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Danganronpa V3 Skills

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Mar 24th, 2017
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  1. Skill - Point Cost - Acquisition - Effect
  2.  
  3. Attentive Influence - 4 - Initial - Slightly increases the Influence Gauge. Effective during the class trial. Cannot be combined with Envious Influence.
  4.  
  5. Envious Influence - 8 - 2000 casino coins - Greatly increases the Influence Gauge. Effective during the class trial. Cannot be combined with Attentive Influence.
  6.  
  7. Extraordinary Focus - 4 - Initial - Slightly increases the Focus Gauge. Effective during the class trial. Cannot be combined with Menacing Focus.
  8.  
  9. Menacing Focus - 8 - 2000 casino coins - Greatly increases the Focus Gauge. Effective during the class trial. Cannot be combined with Extraordinary Focus.
  10.  
  11. Lost in Thought - 16 - Initial - Slightly increases the time limit for each phase. Effective during the class trial.
  12.  
  13. Charisma - 8 - Initial - Increases Influence Gauge recovery when correct answers are chosen. Effective during the Nonstop Debate or when making choices.
  14.  
  15. Cool and Composed - 8 - Initial - Slightly steadies your aim. Effective during the Nonstop Debate and the Panic Debate. Cannot be combined with Tranquility.
  16.  
  17. Tranquility - 16 - 5000 casino coins - Completely steadies your aim. Effective during the Nonstop Debate and the Panic Debate. Cannot be combined with Cool and Composed.
  18.  
  19. Downshift - 2 - Initial - Reduces your aiming speed. Effective during the Nonstop Debate. Cannot be combined with Upshift.
  20.  
  21. Upshift - 2 - Initial - Increases your aiming speed. Effective during the Nonstop Debate. Cannot be combined with Downshift.
  22.  
  23. Laser Beam - 8 - 3000 casino coins - Increases your Truth Bullet rate of fire. Effective during the Nonstop Debate and the Panic Debate. (Akane)
  24.  
  25. Trigger Happy - 8 - Initial - Decreases delay between firing Truth Bullets. Effective during the Nonstop Debate, the Panic Debate, and the Rebuttal Showdown: Star Performer.
  26.  
  27. Abracadabra - 24 - Yumeno Himiko's 5th FTE - After some time, the correct Truth Bullet will be indicated. Effective during the Nonstop Debate, the Panic Debate, and the Rebuttal Showdown.
  28.  
  29. Paranormality - 16 - Shinguji Korekiyo's 5th FTE - Automatically target the weak spot during concentration. Effective during the Nonstop Debate. (Mahiru)
  30.  
  31. Survivability - 15 - Amami Rantaro's 5th FTE - Survivability: Reduces damage to the Influence Gauge when you miss. Effective during the class trial. (Fuyuhiko)
  32.  
  33. Right Brain Unleashed - 16 - Initial - Focus Gauge decreases at a slower rate during concentration and Fever Time. Effective during the class trial. (DR1)
  34.  
  35. Delusion - 16 - Initial - The Influence Gauge recovers over time during concentration and Fever Time. Effective during the class trial.
  36.  
  37. Bed-Making - 16 - Tojo Kirumi's 5th FTE - The Focus Gauge recovers at a faster rate. Effective during the class trial. (Tsumiki)
  38.  
  39. Fundraising - 32 - Harukawa Maki's 5th FTE - You earn more Monocoins during the class trial.
  40.  
  41. Murder Smash - 8 - Hoshi Ryoma's 5th FTE - Truth Bullets pass through white noise. Effective during the Nonstop Debate and the Panic Debate.
  42.  
  43. Machine Gun - 8 - Initial - Allows you to continuously rapid-fire the silencer. Effective during the Nonstop Debate and the Panic Debate. Cannot be combined with Shotgun or Grenade.
  44.  
  45. Shotgun - 16 - 5000 casino coins - Allows you to shoot silencers with a wide range. Effective during the Nonstop Debate and the Panic Debate. Cannot be combined with Machine Gun or Grenade.
