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corrected Rhinestone 0.1

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Jan 5th, 2016
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  1. Name: Rhinestone Cowboys
  2. Race: Rednecks, faux-Rednecks with money
  3. pretending to be Rednecks.
  4. Color: Gold
  5. Fluff: >>13565 (You) (You)
  6. Government Type: Council of 7 [democratically elected]
  7. Economy Type: Frontier Capitalism
  8. Religion: the Cult of the Gun
  9. Population: (38.3) (+2.6/turn)
  10. Food: (Above Average)
  11. Raw Currency: 99.4 (+27/turn)
  12. Legitimacy: (Spooked)
  13. Culture: (36.5)(+1.3/turn[+.5]==effective +1.8)
  14. Industry: (12)
  15. Unique Buildings:
  16. >><<
  17. Cities:
  18. [Capital, Outskirts of Nashville]
  19. [Nashville, Tennessee] [Fortified] [Fixed]
  20. >><<
  21. Country Music Hall of Fame [Council Chambers][Damaged]
  22. Cathedral of the Gun
  23. Dragoon Riding School
  24. Rough Ridin' Rustler's Trading Co. [Trade Post]
  25. Shorthorn Cattle Ranch[Ranch]
  26. The Grand Bazaar(+.3 culture/turn)(+1 currency/turn)
  27. Rad-Spider Ranch[Rad Spiders +.4/turn]
  28. [Farm, Frankly Quite Nice]
  29. Nashville New Medical [Hospital]
  30. St. Kalashnikov's Gunworks [Arms Factory][Small arms:+.6/turn][Ammo:+.8/turn]
  31. Brock Bank [+2 Currency/turn]
  32. Old Hickory Lock & Dam [Small Dam, Electricity:+.3/turn]
  33. Chem Depot
  34. >><<
  35. Defenses: Rhinestone Patrols [Small]
  36. Military Units:
  37. >Nashville
  38. 1 Mobilized Rhinestone Platoon [16x][Inf]
  39. >[Moving to] Front [Arrival: 1 turn – advantage: None]
  40. 1 Crack Gun Paladin Company [x10][Zeal][Cav][Resilient][Laz]
  41. 1 Troubleshooter Posse [x1][Police]
  42. 1st Rad Spider Riders [x2.5][Cav][Quick]
  43. 1 St. Tesla's Gun Paladins [x5][Cav][Las][Quick]
  44. 1st Rhinestone Armored Corp, APC Gang [x6][Mech]
  45. 1 Mobilized Rhinestone Platoon [16x][Inf]
  46. 1 Mobilized Rhinestone Platoon [8x][Inf]
  47. >[Moving to] St. Louis
  48. 1 Mobilized Rhinestone Platoon [16x][Inf]
  49. 1 Gun Paladin Clerics [POW][x5][Zeal]
  50. 1 Chemical Combatants [x5][Chem]
  51. >><<
  52. Resources/Quantity: [Ammo: 7.8+.8/turn][Small Arms:20.9+.6/turn][Heavy Weapons:3][Horses:9.2+.2/turn][Pigs: 9+.2/turn][Cows: 11.3+.5/turn][Beef:6.8+.2/turn][Ruined Tanks: 2] [Rad Spiders:14+.4/turn] [Energy Weapons:2][Power Armor:2][Pre-War Documents:1(Read)][Pre-War Cybernetic Horse:1][Creepy, But Advanced, Animatronic Animals:7][Ruined Priuses: 4][Ruined Combat Choppers:3][Electricity:6.3+.3/turn]
  53. Technology: [Tools II][Cavalry Tactics III][Culture I][Religion III][Animal Husbandry I][Communications III][Cultural Events I][Commodities I][Propaganda II][Architecture I][Cybernetics II][Industrial II][Heavy Construction I][Trading II][Medical I][Energy Weapon Tactics I][Energy Weapons I][Chemical Weapons I][Chemistry I][State Research I][NBC Tactics II][Cyberanimatronics I][Logistics II][Civil Defense I]
  54. Trade Routes: New Camelot [Huge;+3/currency/turn; +.5 culture/turn] Cult [Large:+4/cur/turn] Clankers [Medium: +2 currency/turn] True Camelot [Small;+2/currency/turn]
  55. Territory: 4+4+4+4+?
  56. Bonuses:
  57. 1. Rough Riders: You get a +1 combat bonus to all units on a horse. YEEHAW!
  58. 2. Rawhide: You may reroll all actions that involve the movement of animals (once per action)! This includes things like cattle raising, cattle rustling, cattle stampeding, and other things (like fighting wildlife!). Use your head!
  59. 3.Weird But Fun: You get an additional half point of culture every time you gain a point. (Remember, you can spend culture to do things!)
  60. Eccentricities:
  61. 1. Everyone Is Possibly Gay: While being gay is okay, it has a slight toll on population. Population growth from expansion is halved.
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