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  1.  
  2. ** Executing...
  3. ** Command: Change Directory
  4. ** Parameters: /nemyax/programs/games/steam/SteamApps/common/Half-Life
  5.  
  6.  
  7. ** Executing...
  8. ** Command: /nemyax/programs/jackhammer/halflife/hlcsg
  9. ** Parameters: /nemyax/programs/games/steam/SteamApps/common/Half-Life/jacktest/maps/box
  10.  
  11. hlcsg v3.4 Final (Jan 5 2014)
  12.  
  13. Zoner's Half-Life Compilation Tools -- Custom Build
  14.  
  15. Based on code modifications by Sean 'Zoner' Cavanaugh
  16.  
  17. Based on Valve's version, modified with permission.
  18.  
  19. Submit detailed bug reports to ([email protected])
  20.  
  21. ----- BEGIN hlcsg -----
  22.  
  23. Command line: /nemyax/programs/jackhammer/halflife/hlcsg /nemyax/programs/games/steam/SteamApps/common/Half-Life/jacktest/maps/box
  24.  
  25. Entering /nemyax/programs/games/steam/SteamApps/common/Half-Life/jacktest/maps/box.map
  26.  
  27.  
  28.  
  29. Current hlcsg Settings
  30.  
  31. Name | Setting | Default
  32.  
  33. ---------------------|-----------|-------------------------
  34.  
  35. threads [ 1 ] [ 1 ]
  36.  
  37. verbose [ off ] [ off ]
  38.  
  39. log [ on ] [ on ]
  40.  
  41. developer [ 0 ] [ 0 ]
  42.  
  43. chart [ off ] [ off ]
  44.  
  45. estimate [ off ] [ off ]
  46.  
  47. max texture memory [ 4194304 ] [ 4194304 ]
  48.  
  49. max lighting memory [ 6291456 ] [ 6291456 ]
  50.  
  51. priority [ Normal ] [ Normal ]
  52.  
  53.  
  54.  
  55. noclip [ off ] [ off ]
  56.  
  57. null texture stripping[ on ] [ on ]
  58.  
  59. clipnode economy mode [ on ] [ on ]
  60.  
  61. clip hull type [ legacy ] [ legacy ]
  62.  
  63. onlyents [ off ] [ off ]
  64.  
  65. wadtextures [ on ] [ on ]
  66.  
  67. skyclip [ on ] [ on ]
  68.  
  69. hullfile [ None ] [ None ]
  70.  
  71. nullfile [ None ] [ None ]
  72.  
  73. min surface area [ 0.500 ] [ 0.500 ]
  74.  
  75. brush union threshold [ 0.000 ] [ 0.000 ]
  76.  
  77.  
  78.  
  79. Using mapfile wad configuration
  80.  
  81. Wadinclude list :
  82.  
  83. [zhlt.wad]
  84.  
  85.  
  86.  
  87. 0 brushes (totalling 0 sides) discarded from clipping hulls
  88.  
  89. CreateBrush:
  90.  
  91. 50%... (0.00 seconds)
  92.  
  93. SetModelCenters:
  94.  
  95. (0.00 seconds)
  96.  
  97. CSGBrush:
  98.  
  99. 50%... (0.00 seconds)
  100.  
  101.  
  102.  
  103. Using Wadfile: /nemyax/programs/games/steam/SteamApps/common/Half-Life/valve/halflife.wad
  104.  
  105. - Contains 3 used textures, 100.00 percent of map (3116 textures in wad)
  106.  
  107. Using Wadfile: /nemyax/programs/games/steam/SteamApps/common/Half-Life/valve/cached.wad
  108.  
  109. - Contains 0 used textures, 0.00 percent of map (2 textures in wad)
  110.  
  111. Using Wadfile: /nemyax/programs/games/steam/SteamApps/common/Half-Life/valve/decals.wad
  112.  
  113. - Contains 0 used textures, 0.00 percent of map (222 textures in wad)
  114.  
  115. Using Wadfile: /nemyax/programs/games/steam/SteamApps/common/Half-Life/valve/fonts.wad
  116.  
  117. - Contains 0 used textures, 0.00 percent of map (3 textures in wad)
  118.  
