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  26. <name>F-Zero GX</name>
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  31. <genre>Racing</genre>
  32. <release>2003</release>
  33. <publisher></publisher>
  34. <gameplot>Nintendo's futuristic racing series makes its GameCube debut courtesy of Sega's Amusement Vision, a developer best known to arcade fans for Daytona USA and to GameCube owners for Super Monkey Ball. More than 30 characters and their vehicles established in the first two console versions of the game return for this third installment, including Captain Falcon and his aerodynamic hovercraft known as Blue Falcon. The emphasis is on racing at high speeds through 20 courses featuring jumps, corkscrew loops, and intersections. Instead of continuing the sparse landscapes of its predecessors, F-Zero GX features entire cities and animated backgrounds that move independently of the action. Multiple forks and splits are available, as are 360° tubes and dramatic drop-offs. Four-player competition is once again supported against up to 30 rivals, and players have the ability to transfer information from the GameCube version to the coin-op game, entitled F-Zero AX, via memory card.Modes of play include Grand Prix, Time Attack, Versus, and Story. The last is new to the F-Zero series, and features Captain Falcon as he embarks on a series of missions and challenges in his bid to become the top pilot in the galaxy. Courses are a mixture of new and old, with redesigned versions of Mute City, Port Town, and other familiar venues complete with variable weather, neon lights, billowing smoke, towering landmarks, and sparks whenever players come dangerously close to colliding with other racers or obstacles. While zipping along the futuristic courses, players must keep a watchful eye on their vehicle's energy meter, which depletes with each turbo boost and collision with either the track or another racer. Pit stops as well as repair ships are available on each course to help keep the vehicles running, but at the cost of time associated with the docking or refueling process. After each race, the points earned from avoiding crashes, smashing rival vehicles into fiery wrecks, and achieving top finishes can be traded in for ability-enhancing parts.</gameplot>
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  39. <name>Legend of Zelda: The Wind Waker , The</name>
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  44. <genre>Role-Playing</genre>
  45. <release>2003</release>
  46. <publisher></publisher>
  47. <gameplot>Nintendo's acclaimed action role-playing series receives a face-lift with the release of The Legend of Zelda: Wind Waker for GameCube. Moving away from the traditional 3D polygon models found in the two previous Nintendo 64 titles, creator Shigeru Miyamoto and the design team decided on using a cel-shaded look for a more whimsical effect. Enemies and principal characters emote, stomp, and attack with more fluid animation than in previous efforts, although the basic control and interface remain the same.Taking place long after the events in Ocarina of Time, the game finds a young Link with expressive, almond-shaped eyes who is suddenly pressed into action when a giant bird swoops down and abducts his sister. Thus begins a epic quest taking place on a series of different islands, each of which can be reached by a sailboat players guide amidst swirling winds. Once on land, Link must fight his way past new and familiar monsters across a variety of outdoor vistas and underground dungeons to find his sister. To fight his enemies, Link can swing a sword in multiple directions, block with a shield, and perform a variety of acrobatic maneuvers to close in for the attack or to escape harm's way. Link can also acquire and use bombs to open up new areas, as well as acquire fallen items from defeated enemies. New items include a telescope, which can be used to spot important items from afar, and a baton that helps redirect the wind to propel the sailboat to its intended destination (similar to how Link's ocarina manipulated time in his first N64 adventure).The lock-on targeting system implemented in the N64 games is featured in the GameCube version as well. When players are confronted with multiple targets, they can isolate their attacks on a specific creature or divvy up damage by quickly switching between enemies while swinging the sword or firing the hookshot. New forms of attacks tie-in to the comic theme associated with the graphic engine, such as targeting an exposed foot or somersaulting between a creature's legs before swiping it from behind. Wind Waker also supports connectivity with the Game Boy Advance for two-player cooperative adventuring as well as a number of additional features.</gameplot>
