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  1. Original Thread here: http://bbs.a9vg.com/thread-519065-1-1.html
  2.  
  3. Link to downloadable title (Properly formatted, keep word wrap off)
  4. https://www.mediafire.com/?t9w6s8es73meb2c
  5.  
  6. Double check for spelling errors or anything that doesn't make sense, I'll make corrections if pointed out
  7. Original Thread here: http://bbs.a9vg.com/thread-519065-1-1.html
  8.  
  9. =========================================
  10. Start Translation
  11. =========================================
  12.  
  13. 【DMC3SE】RAISING THE DEVIL【DATA BOOK】
  14.  
  15. End of Mission Style Point Calculation
  16.  
  17.  
  18. End Mission Style Calculation Formula
  19. (Total Time that Style Meter is Empty + Total Time that Style Meter is D *2 + " " Style Meter C * 3 + " " Style Meter B *4 + " " Style Meter A * 5 + " "Style Meter S * 6 + " "Style Meter SS * 7 + " "Style Meter SSS * 8) * (1000/Total Time)
  20.  
  21. Time spent out of battle is not accounted for
  22.  
  23.  
  24.  
  25.  
  26.  
  27. SS Rank Mission clear criteria (Normal Mode)
  28. Mission Time Orbs Stylish PTS Damage Item Used
  29. M1 1:39 1701 5001 — —
  30. M2 1:59 1501 4501 1000 —
  31. M3 5:59 7001 4501 2000 —
  32. M4 6:59 6001 4501 3000 —
  33. M5 7:59 3001 4001 7500 —
  34. M6 3:59 1501 4001 — —
  35. M7 10:29 7001 4501 3000 —
  36. M8 8:29 3001 4001 5000 —
  37. M9 11:59 6001 3001 5000 —
  38. M10 7:59 3501 2501 2000 —
  39. M11 7:59 3001 4001 5000 —
  40. M12 9:59 5001 4501 10000 —
  41. M13 7:59 3501 4001 5000 —
  42. M14 11:59 8001 5001 7000 —
  43. M15 13:59 4001 3001 5000 —
  44. M16 15:59 6001 3501 3000 —
  45. M17 8:59 7001 4501 5000 —
  46. M18 11:59 6001 3001 15000 —
  47. M19 10:59 2001 4001 5000 —
  48. M20 3:29 — 2501 10000 —
  49.  
  50. SS Rank Clear Criteria Dante Must Die
  51.  
  52. Mission Time Orbs Stylish PTS Damage Item Used
  53. M1 2:59 3900 5000 — —
  54. M2 4:29 4500 5000 — —
  55. M3 9:59 12000 5000 — —
  56. M4 15:59 11000 5000 — —
  57. M5 13:59 7500 5000 — —
  58. M6 8:59 6000 5000 — —
  59. M7 19:59 15000 5000 — —
  60. M8 13:59 8500 5000 — —
  61. M9 19:59 8000 4000 — —
  62. M10 10:59 5000 3500 — —
  63. M11 11:59 5500 4000 — —
  64. M12 17:59 13000 4500 — —
  65. M13 12:59 5000 4000 — —
  66. M14 16:59 10000 4500 — —
  67. M15 23:59 8000 4000 — —
  68. M16 24:59 9000 4500 — —
  69. M17 17:59 10000 4500 — —
  70. M18 34:59 8000 2500 — —
  71. M19 15:59 5000 4000 — —
  72. M20 7:59 — 2500 —
  73.  
  74.  
  75. Difficulty Modifiers (Enemy Data)
  76.  
  77. Mode Hp Dmg modification Armor remarks
  78. Easy 0.5 0.5 1 —
  79. Normal 1 1 1 —
  80. Hard 2 1.25 1 —
  81. Dante Must Die 3 4 1 When DT is active, Armor rating becomes 5 and ATK is reduced by 1/3 (?)
  82.  
  83.  
  84.  
  85. Devil Trigger Modifiers
  86.  
  87. Devil Arms Attack Damage Speed Hp Recovery
  88. Rebellion※ 1.10 0.33 1.10 1.60
  89. Cerberus 1.05 0.33 1.20 2.00
  90. Agni & Rudra 1.10 0.25 1.05 2.00
  91. Nevan 1.05 0.33 1.10 3.70
  92. Beowulf 1.20 0.20 1.05 1.50
  93. Yamato 1.20 — 1.20 —
  94. Beowulf 1.20 — 1.10 —
  95. Force Edge 1.20 — 1.20 —
  96.  
  97. ※ When using Sparda Costume DT is Sparda with Rebellion effects
  98.  
  99. Devil Trigger Explosion Status
  100.  
  101. Level Damage Stylish Point
  102. Lv1 — 100
  103. Lv2 200 200
  104. Lv3 600 200
  105. Lv4 800 250
  106. Lv5 1000 250
  107. Lv6 1200 500
  108. Lv7 1500 500
  109.  
  110.  
  111.  
  112. Enemy Attack Level Classification
  113.  
  114. Attack Level results
  115. Lv1 Attack can be regular guarded
  116. Lv2 Attack can be stopped
  117. Lv3 Attack can be reflected
  118. Lv4 Attack can't be guarded (?)
  119. Lv5 Attack cannot be stopped
  120.  
  121. Basic Action
  122.  
  123. Action Name Command Damage Stylish Point Notes
  124. Walk/Dash L3 — — L3 centers camera
  125. Jump/Enemy Step X — 150(Enrmy Step) Invincible on startup
  126. Style Action ○ Changes by style Changes by style Each style changes the use of this button
  127. Side Roll R1+side direction+X — 150(if during enemy attack) Startup has invincibility
  128. Taunt Select — 500 Pose and Speech changes every 2 taunt levels
  129. Lock On R1 — — R3 changes targets
  130. Melee Attack/Shoot △(melee)□(ranged) Changes by weapon Changes by weapon R2 Changes Melee/L2 Changes Gun
  131. Pole Play △ Near Pole 0(Rebellion Equipped 150) 100(Rebellion 200) Weapons/Guns change stats
  132. Free Ride Jump on fallen enemy [50*(Ebony&Ivory Shot)]+100 200+100+[50*(Ebony&Ivory shot)]+300 Can influence where Dante surfs
  133.  
