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- - Ranged Weapons –
- -Assault Cannon
- Can target 1 heavy, can target up to 2k light.
- Damage: 20
- Accuracy modifier: +3
- Range: 10km
- EP cost: 15
- Special: None
- -Flame Thrower
- Can target 2 heavies, can target up to 4k light
- Damage: 10
- Accuracy modifier: +5
- Range: 6km
- EP cost: 20
- Special: Double damage against Organic targets.
- -EMP Cannon
- Can target 1 heavy, ineffective against light
- Damage: 50
- Accuracy modifier: -2
- Range: 10km
- EP cost: 30
- Special: Only effective against SP
- -Anti-Matter Rifle
- Can target 1 heavy, ineffective against light
- Damage: 35
- Accuracy modifier: 0
- Range: 14km
- EP Cost: 35
- Special: if accuracy roll is 5 or more above target’s dodge roll, do 50 damage.
- -Grand Arbalest
- Can target 1 heavy, ineffective against light
- Damage: 30
- Accuracy modifier: +1
- Range: 12 km
- EP cost: 20
- -Strategic Shotgun
- Can target 1 heavy, can target 2k light
- Damage: 40
- Accuracy modifier: -8, +1 for every km closer than max range
- Range: 10 km
- EP cost: 30
- -Tesla Cannon
- Can target 3 heavy, can target up to 3k light
- Damage: 20
- Accuracy modifier: +2
- Range: 7km
- EP cost: 25
- Special: Double damage to SP
- -Sulfuric Hose
- Can target 2 heavy, can target up to 1k light
- Damage: 20, DoT of 15 for 2 turns, doesn’t stack. +10 DoT damage against organic targets.
- Accuracy modifier: +3
- Range: 6km
- EP cost: 25
- - Melee Weapons –
- -Power Fist
- Can target 1 heavy, ineffective against light
- Damage: 35
- Accuracy modifier: +1
- Range: 1km
- EP Cost: 20
- Special: Roll d6, if 5+ ignore SP
- -Power Sword
- Can target 1 heavy, can target up to 2k light
- Damage: 25
- Accuracy modifier: +2
- Range: 1km
- EP cost: 20
- Special: Roll d6, if +5 do double damage to SP
- -Great Saw
- Can target 1 heavy, ineffective towards light
- Damage: 20
- Accuracy modifier: +1
- Range: 1km
- EP cost: 20
- Special: For every consecutive turn used against the same enemy, add another 20 damage and +1 to accuracy. Roll a d6, if 5+ enemy will be unable to move next turn.
- -Star Spear
- Can target 1 heavy, can target up to 1k light
- Damage: 25
- Accuracy modifier: +1
- Range: 2km
- EP cost: 25
- Special: Roll a d6, if 5+ hit all enemies in a 5x5 radius for 15 damage.
- -Raider Axe
- Can target 1 heavy, ineffective towards light
- Damage: 45
- Accuracy modifier: -2
- Range: 1km
- EP cost: 35
- Special: Roll a d6, if +5 steal 100 credits or drain 10 EP from target.
- - Support Weapons –
- -Repair Beam
- Can target 1 heavy, ineffective against light
- HP Healed: 30
- Accuracy Modifier: 0
- Range: 5km
- EP cost: 25
- Special: None
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