames.Client.Photon.EnetPeer:Disconnect()
  329. ExitGames.Client.Photon.PhotonPeer:Disconnect()
  330. NetworkingPeer:DisconnectFromMaster() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:216)
  331. NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:997)
  332. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
  333. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  334. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  335. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  336.  
  337. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 178)
  338.  
  339. CSharpSocket.Disconnect()
  340.  
  341. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/EditorGenerated/UnityEngineDebug.cpp Line: 53)
  342.  
  343. OnStatusChanged: Disconnect
  344. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  345. UnityEngine.Debug:Log(Object)
  346. PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:178)
  347. NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
  348. NetworkingPeer:OnStatusChanged(StatusCode) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1164)
  349. ExitGames.Client.Photon.EnetPeer:Disconnect()
  350. ExitGames.Client.Photon.PhotonPeer:Disconnect()
  351. NetworkingPeer:DisconnectFromMaster() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:216)
  352. NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:997)
  353. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
  354. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  355. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  356. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  357.  
  358. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 178)
  359.  
  360. Connect()
  361. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  362. UnityEngine.Debug:Log(Object)
  363. PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:182)
  364. NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
  365. ExitGames.Client.Photon.EnetPeer:Connect(String, String)
  366. ExitGames.Client.Photon.PhotonPeer:Connect(String, String)
  367. NetworkingPeer:Connect(String, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:184)
  368. NetworkingPeer:OnStatusChanged(StatusCode) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1211)
  369. ExitGames.Client.Photon.EnetPeer:Disconnect()
  370. ExitGames.Client.Photon.PhotonPeer:Disconnect()
  371. NetworkingPeer:DisconnectFromMaster() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:216)
  372. NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:997)
  373. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
  374. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  375. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  376. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  377.  
  378. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 182)
  379.  
  380. CSharpSocket: UDP, Unity3d.
  381. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  382. UnityEngine.Debug:Log(Object)
  383. PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:182)
  384. NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
  385. ExitGames.Client.Photon.SocketUdp:.ctor(PeerBase)
  386. ExitGames.Client.Photon.EnetPeer:Connect(String, String)
  387. ExitGames.Client.Photon.PhotonPeer:Connect(String, String)
  388. NetworkingPeer:Connect(String, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:184)
  389. NetworkingPeer:OnStatusChanged(StatusCode) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1211)
  390. ExitGames.Client.Photon.EnetPeer:Disconnect()
  391. ExitGames.Client.Photon.PhotonPeer:Disconnect()
  392. NetworkingPeer:DisconnectFromMaster() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:216)
  393. NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:997)
  394. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
  395. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  396. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  397. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  398.  
  399. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 182)
  400.  
  401. queueIncomingCommand() NC(0|6 r/u: 1/0 st/r#/rt:0/0/0) channel seq# r/u: 0/0
  402. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  403. UnityEngine.Debug:Log(Object)
  404. PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:182)
  405. NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
  406. ExitGames.Client.Photon.EnetPeer:QueueIncomingCommand(NCommand)
  407. ExitGames.Client.Photon.EnetPeer:ExecuteCommand(NCommand)
  408. ExitGames.Client.Photon.<>c__DisplayClass11:<ReceiveIncomingCommands>b__f()
  409. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  410. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  411. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  412.  
  413. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 182)
  414.  
  415. OnStatusChanged: Connect
  416. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  417. UnityEngine.Debug:Log(Object)
  418. PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:178)
  419. NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
  420. NetworkingPeer:OnStatusChanged(StatusCode) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1164)
  421. ExitGames.Client.Photon.PeerBase:InitCallback()
  422. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
  423. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  424. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  425. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  426.  
  427. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 178)
  428.  
  429. Connected to gameserver.
  430. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  431. UnityEngine.Debug:Log(Object)
  432. PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:182)
  433. NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
  434. NetworkingPeer:OnStatusChanged(StatusCode) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1174)
  435. ExitGames.Client.Photon.PeerBase:InitCallback()
  436. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
  437. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  438. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  439. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  440.  
  441. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 182)
  442.  
  443. queueIncomingCommand() NC(0|6 r/u: 2/0 st/r#/rt:0/0/0) channel seq# r/u: 1/0
  444. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  445. UnityEngine.Debug:Log(Object)
  446. PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:182)
  447. NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
  448. ExitGames.Client.Photon.EnetPeer:QueueIncomingCommand(NCommand)
  449. ExitGames.Client.Photon.EnetPeer:ExecuteCommand(NCommand)
  450. ExitGames.Client.Photon.<>c__DisplayClass11:<ReceiveIncomingCommands>b__f()
  451. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  452. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  453. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  454.  
