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  1.  
  2.  
  3. import javax.swing.*;
  4.  
  5.  
  6.  
  7.  
  8. public class lel {
  9.  
  10. static int health = 100;
  11. static int gold = 0;
  12. static int exp = 0;
  13. static int playerChosenDirection;
  14. static int battleChoice;
  15. static int monsterAt;
  16. static int chestAt;
  17. static int enemyHealth;
  18. static int potion = 3;
  19. static int amount;
  20. static char userInput = 0;
  21. static String uncheckedInput;
  22. static boolean die = false;
  23. static boolean chest;
  24. static int chestLoot;
  25. static int chestGold;
  26. static int chestPotion;
  27. static int chestTrap;
  28. static int chestNothing;
  29. static int level = 1;
  30. static int amountNorth = 0;
  31. static int amountEast = 0;
  32. static int amountStep = 0;
  33. static boolean leave;
  34. static int shopAt;
  35.  
  36. public static void main(String[] args) {
  37.  
  38.  
  39. JOptionPane.showMessageDialog(null, "WELCOME.");
  40. JOptionPane.showMessageDialog(null, "You are in a dungeon and slowly bleeding out every step. You have 3 health potions.");
  41. JOptionPane.showMessageDialog(null, "You have the choice of going (N)orth, (E)ast, (S)outh, (W)est or (P)otion");
  42. JOptionPane.showMessageDialog(null, "Good luck! Monsters have a chance of spawning and a chance of dropping a health potion and give exp and gold. You may also find a chest with loot or a shop.");
  43.  
  44. while(health > 0){
  45.  
  46.  
  47. do{
  48.  
  49. uncheckedInput = (JOptionPane.showInputDialog("Which way do you go, (N) (E) (S) (W) or (P)? " + "You have "+ health + " health."));
  50. if(!uncheckedInput.equals("")) {
  51. userInput = Character.toUpperCase(uncheckedInput.charAt(0));
  52. }
  53. }
  54. while(userInput != 'N' && userInput != 'S'&& userInput != 'E'&& userInput != 'W' && userInput != 'P');
  55. health--;
  56. System.out.println("You have "+health+ " left.");
  57.  
  58. playerChosenDirection = Move (userInput);
  59. monsterAt = (int)Math.floor(Math.random() * 4); //generates the monster at one of the random directions therefore 25% chance at encountering it.
  60.  
  61. if (playerChosenDirection == monsterAt) {
  62. //battle
  63. System.out.println("Battle!");
  64. JOptionPane.showMessageDialog(null, "You have encountered an enemy!");
  65.  
  66. //JOptionPane.showMessageDialog(null, "It has " +enemyHealth+ " health."); // again, i need to make enemyhealth usable from multiple parts of code
  67. enemyHealth = (int)((Math.random()*10) + 10); //generate monster spawn
  68. battle(); //start battle
  69. }
  70. else
  71. {
  72.  
  73. // WOW THERE WAS A LINE HERE, playerChosenDirection = Move (userInput); THAT I DIDNT NEED THAT WAS THE DOUBLE PRINTING BUG WOWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
  74.  
  75. chestAt = (int)Math.floor(Math.random() * 8); //generates the chest at one of the random directions therefore 20% chance at encountering it.
  76.  
  77. if (playerChosenDirection == chestAt) {
  78. System.out.println("You found a chest.");
  79. JOptionPane.showMessageDialog(null, "You have found a chest!");
  80. JOptionPane.showMessageDialog(null, "It looks like it could be trapped, do you want to (o)pen it or (l)eave it?");
  81. chest();
  82. }
  83. else if(amountStep>25){
  84. int exit = (int)Math.floor(Math.random() * 16); //exit 1/16 chance after 25 moves
  85. if (playerChosenDirection == exit) {
  86. System.out.println("You have found an exit!");
  87. JOptionPane.showMessageDialog(null, "You have found an exit!");
  88. JOptionPane.showMessageDialog(null, "Do you want to leave now?");
  89. leave();
  90. }
  91. else if(gold>10)
  92. {
  93. shopAt = (int)Math.floor(Math.random() * 10);
  94. if (playerChosenDirection == shopAt) {
  95. System.out.println("You found a shop.");
  96. JOptionPane.showMessageDialog(null, "You have found a shop!");
  97. JOptionPane.showMessageDialog(null, "Do you buy a potion for 10 gold?");
  98. shop();
  99. }
  100. else{
  101.  
