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- 12:05:12: Open Broadcaster Software v0.613b - 32bit (´・ω・`)
- 12:05:12: -------------------------------
- 12:05:12: CPU Name: Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz
- 12:05:12: CPU Speed: 3392MHz
- 12:05:12: Physical Memory: 4095MB Total, 4095MB Free
- 12:05:12: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
- 12:05:12: monitor 1: pos={0, 0}, size={1920, 1080}
- 12:05:12: Windows Version: 6.2 Build 9200
- 12:05:12: Aero is Enabled
- 12:05:12: -------------------------------
- 12:05:12: OBS Modules:
- 12:05:12: Base Address Module
- 12:05:12: 010E0000 OBS.exe
- 12:05:12: 54940000 OBSApi.dll
- 12:05:12: 55E20000 DShowPlugin.dll
- 12:05:12: 55EB0000 GraphicsCapture.dll
- 12:05:12: 55E00000 NoiseGate.dll
- 12:05:12: 55DE0000 PSVPlugin.dll
- 12:05:12: ------------------------------------------
- 12:05:12: Adapter 1
- 12:05:12: Video Adapter: NVIDIA GeForce GT 620
- 12:05:12: Video Adapter Dedicated Video Memory: 1019867136
- 12:05:12: Video Adapter Shared System Memory: 3220975616
- 12:05:12: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
- 12:05:12: =====Stream Start: 2014-04-13, 12:05:12===============================================
- 12:05:12: Multithreaded optimizations: On
- 12:05:12: Base resolution: 1920x1080
- 12:05:12: Output resolution: 1536x864
- 12:05:12: ------------------------------------------
- 12:05:12: Loading up D3D10 on NVIDIA GeForce GT 620 (Adapter 1)...
- 12:05:12: ------------------------------------------
- 12:05:12: Audio Format: 44100 Hz
- 12:05:12: ------------------------------------------
- 12:05:12: Audio Channels: 2 Ch
- 12:05:12: Playback device Default
- 12:05:12: ------------------------------------------
- 12:05:12: Using desktop audio input: Speakers (Realtek High Definition Audio)
- 12:05:12: ------------------------------------------
- 12:05:12: Using auxilary audio input: Microphone (Realtek High Definition Audio)
- 12:05:12: ------------------------------------------
- 12:05:12: Audio Encoding: AAC
- 12:05:12: bitrate: 128
- 12:05:12: Using graphics capture
- 12:05:12: Using graphics capture
- 12:05:12: Using Monitor Capture
- 12:05:12: Scene buffering time set to 400
- 12:05:12: ------------------------------------------
- 12:05:12: Video Encoding: x264
- 12:05:12: fps: 25
- 12:05:12: width: 1536, height: 864
- 12:05:12: preset: veryfast
- 12:05:12: profile: main
- 12:05:12: keyint: 50
- 12:05:12: CBR: yes
- 12:05:12: CFR: yes
- 12:05:12: max bitrate: 1000
- 12:05:12: buffer size: 1000
- 12:05:12: ------------------------------------------
- Warning -- SharedTexCapture::Init: Could not open file mapping: 2
- 12:05:15: SharedTexCapture hooked
- 12:05:48: SharedTexCapture hooked
- 12:05:51: Using graphics capture
- 12:05:51: SharedTexCapture hooked
- 12:05:58: Using graphics capture
- 12:05:58: SharedTexCapture hooked
- 12:06:01: Using graphics capture
- 12:06:01: SharedTexCapture hooked
- 12:06:04: Using graphics capture
- 12:06:04: Using graphics capture
- 12:06:06: Using graphics capture
- 12:06:06: SharedTexCapture hooked
- 12:06:07: Using graphics capture
- 12:06:07: SharedTexCapture hooked
- 12:06:07: Using graphics capture
