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  1. 12:05:12: Open Broadcaster Software v0.613b - 32bit (´・ω・`)
  2. 12:05:12: -------------------------------
  3. 12:05:12: CPU Name: Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz
  4. 12:05:12: CPU Speed: 3392MHz
  5. 12:05:12: Physical Memory: 4095MB Total, 4095MB Free
  6. 12:05:12: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
  7. 12:05:12: monitor 1: pos={0, 0}, size={1920, 1080}
  8. 12:05:12: Windows Version: 6.2 Build 9200
  9. 12:05:12: Aero is Enabled
  10. 12:05:12: -------------------------------
  11. 12:05:12: OBS Modules:
  12. 12:05:12: Base Address Module
  13. 12:05:12: 010E0000 OBS.exe
  14. 12:05:12: 54940000 OBSApi.dll
  15. 12:05:12: 55E20000 DShowPlugin.dll
  16. 12:05:12: 55EB0000 GraphicsCapture.dll
  17. 12:05:12: 55E00000 NoiseGate.dll
  18. 12:05:12: 55DE0000 PSVPlugin.dll
  19. 12:05:12: ------------------------------------------
  20. 12:05:12: Adapter 1
  21. 12:05:12: Video Adapter: NVIDIA GeForce GT 620
  22. 12:05:12: Video Adapter Dedicated Video Memory: 1019867136
  23. 12:05:12: Video Adapter Shared System Memory: 3220975616
  24. 12:05:12: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
  25. 12:05:12: =====Stream Start: 2014-04-13, 12:05:12===============================================
  26. 12:05:12: Multithreaded optimizations: On
  27. 12:05:12: Base resolution: 1920x1080
  28. 12:05:12: Output resolution: 1536x864
  29. 12:05:12: ------------------------------------------
  30. 12:05:12: Loading up D3D10 on NVIDIA GeForce GT 620 (Adapter 1)...
  31. 12:05:12: ------------------------------------------
  32. 12:05:12: Audio Format: 44100 Hz
  33. 12:05:12: ------------------------------------------
  34. 12:05:12: Audio Channels: 2 Ch
  35. 12:05:12: Playback device Default
  36. 12:05:12: ------------------------------------------
  37. 12:05:12: Using desktop audio input: Speakers (Realtek High Definition Audio)
  38. 12:05:12: ------------------------------------------
  39. 12:05:12: Using auxilary audio input: Microphone (Realtek High Definition Audio)
  40. 12:05:12: ------------------------------------------
  41. 12:05:12: Audio Encoding: AAC
  42. 12:05:12: bitrate: 128
  43. 12:05:12: Using graphics capture
  44. 12:05:12: Using graphics capture
  45. 12:05:12: Using Monitor Capture
  46. 12:05:12: Scene buffering time set to 400
  47. 12:05:12: ------------------------------------------
  48. 12:05:12: Video Encoding: x264
  49. 12:05:12: fps: 25
  50. 12:05:12: width: 1536, height: 864
  51. 12:05:12: preset: veryfast
  52. 12:05:12: profile: main
  53. 12:05:12: keyint: 50
  54. 12:05:12: CBR: yes
  55. 12:05:12: CFR: yes
  56. 12:05:12: max bitrate: 1000
  57. 12:05:12: buffer size: 1000
  58. 12:05:12: ------------------------------------------
  59. Warning -- SharedTexCapture::Init: Could not open file mapping: 2
  60. 12:05:15: SharedTexCapture hooked
  61. 12:05:48: SharedTexCapture hooked
  62. 12:05:51: Using graphics capture
  63. 12:05:51: SharedTexCapture hooked
  64. 12:05:58: Using graphics capture
  65. 12:05:58: SharedTexCapture hooked
  66. 12:06:01: Using graphics capture
  67. 12:06:01: SharedTexCapture hooked
  68. 12:06:04: Using graphics capture
  69. 12:06:04: Using graphics capture
  70. 12:06:06: Using graphics capture
  71. 12:06:06: SharedTexCapture hooked
  72. 12:06:07: Using graphics capture
  73. 12:06:07: SharedTexCapture hooked
  74. 12:06:07: Using graphics capture
  75. 12:06:09: Using graphics capture