  455. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 182)
  456.  
  457. OnStatusChanged: EncryptionEstablished
  458. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  459. UnityEngine.Debug:Log(Object)
  460. PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:178)
  461. NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
  462. NetworkingPeer:OnStatusChanged(StatusCode) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1164)
  463. ExitGames.Client.Photon.<>c__DisplayClass6:<EnqueueStatusCallback>b__4()
  464. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  465. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  466. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  467.  
  468. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 178)
  469.  
  470. OpAuthenticate()
  471. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  472. UnityEngine.Debug:Log(Object)
  473. PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:178)
  474. NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
  475. LoadbalancingPeer:OpAuthenticate(String, String, String, AuthenticationValues) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\LoadbalancingPeer.cs:290)
  476. NetworkingPeer:OnStatusChanged(StatusCode) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1304)
  477. ExitGames.Client.Photon.<>c__DisplayClass6:<EnqueueStatusCallback>b__4()
  478. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  479. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  480. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  481.  
  482. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 178)
  483.  
  484. queueIncomingCommand() NC(0|6 r/u: 3/0 st/r#/rt:0/0/0) channel seq# r/u: 2/0
  485. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  486. UnityEngine.Debug:Log(Object)
  487. PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:182)
  488. NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
  489. ExitGames.Client.Photon.EnetPeer:QueueIncomingCommand(NCommand)
  490. ExitGames.Client.Photon.EnetPeer:ExecuteCommand(NCommand)
  491. ExitGames.Client.Photon.<>c__DisplayClass11:<ReceiveIncomingCommands>b__f()
  492. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  493. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  494. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  495.  
  496. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 182)
  497.  
  498. OperationResponse 230: ReturnCode: 0 (). Parameters: {}
  499. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  500. UnityEngine.Debug:Log(Object)
  501. NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:807)
  502. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
  503. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  504. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  505. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  506.  
  507. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs Line: 807)
  508.  
  509. OperationResponse 230: ReturnCode: 0.
  510. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  511. UnityEngine.Debug:Log(Object)
  512. PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:178)
  513. NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
  514. NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:823)
  515. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
  516. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  517. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  518. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  519.  
  520. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 178)
  521.  
  522. OpJoinRoom()
  523. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  524. UnityEngine.Debug:Log(Object)
  525. PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:178)
  526. NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
  527. LoadbalancingPeer:OpJoinRoom(String, Hashtable, Boolean) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\LoadbalancingPeer.cs:117)
  528. NetworkingPeer:OpJoin(String, Boolean) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:715)
  529. NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:924)
  530. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
  531. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  532. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  533. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  534.  
  535. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 178)
  536.  
  537. queueIncomingCommand() NC(0|6 r/u: 4/0 st/r#/rt:0/0/0) channel seq# r/u: 3/0
  538. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  539. UnityEngine.Debug:Log(Object)
  540. PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:182)
  541. NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
  542. ExitGames.Client.Photon.EnetPeer:QueueIncomingCommand(NCommand)
  543. ExitGames.Client.Photon.EnetPeer:ExecuteCommand(NCommand)
  544. ExitGames.Client.Photon.<>c__DisplayClass11:<ReceiveIncomingCommands>b__f()
  545. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  546. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  547. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  548.  
  549. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 182)
  550.  
  551. queueIncomingCommand() NC(0|6 r/u: 5/0 st/r#/rt:0/0/0) channel seq# r/u: 3/0
  552. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  553. UnityEngine.Debug:Log(Object)
  554. PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:182)
  555. NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
  556. ExitGames.Client.Photon.EnetPeer:QueueIncomingCommand(NCommand)
  557. ExitGames.Client.Photon.EnetPeer:ExecuteCommand(NCommand)
  558. ExitGames.Client.Photon.<>c__DisplayClass11:<ReceiveIncomingCommands>b__f()
  559. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  560. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  561. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  562.  
  563. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 182)
  564.  
