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Bidderlyn

Market of the Bitter pocket

Dec 7th, 2022 (edited)
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  1. You can buy any Equipment even if it is not on the list, but its market price will increase by +50%.
  2.  
  3. -- Weapons --
  4.  
  5. Sword deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  6. Sword is a martial melee weapon
  7. Costs: 50g
  8.  
  9. Falchion deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  10. Falchion is a Martial two handed melee weapon
  11. Costs: 100g
  12.  
  13. Morningstar deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  14. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
  15. Costs: 50g
  16.  
  17. Battle-Axe deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  18. axe is a martial melee weapon with an additional +0.5 STR mod to damage
  19. Costs: 50g
  20.  
  21. Great-Axe deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  22. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage
  23. Costs: 100g
  24.  
  25. Maul deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  26. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
  27. Costs: 100g
  28.  
  29. Kukri deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  30. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift
  31. Costs: 20g
  32.  
  33. Club deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  34. Club is a simple melee weapon
  35. Costs: 20g
  36.  
  37. Quarterstaff deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  38. Quarterstaff is a simple melee weapon
  39. Costs: 20g
  40.  
  41. Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  42. Costs: 20g
  43.  
  44. Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  45. Costs: 20g
  46.  
  47. Trident deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  48. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets
  49. Costs: 30g
  50.  
  51. Long-Spear deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  52. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking
  53. Costs: 80g
  54.  
  55. Light Crossbow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  56. costs 2 ticks to reload, ignores 2 DR
  57. Costs: 120g
  58.  
  59. Heavy Crossbow deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  60. costs 3 ticks to reload, ignores 3 DR
  61. Costs: 120g
  62.  
  63. Bolts(x30)
  64. Costs: 10g
  65.  
  66. Arrows(x30)
  67. Costs: 10g
  68.  
  69. Rapier deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  70. Rapier is an exotic melee weapons that counts as a light weapon and increases your feint attacks and parry by +2 circmstance bonus
  71. Costs: 100g
  72.  
  73. Heavy Crossbow(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  74. costs 3 ticks to reload, ignores 3 DR, Masterwork increases hit chance by +1
  75. Costs: 420g
  76.  
  77. Battle-Axe(+1) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  78. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  79. Costs: 2350g
  80.  
  81. Arrows(x30)(MW)
  82. Masterwork increases hit chance by +1
  83. Costs: 310g
  84.  
  85. Falchion(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  86. Falchion is a Martial two handed melee weapon, Masterwork increases hit chance by +1
  87. Costs: 400g
  88.  
  89. Bodkin Arrows(x30)(+Vicious)
  90. Bodkin ammunition heads penetrates 2 point of armor pierce DR yet takes -2 to hit chance, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits
  91. Costs: 2310g
  92.  
  93. Quarterstaff(+Lesser Necromancy Focus) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  94. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1, +1 DC to level 1 Necromancy Spells
  95. Costs: 2320g
  96.  
  97. Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  98. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  99. Costs: 350g
  100.  
  101. Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  102. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  103. Costs: 350g
  104.  
  105. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  106. Masterwork increases hit chance by +1
  107. Costs: 320g
  108.  
  109. Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  110. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  111. Costs: 400g
  112.  
  113. Light Crossbow(+Acid Bite) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  114. costs 2 ticks to reload, ignores 2 DR, +1d4 Acidic damage
  115. Costs: 2120g
  116.  
  117. Maul(+Vicious) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  118. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits
  119. Costs: 2400g
  120.  
  121. Great-Axe(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  122. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  123. Costs: 2400g
  124.  
  125. Greatsword(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  126. Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1
  127. Costs: 400g
  128.  
  129. Arrows(x30)(MW)
  130. Masterwork increases hit chance by +1
  131. Costs: 310g
  132.  
  133. Quarterstaff(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  134. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1
  135. Costs: 320g
  136.  
  137. Bow(+3 Composite)(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  138. Masterwork increases hit chance by +1
  139. Costs: 1220g
  140.  
  141. Light Crossbow(+Cruel) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  142. costs 2 ticks to reload, ignores 2 DR, Additional temp 5HP for 10 minutes after killing a target(Max+20)
  143. Costs: 2120g
  144.  
  145. Dire-Flail(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  146. Dire-Flail is an exotic two handed melee weapon that increases your sunder and rend attacks by +2 circmstance bonus, Masterwork increases hit chance by +1
  147. Costs: 500g
  148.  
  149. Mace(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  150. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  151. Costs: 350g
  152.  
  153. Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  154. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  155. Costs: 350g
  156.  
