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- quest drop_bar begin
- state start begin
- when kill with !npc.is_pc() begin
- local prc = number(1, 10)
- if prc == 1 then
- pc.give_item2(ID1, 1)
- elseif prc == 2 then
- pc.give_item2(ID2, 1)
- elseif prc == 3 then
- pc.give_item2(ID3, 1)
- end
- end
- end
- end
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