  134. ================
  135. Style
  136. ================
  137. ================
  138. Trickster
  139. ================
  140. Action Name Command Damage Stylish Point Notes
  141. Level 1
  142. Wall Hike Facing wallL3+○ — 150(near enemy) wall run can be horizontal or vertical
  143. Dash on Ground + ○ — 150(near enemy) First half of animation is invincible
  144. Level 2
  145. Sky Star while airboneL3+○ — 150(near enemy) Can double jump after air dash
  146. Double Dash Dash in any direction+L3+○ — 150(near enemy) Second dash can be a different direction
  147. Level 3
  148. Air Trick R1+towards target+○ — — Dante cannot fully reach target at certain distances
  149. Triple Dash Double Dash+L3+○ — 150 Third dash can go a different direction
  150.  
  151.  
  152. ================
  153. Swordmaster
  154. ================
  155. Action Name Command Damage Stylish Point Notes
  156. Data listed in Melee weapon section
  157.  
  158. ================
  159. Gunslinger
  160. ================
  161. Action Name Command Damage Stylish Point Notes
  162. Data listed in Gunslinger Section
  163.  
  164. ================
  165. Royalguard Style
  166. ================
  167. Action Name Command Damage Stylish Point Notes
  168. Level 1
  169. Block&Charge Ground ○ — 150~400 Blocking builds up release damage
  170. Release R1+L3toward+○ Below 0~400 Built up damage modifies damage/style
  171. Level 2
  172. Air Block Air○ — 150~400 can extend invincibility by blocking at the start of a jump
  173. Air Release AirR1+L3toward+○ Below 0~400 can use invincibility of jump for an easier timing of just release
  174. Level 3
  175. Ultimate GroundR1+L3Away+○ — — Most Projectiles are absorbed by ultimate
  176. =========================================================================
  177. Release Orb level Damage
  178. — —
  179. 0.5 260
  180. 1 524
  181. 1.5 787
  182. 2 1049
  183. 2.5 1311
  184. 3 1574
  185. Just Release② Damage Values
  186. — 270
  187. 0.5 605
  188. 1 944
  189. 1.5 1282
  190. 2 1619
  191. 2.5 1957
  192. 3 2249
  193.  
  194.  
  195. ================
  196. Quicksilver Style
  197. ================
  198. Action Name Command Damage Stylish Point Notes
  199. Time Stop R1+○ — — While in use, DT is draining
  200.  
  201. ================
  202. Doppelganger Style
  203. ================
  204. Action Name Command Damage Stylish Point Notes
  205. After Image R1+○ — — While in use, DT is draining
  206.  
  207. ================
  208. Devil Arms
  209. ================
  210. ================
  211. Rebellion
  212. ================
  213. Action Name Command Damage Stylish Point Notes
  214. Comb1 △>△>△ 100 80 130 150 150 200 Three Even Cuts
  215. Comb2 △>>③△>△ 100 60+50+80 130 150 100+100+100 200 Second hit goes all around dante
  216. Helm Breaker air△ 60~200+(shockwave)70 150~250+(shockwave)80 Sword attack power can change according to height(?)
  217. Stinger(Lv1) R1+L3toward+△ 130 200 Fast movement thrust attack
  218. Stinger(Lv2) R1+L3toward+△ 130 200 Moves farther than S1
  219. High Time R1+L3away+△ 80 200 hold △ to go airborne
  220. Million Stab Combo2+mash third hit (10*hit)+150 (30*hit)+300 -
  221. Drive △charge sword70+shock300 sword100+shock300 Shockwave travels until it hits a wall
  222. Air Hike after first jump X — — No invincibility
  223. Float (airbone DT)R1+X — — Dante slowly falls
  224. Prop Shredder ground○(SM④) 20+(8*hit) 70+(25*hit) Prop shredder moves faster with style ranking
  225. Aerial Rave air○(SM) 60+60+60+90 100+100+100+200 Final hit has a hover effect
  226. Sword Pierce R1+L3towards+○(SM) 100+(stab30*hit)+(return30) 200+(stab50*hitα)+(return50) ○ returns sword early
  227. Thrust Kick Sword Pierce中 ground△(SM) 100 150 small delay of sword return if attack is used
  228. Jump Kick Sword Pierce中 air△(SM) 70 150 same properties as killer bee except damage is reduced
  229. Dance Macabre R1+L3away+○(press)(SM) 50+50+50+25+50+50+(10*hit)+100 100+100+100+40+120+120+(30*α)+200 high stylish ranking
  230. Crazy Dance Dance Macabre mash ○(SM) (40*hit)+150 (90*α)+300 enemy will be forced to quit their action after a few rotations
  231.  
  232. Key: TS=Trickster SM=Swordmaster GS=Gunslinger RG=Royalguard QS=Quicksilver DG=Doppelganger
  233.  
  234. ================
  235. Cerberus
  236. ================
  237. Action Name Command Damage Stylish Point Notes
  238. Comb1 △>△>△>△>△ 50+50 50+60 50+60 100+100 100+100 Each button press does two attacks
  239. 50+60 70+100 100+100 100+100 100+200
  240.  
  241. Comb2 △>△>>△>△ 50+50 50+60 40+70 30*4 100+100 100+100 100+100 50*4 Last hit can be mashed for a crazy combo
  242. Swing air△ 90 200 hits below Dante
  243. Revolver(Lv1) groundR1+L3toward+△ 40+(40*2)+120 70+(70*2)+150 can be jump canceled
  244. Revolver(Lv2) groundR1+L3toward+△ 40+(60*3)+120 70+(70*3)+150 Attack increases the longer its active
  245. Windmill groundR1+L3away+△ 15*hit 25*hit Lasts longer if style meter is high
  246. Satellite mast △ at Combo2 end 100*3 200*3 knockdown happens more often with style meter up
  247. Flicker ground+○(SM) 10~200*hit 25*hit More hits are available if style meter is up
  248. Crystal groundR1+L3toward+○(SM) 70 100 can be used as a launcher, float if already midair
  249. Million Carats Crystal中○連打 400 350 360degree ranged attack(?) Even more than the number needed to play (?)
  250. Ice Age groundR1+L3away+○(SM) 15*α 50*α blocks projectiles
  251.  
  252.  