  46.  
  47. Grenade - 24 - 7000 casino coins - Allows you to shoot powerful silencers with long presses. Effective during the Nonstop Debate and the Panic Debate. Cannot be combined with Machine Gun or Shotgun.
  48.  
  49. Point-Blank Fire - 8 - 3000 casino coins - Allows you to break white noise with the touchpad. Effective during the Nonstop Debate and the Panic Debate.
  50.  
  51. Robot Eye - 32 - Ki-bo's 5th FTE - Automatically target and home in on the V-point during concentration. Effective during the Nonstop Debate and the Panic Debate.
  52.  
  53. Gentle Lie - 6 - Oma Kokichi's 5th FTE - The Influence Gauge depletion when lying is delayed. Effective during the Nonstop Debate.
  54.  
  55. Mind's Eye - 4 - Initial - The V-point will always be visible. Effective during the Nonstop Debate and the Panic Debate.
  56.  
  57. Prince Shotoku - 4 - Initial - You will only hear the voice at the position you are aiming. Effective during the Panic Debate.
  58.  
  59. Silent Voice - 4 - Initial - Loud voices are instantly silenced. Effective during the Panic Debate.
  60.  
  61. Pre-emptive Punch - Initial - The first opponents's topic is identified from the beginning. Effective during the Scrum Debate.
  62.  
  63. Four-Handed Performance - 5 - Akamatsu Kaede's 5th FTE - The Crouch Bind (button-spamming portion) is easier. Effective during the Scrum Debate.
  64.  
  65. Peeping Tom - 4 - Initial - The screen illuminates more often. Effective during the Flash Anagram V3.0.
  66.  
  67. Initial A - 6 - 2000 casino coins - The first letter is already in place from the beginning. Effective during the Flash Anagram V3.0.
  68.  
  69. God's Intuition - 6 - Yonaga Angie's 5th FTE - The spotlight spreads out instantly. Effective during the Flash Anagram V3.0.
  70.  
  71. Clearheaded - 4 - Initial - You get more letters from each cube. Effective during the Brain Drive.
  72.  
  73. Twin Six - 6 - 6600 casino coins - Switch to a better car with higher speed and better acceleration. Effective during the Brain Drive.
  74.  
  75. Space Walk - 6 - Momota Kaito's 5th FTE - Less speed is lost when hitting an obstacle. Effective during the Brain Drive.
  76.  
  77. Power of Life & Death - 4 - Initial - Easier to push through an opponent's arguments. Effective during the Rebuttal Showdown: Star Performer. (Nidai)
  78.  
  79. Dotanuki - 6 - 2000 casino coins - Slashing range increases. Effective during the Rebuttal Showdown: Star Performer.
  80.  
  81. Circular Reasoning - 6 - Chabashira Tenko's 5th FTE - You will be able to cut statements regardless of mood. Effective during the Rebuttal Showdown: Star Performer.
  82.  
  83. Safety First - 4 - Initial - No time penalty for breaking a tile that cannot be removed. Effective during the Excavation Imagination.
  84.  
  85. Search Operation - 6 - 2000 casino coins - Start with some tiles missing. Effective during the Excavation Imagination.
  86.  
  87. Mirror Goggles - 6 - Iruma Miu's 5th FTE - The entire object is shown once part of it is discovered. Effective during the Excavation Imagination.
  88.  
  89. Calm Surrender - 4 - 2000 casino coins - You can use the X button to undo a previous move. Effective during the Excavation Imagination.
  90.  
  91. High Tension - 4 - Initial - Increases tension. Effective during the Theory Armament.
  92.  
  93. Beat Heaven - 6 - 2000 casino coins - Easier to score hits. Effective during the Theory Armament.
  94.  
  95. Wild Awakening - 6 - Gokuhara Gonta's 5th FTE - Critical damage increases. Effective during the Theory Armament.
  96.  
  97. 2D Love - 6 - Shirogane Tsumugi's 5th FTE - Start with some panels already in place. Effective during the Climax Inference.
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