  102. }
  103. }
  104. }
  105. }
  106. }
  107. }
  108.  
  109. public static void chest(){
  110.  
  111.  
  112. uncheckedInput = JOptionPane.showInputDialog("What do you do?");
  113. if (!uncheckedInput.equals("")) {
  114. userInput = Character.toUpperCase(uncheckedInput.charAt(0));
  115. } else{
  116.  
  117. }
  118.  
  119. switch(userInput) {
  120. case 'O':
  121. chest = true;
  122. break;
  123. case 'L':
  124. chest = false;
  125. break;
  126. default:
  127. //chest(); fixed by removing
  128. break;
  129. }
  130.  
  131. if(chest == false){
  132.  
  133. }
  134.  
  135. else if(chest == true){
  136.  
  137.  
  138. int loot = (int) (Math.random() * 4);
  139.  
  140. switch(loot) {
  141.  
  142. case 1:
  143. if(loot == 0){
  144. gold += (int)(Math.random()*6 + 5);
  145. System.out.println("You found some gold! You now have " + gold + " gold.");
  146. JOptionPane.showMessageDialog(null, "You found some gold! You now have " + gold + " gold.");
  147.  
  148. break;
  149. }
  150. case 2:
  151. if (loot == 1){
  152. potion++;
  153. System.out.println("You found a potion!");
  154. JOptionPane.showMessageDialog(null, "You found a potion! You now have " + potion + " potions.");
  155.  
  156. break; }
  157.  
  158. case 3:
  159. if (loot == 2){
  160. health -= (int)(Math.random()*16 + 10);
  161. System.out.println("Oh no! The chest was trapped. You took some damage...");
  162. JOptionPane.showMessageDialog(null, "Oh no! The chest was trapped. You now have " + health + " health.");
  163.  
  164. break;
  165. }
  166.  
  167. case 4:
  168. if (loot ==3) {
  169. System.out.println("No loot from that chest.");
  170. JOptionPane.showMessageDialog(null, "You found nothing...");
  171.  
  172. break;
  173. }
  174.  
  175. case 5:
  176. if (loot == 4 ) {
  177. System.out.println("No loot from that chest.");
  178. JOptionPane.showMessageDialog(null, "You found nothing...");
  179.  
  180. break;
  181. }
  182. }
  183. }
  184.  
  185.  
  186. }
  187.  
  188.  
  189.  
  190.  
  191.  
  192. public static int Move (char direction) // receives user input and gives you an integer coord in exchange
  193.  
  194. {
  195.  