  253. ================
  254. Agni & Rudra
  255. ================
  256. Action Name Command Damage Stylish Point Notes
  257. Combo1 △>△>△>△>△ 60+60 80 80 110 90+150 100+100 100 100 150 150+200 Last hit has knockback
  258. Combo2 △>>△>△ 60+60 80+50 80+80 100+100 100+100 150+150 second hit has a lot of range
  259. Combo3 △>>△>>△ 60+60 80+50 (35*hits)+100 100+100 100+100 (50*hits)+250 combo pause sets up crazy combo
  260. Aerial Cross air△ 200 200 knockback depends on style meter
  261. Jet-Stream(Lv1) groundR1+L3toward+△ 60*2 100*2 very little distance covered
  262. Jet-Stream(Lv2) groundR1+L3toward+△(hold) (60*2)+(60*2) (100*2)+(100*2) more distance covered
  263. Jet-Stream(Lv3) groundR1+L3toward+△(hold) (60*2)+(60*2)+150 (100*2)+(100*2)+200 Last hit has knockback based on style meter
  264. Whirl Wind ground+L3away+△ (40*2)+80+(launch60) (50*2)+200+(launch100) hold △ to chase on launch
  265. Millian Slash Combo3 mash △ (10*hit)+150 (50*hit)+300 Style meter increases amount of slashes
  266. Air Hike air X — — A&R Double jump is orange
  267. Crossed Swords ground○(SM) 200 200 very wide range
  268. SKy Dance air○(SM) (50*2)+(50*2)+70+120 (90*2)+(90*2)+90+200 has a VERY long hover time
  269. Crawler groundR1+L3toward+○(SM) (100+60)*2~3 (150+80)*2~3 Indefinite range
  270. Twister groundR1+L3away+○(SM) 80 90 360 attack Low stylish rank does stuff (?)
  271. Tempest Twister mash ○(SM) 350 350 Mashing attack instead of style does ultimate tempest TL note: https://www.youtube.com/watch?v=dqb5QvJp5_A
  272.  
  273. ================
  274. Nevan
  275. ================
  276. Action Name Command 攻擊力 Stylish Point Notes
  277. Tune up △ 80 150 Opening stance for other ground attacks
  278. Combo1 press△ (50*hit)+100 (40*hit)+200 Hold to make more bats
  279. Combo2 L3left+△ 50*hit 40*hit Hold to make more bats
  280. Combo3 L3right+△ 200 200 wide range
  281. Jam Session Mash △ Combo2 (12*hit)+100 (50*hit)+350 Style meter increases range
  282. Air Play air△ 100 200 hold △ for bats
  283. Reverb Shock(Lv1) groundR1+L3forward+△ 100 200 Floating effect (?)
  284. Reverb Shock(Lv2) groundR1+L3forward+△ 100 200 more bats
  285. Bat Rift(Lv1) groundR1+L3back+△ 80+20 200+100 Launcher
  286. Bat Rift(Lv2) groundR1+L3back+△(hold) 80+(50*hit) 200+(40*hit) Hold △ for bats
  287. Air Raid DT airR1+X — — DT Float
  288. Thunder Bolt Air Raid air□ 60 70 Long Distance attack
  289. Vortex Air Raid air△ 60 60 Invincible during animation
  290. Slash ground ○(SM) 40+100 100+200 Large Range
  291. Air Slash air ○(SM) 150+150 150+150 Style Meter increases knockback
  292. Feedback groundR1+L3toward+○(SM) (15*hit)+100 (25*hit)+200 360 Attack
  293. Crazy Roll Feedback mash ○(SM) (30*hit)+150 (50*hit)+300 More attacks as style meter is up
  294. Distortion groundR1+L3back+○(SM) 50*hit 50*hit Stage 3 charge based on the number of bats
  295.  
  296. ================
  297. Beowulf
  298. ================
  299. Action Name Command 攻擊力 Stylish Point Notes
  300. Combo1 △>△>△ 110~275⑦ 130~325 150~375 150~400 150~400 200~450 last hit launches
  301. Combo2 △>△>>△>△ 110~275 130~325 (30~75)*6 200~500 150~400 150~400 (40~90)*6 200~450 Last hit knockdown
  302. Killer Bee air△ 200 200 Trakcs enemy
  303. Straight(Lv1) groundR1+L3toward+△ 180~450 200~450 high speed punch
  304. Straight(Lv2) groundR1+L3toward+△ 180~450 200~450 longer distance
  305. Beast Uppercut ground+R1+L3back+△ 120~300 200~450 launcher
  306. Rising Dragon △ after Beast Uppercut 200 250 air chase
  307. Diving Dragon mash △ Beast Uppercut (150~200)+(25~60*2~5)+150 250+(70*2~5)+120 Wait for Dante's fist to start shaking
  308. Htper Fist Combo2 mash△ (15*hit)+200 (30*hit)+300 Attack range increases with style
  309. Air Hike air X — — Hike effect is white
  310. Zodiac ground ○(SM) 150~375 200~450 Fixed distance, attack moves farther with charge
  311. The Hammer air ○(SM) 270 200 knockdown is faster depending on style meter
  312. Volcano R1+L3toward+○(SM) 200~500 200~450 Can be made stronger with melee button (?)
  313. Real Impact groundR1+L3back+○(SM) 0+500+600 100+400+400 Long windup, if anything hits Dante is fully invincible
  314. Tornado Real Impact mash ○after real impact (100*α)+100 (40*α)+300 Number of hits change with style meter
  315.  
  316. ================
  317. Guns
  318. ================
  319.  
  320. ================
  321. Ebony & Ivory
  322. ================
  323. Action Name Attributes
  324. Level1 Damage 1.0
  325. Level2 Damage1.2
  326. Level3 Damage1.5
  327. Normal Shot Every 10 shots pushes back enemy or causes them to float
  328. Action Name Command Damage Stylish Point notes
  329. Twosome Time L3direction+○(GS) 10*hits 40*hits One direction is static, second direction controlled by L3
  330. Rain Storm air○(GS) 15*hits 45*hits number of bullets increased with style meter
  331. Charge Shot □charge(GS) 30 50 Damage is 3 times current level
  332. Rapid Shot □mash(GS) 12*hits 30*hits On activation damage is 1.2 times stronger
  333. Wild Stomp On fallen enemy(GS) (16*hits)+150 (50*hits)+300 More bullets with style meter
  334.  
  335.  
  336.  