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  52. <name>Legend of Zelda: Twilight Princess, The</name>
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  57. <genre>Role-Playing</genre>
  58. <release>2006</release>
  59. <publisher>Nintendo EAD</publisher>
  60. <gameplot>Eschewing the whimsical, cartoon-like design found in 2003's The Legend of Zelda: The Wind Waker, the GameCube development team behind Nintendo's flagship fantasy series has opted for a mature approach toward the storyline and characters for The Legend of Zelda: Twilight Princess. Players once again control the elfin Link as he fights to save Hyrule from a shadowy new threat, one that has cast a crippling darkness over the once vibrant land and its surrounding areas. Link has a few new powers up his tunic's sleeve, however, as he can transform into a wolf with the help of a mysterious animal friend named Midna.Familiar elements from previous Zelda games have made the transition to Twilight Princess as well. Link will be able to slash at his enemies with a sword, fling a boomerang, block attacks with a shield, and fire arrows with a bow. Link can continue battles while on his trusted steed, Epona, running at full gallop into packs of mounted enemies such as goblins. Players must explore new puzzle-filled dungeons that culminate in epic boss fights as they figure out a way to return Hyrule to its pastoral state. Twilight Princess also offers a mix of optional mini-games, including canoeing, herding, fishing, and several other surprises.</gameplot>
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  65. <name>Metroid Prime</name>
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  70. <genre>Shooter</genre>
  71. <release>2003</release>
  72. <publisher></publisher>
  73. <gameplot>Samus Aran makes her GameCube debut in a title that finds the sci-fi series evolving from a side-scrolling game to a first-person shooter. The evil Space Pirates are up to their old tricks again, this time on a remote planet called Tallon IV, so Samus must embark on another adventure through uncharted territory. While the perspective has changed from 2D to 3D, Metroid Prime still features many of the same elements found in the previous three games on the NES and Super NES.Samus can outfit her space suit with new weapon upgrades found along the journey, including old favorites such as the Wave Beam and Freeze Beam, allowing her to more effectively battle creatures as well as uncover new areas. Gameplay still emphasizes exploration over non-stop action, but there are still confrontations with boss characters spanning multiple screens in height and puzzles to solve using the right combination of equipment.Samus' visor can also be upgraded in the same manner as her weapons, and players will need to effectively use the visor's thermal, combat, X-ray, and scanning abilities in order to advance through the game. Once activated, the thermal display can be used to isolate weak points on an enemy or detect them hiding under the cover of darkness. Samus can also use her morph ball ability, which automatically switches the perspective behind the hero as she rolls along hallways and tunnels to escape danger or to break through barriers.The technology offered by the GameCube allowed developer Retro Studios to create a world with detail not present in earlier versions of the series. Each environment offers effects such as billowing gasses, electrical interference, sparks, explosions, and real-time weather designed to make the planet come alive with activity. As a bonus, Metroid Prime supports the GameCube -- Game Boy Advance Cable for connection with Metroid Fusion, allowing players to activate secrets intended to enhance both titles.</gameplot>
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  78. <name>Super Mario Sunshine</name>
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  83. <genre>Action</genre>
  84. <release>2002</release>
  85. <publisher></publisher>
  86. <gameplot>Nintendo's flagship character returns for more platform action in his first starring role in a 3D game since 1996's genre defining Super Mario 64. Upon his arrival to Isle Delfino for some well-deserved rest and relaxation, Mario finds himself under scrutiny from the local inhabitants. Apparently someone dressed like Mario has been polluting the island with an ooze-like substance, so the town sentences the Italian plumber to clean the mess up. Mario must not only clear the town but also clear his sullied reputation by finding the mischievous fellow responsible for the deed. To combat this new environmental threat, Mario comes equipped with a water cannon mounted on his back. A meter in the bottom right corner of the screen depicts the amount of water left in his backpack as he sprays the ooze to wash it