  76. 12:09:07: Exit signal received, terminating capture
  77. 12:09:09: Using Monitor Capture
  78. 12:09:12: Total frames encoded: 5980, total frames duplicated: 0 (0.00%)
  79. 12:09:12: Total frames rendered: 5984, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
  80. 12:09:12:
  81. 12:09:12: Profiler time results:
  82. 12:09:12:
  83. 12:09:12: ==============================================================
  84. 12:09:12: video thread frame - [100%] [avg time: 0.523 ms] [children: 49.9%] [unaccounted: 50.1%]
  85. 12:09:12: | scene->Preprocess - [10.7%] [avg time: 0.056 ms]
  86. 12:09:12: | GPU download and conversion - [39.2%] [avg time: 0.205 ms] [children: 31.9%] [unaccounted: 7.27%]
  87. 12:09:12: | | flush - [23.1%] [avg time: 0.121 ms]
  88. 12:09:12: | | CopyResource - [8.03%] [avg time: 0.042 ms]
  89. 12:09:12: | | conversion to 4:2:0 - [0.765%] [avg time: 0.004 ms]
  90. 12:09:12: Convert444Threads - [100%] [avg time: 0.532 ms] [children: 97.6%] [unaccounted: 2.44%]
  91. 12:09:12: | Convert444toNV12 - [97.6%] [avg time: 0.519 ms]
  92. 12:09:12: encoder thread frame - [100%] [avg time: 1.066 ms] [children: 0.938%] [unaccounted: 99.1%]
  93. 12:09:12: | sending stuff out - [0.938%] [avg time: 0.01 ms]
  94. 12:09:12: ==============================================================
  95. 12:09:12:
  96. 12:09:12:
  97. 12:09:12: Profiler CPU results:
  98. 12:09:12:
  99. 12:09:12: ==============================================================
  100. 12:09:12: video thread frame - [cpu time: avg 0.125 ms, total 750 ms] [avg calls per frame: 1]
  101. 12:09:12: | scene->Preprocess - [cpu time: avg 0.002 ms, total 15.625 ms] [avg calls per frame: 1]
  102. 12:09:12: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  103. 12:09:12: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  104. 12:09:12: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  105. 12:09:12: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  106. 12:09:12: Convert444Threads - [cpu time: avg 0.188 ms, total 2250 ms] [avg calls per frame: 2]
  107. 12:09:12: | Convert444toNV12 - [cpu time: avg 0.185 ms, total 2218.75 ms] [avg calls per frame: 2]
  108. 12:09:12: encoder thread frame - [cpu time: avg 0.808 ms, total 4828.13 ms] [avg calls per frame: 1]
  109. 12:09:12: | sending stuff out - [cpu time: avg 0.047 ms, total 281.25 ms] [avg calls per frame: 1]
  110. 12:09:12: ==============================================================
  111. 12:09:12:
  112. 12:09:12: =====Stream End: 2014-04-13, 12:09:12=================================================
  113.  
  114.  
  115. Last game capture log:
  116. 2014-04-13, 12:05:45: we're booting up:
  117. 12:05:45: CaptureThread: attached to process League of Legends.exe
  118. 12:05:45: D3D9 Present
  119. 12:05:45: DXGI Present
  120. 12:05:46: NV Capture available
  121. 12:05:46: FBO available
  122. 12:05:46: GL Present
  123. 12:05:46: (half life scientist) everything.. seems to be in order
  124. 12:05:48: D3D9EndScene called
  125. 12:05:48: D3DPRESENT_PARAMETERS {
  126. 12:05:48: BackBufferWidth: 1920
  127. 12:05:48: BackBufferHeight: 1080
  128. 12:05:48: BackBufferFormat: D3DFMT_X8R8G8B8
  129. 12:05:48: BackBufferCount: 1
  130. 12:05:48: MultiSampleType: D3DMULTISAMPLE_NONE
  131. 12:05:48: MultiSampleQuality: 0
  132. 12:05:48: SwapEffect: D3DSWAPEFFECT_DISCARD
  133. 12:05:48: hDeviceWindow: 197398
  134. 12:05:48: Windowed: true
  135. 12:05:48: EnableAutoDepthStencil: true
  136. 12:05:48: AutoDepthStencilFormat: D3DFMT_D24S8