  157. Quarterstaff(+Lesser Evocation Focus) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  158. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1, +1 DC to level 1 Evocation Spells
  159. Costs: 2320g
  160.  
  161. Heavy Crossbow(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  162. costs 3 ticks to reload, ignores 3 DR
  163. Costs: 2120g
  164.  
  165. Scepter(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  166. Scepter is a simple melee weapon, Masterwork increases hit chance by +1
  167. Costs: 320g
  168.  
  169. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  170. Masterwork increases hit chance by +1
  171. Costs: 320g
  172.  
  173. Mace(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  174. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  175. Costs: 350g
  176.  
  177. Trident(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  178. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
  179. Costs: 330g
  180.  
  181. Saber(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  182. Saber is an exotic melee weapons that increases you attack roll by +1(Circumstance bonus) while mounted, Masterwork increases hit chance by +1
  183. Costs: 400g
  184.  
  185. Heavy Crossbow(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  186. costs 3 ticks to reload, ignores 3 DR, Masterwork increases hit chance by +1
  187. Costs: 420g
  188.  
  189. Short-Spear(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  190. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
  191. Costs: 330g
  192.  
  193. Arrows(x30)(MW)
  194. Masterwork increases hit chance by +1
  195. Costs: 310g
  196.  
  197. Arrows(x30)(MW)
  198. Masterwork increases hit chance by +1
  199. Costs: 310g
  200.  
  201. Bow(+2 Composite)(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  202. Masterwork increases hit chance by +1
  203. Costs: 720g
  204.  
  205. Arrows(x30)(MW)
  206. Masterwork increases hit chance by +1
  207. Costs: 310g
  208.  
  209. Quarterstaff(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  210. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1
  211. Costs: 320g
  212.  
  213. Dagger(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  214. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
  215. Costs: 320g
  216.  
  217. Arrows(x30)(MW)
  218. Masterwork increases hit chance by +1
  219. Costs: 310g
  220.  
  221. Bolts(x30)(+Acid Bite)
  222. Masterwork increases hit chance by +1, +1d4 Acidic damage
  223. Costs: 2310g
  224.  
  225. Quarterstaff(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  226. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1
  227. Costs: 2320g
  228.  
  229. Bow(+Countering) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  230. +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc), Engraved with Zircon (100g)
  231. Costs: 2100g
  232.  
  233. Bow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  234. Engraved with Zircon (100g)
  235. Costs: 2100g
  236.  
  237. Scimitar(+Vicious) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  238. Scimitar is a martial melee weapon, Masterwork increases hit chance by +1, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits
  239. Costs: 2350g
  240.  
  241. Scepter(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  242. Scepter is a simple melee weapon, Masterwork increases hit chance by +1
  243. Costs: 320g
  244.  
  245. Heavy Crossbow(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  246. costs 3 ticks to reload, ignores 3 DR
  247. Costs: 2120g
  248.  
  249. Long-Spear(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  250. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
  251. Costs: 380g
  252.  
  253. Broad Arrows(x30)(+Lightning Bite)
  254. Broad ammunition heads deal 1 bleeding damage to unarmored targets for 2d4 rounds yet take -2 to hit chance, +1d4 Lightning damage
  255. Costs: 2310g
  256.  
  257. Club(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  258. Club is a simple melee weapon, Masterwork increases hit chance by +1
  259. Costs: 2320g
  260.  
  261. Scimitar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  262. Scimitar is a martial melee weapon, Masterwork increases hit chance by +1
  263. Costs: 350g
  264.  
  265. Greatsword(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  266. Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1
  267. Costs: 400g
  268.  
  269. Battle-Axe(+1) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  270. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  271. Costs: 2350g
  272.  
  273. Spiked-Chain(+Corrosive)(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  274. Spiked-Chain is an exotic melee weapons that counts as a light weapon and increases your trip and disarm attacks by +2 circmstance bonus, Masterwork increases hit chance by +1, +1d6 Acidic damage, Engraved with Moonstone (900g)
  275. Costs: 18900g
  276.  
  277. Scimitar(+Acid Bite)(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  278. Scimitar is a martial melee weapon, Masterwork increases hit chance by +1, +1d4 Acidic damage, Engraved with Onyx Stone (100g)
  279. Costs: 8400g
  280.  
  281. Bow(+2 Composite)(+1)(+Vicious) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  282. Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits
  283. Costs: 8420g
  284.  
  285. Bolts(x30)(+1)(+Frost Bite)
  286. Masterwork increases hit chance by +1, +1d4 Cold damage, Engraved with Onyx Stone (100g)
  287. Costs: 8400g
  288.  
