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- Connect()
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:182)
- NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
- ExitGames.Client.Photon.EnetPeer:Connect(String, String)
- ExitGames.Client.Photon.PhotonPeer:Connect(String, String)
- NetworkingPeer:Connect(String, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:184)
- PhotonNetwork:Connect(String, Int32, String, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonNetwork.cs:1022)
- PhotonNetwork:ConnectUsingSettings(String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonNetwork.cs:907)
- WorkerMenu:Awake() (at Assets\Photon Unity Networking\Demos\DemoWorker\Scripts\WorkerMenu.cs:36)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 182)
- CSharpSocket: UDP, Unity3d.
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:182)
- NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
- ExitGames.Client.Photon.SocketUdp:.ctor(PeerBase)
- ExitGames.Client.Photon.EnetPeer:Connect(String, String)
- ExitGames.Client.Photon.PhotonPeer:Connect(String, String)
- NetworkingPeer:Connect(String, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:184)
- PhotonNetwork:Connect(String, Int32, String, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonNetwork.cs:1022)
- PhotonNetwork:ConnectUsingSettings(String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonNetwork.cs:907)
- WorkerMenu:Awake() (at Assets\Photon Unity Networking\Demos\DemoWorker\Scripts\WorkerMenu.cs:36)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 182)
- System memory in use before: 46.3 MB.
- Unloading 13 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- System memory in use after: 37.4 MB.
- Unloading 145 unused Assets to reduce memory usage. Loaded Objects now: 1882.
- Total: 5.757936 ms (FindLiveObjects: 0.092157 ms CreateObjectMapping: 0.015039 ms MarkObjects: 2.641214 ms DeleteObjects: 1.716117 ms)
- queueIncomingCommand() NC(0|6 r/u: 1/0 st/r#/rt:0/0/0) channel seq# r/u: 0/0
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:182)
- NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
- ExitGames.Client.Photon.EnetPeer:QueueIncomingCommand(NCommand)
- ExitGames.Client.Photon.EnetPeer:ExecuteCommand(NCommand)
- ExitGames.Client.Photon.<>c__DisplayClass11:<ReceiveIncomingCommands>b__f()
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 182)
- queueIncomingCommand() NC(0|7 r/u: 1/1 st/r#/rt:0/0/0) channel seq# r/u: 0/0
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:182)
- NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
- ExitGames.Client.Photon.EnetPeer:QueueIncomingCommand(NCommand)
- ExitGames.Client.Photon.EnetPeer:ExecuteCommand(NCommand)
- ExitGames.Client.Photon.<>c__DisplayClass11:<ReceiveIncomingCommands>b__f()
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 182)
- OnStatusChanged: Connect
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:178)
- NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
- NetworkingPeer:OnStatusChanged(StatusCode) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1164)
- ExitGames.Client.Photon.PeerBase:InitCallback()
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 178)
- Connected to masterserver.
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:182)
- NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
- NetworkingPeer:OnStatusChanged(StatusCode) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1182)
- ExitGames.Client.Photon.PeerBase:InitCallback()
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 182)
- OnEvent: Event 226.