  137. 12:05:48: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
  138. 12:05:48: FullScreen_RefreshRateInHz: 0
  139. 12:05:48: PresentationInterval: 2147483648
  140. 12:05:48: };
  141. 12:05:48: successfully set up d3d9 hooks
  142. 12:05:48: D3D9Present called
  143. 12:05:48: DoD3D9GPUHook: success
  144. 12:05:52: D3DSURFACE_DESC {
  145. 12:05:52: Format: D3DFMT_X8R8G8B8
  146. 12:05:52: Type: D3DRTYPE_SURFACE
  147. 12:05:52: Usage: D3DUSAGE_RENDERTARGET
  148. 12:05:52: Pool: D3DPOOL_DEFAULT
  149. 12:05:52: MultiSampleType: D3DMULTISAMPLE_NONE
  150. 12:05:52: MultiSampleQuality: 0
  151. 12:05:52: Width: 1920
  152. 12:05:52: Height: 1080
  153. 12:05:52: };
  154. 12:05:52: successfully capturing d3d9 frames via GPU
  155. 12:05:57: ---------------------- Cleared D3D9 Capture ----------------------
  156. 12:05:57: received restart event, capturing
  157. 12:05:57: DoD3D9GPUHook: success
  158. 12:05:57: D3D9EndScene called
  159. 12:05:57: D3D9Present called
  160. 12:05:58: D3DSURFACE_DESC {
  161. 12:05:58: Format: D3DFMT_X8R8G8B8
  162. 12:05:58: Type: D3DRTYPE_SURFACE
  163. 12:05:58: Usage: D3DUSAGE_RENDERTARGET
  164. 12:05:58: Pool: D3DPOOL_DEFAULT
  165. 12:05:58: MultiSampleType: D3DMULTISAMPLE_NONE
  166. 12:05:58: MultiSampleQuality: 0
  167. 12:05:58: Width: 1920
  168. 12:05:58: Height: 1080
  169. 12:05:58: };
  170. 12:05:58: successfully capturing d3d9 frames via GPU
  171. 12:05:59: ---------------------- Cleared D3D9 Capture ----------------------
  172. 12:05:59: received restart event, capturing
  173. 12:05:59: DoD3D9GPUHook: success
  174. 12:05:59: D3D9EndScene called
  175. 12:05:59: D3D9Present called
  176. 12:06:01: D3DSURFACE_DESC {
  177. 12:06:01: Format: D3DFMT_X8R8G8B8
  178. 12:06:01: Type: D3DRTYPE_SURFACE
  179. 12:06:01: Usage: D3DUSAGE_RENDERTARGET
  180. 12:06:01: Pool: D3DPOOL_DEFAULT
  181. 12:06:01: MultiSampleType: D3DMULTISAMPLE_NONE
  182. 12:06:01: MultiSampleQuality: 0
  183. 12:06:01: Width: 1920
  184. 12:06:01: Height: 1080
  185. 12:06:01: };
  186. 12:06:01: successfully capturing d3d9 frames via GPU
  187. 12:06:06: ---------------------- Cleared D3D9 Capture ----------------------
  188. 12:06:06: received restart event, capturing
  189. 12:06:06: DoD3D9GPUHook: success
  190. 12:06:06: D3D9EndScene called
  191. 12:06:06: D3D9Present called
  192. 12:06:06: D3DSURFACE_DESC {
  193. 12:06:06: Format: D3DFMT_X8R8G8B8
  194. 12:06:06: Type: D3DRTYPE_SURFACE
  195. 12:06:06: Usage: D3DUSAGE_RENDERTARGET
  196. 12:06:06: Pool: D3DPOOL_DEFAULT
  197. 12:06:06: MultiSampleType: D3DMULTISAMPLE_NONE
  198. 12:06:06: MultiSampleQuality: 0
  199. 12:06:06: Width: 1920
  200. 12:06:06: Height: 1080
  201. 12:06:06: };
  202. 12:06:06: successfully capturing d3d9 frames via GPU
  203. 12:06:07: ---------------------- Cleared D3D9 Capture ----------------------
  204. 12:06:07: received restart event, capturing
  205. 12:06:07: DoD3D9GPUHook: success
  206. 12:06:07: D3D9EndScene called
  207. 12:06:07: D3D9Present called
  208. 12:06:07: D3DSURFACE_DESC {
  209. 12:06:07: Format: D3DFMT_X8R8G8B8
  210. 12:06:07: Type: D3DRTYPE_SURFACE
  211. 12:06:07: Usage: D3DUSAGE_RENDERTARGET
  212. 12:06:07: Pool: D3DPOOL_DEFAULT
  213. 12:06:07: MultiSampleType: D3DMULTISAMPLE_NONE
  214. 12:06:07: MultiSampleQuality: 0
  215. 12:06:07: Width: 1920
  216. 12:06:07: Height: 1080
  217. 12:06:07: };
  218. 12:06:07: successfully capturing d3d9 frames via GPU
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