  289. Alchemical Silver Serrated Short-Spear(+2) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  290. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1
  291. Costs: 9630g
  292.  
  293. Halberd(+Corrosive) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  294. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1, +1d6 Acidic damage, Engraved with Bloodstone (100g)
  295. Costs: 8400g
  296.  
  297. Arrows(x30)(+2)
  298. Masterwork increases hit chance by +1, Engraved with Jasper Stone (100g)
  299. Costs: 8400g
  300.  
  301. Light Crossbow(+Holy) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  302. costs 2 ticks to reload, ignores 2 DR, +2d6 against evil aligned targets - can't be wielded by evil aligned, Engraved with White Pearl (400g)
  303. Costs: 8400g
  304.  
  305. Alchemical Silver Flanged Quarterstaff(+2) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  306. Quarterstaff is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1
  307. Costs: 9620g
  308.  
  309. Bow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  310. Engraved with Jasper Stone (100g)
  311. Costs: 2100g
  312.  
  313. Broad Arrows(x30)(+Frost Bite)(+2)
  314. Broad ammunition heads deal 1 bleeding damage to unarmored targets for 2d4 rounds yet take -2 to hit chance, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d4 Cold damage, Engraved with Coral (400g)
  315. Costs: 18900g
  316.  
  317. Great-Axe(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  318. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  319. Costs: 2400g
  320.  
  321. Bolts(x30)(+2)
  322. Masterwork increases hit chance by +1, Engraved with Bloodstone (100g)
  323. Costs: 8400g
  324.  
  325. Light Crossbow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  326. costs 2 ticks to reload, ignores 2 DR
  327. Costs: 2120g
  328.  
  329. Cold-Iron Great-Axe deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  330. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures
  331. Costs: 6400g
  332.  
  333. Bow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  334. Engraved with Onyx Stone (100g)
  335. Costs: 2100g
  336.  
  337. Falchion(+1)(+Flaming) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  338. Falchion is a Martial two handed melee weapon, Masterwork increases hit chance by +1, +1d6 Fire damage, Engraved with Jade (900g)
  339. Costs: 18900g
  340.  
  341. Light Crossbow(+1)(+Acid Bite) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  342. costs 2 ticks to reload, ignores 2 DR, +1d4 Acidic damage, Engraved with White Pearl (400g)
  343. Costs: 8400g
  344.  
  345. Curved Sword(+1)(+Cruel) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  346. Sword is a martial melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Additional temp 5HP for 10 minutes after killing a target(Max+20)
  347. Costs: 9250g
  348.  
  349. Light Crossbow(+2)(+Countering) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  350. costs 2 ticks to reload, ignores 2 DR, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc), Engraved with Topaz (900g)
  351. Costs: 18900g
  352.  
  353. Heavy Crossbow(+Frost Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  354. costs 3 ticks to reload, ignores 3 DR, +1d4 Cold damage
  355. Costs: 2120g
  356.  
  357. Light Crossbow(+Cruel)(+2) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  358. costs 2 ticks to reload, ignores 2 DR, Additional temp 5HP for 10 minutes after killing a target(Max+20), Engraved with Topaz (900g)
  359. Costs: 18900g
  360.  
  361. Light Crossbow(+Lightning Bite)(+2) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  362. costs 2 ticks to reload, ignores 2 DR, +1d4 Lightning damage, Engraved with Black Pearl (900g)
  363. Costs: 18900g
  364.  
  365. Light Crossbow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  366. costs 2 ticks to reload, ignores 2 DR
  367. Costs: 2120g
  368.  
  369. Cold-Iron Curved Great-Axe deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  370. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Cold-Iron bypasses DR of demons and fey creatures
  371. Costs: 7300g
  372.  
  373. Bow(+4 Composite)(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  374. Costs: 3620g
  375.  
  376. Bow(+Lightning Bite)(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  377. +1d4 Lightning damage, Engraved with White Pearl (400g)
  378. Costs: 8400g
  379.  
  380. Curved Sword(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  381. Sword is a martial melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry
  382. Costs: 3250g
  383.  
  384. Curved Falchion(+Lawful) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  385. Falchion is a Martial two handed melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +2d6 against Chaotic aligned targets - can't be wielded by chaotic creatures
  386. Costs: 9300g
  387.  
  388. Curved Kukri(+1) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  389. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Curved weapons gain +1 circumstance bonus to feint attacks and parry
  390. Costs: 3220g
  391.  
  392. Alchemical Silver Kukri(+Flaming) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  393. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d6 Fire damage
  394. Costs: 8720g
  395.  
