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- local theMarker = createMarker ( -1572, 662, 6, "cylinder", 10, 0, 0, 255, 0 )
- local gate = createObject ( 969, -1571.7370605469, 665.71630859375, 6.1875, 0, 0, 270.27026367188 )
- function openGate ( hitElement )
- if (getElementType(hitElement) == "player" ) then
- if hasObjectPermissionTo( hitElement, "function.kickPlayer" ) then
- moveObject ( gate, 1500, -1571.5941162109, 656.59051513672, 6.1875, 0, 0, 0 )
- else
- outputChatBox ( "** You have entered a restricted area, you will now be taken away. **", hitElement, 255, 0, 0 )
- setElementPosition ( hitElement, -1536, 651, 8 )
- end
- end
- end
- function closeGate ( leftElement )
- if (getElementType(leftElement) == "player" ) then
- moveObject ( gate, 1500, -1571.5941162109, 656.59051513672 + 9, 6.1875, 0, 0, 0 )
- end
- end
- addEventHandler( "onMarkerLeave", theMarker, closeGate )
- addEventHandler( "onMarkerHit", theMarker, openGate )
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