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:178)
- NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
- NetworkingPeer:OnEvent(EventData) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1342)
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 178)
- queueIncomingCommand() NC(0|6 r/u: 2/0 st/r#/rt:0/0/0) channel seq# r/u: 1/1
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:182)
- NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
- ExitGames.Client.Photon.EnetPeer:QueueIncomingCommand(NCommand)
- ExitGames.Client.Photon.EnetPeer:ExecuteCommand(NCommand)
- ExitGames.Client.Photon.<>c__DisplayClass11:<ReceiveIncomingCommands>b__f()
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 182)
- OnStatusChanged: EncryptionEstablished
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:178)
- NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
- NetworkingPeer:OnStatusChanged(StatusCode) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1164)
- ExitGames.Client.Photon.<>c__DisplayClass6:<EnqueueStatusCallback>b__4()
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 178)
- OpAuthenticate()
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:178)
- NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
- LoadbalancingPeer:OpAuthenticate(String, String, String, AuthenticationValues) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\LoadbalancingPeer.cs:290)
- NetworkingPeer:OnStatusChanged(StatusCode) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1304)
- ExitGames.Client.Photon.<>c__DisplayClass6:<EnqueueStatusCallback>b__4()
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 178)
- queueIncomingCommand() NC(0|6 r/u: 3/0 st/r#/rt:0/0/0) channel seq# r/u: 2/1
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:182)
- NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
- ExitGames.Client.Photon.EnetPeer:QueueIncomingCommand(NCommand)
- ExitGames.Client.Photon.EnetPeer:ExecuteCommand(NCommand)
- ExitGames.Client.Photon.<>c__DisplayClass11:<ReceiveIncomingCommands>b__f()
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 182)
- OperationResponse 230: ReturnCode: 0 (). Parameters: {(Byte)223=(Int32)0}
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:807)
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs Line: 807)
- OperationResponse 230: ReturnCode: 0.
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:178)
- NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
- NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:823)
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 178)
- OpJoinLobby()
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:178)
- NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
- LoadbalancingPeer:OpJoinLobby() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\LoadbalancingPeer.cs:40)
- NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:903)
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 178)
- queueIncomingCommand() NC(0|6 r/u: 4/0 st/r#/rt:0/0/0) channel seq# r/u: 3/1
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:182)
- NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
- ExitGames.Client.Photon.EnetPeer:QueueIncomingCommand(NCommand)
- ExitGames.Client.Photon.EnetPeer:ExecuteCommand(NCommand)
- ExitGames.Client.Photon.<>c__DisplayClass11:<ReceiveIncomingCommands>b__f()
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 182)
- queueIncomingCommand() NC(0|6 r/u: 5/0 st/r#/rt:0/0/0) channel seq# r/u: 3/1
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:182)
- NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
- ExitGames.Client.Photon.EnetPeer:QueueIncomingCommand(NCommand)
- ExitGames.Client.Photon.EnetPeer:ExecuteCommand(NCommand)
- ExitGames.Client.Photon.<>c__DisplayClass11:<ReceiveIncomingCommands>b__f()
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 182)
- OperationResponse 229: ReturnCode: 0 (). Parameters: {}
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:807)
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs Line: 807)
- OperationResponse 229: ReturnCode: 0.
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:178)
- NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
- NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:823)
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 178)
- OnEvent: Event 230.
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:178)
- NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
- NetworkingPeer:OnEvent(EventData) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1342)
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 178)
- OpJoinRoom()
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:178)
- NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
- LoadbalancingPeer:OpJoinRoom(String, Hashtable, Boolean) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\LoadbalancingPeer.cs:117)
- NetworkingPeer:OpJoin(String, Boolean) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:715)
- PhotonNetwork:JoinRoom(String, Boolean) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonNetwork.cs:1237)
- WorkerMenu:OnGUI() (at Assets\Photon Unity Networking\Demos\DemoWorker\Scripts\WorkerMenu.cs:167)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 178)
- JoinedLobby
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PhotonNetwork:JoinRoom(String, Boolean) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonNetwork.cs:1240)
- WorkerMenu:OnGUI() (at Assets\Photon Unity Networking\Demos\DemoWorker\Scripts\WorkerMenu.cs:167)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonNetwork.cs Line: 1240)
- queueIncomingCommand() NC(0|6 r/u: 6/0 st/r#/rt:0/0/0) channel seq# r/u: 5/1
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:182)
- NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
- ExitGames.Client.Photon.EnetPeer:QueueIncomingCommand(NCommand)
- ExitGames.Client.Photon.EnetPeer:ExecuteCommand(NCommand)
- ExitGames.Client.Photon.<>c__DisplayClass11:<ReceiveIncomingCommands>b__f()
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 182)
- OperationResponse 226: ReturnCode: 0 (). Parameters: {(Byte)230=(String)**.**.**.**:5056, (Byte)219=(Byte)0}
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:807)
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs Line: 807)
- OperationResponse 226: ReturnCode: 0.