  565. queueIncomingCommand() NC(0|6 r/u: 6/0 st/r#/rt:0/0/0) channel seq# r/u: 3/0
  566. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  567. UnityEngine.Debug:Log(Object)
  568. PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:182)
  569. NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
  570. ExitGames.Client.Photon.EnetPeer:QueueIncomingCommand(NCommand)
  571. ExitGames.Client.Photon.EnetPeer:ExecuteCommand(NCommand)
  572. ExitGames.Client.Photon.<>c__DisplayClass11:<ReceiveIncomingCommands>b__f()
  573. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  574. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  575. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  576.  
  577. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 182)
  578.  
  579. OperationResponse 226: ReturnCode: 0 (). Parameters: {(Byte)254=(Int32)4, (Byte)249=(Hashtable){(Int32)1=(Hashtable){(Byte)255=(String)Guest3346}}, (Byte)248=(Hashtable){(Byte)250=(String[]){}, (Byte)249=(Boolean)True, (String)curScn=(String)DemoWorkerGame-Scene, (Byte)255=(Byte)10, (Byte)254=(Boolean)True, (Byte)253=(Boolean)True}}
  580. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  581. UnityEngine.Debug:Log(Object)
  582. NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:807)
  583. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
  584. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  585. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  586. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  587.  
  588. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs Line: 807)
  589.  
  590. OperationResponse 226: ReturnCode: 0.
  591. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  592. UnityEngine.Debug:Log(Object)
  593. PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:178)
  594. NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
  595. NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:823)
  596. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
  597. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  598. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  599. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  600.  
  601. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 178)
  602.  
  603. UnloadTime: 0.605424 ms
  604. OpRaiseEvent()
  605. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  606. UnityEngine.Debug:Log(Object)
  607. PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:178)
  608. NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
  609. LoadbalancingPeer:OpRaiseEvent(Byte, Hashtable, Boolean, Byte, EventCaching, ReceiverGroup) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\LoadbalancingPeer.cs:525)
  610. NetworkingPeer:OpRaiseEvent(Byte, Hashtable, Boolean, Byte, EventCaching, ReceiverGroup) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:793)
  611. NetworkingPeer:SendInstantiate(String, Vector3, Quaternion, Int32, Int32[], Object[], Boolean) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1948)
  612. PhotonNetwork:Instantiate(String, Vector3, Quaternion, Int32, Object[]) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonNetwork.cs:1551)
  613. PhotonNetwork:Instantiate(String, Vector3, Quaternion, Int32) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonNetwork.cs:1499)
  614. WorkerInGame:Awake() (at Assets\Photon Unity Networking\Demos\DemoWorker\Scripts\WorkerInGame.cs:23)
  615.  
  616. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 178)
  617.  
  618. Registered PhotonView: 4001
  619. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  620. UnityEngine.Debug:Log(Object)
  621. PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:182)
  622. NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
  623. NetworkingPeer:RegisterPhotonView(PhotonView) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2436)
  624. PhotonView:Awake() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonView.cs:171)
  625. UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
  626. UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\BuildAgent\work\d3d49558e4d408f4\artifacts\EditorGenerated\UnityEngineObject.cs:73)
  627. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\BuildAgent\work\d3d49558e4d408f4\artifacts\EditorGenerated\UnityEngineObject.cs:83)
  628. NetworkingPeer:DoInstantiate(Hashtable, PhotonPlayer, GameObject) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2052)
  629. PhotonNetwork:Instantiate(String, Vector3, Quaternion, Int32, Object[]) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonNetwork.cs:1554)
  630. PhotonNetwork:Instantiate(String, Vector3, Quaternion, Int32) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonNetwork.cs:1499)
  631. WorkerInGame:Awake() (at Assets\Photon Unity Networking\Demos\DemoWorker\Scripts\WorkerInGame.cs:23)
  632.  
  633. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 182)
  634.  
  635. Registered PhotonView: 1
  636. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  637. UnityEngine.Debug:Log(Object)
  638. PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:182)
  639. NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
  640. NetworkingPeer:RegisterPhotonView(PhotonView) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2436)
  641. PhotonView:Awake() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonView.cs:171)
  642.  
  643. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 182)
  644.  
  645. System memory in use before: 39.3 MB.
  646. Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  647. System memory in use after: 38.7 MB.
  648.  
  649. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2098.
  650. Total: 4.609164 ms (FindLiveObjects: 0.101437 ms CreateObjectMapping: 0.080317 ms MarkObjects: 2.875128 ms DeleteObjects: 0.007039 ms)
  651.  
