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- Original Thread here: http://bbs.a9vg.com/thread-519065-1-1.html
- Link to downloadable title (Properly formatted, keep word wrap off)
- https://www.mediafire.com/?t9w6s8es73meb2c
- Double check for spelling errors or anything that doesn't make sense, I'll make corrections if pointed out
- Original Thread here: http://bbs.a9vg.com/thread-519065-1-1.html
- =========================================
- Start Translation
- =========================================
- 【DMC3SE】RAISING THE DEVIL【DATA BOOK】
- End of Mission Style Point Calculation
- End Mission Style Calculation Formula
- (Total Time that Style Meter is Empty + Total Time that Style Meter is D *2 + " " Style Meter C * 3 + " " Style Meter B *4 + " " Style Meter A * 5 + " "Style Meter S * 6 + " "Style Meter SS * 7 + " "Style Meter SSS * 8) * (1000/Total Time)
- Time spent out of battle is not accounted for
- SS Rank Mission clear criteria (Normal Mode)
- Mission Time Orbs Stylish PTS Damage Item Used
- M1 1:39 1701 5001 — —
- M2 1:59 1501 4501 1000 —
- M3 5:59 7001 4501 2000 —
- M4 6:59 6001 4501 3000 —
- M5 7:59 3001 4001 7500 —
- M6 3:59 1501 4001 — —
- M7 10:29 7001 4501 3000 —
- M8 8:29 3001 4001 5000 —
- M9 11:59 6001 3001 5000 —
- M10 7:59 3501 2501 2000 —
- M11 7:59 3001 4001 5000 —
- M12 9:59 5001 4501 10000 —
- M13 7:59 3501 4001 5000 —
- M14 11:59 8001 5001 7000 —
- M15 13:59 4001 3001 5000 —
- M16 15:59 6001 3501 3000 —
- M17 8:59 7001 4501 5000 —
- M18 11:59 6001 3001 15000 —
- M19 10:59 2001 4001 5000 —
- M20 3:29 — 2501 10000 —
- SS Rank Clear Criteria Dante Must Die
- Mission Time Orbs Stylish PTS Damage Item Used
- M1 2:59 3900 5000 — —
- M2 4:29 4500 5000 — —
- M3 9:59 12000 5000 — —
- M4 15:59 11000 5000 — —
- M5 13:59 7500 5000 — —
- M6 8:59 6000 5000 — —
- M7 19:59 15000 5000 — —
- M8 13:59 8500 5000 — —
- M9 19:59 8000 4000 — —
- M10 10:59 5000 3500 — —
- M11 11:59 5500 4000 — —
- M12 17:59 13000 4500 — —
- M13 12:59 5000 4000 — —
- M14 16:59 10000 4500 — —
- M15 23:59 8000 4000 — —
- M16 24:59 9000 4500 — —
- M17 17:59 10000 4500 — —
- M18 34:59 8000 2500 — —
- M19 15:59 5000 4000 — —
- M20 7:59 — 2500 —
- Difficulty Modifiers (Enemy Data)
- Mode Hp Dmg modification Armor remarks
- Easy 0.5 0.5 1 —
- Normal 1 1 1 —
- Hard 2 1.25 1 —
- Dante Must Die 3 4 1 When DT is active, Armor rating becomes 5 and ATK is reduced by 1/3 (?)
- Devil Trigger Modifiers
- Devil Arms Attack Damage Speed Hp Recovery
- Rebellion※ 1.10 0.33 1.10 1.60
- Cerberus 1.05 0.33 1.20 2.00
- Agni & Rudra 1.10 0.25 1.05 2.00
- Nevan 1.05 0.33 1.10 3.70
- Beowulf 1.20 0.20 1.05 1.50
- Yamato 1.20 — 1.20 —
- Beowulf 1.20 — 1.10 —
- Force Edge 1.20 — 1.20 —
- ※ When using Sparda Costume DT is Sparda with Rebellion effects
- Devil Trigger Explosion Status
- Level Damage Stylish Point
- Lv1 — 100
- Lv2 200 200
- Lv3 600 200
- Lv4 800 250
- Lv5 1000 250
- Lv6 1200 500
- Lv7 1500 500
- Enemy Attack Level Classification
- Attack Level results
- Lv1 Attack can be regular guarded
- Lv2 Attack can be stopped
- Lv3 Attack can be reflected
- Lv4 Attack can't be guarded (?)
