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KarinaSnow

Naho (Altaris Novum)

May 19th, 2019 (edited)
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  1. Name: Naho Fujihara
  2. Age: 40
  3. Gender: Female
  4. Sexuality: Bi
  5. Height: 5' 3''
  6. Weight: 139 lbs
  7. Race: Kitsune
  8. Appearance: https://i.imgur.com/HwUMsTi.jpg
  9. Background:
  10. Pre Event:
  11. Growing up in an exotic, yet tribal area, Naho was taught wild magics and a peculiar art of spearmanship from her youth until she turned 16, where she must venture out on her own. After two years of exploring and practicing her trade, she has arrived here in order to further her knowledge of the arcane and world, hoping to become the next Kyuubi, a title assigned to only the most worldly of her tribe. Compared to other tribe members, Naho is still a novice in their art, and only through experience, do they improve. Naho herself speaks in broken language, misplacing words or forgetting various important parts of the language, but does seem to know what she's talking about. Technology completely baffles Naho, as she has never been exposed to it until potentially now.
  12.  
  13. Attending an academy, Naho grew as a person and met many wonderful people, eventually coming to meet a boy named Soul. This was the one, to her. She sought to better herself to protect him, though the two wound up protecting each other, they were split apart after a mysterious sleep took them over. Waking up with Soul nowhere to be seen, she set off in search of him, eventually finding her way across history. She was alive when the magicians took over, and while not pleasant for anyone, she managed to survive using her innate magical power to fuel her spells and magic.
  14.  
  15. Post Event:
  16. Naho's abilities and English have dramatically improved, as well as her heart for a man named Soul Stinger, a mute which she fell for after a few weeks of visiting. They were about to go witch hunting, before falling victim to Sloth's game, trapped in dream until after the event, where she woke up at the spot she fell asleep at. Now more accustomed to her abilities due to the time in the dream, she awakens to explore the new world, searching for her beloved Soul, who appears to have gone missing. She eventually found Camp Altaris, becoming the local healer until more dedicated healers arrive.
  17.  
  18. Abilities and Fighting Style: Naho prefers a careful yet lethal style of fighting, keeping space and pace as needed to overwhelm and defeat her enemies.
  19. Skills/Items:
  20.  
  21. Racial Trait: Upon advancing ranks, Naho shall gain an extra tail until the 10th rank, where her fur and hair shall become a golden-white color. This is usually done by the tail(s) obtaining a thick aura, equivalent to azure flame, before splitting. At the final transformation, the tails will emit a divine aura, and related fur and hairs will shift colors to match. Also boasts extended agility and hearing beyond human levels. (For plot related reasons, Naho is currently at her 5th tail until relevant rank is obtained.)
  22.  
  23. Fox Magic: Tribal magic taught in her youth, manipulates mana into fantastic happenings, commonly referred to as Fox Fire. Amount of mana available increases as tiers are gained. Element can be determined by the inner part of the magic, taking the color of whatever element Naho has given it. Combination Elements may occur, but color will be determined on the spot, should requirements be met. magic itself appears as round flames, with cores matching the element (or lack thereof of) of the attack. Certain Elements may change the shape of the magic. Has no cooldown. Naho herself is immune to the effects of this specific 'magic', barring specific uses.
  24.  
  25. Magic Tags: Exotic magic taught from home, Naho is able to inscribe paper with ink infused with her magic to be able to cast the spell by damaging the paper tag. While initially expensive to make and must be prepared before encounters, they do not require consumption of mana or energy to use, once created.Naho can apply these tags to objects, and then detonate them with a snap of her fingers.
  26. Upgrade: Master - Naho is now able to enchant objects with these, imbuing them with whatever spell is written.
  27. Upgrade: Godslayer - Naho is able to create these on the spot.
  28.  
  29. Amenonuhoko (Naginata): Naho has been extensively trained in the Naginata by her family. This also incorporates usage of the tail(s) to create a truly unique martial art. Naho may also use the polearm as a staff for casting magic. The Naginata is said to make up for her race's lack of physical strength. Overtime, Naho gave her weapon a name, Amenonuhoko, in reference to the spear in the myths from her homeland.
  30.  
  31. Sratch, The Embodiment of Fear: A spirit weapon obtained in the days before the happening, Naho acquired a weapon that claimed to be Sratch, claiming an Arch-demon embodying the concept of fear. This weapon's main ability has the head of the spear detach, which is then attached via a chain. This easily extends up to 6-7 meters, and while increasing Naho's attack range, also doubles as a mobility tool. It's design is almost entirely black, save for a deep red tint visible in the blade. The chain can erupt spikes if Naho is able to push enough mana through it.
  32.  
  33. Frostbite: A cloak made from the fur of a frost elemental. At the tail of the cloak, it is capable of forming spikes of ice, which the owner can then weaponize provided they've the knowledge to use them properly. The inside contains what appears to be a form of chainmail. Cooldown is 1 turn, though exhaustion increases it.
  34.  
  35. Healing Magic: Naho has become efficient at restorative spells due to time practicing and studying. If given ample time for incantation, Naho is capable of healing a small army's worth of people on the spot. Without incantations, Naho is able to heal 1-2 people at the same time. Cooldown is no turns, but exhaustion may increase it to 3 turns,
  36. Water Magic: Naho's understanding of water magic is basic at best, and at most, is able to shoot blasts of liquid at her targets. Cooldown is 1 turn, though exhaustion increases it.
  37.  
  38. Ice Magic: Naho's understanding of ice magic is basic, allowing her to form spikes of ice on the bottom of a specific cloak. Cooldown is 1 turn, though exhaustion increases it.
  39.  
  40. Water Magic: As a base for Naho's Ice Magic, she is capable of manipulating water. Her most known application of this is to form spikes of her own blood, then launch them at targets, though the actual scope isn't fully known.
  41.  
  42. Special Scroll: Using Naho's ability to create paper tags, she compresses and rolls them into a scroll, for use as a super tier attack, capable of overwhelming foes several tiers above her own. This scroll, while powerful, takes approximately 3 days to make.
  43.  
  44. UPDATE: 12/2/20
  45. Naho now uses Witch Hunter, the scythe of her love, passed on. This scythe is a heavy weapon capable of powerful strikes, and when paired with his Violin, which Naho also uses, allows it to use Light Magic as a blade or projectile.
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