  652. queueIncomingCommand() NC(0|6 r/u: 7/0 st/r#/rt:0/0/0) channel seq# r/u: 4/0
  653. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  654. UnityEngine.Debug:Log(Object)
  655. PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:182)
  656. NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
  657. ExitGames.Client.Photon.EnetPeer:QueueIncomingCommand(NCommand)
  658. ExitGames.Client.Photon.EnetPeer:ExecuteCommand(NCommand)
  659. ExitGames.Client.Photon.<>c__DisplayClass11:<ReceiveIncomingCommands>b__f()
  660. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  661. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  662. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  663.  
  664. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 182)
  665.  
  666. OnEvent: Event 255.
  667. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  668. UnityEngine.Debug:Log(Object)
  669. PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:178)
  670. NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
  671. NetworkingPeer:OnEvent(EventData) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1342)
  672. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
  673. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  674. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  675. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  676.  
  677. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 178)
  678.  
  679. Skipped re-loading level due to scene syncing. Level already loaded.
  680. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  681. UnityEngine.Debug:LogWarning(Object)
  682. PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:174)
  683. NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
  684. NetworkingPeer:AutomaticallySyncScene() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:3317)
  685. PhotonHandler:OnJoinedRoom() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:117)
  686. UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
  687. NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1617)
  688. NetworkingPeer:OnEvent(EventData) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1467)
  689. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
  690. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  691. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  692. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  693.  
  694. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 174)
  695.  
  696. OnEvent: Event 202.
  697. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  698. UnityEngine.Debug:Log(Object)
  699. PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:178)
  700. NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
  701. NetworkingPeer:OnEvent(EventData) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1342)
  702. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
  703. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  704. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  705. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  706.  
  707. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 178)
  708.  
  709. Registered PhotonView: 1001
  710. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  711. UnityEngine.Debug:Log(Object)
  712. PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:182)
  713. NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
  714. NetworkingPeer:RegisterPhotonView(PhotonView) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2436)
  715. PhotonView:Awake() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonView.cs:171)
  716. UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
  717. UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\BuildAgent\work\d3d49558e4d408f4\artifacts\EditorGenerated\UnityEngineObject.cs:73)
  718. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\BuildAgent\work\d3d49558e4d408f4\artifacts\EditorGenerated\UnityEngineObject.cs:83)
  719. NetworkingPeer:DoInstantiate(Hashtable, PhotonPlayer, GameObject) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2052)
  720. NetworkingPeer:OnEvent(EventData) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1522)
  721. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
  722. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  723. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  724. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  725.  
  726. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 182)
  727.  
  728. OnEvent: Event 206.
  729. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  730. UnityEngine.Debug:Log(Object)
  731. PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:178)
  732. NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
  733. NetworkingPeer:OnEvent(EventData) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1342)
  734. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
  735. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  736. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  737. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  738.  
  739. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 178)
  740.  
  741. queueIncomingCommand() NC(0|6 r/u: 8/0 st/r#/rt:0/0/0) channel seq# r/u: 7/0
  742. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  743. UnityEngine.Debug:Log(Object)
  744. PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:182)
  745. NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
  746. ExitGames.Client.Photon.EnetPeer:QueueIncomingCommand(NCommand)
  747. ExitGames.Client.Photon.EnetPeer:ExecuteCommand(NCommand)
  748. ExitGames.Client.Photon.<>c__DisplayClass11:<ReceiveIncomingCommands>b__f()
  749. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  750. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  751. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  752.  
  753. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 182)
  754.  
  755. OperationResponse 254: ReturnCode: 0 (). Parameters: {}
  756. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  757. UnityEngine.Debug:Log(Object)
  758. NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:807)
  759. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
  760. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  761. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  762. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  763.  
  764. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs Line: 807)
  765.  
  766. OperationResponse 254: ReturnCode: 0.
  767. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  768. UnityEngine.Debug:Log(Object)
  769. PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:178)
  770. NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
  771. NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:823)
  772. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
  773. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  774. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  775. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  776.  
  777. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 178)
  778.  
  779. CSharpSocket.Disconnect()
  780. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  781. UnityEngine.Debug:Log(Object)
  782. PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:178)
  783. NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
  784. ExitGames.Client.Photon.SocketUdp:Disconnect()
  785. ExitGames.Client.Photon.EnetPeer:Disconnect()
  786. ExitGames.Client.Photon.PhotonPeer:Disconnect()
  787. NetworkingPeer:DisconnectFromGameServer() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:224)
  788. NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1047)
  789. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
  790. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  791. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  792. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  793.  