  196. switch (direction){
  197. case 'N':
  198. System.out.println("You went north.");
  199. amountStep++;
  200. amountNorth++;
  201. if(amountNorth>0 && amountEast>0){
  202. System.out.println("You are at North " + amountNorth + " and East " + amountEast);
  203. } else if(amountNorth<0 && amountEast<0) {
  204. System.out.println("You are at South " + amountNorth*-1 + " and West " + amountEast*-1);
  205. }
  206. else if(amountNorth>0 && amountEast<0){
  207. System.out.println("You are at North " + amountNorth + " and West " + amountEast*-1);
  208. }
  209. else if(amountNorth<0 && amountEast>0){
  210. System.out.println("You are at South " + amountNorth*-1 + " and East " + amountEast);
  211. }
  212. else if(amountNorth==0 && amountEast==0){
  213. System.out.println("You are in between North and South and East and West");
  214. }
  215. else if(amountNorth==0 && amountEast<0){
  216. System.out.println("You are inbetween North and South and at West " + amountEast*-1);
  217. }
  218. else if(amountNorth<0 && amountEast==0){
  219. System.out.println("You are at South " + amountNorth*-1 + " and in between East and West");
  220. }
  221. else if(amountNorth==0 && amountEast>0){
  222. System.out.println("You are inbetween North and South and at East " + amountEast);
  223. }
  224. else if(amountNorth>0 && amountEast==0){
  225. System.out.println("You are at North " + amountNorth + " and in between East and West");
  226. }
  227. return 0;
  228. case 'E':
  229. System.out.println("You went east.");
  230. amountStep++;
  231. amountEast++;
  232.  
  233. if(amountNorth>0 && amountEast>0){
  234. System.out.println("You are at North " + amountNorth + " and East " + amountEast);
  235. } else if(amountNorth<0 && amountEast<0) {
  236. System.out.println("You are at South " + amountNorth*-1 + " and West " + amountEast*-1);
  237. }
  238. else if(amountNorth>0 && amountEast<0){
  239. System.out.println("You are at North " + amountNorth + " and West " + amountEast*-1);
  240. }
  241. else if(amountNorth<0 && amountEast>0){
  242. System.out.println("You are at South " + amountNorth*-1 + " and East " + amountEast);
  243. }
  244. else if(amountNorth==0 && amountEast==0){
  245. System.out.println("You are in between North and South and East and West");
  246. }
  247. else if(amountNorth==0 && amountEast<0){
  248. System.out.println("You are inbetween North and South and at West " + amountEast*-1);
  249. }
  250. else if(amountNorth<0 && amountEast==0){
  251. System.out.println("You are at South " + amountNorth*-1 + " and in between East and West");
  252. }
  253. else if(amountNorth==0 && amountEast>0){
  254. System.out.println("You are inbetween North and South and at East " + amountEast);
  255. }
  256. else if(amountNorth>0 && amountEast==0){
  257. System.out.println("You are at North " + amountNorth + " and in between East and West");
  258. }
  259.  
  260. return 1;
  261. case 'S':
  262. System.out.println("You went south.");
  263. amountStep++;
  264. amountNorth--;
  265. if(amountNorth>0 && amountEast>0){
  266. System.out.println("You are at North " + amountNorth + " and East " + amountEast);
  267. } else if(amountNorth<0 && amountEast<0) {
  268. System.out.println("You are at South " + amountNorth*-1 + " and West " + amountEast*-1);
  269. }
  270. else if(amountNorth>0 && amountEast<0){
  271. System.out.println("You are at North " + amountNorth + " and West " + amountEast*-1);
  272. }
  273. else if(amountNorth<0 && amountEast>0){
  274. System.out.println("You are at South " + amountNorth*-1 + " and East " + amountEast);
  275. }
  276. else if(amountNorth==0 && amountEast==0){
  277. System.out.println("You are in between North and South and East and West");
  278. }
  279. else if(amountNorth==0 && amountEast<0){
  280. System.out.println("You are inbetween North and South and at West " + amountEast*-1);
  281. }