away. By removing the graffiti and grime from the town, Mario will reveal additional areas to explore. Each new region is accessed from a portal within Delfino Town in a manner similar to the paintings in Super Mario 64's castle. To activate a portal, Mario must collect a certain number of shines, golden suns that function like the stars in Super Mario 64. Shines are earned by solving puzzles, defeating boss characters, or by simply finding them within a level.As in previous adventures, Mario can collect 100 yellow coins in each level and will encounter familiar creatures such as Piranha Plants and Bullet Bills while advancing through the seaside environments. Basic moves include the repertoire introduced in Super Mario 64 as well as the added functions of the water cannon. Mario can use it to blast into the sky and fly for short periods of time before the water needs to be replenished. Dinosaur pal Yoshi can also be ridden and used to solve puzzles or to attack enemies. Other collectibles include both red and blue coins, ten of which are hidden on a level. Only by finding enough shines can Mario help save the world from the murkiness created by his dastardly double.</gameplot>
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  127. <name>Legend of Zelda: Skyward Sword, The</name>
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  132. <genre>Role-Playing</genre>
  133. <release>2011</release>
  134. <publisher>Nintendo EAD</publisher>
  135. <gameplot>Nintendo's best-selling Legend of Zelda franchise returns to Wii with enhanced sword fighting controls and a new setting that takes place high above the clouds. Set before the events chronicled in 1998's Ocarina of Time, the elfin hero known as Link will alternate between two disparate worlds -- a chain of floating islands in the air and a network of dungeons far below -- by using the ancient powers of the titular blade. While previous games featured riding and sailing, Skyward Sword has Link flying. Link will be able to use a large bird to glide, dive, and climb to explore his surroundings. On land, Link must defend himself against an assortment of creatures with his sword, which now takes advantage of the enhanced motion detection found in the Wii Remote Plus. Each thrust, slice, and parry by the player will be carried out by Link at the same time. Other motion-sensitive controls allow players to roll bombs, shoot arrows, and steer flying objects toward their targets.Initial runs of Skyward Sword include as a special bonus, a compact disc with selected music from "The Legend of Zelda 25th Anniversary Symphony." Once supplies have run out, the disc will no longer be included with the game. A limited edition bundle is also available for purchase, which includes the music CD, the game, and a gold-colored Wii Remote Plus controller emblazoned with the Hylian Crest.</gameplot>
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  139. <id>3aa57cab858a07607a0c4c245eacf81e</id>
  140. <name>Legend of Zelda: Twilight Princess, The</name>
  141. <filename>Z:\Emulation\Wii\Roms Wii\the legend of zelda twilight princess.iso</filename>
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  145. <genre>Role-Playing</genre>
  146. <release>2006</release>
  147. <publisher>Nintendo EAD</publisher>
  148. <gameplot>Notable for being the first Zelda game launched with a Nintendo platform, The Legend of Zelda: Twilight Princess for Wii is an enhanced version of the GameCube title with a new control scheme. Players guide the elfin Link with both the Wii Remote and Nunchuk controllers as he fights to save Hyrule from a shadowy new threat, one that has cast a crippling darkness over the once vibrant land and its surrounding areas. Link has a few new powers up his tunic's sleeve, however, as he can transform into a wolf with the help of a mysterious animal friend named Midna.Familiar elements from previous Zelda games have made the transition to Twilight Princess, albeit with new twists afforded by the motion-sensor controls. As players explore puzzle-filled dungeons, they will shake, point, pull back, and tilt their controllers to throw boomerangs, fire arrows, launch a hookshot, swing a sword, and more. Link can even continue his battles on horseback, running at full gallop into packs of mounted enemies. Twilight Princess also includes several optional mini-games, from canoeing to herding to fishing. The latter has players flicking the Wii Remote to cast the line and then jerking it back to reel the fish in.</gameplot>
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  152. <id>09b293b3576b7f1593386f96f3f6eabf</id>
  153. <name>Mario Kart Wii</name>
  154. <filename>Z:\Emulation\Wii\Roms Wii\Mario kart.iso</filename>
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  158. <genre>Racing</genre>