  119. Using Wadfile: /nemyax/programs/games/steam/SteamApps/common/Half-Life/valve/gfx.wad
  120.  
  121. - Contains 0 used textures, 0.00 percent of map (7 textures in wad)
  122.  
  123. Using Wadfile: /nemyax/programs/games/steam/SteamApps/common/Half-Life/valve/liquids.wad
  124.  
  125. - Contains 0 used textures, 0.00 percent of map (32 textures in wad)
  126.  
  127. Using Wadfile: /nemyax/programs/games/steam/SteamApps/common/Half-Life/valve/spraypaint.wad
  128.  
  129. - Contains 0 used textures, 0.00 percent of map (14 textures in wad)
  130.  
  131. Using Wadfile: /nemyax/programs/games/steam/SteamApps/common/Half-Life/valve/tempdecal.wad
  132.  
  133. - Contains 0 used textures, 0.00 percent of map (1 textures in wad)
  134.  
  135. Using Wadfile: /nemyax/programs/games/steam/SteamApps/common/Half-Life/valve/xeno.wad
  136.  
  137. - Contains 0 used textures, 0.00 percent of map (264 textures in wad)
  138.  
  139.  
  140.  
  141. Warning: More than 8 wadfiles are in use. (9)
  142.  
  143. This may be harmless, and if no strange side effects are occurring, then
  144.  
  145. it can safely be ignored. However, if your map starts exhibiting strange
  146.  
  147. or obscure errors, consider this as suspect.
  148.  
  149.  
  150.  
  151.  
  152.  
  153. Texture usage is at 0.07 mb (of 4.00 mb MAX)
  154.  
  155. 0.01 seconds elapsed
  156.  
  157.  
  158.  
  159. ----- END hlcsg -----
  160.  
  161.  
  162.  
  163.  
  164.  
  165.  
  166.  
  167.  
  168. ** Executing...
  169. ** Command: /nemyax/programs/jackhammer/halflife/hlbsp
  170. ** Parameters: /nemyax/programs/games/steam/SteamApps/common/Half-Life/jacktest/maps/box
  171.  
  172. hlbsp v3.4 Final (Jan 5 2014)
  173.  
  174. Zoner's Half-Life Compilation Tools -- Custom Build
  175.  
  176. Based on code modifications by Sean 'Zoner' Cavanaugh
  177.  
  178. Based on Valve's version, modified with permission.
  179.  
  180. Submit detailed bug reports to ([email protected])
  181.  
  182. ----- BEGIN hlbsp -----
  183.  
  184. Command line: /nemyax/programs/jackhammer/halflife/hlbsp /nemyax/programs/games/steam/SteamApps/common/Half-Life/jacktest/maps/box
  185.  
  186.  
  187.  
  188. Current hlbsp Settings
  189.  
  190. Name | Setting | Default
  191.  
  192. -------------------|-----------|-------------------------
  193.  
  194. threads [ 1 ] [ 1 ]
  195.  
  196. verbose [ off ] [ off ]
  197.  
  198. log [ on ] [ on ]
  199.  
  200. developer [ 0 ] [ 0 ]
  201.  
  202. chart [ off ] [ off ]
  203.  
  204. estimate [ off ] [ off ]
  205.  
  206. max texture memory [ 4194304 ] [ 4194304 ]
  207.  
  208. priority [ Normal ] [ Normal ]
  209.  
  210.  
  211.  
  212. noclip [ off ] [ off ]
  213.  
  214. nofill [ off ] [ off ]
  215.  
  216. noopt [ off ] [ off ]
  217.  
  218. null tex. stripping [ on ] [ on ]
  219.  
  220. notjunc [ off ] [ off ]
  221.  
  222. subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
  223.  
  224. max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
  225.  
  226.  
  227.  
  228.  
  229.  
  230. SolidBSP [hull 0] 25 (0.00 seconds)
  231.  
  232. BSP generation successful, writing portal file '/nemyax/programs/games/steam/SteamApps/common/Half-Life/jacktest/maps/box.prt'
  233.  
  234. SolidBSP [hull 1] 30 (0.00 seconds)
  235.  
  236. SolidBSP [hull 2] 30 (0.00 seconds)
  237.  