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:178)
- NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
- NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:823)
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 178)
- CSharpSocket.Disconnect()
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:178)
- NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
- ExitGames.Client.Photon.SocketUdp:Disconnect()
- ExitGames.Client.Photon.EnetPeer:Disconnect()
- ExitGames.Client.Photon.PhotonPeer:Disconnect()
- NetworkingPeer:DisconnectFromMaster() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:216)
- NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:997)
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 178)
- CSharpSocket.Disconnect()
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/EditorGenerated/UnityEngineDebug.cpp Line: 53)
- OnStatusChanged: Disconnect
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:178)
- NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
- NetworkingPeer:OnStatusChanged(StatusCode) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1164)
- ExitGames.Client.Photon.EnetPeer:Disconnect()
- ExitGames.Client.Photon.PhotonPeer:Disconnect()
- NetworkingPeer:DisconnectFromMaster() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:216)
- NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:997)
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 178)
- Connect()
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:182)
- NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
- ExitGames.Client.Photon.EnetPeer:Connect(String, String)
- ExitGames.Client.Photon.PhotonPeer:Connect(String, String)
- NetworkingPeer:Connect(String, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:184)
- NetworkingPeer:OnStatusChanged(StatusCode) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1211)
- ExitGames.Client.Photon.EnetPeer:Disconnect()
- ExitGames.Client.Photon.PhotonPeer:Disconnect()
- NetworkingPeer:DisconnectFromMaster() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:216)
- NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:997)
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 182)
- CSharpSocket: UDP, Unity3d.
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:182)
- NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
- ExitGames.Client.Photon.SocketUdp:.ctor(PeerBase)
- ExitGames.Client.Photon.EnetPeer:Connect(String, String)
- ExitGames.Client.Photon.PhotonPeer:Connect(String, String)
- NetworkingPeer:Connect(String, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:184)
- NetworkingPeer:OnStatusChanged(StatusCode) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1211)
- ExitGames.Client.Photon.EnetPeer:Disconnect()
- ExitGames.Client.Photon.PhotonPeer:Disconnect()
- NetworkingPeer:DisconnectFromMaster() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:216)
- NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:997)
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 182)
- queueIncomingCommand() NC(0|6 r/u: 1/0 st/r#/rt:0/0/0) channel seq# r/u: 0/0
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:182)
- NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
- ExitGames.Client.Photon.EnetPeer:QueueIncomingCommand(NCommand)
- ExitGames.Client.Photon.EnetPeer:ExecuteCommand(NCommand)
- ExitGames.Client.Photon.<>c__DisplayClass11:<ReceiveIncomingCommands>b__f()
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 182)
- OnStatusChanged: Connect
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:178)
- NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
- NetworkingPeer:OnStatusChanged(StatusCode) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1164)
- ExitGames.Client.Photon.PeerBase:InitCallback()
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 178)
- Connected to gameserver.
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:182)
- NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
- NetworkingPeer:OnStatusChanged(StatusCode) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1174)
- ExitGames.Client.Photon.PeerBase:InitCallback()
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 182)
- queueIncomingCommand() NC(0|6 r/u: 2/0 st/r#/rt:0/0/0) channel seq# r/u: 1/0
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:182)
- NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
- ExitGames.Client.Photon.EnetPeer:QueueIncomingCommand(NCommand)
- ExitGames.Client.Photon.EnetPeer:ExecuteCommand(NCommand)
- ExitGames.Client.Photon.<>c__DisplayClass11:<ReceiveIncomingCommands>b__f()
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 182)
- OnStatusChanged: EncryptionEstablished
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:178)
- NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
- NetworkingPeer:OnStatusChanged(StatusCode) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1164)
- ExitGames.Client.Photon.<>c__DisplayClass6:<EnqueueStatusCallback>b__4()
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 178)
- OpAuthenticate()
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:178)
- NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
- LoadbalancingPeer:OpAuthenticate(String, String, String, AuthenticationValues) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\LoadbalancingPeer.cs:290)
- NetworkingPeer:OnStatusChanged(StatusCode) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1304)
- ExitGames.Client.Photon.<>c__DisplayClass6:<EnqueueStatusCallback>b__4()
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 178)
- queueIncomingCommand() NC(0|6 r/u: 3/0 st/r#/rt:0/0/0) channel seq# r/u: 2/0
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:182)
- NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
- ExitGames.Client.Photon.EnetPeer:QueueIncomingCommand(NCommand)
- ExitGames.Client.Photon.EnetPeer:ExecuteCommand(NCommand)
- ExitGames.Client.Photon.<>c__DisplayClass11:<ReceiveIncomingCommands>b__f()
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 182)
- OperationResponse 230: ReturnCode: 0 (). Parameters: {}
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:807)
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs Line: 807)
- OperationResponse 230: ReturnCode: 0.
