Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Name: Witch Hunt
- Gender: Male
- Race: Minotaur
- Class: Knight
- Combat Talent: Burn the Heretic (Sentence Rendered: instant; requires Suppressed foe; The good Pastor binds a foe to a stake and stokes holy flames beneath them with readings from scripture. While Suppressing a target, Pastor Hunt can roll to stoke the flames with passionate gospel-work. On a success, the target takes a wound of damage, but cannot take another wound the next turn.)
- Noncombat Talent: Hellfire Preaching (Fire and Brimstone: passive; +1 Intimidation and Persuasion; The Pastor is in good standing with religious figures and revered by others who are religious.)
- Hit/Wounds: 5/5
- Alignment: Lawful Evil
- Skills:
- (Free Racial) Show Them You Rock: Automatic Instant, recharge 5; Force your point of view on someone else. This allows allows one verbal based skill or skill check to automatically succeed.(i.e. Bluff, Inspire) This does not work on characters with a resistant mind.(A GM can rule that player characters all have resistant minds.)
- (Racial) Iron Will: instant, recharge 2; You are going to have your way, no matter the cost. You can take 4 hits to make a failed action Automatic. This ability cannot be used on critfails.
- (Class) Sentry: passive; Can make one action taken in combat Automatic. You can only do this once per combat.
- (Class) Suppress: recharge 1 after letting go, weapon; Renders target helpless. After success, can keep taking automatic actions to keep the target pinned. If this action is not taken, the target gets up.
- (Class) Watchful Eye: instant, recharge 2 after effect ends; Keep watch on an allyβs actions, ready to correct them. On success the result of this skill is saved to one ally. On their next non-critical fail, replace their roll with this saved roll.
- Inventory:
- Brown Clerical Robes
- Bloodied Stole of Scripture
- Traits:
Add Comment
Please, Sign In to add comment