  238. SolidBSP [hull 3] 30 (0.00 seconds)
  239.  
  240. 0.01 seconds elapsed
  241.  
  242.  
  243.  
  244. ----- END hlbsp -----
  245.  
  246.  
  247.  
  248.  
  249.  
  250.  
  251.  
  252.  
  253. ** Executing...
  254. ** Command: /nemyax/programs/jackhammer/halflife/hlvis
  255. ** Parameters: /nemyax/programs/games/steam/SteamApps/common/Half-Life/jacktest/maps/box
  256.  
  257. hlvis v3.4 Final (Jan 5 2014)
  258.  
  259. Zoner's Half-Life Compilation Tools -- Custom Build
  260.  
  261. Based on code modifications by Sean 'Zoner' Cavanaugh
  262.  
  263. Based on Valve's version, modified with permission.
  264.  
  265. Submit detailed bug reports to ([email protected])
  266.  
  267. ----- BEGIN hlvis -----
  268.  
  269. Command line: /nemyax/programs/jackhammer/halflife/hlvis /nemyax/programs/games/steam/SteamApps/common/Half-Life/jacktest/maps/box
  270.  
  271. 1 portalleafs
  272.  
  273. 0 numportals
  274.  
  275.  
  276.  
  277. -= Current hlvis Settings =-
  278.  
  279. Name | Setting | Default
  280.  
  281. -------------------|-----------|-------------------------
  282.  
  283. threads [ 1 ] [ 1 ]
  284.  
  285. verbose [ off ] [ off ]
  286.  
  287. log [ on ] [ on ]
  288.  
  289. developer [ 0 ] [ 0 ]
  290.  
  291. chart [ off ] [ off ]
  292.  
  293. estimate [ off ] [ off ]
  294.  
  295. max texture memory [ 4194304 ] [ 4194304 ]
  296.  
  297. max vis distance [ 0 ] [ 0 ]
  298.  
  299. priority [ Normal ] [ Normal ]
  300.  
  301.  
  302.  
  303. fast vis [ off ] [ off ]
  304.  
  305. full vis [ off ] [ off ]
  306.  
  307.  
  308.  
  309.  
  310.  
  311. BasePortalVis:
  312.  
  313. (0.00 seconds)
  314.  
  315. LeafThread:
  316.  
  317. (0.00 seconds)
  318.  
  319. average leafs visible: 0
  320.  
  321. g_visdatasize:3 compressed from 1
  322.  
  323. 0.00 seconds elapsed
  324.  
  325.  
  326.  
  327. ----- END hlvis -----
  328.  
  329.  
  330.  
  331.  
  332.  
  333.  
  334.  
  335.  
  336. ** Executing...
  337. ** Command: /nemyax/programs/jackhammer/halflife/hlrad
  338. ** Parameters: /nemyax/programs/games/steam/SteamApps/common/Half-Life/jacktest/maps/box
  339.  
  340. hlrad v3.4 Final (Jan 5 2014)
  341.  
  342. Zoner's Half-Life Compilation Tools -- Custom Build
  343.  
  344. Based on code modifications by Sean 'Zoner' Cavanaugh
  345.  
  346. Based on Valve's version, modified with permission.
  347.  
  348. Submit detailed bug reports to ([email protected])
  349.  
  350. ----- BEGIN hlrad -----
  351.  
  352. Command line: /nemyax/programs/jackhammer/halflife/hlrad /nemyax/programs/games/steam/SteamApps/common/Half-Life/jacktest/maps/box
  353.  
  354.  
  355.  
  356. -= Current hlrad Settings =-
  357.  
  358. Name | Setting | Default
  359.  
  360. --------------------|---------------------|-------------------------
  361.  
  362. threads [ 1 ] [ 1 ]
  363.  
  364. verbose [ off ] [ off ]
  365.  
  366. log [ on ] [ on ]
  367.  
  368. developer [ 0 ] [ 0 ]
  369.  
  370. chart [ off ] [ off ]
  371.  
  372. estimate [ off ] [ off ]
  373.  
  374. max texture memory [ 4194304 ] [ 4194304 ]
  375.  
  376. max lighting memory [ 6291456 ] [ 6291456 ]
  377.  