  337. ================
  338. Shotgun
  339. ================
  340. Action Name Attributes
  341. Level1 6 missle launch (bullets?)
  342. Level2 8 bullet spread
  343. Level3 10 bullet spread
  344. Normal Shot every 5 shots knocks back
  345.  
  346. Action Name Command 攻擊力 Stylish Point notes
  347. Charge Shot □hold(GS) 7*hit(close130⑩) 8*hit(close120) only 3 shots can be done per charge
  348. Rapid Shot □mash(GS) 6*hit(close80) 7*hit(close110) Each bullet has a damage multiplier of 1.2
  349. Fireworks ○(GS) 16*hit 20*hit 360 degree range
  350. Gun Stinger groundR1+L3toward+○(GS) 50+7*hit(close130) 50+8*hit(close150) same distance as stinger 2
  351. Point Blank Gun Stinger mash ○(GS) 7*hit(close80) 8*hit(close150) If style meter is maxed out, player can use up to 5 shots
  352.  
  353.  
  354. ================
  355. Artemis
  356. ================
  357. Action Name attributes
  358. Level1 Max Lock+2
  359. Level2 Max Lock+3
  360. Level3 Max Lock+4
  361. Normal Shot Single Attack 70 Complex attack 50 (?) lock onto multiple targets
  362. Action Name Command Damage Stylish Point Notes
  363. Multi-lock ○(GS) 50*hit 40*hit Locking onto the enemy before can send up to 10 shots(?)
  364. Sphere groundR1+L3forward+○(GS) 40*5 50*5 hitbox is a sphere
  365. Acid Rain Sphere mash ○(GS) 200 200 Style meter changes amount of rain waves
  366.  
  367. ================
  368. Spiral
  369. ================
  370. Action Name Attributes
  371. Level1 Damage 1.0
  372. Level2 Damage1.1
  373. Level3 Damage1.3
  374. Normal Shot 100 points of attack causes knockdown(?)
  375. Action Name Command Damage Stylish Point Notes
  376. Trick Shot ground○(GS) 70 35 bounces off of wall
  377. Sniper groundR1+L3toward+○(GS) 200 300 High attack power, has windup
  378. Reflector Sniper mash ○(GS) 120 70 bounces off enemy hitbox
  379.  
  380. ================
  381. Kalina Ann
  382. ================
  383. Action Name Attributes屬性
  384. Level1 Projectile Speed
  385. Level2 Speed 1.6
  386. Level3 Speed 2.4
  387. Normal Shot on contact 150 radius 100 smoke effect
  388. Action Name Command Damage Stylish Point notes
  389. Hysteric ground○(GS) (hit100)+(rocket30*hit) (hit200)+(rocket45*hit) Can be canceld at any time
  390. Grapple groundR1+L3toward+○(GS) (hit150)+(reel30) (hit200)+(reel100) Grounds enemy
  391.  
  392.  
  393. CHAPTER03 VERGIL DATA
  394.  
  395. ================
  396. Basic Action
  397. ================
  398. Action Name Command Damage Stylish Point 備註
  399. Walk/Dash L3 — — -
  400. Jump/Enemy Step X — 150(Enrmy Step) invincibility
  401. Style Action ○ — — —
  402. Side Roll R1+side+X — 150(close) -
  403. Taunt Select — 500 -
  404. Lock On/Lock Off R1 — — -
  405. Melee Attack/Shoot △(melee)□(shoot) Varies Varies -
  406. Finish sword(?) — 500 happens when Vergil sheathes yamato
  407.  
  408.  
  409. ================
  410. Style
  411. ================
  412. ================
  413. Darkslayer
  414. ================
  415. Action Name Command Damage Stylish Point notes
  416. Level 1
  417. Air Trick ○ — — Teleport to enemy
  418. Level 2
  419. Trick Up R1+L3toward+○ — — Teleport above enemy
  420. Level 3
  421. Trick Down R1+L3away+○ — — Teleport away from enemy
  422.  
  423. ================
  424. Devil Arms
  425. ================
  426. ================
  427. Yamato
  428. ================
  429. Action Name Command Damage Stylish Point Notes
  430. Yamato Comb △>△>△ 50 60 180 — Third strike hits 180 degrees
  431. Aerial Rave air△>△ 140 150 — Second Strike hits 180 degrees
  432. Rapid Slash(Lv1) R1+L3toward+△ 100 — After finishing, Vergil will appear determined to attack again(?)
  433. Rapid Slash(Lv2) R1+L3toward+△ 100 — Moves farther and comes out faster
  434. Upper Slash R1+L3away+△>△ 70 110 — Second down knocks down
  435. Judgement Cut(Lv1) △charge 300 400 Beats DT Shield
  436. Judgement Cut(Lv2) △Charge 300*3 400*3 In front of Vergil there is no distance
  437.  
  438. ================
  439. Beowulf
  440. ================
  441. Action Name Command Damage Stylish Point Notes
  442. Beowulf Combo △>△>△ 100 200 150+180 — Last hit has knockback
  443. Starfall(Lv1) 空中△ 200 200 Tracks enemy
  444. Starfall(Lv2) 空中△ 250 — Moves faster and hjits stronger
  445. Lunar Phase(Lv1) R1+L3前方+△ 290 — Last hit does knockdown
  446. Lunar Phase(Lv2) R1+L3前方+△ 450 — More rotations, more damage
  447. Rising Sun R1+L3後方+△ 120 120 — Launches an enemy
  448.  
  449. ================
  450. Force Edge
  451. ================
  452. Action Name Command Damage Stylish Point notes
  453. Force Edge Combo △>△>△>△ 80+60 50 60 150+180 — First and fourth hit strikes twice
  454. Helm Breaker(Lv1) air△ 60~200+shockwave70 150~250+shockwave80 Attack power increases with height
  455. Helm Breaker(Lv2) air△ 100~240+shockwave70 — Fall speed is faster
  456. Stinger(Lv1) R1+L3toward+△ 130 200 -
  457. Stinger(Lv2) R1+L3toward+△ 130 200 More distance and speed
  458. High Time R1+L3away+△ 80 200 Air chase with △
  459. Round Trip △hold 35*hit — While sword is thrown, Vergil has all yamato attacks
  460.  
  461.  