- Lv5 Attack cannot be stopped
- Basic Action
- Action Name Command Damage Stylish Point Notes
- Walk/Dash L3 — — L3 centers camera
- Jump/Enemy Step X — 150(Enrmy Step) Invincible on startup
- Style Action ○ Changes by style Changes by style Each style changes the use of this button
- Side Roll R1+side direction+X — 150(if during enemy attack) Startup has invincibility
- Taunt Select — 500 Pose and Speech changes every 2 taunt levels
- Lock On R1 — — R3 changes targets
- Melee Attack/Shoot △(melee)□(ranged) Changes by weapon Changes by weapon R2 Changes Melee/L2 Changes Gun
- Pole Play △ Near Pole 0(Rebellion Equipped 150) 100(Rebellion 200) Weapons/Guns change stats
- Free Ride Jump on fallen enemy [50*(Ebony&Ivory Shot)]+100 200+100+[50*(Ebony&Ivory shot)]+300 Can influence where Dante surfs
- ================
- Style
- ================
- ================
- Trickster
- ================
- Action Name Command Damage Stylish Point Notes
- Level 1
- Wall Hike Facing wallL3+○ — 150(near enemy) wall run can be horizontal or vertical
- Dash on Ground + ○ — 150(near enemy) First half of animation is invincible
- Level 2
- Sky Star while airboneL3+○ — 150(near enemy) Can double jump after air dash
- Double Dash Dash in any direction+L3+○ — 150(near enemy) Second dash can be a different direction
- Level 3
- Air Trick R1+towards target+○ — — Dante cannot fully reach target at certain distances
- Triple Dash Double Dash+L3+○ — 150 Third dash can go a different direction
- ================
- Swordmaster
- ================
- Action Name Command Damage Stylish Point Notes
- Data listed in Melee weapon section
- ================
- Gunslinger
- ================
- Action Name Command Damage Stylish Point Notes
- Data listed in Gunslinger Section
- ================
- Royalguard Style
- ================
- Action Name Command Damage Stylish Point Notes
- Level 1
- Block&Charge Ground ○ — 150~400 Blocking builds up release damage
- Release R1+L3toward+○ Below 0~400 Built up damage modifies damage/style
- Level 2
- Air Block Air○ — 150~400 can extend invincibility by blocking at the start of a jump
- Air Release AirR1+L3toward+○ Below 0~400 can use invincibility of jump for an easier timing of just release
- Level 3
- Ultimate GroundR1+L3Away+○ — — Most Projectiles are absorbed by ultimate
- =========================================================================
- Release Orb level Damage
- — —
- 0.5 260
- 1 524
- 1.5 787
- 2 1049
- 2.5 1311
- 3 1574
- Just Release② Damage Values
- — 270
- 0.5 605
- 1 944
- 1.5 1282
- 2 1619
- 2.5 1957
- 3 2249
- ================
- Quicksilver Style
- ================
- Action Name Command Damage Stylish Point Notes
- Time Stop R1+○ — — While in use, DT is draining
- ================
- Doppelganger Style
- ================
- Action Name Command Damage Stylish Point Notes
- After Image R1+○ — — While in use, DT is draining
- ================
- Devil Arms
- ================
- ================
- Rebellion
- ================
- Action Name Command Damage Stylish Point Notes
- Comb1 △>△>△ 100 80 130 150 150 200 Three Even Cuts
- Comb2 △>>③△>△ 100 60+50+80 130 150 100+100+100 200 Second hit goes all around dante
- Helm Breaker air△ 60~200+(shockwave)70 150~250+(shockwave)80 Sword attack power can change according to height(?)
- Stinger(Lv1) R1+L3toward+△ 130 200 Fast movement thrust attack
- Stinger(Lv2) R1+L3toward+△ 130 200 Moves farther than S1
- High Time R1+L3away+△ 80 200 hold △ to go airborne
- Million Stab Combo2+mash third hit (10*hit)+150 (30*hit)+300 -
- Drive △charge sword70+shock300 sword100+shock300 Shockwave travels until it hits a wall
- Air Hike after first jump X — — No invincibility
- Float (airbone DT)R1+X — — Dante slowly falls
- Prop Shredder ground○(SM④) 20+(8*hit) 70+(25*hit) Prop shredder moves faster with style ranking
- Aerial Rave air○(SM) 60+60+60+90 100+100+100+200 Final hit has a hover effect
- Sword Pierce R1+L3towards+○(SM) 100+(stab30*hit)+(return30) 200+(stab50*hitα)+(return50) ○ returns sword early
- Thrust Kick Sword Pierce中 ground△(SM) 100 150 small delay of sword return if attack is used
- Jump Kick Sword Pierce中 air△(SM) 70 150 same properties as killer bee except damage is reduced
- Dance Macabre R1+L3away+○(press)(SM) 50+50+50+25+50+50+(10*hit)+100 100+100+100+40+120+120+(30*α)+200 high stylish ranking
- Crazy Dance Dance Macabre mash ○(SM) (40*hit)+150 (90*α)+300 enemy will be forced to quit their action after a few rotations
- Key: TS=Trickster SM=Swordmaster GS=Gunslinger RG=Royalguard QS=Quicksilver DG=Doppelganger
- ================
- Cerberus
- ================
- Action Name Command Damage Stylish Point Notes
- Comb1 △>△>△>△>△ 50+50 50+60 50+60 100+100 100+100 Each button press does two attacks
- 50+60 70+100 100+100 100+100 100+200
- Comb2 △>△>>△>△ 50+50 50+60 40+70 30*4 100+100 100+100 100+100 50*4 Last hit can be mashed for a crazy combo
- Swing air△ 90 200 hits below Dante
- Revolver(Lv1) groundR1+L3toward+△ 40+(40*2)+120 70+(70*2)+150 can be jump canceled
- Revolver(Lv2) groundR1+L3toward+△ 40+(60*3)+120 70+(70*3)+150 Attack increases the longer its active
- Windmill groundR1+L3away+△ 15*hit 25*hit Lasts longer if style meter is high
- Satellite mast △ at Combo2 end 100*3 200*3 knockdown happens more often with style meter up
- Flicker ground+○(SM) 10~200*hit 25*hit More hits are available if style meter is up
- Crystal groundR1+L3toward+○(SM) 70 100 can be used as a launcher, float if already midair
- Million Carats Crystal中○連打 400 350 360degree ranged attack(?) Even more than the number needed to play (?)