  159. <release>2008</release>
  160. <publisher>Nintendo EAD</publisher>
  161. <gameplot>The original kart racer is back on track with a motion-controlled edition for Wii. The 2008 release features classic characters, courses, and cups from previous Mario Kart games, both on consoles and handhelds. New tracks and championships are available as well, along with a new vehicle type. For the first time in the series, characters can race motorbikes as well as go-karts. Bikes can perform wheelies, and mid-air tricks add a speed boost upon landing.Many of the series' other classic power-ups return to the circuit in abundance, with plenty of koopa shells, bobombs, and invincibility stars. Several control schemes are available, making use of the Wii Remote (with or without the included snap-on steering wheel handle), the classic GCN controller or Wavebird, or the Wii's Classic Controller add-on. Following the lead of the DS version of the game, Mario Kart for Wii supports online multiplayer competition, for as many as 12 players in various modes.</gameplot>
  162. <finished>false</finished>
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  165. <id>25aabcd618416aed9d48ef116199b8f9</id>
  166. <name>New Super Mario Bros. Wii</name>
  167. <filename>Z:\Emulation\Wii\Roms Wii\New Super Mario Bros.iso</filename>
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  171. <genre>Action</genre>
  172. <release>2009</release>
  173. <publisher>Nintendo EAD</publisher>
  174. <gameplot>Nintendo's signature series returns to its side-scrolling roots with new levels, new power-ups, and a host of multiplayer modes in New Super Mario Bros. Wii. Players choose to guide Mario, Luigi, or two versions of Toad through a variety of colorful worlds on another quest to rescue Princess Peach from the clutches of Bowser. As always, the game worlds are filled with pitfalls and enemies, but players can fight back thanks to the new ice flower, which allows them to hurl snowballs, the new propeller mushroom, which lets gamers float through the air, and the new penguin suit, which provides surer footing in icy environments. The game makes use of a classic Super Mario Bros. control scheme, though propeller-suit actions and the spin jump incorporate the Wii Remote's motion sensitivity. Multiplayer action comes in both competitive and cooperative forms, letting up to four gamers interact with the environment and one another in a variety of helpful or hurtful ways.</gameplot>
  175. <finished>false</finished>
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  178. <id>6c72d2e72616238e72f4c2b3d25a212c</id>
  179. <name>Punch-Out!!</name>
  180. <filename>Z:\Emulation\Wii\Roms Wii\Punch-Out!!.iso</filename>
  181. <thumb>Z:\Emulation\Wii\Vignettes\Punch-Out!!.JPG</thumb>
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  183. <custom>Z:\Emulation\Wii\Fanarts\</custom>
  184. <genre>Sports</genre>
  185. <release>2009</release>
  186. <publisher>Next Level Games</publisher>
  187. <gameplot>Nintendo's 8-bit boxing sensation makes a comeback with Punch-Out!! for Wii, a fanciful re-creation of the well-remembered NES game that features cel-shaded 3D graphics and motion control options. Still striving under the tough-love tutelage of trainer Doc Louis, the diminutive boxer Little Mac once again hopes to fight his way up the ranks and take a shot at the championship belt. As in earlier arcade versions of Punch Out!! and Super Punch Out!!, the player's perspective is from directly behind Little Mac, who appears semi-transparent in order to allow a clear view of his opponents. Although opponents and their quirks follow patterns similar to those manifested in earlier versions, the control scheme in the Wii version of Punch-Out!! is meant to be accessible to anyone, whether a fan of old NES games or not. Players hold the Wii Remote and the Nunchuk, one in each hand, and simply punch with their arms to make their fighter throw punches in the game. No matter how quickly or forcefully the player swings, however, Little Mac can only punch so quickly and so hard on screen. Mac can throw a limited number of punches over time. He can't overpower his opponents, so the focus is on getting the timing right to make each one of those punches really count. The analog stick on the Nunchuk controls Little Mac's dodges, and it also allows him to throw uppercuts, if held upward as the player takes a swing. Opponents include such notorious and nostalgic favorites as Glass Joe, Von Kaiser, and King Hippo. Each is more intimidating than the last, but each has a secret weakness that the player can exploit. For true fans of the 8-bit originals, the game offers a second control option, in which the Wii Remote is held sideways and operated as an NES controller, with the D-pad under the left thumb and the "1" and "2" buttons in place of the "B" and "A."</gameplot>
