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- ; ----------
- ; FM options
- ; ----------
- ; FM selection can also be done with command-line options (which override mod.ini)
- ; -fm : to start the FM Selector
- ; -fm=name : to start game with 'name' as active FM
- ; always start the FM Selector (if one is present)
- ;fm
- ; start game with FM (the name is the FM's directory name, located in the FM path)
- ;fm TheDarkMansion
- ; to specify a path other than the default "FMs" (the specified path must exist or
- ; it won't be accepted and the game falls back to the default path)
- ;fm_path .\FMs
- ; a single relative path name to override the FM movie directory
- ; default is "Movies" for Thief and "cutscenes" for Shock
- ;fm_movie_dir Movies
- ; define the library name of an alternative FM Selector, the default is "fmsel.dll"
- ;fm_selector fmsel.dll
- ; an FM Selector is separate library (DLL) containing a utility, usually a UI based
- ; application that lists the available FMs and lets the user pick which one to run.
- ; A selector could range from a simple list box with the FM names or a full blown
- ; manager with extended info, last played timestamps, sorting/filtering etc.
- ; ---------
- ; Mod paths
- ; ---------
- ; the max path count is 63 for "uber_mod_path" and "mod_path" combined
- ; (avoid an excessive amount of paths, it can make file handling slower)
- ; these are mod paths that override the active FM in the search order
- ;uber_mod_path mods\UpToDateOSMs+MyGemMod
- ; these are normal mod paths which are applied after the active FM in the search order
- ;mod_path MyBowMod+.\TexturePack
- mod_path usermods+EP2\Thief1+EP2+mods+mods\t2skies+mods\EP\Thief1+mods\EP
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