  794. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 178)
  795.  
  796. CSharpSocket.Disconnect()
  797.  
  798. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/EditorGenerated/UnityEngineDebug.cpp Line: 53)
  799.  
  800. OnStatusChanged: Disconnect
  801. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  802. UnityEngine.Debug:Log(Object)
  803. PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:178)
  804. NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
  805. NetworkingPeer:OnStatusChanged(StatusCode) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1164)
  806. ExitGames.Client.Photon.EnetPeer:Disconnect()
  807. ExitGames.Client.Photon.PhotonPeer:Disconnect()
  808. NetworkingPeer:DisconnectFromGameServer() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:224)
  809. NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1047)
  810. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
  811. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  812. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  813. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  814.  
  815. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 178)
  816.  
  817. Connect()
  818. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  819. UnityEngine.Debug:Log(Object)
  820. PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:182)
  821. NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
  822. ExitGames.Client.Photon.EnetPeer:Connect(String, String)
  823. ExitGames.Client.Photon.PhotonPeer:Connect(String, String)
  824. NetworkingPeer:Connect(String, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:184)
  825. NetworkingPeer:OnStatusChanged(StatusCode) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1218)
  826. ExitGames.Client.Photon.EnetPeer:Disconnect()
  827. ExitGames.Client.Photon.PhotonPeer:Disconnect()
  828. NetworkingPeer:DisconnectFromGameServer() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:224)
  829. NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1047)
  830. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
  831. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  832. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  833. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  834.  
  835. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 182)
  836.  
  837. CSharpSocket: UDP, Unity3d.
  838. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  839. UnityEngine.Debug:Log(Object)
  840. PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:182)
  841. NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
  842. ExitGames.Client.Photon.SocketUdp:.ctor(PeerBase)
  843. ExitGames.Client.Photon.EnetPeer:Connect(String, String)
  844. ExitGames.Client.Photon.PhotonPeer:Connect(String, String)
  845. NetworkingPeer:Connect(String, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:184)
  846. NetworkingPeer:OnStatusChanged(StatusCode) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1218)
  847. ExitGames.Client.Photon.EnetPeer:Disconnect()
  848. ExitGames.Client.Photon.PhotonPeer:Disconnect()
  849. NetworkingPeer:DisconnectFromGameServer() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:224)
  850. NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1047)
  851. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
  852. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  853. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  854. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  855.  
  856. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 182)
  857.  
  858. Network destroy Instantiated GO: Player(Clone)4001
  859. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  860. UnityEngine.Debug:Log(Object)
  861. PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:182)
  862. NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
  863. NetworkingPeer:RemoveInstantiatedGO(GameObject, Boolean) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2308)
  864. NetworkingPeer:LocalCleanupAnythingInstantiated(Boolean) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:293)
  865. NetworkingPeer:LeftRoomCleanup() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:269)
  866. NetworkingPeer:DisconnectFromGameServer() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:225)
  867. NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1047)
  868. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
  869. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  870. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  871. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  872.  
  873. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 182)
  874.  
  875. Network destroy Instantiated GO: Player(Clone)1001
  876. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  877. UnityEngine.Debug:Log(Object)
  878. PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:182)
  879. NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
  880. NetworkingPeer:RemoveInstantiatedGO(GameObject, Boolean) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2308)
  881. NetworkingPeer:LocalCleanupAnythingInstantiated(Boolean) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:293)
  882. NetworkingPeer:LeftRoomCleanup() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:269)
  883. NetworkingPeer:DisconnectFromGameServer() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:225)
  884. NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1047)
  885. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
  886. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  887. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  888. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  889.  
  890. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 182)
  891.  
  892. OnLeftRoom (local)
  893. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  894. UnityEngine.Debug:Log(Object)
  895. WorkerInGame:OnLeftRoom() (at Assets\Photon Unity Networking\Demos\DemoWorker\Scripts\WorkerInGame.cs:60)
  896. UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
  897. NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1617)
  898. NetworkingPeer:LeftRoomCleanup() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:275)
  899. NetworkingPeer:DisconnectFromGameServer() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:225)
  900. NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1047)
  901. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
  902. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  903. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  904. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  905.  
  906. (Filename: Assets/Photon Unity Networking/Demos/DemoWorker/Scripts/WorkerInGame.cs Line: 60)
  907.  