  188. <finished>false</finished>
  189. </rom>
  190. <rom>
  191. <id>04468bcff101f2cbc5c02476b133d8dc</id>
  192. <name>SX4E01</name>
  193. <filename>Z:\Emulation\Wii\Roms Wii\SX4E01.wbfs</filename>
  194. <thumb>Z:\Emulation\Wii\Vignettes\SX4E01.JPG</thumb>
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  196. <custom>Z:\Emulation\Wii\Fanarts\</custom>
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  199. <publisher></publisher>
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  203. <rom>
  204. <id>39c94c523e542e1450166bbf0e20b06f</id>
  205. <name>Super Mario Galaxy</name>
  206. <filename>Z:\Emulation\Wii\Roms Wii\Super mario Galaxy.iso</filename>
  207. <thumb>Z:\Emulation\Wii\Vignettes\Super mario Galaxy.JPG</thumb>
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  210. <genre>Action</genre>
  211. <release>2007</release>
  212. <publisher>Nintendo EAD</publisher>
  213. <gameplot>Mario leaves behind the Mushroom Kingdom and soars into space, of all places, for his debut adventure on Wii. Bowser is once again making trouble for poor Mario, snatching the persistently imperiled Princess Peach and stashing her somewhere deep within the cosmos. The plumber begins his rescue mission from the Comet Observatory, where beings known as Lumas require star energy to power their planet so Mario can reach Bowser. The hero must venture across multiple galaxies to collect stars, while mastering a mix of familiar and new play mechanics along the way.The space setting introduces a number of changes to the classic Mario experience. Instead of running, hopping, and bopping on flat land, for instance, Mario leaps across spherical planets with variable fields of gravity. A new spin move has been added to his repertoire, allowing him to stun enemies, deflect projectiles, break objects, jump higher, and much more. Players will also rocket through space by using the Wii Remote to "latch" onto certain stars like a grappling hook or a tractor beam. Hidden throughout each world is stardust that can be used as a weapon or as a means to gain extra lives.Collecting stars opens up more routes to explore and conquer, and players will visit more than 40 galaxies across six themed regions. Multiple objectives are available to complete within each galaxy, and several transformations are possible with the game's new costumes. The bee suit, for example, has the plucky plumber hovering and climbing sticky surfaces, while the "boo" suit turns Mario into an apparition that floats and passes through barriers. An assortment of racing and other whimsical mini-games are sprinkled throughout each region, and a friend can even join in on the fun by lending Mario a helping hand in the cooperative assist mode.</gameplot>
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  218. <name>Super Paper Mario</name>
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  222. <custom>Z:\Emulation\Wii\Fanarts\</custom>
  223. <genre>Action</genre>
  224. <release>2007</release>
  225. <publisher>Intelligent Systems</publisher>
  226. <gameplot>Super Paper Mario begins a new chapter in Nintendo's whimsical hand-drawn adventure series, one that finds the mustachioed mascot in a familiar quest to rescue Princess Peach from the claws of one big, bad Bowser. Things quickly take a turn for the worse, however, when Mario and pals find themselves trapped in an alternate dimension called Flipside. In order to prevent the unthinkable, a marriage between Bowser and Peach, Mario must prove his valor by finding Pure Hearts hidden across eight colorful worlds. In a surprising departure from its forbears, Super Paper Mario on Wii features traditional platform-style action instead of turn-based battles. Yet the most unusual twist is the ability for players to instantly rotate the default 2D perspective to a 3D viewpoint. This allows Mario to avoid confronting enemies, view areas that would otherwise be missed, solve environment-based puzzles, and more. The catch is that Mario's time in the 3D realm is limited, gradually taking away his "heart" points until he has none left. Scoring points during the game will help level Mario up and increase his available hearts.While the emphasis in Super Paper Mario is now on real-time action, the game also includes some features from its RPG past. Mario can still maintain an inventory of helpful items, from consumables such as Shroom Shakes to magical objects such as the Sleepy Sheep, which will cause enemies to nap for a short time. Attributes such as attack power can be enhanced against certain enemy types by finding "Catch Cards," and a Mario game wouldn't be complete without an assortment of offbeat power-ups to acquire.The controls in Super Paper Mario involve holding the Wii Remote on its side, with players manipulating their character using the directional pad and jumping with the "2" button. Holding down "A" causes the perspective to shift, and the controller can be shaken to perform various score-enhancing style moves after hitting an enemy. Super Paper Mario also features friendly little creatures called Pixls that grant players additional abilities with the Wii Remote, from pointing at the screen to illuminate targets to picking up and throwing objects.</gameplot>