  282. else if(amountNorth<0 && amountEast==0){
  283. System.out.println("You are at South " + amountNorth*-1 + " and in between East and West");
  284. }
  285. else if(amountNorth==0 && amountEast>0){
  286. System.out.println("You are inbetween North and South and at East " + amountEast);
  287. }
  288. else if(amountNorth>0 && amountEast==0){
  289. System.out.println("You are at North " + amountNorth + " and in between East and West");
  290. }
  291. return 2;
  292. case 'W':
  293. System.out.println("You went west.");
  294. amountStep++;
  295. amountEast--;
  296. if(amountNorth>0 && amountEast>0){
  297. System.out.println("You are at North " + amountNorth + " and East " + amountEast);
  298. } else if(amountNorth<0 && amountEast<0) {
  299. System.out.println("You are at South " + amountNorth*-1 + " and West " + amountEast*-1);
  300. }
  301. else if(amountNorth>0 && amountEast<0){
  302. System.out.println("You are at North " + amountNorth + " and West " + amountEast*-1);
  303. }
  304. else if(amountNorth<0 && amountEast>0){
  305. System.out.println("You are at South " + amountNorth*-1 + " and East " + amountEast);
  306. }
  307. else if(amountNorth==0 && amountEast==0){
  308. System.out.println("You are in between North and South and East and West");
  309. }
  310. else if(amountNorth==0 && amountEast<0){
  311. System.out.println("You are inbetween North and South and at West " + amountEast*-1);
  312. }
  313. else if(amountNorth<0 && amountEast==0){
  314. System.out.println("You are at South " + amountNorth*-1 + " and in between East and West");
  315. }
  316. else if(amountNorth==0 && amountEast>0){
  317. System.out.println("You are inbetween North and South and at East " + amountEast);
  318. }
  319. else if(amountNorth>0 && amountEast==0){
  320. System.out.println("You are at North " + amountNorth + " and in between East and West");
  321. }
  322. return 3;
  323. case 'P':
  324. if (potion > 0) {
  325. potion--; //remove 1 potion
  326. health++;
  327. amount = (int)((Math.random() * 11) + 10); //generate random heal amount between 10-20
  328.  
  329. health += amount; //heal from potion
  330. if (health > 100) {
  331. health = 100;
  332.  
  333. System.out.println("You drink a potion.");
  334. System.out.println("You healed " + amount + " health! you now have " + health + " health.");
  335. System.out.println("You have " + potion + " potions left.");
  336. }
  337. } else {
  338. System.out.println("You have 0 potions to drink.");
  339. JOptionPane.showMessageDialog(null, "You have no potions to drink.");
  340. }
  341.  
  342. return 5;
  343.  
  344.  
  345. default:
  346.  
  347. return 6;
  348.  
  349.  
  350. }
  351.  
  352.  
  353. }
  354.  
  355. public static void battle ()
  356.  
  357. {
  358. if (health > 0) { //check you're alive.
  359. uncheckedInput = JOptionPane.showInputDialog(null, "What do you do, (A)ttack (D)efend (P)otion or (R)un?"); //take input string
  360. if (!uncheckedInput.equals("")) { //check there actually is a character at (0) to stop game crashing
  361. battleChoice = Character.toUpperCase(uncheckedInput.charAt(0)); //set the battlechoice variable to the Char at 0, and capitalise it.
  362. } else {
  363. //FDNAFUIGRUI THIS LINE WAS THE PROBLEM >> //battle(); re-call the battle method to ask question again because user entered nothing
  364. }
  365.  
  366.  
  367. int hit;
  368. int runChance;
  369.  
  370. switch (battleChoice){
  371. case 'A':
  372. hit = (int)(Math.random() * 6 *.5 * level + 2); //your damage
  373. enemyHealth -= hit;
  374.  
  375. if(hit >= enemyHealth) { //hit high enough to kill the enemy
  376. System.out.println("You hit " + hit + " damage and kill the enemy!");
  377. JOptionPane.showMessageDialog(null, "You hit " + hit + " damage and kill the enemy!");
  378.  
  379. gold += (int)((Math.random() * 10) + 1); //gives player gold between 1-10.