  908. UnloadTime: 0.674543 ms
  909. System memory in use before: 46.2 MB.
  910. Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  911. System memory in use after: 45.6 MB.
  912.  
  913. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 1959.
  914. Total: 4.070618 ms (FindLiveObjects: 0.113597 ms CreateObjectMapping: 0.014399 ms MarkObjects: 2.761851 ms DeleteObjects: 0.042558 ms)
  915.  
  916. queueIncomingCommand() NC(0|6 r/u: 1/0 st/r#/rt:0/0/0) channel seq# r/u: 0/0
  917. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  918. UnityEngine.Debug:Log(Object)
  919. PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:182)
  920. NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
  921. ExitGames.Client.Photon.EnetPeer:QueueIncomingCommand(NCommand)
  922. ExitGames.Client.Photon.EnetPeer:ExecuteCommand(NCommand)
  923. ExitGames.Client.Photon.<>c__DisplayClass11:<ReceiveIncomingCommands>b__f()
  924. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  925. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  926. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  927.  
  928. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 182)
  929.  
  930. queueIncomingCommand() NC(0|7 r/u: 1/1 st/r#/rt:0/0/0) channel seq# r/u: 0/0
  931. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  932. UnityEngine.Debug:Log(Object)
  933. PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:182)
  934. NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
  935. ExitGames.Client.Photon.EnetPeer:QueueIncomingCommand(NCommand)
  936. ExitGames.Client.Photon.EnetPeer:ExecuteCommand(NCommand)
  937. ExitGames.Client.Photon.<>c__DisplayClass11:<ReceiveIncomingCommands>b__f()
  938. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  939. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  940. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  941.  
  942. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 182)
  943.  
  944. OnStatusChanged: Connect
  945. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  946. UnityEngine.Debug:Log(Object)
  947. PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:178)
  948. NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
  949. NetworkingPeer:OnStatusChanged(StatusCode) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1164)
  950. ExitGames.Client.Photon.PeerBase:InitCallback()
  951. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
  952. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  953. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  954. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  955.  
  956. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 178)
  957.  
  958. Connected to masterserver.
  959. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  960. UnityEngine.Debug:Log(Object)
  961. PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:182)
  962. NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
  963. NetworkingPeer:OnStatusChanged(StatusCode) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1182)
  964. ExitGames.Client.Photon.PeerBase:InitCallback()
  965. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
  966. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  967. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  968. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  969.  
  970. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 182)
  971.  
  972. OnEvent: Event 226.
  973. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  974. UnityEngine.Debug:Log(Object)
  975. PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:178)
  976. NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
  977. NetworkingPeer:OnEvent(EventData) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1342)
  978. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
  979. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  980. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  981. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  982.  
  983. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 178)
  984.  
  985. queueIncomingCommand() NC(0|6 r/u: 2/0 st/r#/rt:0/0/0) channel seq# r/u: 1/1
  986. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  987. UnityEngine.Debug:Log(Object)
  988. PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:182)
  989. NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
  990. ExitGames.Client.Photon.EnetPeer:QueueIncomingCommand(NCommand)
  991. ExitGames.Client.Photon.EnetPeer:ExecuteCommand(NCommand)
  992. ExitGames.Client.Photon.<>c__DisplayClass11:<ReceiveIncomingCommands>b__f()
  993. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  994. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  995. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  996.  
  997. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 182)
  998.  
  999. OnStatusChanged: EncryptionEstablished
  1000. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  1001. UnityEngine.Debug:Log(Object)
  1002. PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:178)
  1003. NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
  1004. NetworkingPeer:OnStatusChanged(StatusCode) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1164)
  1005. ExitGames.Client.Photon.<>c__DisplayClass6:<EnqueueStatusCallback>b__4()
  1006. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  1007. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  1008. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  1009.  
  1010. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 178)
  1011.  
  1012. OpAuthenticate()
  1013. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  1014. UnityEngine.Debug:Log(Object)
  1015. PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:178)
  1016. NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
  1017. LoadbalancingPeer:OpAuthenticate(String, String, String, AuthenticationValues) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\LoadbalancingPeer.cs:290)
  1018. NetworkingPeer:OnStatusChanged(StatusCode) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1304)
  1019. ExitGames.Client.Photon.<>c__DisplayClass6:<EnqueueStatusCallback>b__4()
  1020. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  1021. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  1022. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  1023.  
  1024. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 178)
  1025.  