  378. priority [ Normal ] [ Normal ]
  379.  
  380.  
  381.  
  382. vismatrix algorithm [ Original ] [ Original ]
  383.  
  384. oversampling (-extra)[ off ] [ off ]
  385.  
  386. bounces [ 1 ] [ 1 ]
  387.  
  388. bounce dynamic light [ on ] [ on ]
  389.  
  390. ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
  391.  
  392. maximum light [ 255.000 ] [ 256.000 ]
  393.  
  394. circus mode [ off ] [ off ]
  395.  
  396.  
  397.  
  398. smoothing threshold [ 50.000 ] [ 50.000 ]
  399.  
  400. direct threshold [ 25.000 ] [ 25.000 ]
  401.  
  402. direct light scale [ 2.000 ] [ 2.000 ]
  403.  
  404. coring threshold [ 1.000 ] [ 1.000 ]
  405.  
  406. patch interpolation [ on ] [ on ]
  407.  
  408.  
  409.  
  410. texscale [ on ] [ on ]
  411.  
  412. patch subdividing [ on ] [ on ]
  413.  
  414. chop value [ 64.000 ] [ 64.000 ]
  415.  
  416. texchop value [ 32.000 ] [ 32.000 ]
  417.  
  418.  
  419.  
  420. global fade [ 1.000 ] [ 1.000 ]
  421.  
  422. global falloff [ 2 ] [ 2 ]
  423.  
  424. global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
  425.  
  426. global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
  427.  
  428. global light scale [ 1.000 ] [ 1.000 ]
  429.  
  430. global sky diffusion [ 1.000 ] [ 1.000 ]
  431.  
  432.  
  433.  
  434. opaque entities [ on ] [ on ]
  435.  
  436. sky lighting fix [ on ] [ on ]
  437.  
  438. incremental [ off ] [ off ]
  439.  
  440. dump [ off ] [ off ]
  441.  
  442.  
  443.  
  444. colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
  445.  
  446. monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
  447.  
  448. softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
  449.  
  450. diffuse hack [ on ] [ on ]
  451.  
  452. spotlight points [ on ] [ on ]
  453.  
  454.  
  455.  
  456. custom shadows with bounce light
  457.  
  458. [ off ] [ off ]
  459.  
  460. rgb transfers [ off ] [ off ]
  461.  
  462.  
  463.  
  464.  
  465.  
  466. 66 faces
  467.  
  468. Create Patches : 760 base patches
  469.  
  470. 0 opaque faces
  471.  
  472. 14563 square feet [2097152.00 square inches]
  473.  
  474. 1 direct lights
  475.  
  476.  
  477.  
  478. BuildFacelights:
  479.  
  480. 10%...30%...40%...50%...60%...80%...90%... (0.06 seconds)
  481.  
  482. visibility matrix : 0.0 megs
  483.  
  484. BuildVisLeafs:
  485.  
  486. (0.06 seconds)
  487.  
  488. MakeScales:
  489.  
  490. 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.09 seconds)
  491.  
  492. SwapTransfers:
  493.  
  494. 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
  495.  
  496. Transfer Lists : 479200 : 479.20k transfers
  497.  
  498. Indices : 5120 : 5.00k bytes
  499.  
  500. Data : 1916800 : 1.83M bytes
  501.  
  502. Bounce 1 GatherLight:
  503.  
  504. 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds)
  505.  
  506. FinalLightFace:
  507.  
  508. 10%...30%...40%...50%...60%...80%...90%... (0.07 seconds)
  509.  
  510. 0.33 seconds elapsed
  511.  
  512.  
  513.  
  514. ----- END hlrad -----
  515.  
  516.  
  517.  
  518.  
  519.  
  520.  
  521.  
  522.  
  523. ** Executing...
  524. ** Command: Change Directory
  525. ** Parameters: /nemyax/programs/games/steam/SteamApps/common/Half-Life
  526.  
  527.  
  528. ** Executing...
  529. ** Command: /nemyax/programs/games/steam/SteamApps/common/Half-Life/hl.sh
  530. ** Parameters: -console -dev +map box
  531.  
  532. Error:libSDL2-2.0.so.0: cannot open shared object file: No such file or directory
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