  462. ================
  463. Guns
  464. ================
  465. ================
  466. Summoned Swords
  467. ================
  468. Action Name Attributes
  469. Level1 Alternating two rounds (Presumably a single round has 2 swords in it)
  470. Level2 Alternating three rounds
  471. Level3 Alternating four rounds
  472. Normal Shot Each sword does 50 damage
  473.  
  474. Action Name Command Damage Stylish Point Notes
  475. Spiral Swords □hold 50*6 25*6 — Spinds around vergil, each sword goes away on the second hit
  476. Sword Storm Spiral Swords R1+L3toward+□ — — spins around an enemy, attacks after elapsed time
  477. Blistering Swords Spiral Swords R1+L3away+□ — — Stays at vergil, launces at enemy after elapsed time
  478.  
  479.  
  480. ================
  481. NELO ANGELO
  482. ================
  483. Action Name Command Damage Stylish Point Note
  484. Yamato Combo △>△>△ 110 150 150+150 — no knockback
  485. Rapid Slash R1+L3toward+△ 300 — slower, extreme knockback
  486. High Time R1+L3away+△ 120 — hold △ to air chase
  487. Helm Breaker air△ 150~290+shockwave100 — Sword damage changes with height
  488. Beowulf Combo △>△>△ 130 180 300 — third hit has knockback
  489. Starfall air△ 320 — tracks enemy
  490. Straight R1+L3toward+△ 200 — knockback
  491. Beast Uppercut R1+L3away+△ 280 — Launches enemy
  492. Meteor(Lv1) △hold 200 — Strong Knockback
  493. Meteor(Lv2) △hold 200*3 — Three hits
  494.  
  495. CHAPTER04 ENEMY DATA
  496. ================
  497. No. 1
  498. ================
  499. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  500. Hell:Pride 250 42 100 100 100 100 100 100 100 100
  501.  
  502. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  503. Vertical cut 700 350 — Lv1 —
  504. horizontal cut 800 400 — Lv1 —
  505.  
  506. ================
  507. No. 2
  508. ================
  509. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  510. Hell:Envy 400 70 100 100 100 100 100 100 100 100
  511. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  512. Verticle Cut 700 350 — Lv1 —
  513. Horizontal Cut 800 400 — Lv1 —
  514.  
  515. ================
  516. No. 3
  517. ================
  518. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  519. Hell:Wrath 500 70 — 500 100 100 100 100 100 100
  520. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  521. Explosion 1500 750 — Lv4 —
  522. ================
  523. No. 4
  524. ================
  525. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  526. Hell:Sloth 1200 168 100 100 100 100 100 100 100 100
  527. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  528. Teleport 700 350 — Lv1 —
  529. ================
  530. No. 5
  531. ================
  532. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  533. Hell:Greed 1000 210 66 66 100 100 100 100 100 100
  534. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  535. Play Coffin 600 300 — Lv2 Two attacks
  536. Set Coffin 400 200 — Lv2 —
  537. ================
  538. No. 6
  539. ================
  540. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  541. Hell:Gluttony 700 112 100 100 100 100 100 100 100 100
  542. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  543. Sand Spit 800 400 — Lv2 —
  544. ================
  545. No. 7
  546. ================
  547. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  548. Hell:Lust 750 140 100 100 100 100 100 100 100 100
  549. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  550. Leap Cross Cut 800 400 — Lv1 —
  551. Anti-air Cut 800 400 — Lv1 —
  552. ================
  553. No. 8
  554. ================
  555. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  556. Abyss 1500 280 100 100 100 100 95 95 105 100
  557. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  558. Vertical slice 700 350 — Lv1 —
  559. Cross Cut 800 400 — Lv1 —
  560. Projectile 800 400 — Lv1 —
  561. Chopped Red 600 300 — Lv1 —
  562. ================
  563. No. 9
  564. ================
  565. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  566. Hell Vanguard 2700 1260 100 100 100 100 100 100 100 105
  567. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  568. Vertical slice 750 425 — Lv1 Can clash
  569. Double cut 500 325 — Lv3 —
  570. Teleport 1200 600 — Lv3 Teleport happens either from ground or air
  571. ================
  572. No. 10
  573. ================
  574. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  575. Enigma 600 98 150 100 100 100 100 100 100 100
  576. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  577. Blue shot 300 200 10 Lv1 —
  578. Red Shot 500 300 10 Lv1 —
  579. ================
  580. No. 11
  581. ================
  582. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  583. Blood-Goyle(Small) 330 140 5(Stone 100) 30 100 110 115 100 100 100
  584. Blood-Goyle(Large) 600 168 5 30 100 110 100 100 100 100
  585. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  586. Collide (Small) 1000 500 10 Lv1 —
  587. Collide (Large) 1500 750 10 Lv1 —
  588. Split — — — — —
  589. ================
  590. No. 12
  591. ================
  592. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  593. Dullahan 300 140 100 20 100 100 100 100 95 100
  594. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  595. Shield 50 30 10 Lv1 —
  596. Sword 500 250 10 Lv1 —
  597. ================
  598. No. 13
  599. ================
  600. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  601. Arachne 1400 420 110 60(ground100) 100 100 105 105 100 100
  602. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  603. slice 500 200 10 Lv1 —
  604. Rotation 800 300 30 Lv2 On wall
  605. Headbutt 300 100 30 Lv1 —
  606. Headbutt Slice 500 300 30 Lv1 —
  607. Silk 100 50 10 Lv4 —
  608. Silk slice 500 200 30 Lv1 —