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:178)
- NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
- NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:823)
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 178)
- OpJoinRoom()
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:178)
- NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
- LoadbalancingPeer:OpJoinRoom(String, Hashtable, Boolean) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\LoadbalancingPeer.cs:117)
- NetworkingPeer:OpJoin(String, Boolean) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:715)
- NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:924)
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 178)
- queueIncomingCommand() NC(0|6 r/u: 4/0 st/r#/rt:0/0/0) channel seq# r/u: 3/0
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:182)
- NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
- ExitGames.Client.Photon.EnetPeer:QueueIncomingCommand(NCommand)
- ExitGames.Client.Photon.EnetPeer:ExecuteCommand(NCommand)
- ExitGames.Client.Photon.<>c__DisplayClass11:<ReceiveIncomingCommands>b__f()
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 182)
- queueIncomingCommand() NC(0|6 r/u: 5/0 st/r#/rt:0/0/0) channel seq# r/u: 3/0
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:182)
- NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
- ExitGames.Client.Photon.EnetPeer:QueueIncomingCommand(NCommand)
- ExitGames.Client.Photon.EnetPeer:ExecuteCommand(NCommand)
- ExitGames.Client.Photon.<>c__DisplayClass11:<ReceiveIncomingCommands>b__f()
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 182)
- queueIncomingCommand() NC(0|6 r/u: 6/0 st/r#/rt:0/0/0) channel seq# r/u: 3/0
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:182)
- NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
- ExitGames.Client.Photon.EnetPeer:QueueIncomingCommand(NCommand)
- ExitGames.Client.Photon.EnetPeer:ExecuteCommand(NCommand)
- ExitGames.Client.Photon.<>c__DisplayClass11:<ReceiveIncomingCommands>b__f()
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 182)
- OperationResponse 226: ReturnCode: 0 (). Parameters: {(Byte)254=(Int32)4, (Byte)249=(Hashtable){(Int32)1=(Hashtable){(Byte)255=(String)Guest3346}}, (Byte)248=(Hashtable){(Byte)250=(String[]){}, (Byte)249=(Boolean)True, (String)curScn=(String)DemoWorkerGame-Scene, (Byte)255=(Byte)10, (Byte)254=(Boolean)True, (Byte)253=(Boolean)True}}
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:807)
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs Line: 807)
- OperationResponse 226: ReturnCode: 0.
