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  1.  
  2.  
  3.  
  4. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_butterfly/knife_butterfly.vmt.
  5. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_bayonet/knife_bayonet.vmt.
  6. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_ct/knife_ct.vmt.
  7. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_flip/knife_flip.vmt.
  8. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_gut/knife_gut.vmt.
  9. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_karam/karam.vmt.
  10. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_m9_bay/knife_m9_bay.vmt.
  11. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_t/knife_t.vmt.
  12. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_tactical/knife_tactical.vmt.
  13. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/mach_m249para/m249.vmt.
  14. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/mach_negev/mach_negev.vmt.
  15. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_223/pist_223.vmt.
  16. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_cz_75/pist_cz_75.vmt.
  17. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_deagle/pist_deagle.vmt.
  18. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_elite/m9a1.vmt.
  19. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_fiveseven/fiveseven.vmt.
  20. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_glock18/pist_glock18.vmt.
  21. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_hkp2000/pist_hkp2000.vmt.
  22. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_p250/p250.vmt.
  23. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_tec9/pist_tec9.vmt.
  24. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_ak47/ak47.vmt.
  25. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_aug/rif_aug.vmt.
  26. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_famas/rif_famas.vmt.
  27. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_galilar/rif_galilar.vmt.
  28. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_m4a1/rif_m4a1.vmt.
  29. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_m4a1_s/rif_m4a1_s.vmt.
  30. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_sg556/rif_sg556.vmt.
  31. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_mag7/shot_mag7.vmt.
  32. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_nova/shot_nova.vmt.
  33. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_sawedoff/shot_sawedoff_01.vmt.
  34. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_xm1014/shot_xm1014.vmt.
  35. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_bizon/bizon.vmt.
  36. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mac10/smg_mac10_1.vmt.
  37. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mp7/smg_mp7.vmt.
  38. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mp9/smg_mp9.vmt.
  39. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_p90/smg_p90.vmt.
  40. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_ump45/smg_ump45.vmt.
  41. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_awp/awp.vmt.
  42. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_g3sg1/snip_g3sg1.vmt.
  43. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_scar20/snip_scar20.vmt.
  44. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_ssg08/snip_ssg08.vmt.
  45. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_ssg08/snip_ssg08_scope.vmt.
  46. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_revolver/pist_revolver.vmt.
  47. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_falchion_advanced/knife_falchion_advanced.vmt.
  48. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_push/knife_push.vmt.
  49. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_survival_bowie/knife_survival_bowie.vmt.
  50. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  51. Loading C:\Users\Almir\Documents\surf_banana.vmf
  52. Map revision 361
  53. fixing up env_cubemap materials on brush sides...
  54. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  55. Building Faces...done (0)
  56. Chop Details...done (0)
  57. Find Visible Detail Sides...done (0)
  58. Merging details...done (0)
  59. FixTjuncs...
  60. PruneNodes...
  61. WriteBSP...
  62. done (0)
  63. writing C:\Users\Almir\Documents\surf_banana.prt...Building visibility clusters...
  64. done (0)
  65. Finding displacement neighbors...
  66. Finding lightmap sample positions...
  67. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  68. Building Physics collision data...
  69. done (0) (84201 bytes)
  70. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  71. Water found with no water_lod_control entity, creating a default one.
  72. Compacting texture/material tables...
  73. Reduced 723 texinfos to 378
  74. Reduced 22 texdatas to 18 (667 bytes to 436)
  75. Writing C:\Users\Almir\Documents\surf_banana.bsp
  76. 1 second elapsed
  77.  
  78.  
  79.  
  80. 4 threads
  81. reading c:\users\almir\documents\surf_banana.bsp
  82. reading c:\users\almir\documents\surf_banana.prt
  83. 404 portalclusters
  84. 1284 numportals
  85. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 192 visible clusters (0.00%)
  86. Total clusters visible: 48344
  87. Average clusters visible: 119
  88. Building PAS...
  89. Average clusters audible: 272
  90. visdatasize:34986 compressed from 45248
  91. writing c:\users\almir\documents\surf_banana.bsp
  92. 5 seconds elapsed
  93.  