- 12:06:09: Using graphics capture
- 12:09:07: Exit signal received, terminating capture
- 12:09:09: Using Monitor Capture
- 12:09:12: Total frames encoded: 5980, total frames duplicated: 0 (0.00%)
- 12:09:12: Total frames rendered: 5984, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
- 12:09:12:
- 12:09:12: Profiler time results:
- 12:09:12:
- 12:09:12: ==============================================================
- 12:09:12: video thread frame - [100%] [avg time: 0.523 ms] [children: 49.9%] [unaccounted: 50.1%]
- 12:09:12: | scene->Preprocess - [10.7%] [avg time: 0.056 ms]
- 12:09:12: | GPU download and conversion - [39.2%] [avg time: 0.205 ms] [children: 31.9%] [unaccounted: 7.27%]
- 12:09:12: | | flush - [23.1%] [avg time: 0.121 ms]
- 12:09:12: | | CopyResource - [8.03%] [avg time: 0.042 ms]
- 12:09:12: | | conversion to 4:2:0 - [0.765%] [avg time: 0.004 ms]
- 12:09:12: Convert444Threads - [100%] [avg time: 0.532 ms] [children: 97.6%] [unaccounted: 2.44%]
- 12:09:12: | Convert444toNV12 - [97.6%] [avg time: 0.519 ms]
- 12:09:12: encoder thread frame - [100%] [avg time: 1.066 ms] [children: 0.938%] [unaccounted: 99.1%]
- 12:09:12: | sending stuff out - [0.938%] [avg time: 0.01 ms]
- 12:09:12: ==============================================================
- 12:09:12:
- 12:09:12:
- 12:09:12: Profiler CPU results:
- 12:09:12:
- 12:09:12: ==============================================================
- 12:09:12: video thread frame - [cpu time: avg 0.125 ms, total 750 ms] [avg calls per frame: 1]
- 12:09:12: | scene->Preprocess - [cpu time: avg 0.002 ms, total 15.625 ms] [avg calls per frame: 1]
- 12:09:12: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 12:09:12: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 12:09:12: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 12:09:12: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 12:09:12: Convert444Threads - [cpu time: avg 0.188 ms, total 2250 ms] [avg calls per frame: 2]
- 12:09:12: | Convert444toNV12 - [cpu time: avg 0.185 ms, total 2218.75 ms] [avg calls per frame: 2]
- 12:09:12: encoder thread frame - [cpu time: avg 0.808 ms, total 4828.13 ms] [avg calls per frame: 1]
- 12:09:12: | sending stuff out - [cpu time: avg 0.047 ms, total 281.25 ms] [avg calls per frame: 1]
- 12:09:12: ==============================================================
- 12:09:12:
- 12:09:12: =====Stream End: 2014-04-13, 12:09:12=================================================
- Last game capture log:
- 2014-04-13, 12:05:45: we're booting up:
- 12:05:45: CaptureThread: attached to process League of Legends.exe
- 12:05:45: D3D9 Present
- 12:05:45: DXGI Present
- 12:05:46: NV Capture available
- 12:05:46: FBO available
- 12:05:46: GL Present
- 12:05:46: (half life scientist) everything.. seems to be in order
- 12:05:48: D3D9EndScene called
- 12:05:48: D3DPRESENT_PARAMETERS {
- 12:05:48: BackBufferWidth: 1920
- 12:05:48: BackBufferHeight: 1080
- 12:05:48: BackBufferFormat: D3DFMT_X8R8G8B8
- 12:05:48: BackBufferCount: 1
- 12:05:48: MultiSampleType: D3DMULTISAMPLE_NONE
- 12:05:48: MultiSampleQuality: 0
- 12:05:48: SwapEffect: D3DSWAPEFFECT_DISCARD
- 12:05:48: hDeviceWindow: 197398
- 12:05:48: Windowed: true
