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  1. Drilbur @ Eviolite
  2. Ability: Mold Breaker
  3. Level: 5
  4. EVs: 236 Atk / 36 Def / 212 Spe
  5. Jolly Nature (+Spe, -SpA)
  6. - Earthquake
  7. - Rock Slide
  8. - Swords Dance / Rapid Spin
  9. - Stealth Rock / Rapid Spin
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  11. Role: Hazard User, Rapid Spinner, Bulky Attacker, Physical Sweeper
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  13. What It Does: Drilbur has the special use of hazard control, and it is what gives it most of its viability in Little Cup. With decent bulk and an Eviolite, Drilbur can easily come in and set up Stealth Rock for your team or spin it away from your side of the field with Rapid Spin. The ability to both set and remove hazards is one that few Pokemon posses in LC, and Drilbur does it well. However, this isn't all Drilbur does, because along with its hazard control, Drilbur is a fierce attacker. It has STAB Earthquake, and with Mold Breaker as its ability almost nothing can defend against it. Levitate Pokemon like Misdreavus are not safe, and Sturdy + Berry Juice Pokemon are swiftly KO'd, instead of requiring three hits not knock out (like leads that lay down entry hazards). The one thing that is immune to Drilbur's Earthquake, Flying-types, are instead hit by the super effective Rock Slide. If you get opportunity, Drilbur can also set up with Swords Dance as well, and once it sets up, not much can take a +2 STAB Earthquake from it.
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  15. Good Teammates: One good partner for Drilbur is Cottonee. It can counter the Water-types like Carvanha that give Drilbur grief, as well as the Fighting-types that run rampant, (since they don't mind Earthquake as much as others because they can outlast Drilbur with Drain Punch). Foongus also serves this role as well, although it can't check Fighting-types as well. Something to take out faster threats and chip away at the opponents is much appreciated as well, as Drilbur's Speed stat of 17 lets it down sometimes. One teammate that Drilbur desperately needs is one that can break through or break down bulky walls, because unless it has already set up Swords Dance previously, it will not have the power to to so itself. A Shell Smash sweeper makes a good teammate as well, as Drilbur can Rapid Spin away hazards to keep SturdyJuice intact and set up Stealth Rock to break opposing Focus Sashes and Sturdy.
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  17. What Counters It: Unfortunately, while Drilbur's bulk is good, it isn't great. While it can switch in on weak or resisted attacks, it has trouble switching into strong ones. It has no way of healing to mitigate this weakness either, so one has to be careful about when they switch Drilbur in. Every Shell Smasher besides Dwebble walks all over Drilbur, so don't expect Drilbur to be of any help against them. Grass-types like Cottonee and Foongus have nothing to fear from Drilbur, and they can either wall it or straight up kill it with their STAB Grass-type moves. Bulky Pokemon like Spritzee and Porygon also cause trouble for Drilbur, as they can just stall it out with healing moves while there is little it can do. Pumpkaboo gets a special mention for not only blocking Rapid Spin, but also resisting Earthquake and being able to KO Drilbur with Bullet Seed.
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  19. Any Additional Info: While Dribur can KO a weakened Chinchou, it is still ill-advised to switch Drilbur into it, as Chinchou could use Scald instead of Volt Switch and hit you for some heavy damage and possibly a burn. Another down side of Drilbur is that it falls just short of KOing a hazard lead Dwebble, so you do have to use Swords Dance first to get the clean KO and not activate Berry Juice.
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