  396. Bow(+3 Composite)(+Shock) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  397. +1d6 Lightning damage
  398. Costs: 8920g
  399.  
  400. Cold-Iron Flanged Club deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  401. Club is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Cold-Iron bypasses DR of demons and fey creatures
  402. Costs: 7220g
  403.  
  404. Light Crossbow(+2) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  405. costs 2 ticks to reload, ignores 2 DR, Engraved with Amethyst (400g)
  406. Costs: 8400g
  407.  
  408. Cold-Iron Mace deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  409. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures
  410. Costs: 6350g
  411.  
  412. Cold-Iron Curved Falchion deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  413. Falchion is a Martial two handed melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Cold-Iron bypasses DR of demons and fey creatures
  414. Costs: 7300g
  415.  
  416. Heavy Crossbow(+2) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  417. costs 3 ticks to reload, ignores 3 DR, Engraved with Amethyst (400g)
  418. Costs: 8400g
  419.  
  420. Halberd(+Lightning Bite)(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  421. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1, +1d4 Lightning damage, Engraved with Jasper Stone (100g)
  422. Costs: 8400g
  423.  
  424. Arrows(x30)(+UnHoly)
  425. Masterwork increases hit chance by +1, +2d6 against good aligned targets - can't be wielded by good aligned, Engraved with Zircon (100g)
  426. Costs: 8400g
  427.  
  428. Serrated Halberd(+Fire Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  429. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, +1d4 Fire damage
  430. Costs: 3280g
  431.  
  432. Bow(+Fire Bite)(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  433. +1d4 Fire damage, Engraved with Coral (400g)
  434. Costs: 8400g
  435.  
  436. Light Crossbow(+2) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  437. costs 2 ticks to reload, ignores 2 DR, Engraved with White Pearl (400g)
  438. Costs: 8400g
  439.  
  440. Cold-Iron Curved Great-Axe deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  441. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Cold-Iron bypasses DR of demons and fey creatures
  442. Costs: 7300g
  443.  
  444. Curved Greatsword(+Holy) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  445. Greatsword is a Martial two handed melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +2d6 against evil aligned targets - can't be wielded by evil aligned
  446. Costs: 9300g
  447.  
  448. Flanged Dire-Flail(+2) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  449. Dire-Flail is an exotic two handed melee weapon that increases your sunder and rend attacks by +2 circmstance bonus, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks
  450. Costs: 9400g
  451.  
  452. Kukri(+Cruel) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  453. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1, Additional temp 5HP for 10 minutes after killing a target(Max+20)
  454. Costs: 2320g
  455.  
  456. Bow(+Keen) deals 1d8 damage, x3 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  457. +1 crit range, Engraved with Coral (400g)
  458. Costs: 8400g
  459.  
  460. Light Crossbow(+Frost)(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  461. costs 2 ticks to reload, ignores 2 DR, +1d6 Cold damage, Engraved with Topaz (900g)
  462. Costs: 18900g
  463.  
  464. Bow(+Lawful) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  465. +2d6 against Chaotic aligned targets - can't be wielded by chaotic creatures, Engraved with Red Spinel (400g)
  466. Costs: 8400g
  467.  
  468. Alchemical Silver Greatsword(+2) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  469. Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1
  470. Costs: 8800g
  471.  
  472. -- Armors --
  473.  
  474. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  475. Costs: 10g
  476.  
  477. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  478. Costs: 150g
  479.  
  480. Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  481. Costs: 600g
  482.  
  483. Scalemail(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  484. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  485. This entire set Costs: 1200g
  486.  
  487. Splintmail(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  488. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  489. This entire set Costs: 3000g
  490.  
  491. Halfplate(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  492. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  493. This entire set Costs: 4500g
  494.  
  495. Fullplate(Heavy), 9 AC, 1 MAX-DEX, 6 Pierce soak, 2 bludge soak, 6 Slash soak.
  496. These Items are also part of the armor set and must be worn with it: Fullplate Helmet, Fullplate Gauntlets, Fullplate Greaves.
  497. This entire set Costs: 9000g
  498.  
  499. Light Shield, 1 Shield AC.
  500. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2
  501. Costs: 10g
  502.  
  503. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  504. Costs: 300g
  505.  
  506. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  507. Costs: 160g
  508.  
  509. Light Shield, 1 Shield AC.
  510. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2
  511. Costs: 160g
  512.  
  513. Direhide Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  514. Masterwork removes -1 from the Armor Penalty, Direhide grants +3 to checks made to intimidate animals
  515. Costs: 1150g
  516.  
  517. Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  518. Costs: 600g
  519.  