  1026. queueIncomingCommand() NC(0|6 r/u: 3/0 st/r#/rt:0/0/0) channel seq# r/u: 2/1
  1027. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  1028. UnityEngine.Debug:Log(Object)
  1029. PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:182)
  1030. NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
  1031. ExitGames.Client.Photon.EnetPeer:QueueIncomingCommand(NCommand)
  1032. ExitGames.Client.Photon.EnetPeer:ExecuteCommand(NCommand)
  1033. ExitGames.Client.Photon.<>c__DisplayClass11:<ReceiveIncomingCommands>b__f()
  1034. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  1035. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  1036. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  1037.  
  1038. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 182)
  1039.  
  1040. OperationResponse 230: ReturnCode: 0 (). Parameters: {(Byte)223=(Int32)0}
  1041. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  1042. UnityEngine.Debug:Log(Object)
  1043. NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:807)
  1044. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
  1045. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  1046. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  1047. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  1048.  
  1049. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs Line: 807)
  1050.  
  1051. OperationResponse 230: ReturnCode: 0.
  1052. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  1053. UnityEngine.Debug:Log(Object)
  1054. PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:178)
  1055. NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
  1056. NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:823)
  1057. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
  1058. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  1059. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  1060. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  1061.  
  1062. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 178)
  1063.  
  1064. OpJoinLobby()
  1065. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  1066. UnityEngine.Debug:Log(Object)
  1067. PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:178)
  1068. NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
  1069. LoadbalancingPeer:OpJoinLobby() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\LoadbalancingPeer.cs:40)
  1070. NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:903)
  1071. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
  1072. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  1073. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  1074. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  1075.  
  1076. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 178)
  1077.  
  1078. queueIncomingCommand() NC(0|6 r/u: 4/0 st/r#/rt:0/0/0) channel seq# r/u: 3/1
  1079. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  1080. UnityEngine.Debug:Log(Object)
  1081. PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:182)
  1082. NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
  1083. ExitGames.Client.Photon.EnetPeer:QueueIncomingCommand(NCommand)
  1084. ExitGames.Client.Photon.EnetPeer:ExecuteCommand(NCommand)
  1085. ExitGames.Client.Photon.<>c__DisplayClass11:<ReceiveIncomingCommands>b__f()
  1086. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  1087. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  1088. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  1089.  
  1090. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 182)
  1091.  
  1092. queueIncomingCommand() NC(0|6 r/u: 5/0 st/r#/rt:0/0/0) channel seq# r/u: 3/1
  1093. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  1094. UnityEngine.Debug:Log(Object)
  1095. PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:182)
  1096. NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
  1097. ExitGames.Client.Photon.EnetPeer:QueueIncomingCommand(NCommand)
  1098. ExitGames.Client.Photon.EnetPeer:ExecuteCommand(NCommand)
  1099. ExitGames.Client.Photon.<>c__DisplayClass11:<ReceiveIncomingCommands>b__f()
  1100. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  1101. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  1102. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  1103.  
  1104. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 182)
  1105.  
  1106. OperationResponse 229: ReturnCode: 0 (). Parameters: {}
  1107. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  1108. UnityEngine.Debug:Log(Object)
  1109. NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:807)
  1110. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
  1111. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  1112. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  1113. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  1114.  
  1115. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs Line: 807)
  1116.  
  1117. OperationResponse 229: ReturnCode: 0.
  1118. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  1119. UnityEngine.Debug:Log(Object)
  1120. PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:178)
  1121. NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
  1122. NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:823)
  1123. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
  1124. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  1125. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  1126. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  1127.  
  1128. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 178)
  1129.  
  1130. OnEvent: Event 230.
  1131. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  1132. UnityEngine.Debug:Log(Object)
  1133. PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:178)
  1134. NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
  1135. NetworkingPeer:OnEvent(EventData) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1342)
  1136. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
  1137. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  1138. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  1139. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  1140.  
  1141. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 178)
  1142.  
  1143. queueIncomingCommand() NC(0|6 r/u: 6/0 st/r#/rt:0/0/0) channel seq# r/u: 5/1
  1144. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  1145. UnityEngine.Debug:Log(Object)
  1146. PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:182)
  1147. NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
  1148. ExitGames.Client.Photon.EnetPeer:QueueIncomingCommand(NCommand)
  1149. ExitGames.Client.Photon.EnetPeer:ExecuteCommand(NCommand)
  1150. ExitGames.Client.Photon.<>c__DisplayClass11:<ReceiveIncomingCommands>b__f()
  1151. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  1152. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  1153. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  1154.  