  609. Acid Spit 100 50 10 Lv4 On Wall
  610. Baby phantom 100 100 10 Lv5 Explodes after a while
  611. ================
  612. No. 14
  613. ================
  614. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  615. QueenArachne 2000 560 110 30(倒地時80) 100 100 105 105 100 100
  616. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  617. Slice 600 200 30 Lv1 —
  618. Rotation 1000 300 10 Lv2 On wall
  619. Headbutt 400 200 30 Lv1 —
  620. Headbutt Slice 600 300 30 Lv1 —
  621. Silk 100 50 10 Lv4 —
  622. Silk Slice 800 400 30 Lv1 —
  623. Acid Spit 100 50 10 Lv4 On wall
  624. ================
  625. No. 15
  626. ================
  627. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  628. The Fallen 1300 840 100 50 100 100 100 100 100 80
  629. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  630. Chop 900 300 10 Lv1 —
  631. Sudden(?) 1200 500 10 Lv2 —
  632. Vibration(?) 500 300 10 Lv1 —
  633. Vibration end(?)800 300 10 Lv1 —
  634. Crosscut 700 300 10 Lv1 —
  635. Sword Toss 300 200 10 Lv3 —
  636. Sword Explosion 1500 1000 10 Lv5 —
  637. ================
  638. No. 16
  639. ================
  640. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  641. SoulEater 200 140 100 100 100 100 100 100 100 120
  642. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  643. grab 3000 1500 10 Lv1 Dante still takes damage
  644. grab miss 500 250 10 Lv1 —
  645. rush 500 250 10 Lv1 —
  646. ================
  647. No. 17
  648. ================
  649. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  650. DamnedPawn 700 112 100 100 100 100 95 95 100 105
  651. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  652. Cut 700 350 10 Lv1 —
  653. Change — — — — M18 Can swap places with Knights
  654. ================
  655. No. 18
  656. ================
  657. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  658. DamnedKnight 1000 210 100 100 100 100 95 95 100 105
  659. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  660. L-jump 1000 500 10 Lv1 Can sometimes attack continously
  661. horn slice 700 350 10 Lv1 —
  662. ================
  663. No. 19
  664. ================
  665. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  666. DamnedBishop 1000 168 100 100 100 100 95 95 100 105
  667. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  668. Yan shells(Root)800 400 10 Lv1 —
  669. Yan (Attack) 800 400 10 Lv1 —
  670. Regeneration — — — — Enemies nearby regain health
  671. ================
  672. No. 20
  673. ================
  674. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  675. DamnedRook 1800 280 100 100 100 100 95 95 100 105
  676. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  677. Laser 1000 500 10 Lv4 —
  678. Change — — — — M18 Can swap places with King Queen or Pawns
  679. ================
  680. No. 21
  681. ================
  682. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  683. DamnedQueen 1800 2100 100 50 100 100 95 95 100 105
  684. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  685. Rush 1500 750 10 Lv5 Attack before purple appears
  686. ================
  687. No. 22
  688. ================
  689. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  690. DamnedKing 2300 2800 100 20 100 100 95 95 100 105
  691. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  692. Energy Blast 2500 1200 10 Lv5 —
  693. Change — — — — M18 Will move if attacked
  694. ================
  695. No. 23
  696. ================
  697. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  698. Cerberus 6000 7000 110 80 100 120 120 120 80 100
  699. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  700. Bite 720 300 10 Lv1 —
  701. First bite back 300 150 — Lv1 —
  702. Big Claw 1200 600 10 Lv1 —
  703. swipe 600 300 — Lv1 very quick
  704. Ice Breath 400 200 — Lv1 —
  705. Off the ice(?) 240 120 10 Lv1 —
  706. Ice 1800 900 — Lv2 —
  707. Rush attack 1440 700 — Lv2 —
  708. Icicle 240 120 — Lv1 Tap the Event(?)
  709. headbutt 600 300 — Lv1 —
  710. Broken lock(mode change)1560 800 — Lv3 —
  711. Ice(red) 720 400 — Lv1 —
  712. Ice Fog(Lv2) 800 400 — Lv1 —
  713. ================
  714. No. 24
  715. ================
  716. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  717. Gigapede 2800 7000 head75>30/Body20 Head10>4/Body3 100 80 105 105 120 100
  718. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  719. Lightning 250 100 10 Lv2 Can be reflected
  720. Vertical Shock 400 200 10 Lv2 —
  721. Horizontal shock 400 100 10 Lv2 —
  722. Lightning ball 1000 1000 10 Lv5 —
  723. Big Lightning ball 300 300 10 Lv5 —
  724. Ground Lightning 1200 600 10 Lv5 —
  725. Body Discharge 200 300 30 Lv3 —
  726.  
  727. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  728. Gigapede(M8時) 3000Ⅱ 700 100 100 100 100 100 100 100 100
  729. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  730. Bite 1000 — — — —
  731. ================
  732. No. 25
  733. ================
  734. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  735. Agni 7000 7000(only as both fall) 100 100(double sword20) 100 100 80 80 120 100
  736. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  737. under chop 800 400 10 Lv2 —
  738. fire chop 1200 600 10 Lv3 —
  739. Thrust 800 300 10 Lv2 —
  740. fire thrust 1200 500 10 Lv3 —
  741. AntiAir 800 300 10 Lv2 —
  742. Cyclone 300 150 30 Lv2 —
  743. Fire Cyclone 600 200 10 Lv2 —
  744. Sprint cut 900 300 10 Lv2 —
  745. Plug Fire 500 200 10 Lv3 —
  746. Crawler 1500 800 10 Lv5 travels very far
  747. Sword Toss 200 100 50 Lv1 —
  748. ================
  749. No. 26
  750. ================
  751. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  752. Rudra 7000 7000(Only as both die) 100 100(with two knives20) 100 100 80 80 100 100