  94.  
  95.  
  96. [Reading texlights from 'lights.rad']
  97. [2 texlights parsed from 'lights.rad']
  98.  
  99. Loading c:\users\almir\documents\surf_banana.bsp
  100. 1501 faces
  101. 1 degenerate faces
  102. 427786 square feet [61601192.00 square inches]
  103. 0 Displacements
  104. 0 Square Feet [0.00 Square Inches]
  105. 1500 patches before subdivision
  106.  
  107.  
  108.  
  109. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_butterfly/knife_butterfly.vmt.
  110. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_bayonet/knife_bayonet.vmt.
  111. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_ct/knife_ct.vmt.
  112. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_flip/knife_flip.vmt.
  113. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_gut/knife_gut.vmt.
  114. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_karam/karam.vmt.
  115. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_m9_bay/knife_m9_bay.vmt.
  116. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_t/knife_t.vmt.
  117. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_tactical/knife_tactical.vmt.
  118. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/mach_m249para/m249.vmt.
  119. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/mach_negev/mach_negev.vmt.
  120. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_223/pist_223.vmt.
  121. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_cz_75/pist_cz_75.vmt.
  122. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_deagle/pist_deagle.vmt.
  123. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_elite/m9a1.vmt.
  124. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_fiveseven/fiveseven.vmt.
  125. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_glock18/pist_glock18.vmt.
  126. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_hkp2000/pist_hkp2000.vmt.
  127. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_p250/p250.vmt.
  128. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_tec9/pist_tec9.vmt.
  129. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_ak47/ak47.vmt.
  130. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_aug/rif_aug.vmt.
  131. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_famas/rif_famas.vmt.
  132. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_galilar/rif_galilar.vmt.
  133. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_m4a1/rif_m4a1.vmt.
  134. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_m4a1_s/rif_m4a1_s.vmt.
  135. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_sg556/rif_sg556.vmt.
  136. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_mag7/shot_mag7.vmt.
  137. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_nova/shot_nova.vmt.
  138. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_sawedoff/shot_sawedoff_01.vmt.
  139. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_xm1014/shot_xm1014.vmt.
  140. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_bizon/bizon.vmt.
  141. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mac10/smg_mac10_1.vmt.
  142. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mp7/smg_mp7.vmt.
  143. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mp9/smg_mp9.vmt.
  144. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_p90/smg_p90.vmt.
  145. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_ump45/smg_ump45.vmt.
  146. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_awp/awp.vmt.
  147. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_g3sg1/snip_g3sg1.vmt.
  148. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_scar20/snip_scar20.vmt.
  149. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_ssg08/snip_ssg08.vmt.
  150. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_ssg08/snip_ssg08_scope.vmt.
  151. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_revolver/pist_revolver.vmt.
  152. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_falchion_advanced/knife_falchion_advanced.vmt.
  153. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_push/knife_push.vmt.
  154. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_survival_bowie/knife_survival_bowie.vmt.
  155. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  156. Loading C:\Users\Almir\Documents\surf_banana.vmf
  157. Map revision 362
  158. fixing up env_cubemap materials on brush sides...
  159. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  160. Building Faces...done (0)
  161. Chop Details...done (0)
  162. Find Visible Detail Sides...done (0)
  163. Merging details...done (0)
  164. FixTjuncs...
  165. PruneNodes...
  166. WriteBSP...
  167. done (0)
  168. writing C:\Users\Almir\Documents\surf_banana.prt...Building visibility clusters...
  169. done (0)
  170. Finding displacement neighbors...
  171. Finding lightmap sample positions...
  172. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  173. Building Physics collision data...