  520. Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  521. Masterwork removes -1 from the Armor Penalty
  522. Costs: 750g
  523.  
  524. Heavy Shield, 2 Shield AC.
  525. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
  526. Costs: 170g
  527.  
  528. Alchemical Silver Scalemail(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  529. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  530. Alchemical Silver Deals 1d6 damage to lycanthropes and vampires that attack with natural weapons; this damage bypasses DR
  531. This entire set Costs: 2350g
  532.  
  533. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  534. Costs: 160g
  535.  
  536. Direhide Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  537. Direhide grants +3 to checks made to intimidate animals
  538. Costs: 700g
  539.  
  540. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  541. Costs: 160g
  542.  
  543. Robe(Enthrall 1/day)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  544. Wielder can use Enthrall as a spell like ability 1/day - UMD check 16
  545. Costs: 1160g
  546.  
  547. Scalemail(MW)(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  548. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  549. Masterwork removes -1 from the Armor Penalty
  550. This entire set Costs: 1350g
  551.  
  552. Tower Shield, 4 Shield AC.
  553. Tower Shield is an Exotic Item that adds +4 Shield bonus to AC yet -2 to attack chance and -8 armor penalty, Tower shield can be placed down(lose base AC) and deployed as a cover for the cost of a move action. When deployed it functions as a cover that grants +7 AC from ranged attacks coming from a 180* arc facing the deployed direction
  554. Costs: 180g
  555.  
  556. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  557. Costs: 160g
  558.  
  559. Robe(Bear's Endurance 1/day)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  560. Wielder can use Bear's Endurance as a spell like ability 1/day - UMD check 16
  561. Costs: 1160g
  562.  
  563. Scalemail(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  564. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  565. This entire set Costs: 1350g
  566.  
  567. Gambeson(+1)(Light), 5 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  568. Costs: 1600g
  569.  
  570. Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  571. Masterwork removes -1 from the Armor Penalty
  572. Costs: 750g
  573.  
  574. Sturdy Gambeson(Light), 4 AC, 5 MAX-DEX, 3 Pierce soak, 1 bludge soak, 0 Slash soak.
  575. Sturdy grants +1 DR against Pierce attacks
  576. Costs: 1500g
  577.  
  578. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  579. Costs: 160g
  580.  
  581. Gambeson(+1)(Light), 5 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  582. Costs: 1600g
  583.  
  584. Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  585. Masterwork removes -1 from the Armor Penalty
  586. Costs: 750g
  587.  
  588. Tower Shield, 4 Shield AC.
  589. Tower Shield is an Exotic Item that adds +4 Shield bonus to AC yet -2 to attack chance and -8 armor penalty, Tower shield can be placed down(lose base AC) and deployed as a cover for the cost of a move action. When deployed it functions as a cover that grants +7 AC from ranged attacks coming from a 180* arc facing the deployed direction
  590. Costs: 180g
  591.  
  592. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  593. Costs: 160g
  594.  
  595. Fullplate(Spell Resistance 14)(Heavy), 9 AC, 1 MAX-DEX, 6 Pierce soak, 2 bludge soak, 6 Slash soak.
  596. These Items are also part of the armor set and must be worn with it: Fullplate Helmet, Fullplate Gauntlets, Fullplate Greaves.
  597. Sets your Spell Resistance to 14
  598. This entire set Costs: 13000g
  599.  
  600. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  601. Costs: 160g
  602.  
  603. Leather-armor(+1)(Light), 3 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  604. Costs: 1300g
  605.  
  606. Fullplate(MW)(Heavy), 9 AC, 1 MAX-DEX, 6 Pierce soak, 2 bludge soak, 6 Slash soak.
  607. These Items are also part of the armor set and must be worn with it: Fullplate Helmet, Fullplate Gauntlets, Fullplate Greaves.
  608. Masterwork removes -1 from the Armor Penalty
  609. This entire set Costs: 9150g
  610.  
  611. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  612. Costs: 300g
  613.  
  614. Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  615. Masterwork removes -1 from the Armor Penalty
  616. Costs: 750g
  617.  
  618. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  619. Costs: 160g
  620.  
  621. Ironwood Halfplate(MW)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  622. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  623. Masterwork removes -1 from the Armor Penalty, Ironwood can be worn by druids
  624. This entire set Costs: 13650g
  625.  
  626. Direhide Leather-armor(+1)(Light), 3 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  627. Direhide grants +3 to checks made to intimidate animals
  628. Costs: 1700g
  629.  
  630. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  631. Costs: 300g
  632.  