  753. Attack Damage D.TIncrease Critical率 Attack Lv Notes
  754. Chop 800 400 10 Lv2 —
  755. Wind Chop 1200 600 10 Lv3 —
  756. Thrust 800 300 10 Lv2 —
  757. Wind Thrust 1200 500 10 Lv3 —
  758. Anti Air 800 300 10 Lv2 —
  759. Wind Anti Air 300 150 30 Lv2 —
  760. Ground Pound 600 200 10 Lv2 —
  761. Sprint Cut 900 300 10 Lv2 —
  762. Tornado 1500 800 10 Lv3 —
  763. Wind Tornado 400 300 40 Lv5 A lot of projectiles
  764. Sword Drop 200 100 50 Lv1 —
  765. ================
  766. No. 27
  767. ================
  768. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  769. Leviathan(Heart) 6500 4900 100 105 100 100 100 100 100 100
  770. Leviathan(Left Lung) 2000 210 100 100 100 100 100 100 120 100
  771. Leviathan(Right) 1500 210 100 100 100 100 120 100 100 100
  772. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  773. Laser 1500 750 10 Lv5 Attacks after right lung is damaged
  774. Lightning ball 800 400 10 Lv1 Attacks after left lung is damaged
  775. ================
  776. No. 28
  777. ================
  778. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  779. Nevan 7000 7000 100 75 100 80 100 100 120 105
  780. Attack Damage D.TIncrease Critical Attack Lv Notes
  781. Horizontal rotation 800 400 10 Lv1 More damage if she does less rotations
  782. Vertical slice 500 250 10 Lv1 Grround Stab Attack
  783. Bat summon 300 150 10 Lv1 —
  784. Bat Swarm 1000 750 10 Lv5 —
  785. Area Lightning 1500 750 10 Lv3 All ground attack
  786. Tracking Lightning 1500 750 10 Lv1 Tracks
  787. Ray Lightning 500 250 10 Lv1 —
  788. Shadow swarm 800 400 10 Lv5 Only after she loses her shield
  789. Death's embrace 480(10) — — Lv5 normalm18/hardm9 560(12) hardm18/dmd620(15) Will not hit during DT, damage lasts longer on difficulty
  790. ================
  791. No. 29
  792. ================
  793. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  794. Beowulf 10000Ⅲ 7200 body67/head250 body54/head54 100 100 100 100 100 80
  795. Attack Damage D.TIncrease Critical Attack Lv Notes
  796. Tap Attack 650 250 — Lv1 —
  797. Fist Vibration(?) 650 250 10 Lv1 —
  798. Fist Vibration 2 (?) 900 350 — Lv2 —
  799. Body Slam 1300 500 10 Lv5 —
  800. Collision (run) 1500 400 — Lv5 —
  801. Feather Hair 360 150 — Lv1 —
  802. Rage Mode 1500 500 — Lv4 —
  803. Volcano 1250 350 — Lv4 —
  804. Pillar Drop 700 350 — Lv3 —
  805. Gaze Attack 750 250 — Lv2 —
  806. Pillar Projectile 1500 350 — Lv3 —
  807. combo1 750 250 — Lv1 —
  808. combo2 750 250 — Lv1 —
  809. combo3 1000 400 — Lv3 —
  810. 二連抓 600 200 — Lv1 Head after attack
  811. Pillar set(?) 500 150 — — can damage
  812. ================
  813. No. 30
  814. ================
  815. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  816. Geryon 9000 7000 Body100/Wagon60 Body35/Wagon35 100 100 90 90 110 100
  817. Attack Damage D.TIncrease Critical Attack Lv Notes
  818. Rush 1500 750 30 Lv3 —
  819. Cycle 2000 1000 100 Lv5 —
  820. Flame Cycle 1000 500 10 Lv4 —
  821. Fire Stomp 500 250 10 Lv1 —
  822. Missle Spread 1000 500 10 Lv3 —
  823. Homing Missle 1500 750 10 Lv4 —
  824. Spear 500 250 10 Lv1 2 seconds delay
  825. QS Orb — — — — Slows down Dante/Vergil
  826. QS Orb 2 — — — — Slows down Dante/Vergil and summons spears
  827. ================
  828. No. 31
  829. ================
  830. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  831. Doppelganger 10000 7000 100 100 100 100 100 100 100 120
  832. Attack Damage D.TIncrease Critical Attack Lv Notes
  833. Single Slash 800 500 10 Lv2 —
  834. Combo Slash 600 300 10 Lv1 —
  835. Beast upper 400 200 10 Lv2 —
  836. combo cut 400 200 10 Lv2 —
  837. rotating cut 600 400 10 Lv2 —
  838. Quick kick (?) 600 300 10 Lv1 —
  839. Tease(?) 800 500 10 Lv3 —
  840. String 1000 500 10 Lv2 —
  841. Shadow ball 600 300 10 Lv1 Attack is forced to disappear when there's no light
  842. Reflected shadow ball 1000 300 10 Lv1 reaches status when reflected twice
  843. Shutter close (range) 900 400 10 Lv2 -
  844. Shutter Close(all) 1200 600 10 Lv5 After a single light disappears
  845. ================
  846. No. 32
  847. ================
  848. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  849. Vergil 1 8000 — 100 100 100 100 100 100 100 100
  850. Attack Damage D.TIncrease Critical Attack Lv Notes
  851. Yamato strike 200 100 10 Lv1 —
  852. Yamato strike 2 300 150 10 Lv1 —
  853. Yamato Strike 3 700 700 50 Lv5 After clash Chance Time IV occurs
  854. Upper Slash 500 500 50 Lv5 Can clash
  855. Down Slash 800 800 50 Lv5 After Clash chance time Occurs
  856. Rapid Slash 1000 500 50 Lv5 Can Clash
  857. Judgement Slash 1000 500 — Lv5 chance time occurs
  858. Teleport Close — — — — Appears behind dante/vergil
  859. Teleport Rear — — — — If there is no space Vergil will teleport
  860. Rotate Sword — — — — Guns are ineffictive
  861. Summoned Sword 100each 50 — Lv1 dmd only
  862.  
  863. Combo Name Attack
  864. Close Combo1 Yamato Triple attack
  865. Close Combo2 Yamato two high, Upper slash
  866. Close Combo High Time, down slash
  867. Teleport Judgement Cut
  868.  
  869. Author's Note: Chance Time refers to attacks during a limited time interval for vergil,
  870. usually in the case of vergil would block state, chance time is divided into two cases,
  871. the first one will be in for the fight knife vergil stiff state, the second is vergil
  872. sword moves after the operation, both of which will be affected by both the chance time
  873. data limits the fight knife 15, the knife 12 when closed, is a typically attack, the
  874. attack of the two blow-off, in both cases as soon as the limit is reached when the
  875. value vergil will strike next block, chance time ends (this data is fixed and is not
  876. affected by such a war every difficulty level of impact).
  877.  