- Ice Age groundR1+L3away+○(SM) 15*α 50*α blocks projectiles
- ================
- Agni & Rudra
- ================
- Action Name Command Damage Stylish Point Notes
- Combo1 △>△>△>△>△ 60+60 80 80 110 90+150 100+100 100 100 150 150+200 Last hit has knockback
- Combo2 △>>△>△ 60+60 80+50 80+80 100+100 100+100 150+150 second hit has a lot of range
- Combo3 △>>△>>△ 60+60 80+50 (35*hits)+100 100+100 100+100 (50*hits)+250 combo pause sets up crazy combo
- Aerial Cross air△ 200 200 knockback depends on style meter
- Jet-Stream(Lv1) groundR1+L3toward+△ 60*2 100*2 very little distance covered
- Jet-Stream(Lv2) groundR1+L3toward+△(hold) (60*2)+(60*2) (100*2)+(100*2) more distance covered
- Jet-Stream(Lv3) groundR1+L3toward+△(hold) (60*2)+(60*2)+150 (100*2)+(100*2)+200 Last hit has knockback based on style meter
- Whirl Wind ground+L3away+△ (40*2)+80+(launch60) (50*2)+200+(launch100) hold △ to chase on launch
- Millian Slash Combo3 mash △ (10*hit)+150 (50*hit)+300 Style meter increases amount of slashes
- Air Hike air X — — A&R Double jump is orange
- Crossed Swords ground○(SM) 200 200 very wide range
- SKy Dance air○(SM) (50*2)+(50*2)+70+120 (90*2)+(90*2)+90+200 has a VERY long hover time
- Crawler groundR1+L3toward+○(SM) (100+60)*2~3 (150+80)*2~3 Indefinite range
- Twister groundR1+L3away+○(SM) 80 90 360 attack Low stylish rank does stuff (?)
- Tempest Twister mash ○(SM) 350 350 Mashing attack instead of style does ultimate tempest TL note: https://www.youtube.com/watch?v=dqb5QvJp5_A
- ================
- Nevan
- ================
- Action Name Command 攻擊力 Stylish Point Notes
- Tune up △ 80 150 Opening stance for other ground attacks
- Combo1 press△ (50*hit)+100 (40*hit)+200 Hold to make more bats
- Combo2 L3left+△ 50*hit 40*hit Hold to make more bats
- Combo3 L3right+△ 200 200 wide range
- Jam Session Mash △ Combo2 (12*hit)+100 (50*hit)+350 Style meter increases range
- Air Play air△ 100 200 hold △ for bats
- Reverb Shock(Lv1) groundR1+L3forward+△ 100 200 Floating effect (?)
- Reverb Shock(Lv2) groundR1+L3forward+△ 100 200 more bats
- Bat Rift(Lv1) groundR1+L3back+△ 80+20 200+100 Launcher
- Bat Rift(Lv2) groundR1+L3back+△(hold) 80+(50*hit) 200+(40*hit) Hold △ for bats
- Air Raid DT airR1+X — — DT Float
- Thunder Bolt Air Raid air□ 60 70 Long Distance attack
- Vortex Air Raid air△ 60 60 Invincible during animation
- Slash ground ○(SM) 40+100 100+200 Large Range
- Air Slash air ○(SM) 150+150 150+150 Style Meter increases knockback
- Feedback groundR1+L3toward+○(SM) (15*hit)+100 (25*hit)+200 360 Attack
- Crazy Roll Feedback mash ○(SM) (30*hit)+150 (50*hit)+300 More attacks as style meter is up
- Distortion groundR1+L3back+○(SM) 50*hit 50*hit Stage 3 charge based on the number of bats
- ================
- Beowulf
- ================
- Action Name Command 攻擊力 Stylish Point Notes
- Combo1 △>△>△ 110~275⑦ 130~325 150~375 150~400 150~400 200~450 last hit launches
- Combo2 △>△>>△>△ 110~275 130~325 (30~75)*6 200~500 150~400 150~400 (40~90)*6 200~450 Last hit knockdown
- Killer Bee air△ 200 200 Trakcs enemy
- Straight(Lv1) groundR1+L3toward+△ 180~450 200~450 high speed punch
- Straight(Lv2) groundR1+L3toward+△ 180~450 200~450 longer distance
- Beast Uppercut ground+R1+L3back+△ 120~300 200~450 launcher
- Rising Dragon △ after Beast Uppercut 200 250 air chase
- Diving Dragon mash △ Beast Uppercut (150~200)+(25~60*2~5)+150 250+(70*2~5)+120 Wait for Dante's fist to start shaking
- Htper Fist Combo2 mash△ (15*hit)+200 (30*hit)+300 Attack range increases with style
- Air Hike air X — — Hike effect is white
- Zodiac ground ○(SM) 150~375 200~450 Fixed distance, attack moves farther with charge
- The Hammer air ○(SM) 270 200 knockdown is faster depending on style meter
- Volcano R1+L3toward+○(SM) 200~500 200~450 Can be made stronger with melee button (?)
- Real Impact groundR1+L3back+○(SM) 0+500+600 100+400+400 Long windup, if anything hits Dante is fully invincible
- Tornado Real Impact mash ○after real impact (100*α)+100 (40*α)+300 Number of hits change with style meter
- ================
- Guns
- ================
- ================
- Ebony & Ivory
- ================
- Action Name Attributes
- Level1 Damage 1.0
- Level2 Damage1.2
- Level3 Damage1.5
- Normal Shot Every 10 shots pushes back enemy or causes them to float
- Action Name Command Damage Stylish Point notes
- Twosome Time L3direction+○(GS) 10*hits 40*hits One direction is static, second direction controlled by L3
- Rain Storm air○(GS) 15*hits 45*hits number of bullets increased with style meter
- Charge Shot □charge(GS) 30 50 Damage is 3 times current level
- Rapid Shot □mash(GS) 12*hits 30*hits On activation damage is 1.2 times stronger
- Wild Stomp On fallen enemy(GS) (16*hits)+150 (50*hits)+300 More bullets with style meter
- ================
- Shotgun
- ================
- Action Name Attributes
- Level1 6 missle launch (bullets?)