- 12:05:48: EnableAutoDepthStencil: true
- 12:05:48: AutoDepthStencilFormat: D3DFMT_D24S8
- 12:05:48: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
- 12:05:48: FullScreen_RefreshRateInHz: 0
- 12:05:48: PresentationInterval: 2147483648
- 12:05:48: };
- 12:05:48: successfully set up d3d9 hooks
- 12:05:48: D3D9Present called
- 12:05:48: DoD3D9GPUHook: success
- 12:05:52: D3DSURFACE_DESC {
- 12:05:52: Format: D3DFMT_X8R8G8B8
- 12:05:52: Type: D3DRTYPE_SURFACE
- 12:05:52: Usage: D3DUSAGE_RENDERTARGET
- 12:05:52: Pool: D3DPOOL_DEFAULT
- 12:05:52: MultiSampleType: D3DMULTISAMPLE_NONE
- 12:05:52: MultiSampleQuality: 0
- 12:05:52: Width: 1920
- 12:05:52: Height: 1080
- 12:05:52: };
- 12:05:52: successfully capturing d3d9 frames via GPU
- 12:05:57: ---------------------- Cleared D3D9 Capture ----------------------
- 12:05:57: received restart event, capturing
- 12:05:57: DoD3D9GPUHook: success
- 12:05:57: D3D9EndScene called
- 12:05:57: D3D9Present called
- 12:05:58: D3DSURFACE_DESC {
- 12:05:58: Format: D3DFMT_X8R8G8B8
- 12:05:58: Type: D3DRTYPE_SURFACE
- 12:05:58: Usage: D3DUSAGE_RENDERTARGET
- 12:05:58: Pool: D3DPOOL_DEFAULT
- 12:05:58: MultiSampleType: D3DMULTISAMPLE_NONE
- 12:05:58: MultiSampleQuality: 0
- 12:05:58: Width: 1920
- 12:05:58: Height: 1080
- 12:05:58: };
- 12:05:58: successfully capturing d3d9 frames via GPU
- 12:05:59: ---------------------- Cleared D3D9 Capture ----------------------
- 12:05:59: received restart event, capturing
- 12:05:59: DoD3D9GPUHook: success
- 12:05:59: D3D9EndScene called
- 12:05:59: D3D9Present called
- 12:06:01: D3DSURFACE_DESC {
- 12:06:01: Format: D3DFMT_X8R8G8B8
- 12:06:01: Type: D3DRTYPE_SURFACE
- 12:06:01: Usage: D3DUSAGE_RENDERTARGET
- 12:06:01: Pool: D3DPOOL_DEFAULT
- 12:06:01: MultiSampleType: D3DMULTISAMPLE_NONE
- 12:06:01: MultiSampleQuality: 0
- 12:06:01: Width: 1920
- 12:06:01: Height: 1080
- 12:06:01: };
- 12:06:01: successfully capturing d3d9 frames via GPU
- 12:06:06: ---------------------- Cleared D3D9 Capture ----------------------
- 12:06:06: received restart event, capturing
- 12:06:06: DoD3D9GPUHook: success
- 12:06:06: D3D9EndScene called
- 12:06:06: D3D9Present called
- 12:06:06: D3DSURFACE_DESC {
- 12:06:06: Format: D3DFMT_X8R8G8B8
- 12:06:06: Type: D3DRTYPE_SURFACE
- 12:06:06: Usage: D3DUSAGE_RENDERTARGET
- 12:06:06: Pool: D3DPOOL_DEFAULT
- 12:06:06: MultiSampleType: D3DMULTISAMPLE_NONE
- 12:06:06: MultiSampleQuality: 0
- 12:06:06: Width: 1920
- 12:06:06: Height: 1080
- 12:06:06: };
- 12:06:06: successfully capturing d3d9 frames via GPU
- 12:06:07: ---------------------- Cleared D3D9 Capture ----------------------
- 12:06:07: received restart event, capturing
- 12:06:07: DoD3D9GPUHook: success
- 12:06:07: D3D9EndScene called
- 12:06:07: D3D9Present called
- 12:06:07: D3DSURFACE_DESC {
- 12:06:07: Format: D3DFMT_X8R8G8B8
- 12:06:07: Type: D3DRTYPE_SURFACE
- 12:06:07: Usage: D3DUSAGE_RENDERTARGET
- 12:06:07: Pool: D3DPOOL_DEFAULT
- 12:06:07: MultiSampleType: D3DMULTISAMPLE_NONE
- 12:06:07: MultiSampleQuality: 0
- 12:06:07: Width: 1920
- 12:06:07: Height: 1080
- 12:06:07: };
- 12:06:07: successfully capturing d3d9 frames via GPU
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