  633. Polished Scalemail(+1)(Medium), 7 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 5 Slash soak.
  634. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets(Ghoul Touch 3/day)
  635. Polished grants +1 DR against Slash attacks, Wielder can use Ghoul Touch as a spell like ability 3/day - UMD check 16
  636. This entire set Costs: 7500g
  637.  
  638. Umbral Skin Padded Gambeson(+2)(Light), 6 AC, 5 MAX-DEX, 2 Pierce soak, 2 bludge soak, 0 Slash soak.
  639. Padded grants +1 DR against Bludge attacks, Umbral Skin reduces stealth circumstance penalties by half
  640. Costs: 14500g
  641.  
  642. Ironwood Halfplate(+1 Fortitide)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  643. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  644. Ironwood can be worn by druids, +1 Fortitude save
  645. This entire set Costs: 14500g
  646.  
  647. Leather-armor(+2)(Light), 4 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  648. Engraved with Coral (400g)
  649. Costs: 4400g
  650.  
  651. Light Shield(Balanced), 1 Shield AC.
  652. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2, Balanced adds +2 to Balance checks and +2 against trip and overrun checks
  653. Costs: 1160g
  654.  
  655. Coral Shell Heavy Shield(+2), 4 Shield AC.
  656. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, The armor check penalty of this Coral Shell shield does not affect Swim checks
  657. Costs: 4770g
  658.  
  659. Cold-Iron Scalemail(+1)(Medium), 7 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  660. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  661. Cold-Iron inflicts 1d8 damage to outsiders attacking with natural weapons for each attempted hit - this damage bypasses DR
  662. This entire set Costs: 8200g
  663.  
  664. Leather-armor(+1)(Light), 3 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  665. Costs: 1300g
  666.  
  667. Leather-armor(+1)(Light), 3 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  668. Costs: 1300g
  669.  
  670. Leather-armor(+1)(Light), 3 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  671. Costs: 1300g
  672.  
  673. Direhide Heavy Shield(+1 Fortitide), 2 Shield AC.
  674. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Direhide grants +1 AC against animals, +1 Fortitude save
  675. Costs: 1370g
  676.  
  677. Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  678. Masterwork removes -1 from the Armor Penalty
  679. Costs: 750g
  680.  
  681. Direhide Padded Gambeson(+2)(Light), 6 AC, 5 MAX-DEX, 2 Pierce soak, 2 bludge soak, 0 Slash soak.
  682. Padded grants +1 DR against Bludge attacks, Direhide grants +3 to checks made to intimidate animals
  683. Costs: 5900g
  684.  
  685. Coral Shell Polished Halfplate(+2)(Heavy), 10 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 5 Slash soak.
  686. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets(Acid Arrow 1/day)
  687. Polished grants +1 DR against Slash attacks, The armor check penalty of this Coral Shell armor does not affect Swim checks, Wielder can use Acid Arrow as a spell like ability 1/day - UMD check 16
  688. This entire set Costs: 11300g
  689.  
  690. Heavy Shield(Lightning Resistance 10), 2 Shield AC.
  691. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Grants 10 points of protection from Lightning, Engraved with Amethyst (400g)
  692. Costs: 4400g
  693.  
  694. -- Accesories --
  695.  
  696. Silver Ring(+1 DEX)
  697. +1 Dexterity
  698. Costs: 1400g
  699.  
  700. Golden Ring(+1 WIS)
  701. +1 Wisdom
  702. Costs: 1900g
  703.  
  704. Golden Ring(+1 WIS)
  705. +1 Wisdom
  706. Costs: 1900g
  707.  
  708. Silver Ring(Expeditious Retreat 3/day)
  709. Wielder can use Expeditious Retreat as a spell like ability 3/day - UMD check 12
  710. Costs: 1400g
  711.  
  712. Copper Ring(Create Food and Water 1/day)
  713. Wielder can use Create Food and Water as a spell like ability 1/day - UMD check 20, Engraved with Red Spinel (400g)
  714. Costs: 4400g
  715.  
  716. Copper Ring(Expeditious Retreat 5/day)
  717. Wielder can use Expeditious Retreat as a spell like ability 5/day - UMD check 12, Engraved with Coral (400g)
  718. Costs: 4400g
  719.  
  720. Tiara(+1 Will)
  721. +1 Will save, Engraved with Amethyst (400g)
  722. Costs: 1100g
  723.  
  724. Tiara(+1 Will)
  725. +1 Will save, Engraved with Amethyst (400g)
  726. Costs: 1100g
  727.  
  728. Tiara(Defensive Cast +3)
  729. +3 to Defensive Cast skill checks, Engraved with Amethyst (400g)
  730. Costs: 1100g
  731.  