- Level2 8 bullet spread
- Level3 10 bullet spread
- Normal Shot every 5 shots knocks back
- Action Name Command 攻擊力 Stylish Point notes
- Charge Shot □hold(GS) 7*hit(close130⑩) 8*hit(close120) only 3 shots can be done per charge
- Rapid Shot □mash(GS) 6*hit(close80) 7*hit(close110) Each bullet has a damage multiplier of 1.2
- Fireworks ○(GS) 16*hit 20*hit 360 degree range
- Gun Stinger groundR1+L3toward+○(GS) 50+7*hit(close130) 50+8*hit(close150) same distance as stinger 2
- Point Blank Gun Stinger mash ○(GS) 7*hit(close80) 8*hit(close150) If style meter is maxed out, player can use up to 5 shots
- ================
- Artemis
- ================
- Action Name attributes
- Level1 Max Lock+2
- Level2 Max Lock+3
- Level3 Max Lock+4
- Normal Shot Single Attack 70 Complex attack 50 (?) lock onto multiple targets
- Action Name Command Damage Stylish Point Notes
- Multi-lock ○(GS) 50*hit 40*hit Locking onto the enemy before can send up to 10 shots(?)
- Sphere groundR1+L3forward+○(GS) 40*5 50*5 hitbox is a sphere
- Acid Rain Sphere mash ○(GS) 200 200 Style meter changes amount of rain waves
- ================
- Spiral
- ================
- Action Name Attributes
- Level1 Damage 1.0
- Level2 Damage1.1
- Level3 Damage1.3
- Normal Shot 100 points of attack causes knockdown(?)
- Action Name Command Damage Stylish Point Notes
- Trick Shot ground○(GS) 70 35 bounces off of wall
- Sniper groundR1+L3toward+○(GS) 200 300 High attack power, has windup
- Reflector Sniper mash ○(GS) 120 70 bounces off enemy hitbox
- ================
- Kalina Ann
- ================
- Action Name Attributes屬性
- Level1 Projectile Speed
- Level2 Speed 1.6
- Level3 Speed 2.4
- Normal Shot on contact 150 radius 100 smoke effect
- Action Name Command Damage Stylish Point notes
- Hysteric ground○(GS) (hit100)+(rocket30*hit) (hit200)+(rocket45*hit) Can be canceld at any time
- Grapple groundR1+L3toward+○(GS) (hit150)+(reel30) (hit200)+(reel100) Grounds enemy
- CHAPTER03 VERGIL DATA
- ================
- Basic Action
- ================
- Action Name Command Damage Stylish Point 備註
- Walk/Dash L3 — — -
- Jump/Enemy Step X — 150(Enrmy Step) invincibility
- Style Action ○ — — —
- Side Roll R1+side+X — 150(close) -
- Taunt Select — 500 -
- Lock On/Lock Off R1 — — -
- Melee Attack/Shoot △(melee)□(shoot) Varies Varies -
- Finish sword(?) — 500 happens when Vergil sheathes yamato
- ================
- Style
- ================
- ================
- Darkslayer
- ================
- Action Name Command Damage Stylish Point notes
- Level 1
- Air Trick ○ — — Teleport to enemy
- Level 2
- Trick Up R1+L3toward+○ — — Teleport above enemy
- Level 3
- Trick Down R1+L3away+○ — — Teleport away from enemy
- ================
- Devil Arms
- ================
- ================
- Yamato
- ================
- Action Name Command Damage Stylish Point Notes
- Yamato Comb △>△>△ 50 60 180 — Third strike hits 180 degrees
- Aerial Rave air△>△ 140 150 — Second Strike hits 180 degrees
- Rapid Slash(Lv1) R1+L3toward+△ 100 — After finishing, Vergil will appear determined to attack again(?)
- Rapid Slash(Lv2) R1+L3toward+△ 100 — Moves farther and comes out faster
- Upper Slash R1+L3away+△>△ 70 110 — Second down knocks down
- Judgement Cut(Lv1) △charge 300 400 Beats DT Shield
- Judgement Cut(Lv2) △Charge 300*3 400*3 In front of Vergil there is no distance
- ================
- Beowulf
- ================
- Action Name Command Damage Stylish Point Notes
- Beowulf Combo △>△>△ 100 200 150+180 — Last hit has knockback
- Starfall(Lv1) 空中△ 200 200 Tracks enemy
- Starfall(Lv2) 空中△ 250 — Moves faster and hjits stronger
- Lunar Phase(Lv1) R1+L3前方+△ 290 — Last hit does knockdown
- Lunar Phase(Lv2) R1+L3前方+△ 450 — More rotations, more damage
- Rising Sun R1+L3後方+△ 120 120 — Launches an enemy
- ================
- Force Edge
- ================
- Action Name Command Damage Stylish Point notes
- Force Edge Combo △>△>△>△ 80+60 50 60 150+180 — First and fourth hit strikes twice
- Helm Breaker(Lv1) air△ 60~200+shockwave70 150~250+shockwave80 Attack power increases with height
- Helm Breaker(Lv2) air△ 100~240+shockwave70 — Fall speed is faster
- Stinger(Lv1) R1+L3toward+△ 130 200 -
- Stinger(Lv2) R1+L3toward+△ 130 200 More distance and speed
- High Time R1+L3away+△ 80 200 Air chase with △
- Round Trip △hold 35*hit — While sword is thrown, Vergil has all yamato attacks
- ================
- Guns
- ================
- ================
- Summoned Swords
- ================
- Action Name Attributes
- Level1 Alternating two rounds (Presumably a single round has 2 swords in it)
- Level2 Alternating three rounds
- Level3 Alternating four rounds
- Normal Shot Each sword does 50 damage
- Action Name Command Damage Stylish Point Notes
- Spiral Swords □hold 50*6 25*6 — Spinds around vergil, each sword goes away on the second hit
- Sword Storm Spiral Swords R1+L3toward+□ — — spins around an enemy, attacks after elapsed time
- Blistering Swords Spiral Swords R1+L3away+□ — — Stays at vergil, launces at enemy after elapsed time
- ================
- NELO ANGELO
- ================
- Action Name Command Damage Stylish Point Note
- Yamato Combo △>△>△ 110 150 150+150 — no knockback
- Rapid Slash R1+L3toward+△ 300 — slower, extreme knockback
- High Time R1+L3away+△ 120 — hold △ to air chase
