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Dec 4th, 2016
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  1. - Ranged Weapons –
  2. -Assault Cannon
  3. Can target 1 heavy, can target up to 2k light.
  4. Damage: 20
  5. Accuracy modifier: +3
  6. Range: 10km
  7. EP cost: 15
  8. Special: None
  9. -Flame Thrower
  10. Can target 2 heavies, can target up to 4k light
  11. Damage: 10
  12. Accuracy modifier: +5
  13. Range: 6km
  14. EP cost: 20
  15. Special: Double damage against Organic targets.
  16. -EMP Cannon
  17. Can target 1 heavy, ineffective against light
  18. Damage: 50
  19. Accuracy modifier: -2
  20. Range: 10km
  21. EP cost: 30
  22. Special: Only effective against SP
  23. -Anti-Matter Rifle
  24. Can target 1 heavy, ineffective against light
  25. Damage: 35
  26. Accuracy modifier: 0
  27. Range: 14km
  28. EP Cost: 35
  29. Special: if accuracy roll is 5 or more above target’s dodge roll, do 50 damage.
  30. -Grand Arbalest
  31. Can target 1 heavy, ineffective against light
  32. Damage: 30
  33. Accuracy modifier: +1
  34. Range: 12 km
  35. EP cost: 20
  36. -Strategic Shotgun
  37. Can target 1 heavy, can target 2k light
  38. Damage: 40
  39. Accuracy modifier: -8, +1 for every km closer than max range
  40. Range: 10 km
  41. EP cost: 30
  42. -Tesla Cannon
  43. Can target 3 heavy, can target up to 3k light
  44. Damage: 20
  45. Accuracy modifier: +2
  46. Range: 7km
  47. EP cost: 25
  48. Special: Double damage to SP
  49. -Sulfuric Hose
  50. Can target 2 heavy, can target up to 1k light
  51. Damage: 20, DoT of 15 for 2 turns, doesn’t stack. +10 DoT damage against organic targets.
  52. Accuracy modifier: +3
  53. Range: 6km
  54. EP cost: 25
  55. - Melee Weapons –
  56. -Power Fist
  57. Can target 1 heavy, ineffective against light
  58. Damage: 35
  59. Accuracy modifier: +1
  60. Range: 1km
  61. EP Cost: 20
  62. Special: Roll d6, if 5+ ignore SP
  63. -Power Sword
  64. Can target 1 heavy, can target up to 2k light
  65. Damage: 25
  66. Accuracy modifier: +2
  67. Range: 1km
  68. EP cost: 20
  69. Special: Roll d6, if +5 do double damage to SP
  70. -Great Saw
  71. Can target 1 heavy, ineffective towards light
  72. Damage: 20
  73. Accuracy modifier: +1
  74. Range: 1km
  75. EP cost: 20
  76. Special: For every consecutive turn used against the same enemy, add another 20 damage and +1 to accuracy. Roll a d6, if 5+ enemy will be unable to move next turn.
  77. -Star Spear
  78. Can target 1 heavy, can target up to 1k light
  79. Damage: 25
  80. Accuracy modifier: +1
  81. Range: 2km
  82. EP cost: 25
  83. Special: Roll a d6, if 5+ hit all enemies in a 5x5 radius for 15 damage.
  84. -Raider Axe
  85. Can target 1 heavy, ineffective towards light
  86. Damage: 45
  87. Accuracy modifier: -2
  88. Range: 1km
  89. EP cost: 35
  90. Special: Roll a d6, if +5 steal 100 credits or drain 10 EP from target.
  91. - Support Weapons –
  92. -Repair Beam
  93. Can target 1 heavy, ineffective against light
  94. HP Healed: 30
  95. Accuracy Modifier: 0
  96. Range: 5km
  97. EP cost: 25
  98. Special: None
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