  174. done (1) (473621 bytes)
  175. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  176. Compacting texture/material tables...
  177. Reduced 4801 texinfos to 1772
  178. Reduced 43 texdatas to 34 (1377 bytes to 1119)
  179. Writing C:\Users\Almir\Documents\surf_banana.bsp
  180. 3 seconds elapsed
  181.  
  182.  
  183.  
  184. 4 threads
  185. reading c:\users\almir\documents\surf_banana.bsp
  186. reading c:\users\almir\documents\surf_banana.prt
  187. 1904 portalclusters
  188. 6100 numportals
  189. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1772 visible clusters (0.00%)
  190. Total clusters visible: 289294
  191. Average clusters visible: 151
  192. Building PAS...
  193. Average clusters audible: 335
  194. visdatasize:240451 compressed from 913920
  195. writing c:\users\almir\documents\surf_banana.bsp
  196. 2 minutes, 18 seconds elapsed
  197.  
  198.  
  199.  
  200. [Reading texlights from 'lights.rad']
  201. [2 texlights parsed from 'lights.rad']
  202.  
  203. Loading c:\users\almir\documents\surf_banana.bsp
  204. 7305 faces
  205. 35 degenerate faces
  206. 1370545 square feet [197358592.00 square inches]
  207. 0 Displacements
  208. 0 Square Feet [0.00 Square Inches]
  209. 7270 patches before subdivision
  210. zero area child patch
  211. zero area child patch
  212. zero area child patch
  213. zero area child patch
  214. zero area child patch
  215. zero area child patch
  216. zero area child patch
  217. zero area child patch
  218. zero area child patch
  219. zero area child patch
  220. 127582 patches after subdivision
  221. 63 direct lights
  222. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 21324894, max 775
  223. transfer lists: 162.7 megs
  224. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(83253, 166263, 181056)
  225. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(34659, 72151, 65835)
  226. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(14685, 31968, 24132)
  227. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6275, 14248, 8949)
  228. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(2709, 6420, 3352)
  229. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1176, 2903, 1264)
  230. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(516, 1325, 482)
  231. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(228, 607, 185)
  232. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(102, 280, 72)
  233. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(46, 130, 28)
  234. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(21, 61, 11)
  235. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(10, 29, 5)
  236. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(4, 14, 2)
  237. 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(2, 6, 1)
  238. 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(1, 3, 0)
  239. 0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(0, 1, 0)
  240. 0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(0, 1, 0)
  241. Build Patch/Sample Hash Table(s).....Done<0.0810 sec>
  242. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  243. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  244. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  245. Ready to Finish
  246.  
  247. Object names Objects/Maxobjs Memory / Maxmem Fullness
  248. ------------ --------------- --------------- --------
  249. models 51/1024 2448/49152 ( 5.0%)
  250. brushes 1393/8192 16716/98304 (17.0%)
  251. brushsides 13119/65536 104952/524288 (20.0%)
  252. planes 13962/65536 279240/1310720 (21.3%)
  253. vertexes 10192/65536 122304/786432 (15.6%)
  254. nodes 4373/65536 139936/2097152 ( 6.7%)
  255. texinfos 1772/12288 127584/884736 (14.4%)
  256. texdata 34/2048 1088/65536 ( 1.7%)
  257. dispinfos 0/0 0/0 ( 0.0%)
  258. disp_verts 0/0 0/0 ( 0.0%)
  259. disp_tris 0/0 0/0 ( 0.0%)
  260. disp_multiblend 0/0 0/0 ( 0.0%)
  261. disp_lmsamples 0/0 0/0 ( 0.0%)
  262. faces 7305/65536 409080/3670016 (11.1%)
  263. hdr faces 0/65536 0/3670016 ( 0.0%)
  264. origfaces 3668/65536 205408/3670016 ( 5.6%)