- Helm Breaker air△ 150~290+shockwave100 — Sword damage changes with height
- Beowulf Combo △>△>△ 130 180 300 — third hit has knockback
- Starfall air△ 320 — tracks enemy
- Straight R1+L3toward+△ 200 — knockback
- Beast Uppercut R1+L3away+△ 280 — Launches enemy
- Meteor(Lv1) △hold 200 — Strong Knockback
- Meteor(Lv2) △hold 200*3 — Three hits
- CHAPTER04 ENEMY DATA
- ================
- No. 1
- ================
- Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
- Hell:Pride 250 42 100 100 100 100 100 100 100 100
- Attack Damage D.T Increase Critical Rate Attack Lv Notes
- Vertical cut 700 350 — Lv1 —
- horizontal cut 800 400 — Lv1 —
- ================
- No. 2
- ================
- Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
- Hell:Envy 400 70 100 100 100 100 100 100 100 100
- Attack Damage D.T Increase Critical Rate Attack Lv Notes
- Verticle Cut 700 350 — Lv1 —
- Horizontal Cut 800 400 — Lv1 —
- ================
- No. 3
- ================
- Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
- Hell:Wrath 500 70 — 500 100 100 100 100 100 100
- Attack Damage D.T Increase Critical Rate Attack Lv Notes
- Explosion 1500 750 — Lv4 —
- ================
- No. 4
- ================
- Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
- Hell:Sloth 1200 168 100 100 100 100 100 100 100 100
- Attack Damage D.T Increase Critical Rate Attack Lv Notes
- Teleport 700 350 — Lv1 —
- ================
- No. 5
- ================
- Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
- Hell:Greed 1000 210 66 66 100 100 100 100 100 100
- Attack Damage D.T Increase Critical Rate Attack Lv Notes
- Play Coffin 600 300 — Lv2 Two attacks
- Set Coffin 400 200 — Lv2 —
- ================
- No. 6
- ================
- Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
- Hell:Gluttony 700 112 100 100 100 100 100 100 100 100
- Attack Damage D.T Increase Critical Rate Attack Lv Notes
- Sand Spit 800 400 — Lv2 —
- ================
- No. 7
- ================
- Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
- Hell:Lust 750 140 100 100 100 100 100 100 100 100
- Attack Damage D.T Increase Critical Rate Attack Lv Notes
- Leap Cross Cut 800 400 — Lv1 —
- Anti-air Cut 800 400 — Lv1 —
- ================
- No. 8
- ================
- Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
- Abyss 1500 280 100 100 100 100 95 95 105 100
- Attack Damage D.T Increase Critical Rate Attack Lv Notes
- Vertical slice 700 350 — Lv1 —
- Cross Cut 800 400 — Lv1 —
- Projectile 800 400 — Lv1 —
- Chopped Red 600 300 — Lv1 —
- ================
- No. 9
- ================
- Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
- Hell Vanguard 2700 1260 100 100 100 100 100 100 100 105
- Attack Damage D.T Increase Critical Rate Attack Lv Notes
- Vertical slice 750 425 — Lv1 Can clash
- Double cut 500 325 — Lv3 —
- Teleport 1200 600 — Lv3 Teleport happens either from ground or air
- ================
- No. 10
- ================
- Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
- Enigma 600 98 150 100 100 100 100 100 100 100
- Attack Damage D.T Increase Critical Rate Attack Lv Notes
- Blue shot 300 200 10 Lv1 —
- Red Shot 500 300 10 Lv1 —
- ================
- No. 11
- ================
- Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
- Blood-Goyle(Small) 330 140 5(Stone 100) 30 100 110 115 100 100 100
- Blood-Goyle(Large) 600 168 5 30 100 110 100 100 100 100
- Attack Damage D.T Increase Critical Rate Attack Lv Notes
- Collide (Small) 1000 500 10 Lv1 —
- Collide (Large) 1500 750 10 Lv1 —
- Split — — — — —
- ================
- No. 12
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- Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
- Dullahan 300 140 100 20 100 100 100 100 95 100
- Attack Damage D.T Increase Critical Rate Attack Lv Notes
- Shield 50 30 10 Lv1 —
- Sword 500 250 10 Lv1 —
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- No. 13
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- Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
- Arachne 1400 420 110 60(ground100) 100 100 105 105 100 100
- Attack Damage D.T Increase Critical Rate Attack Lv Notes
- slice 500 200 10 Lv1 —
- Rotation 800 300 30 Lv2 On wall
- Headbutt 300 100 30 Lv1 —
- Headbutt Slice 500 300 30 Lv1 —
- Silk 100 50 10 Lv4 —
- Silk slice 500 200 30 Lv1 —
- Acid Spit 100 50 10 Lv4 On Wall
- Baby phantom 100 100 10 Lv5 Explodes after a while
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- No. 14
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- Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
- QueenArachne 2000 560 110 30(倒地時80) 100 100 105 105 100 100
- Attack Damage D.T Increase Critical Rate Attack Lv Notes
- Slice 600 200 30 Lv1 —
- Rotation 1000 300 10 Lv2 On wall
- Headbutt 400 200 30 Lv1 —
- Headbutt Slice 600 300 30 Lv1 —
- Silk 100 50 10 Lv4 —
- Silk Slice 800 400 30 Lv1 —
- Acid Spit 100 50 10 Lv4 On wall
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- No. 15
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- Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
- The Fallen 1300 840 100 50 100 100 100 100 100 80
- Attack Damage D.T Increase Critical Rate Attack Lv Notes
- Chop 900 300 10 Lv1 —
- Sudden(?) 1200 500 10 Lv2 —
- Vibration(?) 500 300 10 Lv1 —
- Vibration end(?)800 300 10 Lv1 —
- Crosscut 700 300 10 Lv1 —
