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Mar 1st, 2015
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  1. General
  2.  
  3. Attack speed 0.635 (+3%)
  4. Armor 21 (+ 3)
  5. Mov Speed 335
  6.  
  7. Void Stone - Passive
  8.  
  9. Kassadin takes 12% reduced magic damage and ignores unit collision.
  10.  
  11. Null Sphere - Q
  12.  
  13. RANGE: 650
  14. COST: 70 / 75 / 80 / 85 / 90 Mana
  15. COOLDOWN: 10 / 9.5 / 9 / 8.5 / 8
  16.  
  17. Active: Kassadin fires an orb of void energy at a target enemy, dealing magic damage. The excess energy forms around himself, granting a shield that absorbs magic damage for 2 seconds.
  18.  
  19. Magic Damage: 80 / 110 / 140 / 170 / 200 (+ 70% AP)
  20. Shield Strength: 60 / 90 / 120 / 150 / 190 (+ 45% AP)
  21.  
  22. Nether Blade - W
  23.  
  24. COOLDOWN: 9
  25.  
  26. Active: Kassadin charges his Nether Blade, causing his next basic attack to deal bonus magic damage and restore a percentage of his missing mana (quintupled against champions).
  27.  
  28. Magic Damage: 60 / 85 / 110 / 135 / 160 (+ 65% AP)
  29. Mana Restored: 4 / 5 / 6 / 7 / 8 % missing mana
  30. Mana Restored against Champions: 20 / 25 / 30 / 35 / 40 % missing mana
  31.  
  32. Force Pulse - E
  33.  
  34. RANGE: 700
  35. COST: 70 / 75 / 80 / 85 / 90 Mana
  36. COOLDOWN: 12
  37.  
  38. Active: Kassadin emits a pulse of void energy, dealing magic damage and Slow icon slowing enemies in a 80ΒΊ cone in front of him for 1.5 second.
  39.  
  40. Magic Damage: 80 / 120 / 160 / 200 / 240 (+ 55% AP)
  41. Slow: 20 / 30 / 40 / 50 / 60%
  42.  
  43. Riftwalk - R
  44.  
  45. RANGE: 600
  46. COST: 60 / 120 / 240 / 480 / 960
  47. COOLDOWN: 15 / 11 / 7
  48.  
  49. Passive: Kassadin draws energy from spells cast in his vicinity, gaining a charge whenever a spell is cast near him (including his own spells). Upon reaching 10 charges, Kassadin's next spell gains an additional effect. Range: 1000
  50.  
  51. Active: Kassadin teleports to a nearby location, dealing magic damage to enemy units within 150 range upon arrival. If Kassadin hits atleast one champion, cooldown is reduced by 50%.
  52.  
  53. Magic Damage: 80 / 100 / 120 (+ 30% AP)(+ 2% of max mana)
  54.  
  55. Each subsequent Riftwalk within the next 18 seconds costs double the mana and deals bonus damage, stacking up to 4 times.
  56.  
  57. Total cost of using Riftwalk n times: 60 / 120 / 240 / 480 / 960
  58. Bonus Damage per stack: 40 / 50 / 60 (+ 1% max mana)
  59. Maximum magic damage: 240 / 300 / 360 (+ 6% max mana)
  60.  
  61. Empowered Q: Silence target for 1 second.
  62. Empowered W: Gain 50 range (200 total range).
  63. Empowered E: Gain 40 bonus magic damage (120 / 160 / 200 / 240 / 280)
  64. Empowered R: Gain 100 range (700 total range).
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