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:178)
- NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
- NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:823)
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 178)
- UnloadTime: 0.605424 ms
- OpRaiseEvent()
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:178)
- NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
- LoadbalancingPeer:OpRaiseEvent(Byte, Hashtable, Boolean, Byte, EventCaching, ReceiverGroup) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\LoadbalancingPeer.cs:525)
- NetworkingPeer:OpRaiseEvent(Byte, Hashtable, Boolean, Byte, EventCaching, ReceiverGroup) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:793)
- NetworkingPeer:SendInstantiate(String, Vector3, Quaternion, Int32, Int32[], Object[], Boolean) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1948)
- PhotonNetwork:Instantiate(String, Vector3, Quaternion, Int32, Object[]) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonNetwork.cs:1551)
- PhotonNetwork:Instantiate(String, Vector3, Quaternion, Int32) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonNetwork.cs:1499)
- WorkerInGame:Awake() (at Assets\Photon Unity Networking\Demos\DemoWorker\Scripts\WorkerInGame.cs:23)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 178)
- Registered PhotonView: 4001
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:182)
- NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
- NetworkingPeer:RegisterPhotonView(PhotonView) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2436)
- PhotonView:Awake() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonView.cs:171)
- UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
- UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\BuildAgent\work\d3d49558e4d408f4\artifacts\EditorGenerated\UnityEngineObject.cs:73)
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\BuildAgent\work\d3d49558e4d408f4\artifacts\EditorGenerated\UnityEngineObject.cs:83)
- NetworkingPeer:DoInstantiate(Hashtable, PhotonPlayer, GameObject) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2052)
- PhotonNetwork:Instantiate(String, Vector3, Quaternion, Int32, Object[]) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonNetwork.cs:1554)
- PhotonNetwork:Instantiate(String, Vector3, Quaternion, Int32) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonNetwork.cs:1499)
- WorkerInGame:Awake() (at Assets\Photon Unity Networking\Demos\DemoWorker\Scripts\WorkerInGame.cs:23)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 182)
- Registered PhotonView: 1
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:182)
- NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
- NetworkingPeer:RegisterPhotonView(PhotonView) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2436)
- PhotonView:Awake() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonView.cs:171)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 182)
- System memory in use before: 39.3 MB.
- Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- System memory in use after: 38.7 MB.
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2098.
- Total: 4.609164 ms (FindLiveObjects: 0.101437 ms CreateObjectMapping: 0.080317 ms MarkObjects: 2.875128 ms DeleteObjects: 0.007039 ms)
- queueIncomingCommand() NC(0|6 r/u: 7/0 st/r#/rt:0/0/0) channel seq# r/u: 4/0
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:182)
- NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
- ExitGames.Client.Photon.EnetPeer:QueueIncomingCommand(NCommand)
- ExitGames.Client.Photon.EnetPeer:ExecuteCommand(NCommand)
- ExitGames.Client.Photon.<>c__DisplayClass11:<ReceiveIncomingCommands>b__f()
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 182)
- OnEvent: Event 255.
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:178)
- NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
- NetworkingPeer:OnEvent(EventData) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1342)
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 178)
- Skipped re-loading level due to scene syncing. Level already loaded.
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:LogWarning(Object)
- PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:174)
- NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
- NetworkingPeer:AutomaticallySyncScene() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:3317)
- PhotonHandler:OnJoinedRoom() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:117)
- UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
- NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1617)
- NetworkingPeer:OnEvent(EventData) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1467)
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 174)
- OnEvent: Event 202.
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:178)
- NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
- NetworkingPeer:OnEvent(EventData) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1342)
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 178)
- Registered PhotonView: 1001
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:182)
- NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
- NetworkingPeer:RegisterPhotonView(PhotonView) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2436)
- PhotonView:Awake() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonView.cs:171)
- UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
- UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\BuildAgent\work\d3d49558e4d408f4\artifacts\EditorGenerated\UnityEngineObject.cs:73)
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\BuildAgent\work\d3d49558e4d408f4\artifacts\EditorGenerated\UnityEngineObject.cs:83)
- NetworkingPeer:DoInstantiate(Hashtable, PhotonPlayer, GameObject) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2052)
- NetworkingPeer:OnEvent(EventData) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1522)
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 182)
- OnEvent: Event 206.
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:178)
- NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
- NetworkingPeer:OnEvent(EventData) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1342)
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 178)
- queueIncomingCommand() NC(0|6 r/u: 8/0 st/r#/rt:0/0/0) channel seq# r/u: 7/0
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:182)
- NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
- ExitGames.Client.Photon.EnetPeer:QueueIncomingCommand(NCommand)
- ExitGames.Client.Photon.EnetPeer:ExecuteCommand(NCommand)
- ExitGames.Client.Photon.<>c__DisplayClass11:<ReceiveIncomingCommands>b__f()
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 182)
- OperationResponse 254: ReturnCode: 0 (). Parameters: {}
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:807)
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs Line: 807)
- OperationResponse 254: ReturnCode: 0.