- Sword Toss 300 200 10 Lv3 —
- Sword Explosion 1500 1000 10 Lv5 —
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- No. 16
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- Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
- SoulEater 200 140 100 100 100 100 100 100 100 120
- Attack Damage D.T Increase Critical Rate Attack Lv Notes
- grab 3000 1500 10 Lv1 Dante still takes damage
- grab miss 500 250 10 Lv1 —
- rush 500 250 10 Lv1 —
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- No. 17
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- Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
- DamnedPawn 700 112 100 100 100 100 95 95 100 105
- Attack Damage D.T Increase Critical Rate Attack Lv Notes
- Cut 700 350 10 Lv1 —
- Change — — — — M18 Can swap places with Knights
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- No. 18
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- Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
- DamnedKnight 1000 210 100 100 100 100 95 95 100 105
- Attack Damage D.T Increase Critical Rate Attack Lv Notes
- L-jump 1000 500 10 Lv1 Can sometimes attack continously
- horn slice 700 350 10 Lv1 —
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- No. 19
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- Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
- DamnedBishop 1000 168 100 100 100 100 95 95 100 105
- Attack Damage D.T Increase Critical Rate Attack Lv Notes
- Yan shells(Root)800 400 10 Lv1 —
- Yan (Attack) 800 400 10 Lv1 —
- Regeneration — — — — Enemies nearby regain health
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- No. 20
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- Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
- DamnedRook 1800 280 100 100 100 100 95 95 100 105
- Attack Damage D.T Increase Critical Rate Attack Lv Notes
- Laser 1000 500 10 Lv4 —
- Change — — — — M18 Can swap places with King Queen or Pawns
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- No. 21
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- Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
- DamnedQueen 1800 2100 100 50 100 100 95 95 100 105
- Attack Damage D.T Increase Critical Rate Attack Lv Notes
- Rush 1500 750 10 Lv5 Attack before purple appears
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- No. 22
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- Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
- DamnedKing 2300 2800 100 20 100 100 95 95 100 105
- Attack Damage D.T Increase Critical Rate Attack Lv Notes
- Energy Blast 2500 1200 10 Lv5 —
- Change — — — — M18 Will move if attacked
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- No. 23
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- Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
- Cerberus 6000 7000 110 80 100 120 120 120 80 100
- Attack Damage D.T Increase Critical Rate Attack Lv Notes
- Bite 720 300 10 Lv1 —
- First bite back 300 150 — Lv1 —
- Big Claw 1200 600 10 Lv1 —
- swipe 600 300 — Lv1 very quick
- Ice Breath 400 200 — Lv1 —
- Off the ice(?) 240 120 10 Lv1 —
- Ice 1800 900 — Lv2 —
- Rush attack 1440 700 — Lv2 —
- Icicle 240 120 — Lv1 Tap the Event(?)
- headbutt 600 300 — Lv1 —
- Broken lock(mode change)1560 800 — Lv3 —
- Ice(red) 720 400 — Lv1 —
- Ice Fog(Lv2) 800 400 — Lv1 —
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- No. 24
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- Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
- Gigapede 2800 7000 head75>30/Body20 Head10>4/Body3 100 80 105 105 120 100
- Attack Damage D.T Increase Critical Rate Attack Lv Notes
- Lightning 250 100 10 Lv2 Can be reflected
- Vertical Shock 400 200 10 Lv2 —
- Horizontal shock 400 100 10 Lv2 —
- Lightning ball 1000 1000 10 Lv5 —
- Big Lightning ball 300 300 10 Lv5 —
- Ground Lightning 1200 600 10 Lv5 —
- Body Discharge 200 300 30 Lv3 —
- Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
- Gigapede(M8時) 3000Ⅱ 700 100 100 100 100 100 100 100 100
- Attack Damage D.T Increase Critical Rate Attack Lv Notes
- Bite 1000 — — — —
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- No. 25
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- Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
- Agni 7000 7000(only as both fall) 100 100(double sword20) 100 100 80 80 120 100
- Attack Damage D.T Increase Critical Rate Attack Lv Notes
- under chop 800 400 10 Lv2 —
- fire chop 1200 600 10 Lv3 —
- Thrust 800 300 10 Lv2 —
- fire thrust 1200 500 10 Lv3 —
- AntiAir 800 300 10 Lv2 —
- Cyclone 300 150 30 Lv2 —
- Fire Cyclone 600 200 10 Lv2 —
- Sprint cut 900 300 10 Lv2 —
- Plug Fire 500 200 10 Lv3 —
- Crawler 1500 800 10 Lv5 travels very far
- Sword Toss 200 100 50 Lv1 —
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- No. 26
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- Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
- Rudra 7000 7000(Only as both die) 100 100(with two knives20) 100 100 80 80 100 100
- Attack Damage D.TIncrease Critical率 Attack Lv Notes
- Chop 800 400 10 Lv2 —
- Wind Chop 1200 600 10 Lv3 —
- Thrust 800 300 10 Lv2 —
- Wind Thrust 1200 500 10 Lv3 —
- Anti Air 800 300 10 Lv2 —
- Wind Anti Air 300 150 30 Lv2 —
- Ground Pound 600 200 10 Lv2 —
- Sprint Cut 900 300 10 Lv2 —