  380. exp += (int) ((Math.random() * 10) + 1); //gives player exp;
  381. System.out.println("You now have " +exp+ " exp and " +gold+ " gold.");
  382. JOptionPane.showMessageDialog(null, "You now have " +exp+ " exp and " +gold+ " gold.");
  383. int potionDrop = (int) (Math.random() * 10);
  384. if (potionDrop == 0) {
  385. potion ++;
  386. System.out.println("You have gained a potion! You now have " + potion + " potions.");
  387. JOptionPane.showMessageDialog(null, "You have gained a potion! You now have " + potion + " potions.");
  388. }
  389. level();
  390. break;
  391. } else {
  392. System.out.println("you hit " + hit + " damage. The enemy now has " + enemyHealth + " health.");
  393. JOptionPane.showMessageDialog(null, "You hit " + hit + " damage. The enemy now has " + enemyHealth + " health.");
  394.  
  395. hit = (int)((Math.random() * 8) + 2);
  396. health -= hit; //enemy hits you back
  397. System.out.println("The enemy retaliates with " + hit + " damage. Your health is now " + health + ".");
  398. JOptionPane.showMessageDialog(null, "The enemy retaliates with a " + hit + ". Your health is now " + health + ".");
  399.  
  400. battle(); //battle isn't over cos both alive so make it ask you what to do next in battle.
  401. break;
  402. }
  403.  
  404. case 'D':
  405. hit = (int)((Math.random() * 5)); //enemy hits half of normal because defending mode.
  406. health -= hit;
  407. System.out.println("You took " +hit+ " damage! Your health is now " + health);
  408. JOptionPane.showMessageDialog(null, "You took " +hit+ " damage! Your health is now " + health);
  409.  
  410. battle(); // battle continues
  411. break;
  412. case 'P':
  413. if (potion > 0) {
  414. potion--; //remove 1 potion
  415. amount = (int)((Math.random() * 11) + 10); //generate random heal amount between 10-20
  416.  
  417. health += amount; //heal from potion
  418. if (health > 100) {
  419. health = 100;
  420. }
  421. System.out.println("You healed " + amount + " health! you now have " + health + " health.");
  422. System.out.println("You have " + potion + " potions left.");
  423. JOptionPane.showMessageDialog(null, "You drink a potion.");
  424. JOptionPane.showMessageDialog(null, "You healed " + amount + " health! you now have " + health + " health.");
  425. JOptionPane.showMessageDialog(null, "You have " + potion + " potions left.");
  426.  
  427. hit = (int)((Math.random() * 6 + 2)); //enemy hit on you after potion
  428. health -= hit; //enemy hits you back
  429. System.out.println("enemy hits you with a " + hit + ". Your health is now " + health);
  430. JOptionPane.showMessageDialog(null, "enemy hits you with a " + hit + ". Your health is now " + health);
  431.  
  432.  
  433. } else {
  434. System.out.println("You have 0 potions to drink.");
  435. JOptionPane.showMessageDialog(null, "You have no potions to drink.");
  436.  
  437. }
  438. battle();
  439. break;
  440. case 'R':
  441. runChance = (int) (Math.random() * 2); //50/50 chance of escape
  442. if (runChance == 0) {
  443. //successful escape, battle over and continues adventure
  444. System.out.println("You successfully escape!");
  445. JOptionPane.showMessageDialog(null, "You successfully escape!");
  446.  
  447. break;
  448. } else {
  449. //unsuccessful escape
  450. hit = (int)((Math.random() * 11) + 6); //enemy hit between 10-20
  451. health -= hit; //so you get hit
  452. System.out.println("You try to escape but are too slow and the enemy hits you for a " + hit +" . You now have " + health + " health.");
  453. JOptionPane.showMessageDialog(null, "You try to escape but are too slow and the enemy hits you for a " + hit +" . You now have " + health + " health.");
  454.  
  455. battle(); //battle continues
  456. break;
  457. }
  458. default:
  459. battle(); //user didn't enter any of the battle options, so we ask them again
  460. break;
  461. }
  462.  
  463.  
  464.  
  465. } else if(health < 1) {
  466.  