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:178)
- NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
- NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:823)
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 178)
- CSharpSocket.Disconnect()
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:178)
- NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
- ExitGames.Client.Photon.SocketUdp:Disconnect()
- ExitGames.Client.Photon.EnetPeer:Disconnect()
- ExitGames.Client.Photon.PhotonPeer:Disconnect()
- NetworkingPeer:DisconnectFromGameServer() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:224)
- NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1047)
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 178)
- CSharpSocket.Disconnect()
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/EditorGenerated/UnityEngineDebug.cpp Line: 53)
- OnStatusChanged: Disconnect
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:178)
- NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
- NetworkingPeer:OnStatusChanged(StatusCode) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1164)
- ExitGames.Client.Photon.EnetPeer:Disconnect()
- ExitGames.Client.Photon.PhotonPeer:Disconnect()
- NetworkingPeer:DisconnectFromGameServer() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:224)
- NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1047)
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 178)
- Connect()
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:182)
- NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
- ExitGames.Client.Photon.EnetPeer:Connect(String, String)
- ExitGames.Client.Photon.PhotonPeer:Connect(String, String)
- NetworkingPeer:Connect(String, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:184)
- NetworkingPeer:OnStatusChanged(StatusCode) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1218)
- ExitGames.Client.Photon.EnetPeer:Disconnect()
- ExitGames.Client.Photon.PhotonPeer:Disconnect()
- NetworkingPeer:DisconnectFromGameServer() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:224)
- NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1047)
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 182)
- CSharpSocket: UDP, Unity3d.
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:182)
- NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
- ExitGames.Client.Photon.SocketUdp:.ctor(PeerBase)
- ExitGames.Client.Photon.EnetPeer:Connect(String, String)
- ExitGames.Client.Photon.PhotonPeer:Connect(String, String)
- NetworkingPeer:Connect(String, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:184)
- NetworkingPeer:OnStatusChanged(StatusCode) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1218)
- ExitGames.Client.Photon.EnetPeer:Disconnect()
- ExitGames.Client.Photon.PhotonPeer:Disconnect()
- NetworkingPeer:DisconnectFromGameServer() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:224)
- NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1047)
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 182)
- Network destroy Instantiated GO: Player(Clone)4001
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:182)
- NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
- NetworkingPeer:RemoveInstantiatedGO(GameObject, Boolean) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2308)
- NetworkingPeer:LocalCleanupAnythingInstantiated(Boolean) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:293)
- NetworkingPeer:LeftRoomCleanup() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:269)
- NetworkingPeer:DisconnectFromGameServer() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:225)
- NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1047)
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 182)
- Network destroy Instantiated GO: Player(Clone)1001
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:182)
- NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
- NetworkingPeer:RemoveInstantiatedGO(GameObject, Boolean) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2308)
- NetworkingPeer:LocalCleanupAnythingInstantiated(Boolean) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:293)
- NetworkingPeer:LeftRoomCleanup() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:269)
- NetworkingPeer:DisconnectFromGameServer() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:225)
- NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1047)
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 182)
- OnLeftRoom (local)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- WorkerInGame:OnLeftRoom() (at Assets\Photon Unity Networking\Demos\DemoWorker\Scripts\WorkerInGame.cs:60)
- UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
- NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1617)
- NetworkingPeer:LeftRoomCleanup() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:275)
- NetworkingPeer:DisconnectFromGameServer() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:225)
- NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1047)
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/Demos/DemoWorker/Scripts/WorkerInGame.cs Line: 60)
- UnloadTime: 0.674543 ms
- System memory in use before: 46.2 MB.
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- System memory in use after: 45.6 MB.
- Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 1959.