- Tornado 1500 800 10 Lv3 —
- Wind Tornado 400 300 40 Lv5 A lot of projectiles
- Sword Drop 200 100 50 Lv1 —
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- No. 27
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- Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
- Leviathan(Heart) 6500 4900 100 105 100 100 100 100 100 100
- Leviathan(Left Lung) 2000 210 100 100 100 100 100 100 120 100
- Leviathan(Right) 1500 210 100 100 100 100 120 100 100 100
- Attack Damage D.T Increase Critical Rate Attack Lv Notes
- Laser 1500 750 10 Lv5 Attacks after right lung is damaged
- Lightning ball 800 400 10 Lv1 Attacks after left lung is damaged
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- No. 28
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- Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
- Nevan 7000 7000 100 75 100 80 100 100 120 105
- Attack Damage D.TIncrease Critical Attack Lv Notes
- Horizontal rotation 800 400 10 Lv1 More damage if she does less rotations
- Vertical slice 500 250 10 Lv1 Grround Stab Attack
- Bat summon 300 150 10 Lv1 —
- Bat Swarm 1000 750 10 Lv5 —
- Area Lightning 1500 750 10 Lv3 All ground attack
- Tracking Lightning 1500 750 10 Lv1 Tracks
- Ray Lightning 500 250 10 Lv1 —
- Shadow swarm 800 400 10 Lv5 Only after she loses her shield
- Death's embrace 480(10) — — Lv5 normalm18/hardm9 560(12) hardm18/dmd620(15) Will not hit during DT, damage lasts longer on difficulty
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- No. 29
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- Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
- Beowulf 10000Ⅲ 7200 body67/head250 body54/head54 100 100 100 100 100 80
- Attack Damage D.TIncrease Critical Attack Lv Notes
- Tap Attack 650 250 — Lv1 —
- Fist Vibration(?) 650 250 10 Lv1 —
- Fist Vibration 2 (?) 900 350 — Lv2 —
- Body Slam 1300 500 10 Lv5 —
- Collision (run) 1500 400 — Lv5 —
- Feather Hair 360 150 — Lv1 —
- Rage Mode 1500 500 — Lv4 —
- Volcano 1250 350 — Lv4 —
- Pillar Drop 700 350 — Lv3 —
- Gaze Attack 750 250 — Lv2 —
- Pillar Projectile 1500 350 — Lv3 —
- combo1 750 250 — Lv1 —
- combo2 750 250 — Lv1 —
- combo3 1000 400 — Lv3 —
- 二連抓 600 200 — Lv1 Head after attack
- Pillar set(?) 500 150 — — can damage
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- No. 30
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- Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
- Geryon 9000 7000 Body100/Wagon60 Body35/Wagon35 100 100 90 90 110 100
- Attack Damage D.TIncrease Critical Attack Lv Notes
- Rush 1500 750 30 Lv3 —
- Cycle 2000 1000 100 Lv5 —
- Flame Cycle 1000 500 10 Lv4 —
- Fire Stomp 500 250 10 Lv1 —
- Missle Spread 1000 500 10 Lv3 —
- Homing Missle 1500 750 10 Lv4 —
- Spear 500 250 10 Lv1 2 seconds delay
- QS Orb — — — — Slows down Dante/Vergil
- QS Orb 2 — — — — Slows down Dante/Vergil and summons spears
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- No. 31
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- Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
- Doppelganger 10000 7000 100 100 100 100 100 100 100 120
- Attack Damage D.TIncrease Critical Attack Lv Notes
- Single Slash 800 500 10 Lv2 —
- Combo Slash 600 300 10 Lv1 —
- Beast upper 400 200 10 Lv2 —
- combo cut 400 200 10 Lv2 —
- rotating cut 600 400 10 Lv2 —
- Quick kick (?) 600 300 10 Lv1 —
- Tease(?) 800 500 10 Lv3 —
- String 1000 500 10 Lv2 —
- Shadow ball 600 300 10 Lv1 Attack is forced to disappear when there's no light
- Reflected shadow ball 1000 300 10 Lv1 reaches status when reflected twice
- Shutter close (range) 900 400 10 Lv2 -
- Shutter Close(all) 1200 600 10 Lv5 After a single light disappears
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- No. 32
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- Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
- Vergil 1 8000 — 100 100 100 100 100 100 100 100
- Attack Damage D.TIncrease Critical Attack Lv Notes
- Yamato strike 200 100 10 Lv1 —
- Yamato strike 2 300 150 10 Lv1 —
- Yamato Strike 3 700 700 50 Lv5 After clash Chance Time IV occurs
- Upper Slash 500 500 50 Lv5 Can clash
- Down Slash 800 800 50 Lv5 After Clash chance time Occurs
- Rapid Slash 1000 500 50 Lv5 Can Clash
- Judgement Slash 1000 500 — Lv5 chance time occurs
- Teleport Close — — — — Appears behind dante/vergil
- Teleport Rear — — — — If there is no space Vergil will teleport
- Rotate Sword — — — — Guns are ineffictive
- Summoned Sword 100each 50 — Lv1 dmd only
- Combo Name Attack
- Close Combo1 Yamato Triple attack
- Close Combo2 Yamato two high, Upper slash
- Close Combo High Time, down slash
- Teleport Judgement Cut
- Author's Note: Chance Time refers to attacks during a limited time interval for vergil,
- usually in the case of vergil would block state, chance time is divided into two cases,
- the first one will be in for the fight knife vergil stiff state, the second is vergil
- sword moves after the operation, both of which will be affected by both the chance time
- data limits the fight knife 15, the knife 12 when closed, is a typically attack, the
- attack of the two blow-off, in both cases as soon as the limit is reached when the
- value vergil will strike next block, chance time ends (this data is fixed and is not
- affected by such a war every difficulty level of impact).