  878. TL Note: That was a literal translation, I'll look into properly deciphering this later
  879. ================
  880. No. 33
  881. ================
  882. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  883. Vergil2 8000Ⅴ — 100(DT50) 100(DT50) 100 100 100 100 100 80
  884. Attack Damage D.TIncrease Critical Attack Lv Notes
  885. Beowulf First 500 250 — Lv3 Can clash
  886. Beowulf Second 300 150 — Lv3 Can Clash
  887. Beowulf Third 500 500 — Lv3 —
  888. Beowulf Fourth 700 700 — Lv3 chance time
  889. Spinkick 1 700 700 — Lv3 —
  890. Spinkick 2 400 400 — Lv3 —
  891. Killer Bee 900 450 — Lv3 chance time
  892. Yamato Slice 200 100 10 Lv1 —
  893. Yamato Slice 2 300 150 10 Lv1 —
  894. Yamato Slice 3 700 700 50 Lv5 After clash chance time
  895. Upper Slash 500 500 50 Lv5 can clash
  896. Down Slash 800 800 50 Lv5 Clash sets up chance time
  897. Rapid Slash 1000 500 50 Lv5 can clash
  898. Judgement Cut 1000 500 — Lv5 chance time occurs
  899. Teleport — — — — behind dante vergil
  900. Teleport — — — — Teleport if no space
  901. Sword Rotate — — — — Long Range ineffective
  902. Summon Sword 100each 50 — Lv1 dmd only
  903. Combo Name Attack
  904. Close Combo1 Yamato three strike
  905. Close Combo2 Yamato two strike, upperslash
  906. Close Combo3 Beowulf four strike
  907. Close Combo4 Beowulf two hit, spinkicks, killer bee
  908. Distance Combo upper slash, down slash
  909. Distance Judgement Cut
  910. Distance Triple Judgement Cut
  911.  
  912. Author's note: Physically forced to lift 75% of DT (DT attack power status 1.2 times the speed
  913. of long-distance attacks patience nearly two times per block physical recovery
  914. of about 40 state DT state constantly under no chance time) after the attack by
  915. the 500 29% of human physical state when you switch Yamato.
  916.  
  917. TL Note: Again, straight translation, I'll have to take some time out to properly rework this into a proper
  918. explaination.
  919. ================
  920. No. 34
  921. ================
  922. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  923. Vergil 3 10000Ⅵ — 100(DT50) 100(DT50) 100 100 100 100 100 100
  924. Attack Damage D.TIncrease Critical Attack Lv Notes
  925. Yamato Slice 200 100 10 Lv1 —
  926. Yamato Slice 2 300 150 10 Lv1 —
  927. Yamato Slice 3 700 700 50 Lv5 After clash, chance time occurs
  928. Upper Slash 500 500 50 Lv5 can clash
  929. Helm Splitter 700 700 50 Lv5 —
  930. Downslash 800 800 50 Lv5 After clash, chance time occurs
  931. Rapid Slash 1000 500 50 Lv5 Can clash
  932. Judgement Cut 1000 500 — Lv5 chance time occurs
  933. Teleport — — — — appear behind dante vergil
  934. Teleport — — — — If no space teleport to the center
  935. Rotate Sword — — — — Long range attacks ineffective
  936. Force Edge First 500 500 50 Lv5 Can clash
  937. Force Edge Second 1000 1000 50 Lv5 After clash, chance time occurs
  938. Stinger 1000 1000 50 Lv5 After clash, chance time occurs
  939. Round Trip 120 60 — Lv1 —
  940. Judgement storm 1000each 500 — Lv5 Continuous full-screen attack dimensional cut into track-and-two chance time occurrence
  941. Summon Swords 100each 50 — Lv1 dmd only
  942. Combo Name Attack
  943. Close Combo1 Two Hit yamato, two hit force edge
  944. Close Combo2 Yamato two hit, high time, teleport helm splitter
  945. Distance Combo high time, down slash
  946. Distance Judgement cut, three hits
  947. Distance Rotate sword
  948. Distance Judgement cut three hits, stinger
  949.  
  950. Author's note: physically forced into a runaway state, 39%
  951. ================
  952. No. 35
  953. ================
  954. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  955. Lady 4000Ⅶ 7000 100 20 100 100 100 100 100 100
  956. Attack Damage D.TIncrease Critical Attack Lv Notes
  957. Pistol 80each 10 10 Lv1 —
  958. Machine Gun 80each 10 10 Lv1 —
  959. dodge pistol 80each 10 10 Lv1 —
  960. wakeup machine gun 80each 10 10 Lv1 —
  961. Grenade 1000 50 30 Lv2 She uses machine gun in conjuction
  962. Crossbow 500each 50 30 Lv2 —
  963. Bazooka 1500 200 30 Lv2 you can hook midway (?)
  964. Throwing grenades 1000 50 30 Lv2 When standing on shelves
  965. Hysteric 50each 25 10 Lv1 Cannot be damaged
  966. Bomb — — — — used when she is out of ammo
  967. ================
  968. No. 36
  969. ================
  970. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  971. Arkham 18000 — 100 60 100 100 100 100 100 100
  972. Attack Damage D.TIncrease Critical Attack Lv Notes
  973. Tentacle(Slow) 800 200 10 Lv2 —
  974. Tentacle(Fast) 800 200 10 Lv2 —
  975. Sweep(Slow) 800 300 10 Lv2 —
  976. Sweep (Fast) 800 300 10 Lv2 —
  977. Rage swipe 1500 1000 10 Lv3 —
  978. Multiswipe 1200 600 10 Lv2 —
  979. Grab Remark — — — 9001 more than one physical attack power 59,000 to 53,000 less than 3001 less 20 (?)
  980. Flying leech 1000 500 10 Lv1 Arkham former yellow magic bullet will launch the second state red state number will increase next magic bullet (?)
  981. ================
  982. No. 37
  983. ================
  984. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  985. Arkham's Legions 110 — 100(Vergil80) 150(Vergil80) 100 100 100 100 100 100
  986. Attack Damage D.TIncrease Critical Attack Lv Notes
  987. Rush 300 100 10 Lv1 Attack happens when they turn red
  988. ================
  989. No. 38
  990. ================
  991. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  992. Jester 10000/13000/20000Ⅷ 5000 unflinchable100/defense35/laughball6 30/80/15/laughing ball- 100 100 100 100 100 100
  993. Attack Damage D.TIncrease Critical Attack Lv Notes
  994. Linear orb 800 — — Lv1 Jester summors a barrier around him
  995. Fullscreen orb 800 — — Lv1 There are two moves before the barrier
  996. Rotating orb 800 — — Lv1 Jester will center himself in the arena
  997. Laughorb jump 1000 — — Lv5 —
  998. Laughorb rush 1000 — — Lv5 —
  999. Laughorb explosion 1500 — — Lv5 —
  1000. Laughorb bomb 1200 — — Lv5 —
  1001. Barrier — — — — Jester will force you around the arena, limited movement area
  1002. Red hand attack 650 — — Lv5 Must be airborne to dodge
  1003.  
  1004. In jester 2/3, Laughorb will be summoned when under 45%
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