- Total: 4.070618 ms (FindLiveObjects: 0.113597 ms CreateObjectMapping: 0.014399 ms MarkObjects: 2.761851 ms DeleteObjects: 0.042558 ms)
- queueIncomingCommand() NC(0|6 r/u: 1/0 st/r#/rt:0/0/0) channel seq# r/u: 0/0
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:182)
- NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
- ExitGames.Client.Photon.EnetPeer:QueueIncomingCommand(NCommand)
- ExitGames.Client.Photon.EnetPeer:ExecuteCommand(NCommand)
- ExitGames.Client.Photon.<>c__DisplayClass11:<ReceiveIncomingCommands>b__f()
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 182)
- queueIncomingCommand() NC(0|7 r/u: 1/1 st/r#/rt:0/0/0) channel seq# r/u: 0/0
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:182)
- NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
- ExitGames.Client.Photon.EnetPeer:QueueIncomingCommand(NCommand)
- ExitGames.Client.Photon.EnetPeer:ExecuteCommand(NCommand)
- ExitGames.Client.Photon.<>c__DisplayClass11:<ReceiveIncomingCommands>b__f()
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 182)
- OnStatusChanged: Connect
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:178)
- NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
- NetworkingPeer:OnStatusChanged(StatusCode) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1164)
- ExitGames.Client.Photon.PeerBase:InitCallback()
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 178)
- Connected to masterserver.
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:182)
- NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
- NetworkingPeer:OnStatusChanged(StatusCode) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1182)
- ExitGames.Client.Photon.PeerBase:InitCallback()
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 182)
- OnEvent: Event 226.
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:178)
- NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
- NetworkingPeer:OnEvent(EventData) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1342)
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 178)
- queueIncomingCommand() NC(0|6 r/u: 2/0 st/r#/rt:0/0/0) channel seq# r/u: 1/1
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:182)
- NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
- ExitGames.Client.Photon.EnetPeer:QueueIncomingCommand(NCommand)
- ExitGames.Client.Photon.EnetPeer:ExecuteCommand(NCommand)
- ExitGames.Client.Photon.<>c__DisplayClass11:<ReceiveIncomingCommands>b__f()
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 182)
- OnStatusChanged: EncryptionEstablished
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:178)
- NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
- NetworkingPeer:OnStatusChanged(StatusCode) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1164)
- ExitGames.Client.Photon.<>c__DisplayClass6:<EnqueueStatusCallback>b__4()
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 178)
- OpAuthenticate()
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:178)
- NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
- LoadbalancingPeer:OpAuthenticate(String, String, String, AuthenticationValues) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\LoadbalancingPeer.cs:290)
- NetworkingPeer:OnStatusChanged(StatusCode) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1304)
- ExitGames.Client.Photon.<>c__DisplayClass6:<EnqueueStatusCallback>b__4()
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 178)
- queueIncomingCommand() NC(0|6 r/u: 3/0 st/r#/rt:0/0/0) channel seq# r/u: 2/1
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:182)
- NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
- ExitGames.Client.Photon.EnetPeer:QueueIncomingCommand(NCommand)
- ExitGames.Client.Photon.EnetPeer:ExecuteCommand(NCommand)
- ExitGames.Client.Photon.<>c__DisplayClass11:<ReceiveIncomingCommands>b__f()
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 182)
- OperationResponse 230: ReturnCode: 0 (). Parameters: {(Byte)223=(Int32)0}
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:807)
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs Line: 807)
- OperationResponse 230: ReturnCode: 0.