- TL Note: That was a literal translation, I'll look into properly deciphering this later
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- No. 33
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- Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
- Vergil2 8000Ⅴ — 100(DT50) 100(DT50) 100 100 100 100 100 80
- Attack Damage D.TIncrease Critical Attack Lv Notes
- Beowulf First 500 250 — Lv3 Can clash
- Beowulf Second 300 150 — Lv3 Can Clash
- Beowulf Third 500 500 — Lv3 —
- Beowulf Fourth 700 700 — Lv3 chance time
- Spinkick 1 700 700 — Lv3 —
- Spinkick 2 400 400 — Lv3 —
- Killer Bee 900 450 — Lv3 chance time
- Yamato Slice 200 100 10 Lv1 —
- Yamato Slice 2 300 150 10 Lv1 —
- Yamato Slice 3 700 700 50 Lv5 After clash chance time
- Upper Slash 500 500 50 Lv5 can clash
- Down Slash 800 800 50 Lv5 Clash sets up chance time
- Rapid Slash 1000 500 50 Lv5 can clash
- Judgement Cut 1000 500 — Lv5 chance time occurs
- Teleport — — — — behind dante vergil
- Teleport — — — — Teleport if no space
- Sword Rotate — — — — Long Range ineffective
- Summon Sword 100each 50 — Lv1 dmd only
- Combo Name Attack
- Close Combo1 Yamato three strike
- Close Combo2 Yamato two strike, upperslash
- Close Combo3 Beowulf four strike
- Close Combo4 Beowulf two hit, spinkicks, killer bee
- Distance Combo upper slash, down slash
- Distance Judgement Cut
- Distance Triple Judgement Cut
- Author's note: Physically forced to lift 75% of DT (DT attack power status 1.2 times the speed
- of long-distance attacks patience nearly two times per block physical recovery
- of about 40 state DT state constantly under no chance time) after the attack by
- the 500 29% of human physical state when you switch Yamato.
- TL Note: Again, straight translation, I'll have to take some time out to properly rework this into a proper
- explaination.
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- No. 34
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- Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
- Vergil 3 10000Ⅵ — 100(DT50) 100(DT50) 100 100 100 100 100 100
- Attack Damage D.TIncrease Critical Attack Lv Notes
- Yamato Slice 200 100 10 Lv1 —
- Yamato Slice 2 300 150 10 Lv1 —
- Yamato Slice 3 700 700 50 Lv5 After clash, chance time occurs
- Upper Slash 500 500 50 Lv5 can clash
- Helm Splitter 700 700 50 Lv5 —
- Downslash 800 800 50 Lv5 After clash, chance time occurs
- Rapid Slash 1000 500 50 Lv5 Can clash
- Judgement Cut 1000 500 — Lv5 chance time occurs
- Teleport — — — — appear behind dante vergil
- Teleport — — — — If no space teleport to the center
- Rotate Sword — — — — Long range attacks ineffective
- Force Edge First 500 500 50 Lv5 Can clash
- Force Edge Second 1000 1000 50 Lv5 After clash, chance time occurs
- Stinger 1000 1000 50 Lv5 After clash, chance time occurs
- Round Trip 120 60 — Lv1 —
- Judgement storm 1000each 500 — Lv5 Continuous full-screen attack dimensional cut into track-and-two chance time occurrence
- Summon Swords 100each 50 — Lv1 dmd only
- Combo Name Attack
- Close Combo1 Two Hit yamato, two hit force edge
- Close Combo2 Yamato two hit, high time, teleport helm splitter
- Distance Combo high time, down slash
- Distance Judgement cut, three hits
- Distance Rotate sword
- Distance Judgement cut three hits, stinger
- Author's note: physically forced into a runaway state, 39%
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- No. 35
- ================
- Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
- Lady 4000Ⅶ 7000 100 20 100 100 100 100 100 100
- Attack Damage D.TIncrease Critical Attack Lv Notes
- Pistol 80each 10 10 Lv1 —
- Machine Gun 80each 10 10 Lv1 —
- dodge pistol 80each 10 10 Lv1 —
- wakeup machine gun 80each 10 10 Lv1 —
- Grenade 1000 50 30 Lv2 She uses machine gun in conjuction
- Crossbow 500each 50 30 Lv2 —
- Bazooka 1500 200 30 Lv2 you can hook midway (?)
- Throwing grenades 1000 50 30 Lv2 When standing on shelves
- Hysteric 50each 25 10 Lv1 Cannot be damaged
- Bomb — — — — used when she is out of ammo
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- No. 36
- ================
- Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
- Arkham 18000 — 100 60 100 100 100 100 100 100
- Attack Damage D.TIncrease Critical Attack Lv Notes
- Tentacle(Slow) 800 200 10 Lv2 —
- Tentacle(Fast) 800 200 10 Lv2 —
- Sweep(Slow) 800 300 10 Lv2 —
- Sweep (Fast) 800 300 10 Lv2 —
- Rage swipe 1500 1000 10 Lv3 —
- Multiswipe 1200 600 10 Lv2 —
- Grab Remark — — — 9001 more than one physical attack power 59,000 to 53,000 less than 3001 less 20 (?)
- Flying leech 1000 500 10 Lv1 Arkham former yellow magic bullet will launch the second state red state number will increase next magic bullet (?)
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- No. 37
- ================
- Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
- Arkham's Legions 110 — 100(Vergil80) 150(Vergil80) 100 100 100 100 100 100
- Attack Damage D.TIncrease Critical Attack Lv Notes
- Rush 300 100 10 Lv1 Attack happens when they turn red
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- No. 38
- ================
- Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
- Jester 10000/13000/20000Ⅷ 5000 unflinchable100/defense35/laughball6 30/80/15/laughing ball- 100 100 100 100 100 100
- Attack Damage D.TIncrease Critical Attack Lv Notes
- Linear orb 800 — — Lv1 Jester summors a barrier around him
- Fullscreen orb 800 — — Lv1 There are two moves before the barrier
- Rotating orb 800 — — Lv1 Jester will center himself in the arena
- Laughorb jump 1000 — — Lv5 —
- Laughorb rush 1000 — — Lv5 —
- Laughorb explosion 1500 — — Lv5 —
- Laughorb bomb 1200 — — Lv5 —
- Barrier — — — — Jester will force you around the arena, limited movement area
- Red hand attack 650 — — Lv5 Must be airborne to dodge
- In jester 2/3, Laughorb will be summoned when under 45%
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