  467. die = true; //dead
  468. if (health < 0) {
  469. health = 0;
  470. }
  471. System.out.println("Oh dear, you are dead!");
  472. JOptionPane.showMessageDialog(null, "Oh dear, you are dead!");
  473. System.out.println("You die with " +exp+ " exp and " +gold+ " gold.");
  474. JOptionPane.showMessageDialog(null, "You die with " +exp+ " exp and " +gold+ " gold.");
  475. System.out.println("You die at " + amountNorth +"and " +amountEast+ " East.");
  476. JOptionPane.showMessageDialog(null, "You die at North " + amountNorth + " and East " + amountEast);
  477. System.exit(0);
  478.  
  479. }
  480. }
  481.  
  482. public static void level ()
  483. {
  484. switch (level)
  485. {
  486.  
  487. case 0:
  488. if(exp<20)
  489. JOptionPane.showMessageDialog(null, "You are level " + level + ".");
  490. System.out.println("Level "+ level+ ".");
  491. break;
  492. case 1:
  493. if(exp>=20)
  494. level++;
  495. JOptionPane.showMessageDialog(null, "You are level " + level + ".");
  496. System.out.println("Level "+ level+ ".");
  497. break;
  498. case 2:
  499. if(exp>=40)
  500. level++;
  501. JOptionPane.showMessageDialog(null, "You are level " + level + ".");
  502. System.out.println("Level "+ level+ ".");
  503. break;
  504. case 3:
  505. if(exp>=80)
  506. level++;
  507. JOptionPane.showMessageDialog(null, "You are level " + level + ".");
  508. System.out.println("Level "+ level+ ".");
  509. break;
  510. case 4:
  511. if(exp>=160)
  512. level++;
  513. JOptionPane.showMessageDialog(null, "You are level " + level + ".");
  514. System.out.println("Level "+ level+ ".");
  515. break;
  516. case 5:
  517. if(exp>=320)
  518. level++;
  519. JOptionPane.showMessageDialog(null, "You are level " + level + ".");
  520. System.out.println("Level "+ level+ ".");
  521. break;
  522.  
  523. default:
  524. break;
  525. }
  526. }
  527.  
  528.  
  529. public static void leave(){
  530.  
  531.  
  532. uncheckedInput = JOptionPane.showInputDialog("Do you leave, (Y)es or (N)o?");
  533. if (!uncheckedInput.equals("")) {
  534. userInput = Character.toUpperCase(uncheckedInput.charAt(0));
  535. }
  536.  
  537. switch(userInput) {
  538. case 'Y':
  539. leave = true;
  540. System.out.println("You leave with " +exp+ " exp and " +gold+ " gold.");
  541. JOptionPane.showMessageDialog(null, "You leave with " +exp+ " exp and " +gold+ " gold.");
  542.  
  543. System.out.println("Your exit was at " + amountNorth + amountEast);
  544. JOptionPane.showMessageDialog(null, "Your exit was at at North " + amountNorth + " and East " + amountEast);
  545. System.exit(0);
  546. case 'N':
  547. leave = false;
  548. break;
  549. default:
  550. leave();
  551. break;
  552. }
  553.  
  554. }
  555.  
  556. public static void shop(){
  557. @SuppressWarnings("unused")
  558. boolean potionBuy;
  559. uncheckedInput = JOptionPane.showInputDialog("Do you buy a potion, (Y)es or (N)o?");
  560. if (!uncheckedInput.equals("")) {
  561. userInput = Character.toUpperCase(uncheckedInput.charAt(0));
  562. }
  563. switch(userInput){
  564.  
  565. case 'Y':
  566. potionBuy = true;
  567. gold -= 10;
  568. potion++;
  569. System.out.println("You buy a potion.");
  570. JOptionPane.showMessageDialog(null, "You buy a potion; you now have "+potion+ " potions and "+gold+ " gold left.");
  571. case 'N':
  572. potionBuy = false;
  573. break;
  574. default:
  575. break;
  576. }
  577. }
  578. }
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