  732. Tiara(+1 Will)
  733. +1 Will save, Engraved with Amethyst (400g)
  734. Costs: 1100g
  735.  
  736. Tiara(+2 Will)
  737. +2 Will save, Engraved with Topaz (900g)
  738. Costs: 4400g
  739.  
  740. Tiara(Socialize +3)
  741. +3 to Socialize skill checks, Engraved with Topaz (900g)
  742. Costs: 4400g
  743.  
  744. Mask(+2 WIS)
  745. +2 Wisdom, Engraved with Moonstone (900g)
  746. Costs: 4400g
  747.  
  748. Boots(+Winterland)
  749. Winterland allows the wearer to move normally through ice and snow terrains and grants endurance to cold temperatures, Engraved with Red Spinel (400g)
  750. Costs: 1100g
  751.  
  752. Boots(Reflex +1)
  753. +1 Reflex save, Engraved with White Pearl (400g)
  754. Costs: 1100g
  755.  
  756. Boots(Hide +3)
  757. +3 to Hide skill checks, Engraved with Amethyst (400g)
  758. Costs: 1100g
  759.  
  760. Boots(Reflex +1)
  761. +1 Reflex save, Engraved with Amethyst (400g)
  762. Costs: 1100g
  763.  
  764. Boots(+Lesser FoM)
  765. Freedom of movement(Lesser) grants you +4 to all skill checks and saves against immobilizing or constricting effects(web,paralyze,grapple, etc), Engraved with Black Pearl (900g)
  766. Costs: 4400g
  767.  
  768. Boots(Hide +5)
  769. +5 to Hide skill checks, Engraved with Moonstone (900g)
  770. Costs: 4400g
  771.  
  772. Boots(Run +5)
  773. +5 to Run skill checks, Engraved with Topaz (900g)
  774. Costs: 4400g
  775.  
  776. Gloves(Sleight of Hand +3)
  777. +3 to Sleight of Hand skill checks, Engraved with White Pearl (400g)
  778. Costs: 1100g
  779.  
  780. Bracers of Armor +1
  781. +1 Armor AC, Engraved with Coral (400g)
  782. Costs: 1100g
  783.  
  784. Bracers of Armor +1
  785. +1 Armor AC, Engraved with White Pearl (400g)
  786. Costs: 1100g
  787.  
  788. Gloves(Lesser Channel Pain)
  789. Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +5), Engraved with Amethyst (400g)
  790. Costs: 1100g
  791.  
  792. Gloves(Lesser Channel Pain)
  793. Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +5), Engraved with Red Spinel (400g)
  794. Costs: 1100g
  795.  
  796. Gloves(Calm +3)
  797. +3 to Calm skill checks, Engraved with Coral (400g)
  798. Costs: 1100g
  799.  
  800.  
  801. Gloves(Channel Pain)
  802. Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +10), Engraved with Jade (900g)
  803. Costs: 4400g
  804.  
  805. Gloves(STR +2)
  806. +2 Strength, Engraved with Moonstone (900g)
  807. Costs: 4400g
  808.  
  809. --- Scrolls ---
  810.  
  811. Scroll of Magic Aura
  812. Costs: 25g
  813.  
  814. Scroll of Charm Person
  815. Costs: 25g
  816.  
  817. Scroll of Entropic Shield
  818. Costs: 25g
  819.  
  820. Scroll of Feather Fall
  821. Costs: 25g
  822.  
  823. Scroll of Inflict Moderate Wounds
  824. Costs: 25g
  825.  
  826. Scroll of Unseen Servant
  827. Costs: 25g
  828.  
  829. Scroll of Hold Portal
  830. Costs: 25g
  831.  
  832. Scroll of Divine Favor
  833. Costs: 25g
  834.  
  835. Scroll of Obscuring Mist
  836. Costs: 25g
  837.  
  838. Scroll of Color Spray
  839. Costs: 25g
  840.  
  841. Scroll of Pyrotechnics
  842. Costs: 150g
  843.  
  844. Scroll of Enlarge Person
  845. Costs: 25g
  846.  
  847. Scroll of Command
  848. Costs: 25g
  849.  
  850. Scroll of Deathwatch
  851. Costs: 25g
  852.  
  853. Scroll of Chill Touch
  854. Costs: 25g
  855.  
  856. Scroll of Delay Poison
  857. Costs: 150g
  858.  
  859. --- Wands ---
  860.  
  861. Wand of Floating Disk(28 Charges)
  862. Requires a UMD check 12 DC to cast a charge
  863. Costs: 700
  864.  