  1155. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 182)
  1156.  
  1157. OnEvent: Event 229.
  1158. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  1159. UnityEngine.Debug:Log(Object)
  1160. PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:178)
  1161. NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
  1162. NetworkingPeer:OnEvent(EventData) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1342)
  1163. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
  1164. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  1165. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  1166. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  1167.  
  1168. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 178)
  1169.  
  1170. queueIncomingCommand() NC(0|7 r/u: 6/2 st/r#/rt:0/0/0) channel seq# r/u: 6/1
  1171. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  1172. UnityEngine.Debug:Log(Object)
  1173. PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:182)
  1174. NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
  1175. ExitGames.Client.Photon.EnetPeer:QueueIncomingCommand(NCommand)
  1176. ExitGames.Client.Photon.EnetPeer:ExecuteCommand(NCommand)
  1177. ExitGames.Client.Photon.<>c__DisplayClass11:<ReceiveIncomingCommands>b__f()
  1178. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  1179. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  1180. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  1181.  
  1182. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 182)
  1183.  
  1184. OnEvent: Event 226.
  1185. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  1186. UnityEngine.Debug:Log(Object)
  1187. PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:178)
  1188. NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
  1189. NetworkingPeer:OnEvent(EventData) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1342)
  1190. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
  1191. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  1192. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  1193. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  1194.  
  1195. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 178)
  1196.  
  1197. OpJoinRoom()
  1198. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  1199. UnityEngine.Debug:Log(Object)
  1200. PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:178)
  1201. NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
  1202. LoadbalancingPeer:OpJoinRoom(String, Hashtable, Boolean) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\LoadbalancingPeer.cs:117)
  1203. NetworkingPeer:OpJoin(String, Boolean) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:715)
  1204. PhotonNetwork:JoinRoom(String, Boolean) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonNetwork.cs:1237)
  1205. WorkerMenu:OnGUI() (at Assets\Photon Unity Networking\Demos\DemoWorker\Scripts\WorkerMenu.cs:167)
  1206.  
  1207. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 178)
  1208.  
  1209. JoinedLobby
  1210. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  1211. UnityEngine.Debug:Log(Object)
  1212. PhotonNetwork:JoinRoom(String, Boolean) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonNetwork.cs:1240)
  1213. WorkerMenu:OnGUI() (at Assets\Photon Unity Networking\Demos\DemoWorker\Scripts\WorkerMenu.cs:167)
  1214.  
  1215. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonNetwork.cs Line: 1240)
  1216.  
  1217. queueIncomingCommand() NC(0|6 r/u: 7/0 st/r#/rt:0/0/0) channel seq# r/u: 6/2
  1218. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  1219. UnityEngine.Debug:Log(Object)
  1220. PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:182)
  1221. NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
  1222. ExitGames.Client.Photon.EnetPeer:QueueIncomingCommand(NCommand)
  1223. ExitGames.Client.Photon.EnetPeer:ExecuteCommand(NCommand)
  1224. ExitGames.Client.Photon.<>c__DisplayClass11:<ReceiveIncomingCommands>b__f()
  1225. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  1226. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  1227. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  1228.  
  1229. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 182)
  1230.  
  1231. OperationResponse 226: ReturnCode: 32761 (User is blocked). Parameters: {}
  1232. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  1233. UnityEngine.Debug:Log(Object)
  1234. NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:807)
  1235. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
  1236. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  1237. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  1238. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  1239.  
  1240. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs Line: 807)
  1241.  
  1242. OperationResponse 226: ReturnCode: 32761 (User is blocked). Parameters: {}
  1243. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  1244. UnityEngine.Debug:LogWarning(Object)
  1245. PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:174)
  1246. NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
  1247. NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:835)
  1248. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
  1249. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  1250. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  1251. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  1252.  
  1253. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 174)
  1254.  
  1255. JoinRoom failed (room maybe closed by now). Client stays on masterserver: OperationResponse 226: ReturnCode: 32761 (User is blocked). Parameters: {}. State: JoinedLobby
  1256. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  1257. UnityEngine.Debug:LogWarning(Object)
  1258. PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:174)
  1259. NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
  1260. NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:989)
  1261. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
  1262. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  1263. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  1264. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  1265.  
  1266. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 174)
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