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  230. <id>1729fa33f3a6bd5921972085b96e0ee4</id>
  231. <name>Wii Sports</name>
  232. <filename>Z:\Emulation\Wii\Roms Wii\Wii sports.iso</filename>
  233. <thumb>Z:\Emulation\Wii\Vignettes\Wii sports.JPG</thumb>
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  235. <custom>Z:\Emulation\Wii\Fanarts\</custom>
  236. <genre>Sports</genre>
  237. <release>2006</release>
  238. <publisher>Nintendo EAD</publisher>
  239. <gameplot>The first sports title for Nintendo's Wii showcases the platform's unique controller and its potential for revitalizing conventional genres. Versions of tennis, baseball, golf, bowling, and boxing are included in this collection designed for gamers of all backgrounds. In tennis, the Wii Remote is held like a racket, with onscreen athletes responding to the direction and speed at which players swing the input device. Lobs, serves, backhands, and smashes are all performed by moving the controller in lieu of pressing buttons. Both singles and doubles matches on multiple court surfaces are available, with the latter supporting up to four players simultaneously. Baseball and golf follow a similar style, with the Wii Remote functioning as either a bat or a club, while bowling and boxing use the device to simulate throws and punches. Wii Sports is the first game bundled with the launch of a Nintendo console since 1991's Super Mario World on Super NES.</gameplot>
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  244. <name>Wii Sports Resort</name>
  245. <filename>Z:\Emulation\Wii\Roms Wii\wii sports resort.iso</filename>
  246. <thumb>Z:\Emulation\Wii\Vignettes\wii sports resort.JPG</thumb>
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  248. <custom>Z:\Emulation\Wii\Fanarts\</custom>
  249. <genre>Sports</genre>
  250. <release>2009</release>
  251. <publisher>Nintendo EAD</publisher>
  252. <gameplot>Wii Sports Resort is a sequel to the original Wii pack-in game, Wii Sports. The title's resort is set on a tropical island, where players may take part in a dozen sports-based activities involving archery, basketball, biking, canoeing, golf, jet skiing, skydiving, sword fighting, table tennis, water skiing, and flying disc games with a cute, Mii dog companion. As in the original Wii Sports, Resort players participate in the activities by performing the motions of the real-life sports while holding the movement-sensitive controllers, such as thrusting and parrying with a sword, taking a slicing swing at a Ping-Pong ball to put backspin on it, flicking the wrist to toss a spinning disc, or leaning side to side in order to steer with air resistance while skydiving.</gameplot>
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  257. <launcher>
  258. <id>7ae0b6afc8f18a679cb44c4c4c81b5e7</id>
  259. <name>pc</name>
  260. <application>C:\Windows\explorer.exe</application>
  261. <args>%rom%</args>
  262. <rompath>Z:\LNK PC\</rompath>
  263. <thumbpath>Z:\Advanced launcher images\vignettes de jeux\</thumbpath>
  264. <fanartpath>Z:\Advanced launcher images\fanarts\</fanartpath>
  265. <custompath>Z:\Advanced launcher images\fanarts\</custompath>
  266. <romext>lnk</romext>
  267. <platform>IBM PC Compatible</platform>
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  270. <genre></genre>
  271. <release></release>
  272. <publisher></publisher>
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  279. <id>d8e16c95f7775dbf06ab60c31a562d02</id>
  280. <name>Elder Scrolls V: Skyrim, The</name>
  281. <filename>Z:\LNK PC\Skyrim - Shortcut.lnk</filename>
  282. <thumb>Z:\Advanced launcher images\vignettes de jeux\Skyrim - Shortcut.jpg</thumb>
  283. <fanart>Z:\Advanced launcher images\fanarts\Skyrim - Shortcut.jpg</fanart>
  284. <custom>Z:\Advanced launcher images\fanarts\</custom>
  285. <genre>Role-Playing</genre>
  286. <release>2011</release>
  287. <publisher>Bethesda Softworks</publisher>