  865. Wand of Flaming Sphere(8 Charges)
  866. Requires a UMD check 20 DC to cast a charge
  867. Costs: 1200
  868.  
  869. Wand of Daze Monster(5 Charges)
  870. Requires a UMD check 20 DC to cast a charge
  871. Costs: 750
  872.  
  873. Wand of Detect Alginment(29 Charges)
  874. Requires a UMD check 12 DC to cast a charge
  875. Costs: 725
  876.  
  877. Wand of Pyrotechnics(10 Charges)
  878. Requires a UMD check 20 DC to cast a charge
  879. Costs: 1500
  880.  
  881. Wand of Shield Other(25 Charges)
  882. Requires a UMD check 20 DC to cast a charge
  883. Costs: 6250
  884.  
  885. --- Potions & Oils ---
  886.  
  887. x4 Mage armor Potions
  888. Costs: 50
  889.  
  890. x4 Cure light wounds Potions
  891. Costs: 50
  892.  
  893. x2 Shield of faith Potions
  894. Costs: 50
  895.  
  896. x2 Darkness Oils
  897. Costs: 300
  898.  
  899. x1 Spider climb Potions
  900. Costs: 300
  901.  
  902. x3 Remove paralysis Potions
  903. Costs: 300
  904.  
  905. x2 Endure elements Potions
  906. Costs: 50
  907.  
  908. x1 Lesser restoration Potions
  909. Costs: 300
  910.  
  911. x5 Remove fear Potions
  912. Costs: 50
  913.  
  914. x3 Levitate (potion or oil)s
  915. Costs: 300
  916.  
  917. x3 Magic fang Potions
  918. Costs: 50
  919.  
  920. --- Basic Components ---
  921.  
  922. x4283 Magical Components
  923. Can use any amount to replace any material of the same worth for casting magic. Also used for crafting runes, scrolls, and magical Items
  924. Costs: 1
  925.  
  926. x60 Crafting Kits
  927. This kit can be applied to any crafted Item as material. It may replace up to 1/2 the total material value of the Item, the rest must be made of the item's proper material
  928. Costs: 100
  929.  
  930. x526 Boiled Animal Leathers
  931. Costs: 10
  932.  
  933. x241 Iron Ingots
  934. Iron is the default material for crafting basic forged items
  935. Costs: 20
  936.  
  937. x4682 Wooden Logs
  938. Raw wooden log used for constructions or campfires
  939. Costs: 1
  940.  
  941. x743 Yew Wood Logs
  942. Yew is an agile wood used as a base material for ammunition and bowcrafting
  943. Costs: 10
  944.  
  945. --- Rare Materials ---
  946.  
  947. x32 Alchemical Silver Ingots
  948. Alchemical Silver Ingot replaces Iron when Forging(Skill) items from that material
  949. Costs: 80
  950.  
  951. x7 Ironwood Logs
  952. Ironwood Log replaces Yew-wood for making bows and ammunition with Bowyer(Skill) or replaces Iron when Forging(Skill) armors and shields
  953. Costs: 400
  954.  
  955. x5 Adamantine Ingots
  956. Adamantine Ingot replaces Iron when Forging(Skill) items from that material
  957. Costs: 500
  958.  
  959. x17 Coral Shell Ingots
  960. Coral Shell Ingot replaces Iron when Forging(Skill) items from that material
  961. Costs: 100
  962.  
  963. x7 Mithral Ingots
  964. Mithral Ingot replaces Iron when Forging(Skill) items from that material
  965. Costs: 400
  966.  
  967. x4 Petrified Wood Logs
  968. Petrified Wood Log replaces Yew-wood for making bows and ammunition with Bowyer(Skill) or replaces Iron when Forging(Skill) armors and shields
  969. Costs: 600
  970.  
  971. x50 Direhide Pieces
  972. Direhide Piece replaces Fabric when Weaving(Skill) items from that material
  973. Costs: 50
  974.  
  975. --- Gemstones ---
  976.  
  977. x6 Amethysts
  978. Costs: 400
  979.  
  980. x3 Topazs
  981. Costs: 900
  982.  
  983. x5 Corals
  984. Costs: 400
  985.  
  986. x1 Clear Red Rubys
  987. Costs: 2500
  988.  
  989. x4 Black Pearls
  990. Costs: 900
  991.  
  992. x1 Emeralds
  993. Costs: 1600
  994.  
  995. x2 Blue Sapphires
  996. Costs: 1600
  997.  
  998. x3 Moonstones
  999. Costs: 900
  1000.  
  1001.  
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