Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- var temp:int = jumpSpeeds.length-2; //длина вектора - 2 (расчет всех элементов кроме последнего)
- var startSpeed:int = Math.floor((temp+2) * gravity); //начальная скорость при прыжке
- var temp2:int = 0;
- var temp3:int = 0;
- for (i = 0; i < temp; i++)
- {
- var t:int = i+1;
- jumpSpeeds[i]=Math.floor(startSpeed * t - gravity * t * t/2);
- temp2 += jumpSpeeds[i];
- trace(jumpSpeeds[i]);
- }
- jumpSpeeds[temp+1] = maxJumpHeight - temp2;
- trace(jumpSpeeds);
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement