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- General
- Attack speed 0.635 (+3%)
- Armor 21 (+ 3)
- Mov Speed 335
- Void Stone - Passive
- Kassadin takes 12% reduced magic damage and ignores unit collision.
- Null Sphere - Q
- RANGE: 650
- COST: 70 / 75 / 80 / 85 / 90 Mana
- COOLDOWN: 10 / 9.5 / 9 / 8.5 / 8
- Active: Kassadin fires an orb of void energy at a target enemy, dealing magic damage. The excess energy forms around himself, granting a shield that absorbs magic damage for 2 seconds.
- Magic Damage: 80 / 110 / 140 / 170 / 200 (+ 70% AP)
- Shield Strength: 60 / 90 / 120 / 150 / 190 (+ 45% AP)
- Nether Blade - W
- COOLDOWN: 9
- Active: Kassadin charges his Nether Blade, causing his next basic attack to deal bonus magic damage and restore a percentage of his missing mana (quintupled against champions).
- Magic Damage: 60 / 85 / 110 / 135 / 160 (+ 65% AP)
- Mana Restored: 4 / 5 / 6 / 7 / 8 % missing mana
- Mana Restored against Champions: 20 / 25 / 30 / 35 / 40 % missing mana
- Force Pulse - E
- RANGE: 700
- COST: 70 / 75 / 80 / 85 / 90 Mana
- COOLDOWN: 12
- Active: Kassadin emits a pulse of void energy, dealing magic damage and Slow icon slowing enemies in a 80ΒΊ cone in front of him for 1.5 second.
- Magic Damage: 80 / 120 / 160 / 200 / 240 (+ 55% AP)
- Slow: 20 / 30 / 40 / 50 / 60%
- Riftwalk - R
- RANGE: 600
- COST: 60 / 120 / 240 / 480 / 960
- COOLDOWN: 15 / 11 / 7
- Passive: Kassadin draws energy from spells cast in his vicinity, gaining a charge whenever a spell is cast near him (including his own spells). Upon reaching 10 charges, Kassadin's next spell gains an additional effect. Range: 1000
- Active: Kassadin teleports to a nearby location, dealing magic damage to enemy units within 150 range upon arrival. If Kassadin hits atleast one champion, cooldown is reduced by 50%.
- Magic Damage: 80 / 100 / 120 (+ 30% AP)(+ 2% of max mana)
- Each subsequent Riftwalk within the next 18 seconds costs double the mana and deals bonus damage, stacking up to 4 times.
- Total cost of using Riftwalk n times: 60 / 120 / 240 / 480 / 960
- Bonus Damage per stack: 40 / 50 / 60 (+ 1% max mana)
- Maximum magic damage: 240 / 300 / 360 (+ 6% max mana)
- Empowered Q: Silence target for 1 second.
- Empowered W: Gain 50 range (200 total range).
- Empowered E: Gain 40 bonus magic damage (120 / 160 / 200 / 240 / 280)
- Empowered R: Gain 100 range (700 total range).
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