  288. <gameplot>Bethesda's flagship fantasy role-playing series returns to PC with a new storyline and more detailed, open-world environment. Taking place centuries after the events chronicled in 2006's Oblivion, the game finds the continent of Tamriel in chaos after the High King of Skyrim is found murdered. Yet political turmoil is only the beginning of the problems. Dragons, long believed to be a relic of the past, are now flying across the lands and threaten to tear away the fabric of civilization in one fell swoop.You are Skyrim's last hope, a descendent of the fabled Dragonborn, who can speak the language of dragons and channel their mystical powers after slaying them. The main quest involves discovering why the dragons have returned, but as with previous games in the Elder Scrolls series, you are free to embark on your own adventures. There are five major cities in Skyrim, each home to a different culture and way of life, and an estimated 500 distinct places of interest. The publisher claims the game offers 300 hours of content for those looking to explore every nook and cranny in the 3D world.You can adapt your male or female hero to fit your playing style, whether it's hacking and slashing at creatures directly, slinging arrows from the cover of darkness, or casting powerful spells. There are hundreds of pieces of equipment and weapons to find or purchase, allowing you to mix and match shields, staves, swords, and spells to suit your needs. Defeating enemies earns you experience that can be used to level up attributes in three key areas: magica, health, and stamina.A new graphics engine brings the province of Skyrim to life with surging rivers, rolling clouds, changing weather, and more varied terrain at different elevations. The interface features a more minimalistic scheme than what was used in Oblivion, and the number of voice actors has increased to offer more diversity in the speaking roles. Quests include more dynamic elements, and dragons will appear randomly throughout your travels, giving you the option to flee or to stand your ground and fight.</gameplot>
  289. <finished>false</finished>
  290. </rom>
  291. <rom>
  292. <id>2c99393b4dd3d0bebd295ca1e183de37</id>
  293. <name>FIFA Soccer 12</name>
  294. <filename>Z:\LNK PC\fifa 12 - Shortcut.lnk</filename>
  295. <thumb>Z:\Advanced launcher images\vignettes de jeux\fifa 12 - Shortcut.jpg</thumb>
  296. <fanart>Z:\Advanced launcher images\fanarts\fifa 12 - Shortcut.jpg</fanart>
  297. <custom>Z:\Advanced launcher images\fanarts\</custom>
  298. <genre>Sports</genre>
  299. <release>2011</release>
  300. <publisher>EA Canada</publisher>
  301. <gameplot>EA's top-selling soccer series continues with FIFA 12, which boasts an all-new "player impact engine" designed to more accurately reflect real-life movement and interactions on the pitch. The physics model takes into account a player's momentum and direction when jostling for the ball for more realistic collisions, which leads to more authentic injuries. Other enhancements to the game include more precise dribbling, improved lighting effects, more tactical approaches to defense, and a refined computer AI designed to make onscreen athletes behave more like their real-world counterparts. FIFA 12 also includes a revamped online portal, where you can seek out friendly competitions, compare your stats with friends, share news via Facebook, and improve your overall ranking by earning experience points while playing matches. You'll participate in weekly challenges, follow updated storylines, compete against rival clubs, and more.</gameplot>
  302. <finished>false</finished>
  303. </rom>
  304. <rom>
  305. <id>debe7284f604bff6988b97dc0792599f</id>
  306. <name>Super Street Fighter IV: Arcade Edition</name>
  307. <filename>Z:\LNK PC\Super street fighter IV - Shortcut.lnk</filename>
  308. <thumb>Z:\Advanced launcher images\vignettes de jeux\Super street fighter IV - Shortcut.jpg</thumb>
  309. <fanart>Z:\Advanced launcher images\fanarts\Super street fighter IV - Shortcut.jpg</fanart>
  310. <custom>Z:\Advanced launcher images\fanarts\</custom>
  311. <genre>Fighting</genre>
  312. <release>2011</release>
  313. <publisher></publisher>
  314. <gameplot>The Arcade Edition of 2010's Super Street Fighter IV introduces four new combatants, revamped character balancing, an updated replay channel, and all 39 playable fighters unlocked from the start. Joining the roster are Yun, Yang, Evil Ryu, and Oni. The replay channel, where you can watch footage of one-on-one brawls from players around the world, now lets you follow five separate replays. Players can also distribute their replay data to up to 50 fellow world warriors, and select an "elite channel" to watch the best of the best from the Street Fighter online community (defined as those having a 3000 or higher PP rating). The game types and play mechanics in Arcade Edition are otherwise identical to Super Street Fighter IV.</gameplot>
  315. <finished>false</finished>
  316. </rom>
  317. </roms>
  318. </launcher>
  319. </launchers>
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