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:178)
- NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
- NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:823)
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 178)
- OpJoinLobby()
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:178)
- NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
- LoadbalancingPeer:OpJoinLobby() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\LoadbalancingPeer.cs:40)
- NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:903)
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 178)
- queueIncomingCommand() NC(0|6 r/u: 4/0 st/r#/rt:0/0/0) channel seq# r/u: 3/1
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:182)
- NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
- ExitGames.Client.Photon.EnetPeer:QueueIncomingCommand(NCommand)
- ExitGames.Client.Photon.EnetPeer:ExecuteCommand(NCommand)
- ExitGames.Client.Photon.<>c__DisplayClass11:<ReceiveIncomingCommands>b__f()
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 182)
- queueIncomingCommand() NC(0|6 r/u: 5/0 st/r#/rt:0/0/0) channel seq# r/u: 3/1
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:182)
- NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
- ExitGames.Client.Photon.EnetPeer:QueueIncomingCommand(NCommand)
- ExitGames.Client.Photon.EnetPeer:ExecuteCommand(NCommand)
- ExitGames.Client.Photon.<>c__DisplayClass11:<ReceiveIncomingCommands>b__f()
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 182)
- OperationResponse 229: ReturnCode: 0 (). Parameters: {}
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:807)
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs Line: 807)
- OperationResponse 229: ReturnCode: 0.
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:178)
- NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
- NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:823)
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 178)
- OnEvent: Event 230.
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:178)
- NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
- NetworkingPeer:OnEvent(EventData) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1342)
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 178)
- queueIncomingCommand() NC(0|6 r/u: 6/0 st/r#/rt:0/0/0) channel seq# r/u: 5/1
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:182)
- NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
- ExitGames.Client.Photon.EnetPeer:QueueIncomingCommand(NCommand)
- ExitGames.Client.Photon.EnetPeer:ExecuteCommand(NCommand)
- ExitGames.Client.Photon.<>c__DisplayClass11:<ReceiveIncomingCommands>b__f()
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 182)
- OnEvent: Event 229.
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:178)
- NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
- NetworkingPeer:OnEvent(EventData) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1342)
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 178)
- queueIncomingCommand() NC(0|7 r/u: 6/2 st/r#/rt:0/0/0) channel seq# r/u: 6/1
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:182)
- NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
- ExitGames.Client.Photon.EnetPeer:QueueIncomingCommand(NCommand)
- ExitGames.Client.Photon.EnetPeer:ExecuteCommand(NCommand)
- ExitGames.Client.Photon.<>c__DisplayClass11:<ReceiveIncomingCommands>b__f()
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 182)
- OnEvent: Event 226.
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:178)
- NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
- NetworkingPeer:OnEvent(EventData) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1342)
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 178)
- OpJoinRoom()
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:178)
- NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
- LoadbalancingPeer:OpJoinRoom(String, Hashtable, Boolean) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\LoadbalancingPeer.cs:117)
- NetworkingPeer:OpJoin(String, Boolean) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:715)
- PhotonNetwork:JoinRoom(String, Boolean) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonNetwork.cs:1237)
- WorkerMenu:OnGUI() (at Assets\Photon Unity Networking\Demos\DemoWorker\Scripts\WorkerMenu.cs:167)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 178)
- JoinedLobby
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PhotonNetwork:JoinRoom(String, Boolean) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonNetwork.cs:1240)
- WorkerMenu:OnGUI() (at Assets\Photon Unity Networking\Demos\DemoWorker\Scripts\WorkerMenu.cs:167)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonNetwork.cs Line: 1240)
- queueIncomingCommand() NC(0|6 r/u: 7/0 st/r#/rt:0/0/0) channel seq# r/u: 6/2
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:182)
- NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
- ExitGames.Client.Photon.EnetPeer:QueueIncomingCommand(NCommand)
- ExitGames.Client.Photon.EnetPeer:ExecuteCommand(NCommand)
- ExitGames.Client.Photon.<>c__DisplayClass11:<ReceiveIncomingCommands>b__f()
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 182)
- OperationResponse 226: ReturnCode: 32761 (User is blocked). Parameters: {}
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:807)
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs Line: 807)
- OperationResponse 226: ReturnCode: 32761 (User is blocked). Parameters: {}
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:LogWarning(Object)
- PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:174)
- NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
- NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:835)
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 174)
- JoinRoom failed (room maybe closed by now). Client stays on masterserver: OperationResponse 226: ReturnCode: 32761 (User is blocked). Parameters: {}. State: JoinedLobby
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:LogWarning(Object)
- PhotonHandler:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:174)
- NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:802)
- NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:989)
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs Line: 174)
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