  265. facebrushes 1699/0 3398/0 ( 0.0%)
  266. facebrushlists 7305/0 29220/0 ( 0.0%)
  267. leaves 4425/65536 141600/2097152 ( 6.8%)
  268. leaffaces 8925/65536 17850/131072 (13.6%)
  269. leafbrushes 4310/65536 8620/131072 ( 6.6%)
  270. areas 7/1024 56/8192 ( 0.7%)
  271. surfedges 47744/512000 190976/2048000 ( 9.3%)
  272. edges 26236/256000 104944/1024000 (10.2%)
  273. LDR worldlights 63/8192 6300/819200 ( 0.8%)
  274. HDR worldlights 0/8192 0/819200 ( 0.0%)
  275. leafwaterdata 7/32768 84/393216 ( 0.0%)
  276. waterstrips 588/32768 5880/327680 ( 1.8%)
  277. waterverts 0/65536 0/786432 ( 0.0%)
  278. waterindices 8193/65536 16386/131072 (12.5%)
  279. cubemapsamples 1/1024 16/16384 ( 0.1%)
  280. overlays 0/1024 0/360448 ( 0.0%)
  281. LDR lightdata [variable] 8907204/0 ( 0.0%)
  282. HDR lightdata [variable] 0/0 ( 0.0%)
  283. visdata [variable] 240451/16777216 ( 1.4%)
  284. entdata [variable] 36294/393216 ( 9.2%)
  285. LDR ambient table 4425/65536 17700/262144 ( 6.8%)
  286. HDR ambient table 4425/65536 17700/262144 ( 6.8%)
  287. LDR leaf ambient 14498/65536 405944/1835008 (22.1%)
  288. HDR leaf ambient 4425/65536 123900/1835008 ( 6.8%)
  289. occluders 0/0 0/0 ( 0.0%)
  290. occluder polygons 0/0 0/0 ( 0.0%)
  291. occluder vert ind 0/0 0/0 ( 0.0%)
  292. detail props [variable] 1/12 ( 8.3%)
  293. static props [variable] 1/1092 ( 0.1%)
  294. pakfile [variable] 151369/0 ( 0.0%)
  295. physics [variable] 473621/4194304 (11.3%)
  296. physics terrain [variable] 2/1048576 ( 0.0%)
  297.  
  298. Level flags = 1c
  299.  
  300. Total triangle count: 19058
  301. Writing c:\users\almir\documents\surf_banana.bsp
  302. 2 minutes, 31 seconds elapsed
  303.  
  304.  
  305.  
  306. [Reading texlights from 'lights.rad']
  307. [2 texlights parsed from 'lights.rad']
  308.  
  309. Loading c:\users\almir\documents\surf_banana.bsp
  310. 7305 faces
  311. 35 degenerate faces
  312. 1370545 square feet [197358592.00 square inches]
  313. 0 Displacements
  314. 0 Square Feet [0.00 Square Inches]
  315. 7270 patches before subdivision
  316. zero area child patch
  317. zero area child patch
  318. zero area child patch
  319. zero area child patch
  320. zero area child patch
  321. zero area child patch
  322. zero area child patch
  323. zero area child patch
  324. zero area child patch
  325. zero area child patch
  326. 127582 patches after subdivision
  327. 63 direct lights
  328. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 21324894, max 775
  329. transfer lists: 162.7 megs
  330. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(83254, 166264, 181058)
  331. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(34659, 72152, 65836)
  332. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(14685, 31968, 24133)
  333. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6275, 14249, 8949)
  334. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(2709, 6420, 3352)
  335. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1176, 2903, 1264)
  336. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(516, 1325, 482)
  337. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(228, 607, 185)
  338. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(102, 280, 72)
  339. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(46, 130, 28)
  340. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(21, 61, 11)
  341. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(10, 29, 5)
  342. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(4, 14, 2)
  343. 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(2, 6, 1)
  344. 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(1, 3, 0)
  345. 0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(0, 1, 0)
  346. 0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(0, 1, 0)
  347. Build Patch/Sample Hash Table(s).....Done<0.2174 sec>
  348. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  349. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  350. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  351. Ready to Finish
  352.  
  353. Object names Objects/Maxobjs Memory / Maxmem Fullness
  354. ------------ --------------- --------------- --------
  355. models 51/1024 2448/49152 ( 5.0%)
  356. brushes 1393/8192 16716/98304 (17.0%)
  357. brushsides 13119/65536 104952/524288 (20.0%)
  358. planes 13962/65536 279240/1310720 (21.3%)
  359. vertexes 10192/65536 122304/786432 (15.6%)
  360. nodes 4373/65536 139936/2097152 ( 6.7%)
  361. texinfos 1772/12288 127584/884736 (14.4%)
  362. texdata 34/2048 1088/65536 ( 1.7%)
  363. dispinfos 0/0 0/0 ( 0.0%)
  364. disp_verts 0/0 0/0 ( 0.0%)
  365. disp_tris 0/0 0/0 ( 0.0%)
  366. disp_multiblend 0/0 0/0 ( 0.0%)
  367. disp_lmsamples 0/0 0/0 ( 0.0%)
  368. faces 7305/65536 409080/3670016 (11.1%)
  369. hdr faces 7305/65536 409080/3670016 (11.1%)
  370. origfaces 3668/65536 205408/3670016 ( 5.6%)
  371. facebrushes 1699/0 3398/0 ( 0.0%)
  372. facebrushlists 7305/0 29220/0 ( 0.0%)
  373. leaves 4425/65536 141600/2097152 ( 6.8%)
  374. leaffaces 8925/65536 17850/131072 (13.6%)
  375. leafbrushes 4310/65536 8620/131072 ( 6.6%)
  376. areas 7/1024 56/8192 ( 0.7%)
  377. surfedges 47744/512000 190976/2048000 ( 9.3%)
  378. edges 26236/256000 104944/1024000 (10.2%)
  379. LDR worldlights 63/8192 6300/819200 ( 0.8%)
  380. HDR worldlights 63/8192 6300/819200 ( 0.8%)
  381. leafwaterdata 7/32768 84/393216 ( 0.0%)
  382. waterstrips 588/32768 5880/327680 ( 1.8%)
  383. waterverts 0/65536 0/786432 ( 0.0%)
  384. waterindices 8193/65536 16386/131072 (12.5%)
  385. cubemapsamples 1/1024 16/16384 ( 0.1%)
  386. overlays 0/1024 0/360448 ( 0.0%)
  387. LDR lightdata [variable] 8907204/0 ( 0.0%)
  388. HDR lightdata [variable] 8907204/0 ( 0.0%)
  389. visdata [variable] 240451/16777216 ( 1.4%)
  390. entdata [variable] 36294/393216 ( 9.2%)
  391. LDR ambient table 4425/65536 17700/262144 ( 6.8%)
  392. HDR ambient table 4425/65536 17700/262144 ( 6.8%)
  393. LDR leaf ambient 14498/65536 405944/1835008 (22.1%)
  394. HDR leaf ambient 14498/65536 405944/1835008 (22.1%)
  395. occluders 0/0 0/0 ( 0.0%)
  396. occluder polygons 0/0 0/0 ( 0.0%)
  397. occluder vert ind 0/0 0/0 ( 0.0%)
  398. detail props [variable] 1/12 ( 8.3%)
  399. static props [variable] 1/1092 ( 0.1%)
  400. pakfile [variable] 151369/0 ( 0.0%)
  401. physics [variable] 473621/4194304 (11.3%)
  402. physics terrain [variable] 2/1048576 ( 0.0%)
  403.  
  404. Level flags = 1c
  405.  
  406. Total triangle count: 19058
  407. Writing c:\users\almir\documents\surf_banana.bsp
  408. 2 minutes, 31 seconds elapsed
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